mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 10:41:46 -03:00
feat: Add Repair Game button, UserData backup and cache clearing (#79)
* feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * fix reorder settings section in index.html relocated sections in settings from most used to least: 1. game options (playername, opengamedir, repair, GPUpreference) 2. player uuid management 3. discord integration rich presence 4. custom java path --------- Co-authored-by: Fazri Gading <super.fai700@gmail.com>
This commit is contained in:
190
GUI/index.html
190
GUI/index.html
@@ -55,6 +55,10 @@
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<i class="fas fa-user"></i>
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<span class="nav-tooltip">Skins</span>
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</div>
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<div class="nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
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<i class="fas fa-terminal"></i>
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<span class="nav-tooltip">Logs</span>
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</div>
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</div>
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@@ -279,61 +283,6 @@
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</div>
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<div class="settings-content">
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fas fa-coffee"></i>
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Java Runtime
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="customJavaCheck" />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title">Use Custom Java Path</div>
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<div class="checkbox-description">Override the bundled Java runtime with
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your own installation</div>
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</div>
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</label>
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</div>
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<div id="customJavaOptions" class="custom-java-options" style="display: none;">
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<div class="settings-input-group">
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<label class="settings-input-label">Java Executable Path</label>
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<div class="settings-input-with-button">
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<input type="text" id="customJavaPath" class="settings-input"
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placeholder="Select Java path..." readonly />
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<button id="browseJavaBtn" class="settings-browse-btn">
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<i class="fas fa-folder-open"></i>
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Browse
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</button>
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</div>
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<p class="settings-hint">
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<i class="fas fa-info-circle"></i>
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Select the Java installation folder (supports Windows, Mac, Linux)
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</p>
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</div>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fab fa-discord"></i>
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Discord Integration
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="discordRPCCheck" checked />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title">Enable Discord Rich Presence</div>
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<div class="checkbox-description">Show your launcher activity on Discord
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</div>
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</div>
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</label>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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@@ -366,39 +315,39 @@
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</div>
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</div>
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<div class="settings-input-group">
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<label class="settings-input-label">GPU Preference</label>
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<div class="segmented-control">
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<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
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<label for="gpu-auto">Auto</label>
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<input type="radio" id="gpu-integrated" name="gpuPreference" value="integrated">
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<label for="gpu-integrated">Integrated</label>
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<input type="radio" id="gpu-dedicated" name="gpuPreference" value="dedicated">
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<label for="gpu-dedicated">Dedicated</label>
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</div>
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<p class="settings-hint">
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<i class="fas fa-info-circle"></i>
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Select your preferred GPU (Linux: affects DRI_PRIME)
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</p>
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<div id="gpu-detection-info" class="gpu-detection-info"></div>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fab fa-discord"></i>
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Discord Integration
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="discordRPCCheck" checked />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title">Enable Discord Rich Presence</div>
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<div class="checkbox-description">Show your launcher activity on Discord</div>
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<div class="settings-button-group">
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<button id="repairGameBtn" class="settings-action-btn"
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onclick="repairGame()">
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<i class="fas fa-tools"></i>
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<div class="btn-content">
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<div class="btn-title">Repair Game</div>
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<div class="btn-description">Reinstall game files (preserves data)
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</div>
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</div>
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</button>
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</div>
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<div class="settings-input-group">
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<label class="settings-input-label">GPU Preference</label>
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<div class="segmented-control">
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<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
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checked>
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<label for="gpu-auto">Auto</label>
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<input type="radio" id="gpu-integrated" name="gpuPreference"
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value="integrated">
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<label for="gpu-integrated">Integrated</label>
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<input type="radio" id="gpu-dedicated" name="gpuPreference"
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value="dedicated">
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<label for="gpu-dedicated">Dedicated</label>
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</div>
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</label>
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<p class="settings-hint">
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<i class="fas fa-info-circle"></i>
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Select your preferred GPU (Linux: affects DRI_PRIME)
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</p>
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<div id="gpu-detection-info" class="gpu-detection-info"></div>
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</div>
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</div>
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</div>
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@@ -435,41 +384,57 @@
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<i class="fas fa-list"></i>
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<div class="btn-content">
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<div class="btn-title">Manage All UUIDs</div>
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<div class="btn-description">View and manage all player UUIDs</div>
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<div class="btn-description">View and manage all player UUIDs
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</div>
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</div>
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</button>
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</div>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fab fa-discord"></i>
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Discord Integration
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="discordRPCCheck" checked />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title">Enable Discord Rich Presence</div>
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<div class="checkbox-description">Show your launcher activity on Discord
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</div>
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</div>
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</label>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fas fa-coffee"></i>
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Java Runtime
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="customJavaCheck" />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title">Use Custom Java Path</div>
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<div class="checkbox-description">Override the bundled Java runtime with your own installation</div>
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<div class="checkbox-description">Override the bundled Java runtime with
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your own installation</div>
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</div>
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</label>
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</div>
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<div id="customJavaOptions" class="custom-java-options" style="display: none;">
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<div class="settings-input-group">
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<label class="settings-input-label">Java Executable Path</label>
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<div class="settings-input-with-button">
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<input
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type="text"
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id="customJavaPath"
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class="settings-input"
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placeholder="Select Java path..."
