mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 09:11:49 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
712 lines
24 KiB
JavaScript
712 lines
24 KiB
JavaScript
const { execSync, spawnSync } = require('child_process');
|
|
const fs = require('fs');
|
|
|
|
function getOS() {
|
|
if (process.platform === 'win32') return 'windows';
|
|
if (process.platform === 'darwin') return 'darwin';
|
|
if (process.platform === 'linux') return 'linux';
|
|
return 'unknown';
|
|
}
|
|
|
|
function getArch() {
|
|
return process.arch === 'x64' ? 'amd64' : process.arch;
|
|
}
|
|
|
|
function isWaylandSession() {
|
|
if (process.platform !== 'linux') {
|
|
return false;
|
|
}
|
|
|
|
const sessionType = process.env.XDG_SESSION_TYPE;
|
|
const waylandDisplay = process.env.WAYLAND_DISPLAY;
|
|
|
|
// Debug logging
|
|
console.log(`[PlatformUtils] Checking Wayland: XDG_SESSION_TYPE=${sessionType}, WAYLAND_DISPLAY=${waylandDisplay}`);
|
|
|
|
if (sessionType && sessionType.toLowerCase() === 'wayland') {
|
|
return true;
|
|
}
|
|
|
|
if (waylandDisplay) {
|
|
return true;
|
|
}
|
|
|
|
try {
|
|
const sessionId = process.env.XDG_SESSION_ID;
|
|
if (sessionId) {
|
|
const output = execSync(`loginctl show-session ${sessionId} -p Type`, { encoding: 'utf8' });
|
|
if (output && output.toLowerCase().includes('wayland')) {
|
|
return true;
|
|
}
|
|
}
|
|
} catch (err) {
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function setupWaylandEnvironment() {
|
|
if (process.platform !== 'linux') {
|
|
return {};
|
|
}
|
|
|
|
// If the user has manually set SDL_VIDEODRIVER (e.g. to 'x11'), strictly respect it.
|
|
if (process.env.SDL_VIDEODRIVER) {
|
|
console.log(`User manually set SDL_VIDEODRIVER=${process.env.SDL_VIDEODRIVER}, ignoring internal Wayland configuration.`);
|
|
return {};
|
|
}
|
|
|
|
if (!isWaylandSession()) {
|
|
console.log('Detected X11 session, using default environment');
|
|
return {};
|
|
}
|
|
|
|
console.log('Detected Wayland session, checking for Gamescope/Steam Deck...');
|
|
|
|
const envVars = {};
|
|
|
|
// Only set Ozone hint if not already set by user
|
|
if (!process.env.ELECTRON_OZONE_PLATFORM_HINT) {
|
|
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
|
|
}
|
|
|
|
// 2. DETECT GAMESCOPE / STEAM DECK
|
|
// Native Wayland often fails for SDL games in Gaming Mode (gamescope), so we force X11 (XWayland).
|
|
// Checks:
|
|
// - XDG_CURRENT_DESKTOP == 'gamescope'
|
|
// - SteamDeck=1 (often set in SteamOS)
|
|
const currentDesktop = process.env.XDG_CURRENT_DESKTOP || '';
|
|
const isGamescope = currentDesktop.toLowerCase() === 'gamescope' || process.env.SteamDeck === '1';
|
|
|
|
if (isGamescope) {
|
|
console.log('Gamescope / Steam Deck detected, forcing SDL_VIDEODRIVER=x11 for compatibility');
|
|
envVars.SDL_VIDEODRIVER = 'x11';
|
|
} else {
|
|
// For standard desktop Wayland (GNOME, KDE), we leave SDL_VIDEODRIVER unset.
|
|
// This allows SDL3/SDL2 to use its internal preference (Wayland > X11).
|
|
// EXCEPT if it was somehow force-set to 'wayland' by the parent process (rare but possible),
|
|
// we strictly want to allow fallback, so we might unset it if it was 'wayland'.
