mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 02:31:46 -03:00
feat: Add Repair Game button, UserData backup and cache clearing (#79)
* feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * fix reorder settings section in index.html relocated sections in settings from most used to least: 1. game options (playername, opengamedir, repair, GPUpreference) 2. player uuid management 3. discord integration rich presence 4. custom java path --------- Co-authored-by: Fazri Gading <super.fai700@gmail.com>
This commit is contained in:
@@ -40,7 +40,8 @@ const {
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installGame,
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uninstallGame,
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updateGameFiles,
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checkExistingGameInstallation
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checkExistingGameInstallation,
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repairGame
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} = require('./managers/gameManager');
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const {
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@@ -87,13 +88,14 @@ module.exports = {
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// Game launch functions
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launchGame,
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launchGameWithVersionCheck,
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// Game installation functions
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installGame,
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isGameInstalled,
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uninstallGame,
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updateGameFiles,
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repairGame,
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// User configuration functions
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saveUsername,
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loadUsername,
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@@ -102,16 +104,16 @@ module.exports = {
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saveChatColor,
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loadChatColor,
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getUuidForUser,
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// Java configuration functions
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saveJavaPath,
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loadJavaPath,
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getJavaDetection,
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// Installation path functions
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saveInstallPath,
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loadInstallPath,
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// Discord RPC functions
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saveDiscordRPC,
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loadDiscordRPC,
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@@ -124,13 +126,13 @@ module.exports = {
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// Version functions
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getInstalledClientVersion,
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getLatestClientVersion,
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// News functions
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getHytaleNews,
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// Player ID functions
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getOrCreatePlayerId,
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// UUID Management functions
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getCurrentUuid,
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getAllUuidMappings,
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@@ -138,7 +140,7 @@ module.exports = {
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generateNewUuid,
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deleteUuidForUser,
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resetCurrentUserUuid,
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// Mod management functions
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getModsPath,
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loadInstalledMods,
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@@ -147,13 +149,13 @@ module.exports = {
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toggleMod,
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saveModsToConfig,
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loadModsFromConfig,
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// UI file management functions
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downloadAndReplaceHomePageUI,
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findHomePageUIPath,
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downloadAndReplaceLogo,
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findLogoPath,
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// First launch functions
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isFirstLaunch,
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markAsLaunched,
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@@ -14,7 +14,7 @@ async function downloadPWR(version = 'release', fileName = '4.pwr', progressCall
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const osName = getOS();
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const arch = getArch();
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const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
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const dest = path.join(cacheDir, fileName);
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if (fs.existsSync(dest)) {
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@@ -25,7 +25,7 @@ async function downloadPWR(version = 'release', fileName = '4.pwr', progressCall
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console.log('Fetching PWR patch file:', url);
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await downloadFile(url, dest, progressCallback);
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console.log('PWR saved to:', dest);
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return dest;
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}
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@@ -33,9 +33,9 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
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const butlerPath = await installButler(toolsDir);
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const gameLatest = gameDir;
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const stagingDir = path.join(gameLatest, 'staging-temp');
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const clientPath = findClientPath(gameLatest);
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if (clientPath) {
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console.log('Game files detected, skipping patch installation.');
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return;
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@@ -53,11 +53,11 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
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}
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console.log('Installing game patch...');
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if (!fs.existsSync(butlerPath)) {
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throw new Error(`Butler tool not found at: ${butlerPath}`);
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}
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if (!fs.existsSync(pwrFile)) {
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throw new Error(`PWR file not found at: ${pwrFile}`);
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}
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@@ -69,7 +69,7 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
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pwrFile,
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gameLatest
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];
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try {
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await new Promise((resolve, reject) => {
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const child = execFile(butlerPath, args, {
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@@ -108,7 +108,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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console.log(`Updating game files to version: ${newVersion}`);
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tempUpdateDir = path.join(gameDir, '..', 'temp_update');
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if (fs.existsSync(tempUpdateDir)) {
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fs.rmSync(tempUpdateDir, { recursive: true, force: true });
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}
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@@ -117,26 +117,26 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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if (progressCallback) {
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progressCallback('Downloading new game version...', 10, null, null, null);
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}
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const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
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if (progressCallback) {
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progressCallback('Extracting new files...', 50, null, null, null);
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}
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await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
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if (progressCallback) {
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progressCallback('Replacing game files...', 80, null, null, null);
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}
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let userDataBackup = null;
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const userDataPath = findUserDataRecursive(gameDir);
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if (userDataPath && fs.existsSync(userDataPath)) {
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userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
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console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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@@ -151,35 +151,35 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataPath, userDataBackup);
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} else {
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console.log('No UserData folder found in game directory');
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}
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if (fs.existsSync(gameDir)) {
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console.log('Removing old game files...');
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fs.rmSync(gameDir, { recursive: true, force: true });
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}
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fs.renameSync(tempUpdateDir, gameDir);
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const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
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console.log('HomePage.ui update result after update:', homeUIResult);
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const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
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console.log('Logo@2x.png update result after update:', logoResult);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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const newUserDataPath = findUserDataPath(gameDir);
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const userDataParent = path.dirname(newUserDataPath);
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if (!fs.existsSync(userDataParent)) {
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fs.mkdirSync(userDataParent, { recursive: true });
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}
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console.log(`Restoring UserData to: ${newUserDataPath}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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@@ -194,12 +194,12 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataBackup, newUserDataPath);
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}
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console.log(`Game files updated successfully to version: ${newVersion}`);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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@@ -208,18 +208,18 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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}
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}
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console.log('Waiting for file system sync...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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await new Promise(resolve => setTimeout(resolve, 2000));
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if (progressCallback) {
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progressCallback('Game update completed', 100, null, null, null);
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}
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return { success: true, updated: true, version: newVersion };
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} catch (error) {
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console.error('Error updating game files:', error);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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@@ -228,11 +228,11 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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}
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}
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if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
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fs.rmSync(tempUpdateDir, { recursive: true, force: true });
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}
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throw new Error(`Failed to update game files: ${error.message}`);
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}
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}
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@@ -309,31 +309,31 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
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progressCallback('Fetching game files...', null, null, null, null);
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}
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console.log('Installing game files...');
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const latestVersion = await getLatestClientVersion();
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const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
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await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
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const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
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console.log('HomePage.ui update result after installation:', homeUIResult);
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const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
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console.log('Logo@2x.png update result after installation:', logoResult);
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if (progressCallback) {
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progressCallback('Installation complete', 100, null, null, null);
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}
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console.log('Game installation completed successfully');
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return {
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success: true,
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return {
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success: true,
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installed: true
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};
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}
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async function uninstallGame() {
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const appDir = getResolvedAppDir();
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if (!fs.existsSync(appDir)) {
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throw new Error('Game is not installed');
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}
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@@ -341,7 +341,7 @@ async function uninstallGame() {
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try {
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fs.rmSync(appDir, { recursive: true, force: true });
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console.log('Game uninstalled successfully - removed entire HytaleF2P folder');
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if (fs.existsSync(CONFIG_FILE)) {
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const config = loadConfig();
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delete config.installPath;
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@@ -355,25 +355,25 @@ async function uninstallGame() {
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function checkExistingGameInstallation() {
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try {
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const config = loadConfig();
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if (!config.installPath || !config.installPath.trim()) {
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return null;
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}
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const installPath = config.installPath.trim();
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const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
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if (!fs.existsSync(gameDir)) {
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return null;
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}
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const clientPath = findClientPath(gameDir);
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if (!clientPath) {
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return null;
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}
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const userDataPath = findUserDataRecursive(gameDir);
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return {
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gameDir: gameDir,
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clientPath: clientPath,
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@@ -387,6 +387,102 @@ function checkExistingGameInstallation() {
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}
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}
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async function repairGame(progressCallback) {
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const appDir = getResolvedAppDir();
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const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
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// Check if game exists
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if (!fs.existsSync(gameDir)) {
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throw new Error('Game directory not found. Cannot repair.');
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}
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// Locate UserData
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const userDataPath = findUserDataRecursive(gameDir);
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let userDataBackup = null;
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if (progressCallback) {
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progressCallback('Backing up user data...', 10, null, null, null);
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}
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// Backup UserData
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if (userDataPath && fs.existsSync(userDataPath)) {
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userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now());
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console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`);
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// Copy function
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
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fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataPath, userDataBackup);
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}
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if (progressCallback) {
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progressCallback('Removing old game files...', 30, null, null, null);
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}
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// Delete Game and Cache Directory
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console.log('Removing corrupted game files...');
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fs.rmSync(gameDir, { recursive: true, force: true });
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const cacheDir = path.join(appDir, 'cache');
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if (fs.existsSync(cacheDir)) {
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console.log('Clearing cache directory...');
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fs.rmSync(cacheDir, { recursive: true, force: true });
|
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}
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console.log('Reinstalling game files...');
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// Passing null/undefined for overrides to use defaults/saved configs
|
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// installGame calls progressCallback internally
|
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await installGame('Player', progressCallback);
|
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|
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// Restore UserData
|
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if (userDataBackup && fs.existsSync(userDataBackup)) {
|
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if (progressCallback) {
|
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progressCallback('Restoring user data...', 90, null, null, null);
|
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}
|
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|
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// installGame creates: path.join(customGameDir, 'Client', 'UserData')
|
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const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
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const newUserDataPath = path.join(newGameDir, 'Client', 'UserData');
|
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|
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if (!fs.existsSync(newUserDataPath)) {
|
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fs.mkdirSync(newUserDataPath, { recursive: true });
|
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}
|
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|
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console.log(`Restoring UserData to ${newUserDataPath}`);
|
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|
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function copyRecursive(src, dest) {
|
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const stat = fs.statSync(src);
|
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if (stat.isDirectory()) {
|
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if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
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fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
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} else {
|
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fs.copyFileSync(src, dest);
|
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}
|
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}
|
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|
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copyRecursive(userDataBackup, newUserDataPath);
|
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|
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// Cleanup Backup
|
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console.log('Cleaning up repair backup...');
|
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fs.rmSync(userDataBackup, { recursive: true, force: true });
|
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}
|
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|
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if (progressCallback) {
|
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progressCallback('Repair completed successfully!', 100, null, null, null);
|
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}
|
||||
|
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return { success: true, repaired: true };
|
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}
|
||||
|
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module.exports = {
|
||||
downloadPWR,
|
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applyPWR,
|
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@@ -394,5 +490,9 @@ module.exports = {
|
||||
isGameInstalled,
|
||||
installGame,
|
||||
uninstallGame,
|
||||
checkExistingGameInstallation
|
||||
isGameInstalled,
|
||||
installGame,
|
||||
uninstallGame,
|
||||
checkExistingGameInstallation,
|
||||
repairGame
|
||||
};
|
||||
|
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@@ -4,11 +4,11 @@ const axios = require('axios');
|
||||
|
||||
async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
let lastError = null;
|
||||
|
||||
|
||||
for (let attempt = 0; attempt < maxRetries; attempt++) {
|
||||
try {
|
||||
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
|
||||
|
||||
|
||||
if (attempt > 0 && progressCallback) {
|
||||
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null);
|
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await new Promise(resolve => setTimeout(resolve, 2000 * attempt)); // Délai progressif
|
||||
@@ -53,19 +53,19 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
response.data.on('data', (chunk) => {
|
||||
downloaded += chunk.length;
|
||||
const now = Date.now();
|
||||
|
||||
|
||||
// Reset stalled timer on data received
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
|
||||
|
||||
// Set new stalled timer (30 seconds without data = stalled)
|
||||
stalledTimeout = setTimeout(() => {
|
||||
downloadStalled = true;
|
||||
writer.destroy();
|
||||
response.data.destroy();
|
||||
}, 30000);
|
||||
|
||||
|
||||
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
|
||||
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
|
||||
const elapsed = (now - startTime) / 1000;
|
||||
@@ -97,14 +97,14 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
reject(new Error('Download stalled'));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
writer.on('error', (error) => {
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
reject(error);
|
||||
});
|
||||
|
||||
|
||||
response.data.on('error', (error) => {
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
@@ -119,7 +119,7 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
} catch (error) {
|
||||
lastError = error;
|
||||
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
|
||||
|
||||
|
||||
// Nettoyer le fichier partiel en cas d'erreur
|
||||
if (fs.existsSync(dest)) {
|
||||
try {
|
||||
@@ -128,23 +128,24 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
console.warn('Could not cleanup partial file:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Vérifier si c'est une erreur réseau que l'on peut retry
|
||||
const retryableErrors = ['ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT', 'ESOCKETTIMEDOUT', 'EPROTO'];
|
||||
const isRetryable = retryableErrors.includes(error.code) ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('stalled') ||
|
||||
(error.response && error.response.status >= 500);
|
||||
|
||||
const isRetryable = retryableErrors.includes(error.code) ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('stalled') ||
|
||||
(error.response && error.response.status >= 500);
|
||||
|
||||
if (!isRetryable || attempt === maxRetries - 1) {
|
||||
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
console.log(`Retryable error detected, will retry in ${2000 * (attempt + 1)}ms...`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
throw new Error(`Download failed after ${maxRetries} attempts. Last error: ${lastError?.code || lastError?.message || 'Unknown error'}`);
|
||||
}
|
||||
|
||||
@@ -152,7 +153,7 @@ function findHomePageUIPath(gameLatest) {
|
||||
function searchDirectory(dir) {
|
||||
try {
|
||||
const items = fs.readdirSync(dir, { withFileTypes: true });
|
||||
|
||||
|
||||
for (const item of items) {
|
||||
if (item.isFile() && item.name === 'HomePage.ui') {
|
||||
return path.join(dir, item.name);
|
||||
@@ -165,14 +166,14 @@ function findHomePageUIPath(gameLatest) {
|
||||
}
|
||||
} catch (error) {
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!fs.existsSync(gameLatest)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return searchDirectory(gameLatest);
|
||||
}
|
||||
|
||||
@@ -180,7 +181,7 @@ function findLogoPath(gameLatest) {
|
||||
function searchDirectory(dir) {
|
||||
try {
|
||||
const items = fs.readdirSync(dir, { withFileTypes: true });
|
||||
|
||||
|
||||
for (const item of items) {
|
||||
if (item.isFile() && item.name === 'Logo@2x.png') {
|
||||
return path.join(dir, item.name);
|
||||
@@ -193,14 +194,14 @@ function findLogoPath(gameLatest) {
|
||||
}
|
||||
} catch (error) {
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!fs.existsSync(gameLatest)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return searchDirectory(gameLatest);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user