- Introduce DualAuthPatcher with support for hybrid authentication
- Update default auth domain to `auth.sanasol.ws`
- Integrate Java detection and bundled JRE handling for patcher execution
- Add server patch flag for avoiding redundant patching
- Automate DualAuthPatcher setup: download, compile, and execute with dependencies
- Enhance patching logic for extended logging and modularity
- Add support for domains from 4 to 16 characters
- Domains <= 10 chars: direct replacement, subdomains stripped
- Domains 11-16 chars: split mode (first 6 chars -> subdomain prefix)
- Add length-prefixed byte format encoding for client binary
- Verify binary contents when checking if already patched
- Detect file updates and archive old backups with timestamps
- Fallback to legacy UTF-16LE format for older binaries
- Update patcher version to 2.0.0
Based on patching approach from Mollomm1/Hytale-EMULATOR
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* modernized UI for GPU Preference option
* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)
* feat: detailed GPU info in auto-detection feature on startup
* feat: add GPU options for launcher
- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process
* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)
* added fallbacks to and option to use integrated GPU.
* add package-lock and fix deps version
* changed 'Nvidia' string to 'NVIDIA'
* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables
* remove unused `CONFIG_FILE` variable on launcher core modules
* fix: duplicated save-load gpu detection functions
* move game option settings to the top, while custom java to the bottom
* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning