mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 02:31:46 -03:00
Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update dev-app-update.yml and package.json to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates.
This commit is contained in:
284
docs/AUTO-UPDATES.md
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284
docs/AUTO-UPDATES.md
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@@ -0,0 +1,284 @@
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# Auto-Updates System
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This document explains how the automatic update system works in the Hytale F2P Launcher.
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## Overview
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The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
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## How It Works
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### 1. Update Checking
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- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
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- **Manual Check**: Users can manually check for updates through the UI
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- **Update Source**: Updates are fetched from GitHub Releases
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### 2. Update Process
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1. **Check for Updates**: The app queries GitHub Releases for a newer version
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2. **Notify User**: If an update is available, the user is notified via the UI
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3. **Download**: The update is automatically downloaded in the background
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4. **Progress Tracking**: Download progress is shown to the user
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5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
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### 3. Installation
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- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
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- Users can also manually trigger installation through the UI
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- The app will restart automatically after installation
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## Version Detection & Comparison
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### Current Version Source
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The app's current version is read from `package.json`:
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```json
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{
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"version": "2.0.2b"
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}
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```
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This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
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### How Version Detection Works
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1. **Current Version**: The app knows its own version from `package.json`, which is:
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- Read at build time
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- Embedded in the application binary
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- Stored in the app's metadata
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2. **Fetching Latest Version**: When checking for updates, electron-updater:
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- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
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- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
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- The metadata file contains:
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```yaml
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version: 2.0.3
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releaseDate: '2024-01-15T10:30:00.000Z'
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path: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: ...
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```
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3. **Version Comparison**: electron-updater uses semantic versioning comparison:
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- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
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- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
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- An update is available if the remote version is **greater than** the current version
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- Examples:
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- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
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- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
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- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
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- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
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4. **Version Format Handling**:
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- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
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- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
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- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
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### Update Metadata Files
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When you build and publish a release, electron-builder generates platform-specific metadata files:
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**Windows/Linux** (`latest.yml`):
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```yaml
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version: 2.0.3
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files:
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- url: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: abc123...
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size: 12345678
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path: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: abc123...
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releaseDate: '2024-01-15T10:30:00.000Z'
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```
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**macOS** (`latest-mac.yml`):
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```yaml
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version: 2.0.3
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files:
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- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
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sha512: def456...
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size: 23456789
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path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
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sha512: def456...
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releaseDate: '2024-01-15T10:30:00.000Z'
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```
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These files are:
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- Automatically generated during build
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- Uploaded to GitHub Releases
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- Fetched by electron-updater to check for updates
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- Used to determine if an update is available and what to download
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### The Check Process in Detail
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When `appUpdater.checkForUpdatesAndNotify()` is called:
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1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
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2. **Fetch Update Info**:
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- Makes HTTP request to GitHub Releases API or reads `latest.yml`
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- Gets the version number from the metadata
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3. **Compare Versions**:
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- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
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- If remote > current: update available
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- If remote <= current: no update
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4. **Emit Events**:
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- `update-available` if newer version found
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- `update-not-available` if already up to date
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5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
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### Example Flow
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```
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App Version: 2.0.2 (from package.json)
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↓
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Check GitHub Releases API
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↓
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Latest Release: 2.0.3
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↓
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Compare: 2.0.3 > 2.0.2? YES
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↓
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Emit: 'update-available' event
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↓
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Download update automatically
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↓
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Emit: 'update-downloaded' event
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↓
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User can install on next restart
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```
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## Components
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### AppUpdater Class (`backend/appUpdater.js`)
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The main class that handles all update operations:
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- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
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- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
