mirror of
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Release Stable Build v2.0.11 (#119)
* Add electron-updater auto-update support - Install electron-updater package - Configure GitHub releases publish settings - Create AppUpdater class with full update lifecycle - Integrate auto-update into main.js - Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md) - Set up dev-app-update.yml for testing * Add cache clearing documentation for electron-updater - Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux. - Added programmatic method for cache clearing in JavaScript. - Enhanced update handling in main.js and preload.js to support new update events. - Updated GUI styles for download buttons and progress indicators in update.js and style.css. * Update auto-update UI and configuration - Fix version display (newVersion field) - Add download progress bar with real-time updates - Reorder buttons: Install & Restart (primary), Manually Download (secondary) - Update dev-app-update.yml to point to fork - Update package.json version to 2.0.2 * Add installation effects and draggable progress bar Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience. * Adjust news card aspect ratio and add Play tab style Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height. * Add splash screen to launcher startup Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch. * Display launcher version in UI Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css. * Custom Mod loading fix (#92) * feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * Implement custom mod loading, autoimport, auto repair * Fixed Custom Mod loading issues and merge issues * feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv. * feat(mods): add profile-based mod management and auto-repair * feat: add 'Close launcher on game start' option and improve app termination behavior (#93) * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> * Update publish config to point to chasem-dev fork * Fix Linux metadata files in workflow and improve error handling * Bump version to 2.0.5 * Bump version to 2.0.6 * Fix update popup showing for same version - add version comparison checks * Bump version to 2.0.7 * Fix SHA512 checksum mismatch handling - clear cache and retry automatically * Bump version to 2.0.8 * Bump version to 2.0.9 * Fix: Use explicit latest-linux.yml to prevent yml file collision The glob pattern latest*.yml was matching both latest-linux.yml AND latest.yml from the Linux build, causing the Windows latest.yml to be overwritten with incorrect checksums. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Bump version to 2.0.10 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Fix: Remove portable target to fix SHA512 checksum mismatch The portable and nsis targets both produced x64.exe files with the same name, causing one to overwrite the other. The latest.yml contained the checksum from one build while the actual file was from the other build. Removed portable target - nsis installer is sufficient. Bump version to 2.0.11 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. * Add semantic versioning policy documentation - numerical versions only * Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. * fixed imgur restriction for UK * fix: adds EGL env var to detect installed NVIDIA GPU * Update release.yml * patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115) * fix: throw error for Intel Mac user * docs: first draft of issue and PR template * fix: env of curseforge API key and discord client ID * implemented late patch should be in #115 * Final patch for release.yml v2.0.11 --------- Co-authored-by: chasem-dev <myers.a.chase@gmail.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com> Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -2,10 +2,30 @@ const fs = require('fs');
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const path = require('path');
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const crypto = require('crypto');
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const axios = require('axios');
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const { getModsPath } = require('../core/paths');
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const { getModsPath, getProfilesDir } = require('../core/paths');
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const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
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const profileManager = require('./profileManager');
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const API_KEY = process.env.CURSEFORGE_API_KEY;
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/**
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* Get the physical mods path for a specific profile.
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* Each profile now has its own 'mods' folder.
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*/
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function getProfileModsPath(profileId) {
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const profilesDir = getProfilesDir();
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if (!profilesDir) return null;
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const profileDir = path.join(profilesDir, profileId);
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const modsDir = path.join(profileDir, 'mods');
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if (!fs.existsSync(modsDir)) {
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fs.mkdirSync(modsDir, { recursive: true });
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}
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return modsDir;
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}
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function generateModId(filename) {
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return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
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}
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@@ -35,30 +55,33 @@ function getProfileMods() {
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async function loadInstalledMods(modsPath) {
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try {
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// Sync first to ensure we detect any manually added mods and paths are correct
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await syncModsForCurrentProfile();
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const activeProfile = profileManager.getActiveProfile();
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if (!activeProfile) return [];
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const profileMods = activeProfile.mods || [];
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const profileModFiles = new Set(profileMods.map(m => m.fileName));
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// We only return mods that are explicitly in the profile
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// Check which ones are physically present (either in mods/ or DisabledMods/)
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const physicalModsPath = modsPath; // .../mods
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const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
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// Use profile-specific paths
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const profileModsPath = getProfileModsPath(activeProfile.id);
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const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
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if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
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if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
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const validMods = [];
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for (const modConfig of profileMods) {
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// Check if file exists in either location
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const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName));
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const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName));
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const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
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const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
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if (inEnabled || inDisabled) {
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validMods.push({
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...modConfig,
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// Set filePath based on physical location
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filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName),
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filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
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enabled: modConfig.enabled !== false // Default true
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});
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} else {
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@@ -82,7 +105,11 @@ async function loadInstalledMods(modsPath) {
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async function downloadMod(modInfo) {
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try {
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const modsPath = await getModsPath();
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const activeProfile = profileManager.getActiveProfile();
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if (!activeProfile) throw new Error('No active profile to save mod to');
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const modsPath = getProfileModsPath(activeProfile.id);
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if (!modsPath) throw new Error('Could not determine profile mods path');
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if (!modInfo.downloadUrl && !modInfo.fileId) {
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throw new Error('No download URL or file ID provided');
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@@ -91,9 +118,9 @@ async function downloadMod(modInfo) {
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let downloadUrl = modInfo.downloadUrl;
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if (!downloadUrl && modInfo.fileId && modInfo.modId) {
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const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, {
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const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
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headers: {
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'x-api-key': modInfo.apiKey,
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'x-api-key': modInfo.apiKey || API_KEY,
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'Accept': 'application/json'
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}
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});
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@@ -119,35 +146,30 @@ async function downloadMod(modInfo) {
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return new Promise((resolve, reject) => {