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readonly
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/>
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<input type="text" id="customJavaPath" class="settings-input"
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placeholder="Select Java path..." readonly />
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<button id="browseJavaBtn" class="settings-browse-btn">
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<i class="fas fa-folder-open"></i>
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Browse
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@@ -482,7 +447,7 @@
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -494,8 +459,32 @@
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<p>Skin customization coming soon...</p>
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</div>
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</div>
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<div id="logs-page" class="page">
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<div class="logs-container">
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<div class="logs-header">
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<h2 class="logs-title">
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<i class="fas fa-terminal"></i>
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SYSTEM LOGS
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</h2>
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<div class="logs-actions">
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<button class="logs-action-btn" onclick="copyLogs()">
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<i class="fas fa-copy"></i> Copy
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</button>
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<button class="logs-action-btn" onclick="refreshLogs()">
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<i class="fas fa-sync-alt"></i> Refresh
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</button>
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<button class="logs-action-btn" onclick="openLogsFolder()">
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<i class="fas fa-folder-open"></i> Open Folder
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</button>
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</div>
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</div>
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<div id="logsTerminal" class="logs-terminal">
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<div class="text-gray-500 text-center mt-10">Loading logs...</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</main>
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</div>
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@@ -742,4 +731,5 @@
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<script type="module" src="js/update.js"></script>
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</body>
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</html>
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</html>
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@@ -23,14 +23,6 @@ export function setupLauncher() {
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javaPathInput.addEventListener('change', saveJavaPath);
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress(data);
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}
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});
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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@@ -445,6 +437,49 @@ async function performUninstall() {
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}
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}
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export async function repairGame() {
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showCustomConfirm(
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'Are you sure you want to repair Hytale? This will reinstall the game files but keep your data (saves, screenshots, etc.).',
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'Repair Game',
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async () => {
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await performRepair();
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},
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null,
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'Repair',
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'Cancel'
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);
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}
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async function performRepair() {
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if (window.LauncherUI) window.LauncherUI.showProgress();
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Repairing game...' });
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isDownloading = true;
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try {
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if (window.electronAPI && window.electronAPI.repairGame) {
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const result = await window.electronAPI.repairGame();
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if (result.success) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game repaired successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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}, 2000);
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}
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} else {
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throw new Error(result.error || 'Repair failed');
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}
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}
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} catch (error) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Repair failed: ${error.message}` });
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setTimeout(() => window.LauncherUI.hideProgress(), 3000);
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}
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} finally {
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isDownloading = false;
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}
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}
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|
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function resetPlayButton() {
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isDownloading = false;
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if (playBtn) {
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@@ -537,5 +572,59 @@ async function loadCustomJavaPath() {
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|
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window.launch = launch;
|
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window.uninstallGame = uninstallGame;
|
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window.repairGame = repairGame;
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|
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window.openLogs = async () => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.showPage('logs-page');
|
||||
window.LauncherUI.setActiveNav('logs');
|
||||
}
|
||||
await refreshLogs();
|
||||
};
|
||||
|
||||
window.openLogsFolder = async () => {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.openLogsFolder) {
|
||||
await window.electronAPI.openLogsFolder();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to open logs folder:', error);
|
||||
}
|
||||
};
|
||||
|
||||
window.refreshLogs = async () => {
|
||||
const terminal = document.getElementById('logsTerminal');
|
||||
if (!terminal) return;
|
||||
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.getRecentLogs) {
|
||||
// Fetch up to MAX_LOG_LINES lines
|
||||
const logs = await window.electronAPI.getRecentLogs(MAX_LOG_LINES);
|
||||
if (logs) {
|
||||
// Formatting for colors could be done here if needed
|
||||
terminal.textContent = logs;
|
||||
terminal.scrollTop = terminal.scrollHeight;
|
||||
} else {
|
||||
terminal.textContent = 'No logs available.';
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
terminal.textContent = 'Error loading logs: ' + error.message;
|
||||
}
|
||||
};
|
||||
|
||||
window.copyLogs = () => {
|
||||
const terminal = document.getElementById('logsTerminal');
|
||||
if (terminal) {
|
||||
navigator.clipboard.writeText(terminal.textContent)
|
||||
.then(() => alert('Logs copied to clipboard!'))
