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- Auto-kill stalled HytaleClient/java processes before launch and repair (cross-platform: Windows taskkill+PowerShell, macOS/Linux pkill) - Remove HytaleServer.aot before launch to prevent incompatible AOT cache causing fastutil ClassNotFoundException on singleplayer - safeRemoveDirectory auto-kills processes on EPERM/EBUSY before retry Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1013 lines
38 KiB
JavaScript
1013 lines
38 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const { execFile, exec } = require('child_process');
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const { promisify } = require('util');
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const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
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const { getOS, getArch } = require('../utils/platformUtils');
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const { downloadFile, retryDownload, retryStalledDownload, MAX_AUTOMATIC_STALL_RETRIES } = require('../utils/fileManager');
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const { getLatestClientVersion, getInstalledClientVersion, getUpdatePlan, extractVersionNumber } = require('../services/versionManager');
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const { FORCE_CLEAN_INSTALL_VERSION, CLEAN_INSTALL_TEST_VERSION } = require('../core/testConfig');
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const { installButler } = require('./butlerManager');
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const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
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const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
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const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
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const { getUserDataPath, migrateUserDataToCentralized } = require('../utils/userDataMigration');
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const userDataBackup = require('../utils/userDataBackup');
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const execAsync = promisify(exec);
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// Helper function to check if game processes are running
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async function isGameRunning() {
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try {
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let command;
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if (process.platform === 'win32') {
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// On Windows, check for HytaleClient.exe processes
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command = 'tasklist /FI "IMAGENAME eq HytaleClient.exe" /NH';
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} else if (process.platform === 'darwin') {
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// On macOS, check for HytaleClient processes
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command = 'pgrep -f HytaleClient';
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} else {
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// On Linux, check for HytaleClient processes
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command = 'pgrep -f HytaleClient';
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}
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const { stdout } = await execAsync(command);
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return stdout.trim().length > 0;
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} catch (error) {
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// If command fails, assume no processes are running
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return false;
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}
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}
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// Force-kill stalled game processes to release file locks before repair/reinstall.
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// Cross-platform: Windows (taskkill/PowerShell), macOS (pkill), Linux (pkill).
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async function killGameProcesses() {
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const killed = [];
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async function tryKill(command, label) {
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try {
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await execAsync(command);
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killed.push(label);
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} catch (_) { /* process not found is expected */ }
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}
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if (process.platform === 'win32') {
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// Kill client
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await tryKill('taskkill /F /IM "HytaleClient.exe" /T', 'HytaleClient.exe');
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// Kill java.exe instances running HytaleServer.jar via PowerShell
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// (Get-CimInstance replaces deprecated wmic, works on Windows 10+)
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await tryKill(
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'powershell -NoProfile -Command "Get-CimInstance Win32_Process -Filter \\"name=\'java.exe\'\\" | Where-Object { $_.CommandLine -like \'*HytaleServer*\' } | ForEach-Object { Stop-Process -Id $_.ProcessId -Force }"',
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'java.exe(HytaleServer)'
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);
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} else {
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// macOS and Linux
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await tryKill('pkill -9 -f HytaleClient', 'HytaleClient');
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await tryKill('pkill -9 -f HytaleServer', 'HytaleServer');
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}
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if (killed.length > 0) {
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console.log(`[GameManager] Force-killed stalled processes: ${killed.join(', ')}`);
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// Wait for OS to release file handles
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await new Promise(resolve => setTimeout(resolve, 2000));
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}
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return killed;
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}
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// Helper function to safely remove directory with retry logic
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async function safeRemoveDirectory(dirPath, maxRetries = 3) {
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for (let attempt = 1; attempt <= maxRetries; attempt++) {
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try {
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if (fs.existsSync(dirPath)) {
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fs.rmSync(dirPath, { recursive: true, force: true });
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console.log(`Successfully removed directory: ${dirPath}`);
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}
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return; // Success, exit the loop
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} catch (error) {
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console.warn(`Attempt ${attempt}/${maxRetries} failed to remove ${dirPath}: ${error.message}`);