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writer.on('finish', () => {
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// NEW: Update Active Profile instead of global config
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const activeProfile = profileManager.getActiveProfile();
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if (activeProfile) {
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const newMod = {
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id: modInfo.id || generateModId(fileName),
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name: modInfo.name || extractModName(fileName),
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version: modInfo.version || '1.0.0',
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description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
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author: modInfo.author || 'Unknown',
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enabled: true,
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fileName: fileName,
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fileSize: fs.statSync(filePath).size,
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dateInstalled: new Date().toISOString(),
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curseForgeId: modInfo.modId,
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curseForgeFileId: modInfo.fileId
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};
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// Update Active Profile
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const newMod = {
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id: modInfo.id || generateModId(fileName),
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name: modInfo.name || extractModName(fileName),
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version: modInfo.version || '1.0.0',
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description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
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author: modInfo.author || 'Unknown',
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enabled: true,
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fileName: fileName,
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fileSize: fs.statSync(filePath).size,
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dateInstalled: new Date().toISOString(),
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curseForgeId: modInfo.modId,
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curseForgeFileId: modInfo.fileId
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};
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const updatedMods = [...(activeProfile.mods || []), newMod];
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profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
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const updatedMods = [...(activeProfile.mods || []), newMod];
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profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
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resolve({
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success: true,
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filePath: filePath,
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fileName: fileName,
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modInfo: newMod
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});
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} else {
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reject(new Error('No active profile to save mod to'));
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}
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resolve({
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success: true,
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filePath: filePath,
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fileName: fileName,
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modInfo: newMod
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});
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});
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writer.on('error', reject);
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});
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@@ -173,8 +195,11 @@ async function uninstallMod(modId, modsPath) {
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throw new Error('Mod not found in profile');
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}
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const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
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const enabledPath = path.join(modsPath, mod.fileName);
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// Use profile paths
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const profileModsPath = getProfileModsPath(activeProfile.id);
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const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
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const enabledPath = path.join(profileModsPath, mod.fileName);
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const disabledPath = path.join(disabledModsPath, mod.fileName);
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let fileRemoved = false;
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@@ -226,31 +251,25 @@ async function toggleMod(modId, modsPath) {
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updatedMods[modIndex] = { ...mod, enabled: newEnabled };
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profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
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// Manually move the file to reflect the new state
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const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
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// Move file between Profile/Mods and Profile/DisabledMods
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const profileModsPath = getProfileModsPath(activeProfile.id);
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const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
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if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
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const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
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// Determine target paths
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const targetDir = newEnabled ? modsPath : disabledModsPath;
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const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
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const targetDir = newEnabled ? profileModsPath : disabledModsPath;
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const targetPath = path.join(targetDir, mod.fileName);
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if (fs.existsSync(currentPath)) {
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fs.renameSync(currentPath, targetPath);
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} else {
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// Fallback: check if it's already in target?
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if (fs.existsSync(targetPath)) {
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// It's already there, maybe just state was wrong.
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console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
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} else {
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// Try finding it
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const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName);
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const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
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if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
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}
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}
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@@ -273,35 +292,166 @@ async function syncModsForCurrentProfile() {
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return;
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}
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console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`);
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console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
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const modsPath = await getModsPath();
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const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
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// 1. Resolve Paths
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// globalModsPath is the one the game uses (symlink target)
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const globalModsPath = await getModsPath();
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// profileModsPath is the real storage for this profile
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const profileModsPath = getProfileModsPath(activeProfile.id);
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const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
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if (!fs.existsSync(disabledModsPath)) {
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fs.mkdirSync(disabledModsPath, { recursive: true });
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if (!fs.existsSync(profileDisabledModsPath)) {
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fs.mkdirSync(profileDisabledModsPath, { recursive: true });
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}
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// Get all physical files from both folders
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const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
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const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
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// 2. Symlink / Migration Logic
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let needsLink = false;
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if (fs.existsSync(globalModsPath)) {
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const stats = fs.lstatSync(globalModsPath);
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if (stats.isSymbolicLink()) {
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const linkTarget = fs.readlinkSync(globalModsPath);
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// Normalize paths for comparison
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if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
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console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
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fs.unlinkSync(globalModsPath);
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needsLink = true;
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}
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} else if (stats.isDirectory()) {
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// MIGRATION: It's a real directory. Move contents to profile.
