Files
hytale-f2p/backend/core/config.js
Fazri Gading 905a9d754c Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)
* modernized UI for GPU Preference option

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* feat: detailed GPU info in auto-detection feature on startup

* feat: add GPU options for launcher

- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* added fallbacks to and option to use integrated GPU.

* add package-lock and fix deps version

* changed 'Nvidia' string to 'NVIDIA'

* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables

* remove unused `CONFIG_FILE` variable on launcher core modules

* fix: duplicated save-load gpu detection functions

* move game option settings to the top, while custom java to the bottom

* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
2026-01-20 23:45:38 +08:00

325 lines
7.6 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const os = require('os');
// Default auth domain - can be overridden by env var or config
const DEFAULT_AUTH_DOMAIN = 'sanasol.ws';
// Get auth domain from env, config, or default
function getAuthDomain() {
// First check environment variable
if (process.env.HYTALE_AUTH_DOMAIN) {
return process.env.HYTALE_AUTH_DOMAIN;
}
// Then check config file
const config = loadConfig();
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
// Allow profile to override auth domain if ever needed
// but for now stick to global or env
}
if (config.authDomain) {
return config.authDomain;
}
// Fall back to default
return DEFAULT_AUTH_DOMAIN;
}
// Get full auth server URL
function getAuthServerUrl() {
const domain = getAuthDomain();
return `https://sessions.${domain}`;
}
// Save auth domain to config
function saveAuthDomain(domain) {
saveConfig({ authDomain: domain || DEFAULT_AUTH_DOMAIN });
}
function getAppDir() {
const home = os.homedir();
if (process.platform === 'win32') {
return path.join(home, 'AppData', 'Local', 'HytaleF2P');
} else if (process.platform === 'darwin') {
return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
} else {
return path.join(home, '.hytalef2p');
}
}
const CONFIG_FILE = path.join(getAppDir(), 'config.json');
function loadConfig() {
try {
if (fs.existsSync(CONFIG_FILE)) {
return JSON.parse(fs.readFileSync(CONFIG_FILE, 'utf8'));
}
} catch (err) {
console.log('Notice: could not load config:', err.message);
}
return {};
}
function saveConfig(update) {
try {
const configDir = path.dirname(CONFIG_FILE);
if (!fs.existsSync(configDir)) {
fs.mkdirSync(configDir, { recursive: true });
}
const config = loadConfig();
const next = { ...config, ...update };
fs.writeFileSync(CONFIG_FILE, JSON.stringify(next, null, 2), 'utf8');
} catch (err) {
console.log('Notice: could not save config:', err.message);
}
}
function saveUsername(username) {
saveConfig({ username: username || 'Player' });
}
function loadUsername() {
const config = loadConfig();
return config.username || 'Player';
}
function saveChatUsername(chatUsername) {
saveConfig({ chatUsername: chatUsername || '' });
}
function loadChatUsername() {
const config = loadConfig();
return config.chatUsername || '';
}
function getUuidForUser(username) {
const { v4: uuidv4 } = require('uuid');
const config = loadConfig();
const userUuids = config.userUuids || {};
if (userUuids[username]) {
return userUuids[username];
}
const newUuid = uuidv4();
userUuids[username] = newUuid;
saveConfig({ userUuids });
return newUuid;
}
function saveJavaPath(javaPath) {
const trimmed = (javaPath || '').trim();
saveConfig({ javaPath: trimmed });
}
function loadJavaPath() {
const config = loadConfig();
// Prefer Active Profile's Java Path
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
const profile = config.profiles[config.activeProfileId];
if (profile.javaPath && profile.javaPath.trim().length > 0) {
return profile.javaPath;
}
}
// Fallback to global setting
return config.javaPath || '';
}
function saveInstallPath(installPath) {
const trimmed = (installPath || '').trim();
saveConfig({ installPath: trimmed });
}
function loadInstallPath() {
const config = loadConfig();
return config.installPath || '';
}
function saveDiscordRPC(enabled) {
saveConfig({ discordRPC: !!enabled });
}
function loadDiscordRPC() {
const config = loadConfig();
return config.discordRPC !== undefined ? config.discordRPC : true;
}
function saveModsToConfig(mods) {
try {
const config = loadConfig();
// Config migration handles structure, but mod saves must go to the ACTIVE profile.
// Global installedMods is kept mainly for reference/migration.
// The profile is the source of truth for enabled mods.
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
config.profiles[config.activeProfileId].mods = mods;
} else {
// Fallback for legacy or no-profile state
config.installedMods = mods;
}
const configDir = path.dirname(CONFIG_FILE);
if (!fs.existsSync(configDir)) {
fs.mkdirSync(configDir, { recursive: true });
}
fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2));
console.log('Mods saved to config.json');
} catch (error) {
console.error('Error saving mods to config:', error);
}
}
function loadModsFromConfig() {
try {
const config = loadConfig();
// Prefer Active Profile
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
return config.profiles[config.activeProfileId].mods || [];
}
return config.installedMods || [];
} catch (error) {
console.error('Error loading mods from config:', error);
return [];
}
}
function isFirstLaunch() {
const config = loadConfig();
if ('hasLaunchedBefore' in config) {
return !config.hasLaunchedBefore;
}
const hasUserData = config.installPath || config.username || config.javaPath ||
config.chatUsername || config.userUuids ||
Object.keys(config).length > 0;
if (!hasUserData) {
return true;
}
return true;
}
function markAsLaunched() {
saveConfig({ hasLaunchedBefore: true, firstLaunchDate: new Date().toISOString() });
}
// UUID Management Functions
function getCurrentUuid() {
const username = loadUsername();
return getUuidForUser(username);
}
function getAllUuidMappings() {
const config = loadConfig();
return config.userUuids || {};
}
function setUuidForUser(username, uuid) {
const { v4: uuidv4, validate: validateUuid } = require('uuid');
// Validate UUID format
if (!validateUuid(uuid)) {
throw new Error('Invalid UUID format');
}
const config = loadConfig();
const userUuids = config.userUuids || {};
userUuids[username] = uuid;
saveConfig({ userUuids });
return uuid;
}
function generateNewUuid() {
const { v4: uuidv4 } = require('uuid');
return uuidv4();
}
function deleteUuidForUser(username) {
const config = loadConfig();
const userUuids = config.userUuids || {};
if (userUuids[username]) {
delete userUuids[username];
saveConfig({ userUuids });
return true;
}
return false;
}
function resetCurrentUserUuid() {
const username = loadUsername();
const { v4: uuidv4 } = require('uuid');
const newUuid = uuidv4();
return setUuidForUser(username, newUuid);
}
function saveChatColor(color) {
const config = loadConfig();
config.chatColor = color;
saveConfig(config);
}
function loadChatColor() {
const config = loadConfig();
return config.chatColor || '#3498db';
}
function saveGpuPreference(gpuPreference) {
saveConfig({ gpuPreference: gpuPreference || 'auto' });
}
function loadGpuPreference() {
const config = loadConfig();
return config.gpuPreference || 'auto';
}
module.exports = {
loadConfig,
saveConfig,
saveUsername,
loadUsername,
saveChatUsername,
loadChatUsername,
saveChatColor,
loadChatColor,
getUuidForUser,
saveJavaPath,
loadJavaPath,
saveInstallPath,
loadInstallPath,
saveDiscordRPC,
loadDiscordRPC,
saveModsToConfig,
loadModsFromConfig,
isFirstLaunch,
markAsLaunched,
CONFIG_FILE,
// Auth server exports
getAuthServerUrl,
getAuthDomain,
saveAuthDomain,
// UUID Management exports
getCurrentUuid,
getAllUuidMappings,
setUuidForUser,
generateNewUuid,
deleteUuidForUser,
resetCurrentUserUuid,
// GPU Preference exports
saveGpuPreference,
loadGpuPreference
};