mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 02:31:46 -03:00
Develop (#282)
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 * feat(macos): add code signing and notarization support Add macOS code signing and notarization for Gatekeeper compatibility: - Add hardened runtime configuration in package.json - Add entitlements.mac.plist for required app permissions - Enable built-in electron-builder notarization - Add code signing and notarization secrets to workflow Required GitHub Secrets: - CSC_LINK: Base64-encoded .p12 certificate file - CSC_KEY_PASSWORD: Password for the .p12 certificate - APPLE_ID: Apple Developer account email - APPLE_APP_SPECIFIC_PASSWORD: App-specific password from appleid.apple.com - APPLE_TEAM_ID: 10-character Apple Developer Team ID Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Revise and enhance Hytale F2P Server Guide Updated the Hytale F2P Server Guide with new sections and improved formatting. * Update SERVER.md official accounts info Added CloudNord hosting information and new section for playing online with official accounts. * Update SERVER.md * refactor: replace pre-patched JAR download with ByteBuddy agent Migrate from downloading pre-patched server JARs from CDN to downloading the DualAuth ByteBuddy Agent from GitHub releases. The server JAR stays pristine - auth patching happens at runtime via -javaagent: flag. clientPatcher.js: - Replace patchServer() with ensureAgentAvailable() - Download dualauth-agent.jar to Server/ directory - Remove serverJarContainsDualAuth() and validateServerJarSize() gameLauncher.js: - Set JAVA_TOOL_OPTIONS env var with -javaagent: for runtime patching - Update logging to show agent status instead of server patch count Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Bump package version to 2.2.2 Update package.json version from 2.2.1 to 2.2.2 to mark a patch release. * Use new version API and default to v8 PWR --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: Fazri Gading <super.fai700@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
This commit is contained in:
@@ -7,6 +7,10 @@ const ORIGINAL_DOMAIN = 'hytale.com';
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const MIN_DOMAIN_LENGTH = 4;
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const MAX_DOMAIN_LENGTH = 16;
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// DualAuth ByteBuddy Agent (runtime class transformation, no JAR modification)
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const DUALAUTH_AGENT_URL = 'https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar';
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const DUALAUTH_AGENT_FILENAME = 'dualauth-agent.jar';
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function getTargetDomain() {
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if (process.env.HYTALE_AUTH_DOMAIN) {
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return process.env.HYTALE_AUTH_DOMAIN;
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@@ -23,7 +27,7 @@ const DEFAULT_NEW_DOMAIN = 'auth.sanasol.ws';
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/**
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* Patches HytaleClient binary to replace hytale.com with custom domain
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* Server patching is done via pre-patched JAR download from CDN
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* Server auth is handled by DualAuth ByteBuddy Agent (-javaagent: flag)
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*
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* Supports domains from 4 to 16 characters:
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* - All F2P traffic routes to single endpoint: https://{domain} (no subdomains)
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@@ -494,211 +498,95 @@ class ClientPatcher {
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}
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/**
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* Check if server JAR contains DualAuth classes (was patched)
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* Get the path to the DualAuth Agent JAR in a directory
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*/
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serverJarContainsDualAuth(serverPath) {
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try {
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const data = fs.readFileSync(serverPath);
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// Check for DualAuthContext class signature in JAR
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const signature = Buffer.from('DualAuthContext', 'utf8');
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return data.includes(signature);
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} catch (e) {
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return false;
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}
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getAgentPath(dir) {
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return path.join(dir, DUALAUTH_AGENT_FILENAME);
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}
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/**
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* Validate downloaded file is not corrupt/partial
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* Server JAR should be at least 50MB
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* Download DualAuth ByteBuddy Agent (replaces old pre-patched JAR approach)
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* The agent provides runtime class transformation via -javaagent: flag
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* No server JAR modification needed - original JAR stays pristine
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*/
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validateServerJarSize(serverPath) {
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try {
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const stats = fs.statSync(serverPath);
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const minSize = 50 * 1024 * 1024; // 50MB minimum
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if (stats.size < minSize) {
