mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 10:41:46 -03:00
Release Build v2.2.0 (#236)
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com>
This commit is contained in:
@@ -3,7 +3,7 @@ const path = require('path');
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const crypto = require('crypto');
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const axios = require('axios');
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const { getOS } = require('../utils/platformUtils');
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const { getModsPath, getProfilesDir } = require('../core/paths');
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const { getModsPath, getProfilesDir, getHytaleSavesDir } = require('../core/paths');
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const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
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const profileManager = require('./profileManager');
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@@ -296,8 +296,9 @@ async function syncModsForCurrentProfile() {
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console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
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// 1. Resolve Paths
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// globalModsPath is the one the game uses (symlink target)
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const globalModsPath = await getModsPath();
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// centralModsPath is HytaleSaves\Mods (centralized location for active mods)
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const hytaleSavesDir = getHytaleSavesDir();
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const centralModsPath = path.join(hytaleSavesDir, 'Mods');
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// profileModsPath is the real storage for this profile
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const profileModsPath = getProfileModsPath(activeProfile.id);
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const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
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@@ -306,96 +307,51 @@ async function syncModsForCurrentProfile() {
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fs.mkdirSync(profileDisabledModsPath, { recursive: true });
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}
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// 2. Symlink / Migration Logic
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let needsLink = false;
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let globalStats = null;
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// 2. Copy-based Mod Sync (No symlinks - avoids permission issues)
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// Ensure HytaleSaves\Mods directory exists
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if (!fs.existsSync(centralModsPath)) {
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fs.mkdirSync(centralModsPath, { recursive: true });
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console.log(`[ModManager] Created centralized mods directory: ${centralModsPath}`);
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}
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// Check for old symlink and convert to real directory if needed (one-time migration)
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try {
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globalStats = fs.lstatSync(globalModsPath);
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const centralStats = fs.lstatSync(centralModsPath);
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if (centralStats.isSymbolicLink()) {
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console.log('[ModManager] Removing old symlink, converting to copy-based system...');
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fs.unlinkSync(centralModsPath);
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fs.mkdirSync(centralModsPath, { recursive: true });
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}
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} catch (e) {
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// Path doesn't exist
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// Path doesn't exist, will be created above
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}
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if (globalStats) {
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if (globalStats.isSymbolicLink()) {
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const linkTarget = fs.readlinkSync(globalModsPath);
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// Normalize paths for comparison
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if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
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console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
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fs.unlinkSync(globalModsPath);
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needsLink = true;
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}
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} else if (globalStats.isDirectory()) {
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// MIGRATION: It's a real directory. Move contents to profile.
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console.log('[ModManager] Migrating global mods folder to profile folder...');
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const files = fs.readdirSync(globalModsPath);
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for (const file of files) {
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const src = path.join(globalModsPath, file);
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const dest = path.join(profileModsPath, file);
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// Only move if dest doesn't exist to avoid overwriting
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if (!fs.existsSync(dest)) {
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fs.renameSync(src, dest);
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}
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}
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// Also migrate DisabledMods if it exists globally
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const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
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if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
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const dFiles = fs.readdirSync(globalDisabledPath);
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for (const file of dFiles) {
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const src = path.join(globalDisabledPath, file);
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const dest = path.join(profileDisabledModsPath, file);
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if (!fs.existsSync(dest)) {
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fs.renameSync(src, dest);
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}
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}
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// We can remove global DisabledMods now, as it's not used by game
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try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
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}
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// Remove the directory so we can link it
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try {
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let retries = 3;
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while (retries > 0) {
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try {
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fs.rmSync(globalModsPath, { recursive: true, force: true });
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break;
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} catch (err) {
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if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
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retries--;
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await new Promise(resolve => setTimeout(resolve, 500));
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} else {
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throw err;
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}
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}
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}
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needsLink = true;
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} catch (e) {
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console.error('Failed to remove global mods dir:', e);
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// Throw error to stop.
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throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
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}
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}
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} else {
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needsLink = true;
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}
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if (needsLink) {
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console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
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// Copy enabled mods from profile to HytaleSaves\Mods (for game to use)
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console.log(`[ModManager] Copying enabled mods from ${profileModsPath} to ${centralModsPath}`);
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// First, clear central mods folder
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const existingCentralMods = fs.existsSync(centralModsPath) ? fs.readdirSync(centralModsPath) : [];
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for (const file of existingCentralMods) {
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const filePath = path.join(centralModsPath, file);
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try {
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const symlinkType = getOS() === 'windows' ? 'junction' : 'dir';
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fs.symlinkSync(profileModsPath, globalModsPath, symlinkType);
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} catch (err) {
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// If we can't create the symlink, try creating the directory first
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console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
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console.error(err.message);
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// Fallback: create a real directory so the game still works
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if (!fs.existsSync(globalModsPath)) {
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fs.mkdirSync(globalModsPath, { recursive: true });
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fs.unlinkSync(filePath);
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} catch (e) {
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console.warn(`Failed to remove ${file} from central mods:`, e.message);
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}
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}
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// Copy enabled mods to HytaleSaves\Mods
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const enabledModFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
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for (const file of enabledModFiles) {
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const src = path.join(profileModsPath, file);
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const dest = path.join(centralModsPath, file);
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try {
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fs.copyFileSync(src, dest);
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console.log(`[ModManager] Copied ${file} to HytaleSaves\\Mods`);
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} catch (e) {
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console.error(`Failed to copy ${file}:`, e.message);
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}
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}
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}
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// 3. Auto-Repair (Download missing mods)
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const profileModsSnapshot = activeProfile.mods || [];
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@@ -460,7 +416,7 @@ async function syncModsForCurrentProfile() {
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}
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// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
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// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
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// Note: Enabled mods are copied to HytaleSaves\Mods, disabled mods stay in Profile/DisabledMods
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const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
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const allFiles = new Set([...enabledFiles, ...disabledFiles]);
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