Files
hytale-f2p/preload.js
Fazri Gading 1cb08f029a Release Stable Build v2.2.1 (#258)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

* fix: preserves arch x64 on linux target for #242

* fix: removed arm64 flags

* fix: redo package.json arch

* update package-lock.json

* Update release.yml

* chore: sync package-lock with package.json

* fix: reorder fedora libzstd paths to first iteration

* feat: enhance gpu detection, drafting

* fix: comprehensive UUID/username persistence bug fixes (#252)

* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* chore: rearrange, fix, and improve README.md

* chore: link downloads, platform, and version to release page in README.md

* chore: update discord link

* chore: insert contact link in CODE_OF_CONDUCT.md

* fix: missing version text on launcher

* chore: update quickstart button link to header

* chore: update discord link and give warning quickstart

* chore revise online play hosting instructions in README

Updated instructions for hosting an online game and clarified troubleshooting steps.

* Fix Turkish translations in tr-TR.json

* fix: EPERM error in Repair Game Button [windows testing needed]

* fix: invalid generated token that caused hangs on exit [windows testing needed]

* fix: major bug - hytale won't launch with laptop machine and ghost processes

* fix: discord RPC destroy error if not connected

* fix: major bug - detach game process to avoid launcher-held handles causing zombie process

* docs: add analysis on ghost process and launcher cleanup

* revert generateLocalTokens, wrong analysis on game launching issue

* revert add deps for generateLocalTokens

* Add proxy client and route downloads through it

* fix: Prevent JAR file corruption during proxy downloads

Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress.

* Improve featured servers layout with Discord integration

- Add Discord button to server cards when discord link is present in API data
- Remove HF2P Servers section to use full width for featured servers
- Increase server card size (300x180px banner, larger fonts and spacing)
- Simplify layout from 2-column grid to single full-width container
- Discord button opens external browser with server invite link

* package version to 2.2.1

Update package.json version from 2.2.0 to 2.2.1 to publish a patch release.

* fix: add game_running_marker to prevent duplicate launches

* Add smart proxy with direct-fallback and logging

* fix: remove duplicate check

* fix: cache invalidation from .env prevents multiple launch attempts

for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run

* fix: redact proxy_url and remove timed out emoji

* Prepare Release v2.2.1

* docs: enhance bug report template with placeholders and options

Updated the bug report template to include placeholders and additional Linux distributions.

* chore revise windows prerequisites and changelog

Updated prerequisites and changelog for version 2.2.1.

* chore: improvise badges, relocate star history, fix discord links

* chore: fix release notes for v2.2.1

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
2026-02-02 05:58:56 +01:00

135 lines
7.1 KiB
JavaScript

const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', {
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
closeWindow: () => ipcRenderer.invoke('window-close'),
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
getVersion: () => ipcRenderer.invoke('get-version'),
saveUsername: (username) => ipcRenderer.invoke('save-username', username),
loadUsername: () => ipcRenderer.invoke('load-username'),
checkLaunchReady: () => ipcRenderer.invoke('check-launch-ready'),
saveJavaPath: (javaPath) => ipcRenderer.invoke('save-java-path', javaPath),
loadJavaPath: () => ipcRenderer.invoke('load-java-path'),
saveInstallPath: (installPath) => ipcRenderer.invoke('save-install-path', installPath),
loadInstallPath: () => ipcRenderer.invoke('load-install-path'),
saveDiscordRPC: (enabled) => ipcRenderer.invoke('save-discord-rpc', enabled),
loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
loadLanguage: () => ipcRenderer.invoke('load-language'),
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
loadConfig: () => ipcRenderer.invoke('load-config'),
saveConfig: (configUpdate) => ipcRenderer.invoke('save-config', configUpdate),
// Hardware Acceleration
saveLauncherHardwareAcceleration: (enabled) => ipcRenderer.invoke('save-launcher-hw-accel', enabled),
loadLauncherHardwareAcceleration: () => ipcRenderer.invoke('load-launcher-hw-accel'),
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
repairGame: () => ipcRenderer.invoke('repair-game'),
retryDownload: (retryData) => ipcRenderer.invoke('retry-download', retryData),
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
openExternal: (url) => ipcRenderer.invoke('open-external', url),
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
openGameLocation: () => ipcRenderer.invoke('open-game-location'),
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
loadSettings: () => ipcRenderer.invoke('load-settings'),
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
getModsPath: () => ipcRenderer.invoke('get-mods-path'),
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),
downloadMod: (modInfo) => ipcRenderer.invoke('download-mod', modInfo),
uninstallMod: (modId, modsPath) => ipcRenderer.invoke('uninstall-mod', modId, modsPath),
toggleMod: (modId, modsPath) => ipcRenderer.invoke('toggle-mod', modId, modsPath),
selectModFiles: () => ipcRenderer.invoke('select-mod-files'),
copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath),
onProgressUpdate: (callback) => {
ipcRenderer.on('progress-update', (event, data) => callback(data));
},
onProgressComplete: (callback) => {
ipcRenderer.on('progress-complete', () => callback());
},
onInstallationStart: (callback) => {
ipcRenderer.on('installation-start', () => callback());
},
onInstallationEnd: (callback) => {
ipcRenderer.on('installation-end', () => callback());
},
getUserId: () => ipcRenderer.invoke('get-user-id'),
openDownloadPage: () => ipcRenderer.invoke('open-download-page'),
getUpdateInfo: () => ipcRenderer.invoke('get-update-info'),
onUpdatePopup: (callback) => {
ipcRenderer.on('show-update-popup', (event, data) => callback(data));
},
getGpuInfo: () => ipcRenderer.invoke('get-gpu-info'),
saveGpuPreference: (gpuPreference) => ipcRenderer.invoke('save-gpu-preference', gpuPreference),
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
saveVersionBranch: (branch) => ipcRenderer.invoke('save-version-branch', branch),
loadVersionBranch: () => ipcRenderer.invoke('load-version-branch'),
loadVersionClient: () => ipcRenderer.invoke('load-version-client'),
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),
onFirstLaunchUpdate: (callback) => {
ipcRenderer.on('show-first-launch-update', (event, data) => callback(data));
},
onFirstLaunchWelcome: (callback) => {
ipcRenderer.on('show-first-launch-welcome', () => callback());
},
onFirstLaunchProgress: (callback) => {
ipcRenderer.on('first-launch-progress', (event, data) => callback(data));
},
onLockPlayButton: (callback) => {
ipcRenderer.on('lock-play-button', (event, locked) => callback(locked));
},
getLogDirectory: () => ipcRenderer.invoke('get-log-directory'),
openLogsFolder: () => ipcRenderer.invoke('open-logs-folder'),
getRecentLogs: (maxLines) => ipcRenderer.invoke('get-recent-logs', maxLines),
// UUID Management methods
getCurrentUuid: () => ipcRenderer.invoke('get-current-uuid'),
getAllUuidMappings: () => ipcRenderer.invoke('get-all-uuid-mappings'),
setUuidForUser: (username, uuid) => ipcRenderer.invoke('set-uuid-for-user', username, uuid),
generateNewUuid: () => ipcRenderer.invoke('generate-new-uuid'),
deleteUuidForUser: (username) => ipcRenderer.invoke('delete-uuid-for-user', username),
resetCurrentUserUuid: () => ipcRenderer.invoke('reset-current-user-uuid'),
// Profile API
profile: {
create: (name) => ipcRenderer.invoke('profile-create', name),
list: () => ipcRenderer.invoke('profile-list'),
getActive: () => ipcRenderer.invoke('profile-get-active'),
activate: (id) => ipcRenderer.invoke('profile-activate', id),
delete: (id) => ipcRenderer.invoke('profile-delete', id),
update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates)
},
// Launcher Update API
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
downloadUpdate: () => ipcRenderer.invoke('download-update'),
installUpdate: () => ipcRenderer.invoke('install-update'),
quitAndInstallUpdate: () => ipcRenderer.invoke('install-update'), // Alias for update.js compatibility
getLauncherVersion: () => ipcRenderer.invoke('get-launcher-version'),
onUpdateAvailable: (callback) => {
ipcRenderer.on('update-available', (event, data) => callback(data));
},
onUpdateDownloadProgress: (callback) => {
ipcRenderer.on('update-download-progress', (event, data) => callback(data));
},
onUpdateDownloaded: (callback) => {
ipcRenderer.on('update-downloaded', (event, data) => callback(data));
},
onUpdateError: (callback) => {
ipcRenderer.on('update-error', (event, data) => callback(data));
}
});