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console.error(` Downloaded JAR too small: ${(stats.size / 1024 / 1024).toFixed(2)} MB (expected >50MB)`);
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return false;
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}
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console.log(` Downloaded size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
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return true;
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} catch (e) {
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return false;
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}
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}
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async ensureAgentAvailable(serverDir, progressCallback) {
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const agentPath = this.getAgentPath(serverDir);
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/**
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* Patch server JAR by downloading pre-patched version from CDN
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*/
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async patchServer(serverPath, progressCallback, branch = 'release') {
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const newDomain = this.getNewDomain();
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console.log('=== DualAuth Agent (ByteBuddy) ===');
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console.log(`Target: ${agentPath}`);
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console.log('=== Server Patcher (Pre-patched Download) ===');
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console.log(`Target: ${serverPath}`);
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console.log(`Branch: ${branch}`);
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console.log(`Domain: ${newDomain}`);
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if (!fs.existsSync(serverPath)) {
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const error = `Server JAR not found: ${serverPath}`;
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console.error(error);
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return { success: false, error };
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}
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// Check if already patched
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const patchFlagFile = serverPath + '.dualauth_patched';
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let needsRestore = false;
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if (fs.existsSync(patchFlagFile)) {
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// Check if agent already exists and is valid
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if (fs.existsSync(agentPath)) {
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try {
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const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
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if (flagData.domain === newDomain && flagData.branch === branch) {
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// Verify JAR actually contains DualAuth classes (game may have auto-updated)
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if (this.serverJarContainsDualAuth(serverPath)) {
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console.log(`Server already patched for ${newDomain} (${branch}), skipping`);
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if (progressCallback) progressCallback('Server already patched', 100);
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return { success: true, alreadyPatched: true };
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} else {
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console.log(' Flag exists but JAR not patched (was auto-updated?), will re-download...');
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// Delete stale flag file
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try { fs.unlinkSync(patchFlagFile); } catch (e) { /* ignore */ }
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}
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} else {
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console.log(`Server patched for "${flagData.domain}" (${flagData.branch}), need to change to "${newDomain}" (${branch})`);
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needsRestore = true;
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const stats = fs.statSync(agentPath);
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if (stats.size > 1024) {
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console.log(`DualAuth Agent present (${(stats.size / 1024).toFixed(0)} KB)`);
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if (progressCallback) progressCallback('DualAuth Agent ready', 100);
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return { success: true, agentPath, alreadyExists: true };
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}
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// File exists but too small - corrupt, re-download
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console.log('Agent file appears corrupt, re-downloading...');
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fs.unlinkSync(agentPath);
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} catch (e) {
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// Flag file corrupt, re-patch
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console.log(' Flag file corrupt, will re-download');
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try { fs.unlinkSync(patchFlagFile); } catch (e) { /* ignore */ }
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console.warn('Could not check agent file:', e.message);
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}
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}
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// Restore backup if patched for different domain
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if (needsRestore) {
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const backupPath = serverPath + '.original';
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if (fs.existsSync(backupPath)) {