|
||||
.catch(err => console.error('Failed to copy logs:', err));
|
||||
}
|
||||
};
|
||||
|
||||
window.repairGame = repairGame;
|
||||
|
||||
// Constants
|
||||
const MAX_LOG_LINES = 500;
|
||||
|
||||
document.addEventListener('DOMContentLoaded', setupLauncher);
|
||||
|
||||
96
GUI/js/logs.js
Normal file
96
GUI/js/logs.js
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
// Logs Page Logic
|
||||
|
||||
async function loadLogs() {
|
||||
const terminal = document.getElementById('logsTerminal');
|
||||
if (!terminal) return;
|
||||
|
||||
terminal.innerHTML = '<div class="text-gray-500 text-center mt-10">Loading logs...</div>';
|
||||
|
||||
try {
|
||||
const logs = await window.electronAPI.getRecentLogs(500); // Fetch last 500 lines
|
||||
|
||||
if (logs) {
|
||||
// Escape HTML to prevent XSS and preserve format
|
||||
const safeLogs = logs.replace(/&/g, "&")
|
||||
.replace(/</g, "<")
|
||||
.replace(/>/g, ">")
|
||||
.replace(/"/g, """)
|
||||
.replace(/'/g, "'");
|
||||
|
||||
terminal.innerHTML = `<pre class="logs-content">${safeLogs}</pre>`;
|
||||
|
||||
// Auto scroll to bottom
|
||||
terminal.scrollTop = terminal.scrollHeight;
|
||||
} else {
|
||||
terminal.innerHTML = '<div class="text-gray-500 text-center mt-10">No logs found.</div>';
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load logs:', error);
|
||||
terminal.innerHTML = `<div class="text-red-500 text-center mt-10">Error loading logs: ${error.message}</div>`;
|
||||
}
|
||||
}
|
||||
|
||||
async function refreshLogs() {
|
||||
const btn = document.querySelector('button[onclick="refreshLogs()"] i');
|
||||
if (btn) btn.classList.add('fa-spin');
|
||||
|
||||
await loadLogs();
|
||||
|
||||
if (btn) setTimeout(() => btn.classList.remove('fa-spin'), 500);
|
||||
}
|
||||
|
||||
async function copyLogs() {
|
||||
const terminal = document.getElementById('logsTerminal');
|
||||
if (!terminal) return;
|
||||
|
||||
const content = terminal.innerText;
|
||||
if (!content) return;
|
||||
|
||||
try {
|
||||
await navigator.clipboard.writeText(content);
|
||||
|
||||
const btn = document.querySelector('button[onclick="copyLogs()"]');
|
||||
const originalText = btn.innerHTML;
|
||||
|
||||
btn.innerHTML = '<i class="fas fa-check"></i> Copied!';
|
||||
setTimeout(() => {
|
||||
btn.innerHTML = originalText;
|
||||
}, 2000);
|
||||
} catch (err) {
|
||||
console.error('Failed to copy logs:', err);
|
||||
}
|
||||
}
|
||||
|
||||
async function openLogsFolder() {
|
||||
await window.electronAPI.openLogsFolder();
|
||||
}
|
||||
|
||||
function openLogs() {
|
||||
// Navigation is handled by sidebar logic, but we can trigger a refresh
|
||||
window.LauncherUI.showPage('logs-page');
|
||||
window.LauncherUI.setActiveNav('logs');
|
||||
refreshLogs();
|
||||
}
|
||||
|
||||
// Expose functions globally
|
||||
window.refreshLogs = refreshLogs;
|
||||
window.copyLogs = copyLogs;
|
||||
window.openLogsFolder = openLogsFolder;
|
||||
window.openLogs = openLogs;
|
||||
|
||||
// Auto-load logs when the page becomes active
|
||||
const logsObserver = new MutationObserver((mutations) => {
|
||||
mutations.forEach((mutation) => {
|
||||
if (mutation.target.classList.contains('active') && mutation.target.id === 'logs-page') {
|
||||
loadLogs();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const logsPage = document.getElementById('logs-page');
|
||||
if (logsPage) {
|
||||
logsObserver.observe(logsPage, { attributes: true, attributeFilter: ['class'] });
|
||||
}
|
||||
});
|
||||
@@ -6,8 +6,9 @@ import './mods.js';
|
||||
import './players.js';
|
||||
import './chat.js';
|
||||
import './settings.js';
|
||||
import './logs.js';
|
||||
|
||||
window.closeDiscordNotification = function() {
|
||||
window.closeDiscordNotification = function () {
|
||||
const notification = document.getElementById('discordNotification');
|
||||
if (notification) {
|
||||
notification.classList.add('hidden');
|
||||
@@ -24,7 +25,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
if (!dismissed) {
|
||||
setTimeout(() => {
|
||||
notification.style.display = 'flex';
|
||||
}, 3000);
|
||||
}, 3000);
|
||||
} else {
|
||||
notification.style.display = 'none';
|
||||
}
|
||||
@@ -32,7 +33,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
});
|
||||
|
||||
const originalClose = window.closeDiscordNotification;
|
||||
window.closeDiscordNotification = function() {
|
||||
window.closeDiscordNotification = function () {
|
||||
localStorage.setItem('discordNotificationDismissed', 'true');
