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userdata migration [need review from other OS]
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172
backend/utils/userDataMigration.js
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172
backend/utils/userDataMigration.js
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const fs = require('fs-extra');
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const path = require('path');
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const { getHytaleSavesDir, getResolvedAppDir } = require('../core/paths');
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const { loadConfig, saveConfig } = require('../core/config');
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/**
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* NEW SYSTEM (2.1.2+): UserData Migration to Centralized Location
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*
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* UserData is now stored in a centralized location instead of inside game installation:
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* - Windows: %LOCALAPPDATA%\HytaleSaves\
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* - macOS: ~/Library/Application Support/HytaleSaves/
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* - Linux: ~/.hytalesaves/
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*
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* This eliminates the need for backup/restore during updates.
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*/
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/**
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* Check if migration to centralized UserData has been completed
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*/
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function isMigrationCompleted() {
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const config = loadConfig();
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return config.userDataMigrated === true;
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}
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/**
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* Mark migration as completed
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*/
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function markMigrationCompleted() {
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saveConfig({ userDataMigrated: true });
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console.log('[UserDataMigration] Migration marked as completed in config');
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}
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/**
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* Find old UserData location (pre-2.1.2)
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* Searches in: installPath/branch/package/game/latest/Client/UserData
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*/
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function findOldUserDataPath() {
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try {
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const config = loadConfig();
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const installPath = getResolvedAppDir();
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const branch = config.version_branch || 'release';
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console.log(`[UserDataMigration] Looking for old UserData...`);
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console.log(`[UserDataMigration] Install path: ${installPath}`);
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console.log(`[UserDataMigration] Branch: ${branch}`);
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// Old location
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const oldPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataMigration] Checking: ${oldPath}`);
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console.log(`[UserDataMigration] Checking: ${oldPath}`);
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if (fs.existsSync(oldPath)) {
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console.log(`[UserDataMigration] ✓ Found old UserData at: ${oldPath}`);
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return oldPath;
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}
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console.log(`[UserDataMigration] ✗ Not found at current branch location`);
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// Try other branch if current doesn't exist
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const otherBranch = branch === 'release' ? 'pre-release' : 'release';
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const otherPath = path.join(installPath, otherBranch, 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
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console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
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if (fs.existsSync(otherPath)) {
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console.log(`[UserDataMigration] ✓ Found old UserData in other branch at: ${otherPath}`);
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return otherPath;
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}
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console.log('[UserDataMigration] ✗ No old UserData found in any branch');
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return null;
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} catch (error) {
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console.error('[UserDataMigration] Error finding old UserData:', error);
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return null;
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}
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}
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/**
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* Migrate UserData from old location to new centralized location
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* One-time operation when upgrading to 2.1.2
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*/
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async function migrateUserDataToCentralized() {
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// Check if already migrated
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if (isMigrationCompleted()) {
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console.log('[UserDataMigration] Migration already completed, skipping');
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return { success: true, alreadyMigrated: true };
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}
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console.log('[UserDataMigration] === Starting UserData Migration to Centralized Location ===');
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const newUserDataPath = getHytaleSavesDir();
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console.log(`[UserDataMigration] Target location: ${newUserDataPath}`);
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// Ensure new directory exists
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if (!fs.existsSync(newUserDataPath)) {
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fs.mkdirSync(newUserDataPath, { recursive: true });
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console.log('[UserDataMigration] Created new HytaleSaves directory');
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}
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// Find old UserData
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const oldUserDataPath = findOldUserDataPath();
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if (!oldUserDataPath) {
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console.log('[UserDataMigration] No old UserData found - fresh install or already migrated');
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// Don't mark as migrated - let it check again next time in case game gets installed later
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return { success: true, freshInstall: true };
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}
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// Check if new location already has data (shouldn't happen, but safety check)
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const existingFiles = fs.readdirSync(newUserDataPath);
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if (existingFiles.length > 0) {
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console.warn('[UserDataMigration] New location already contains files, marking as migrated to avoid re-attempts');
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markMigrationCompleted();
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return { success: true, skipped: true, reason: 'target_not_empty' };
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}
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try {
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console.log(`[UserDataMigration] Copying from ${oldUserDataPath} to ${newUserDataPath}...`);
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// Copy all UserData to new location
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await fs.copy(oldUserDataPath, newUserDataPath, {
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overwrite: false,
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errorOnExist: false,
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dereference: true // Follow symlinks to avoid EPERM errors on Windows
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});
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console.log('[UserDataMigration] ✓ UserData copied successfully');
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// Mark migration as completed
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markMigrationCompleted();
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console.log('[UserDataMigration] === Migration Completed Successfully ===');
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return {
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success: true,
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migrated: true,
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from: oldUserDataPath,
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to: newUserDataPath
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};
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} catch (error) {
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console.error('[UserDataMigration] ✗ Migration failed:', error);
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return {
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success: false,
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error: error.message,
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from: oldUserDataPath,
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to: newUserDataPath
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};
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}
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}
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/**
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* Get the centralized UserData path (always use this in 2.1.2+)
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* Ensures directory exists
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*/
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function getUserDataPath() {
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const userDataPath = getHytaleSavesDir();
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// Ensure directory exists
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if (!fs.existsSync(userDataPath)) {
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fs.mkdirSync(userDataPath, { recursive: true });
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console.log(`[UserDataMigration] Created UserData directory: ${userDataPath}`);
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}
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return userDataPath;
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}
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module.exports = {
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migrateUserDataToCentralized,
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getUserDataPath,
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isMigrationCompleted,
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findOldUserDataPath
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};
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