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if (progressCallback) progressCallback('Restoring original for domain change...', 5);
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console.log('Restoring original JAR from backup for re-patching...');
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fs.copyFileSync(backupPath, serverPath);
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if (fs.existsSync(patchFlagFile)) {
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fs.unlinkSync(patchFlagFile);
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}
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} else {
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console.warn(' No backup found to restore - will download fresh patched JAR');
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}
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}
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// Create backup
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if (progressCallback) progressCallback('Creating backup...', 10);
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console.log('Creating backup...');
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const backupResult = this.backupClient(serverPath);
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if (!backupResult) {
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console.warn(' Could not create backup - proceeding without backup');
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}
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// Only support standard domain (auth.sanasol.ws) via pre-patched download
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if (newDomain !== 'auth.sanasol.ws' && newDomain !== 'sanasol.ws') {
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console.error(`Domain "${newDomain}" requires DualAuthPatcher - only auth.sanasol.ws is supported via pre-patched download`);
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return { success: false, error: `Unsupported domain: ${newDomain}. Only auth.sanasol.ws is supported.` };
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}
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// Download pre-patched JAR
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if (progressCallback) progressCallback('Downloading patched server JAR...', 30);
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console.log('Downloading pre-patched HytaleServer.jar...');
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// Download agent from GitHub releases
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if (progressCallback) progressCallback('Downloading DualAuth Agent...', 20);
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console.log(`Downloading from: ${DUALAUTH_AGENT_URL}`);
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try {
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let url;
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if (branch === 'pre-release') {
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url = 'https://patcher.authbp.xyz/download/patched_prerelease';
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console.log(' Using pre-release patched server from:', url);
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} else {
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url = 'https://patcher.authbp.xyz/download/patched_release';
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console.log(' Using release patched server from:', url);
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// Ensure server directory exists
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if (!fs.existsSync(serverDir)) {
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fs.mkdirSync(serverDir, { recursive: true });
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}
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const file = fs.createWriteStream(serverPath);
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let totalSize = 0;
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let downloaded = 0;
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const tmpPath = agentPath + '.tmp';
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const file = fs.createWriteStream(tmpPath);
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const stream = await smartDownloadStream(url, (chunk, downloadedBytes, total) => {
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downloaded = downloadedBytes;
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totalSize = total;
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if (progressCallback && totalSize) {
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const percent = 30 + Math.floor((downloaded / totalSize) * 60);
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progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
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const stream = await smartDownloadStream(DUALAUTH_AGENT_URL, (chunk, downloadedBytes, total) => {
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if (progressCallback && total) {
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const percent = 20 + Math.floor((downloadedBytes / total) * 70);
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progressCallback(`Downloading agent... ${(downloadedBytes / 1024).toFixed(0)} KB`, percent);
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}
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});
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stream.pipe(file);
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await new Promise((resolve, reject) => {
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file.on('finish', () => {
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file.close();
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resolve();
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});
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file.on('finish', () => { file.close(); resolve(); });
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file.on('error', reject);
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stream.on('error', reject);
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});
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console.log(' Download successful');
