Files
Hytale-F2P-2/backend/core/paths.js
Fazri Gading a09b082152 Release v2.2.0
2026-01-31 04:04:34 +08:00

271 lines
7.2 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const os = require('os');
const { loadVersionBranch } = require('./config');
function getAppDir() {
const home = os.homedir();
if (process.platform === 'win32') {
return path.join(home, 'AppData', 'Local', 'HytaleF2P');
} else if (process.platform === 'darwin') {
return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
} else {
return path.join(home, '.hytalef2p');
}
}
/**
* Get centralized UserData saves directory (NEW in 2.2.0)
* UserData is now stored separately from game installation
*/
function getHytaleSavesDir() {
const home = os.homedir();
if (process.platform === 'win32') {
return path.join(home, 'AppData', 'Local', 'HytaleSaves');
} else if (process.platform === 'darwin') {
return path.join(home, 'Library', 'Application Support', 'HytaleSaves');
} else {
return path.join(home, '.hytalesaves');
}
}
const DEFAULT_APP_DIR = getAppDir();
function getResolvedAppDir(customPath) {
if (customPath && customPath.trim()) {
return path.join(customPath.trim(), 'HytaleF2P');
}
try {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
if (config.installPath && config.installPath.trim()) {
return path.join(config.installPath.trim(), 'HytaleF2P');
}
}
} catch (err) {
}
return DEFAULT_APP_DIR;
}
function expandHome(inputPath) {
if (!inputPath) {
return inputPath;
}
if (inputPath === '~') {
return os.homedir();
}
if (inputPath.startsWith('~/') || inputPath.startsWith('~\\')) {
return path.join(os.homedir(), inputPath.slice(2));
}
return inputPath;
}
const APP_DIR = DEFAULT_APP_DIR;
const CACHE_DIR = path.join(APP_DIR, 'cache');
const TOOLS_DIR = path.join(APP_DIR, 'butler');
// Dynamic GAME_DIR and JRE_DIR based on version_branch from config
function getGameDir() {
const branch = loadVersionBranch();
return path.join(APP_DIR, branch, 'package', 'game', 'latest');
}
function getJreDir() {
const branch = loadVersionBranch();
return path.join(APP_DIR, branch, 'package', 'jre', 'latest');
}
const GAME_DIR = getGameDir();
const JRE_DIR = getJreDir();
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
function getClientCandidates(gameLatest) {
const candidates = [];
if (process.platform === 'win32') {
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient.exe'));
} else if (process.platform === 'darwin') {
candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'MacOS', 'HytaleClient'));
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
} else {
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
}
return candidates;
}
function findClientPath(gameLatest) {
const candidates = getClientCandidates(gameLatest);
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
return null;
}
function findUserDataPath(gameLatest) {
const candidates = [];
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
let defaultPath;
if (process.platform === 'darwin') {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
} else {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
}
if (!fs.existsSync(defaultPath)) {
fs.mkdirSync(defaultPath, { recursive: true });
}
return defaultPath;
}
function findUserDataRecursive(gameLatest) {
function searchDirectory(dir) {
try {
const items = fs.readdirSync(dir, { withFileTypes: true });
for (const item of items) {
if (item.isDirectory()) {
const fullPath = path.join(dir, item.name);
if (item.name === 'UserData') {
return fullPath;
}
const found = searchDirectory(fullPath);
if (found) {
return found;
}
}
}
} catch (error) {
}
return null;
}
if (!fs.existsSync(gameLatest)) {
return null;
}
const found = searchDirectory(gameLatest);
return found;
}
async function getModsPath(customInstallPath = null) {
try {
let installPath = customInstallPath;
if (!installPath) {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
installPath = config.installPath || '';
}
}
if (!installPath) {
// Use the standard app directory logic which handles platforms correctly
installPath = getAppDir();
}
const branch = loadVersionBranch();
const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest);
const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods');
const profilesPath = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(modsPath)) {
// Check for broken symlink to avoid EEXIST/EPERM on mkdir
let isBrokenLink = false;
let pathExists = false;
try {
const stats = fs.lstatSync(modsPath);
pathExists = true;
if (stats.isSymbolicLink()) {
// Check if target exists
try {
fs.statSync(modsPath);
} catch {
isBrokenLink = true;
}
}
} catch (e) { /* path doesn't exist at all */ }
if (isBrokenLink) {
fs.unlinkSync(modsPath); // Remove broken symlink
}
if (!pathExists || isBrokenLink) {
fs.mkdirSync(modsPath, { recursive: true });
}
}
if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true });
}
if (!fs.existsSync(profilesPath)) {
fs.mkdirSync(profilesPath, { recursive: true });
}
return modsPath;
} catch (error) {
console.error('Error getting mods path:', error);
throw error;
}
}
function getProfilesDir(customInstallPath = null) {
try {
// NEW 2.2.0: Use centralized UserData location
const userDataPath = getHytaleSavesDir();
const profilesDir = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(profilesDir)) {
fs.mkdirSync(profilesDir, { recursive: true });
}
return profilesDir;
} catch (err) {
console.error('Error getting profiles dir:', err);
return null;
}
}
module.exports = {
getAppDir,
getHytaleSavesDir,
getResolvedAppDir,
expandHome,
APP_DIR,
CACHE_DIR,
TOOLS_DIR,
GAME_DIR,
JRE_DIR,
getGameDir,
getJreDir,
PLAYER_ID_FILE,
getClientCandidates,
findClientPath,
findUserDataPath,
findUserDataRecursive,
getModsPath,
getProfilesDir
};