|
||||
originalClose();
|
||||
};
|
||||
@@ -795,6 +795,96 @@ body {
|
||||
}
|
||||
|
||||
|
||||
.custom-java-hint i {
|
||||
color: #3b82f6;
|
||||
}
|
||||
|
||||
/* Logs Page Styles */
|
||||
.logs-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 1rem 2rem 2rem;
|
||||
}
|
||||
|
||||
.logs-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.logs-title {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: white;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.logs-actions {
|
||||
display: flex;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.logs-action-btn {
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 6px;
|
||||
color: #d1d5db;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.875rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.logs-action-btn:hover {
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
color: white;
|
||||
border-color: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.logs-terminal {
|
||||
flex: 1;
|
||||
background: #0d1117;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.875rem;
|
||||
line-height: 1.5;
|
||||
color: #e5e7eb;
|
||||
overflow-y: auto;
|
||||
white-space: pre-wrap;
|
||||
box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.5);
|
||||
|
||||
/* Custom scrollbar */
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgba(147, 51, 234, 0.3) transparent;
|
||||
}
|
||||
|
||||
.log-line {
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
|
||||
.log-line.error {
|
||||
color: #ef4444;
|
||||
}
|
||||
|
||||
.log-line.warn {
|
||||
color: #f59e0b;
|
||||
}
|
||||
|
||||
.log-line.info {
|
||||
color: #3b82f6;
|
||||
}
|
||||
|
||||
|
||||
.news-section {
|
||||
padding: 1rem 2rem;
|
||||
flex: 1;
|
||||
|
||||
@@ -40,7 +40,8 @@ const {
|
||||
installGame,
|
||||
uninstallGame,
|
||||
updateGameFiles,
|
||||
checkExistingGameInstallation
|
||||
checkExistingGameInstallation,
|
||||
repairGame
|
||||
} = require('./managers/gameManager');
|
||||
|
||||
const {
|
||||
@@ -87,13 +88,14 @@ module.exports = {
|
||||
// Game launch functions
|
||||
launchGame,
|
||||
launchGameWithVersionCheck,
|
||||
|
||||
|
||||
// Game installation functions
|
||||
installGame,
|
||||
isGameInstalled,
|
||||
uninstallGame,
|
||||
updateGameFiles,
|
||||
|
||||
repairGame,
|
||||
|
||||
// User configuration functions
|
||||
saveUsername,
|
||||
loadUsername,
|
||||
@@ -102,16 +104,16 @@ module.exports = {
|
||||
saveChatColor,
|
||||
loadChatColor,
|
||||
getUuidForUser,
|
||||
|
||||
|
||||
// Java configuration functions
|
||||
saveJavaPath,
|
||||
loadJavaPath,
|
||||
getJavaDetection,
|
||||
|
||||
|
||||
// Installation path functions
|
||||
saveInstallPath,
|
||||
loadInstallPath,
|
||||
|
||||
|
||||
// Discord RPC functions
|
||||
saveDiscordRPC,
|
||||
loadDiscordRPC,
|
||||
@@ -124,13 +126,13 @@ module.exports = {
|
||||
// Version functions
|
||||
getInstalledClientVersion,
|
||||
getLatestClientVersion,
|
||||
|
||||
|
||||
// News functions
|
||||
getHytaleNews,
|
||||
|
||||
|
||||
// Player ID functions
|
||||
getOrCreatePlayerId,
|
||||
|
||||
|
||||
// UUID Management functions
|
||||
getCurrentUuid,
|
||||
getAllUuidMappings,
|
||||
@@ -138,7 +140,7 @@ module.exports = {
|
||||
generateNewUuid,
|
||||
deleteUuidForUser,
|
||||
resetCurrentUserUuid,
|
||||
|
||||
|
||||
// Mod management functions
|
||||
getModsPath,
|
||||
loadInstalledMods,
|
||||
@@ -147,13 +149,13 @@ module.exports = {
|
||||
toggleMod,
|
||||
saveModsToConfig,
|
||||
loadModsFromConfig,
|
||||
|
||||
|
||||
// UI file management functions
|
||||
downloadAndReplaceHomePageUI,
|
||||
findHomePageUIPath,
|
||||
downloadAndReplaceLogo,
|
||||
findLogoPath,
|
||||
|
||||
|
||||
// First launch functions
|
||||
isFirstLaunch,
|
||||
markAsLaunched,
|
||||
|
||||
@@ -14,7 +14,7 @@ async function downloadPWR(version = 'release', fileName = '4.pwr', progressCall
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
|
||||
|
||||
|
||||
const dest = path.join(cacheDir, fileName);
|
||||
|
||||
if (fs.existsSync(dest)) {
|
||||
@@ -25,7 +25,7 @@ async function downloadPWR(version = 'release', fileName = '4.pwr', progressCall
|
||||
console.log('Fetching PWR patch file:', url);
|
||||
await downloadFile(url, dest, progressCallback);
|
||||
console.log('PWR saved to:', dest);
|
||||
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
@@ -33,9 +33,9 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
const butlerPath = await installButler(toolsDir);
|
||||