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// Verify downloaded JAR size and contents
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if (progressCallback) progressCallback('Verifying downloaded JAR...', 95);
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if (!this.validateServerJarSize(serverPath)) {
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console.error('Downloaded JAR appears corrupt or incomplete');
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// Restore backup on verification failure
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const backupPath = serverPath + '.original';
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if (fs.existsSync(backupPath)) {
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fs.copyFileSync(backupPath, serverPath);
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console.log('Restored backup after verification failure');
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}
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return { success: false, error: 'Downloaded JAR verification failed - file too small (corrupt/partial download)' };
|
||||
// Verify download
|
||||
const stats = fs.statSync(tmpPath);
|
||||
if (stats.size < 1024) {
|
||||
fs.unlinkSync(tmpPath);
|
||||
const error = 'Downloaded agent too small (corrupt or failed download)';
|
||||
console.error(error);
|
||||
return { success: false, error };
|
||||
}
|
||||
|
||||
if (!this.serverJarContainsDualAuth(serverPath)) {
|
||||
console.error('Downloaded JAR does not contain DualAuth classes - invalid or corrupt download');
|
||||
|
||||
// Restore backup on verification failure
|
||||
const backupPath = serverPath + '.original';
|
||||
if (fs.existsSync(backupPath)) {
|
||||
fs.copyFileSync(backupPath, serverPath);
|
||||
console.log('Restored backup after verification failure');
|
||||
}
|
||||
|
||||
return { success: false, error: 'Downloaded JAR verification failed - missing DualAuth classes' };
|
||||
// Atomic move
|
||||
if (fs.existsSync(agentPath)) {
|
||||
fs.unlinkSync(agentPath);
|
||||
}
|
||||
console.log(' Verification successful - DualAuth classes present');
|
||||
fs.renameSync(tmpPath, agentPath);
|
||||
|
||||
// Mark as patched
|
||||
const sourceUrl = branch === 'pre-release'
|
||||
? 'https://patcher.authbp.xyz/download/patched_prerelease'
|
||||
: 'https://patcher.authbp.xyz/download/patched_release';
|
||||
|
||||
fs.writeFileSync(patchFlagFile, JSON.stringify({
|
||||
domain: newDomain,
|
||||
branch: branch,
|
||||
patchedAt: new Date().toISOString(),
|
||||
patcher: 'PrePatchedDownload',
|
||||
source: sourceUrl
|
||||
}));
|
||||
|
||||
if (progressCallback) progressCallback('Server patching complete', 100);
|
||||
console.log('=== Server Patching Complete ===');
|
||||
return { success: true, patchCount: 1 };
|
||||
console.log(`DualAuth Agent downloaded (${(stats.size / 1024).toFixed(0)} KB)`);
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath };
|
||||
|
||||
} catch (downloadError) {
|
||||
console.error(`Failed to download patched JAR: ${downloadError.message}`);
|
||||
|
||||
// Restore backup on failure
|
||||
const backupPath = serverPath + '.original';
|
||||
if (fs.existsSync(backupPath)) {
|
||||
fs.copyFileSync(backupPath, serverPath);
|
||||
console.log('Restored backup after download failure');
|
||||
console.error(`Failed to download DualAuth Agent: ${downloadError.message}`);
|
||||
// Clean up temp file
|
||||
const tmpPath = agentPath + '.tmp';
|
||||
if (fs.existsSync(tmpPath)) {
|
||||
try { fs.unlinkSync(tmpPath); } catch (e) { /* ignore */ }
|
||||
}
|
||||
|
||||
return { success: false, error: `Failed to download patched server: ${downloadError.message}` };
|
||||
return { success: false, error: downloadError.message };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -743,12 +631,12 @@ class ClientPatcher {
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensure both client and server are patched before launching
|
||||
* Ensure client is patched and DualAuth Agent is available before launching
|
||||
*/
|
||||
async ensureClientPatched(gameDir, progressCallback, javaPath = null, branch = 'release') {
|
||||
const results = {
|
||||
client: null,
|
||||
server: null,
|
||||
agent: null,
|
||||
success: true
|
||||
};
|
||||
|
||||
@@ -765,22 +653,23 @@ class ClientPatcher {
|
||||
results.client = { success: false, error: 'Client binary not found' };
|
||||
}
|
||||
|
||||
const serverPath = this.findServerPath(gameDir);
|
||||
if (serverPath) {
|
||||
if (progressCallback) progressCallback('Patching server JAR...', 50);
|
||||
results.server = await this.patchServer(serverPath, (msg, pct) => {
|
||||
// Download DualAuth ByteBuddy Agent (runtime patching, no JAR modification)
|
||||
const serverDir = path.join(gameDir, 'Server');
|
||||
if (fs.existsSync(serverDir)) {
|
||||
if (progressCallback) progressCallback('Checking DualAuth Agent...', 50);
|
||||
results.agent = await this.ensureAgentAvailable(serverDir, (msg, pct) => {
|
||||
if (progressCallback) {
|
||||
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
|
||||
progressCallback(`Agent: ${msg}`, pct ? 50 + pct / 2 : null);
|
||||
}
|
||||
}, branch);
|
||||
});
|
||||
} else {
|
||||
console.warn('Could not find HytaleServer.jar');
|
||||
results.server = { success: false, error: 'Server JAR not found' };
|
||||
console.warn('Server directory not found, skipping agent download');
|
||||
results.agent = { success: true, skipped: true };
|
||||
}
|
||||
|
||||
results.success = (results.client && results.client.success) || (results.server && results.server.success);
|
||||
results.alreadyPatched = (results.client && results.client.alreadyPatched) && (results.server && results.server.alreadyPatched);
|
||||
results.patchCount = (results.client ? results.client.patchCount || 0 : 0) + (results.server ? results.server.patchCount || 0 : 0);
|
||||
results.success = (results.client && results.client.success) || (results.agent && results.agent.success);
|
||||
results.alreadyPatched = (results.client && results.client.alreadyPatched) && (results.agent && results.agent.alreadyExists);
|
||||
results.patchCount = results.client ? results.client.patchCount || 0 : 0;
|
||||
|
||||
if (progressCallback) progressCallback('Patching complete', 100);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user