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- **`quitAndInstall()`**: Quits the app and installs the downloaded update
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### Events
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The AppUpdater emits the following events that the UI can listen to:
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- `update-checking`: Update check has started
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- `update-available`: A new update is available
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- `update-not-available`: App is up to date
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- `update-download-progress`: Download progress updates
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- `update-downloaded`: Update has finished downloading
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- `update-error`: An error occurred during the update process
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## Configuration
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### Package.json
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The publish configuration in `package.json` tells electron-builder where to publish updates:
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```json
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"publish": {
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"provider": "github",
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"owner": "amiayweb",
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"repo": "Hytale-F2P"
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}
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```
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This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
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## Publishing Updates
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### For Developers
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1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
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2. **Build the App**: Run the build command for your platform:
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```bash
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npm run build:win # Windows
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npm run build:mac # macOS
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npm run build:linux # Linux
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```
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3. **Publish to GitHub**: When building with electron-builder, it will:
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- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
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- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
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- Make them available for auto-update
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4. **Release on GitHub**: Create a GitHub Release with the new version tag
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### Important Notes
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- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
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- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
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- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
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## Testing Updates
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### Development Mode
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To test updates during development, create a `dev-app-update.yml` file in the project root:
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```yaml
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owner: amiayweb
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repo: Hytale-F2P
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provider: github
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```
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Then enable dev mode in the code:
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```javascript
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autoUpdater.forceDevUpdateConfig = true;
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```
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### Local Testing
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For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
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## User Experience
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### What Users See
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1. **On Startup**: The app silently checks for updates in the background
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2. **Update Available**: A notification appears if an update is found
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3. **Downloading**: Progress bar shows download status
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4. **Ready to Install**: User is notified when the update is ready
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5. **Installation**: Update installs on app restart or when user clicks "Install Now"
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### User Actions
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- Users can manually check for updates through the settings/update menu
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- Users can choose to install immediately or wait until next app launch
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- Users can continue using the app while updates download in the background
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## Troubleshooting
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### Updates Not Working
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1. **Check GitHub Releases**: Ensure releases are published on GitHub
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2. **Check Version**: Make sure the version in `package.json` is higher than the current release
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3. **Check Logs**: Check the app logs for update-related errors
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4. **Code Signing (macOS)**: Verify the app is properly code-signed
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### Common Issues
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- **"Update not available"**: Version in `package.json` may not be higher than the current release
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- **"Download failed"**: Network issues or GitHub API rate limits
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- **"Installation failed"**: Permissions issue or app is running from an unsupported location
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## Technical Details
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### Supported Platforms
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- **Windows**: NSIS installer (auto-update supported)
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- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
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- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
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|
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### Update Files Generated
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When building, electron-builder generates:
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- `latest.yml` (Windows/Linux)
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- `latest-mac.yml` (macOS)
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||||
- `latest-linux.yml` (Linux)
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||||
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These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
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## References
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- [electron-updater Documentation](https://www.electron.build/auto-update)
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- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)
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39
docs/BUILD.md
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39
docs/BUILD.md
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# Build Instructions
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||||
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||||
## Prerequisites
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||||
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Install dependencies:
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||||
```bash
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||||
npm install
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||||
```
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||||
## Building
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||||
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||||
### Build for current platform:
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||||
```bash
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npm run build
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||||
```
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|
||||
### Build for specific platform:
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||||
|
||||
**Windows:**
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```bash
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npm run build:win
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||||
```
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|
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**Linux:**
|
||||
```bash
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||||
npm run build:linux
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||||
```
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||||
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||||
**macOS:**
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||||
```bash
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||||
npm run build:mac
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```
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### Build for all platforms:
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```bash
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npm run build:all
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```
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Built executables will be in the `dist/` directory
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78
docs/CLEAR-UPDATE-CACHE.md
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78
docs/CLEAR-UPDATE-CACHE.md
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# Clearing Electron-Updater Cache
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|
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To force electron-updater to re-download an update file, you need to clear the cached download.
