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Support branch selection for server patching
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@@ -179,7 +179,7 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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if (progressCallback && msg) {
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progressCallback(msg, percent, null, null, null);
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}
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});
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}, null, branch);
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if (patchResult.success) {
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console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
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