Files
hytale-f2p/backend/managers/javaManager.js
Fazri Gading 1cb08f029a Release Stable Build v2.2.1 (#258)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

* fix: preserves arch x64 on linux target for #242

* fix: removed arm64 flags

* fix: redo package.json arch

* update package-lock.json

* Update release.yml

* chore: sync package-lock with package.json

* fix: reorder fedora libzstd paths to first iteration

* feat: enhance gpu detection, drafting

* fix: comprehensive UUID/username persistence bug fixes (#252)

* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* chore: rearrange, fix, and improve README.md

* chore: link downloads, platform, and version to release page in README.md

* chore: update discord link

* chore: insert contact link in CODE_OF_CONDUCT.md

* fix: missing version text on launcher

* chore: update quickstart button link to header

* chore: update discord link and give warning quickstart

* chore revise online play hosting instructions in README

Updated instructions for hosting an online game and clarified troubleshooting steps.

* Fix Turkish translations in tr-TR.json

* fix: EPERM error in Repair Game Button [windows testing needed]

* fix: invalid generated token that caused hangs on exit [windows testing needed]

* fix: major bug - hytale won't launch with laptop machine and ghost processes

* fix: discord RPC destroy error if not connected

* fix: major bug - detach game process to avoid launcher-held handles causing zombie process

* docs: add analysis on ghost process and launcher cleanup

* revert generateLocalTokens, wrong analysis on game launching issue

* revert add deps for generateLocalTokens

* Add proxy client and route downloads through it

* fix: Prevent JAR file corruption during proxy downloads

Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress.

* Improve featured servers layout with Discord integration

- Add Discord button to server cards when discord link is present in API data
- Remove HF2P Servers section to use full width for featured servers
- Increase server card size (300x180px banner, larger fonts and spacing)
- Simplify layout from 2-column grid to single full-width container
- Discord button opens external browser with server invite link

* package version to 2.2.1

Update package.json version from 2.2.0 to 2.2.1 to publish a patch release.

* fix: add game_running_marker to prevent duplicate launches

* Add smart proxy with direct-fallback and logging

* fix: remove duplicate check

* fix: cache invalidation from .env prevents multiple launch attempts

for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run

* fix: redact proxy_url and remove timed out emoji

* Prepare Release v2.2.1

* docs: enhance bug report template with placeholders and options

Updated the bug report template to include placeholders and additional Linux distributions.

* chore revise windows prerequisites and changelog

Updated prerequisites and changelog for version 2.2.1.

* chore: improvise badges, relocate star history, fix discord links

* chore: fix release notes for v2.2.1

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
2026-02-02 05:58:56 +01:00

446 lines
12 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const { execFile } = require('child_process');
const { promisify } = require('util');
const axios = require('axios');
const AdmZip = require('adm-zip');
const crypto = require('crypto');
const tar = require('tar');
const { expandHome, JRE_DIR } = require('../core/paths');
const { getOS, getArch } = require('../utils/platformUtils');
const { loadConfig } = require('../core/config');
const { downloadFile, retryDownload } = require('../utils/fileManager');
const execFileAsync = promisify(execFile);
const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
async function findJavaOnPath(commandName = 'java') {
const lookupCmd = process.platform === 'win32' ? 'where' : 'which';
try {
const { stdout } = await execFileAsync(lookupCmd, [commandName]);
const line = stdout.split(/\r?\n/).map(lineItem => lineItem.trim()).find(Boolean);
return line || null;
} catch (err) {
return null;
}
}
async function getMacJavaHome() {
if (process.platform !== 'darwin') {
return null;
}
try {
const { stdout } = await execFileAsync('/usr/libexec/java_home');
const home = stdout.trim();
if (!home) {
return null;
}
return path.join(home, 'bin', JAVA_EXECUTABLE);
} catch (err) {
return null;
}
}
async function resolveJavaPath(inputPath) {
const trimmed = (inputPath || '').trim();
if (!trimmed) {
return null;
}
const expanded = expandHome(trimmed);
if (fs.existsSync(expanded)) {
const stat = fs.statSync(expanded);
if (stat.isDirectory()) {
const candidate = path.join(expanded, 'bin', JAVA_EXECUTABLE);
return fs.existsSync(candidate) ? candidate : null;
}
return expanded;
}
if (!path.isAbsolute(expanded)) {
return await findJavaOnPath(trimmed);
}
return null;
}
async function detectSystemJava() {
const envHome = process.env.JAVA_HOME;
if (envHome) {
const envJava = path.join(envHome, 'bin', JAVA_EXECUTABLE);
if (fs.existsSync(envJava)) {
return envJava;
}
}
const macJava = await getMacJavaHome();
if (macJava && fs.existsSync(macJava)) {
return macJava;
}
const pathJava = await findJavaOnPath('java');
if (pathJava && fs.existsSync(pathJava)) {
return pathJava;
}
return null;
}
function loadJavaPath() {
const config = loadConfig();
return config.javaPath || '';
}
function getBundledJavaPath(jreDir = JRE_DIR) {
const candidates = [
path.join(jreDir, 'bin', JAVA_EXECUTABLE)
];
if (process.platform === 'darwin') {
candidates.push(path.join(jreDir, 'Contents', 'Home', 'bin', JAVA_EXECUTABLE));
}
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
return null;
}
function getJavaExec(jreDir = JRE_DIR) {
const bundledJava = getBundledJavaPath(jreDir);
if (bundledJava) {
return bundledJava;
}
console.log('Notice: Java runtime not found, using system default');
return 'java';
}
async function getJavaDetection() {
const candidates = [];
const bundledJava = getBundledJavaPath() || path.join(JRE_DIR, 'bin', JAVA_EXECUTABLE);
candidates.push({
label: 'Bundled JRE',
path: bundledJava,
exists: fs.existsSync(bundledJava)
});
const javaHomeEnv = process.env.JAVA_HOME;
if (javaHomeEnv) {
const envJava = path.join(javaHomeEnv, 'bin', JAVA_EXECUTABLE);
candidates.push({
label: 'JAVA_HOME',
path: envJava,
exists: fs.existsSync(envJava),
note: fs.existsSync(envJava) ? '' : 'Not found'
});
} else {
candidates.push({
label: 'JAVA_HOME',
path: '',
exists: false,
note: 'Not set'
});
}
if (process.platform === 'darwin') {
const macJava = await getMacJavaHome();
if (macJava) {
candidates.push({
label: 'java_home',
path: macJava,
exists: fs.existsSync(macJava),
note: fs.existsSync(macJava) ? '' : 'Not found'
});
} else {
candidates.push({
label: 'java_home',
path: '',
exists: false,
note: 'Not found'
});
}
}
const pathJava = await findJavaOnPath('java');
if (pathJava) {
candidates.push({
label: 'PATH',
path: pathJava,
exists: true
});
} else {
candidates.push({
label: 'PATH',
path: '',
exists: false,
note: 'java not found'
});
}
return {
javaPath: loadJavaPath(),
candidates
};
}
// Manual retry function for JRE downloads
async function retryJREDownload(url, cacheFile, progressCallback) {
console.log('Initiating manual JRE retry...');
// Ensure cache directory exists before retrying
const cacheDir = path.dirname(cacheFile);
if (!fs.existsSync(cacheDir)) {
console.log('Creating JRE cache directory:', cacheDir);
fs.mkdirSync(cacheDir, { recursive: true });
}
return await retryDownload(url, cacheFile, progressCallback);
}
async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
if (!fs.existsSync(cacheDir)) {
fs.mkdirSync(cacheDir, { recursive: true });
}
const osName = getOS();
const arch = getArch();
const bundledJava = getBundledJavaPath(jreDir);
if (bundledJava) {
console.log('Java runtime found, skipping download');
return;
}
console.log('Requesting Java runtime information...');
const response = await axios.get('https://launcher.hytale.com/version/release/jre.json', {
headers: {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36',
'Accept': 'application/json',
'Accept-Language': 'en-US,en;q=0.9'
}
});
const jreData = response.data;
const osData = jreData.download_url[osName];
if (!osData) {
throw new Error(`Java runtime unavailable for platform: ${osName}`);
}
const platform = osData[arch];
if (!platform) {
throw new Error(`Java runtime unavailable for architecture ${arch} on ${osName}`);
}
const fileName = path.basename(platform.url);
const cacheFile = path.join(cacheDir, fileName);
if (!fs.existsSync(cacheFile)) {
if (progressCallback) {
progressCallback('Fetching Java runtime...', null, null, null, null);
}
console.log('Fetching Java runtime...');
let jreFile;
try {
jreFile = await downloadFile(platform.url, cacheFile, progressCallback);
// If downloadFile returns false or undefined, it means the download failed
// We should retry the download with a manual retry
if (!jreFile || typeof jreFile !== 'string') {
console.log('[JRE Download] JRE file download failed or incomplete, attempting retry...');
jreFile = await retryJREDownload(platform.url, cacheFile, progressCallback);
}
// Double-check we have a valid file
if (!jreFile || typeof jreFile !== 'string') {
throw new Error(`JRE download failed: received invalid path ${jreFile}. Please retry download.`);
}
} catch (downloadError) {
console.error('[JRE Download] JRE download failed:', downloadError.message);
// Enhance error with retry information for the UI
const enhancedError = new Error(`JRE download failed: ${downloadError.message}`);
enhancedError.originalError = downloadError;
enhancedError.canRetry = downloadError.isConnectionLost ? false : (downloadError.canRetry !== false);
enhancedError.jreUrl = platform.url;
enhancedError.jreDest = cacheFile;
enhancedError.osName = osName;
enhancedError.arch = arch;
enhancedError.fileName = fileName;
enhancedError.cacheDir = cacheDir;
enhancedError.isJREError = true; // Flag to identify JRE errors
enhancedError.isConnectionLost = downloadError.isConnectionLost || false;
throw enhancedError;
}
console.log('Download finished');
}
if (progressCallback) {
progressCallback('Validating files...', null, null, null, null);
}
console.log('Validating files...');
const fileBuffer = fs.readFileSync(cacheFile);
const hashSum = crypto.createHash('sha256');
hashSum.update(fileBuffer);
const hex = hashSum.digest('hex');
if (hex !== platform.sha256) {
fs.unlinkSync(cacheFile);
throw new Error(`File validation failed: expected ${platform.sha256} but got ${hex}`);
}
if (progressCallback) {
progressCallback('Unpacking Java runtime...', null, null, null, null);
}
console.log('Unpacking Java runtime...');
await extractJRE(cacheFile, jreDir);
if (process.platform !== 'win32') {
const javaCandidates = [
path.join(jreDir, 'bin', JAVA_EXECUTABLE),
path.join(jreDir, 'Contents', 'Home', 'bin', JAVA_EXECUTABLE)
];
for (const javaPath of javaCandidates) {
if (fs.existsSync(javaPath)) {
fs.chmodSync(javaPath, 0o755);
}
}
}
flattenJREDir(jreDir);
try {
fs.unlinkSync(cacheFile);
} catch (err) {
console.log('Notice: could not delete cached Java files:', err.message);
}
console.log('Java runtime ready');
}
async function extractJRE(archivePath, destDir) {
if (fs.existsSync(destDir)) {
fs.rmSync(destDir, { recursive: true, force: true });
}
fs.mkdirSync(destDir, { recursive: true });
if (archivePath.endsWith('.zip')) {
return extractZip(archivePath, destDir);
} else if (archivePath.endsWith('.tar.gz')) {
return extractTarGz(archivePath, destDir);
} else {
throw new Error(`Archive type not supported: ${archivePath}`);
}
}
function extractZip(zipPath, dest) {
try {
const zip = new AdmZip(zipPath);
const entries = zip.getEntries();
for (const entry of entries) {
const entryPath = path.join(dest, entry.entryName);
// Security check: prevent zip slip attacks
const resolvedPath = path.resolve(entryPath);
const resolvedDest = path.resolve(dest);
if (!resolvedPath.startsWith(resolvedDest)) {
throw new Error(`Invalid file path detected: ${entryPath}`);
}
try {
if (entry.isDirectory) {
fs.mkdirSync(entryPath, { recursive: true });
} else {
// Ensure parent directory exists
const parentDir = path.dirname(entryPath);
fs.mkdirSync(parentDir, { recursive: true });
// Get file data and write it
const data = entry.getData();
if (!data) {
console.warn(`Warning: No data for file ${entry.entryName}, skipping`);
continue;
}
fs.writeFileSync(entryPath, data);
// Set permissions on non-Windows platforms
if (process.platform !== 'win32') {
try {
const mode = entry.header.attr >>> 16;
if (mode > 0) {
fs.chmodSync(entryPath, mode);
}
} catch (chmodError) {
console.warn(`Warning: Could not set permissions for ${entryPath}: ${chmodError.message}`);
}
}
}
} catch (entryError) {
console.error(`Error extracting ${entry.entryName}: ${entryError.message}`);
// Continue with other entries rather than failing completely
continue;
}
}
} catch (error) {
throw new Error(`Failed to extract ZIP archive: ${error.message}`);
}
}
function extractTarGz(tarGzPath, dest) {
try {
return tar.extract({
file: tarGzPath,
cwd: dest,
strip: 0
});
} catch (error) {
throw new Error(`Failed to extract TAR.GZ archive: ${error.message}`);
}
}
function flattenJREDir(jreLatest) {
try {
const entries = fs.readdirSync(jreLatest, { withFileTypes: true });
if (entries.length !== 1 || !entries[0].isDirectory()) {
return;
}
const nested = path.join(jreLatest, entries[0].name);
const files = fs.readdirSync(nested, { withFileTypes: true });
for (const file of files) {
const oldPath = path.join(nested, file.name);
const newPath = path.join(jreLatest, file.name);
fs.renameSync(oldPath, newPath);
}
fs.rmSync(nested, { recursive: true, force: true });
} catch (err) {
console.log('Notice: could not restructure Java directory:', err.message);
}
}
module.exports = {
findJavaOnPath,
getMacJavaHome,
resolveJavaPath,
detectSystemJava,
loadJavaPath,
getBundledJavaPath,
getJavaExec,
getJavaDetection,
downloadJRE,
extractJRE,
retryJREDownload,
JAVA_EXECUTABLE
};