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|
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## Quick Method (Terminal)
|
||||
|
||||
### macOS
|
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```bash
|
||||
# Remove the entire cache directory
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rm -rf ~/Library/Caches/hytale-f2p-launcher
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||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/Library/Caches/hytale-f2p-launcher/pending
|
||||
```
|
||||
|
||||
### Windows
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||||
```bash
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# Remove the entire cache directory
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||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater"
|
||||
|
||||
# Or just remove pending downloads
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||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater\pending"
|
||||
```
|
||||
|
||||
### Linux
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater
|
||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater/pending
|
||||
```
|
||||
|
||||
## Cache Locations
|
||||
|
||||
electron-updater stores downloaded updates in:
|
||||
|
||||
- **macOS**: `~/Library/Caches/hytale-f2p-launcher/`
|
||||
- **Windows**: `%LOCALAPPDATA%\hytale-f2p-launcher-updater\`
|
||||
- **Linux**: `~/.cache/hytale-f2p-launcher-updater/`
|
||||
|
||||
The cache typically contains:
|
||||
- `pending/` - Downloaded update files waiting to be installed
|
||||
- Metadata files about available updates
|
||||
|
||||
## After Clearing
|
||||
|
||||
After clearing the cache:
|
||||
1. Restart the launcher
|
||||
2. It will check for updates again
|
||||
3. The update will be re-downloaded from scratch
|
||||
|
||||
## Programmatic Method
|
||||
|
||||
You can also clear the cache programmatically by adding this to your code:
|
||||
|
||||
```javascript
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const os = require('os');
|
||||
|
||||
function clearUpdateCache() {
|
||||
const cacheDir = path.join(
|
||||
os.homedir(),
|
||||
process.platform === 'win32'
|
||||
? 'AppData/Local/hytale-f2p-launcher-updater'
|
||||
: process.platform === 'darwin'
|
||||
? 'Library/Caches/hytale-f2p-launcher'
|
||||
: '.cache/hytale-f2p-launcher-updater'
|
||||
);
|
||||
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
console.log('Update cache cleared');
|
||||
}
|
||||
}
|
||||
```
|
||||
196
docs/TESTING-UPDATES.md
Normal file
196
docs/TESTING-UPDATES.md
Normal file
@@ -0,0 +1,196 @@
|
||||
# Testing Auto-Updates
|
||||
|
||||
This guide explains how to test the auto-update system during development.
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Option 1: Test with GitHub Releases (Easiest)
|
||||
|
||||
1. **Set up dev-app-update.yml** (already done):
|
||||
```yaml
|
||||
provider: github
|
||||
owner: amiayweb
|
||||
repo: Hytale-F2P
|
||||
```
|
||||
|
||||
2. **Lower your current version** in `package.json`:
|
||||
- Change version to something lower than what's on GitHub (e.g., `2.0.1` if GitHub has `2.0.3`)
|
||||
|
||||
3. **Run the app in dev mode**:
|
||||
```bash
|
||||
npm run dev
|
||||
# or
|
||||
npm start
|
||||
```
|
||||
|
||||
4. **The app will check for updates** 3 seconds after startup
|
||||
- If a newer version exists on GitHub, it will detect it
|
||||
- Check the console logs for update messages
|
||||
|
||||
### Option 2: Test with Local HTTP Server
|
||||
|
||||
For more control, you can set up a local server:
|
||||
|
||||
1. **Create a test update server**:
|
||||
```bash
|
||||
# Create a test directory
|
||||
mkdir -p test-updates
|
||||
cd test-updates
|
||||
```
|
||||
|
||||
2. **Build a test version** with a higher version number:
|
||||
```bash
|
||||
# In package.json, set version to 2.0.4
|
||||
npm run build
|
||||
```
|
||||
|
||||
3. **Copy the generated files** to your test server:
|
||||
- Copy `dist/latest.yml` (or `latest-mac.yml` for macOS)
|
||||
- Copy the built installer/package
|
||||
|
||||
4. **Start a simple HTTP server**:
|
||||
```bash
|
||||
# Using Python
|
||||
python3 -m http.server 8080
|
||||
|
||||
# Or using Node.js http-server
|
||||
npx http-server -p 8080
|
||||
```
|
||||
|
||||
5. **Update dev-app-update.yml** to point to local server:
|
||||
```yaml
|
||||
provider: generic
|
||||
url: http://localhost:8080
|
||||
```
|
||||
|
||||
6. **Run the app** and it will check your local server
|
||||
|
||||
## Testing Steps
|
||||
|
||||
### 1. Prepare Test Environment
|
||||
|
||||
**Current version**: `2.0.3` (in package.json)
|
||||
**Test version**: `2.0.4` (on GitHub or local server)
|
||||
|
||||
### 2. Run the App
|
||||
|
||||
```bash
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### 3. Watch for Update Events
|
||||
|
||||
The app will automatically check for updates 3 seconds after startup. Watch the console for:
|
||||
|
||||
```
|
||||
Checking for updates...