|
|
// But since we checked process.env.SDL_VIDEODRIVER at the start, we know it's NOT set manually.
|
|
|
|
// So we effectively do nothing for standard Wayland, letting SDL decide.
|
|
console.log('Standard Wayland session detected, letting SDL decide backend (auto-fallback enabled).');
|
|
}
|
|
|
|
console.log('Wayland environment variables:', envVars);
|
|
return envVars;
|
|
}
|
|
|
|
function detectGpu() {
|
|
const platform = getOS();
|
|
|
|
try {
|
|
if (platform === 'linux') {
|
|
return detectGpuLinux();
|
|
} else if (platform === 'windows') {
|
|
return detectGpuWindows();
|
|
} else if (platform === 'darwin') {
|
|
return detectGpuMac();
|
|
} else {
|
|
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
|
}
|
|
} catch (error) {
|
|
console.warn('GPU detection failed, falling back to integrated:', error.message);
|
|
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
|
}
|
|
}
|
|
|
|
function detectGpuLinux() {
|
|
let output = '';
|
|
try {
|
|
output = execSync('lspci -nn | grep -E "VGA|3D"', { encoding: 'utf8' });
|
|
} catch (e) {
|
|
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
|
}
|
|
|
|
const lines = output.split('\n').filter(line => line.trim());
|
|
|
|
let gpus = {
|
|
integrated: [],
|
|
dedicated: []
|
|
};
|
|
|
|
for (const line of lines) {
|
|
// Example: 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation TU116 [GeForce GTX 1660 Ti] [10de:2182] (rev a1)
|
|
|
|
// Matches all content inside [...]
|
|
const brackets = line.match(/\[([^\]]+)\]/g);
|
|
|
|
let name = line; // fallback
|
|
let vendorId = '';
|
|
|
|
if (brackets && brackets.length >= 2) {
|
|
const idBracket = brackets.find(b => b.includes(':')); // [10de:2182]
|
|
if (idBracket) {
|
|
vendorId = idBracket.replace(/[\[\]]/g, '').split(':')[0].toLowerCase();
|
|
|
|
// The bracket before the ID bracket is usually the model name.
|
|
const idIndex = brackets.indexOf(idBracket);
|
|
if (idIndex > 0) {
|
|
name = brackets[idIndex - 1].replace(/[\[\]]/g, '');
|
|
}
|
|
}
|
|
} else if (brackets && brackets.length === 1) {
|
|
name = brackets[0].replace(/[\[\]]/g, '');
|
|
}
|
|
|
|
// Clean name
|
|
name = name.trim();
|
|
const lowerName = name.toLowerCase();
|
|
const lowerLine = line.toLowerCase();
|
|
|
|
// Vendor detection
|
|
const isNvidia = lowerLine.includes('nvidia') || vendorId === '10de';
|
|
const isAmd = lowerLine.includes('amd') || lowerLine.includes('radeon') || vendorId === '1002';
|
|
const isIntel = lowerLine.includes('intel') || vendorId === '8086';
|
|
|
|
// Intel Arc detection
|
|
const isIntelArc = isIntel && (lowerName.includes('arc') || lowerName.includes('a770') || lowerName.includes('a750') || lowerName.includes('a380'));
|
|
|
|
let vendor = 'unknown';
|
|
if (isNvidia) vendor = 'nvidia';
|
|
else if (isAmd) vendor = 'amd';
|
|
else if (isIntel) vendor = 'intel';
|
|
|
|
let vramMb = 0;
|
|
|
|
// VRAM Detection Logic
|
|
if (isNvidia) {
|
|
try {
|
|
// Try nvidia-smi
|
|
const smiOutput = execSync('nvidia-smi --query-gpu=memory.total --format=csv,noheader,nounits', { encoding: 'utf8', stdio: ['ignore', 'pipe', 'ignore'] }).trim();
|
|
const vramVal = parseInt(smiOutput.split('\n')[0]); // Take first if multiple
|
|
if (!isNaN(vramVal)) {
|
|
vramMb = vramVal;
|
|
}
|
|
} catch (err) {
|
|
// failed
|
|
}
|
|
} else if (isAmd) {
|
|
// Try /sys/class/drm/card*/device/mem_info_vram_total
|
|
// This is a bit heuristical, we need to match the card.
|
|
// But usually checking any card with AMD vendor in /sys is a good guess if we just want "the AMD GPU vram".
|
|
try {
|
|
const cards = fs.readdirSync('/sys/class/drm').filter(c => c.startsWith('card') && !c.includes('-'));
|
|
for (const card of cards) {
|
|
try {
|
|
const vendorFile = fs.readFileSync(`/sys/class/drm/${card}/device/vendor`, 'utf8').trim();
|
|
if (vendorFile === '0x1002') { // AMD vendor ID
|
|
const vramBytes = fs.readFileSync(`/sys/class/drm/${card}/device/mem_info_vram_total`, 'utf8').trim();
|
|
vramMb = Math.round(parseInt(vramBytes) / (1024 * 1024));
|
|
if (vramMb > 0) break;
|
|
}
|
|
} catch (e2) {}
|
|
}
|
|
} catch (err) {}
|
|
} else if (isIntel) {
|
|
// Try lspci -v to get prefetchable memory (stolen/dedicated aperture)
|
|
try {
|
|
// Extract slot from line, e.g. "00:02.0"
|
|
const slot = line.split(' ')[0];
|
|
if (slot && /^[0-9a-f:.]+$/.test(slot)) {
|
|
const verbose = execSync(`lspci -v -s ${slot}`, { encoding: 'utf8', stdio: ['ignore', 'pipe', 'ignore'] });
|
|
const vLines = verbose.split('\n');
|
|
for (const vLine of vLines) {
|
|
// Match "Memory at ... (..., prefetchable) [size=256M]"
|
|
// Must ensure it is prefetchable and NOT non-prefetchable
|
|
if (vLine.includes('prefetchable') && !vLine.includes('non-prefetchable')) {
|
|
const match = vLine.match(/size=([0-9]+)([KMGT])/);
|
|
if (match) {
|
|
let size = parseInt(match[1]);
|
|
const unit = match[2];
|
|
if (unit === 'G') size *= 1024;
|
|
else if (unit === 'K') size /= 1024;
|
|
// M is default
|
|
if (size > 0) {
|
|
vramMb = size;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} catch (e) {
|
|
// ignore
|
|
}
|
|
}
|
|
|
|
const gpuInfo = {
|
|
name: name,
|
|
vendor: vendor,
|
|
vram: vramMb
|
|
};
|
|
|
|
if (isNvidia || isAmd || isIntelArc) {
|
|
gpus.dedicated.push(gpuInfo);
|
|
} else if (isIntel) {
|
|
gpus.integrated.push(gpuInfo);
|
|
} else {
|
|
// Unknown vendor or other, fallback to integrated list to be safe
|
|
gpus.integrated.push(gpuInfo);
|
|
}
|
|
}
|
|
|
|
// Fallback: Attempt to get Integrated VRAM via glxinfo if it's STILL 0 (common for Intel iGPUs if lspci failed)
|
|
// glxinfo -B usually reports the active renderer's "Video memory" which includes shared memory for iGPUs.
|
|
if (gpus.integrated.length > 0 && gpus.integrated[0].vram === 0) {
|
|
try {
|
|
const glxOut = execSync('glxinfo -B', { encoding: 'utf8', stdio: ['ignore', 'pipe', 'ignore'] });
|
|
const lines = glxOut.split('\n');
|
|
let glxVendor = '';
|
|
let glxMem = 0;
|
|
|
|
for (const line of lines) {
|
|
const trim = line.trim();
|
|
if (trim.startsWith('Device:')) {
|
|
const lower = trim.toLowerCase();
|
|
if (lower.includes('intel')) glxVendor = 'intel';
|
|
else if (lower.includes('nvidia')) glxVendor = 'nvidia';
|
|
else if (lower.includes('amd') || lower.includes('ati')) glxVendor = 'amd';
|
|
} else if (trim.startsWith('Video memory:')) {
|
|
// Example: "Video memory: 15861MB"
|
|
const memStr = trim.split(':')[1].replace('MB', '').trim();
|
|
glxMem = parseInt(memStr, 10);
|
|
}
|
|
}
|
|
|
|
// If glxinfo reports Intel and we have an Intel integrated GPU, update it
|
|
// We check vendor match to ensure we don't accidentally assign Nvidia VRAM to Intel if user is running on dGPU
|
|
if (glxVendor === 'intel' && gpus.integrated[0].vendor === 'intel' && glxMem > 0) {
|
|
gpus.integrated[0].vram = glxMem;
|
|
}
|
|
} catch (err) {
|
|
// glxinfo missing or failed, ignore
|
|
}
|
|
}
|
|
|
|
const primaryDedicated = gpus.dedicated[0] || null;
|
|
const primaryIntegrated = gpus.integrated[0] || { name: 'Intel GPU', vram: 0 };
|
|
|
|
return {
|
|
mode: primaryDedicated ? 'dedicated' : 'integrated',
|
|
vendor: primaryDedicated ? primaryDedicated.vendor : (gpus.integrated[0] ? gpus.integrated[0].vendor : 'intel'),
|
|
integratedName: primaryIntegrated.name,
|
|
dedicatedName: primaryDedicated ? primaryDedicated.name : null,
|
|
dedicatedVram: primaryDedicated ? primaryDedicated.vram : 0,
|
|
integratedVram: primaryIntegrated.vram
|
|
};
|
|
}
|
|
|
|
function detectGpuWindows() {
|
|
let output = '';
|
|
let commandUsed = 'cim'; // Track which command succeeded
|
|
const POWERSHELL_TIMEOUT = 5000; // 5 second timeout to prevent hanging
|
|
|
|
try {
|
|
// Use spawnSync with explicit timeout instead of execSync to avoid ghost processes
|
|
// Fetch Name and AdapterRAM (VRAM in bytes)
|
|
const result = spawnSync('powershell.exe', [
|
|
'-NoProfile',
|
|
'-ExecutionPolicy', 'Bypass',
|
|
'-Command',
|
|
'Get-CimInstance Win32_VideoController | Select-Object Name, AdapterRAM | ConvertTo-Csv -NoTypeInformation'
|
|
], {
|
|
encoding: 'utf8',
|
|
timeout: POWERSHELL_TIMEOUT,
|
|
stdio: ['ignore', 'pipe', 'ignore'],
|
|
windowsHide: true
|
|
});
|
|
|
|
if (result.error) {
|
|
throw result.error;
|
|
}
|
|
|
|
if (result.status === 0 && result.stdout) {
|
|
output = result.stdout;
|
|
} else {
|
|
throw new Error(`PowerShell returned status ${result.status || result.signal}`);
|
|
}
|
|
} catch (e) {
|
|
try {
|
|
// Fallback to Get-WmiObject (Older PowerShell)
|
|
commandUsed = 'wmi';
|
|
const result = spawnSync('powershell.exe', [
|
|
'-NoProfile',
|
|
'-ExecutionPolicy', 'Bypass',
|
|
'-Command',
|
|
'Get-WmiObject Win32_VideoController | Select-Object Name, AdapterRAM | ConvertTo-Csv -NoTypeInformation'
|
|
], {
|
|
encoding: 'utf8',
|
|
timeout: POWERSHELL_TIMEOUT,
|
|
stdio: ['ignore', 'pipe', 'ignore'],
|
|
windowsHide: true
|
|
});
|
|
|
|
if (result.error) {
|
|
throw result.error;
|
|
}
|
|
|
|
if (result.status === 0 && result.stdout) {
|
|
output = result.stdout;
|
|
} else {
|
|
throw new Error(`PowerShell WMI returned status ${result.status || result.signal}`);
|
|
}
|
|
} catch (e2) {
|
|
// Fallback to wmic (Deprecated, often missing on newer Windows)
|
|
// Note: This fallback likely won't provide VRAM in the same reliable CSV format easily,
|
|
// so we stick to just getting the Name to at least allow the app to launch.
|
|
try {
|
|
commandUsed = 'wmic';
|
|
const result = spawnSync('wmic.exe', ['path', 'win32_VideoController', 'get', 'name'], {
|
|
encoding: 'utf8',
|
|
timeout: POWERSHELL_TIMEOUT,
|
|
stdio: ['ignore', 'pipe', 'ignore'],
|
|
windowsHide: true
|
|
});
|
|
|
|
if (result.error) {
|
|
throw result.error;
|
|
}
|
|
|
|
if (result.status === 0 && result.stdout) {
|
|
output = result.stdout;
|
|
} else {
|
|
throw new Error(`wmic returned status ${result.status || result.signal}`);
|
|
}
|
|
} catch (err) {
|
|
console.warn('All Windows GPU detection methods failed:', err.message);
|
|
return { mode: 'unknown', vendor: 'none', integratedName: null, dedicatedName: null };
|
|
}
|
|
}
|
|
}
|
|
|
|
// Parse lines.
|
|
// PowerShell CSV output (Get-CimInstance/Get-WmiObject) usually looks like:
|
|
// "Name","AdapterRAM"
|
|
// "NVIDIA GeForce RTX 3060","12884901888"
|
|
//
|
|
// WMIC output is just plain text lines with the name (if we used the wmic command above).
|
|
|
|
const lines = output.split(/\r?\n/).filter(l => l.trim().length > 0);
|
|
|
|
let gpus = {
|
|
integrated: [],
|
|
dedicated: []
|
|
};
|
|
|
|
for (const line of lines) {
|
|
// Skip header lines
|
|
if (line.toLowerCase().includes('name') && (line.includes('AdapterRAM') || commandUsed === 'wmic')) {
|
|
continue;
|
|
}
|
|
|
|
let name = '';
|
|
let vramBytes = 0;
|
|
|
|
if (commandUsed === 'wmic') {
|
|
name = line.trim();
|
|
} else {
|
|
// Parse CSV: "Name","AdapterRAM"
|
|
// Simple regex to handle potential quotes.
|
|
// This assumes simple CSV structure from ConvertTo-Csv.
|
|
const parts = line.split(',');
|
|
// Remove surrounding quotes if present
|
|
const rawName = parts[0] ? parts[0].replace(/^"|"$/g, '') : '';
|
|
const rawRam = parts[1] ? parts[1].replace(/^"|"$/g, '') : '0';
|
|
|
|
name = rawName.trim();
|
|
vramBytes = parseInt(rawRam, 10) || 0;
|
|
}
|
|
|
|
if (!name) continue;
|
|
|
|
const lowerName = name.toLowerCase();
|
|
const vramMb = Math.round(vramBytes / (1024 * 1024));
|
|
|
|
// Logic for dGPU detection; added isIntelArc check
|
|
const isNvidia = lowerName.includes('nvidia');
|
|
const isAmd = lowerName.includes('amd') || lowerName.includes('radeon');
|
|
const isIntelArc = lowerName.includes('arc') && lowerName.includes('intel');
|
|
|
|
const gpuInfo = {
|
|
name: name,
|
|
vendor: isNvidia ? 'nvidia' : (isAmd ? 'amd' : (isIntelArc ? 'intel' : 'unknown')),
|
|
vram: vramMb
|
|
};
|
|
|
|
if (isNvidia || isAmd || isIntelArc) {
|
|
gpus.dedicated.push(gpuInfo);
|
|
} else if (lowerName.includes('intel') || lowerName.includes('iris') || lowerName.includes('uhd')) {
|
|
gpus.integrated.push(gpuInfo);
|
|
} else {
|
|
// Fallback: If unknown vendor but high VRAM (> 512MB), treat as dedicated?
|
|
// Or just assume integrated if generic "Microsoft Basic Display Adapter" etc.
|
|
// For now, if we can't identify it as dedicated vendor, put in integrated/other.
|
|
gpus.integrated.push(gpuInfo);
|
|
}
|
|
}
|
|
|
|
const primaryDedicated = gpus.dedicated[0] || null;
|
|
const primaryIntegrated = gpus.integrated[0] || { name: 'Intel GPU', vram: 0 };
|
|
|
|
return {
|
|
mode: primaryDedicated ? 'dedicated' : 'integrated',
|
|
vendor: primaryDedicated ? primaryDedicated.vendor : 'intel', // Default to intel if only integrated found
|
|
integratedName: primaryIntegrated.name,
|
|
dedicatedName: primaryDedicated ? primaryDedicated.name : null,
|
|
// Add VRAM info if available (mostly for debug or UI)
|
|
dedicatedVram: primaryDedicated ? primaryDedicated.vram : 0,
|
|
integratedVram: primaryIntegrated.vram
|
|
};
|
|
}
|
|
|
|
function detectGpuMac() {
|
|
let output = '';
|
|
try {
|
|
output = execSync('system_profiler SPDisplaysDataType', { encoding: 'utf8' });
|
|
} catch (e) {
|
|
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
|
}
|
|
|
|
const lines = output.split('\n');
|
|
let gpus = {
|
|
integrated: [],
|
|
dedicated: []
|
|
};
|
|
|
|
let currentGpu = null;
|
|
|
|
for (const line of lines) {
|
|
const trimmed = line.trim();
|
|
|
|
// New block starts with "Chipset Model:"
|
|
if (trimmed.startsWith('Chipset Model:')) {
|
|
if (currentGpu) {
|
|
// Push previous
|
|
categorizeMacGpu(currentGpu, gpus);
|
|
}
|
|
currentGpu = {
|
|
name: trimmed.split(':')[1].trim(),
|
|
vendor: 'unknown',
|
|
vram: 0
|
|
};
|
|
} else if (currentGpu) {
|
|
if (trimmed.startsWith('VRAM (Total):') || trimmed.startsWith('VRAM (Dynamic, Max):')) {
|
|
// Parse VRAM: "1.5 GB" or "1536 MB"
|
|
const valParts = trimmed.split(':')[1].trim().split(' ');
|
|
let val = parseFloat(valParts[0]);
|
|
if (valParts[1] && valParts[1].toUpperCase() === 'GB') {
|
|
val = val * 1024;
|
|
}
|
|
currentGpu.vram = Math.round(val);
|
|
} else if (trimmed.startsWith('Vendor:') || trimmed.startsWith('Vendor Name:')) {
|
|
// "Vendor: NVIDIA (0x10de)"
|
|
const v = trimmed.split(':')[1].toLowerCase();
|
|
if (v.includes('nvidia')) currentGpu.vendor = 'nvidia';
|
|
else if (v.includes('amd') || v.includes('ati')) currentGpu.vendor = 'amd';
|
|
else if (v.includes('intel')) currentGpu.vendor = 'intel';
|
|
else if (v.includes('apple')) currentGpu.vendor = 'apple';
|
|
}
|
|
}
|
|
}
|
|
// Push last one
|
|
if (currentGpu) {
|
|
categorizeMacGpu(currentGpu, gpus);
|
|
}
|
|
|
|
// If we have an Apple Silicon GPU (vendor=apple) but VRAM is 0, fetch system memory as it is unified.
|
|
gpus.dedicated.forEach(gpu => {
|
|
if (gpu.vendor === 'apple' && gpu.vram === 0) {
|
|
try {
|
|
const memSize = execSync('sysctl -n hw.memsize', { encoding: 'utf8' }).trim();
|
|
// memSize is in bytes
|
|
const memMb = Math.round(parseInt(memSize, 10) / (1024 * 1024));
|
|
if (memMb > 0) gpu.vram = memMb;
|
|
} catch (err) {
|
|
// ignore
|
|
}
|
|
}
|
|
});
|
|
|
|
const primaryDedicated = gpus.dedicated[0] || null;
|
|
const primaryIntegrated = gpus.integrated[0] || { name: 'Integrated GPU', vram: 0 };
|
|
|
|
return {
|
|
mode: primaryDedicated ? 'dedicated' : 'integrated',
|
|
vendor: primaryDedicated ? primaryDedicated.vendor : (gpus.integrated[0] ? gpus.integrated[0].vendor : 'intel'),
|
|
integratedName: primaryIntegrated.name,
|
|
dedicatedName: primaryDedicated ? primaryDedicated.name : null,
|
|
dedicatedVram: primaryDedicated ? primaryDedicated.vram : 0,
|
|
integratedVram: primaryIntegrated.vram
|
|
};
|
|
}
|
|
|
|
function categorizeMacGpu(gpu, gpus) {
|
|
const lowerName = gpu.name.toLowerCase();
|
|
|
|
// Refine vendor if still unknown
|
|
if (gpu.vendor === 'unknown') {
|
|
if (lowerName.includes('nvidia')) gpu.vendor = 'nvidia';
|
|
else if (lowerName.includes('amd') || lowerName.includes('radeon')) gpu.vendor = 'amd';
|
|
else if (lowerName.includes('intel')) gpu.vendor = 'intel';
|
|
else if (lowerName.includes('apple') || lowerName.includes('m1') || lowerName.includes('m2') || lowerName.includes('m3')) gpu.vendor = 'apple';
|
|
}
|
|
|
|
const isNvidia = gpu.vendor === 'nvidia';
|
|
const isAmd = gpu.vendor === 'amd';
|
|
const isApple = gpu.vendor === 'apple';
|
|
|
|
// Per user request, "project is not meant for Intel Mac (x86)",
|
|
// so we treat Apple Silicon as the primary "dedicated-like" GPU for this app's context.
|
|
|
|
if (isNvidia || isAmd || isApple) {
|
|
gpus.dedicated.push(gpu);
|
|
} else {
|
|
// Intel or unknown
|
|
gpus.integrated.push(gpu);
|
|
}
|
|
}
|
|
|
|
function setupGpuEnvironment(gpuPreference) {
|
|
if (process.platform !== 'linux') {
|
|
return {};
|
|
}
|
|
|
|
let finalPreference = gpuPreference;
|
|
let detected = detectGpu();
|
|
|
|
if (gpuPreference === 'auto') {
|
|
finalPreference = detected.mode;
|
|
console.log(`Auto-detected GPU: ${detected.vendor} (${detected.mode})`);
|
|
}
|
|
|
|
console.log('Preferred GPU set to:', finalPreference);
|
|
|
|
const envVars = {};
|
|
|
|
if (finalPreference === 'dedicated') {
|
|
if (detected.vendor === 'nvidia') {
|
|
envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
|
|
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
|
|
const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
|
|
if (fs.existsSync(nvidiaEglFile)) {
|
|
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
|
|
} else {
|
|
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
|
|
}
|
|
} else {
|
|
envVars.DRI_PRIME = '1';
|
|
}
|
|
console.log('GPU environment variables:', envVars);
|
|
} else {
|
|
console.log('Using integrated GPU, no environment variables set');
|
|
}
|
|
return envVars;
|
|
}
|
|
|
|
function getSystemType() {
|
|
const platform = getOS();
|
|
try {
|
|
if (platform === 'linux') return getSystemTypeLinux();
|
|
if (platform === 'windows') return getSystemTypeWindows();
|
|
if (platform === 'darwin') return getSystemTypeMac();
|
|
return 'desktop'; // Default to desktop if unknown
|
|
} catch (err) {
|
|
console.warn('Failed to detect system type, defaulting to desktop:', err.message);
|
|
return 'desktop';
|
|
}
|
|
}
|
|
|
|
function getSystemTypeLinux() {
|
|
try {
|
|
// Try reliable DMI check first
|
|
if (fs.existsSync('/sys/class/dmi/id/chassis_type')) {
|
|
const type = parseInt(fs.readFileSync('/sys/class/dmi/id/chassis_type', 'utf8').trim());
|
|
// 8=Portable, 9=Laptop, 10=Notebook, 11=Hand Held, 12=Docking Station, 14=Sub Notebook
|
|
if ([8, 9, 10, 11, 12, 14, 31, 32].includes(type)) {
|
|
return 'laptop';
|
|
}
|
|
}
|
|
// Fallback to chassis_id for some systems? Usually chassis_type is enough.
|
|
return 'desktop';
|
|
} catch (e) {
|
|
return 'desktop';
|
|
}
|
|
}
|
|
|
|
function getSystemTypeWindows() {
|
|
const POWERSHELL_TIMEOUT = 5000; // 5 second timeout
|
|
|
|
try {
|
|
// Use spawnSync instead of execSync to avoid ghost processes
|
|
const result = spawnSync('powershell.exe', [
|
|
'-NoProfile',
|
|
'-ExecutionPolicy', 'Bypass',
|
|
'-Command',
|
|
'Get-CimInstance Win32_SystemEnclosure | Select-Object -ExpandProperty ChassisTypes'
|
|
], {
|
|
encoding: 'utf8',
|
|
timeout: POWERSHELL_TIMEOUT,
|
|
stdio: ['ignore', 'pipe', 'ignore'],
|
|
windowsHide: true
|
|
});
|
|
|
|
if (result.error || result.status !== 0) {
|
|
throw new Error(`PowerShell failed: ${result.error?.message || result.signal}`);
|
|
}
|
|
|
|
const output = (result.stdout || '').trim();
|
|
// Output might be a single number or array.
|
|
// Clean it up
|
|
const types = output.split(/\s+/).map(t => parseInt(t)).filter(n => !isNaN(n));
|
|
|
|
// Laptop codes: 8, 9, 10, 11, 12, 14, 31, 32
|
|
const laptopCodes = [8, 9, 10, 11, 12, 14, 31, 32];
|
|
|
|
for (const t of types) {
|
|
if (laptopCodes.includes(t)) return 'laptop';
|
|
}
|
|
return 'desktop';
|
|
} catch (e) {
|
|
// Fallback wmic
|
|
try {
|
|
const result = spawnSync('wmic.exe', ['path', 'win32_systemenclosure', 'get', 'chassistypes'], {
|
|
encoding: 'utf8',
|
|
timeout: POWERSHELL_TIMEOUT,
|
|
stdio: ['ignore', 'pipe', 'ignore'],
|
|
windowsHide: true
|
|
});
|
|
|
|
if (result.status === 0 && result.stdout) {
|
|
const output = result.stdout.trim();
|
|
if (output.includes('8') || output.includes('9') || output.includes('10') || output.includes('14')) {
|
|
return 'laptop';
|
|
}
|
|
}
|
|
} catch (err) {
|
|
console.warn('System type detection failed:', err.message);
|
|
}
|
|
return 'desktop';
|
|
}
|
|
}
|
|
|
|
function getSystemTypeMac() {
|
|
try {
|
|
const model = execSync('sysctl -n hw.model', { encoding: 'utf8' }).trim().toLowerCase();
|
|
if (model.includes('book')) return 'laptop';
|
|
return 'desktop';
|
|
} catch (e) {
|
|
return 'desktop';
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
getOS,
|
|
getArch,
|
|
isWaylandSession,
|
|
setupWaylandEnvironment,
|
|
detectGpu,
|
|
setupGpuEnvironment,
|
|
getSystemType
|
|
};
|