mirror of
https://gitea.shironeko-all.duckdns.org/shironeko/Hytale-F2P-2.git
synced 2026-02-26 10:41:46 -03:00
Release Stable Build v2.2.1 (#258)
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
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@@ -340,36 +340,70 @@ async function extractJRE(archivePath, destDir) {
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}
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function extractZip(zipPath, dest) {
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const zip = new AdmZip(zipPath);
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const entries = zip.getEntries();
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try {
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const zip = new AdmZip(zipPath);
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const entries = zip.getEntries();
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for (const entry of entries) {
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const entryPath = path.join(dest, entry.entryName);
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const resolvedPath = path.resolve(entryPath);
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const resolvedDest = path.resolve(dest);
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if (!resolvedPath.startsWith(resolvedDest)) {
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throw new Error(`Invalid file path detected: ${entryPath}`);
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}
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for (const entry of entries) {
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const entryPath = path.join(dest, entry.entryName);
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if (entry.isDirectory) {
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fs.mkdirSync(entryPath, { recursive: true });
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} else {
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fs.mkdirSync(path.dirname(entryPath), { recursive: true });
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fs.writeFileSync(entryPath, entry.getData());
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if (process.platform !== 'win32') {
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fs.chmodSync(entryPath, entry.header.attr >>> 16);
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// Security check: prevent zip slip attacks
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const resolvedPath = path.resolve(entryPath);
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const resolvedDest = path.resolve(dest);
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if (!resolvedPath.startsWith(resolvedDest)) {
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throw new Error(`Invalid file path detected: ${entryPath}`);
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}
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try {
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if (entry.isDirectory) {
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fs.mkdirSync(entryPath, { recursive: true });
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} else {
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// Ensure parent directory exists
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const parentDir = path.dirname(entryPath);
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fs.mkdirSync(parentDir, { recursive: true });
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// Get file data and write it
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const data = entry.getData();
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if (!data) {
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console.warn(`Warning: No data for file ${entry.entryName}, skipping`);
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continue;
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}
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fs.writeFileSync(entryPath, data);
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// Set permissions on non-Windows platforms
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if (process.platform !== 'win32') {
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try {
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const mode = entry.header.attr >>> 16;
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if (mode > 0) {
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fs.chmodSync(entryPath, mode);
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}
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} catch (chmodError) {
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console.warn(`Warning: Could not set permissions for ${entryPath}: ${chmodError.message}`);
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}
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}
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}
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} catch (entryError) {
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console.error(`Error extracting ${entry.entryName}: ${entryError.message}`);
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// Continue with other entries rather than failing completely
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continue;
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}
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}
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} catch (error) {
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throw new Error(`Failed to extract ZIP archive: ${error.message}`);
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}
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}
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function extractTarGz(tarGzPath, dest) {
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return tar.extract({
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file: tarGzPath,
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cwd: dest,
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strip: 0
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});
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try {
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return tar.extract({
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file: tarGzPath,
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cwd: dest,
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strip: 0
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});
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} catch (error) {
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throw new Error(`Failed to extract TAR.GZ archive: ${error.message}`);
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}
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}
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function flattenJREDir(jreLatest) {
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