|
||||
Update available: 2.0.4
|
||||
```
|
||||
|
||||
### 4. Check Console Logs
|
||||
|
||||
Look for these messages:
|
||||
- `Checking for updates...` - Update check started
|
||||
- `Update available: 2.0.4` - New version found
|
||||
- `Download speed: ...` - Download progress
|
||||
- `Update downloaded: 2.0.4` - Download complete
|
||||
|
||||
### 5. Test UI Integration
|
||||
|
||||
The app sends these events to the renderer:
|
||||
- `update-checking`
|
||||
- `update-available` (with version info)
|
||||
- `update-download-progress` (with progress data)
|
||||
- `update-downloaded` (ready to install)
|
||||
|
||||
You can listen to these in your frontend code to show update notifications.
|
||||
|
||||
## Manual Testing
|
||||
|
||||
### Trigger Manual Update Check
|
||||
|
||||
You can also trigger a manual check via IPC:
|
||||
```javascript
|
||||
// In renderer process
|
||||
const result = await window.electronAPI.invoke('check-for-updates');
|
||||
console.log(result);
|
||||
```
|
||||
|
||||
### Install Update
|
||||
|
||||
After an update is downloaded:
|
||||
```javascript
|
||||
// In renderer process
|
||||
await window.electronAPI.invoke('quit-and-install-update');
|
||||
```
|
||||
|
||||
## Testing Scenarios
|
||||
|
||||
### Scenario 1: Update Available
|
||||
1. Set `package.json` version to `2.0.1`
|
||||
2. Ensure GitHub has version `2.0.3` or higher
|
||||
3. Run app → Should detect update
|
||||
|
||||
### Scenario 2: Already Up to Date
|
||||
1. Set `package.json` version to `2.0.3`
|
||||
2. Ensure GitHub has version `2.0.3` or lower
|
||||
3. Run app → Should show "no update available"
|
||||
|
||||
### Scenario 3: Prerelease Version
|
||||
1. Set `package.json` version to `2.0.2b`
|
||||
2. Ensure GitHub has version `2.0.3`
|
||||
3. Run app → Should detect update (prerelease < release)
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Update Not Detected
|
||||
|
||||
1. **Check dev-app-update.yml exists** in project root
|
||||
2. **Verify dev mode is enabled** - Check console for "Dev update mode enabled"
|
||||
3. **Check version numbers** - Remote version must be higher than current
|
||||
4. **Check network** - App needs internet to reach GitHub/local server
|
||||
5. **Check logs** - Look for error messages in console
|
||||
|
||||
### Common Errors
|
||||
|
||||
- **"Cannot find module 'electron-updater'"**: Run `npm install`
|
||||
- **"Update check failed"**: Check network connection or GitHub API access
|
||||
- **"No update available"**: Version comparison issue - check versions
|
||||
|
||||
### Debug Mode
|
||||
|
||||
Enable more verbose logging by checking the console output. The logger will show:
|
||||
- Update check requests
|
||||
- Version comparisons
|
||||
- Download progress
|
||||
- Any errors
|
||||
|
||||
## Testing with Real GitHub Releases
|
||||
|
||||
For the most realistic test:
|
||||
|
||||
1. **Create a test release on GitHub**:
|
||||
- Build the app with version `2.0.4`
|
||||
- Create a GitHub release with tag `v2.0.4`
|
||||
- Upload the built files
|
||||
|
||||
2. **Lower your local version**:
|
||||
- Set `package.json` to `2.0.3`
|
||||
|
||||
3. **Run the app**:
|
||||
- It will check GitHub and find `2.0.4`
|
||||
- Download and install the update
|
||||
|
||||
## Notes
|
||||
|
||||
- **Dev mode only works when app is NOT packaged** (`!app.isPackaged`)
|
||||
- **Production builds** ignore `dev-app-update.yml` and use the built-in `app-update.yml`
|
||||
- **macOS**: Code signing is required for updates to work in production
|
||||
- **Windows**: NSIS installer is required for auto-updates
|
||||
|
||||
## Next Steps
|
||||
|
||||
Once testing is complete:
|
||||
1. Remove or comment out `forceDevUpdateConfig` for production
|
||||
2. Ensure proper code signing for macOS
|
||||
3. Set up CI/CD to automatically publish releases
|
||||
Reference in New Issue
Block a user