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if (attempt < maxRetries) {
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// On EPERM/EBUSY, try killing stalled game processes that hold file locks
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if (attempt === 1 && (error.code === 'EPERM' || error.code === 'EBUSY')) {
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console.log('Permission error detected, killing stalled game processes...');
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await killGameProcesses();
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}
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// Wait before retrying (exponential backoff)
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const delay = Math.min(1000 * Math.pow(2, attempt - 1), 5000);
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console.log(`Waiting ${delay}ms before retry...`);
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await new Promise(resolve => setTimeout(resolve, delay));
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} else {
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// Last attempt failed, throw the error
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throw new Error(`Failed to remove directory ${dirPath} after ${maxRetries} attempts: ${error.message}`);
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}
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}
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}
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}
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async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback, cacheDir = CACHE_DIR, manualRetry = false, directUrl = null, expectedSize = null) {
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const osName = getOS();
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const arch = getArch();
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if (osName === 'darwin' && arch === 'amd64') {
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throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
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}
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let url;
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if (directUrl) {
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url = directUrl;
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console.log(`[DownloadPWR] Using direct URL: ${url}`);
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} else {
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const { getPWRUrl } = require('../services/versionManager');
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try {
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console.log(`[DownloadPWR] Fetching mirror URL for branch: ${branch}, version: ${fileName}`);
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url = await getPWRUrl(branch, fileName);
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console.log(`[DownloadPWR] Mirror URL: ${url}`);
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} catch (error) {
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console.error(`[DownloadPWR] Failed to get mirror URL: ${error.message}`);
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const { getPatchesBaseUrl } = require('../services/versionManager');
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const baseUrl = await getPatchesBaseUrl();
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url = `${baseUrl}/${osName}/${arch}/${branch}/0_to_${extractVersionNumber(fileName)}.pwr`;
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console.log(`[DownloadPWR] Fallback URL: ${url}`);
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}
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}
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// Look up expected file size from manifest if not provided
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if (!expectedSize) {
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try {
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const { fetchMirrorManifest } = require('../services/versionManager');
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const manifest = await fetchMirrorManifest();
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// Try to match: "0_to_11" format or "v11" format
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const versionMatch = fileName.match(/^(\d+)_to_(\d+)$/);
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let manifestKey;
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if (versionMatch) {
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manifestKey = `${osName}/${arch}/${branch}/${fileName}.pwr`;
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} else {
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const buildNum = extractVersionNumber(fileName);
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manifestKey = `${osName}/${arch}/${branch}/0_to_${buildNum}.pwr`;
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}
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if (manifest.files[manifestKey]) {
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expectedSize = manifest.files[manifestKey].size;
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console.log(`[PWR] Expected size from manifest: ${(expectedSize / 1024 / 1024).toFixed(2)} MB`);
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}
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} catch (e) {
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console.log(`[PWR] Could not fetch expected size from manifest: ${e.message}`);
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}
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}
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const dest = path.join(cacheDir, `${branch}_${fileName}.pwr`);
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// Check if file exists and validate it
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if (fs.existsSync(dest) && !manualRetry) {
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const stats = fs.statSync(dest);
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if (stats.size > 1024 * 1024) {
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// Validate against expected size - reject if file is truncated (< 99% of expected)
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if (expectedSize && stats.size < expectedSize * 0.99) {
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console.log(`[PWR] Cached file truncated: ${(stats.size / 1024 / 1024).toFixed(2)} MB, expected ${(expectedSize / 1024 / 1024).toFixed(2)} MB. Deleting and re-downloading.`);
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fs.unlinkSync(dest);
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} else {
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console.log(`[PWR] Using cached file: ${dest} (${(stats.size / 1024 / 1024).toFixed(2)} MB)`);
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return dest;
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}
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} else {
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console.log(`[PWR] Cached file too small (${stats.size} bytes), re-downloading`);
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}
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}
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console.log(`[DownloadPWR] Downloading from: ${url}`);
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try {
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if (manualRetry) {
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await retryDownload(url, dest, progressCallback);
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} else {
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await downloadFile(url, dest, progressCallback);
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}
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} catch (error) {
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// Check for automatic stall retry conditions (only for stall errors, not manual retries)
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if (!manualRetry &&
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error.message &&
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error.message.includes('stalled') &&
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error.canRetry !== false && // Explicitly check it's not false
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(!error.retryState || error.retryState.automaticStallRetries < MAX_AUTOMATIC_STALL_RETRIES)) {
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console.log(`[PWR] Automatic stall retry triggered (${(error.retryState && error.retryState.automaticStallRetries || 0) + 1}/${MAX_AUTOMATIC_STALL_RETRIES})`);
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try {
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await retryStalledDownload(url, dest, progressCallback, error);
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console.log('[PWR] Automatic stall retry successful');
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// After successful automatic retry, continue with normal flow - the file should be valid now
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const retryStats = fs.statSync(dest);
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console.log(`PWR file downloaded (auto-retry), size: ${(retryStats.size / 1024 / 1024).toFixed(2)} MB`);
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if (!validatePWRFile(dest, expectedSize)) {
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console.log(`[PWR Validation] PWR file validation failed after auto-retry, deleting corrupted file: ${dest}`);
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fs.unlinkSync(dest);
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throw new Error('Downloaded PWR file is corrupted or invalid after automatic retry. Please retry manually');
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}
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} catch (retryError) {
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console.error('[PWR] Automatic stall retry failed:', retryError.message);
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// Create enhanced error with updated retry state
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const enhancedError = new Error(`PWR download failed after automatic retries: ${retryError.message}`);
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enhancedError.originalError = retryError;
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enhancedError.retryState = retryError.retryState || error.retryState || null;
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enhancedError.canRetry = true; // Still allow manual retry
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enhancedError.pwrUrl = url;
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enhancedError.pwrDest = dest;
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enhancedError.branch = branch;
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enhancedError.fileName = fileName;
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enhancedError.cacheDir = cacheDir;
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enhancedError.automaticRetriesExhausted = true;
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throw enhancedError;
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}
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}
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// Enhanced error handling for retry UI (non-stall errors or exhausted automatic retries)
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const enhancedError = new Error(`PWR download failed: ${error.message}`);
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enhancedError.originalError = error;
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enhancedError.retryState = error.retryState || null;
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enhancedError.canRetry = error.isConnectionLost ? false : (error.canRetry !== false); // Don't allow retry for connection lost
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enhancedError.pwrUrl = url;
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enhancedError.pwrDest = dest;
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enhancedError.branch = branch;
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enhancedError.fileName = fileName;
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enhancedError.cacheDir = cacheDir;
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enhancedError.isConnectionLost = error.isConnectionLost || false;
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console.log(`[PWR] Error handling:`, {
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message: enhancedError.message,
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isConnectionLost: enhancedError.isConnectionLost,
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canRetry: enhancedError.canRetry,
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retryState: enhancedError.retryState
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});
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throw enhancedError;
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}
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// Enhanced PWR file validation
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const stats = fs.statSync(dest);
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console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
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if (!validatePWRFile(dest, expectedSize)) {
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console.log(`[PWR Validation] PWR file validation failed, deleting corrupted file: ${dest}`);
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fs.unlinkSync(dest);
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throw new Error('Downloaded PWR file is corrupted or invalid. Please retry');
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}
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console.log('PWR saved to:', dest);
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console.log(`[PWR Validation] PWR file validation passed: ${dest}`);
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return dest;
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}
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// Manual retry function for PWR downloads
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async function retryPWRDownload(branch, fileName, progressCallback, cacheDir = CACHE_DIR) {
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console.log('Initiating manual PWR retry...');
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return await downloadPWR(branch, fileName, progressCallback, cacheDir, true);
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}
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async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR, skipExistingCheck = false) {
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console.log(`[Butler] Starting PWR application with:`);
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console.log(`[Butler] - PWR file: ${pwrFile}`);
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console.log(`[Butler] - Staging dir: ${path.join(gameDir, 'staging-temp')}`);
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console.log(`[Butler] - