Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install
Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference
Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.
Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.
- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* prepare release for 2.1.1
minor fix for EPERM error permission
* prepare release 2.1.1
minor fix EPERM permission error
* prepare release 2.1.1
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* add arch package .pkg.tar.zst for release
* fix: release workflow for build-arch and build-linux
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild
* aur: add proper VCS (-git) PKGBUILD
created clean VCS-based PKGBUILD following arch packaging conventions.
this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.
key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines
note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
* ci: add fixed-version PKGBUILD for Arch Linux releases
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.
the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.
this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages
the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
* Update README.md
adds information for Arch build
* Update README.md
BUILD.md location was changed and now this link is poiting to nothing
* Update PKGBUILD
* Update PKGBUILD-git
* chore: fix ubuntu/debian part in README.md
* Polish language support (#195)
* Update support_request.yml
Added hardware specification
* Update bug_report.yml
Add logs textfield to bug report
* chore: add changelog in README.md
* fix screenshot input in feature_request.yml
* add hardware spec input in bug_report.yml
* fix: PKGBUILD pkgname variable fix
---------
Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* add arch package .pkg.tar.zst for release
* fix: release workflow for build-arch and build-linux
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild
* aur: add proper VCS (-git) PKGBUILD
created clean VCS-based PKGBUILD following arch packaging conventions.
this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.
key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines
note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
* ci: add fixed-version PKGBUILD for Arch Linux releases
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.
the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.
this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages
the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
* Update README.md
adds information for Arch build
* Update README.md
BUILD.md location was changed and now this link is poiting to nothing
* Update PKGBUILD
* Update PKGBUILD-git
* chore: fix ubuntu/debian part in README.md
* Polish language support (#195)
* add hardware specification in support_request.yml
* Add logs text field in bug_report.yml
* chore: add changelog in README.md
* fix screenshot input in feature_request.yml
* add hardware spec input in bug_report.yml
---------
Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.
the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.
this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages
the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
created clean VCS-based PKGBUILD following arch packaging conventions.
this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.
key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines
note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* prepare release for 2.1.1
minor fix for EPERM error permission
* prepare release 2.1.1
minor fix EPERM permission error
* prepare release 2.1.1
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* add arch package .pkg.tar.zst for release
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* prepare release for 2.1.1
minor fix for EPERM error permission
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.