const gameLatest = gameDir;
|
||||
const stagingDir = path.join(gameLatest, 'staging-temp');
|
||||
|
||||
|
||||
const clientPath = findClientPath(gameLatest);
|
||||
|
||||
|
||||
if (clientPath) {
|
||||
console.log('Game files detected, skipping patch installation.');
|
||||
return;
|
||||
@@ -53,11 +53,11 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
}
|
||||
|
||||
console.log('Installing game patch...');
|
||||
|
||||
|
||||
if (!fs.existsSync(butlerPath)) {
|
||||
throw new Error(`Butler tool not found at: ${butlerPath}`);
|
||||
}
|
||||
|
||||
|
||||
if (!fs.existsSync(pwrFile)) {
|
||||
throw new Error(`PWR file not found at: ${pwrFile}`);
|
||||
}
|
||||
@@ -69,7 +69,7 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
pwrFile,
|
||||
gameLatest
|
||||
];
|
||||
|
||||
|
||||
try {
|
||||
await new Promise((resolve, reject) => {
|
||||
const child = execFile(butlerPath, args, {
|
||||
@@ -108,7 +108,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
console.log(`Updating game files to version: ${newVersion}`);
|
||||
|
||||
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
||||
|
||||
|
||||
if (fs.existsSync(tempUpdateDir)) {
|
||||
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
||||
}
|
||||
@@ -117,26 +117,26 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
if (progressCallback) {
|
||||
progressCallback('Downloading new game version...', 10, null, null, null);
|
||||
}
|
||||
|
||||
|
||||
const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
|
||||
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Extracting new files...', 50, null, null, null);
|
||||
}
|
||||
|
||||
|
||||
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
|
||||
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Replacing game files...', 80, null, null, null);
|
||||
}
|
||||
|
||||
|
||||
let userDataBackup = null;
|
||||
const userDataPath = findUserDataRecursive(gameDir);
|
||||
|
||||
|
||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
||||
userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
|
||||
console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
|
||||
|
||||
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
@@ -151,35 +151,35 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
copyRecursive(userDataPath, userDataBackup);
|
||||
} else {
|
||||
console.log('No UserData folder found in game directory');
|
||||
}
|
||||
|
||||
|
||||
if (fs.existsSync(gameDir)) {
|
||||
console.log('Removing old game files...');
|
||||
fs.rmSync(gameDir, { recursive: true, force: true });
|
||||
}
|
||||
|
||||
|
||||
fs.renameSync(tempUpdateDir, gameDir);
|
||||
|
||||
|
||||
const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
|
||||
console.log('HomePage.ui update result after update:', homeUIResult);
|
||||
|
||||
|
||||
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
||||
console.log('Logo@2x.png update result after update:', logoResult);
|
||||
|
||||
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
const newUserDataPath = findUserDataPath(gameDir);
|
||||
const userDataParent = path.dirname(newUserDataPath);
|
||||
|
||||
|
||||
if (!fs.existsSync(userDataParent)) {
|
||||
fs.mkdirSync(userDataParent, { recursive: true });
|
||||
}
|
||||
|
||||
|
||||
console.log(`Restoring UserData to: ${newUserDataPath}`);
|
||||
|
||||
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
@@ -194,12 +194,12 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
copyRecursive(userDataBackup, newUserDataPath);
|
||||
}
|
||||
|
||||
|
||||
console.log(`Game files updated successfully to version: ${newVersion}`);
|
||||
|
||||
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
try {
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
@@ -208,18 +208,18 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
console.log('Waiting for file system sync...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Game update completed', 100, null, null, null);
|
||||
}
|
||||
|
||||
|
||||
return { success: true, updated: true, version: newVersion };
|
||||
} catch (error) {
|
||||
console.error('Error updating game files:', error);
|
||||
|
||||
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
try {
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
@@ -228,11 +228,11 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
|
||||
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
||||
}
|
||||
|
||||
|
||||
throw new Error(`Failed to update game files: ${error.message}`);
|
||||
}
|
||||
}
|
||||
@@ -309,31 +309,31 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
||||
progressCallback('Fetching game files...', null, null, null, null);
|
||||
}
|
||||
console.log('Installing game files...');
|
||||
|
||||
|
||||
const latestVersion = await getLatestClientVersion();
|
||||
const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
|
||||
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
|
||||
|
||||
|
||||
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
||||
console.log('HomePage.ui update result after installation:', homeUIResult);
|
||||
|
||||
|
||||
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
||||
console.log('Logo@2x.png update result after installation:', logoResult);
|
||||
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Installation complete', 100, null, null, null);
|
||||
}
|
||||
console.log('Game installation completed successfully');
|
||||
|
||||
return {
|
||||
success: true,
|
||||
|
||||
return {
|
||||
success: true,
|
||||
installed: true
|
||||
};
|
||||
}
|
||||
|
||||
async function uninstallGame() {
|
||||
const appDir = getResolvedAppDir();
|
||||
|
||||
|
||||
if (!fs.existsSync(appDir)) {
|
||||
throw new Error('Game is not installed');
|
||||
}
|
||||
@@ -341,7 +341,7 @@ async function uninstallGame() {
|
||||
try {
|
||||
fs.rmSync(appDir, { recursive: true, force: true });
|
||||
console.log('Game uninstalled successfully - removed entire HytaleF2P folder');
|
||||
|
||||
|
||||
if (fs.existsSync(CONFIG_FILE)) {
|
||||
const config = loadConfig();
|
||||
delete config.installPath;
|
||||
@@ -355,25 +355,25 @@ async function uninstallGame() {
|
||||
function checkExistingGameInstallation() {
|
||||
try {
|
||||
const config = loadConfig();
|
||||
|
||||
|
||||
if (!config.installPath || !config.installPath.trim()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
const installPath = config.installPath.trim();
|
||||
const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
|
||||
|
||||
|
||||
if (!fs.existsSync(gameDir)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
const clientPath = findClientPath(gameDir);
|
||||
if (!clientPath) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
const userDataPath = findUserDataRecursive(gameDir);
|
||||
|
||||
|
||||
return {
|
||||
gameDir: gameDir,
|
||||
clientPath: clientPath,
|
||||
@@ -387,6 +387,102 @@ function checkExistingGameInstallation() {
|
||||
}
|
||||
}
|
||||
|
||||
async function repairGame(progressCallback) {
|
||||
const appDir = getResolvedAppDir();
|
||||
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
||||
|
||||
// Check if game exists
|
||||
if (!fs.existsSync(gameDir)) {
|
||||
throw new Error('Game directory not found. Cannot repair.');
|
||||
}
|
||||
|
||||
// Locate UserData
|
||||
const userDataPath = findUserDataRecursive(gameDir);
|
||||
let userDataBackup = null;
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Backing up user data...', 10, null, null, null);
|
||||
}
|
||||
|
||||
// Backup UserData
|
||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
||||
userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now());
|
||||
console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`);
|
||||
|
||||
// Copy function
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
||||
} else {
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataPath, userDataBackup);
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Removing old game files...', 30, null, null, null);
|
||||
}
|
||||
|
||||
// Delete Game and Cache Directory
|
||||
console.log('Removing corrupted game files...');
|
||||
fs.rmSync(gameDir, { recursive: true, force: true });
|
||||
|
||||
const cacheDir = path.join(appDir, 'cache');
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
console.log('Clearing cache directory...');
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
}
|
||||
|
||||
console.log('Reinstalling game files...');
|
||||
|
||||
// Passing null/undefined for overrides to use defaults/saved configs
|
||||
// installGame calls progressCallback internally
|
||||
await installGame('Player', progressCallback);
|
||||
|
||||
// Restore UserData
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
if (progressCallback) {
|
||||
progressCallback('Restoring user data...', 90, null, null, null);
|
||||
}
|
||||
|
||||
// installGame creates: path.join(customGameDir, 'Client', 'UserData')
|
||||
const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
||||
const newUserDataPath = path.join(newGameDir, 'Client', 'UserData');
|
||||
|
||||
if (!fs.existsSync(newUserDataPath)) {
|
||||
fs.mkdirSync(newUserDataPath, { recursive: true });
|
||||
}
|
||||
|
||||
console.log(`Restoring UserData to ${newUserDataPath}`);
|
||||
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
||||
} else {
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataBackup, newUserDataPath);
|
||||
|
||||
// Cleanup Backup
|
||||
console.log('Cleaning up repair backup...');
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Repair completed successfully!', 100, null, null, null);
|
||||
}
|
||||
|
||||
return { success: true, repaired: true };
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
downloadPWR,
|
||||
applyPWR,
|
||||
@@ -394,5 +490,9 @@ module.exports = {
|
||||
isGameInstalled,
|
||||
installGame,
|
||||
uninstallGame,
|
||||
checkExistingGameInstallation
|
||||
isGameInstalled,
|
||||
installGame,
|
||||
uninstallGame,
|
||||
checkExistingGameInstallation,
|
||||
repairGame
|
||||
};
|
||||
|
||||
@@ -4,11 +4,11 @@ const axios = require('axios');
|
||||
|
||||
async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
let lastError = null;
|
||||
|
||||
|
||||
for (let attempt = 0; attempt < maxRetries; attempt++) {
|
||||
try {
|
||||
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
|
||||
|
||||
|
||||
if (attempt > 0 && progressCallback) {
|
||||
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null);
|
||||
await new Promise(resolve => setTimeout(resolve, 2000 * attempt)); // Délai progressif
|
||||
@@ -53,19 +53,19 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
response.data.on('data', (chunk) => {
|
||||
downloaded += chunk.length;
|
||||
const now = Date.now();
|
||||
|
||||
|
||||
// Reset stalled timer on data received
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
|
||||
|
||||
// Set new stalled timer (30 seconds without data = stalled)
|
||||
stalledTimeout = setTimeout(() => {
|
||||
downloadStalled = true;
|
||||
writer.destroy();
|
||||
response.data.destroy();
|
||||
}, 30000);
|
||||
|
||||
|
||||
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
|
||||
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
|
||||
const elapsed = (now - startTime) / 1000;
|
||||
@@ -97,14 +97,14 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
reject(new Error('Download stalled'));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
writer.on('error', (error) => {
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
reject(error);
|
||||
});
|
||||
|
||||
|
||||
response.data.on('error', (error) => {
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
@@ -119,7 +119,7 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
} catch (error) {
|
||||
lastError = error;
|
||||
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
|
||||
|
||||
|
||||
// Nettoyer le fichier partiel en cas d'erreur
|
||||
if (fs.existsSync(dest)) {
|
||||
try {
|
||||
@@ -128,23 +128,24 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
console.warn('Could not cleanup partial file:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Vérifier si c'est une erreur réseau que l'on peut retry
|
||||
const retryableErrors = ['ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT', 'ESOCKETTIMEDOUT', 'EPROTO'];
|
||||
const isRetryable = retryableErrors.includes(error.code) ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('stalled') ||
|
||||
(error.response && error.response.status >= 500);
|
||||
|
||||
const isRetryable = retryableErrors.includes(error.code) ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('stalled') ||
|
||||
(error.response && error.response.status >= 500);
|
||||
|
||||
if (!isRetryable || attempt === maxRetries - 1) {
|
||||
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
console.log(`Retryable error detected, will retry in ${2000 * (attempt + 1)}ms...`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
throw new Error(`Download failed after ${maxRetries} attempts. Last error: ${lastError?.code || lastError?.message || 'Unknown error'}`);
|
||||
}
|
||||
|
||||
@@ -152,7 +153,7 @@ function findHomePageUIPath(gameLatest) {
|
||||
function searchDirectory(dir) {
|
||||
try {
|
||||
const items = fs.readdirSync(dir, { withFileTypes: true });
|
||||
|
||||
|
||||
for (const item of items) {
|
||||
if (item.isFile() && item.name === 'HomePage.ui') {
|
||||
return path.join(dir, item.name);
|
||||
@@ -165,14 +166,14 @@ function findHomePageUIPath(gameLatest) {
|
||||
}
|
||||
} catch (error) {
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!fs.existsSync(gameLatest)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return searchDirectory(gameLatest);
|
||||
}
|
||||
|
||||
@@ -180,7 +181,7 @@ function findLogoPath(gameLatest) {
|
||||
function searchDirectory(dir) {
|
||||
try {
|
||||
const items = fs.readdirSync(dir, { withFileTypes: true });
|
||||
|
||||
|
||||
for (const item of items) {
|
||||
if (item.isFile() && item.name === 'Logo@2x.png') {
|
||||
return path.join(dir, item.name);
|
||||
@@ -193,14 +194,14 @@ function findLogoPath(gameLatest) {
|
||||
}
|
||||
} catch (error) {
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!fs.existsSync(gameLatest)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return searchDirectory(gameLatest);
|
||||
}
|
||||
|
||||
|
||||
54
main.js
54
main.js
@@ -1,7 +1,7 @@
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, isGameInstalled, uninstallGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const UpdateManager = require('./backend/updateManager');
|
||||
const logger = require('./backend/logger');
|
||||
const profileManager = require('./backend/managers/profileManager');
|
||||
@@ -120,8 +120,6 @@ function createWindow() {
|
||||
mainWindow.webContents.send('show-update-popup', updateInfo);
|
||||
}
|
||||
}, 3000);
|
||||
//mainWindow.webContents.openDevTools();
|
||||
|
||||
|
||||
mainWindow.webContents.on('devtools-opened', () => {
|
||||
mainWindow.webContents.closeDevTools();
|
||||
@@ -311,7 +309,7 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
};
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
||||
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Launch error:', error);
|
||||
@@ -469,13 +467,35 @@ ipcMain.handle('is-game-installed', async () => {
|
||||
ipcMain.handle('uninstall-game', async () => {
|
||||
try {
|
||||
await uninstallGame();
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Uninstall error:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('repair-game', async () => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await repairGame(progressCallback);
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Repair error:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('get-hytale-news', async () => {
|
||||
try {
|
||||
const news = await getHytaleNews();
|
||||
@@ -850,7 +870,14 @@ ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
|
||||
const content = fs.readFileSync(latestLogFile, 'utf8');
|
||||
const lines = content.split('\n');
|
||||
|
||||
return lines.slice(-maxLines).join('\n');
|
||||
let result = lines.slice(-maxLines).join('\n');
|
||||
|
||||
if (lines.length > maxLines) {
|
||||
const truncatedMsg = `\n--- ⚠️ LOG TRUNCATED: Showing last ${maxLines} lines of ${lines.length}. Open Logs Folder for full history ---\n\n`;
|
||||
return result + truncatedMsg;
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Error reading logs:', error);
|
||||
return null;
|
||||
@@ -858,6 +885,21 @@ ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
|
||||
});
|
||||
|
||||
|
||||
|
||||
ipcMain.handle('open-logs-folder', async () => {
|
||||
try {
|
||||
const logDir = logger.getLogDirectory();
|
||||
if (logDir && fs.existsSync(logDir)) {
|
||||
await shell.openPath(logDir);
|
||||
return { success: true };
|
||||
}
|
||||
return { success: false, error: 'Logs directory not found' };
|
||||
} catch (error) {
|
||||
console.error('Error opening logs folder:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
// Profile Management IPC
|
||||
ipcMain.handle('profile-create', async (event, name) => {
|
||||
try {
|
||||
|
||||
@@ -21,6 +21,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
||||
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
||||
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
|
||||
repairGame: () => ipcRenderer.invoke('repair-game'),
|
||||
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
|
||||
openExternal: (url) => ipcRenderer.invoke('open-external', url),
|
||||
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
|
||||
@@ -70,6 +71,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
},
|
||||
|
||||
getLogDirectory: () => ipcRenderer.invoke('get-log-directory'),
|
||||
openLogsFolder: () => ipcRenderer.invoke('open-logs-folder'),
|
||||
getRecentLogs: (maxLines) => ipcRenderer.invoke('get-recent-logs', maxLines),
|
||||
|
||||
// UUID Management methods
|
||||
|
||||
Reference in New Issue
Block a user