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console.log('[ModManager] Migrating global mods folder to profile folder...');
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const files = fs.readdirSync(globalModsPath);
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for (const file of files) {
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const src = path.join(globalModsPath, file);
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const dest = path.join(profileModsPath, file);
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// Only move if dest doesn't exist to avoid overwriting
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if (!fs.existsSync(dest)) {
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fs.renameSync(src, dest);
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}
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}
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// Also migrate DisabledMods if it exists globally
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const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
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if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
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const dFiles = fs.readdirSync(globalDisabledPath);
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for (const file of dFiles) {
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const src = path.join(globalDisabledPath, file);
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const dest = path.join(profileDisabledModsPath, file);
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if (!fs.existsSync(dest)) {
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fs.renameSync(src, dest);
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}
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}
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// We can remove global DisabledMods now, as it's not used by game
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try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
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}
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// Remove the directory so we can link it
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try {
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fs.rmSync(globalModsPath, { recursive: true, force: true });
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needsLink = true;
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} catch (e) {
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console.error('Failed to remove global mods dir:', e);
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// Throw error to stop.
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throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
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}
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}
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} else {
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needsLink = true;
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}
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if (needsLink) {
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console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
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try {
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// 'junction' is key for Windows without admin
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fs.symlinkSync(profileModsPath, globalModsPath, 'junction');
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} catch (err) {
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// If we can't create the symlink, try creating the directory first
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console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
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console.error(err.message);
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// Fallback: create a real directory so the game still works
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if (!fs.existsSync(globalModsPath)) {
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fs.mkdirSync(globalModsPath, { recursive: true });
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}
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}
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}
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// 3. Auto-Repair (Download missing mods)
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const profileModsSnapshot = activeProfile.mods || [];
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for (const mod of profileModsSnapshot) {
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if (mod.enabled && !mod.manual) {
|
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const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
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const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
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|
||||
if (!inEnabled && !inDisabled) {
|
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if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
|
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console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
|
||||
try {
|
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await downloadMod({
|
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...mod,
|
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modId: mod.curseForgeId,
|
||||
fileId: mod.curseForgeFileId || mod.fileId,
|
||||
apiKey: API_KEY
|
||||
});
|
||||
} catch (err) {
|
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console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Auto-Import (Detect manual drops in the profile folder)
|
||||
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
|
||||
let profileMods = activeProfile.mods || [];
|
||||
let profileUpdated = false;
|
||||
|
||||
|
||||
// Anything in this folder belongs to this profile.
|
||||
|
||||
for (const file of enabledFiles) {
|
||||
const isKnown = profileMods.some(m => m.fileName === file);
|
||||
|
||||
if (!isKnown) {
|
||||
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
|
||||
const newMod = {
|
||||
id: generateModId(file),
|
||||
name: extractModName(file),
|
||||
version: 'Unknown',
|
||||
description: 'Manually installed',
|
||||
author: 'Local',
|
||||
enabled: true,
|
||||
fileName: file,
|
||||
fileSize: 0,
|
||||
dateInstalled: new Date().toISOString(),
|
||||
manual: true
|
||||
};
|
||||
profileMods.push(newMod);
|
||||
profileUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (profileUpdated) {
|
||||
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
|
||||
const updatedProfile = profileManager.getActiveProfile();
|
||||
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
|
||||
}
|
||||
|
||||
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
|
||||
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
|
||||
|
||||
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
const allFiles = new Set([...enabledFiles, ...disabledFiles]);
|
||||
|
||||
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
|
||||
|
||||
const profileMods = activeProfile.mods || [];
|
||||
|
||||
for (const fileName of allFiles) {
|
||||
const modConfig = profileMods.find(m => m.fileName === fileName);
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false;
|
||||
|
||||
// Logic:
|
||||
// If it should be enabled -> Move to mods/
|
||||
// If it should be disabled -> Move to DisabledMods/
|
||||
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
|
||||
const targetPath = path.join(targetDir, fileName);
|
||||
|
||||
if (path.dirname(currentPath) !== targetDir) {
|
||||
|
||||
Reference in New Issue
Block a user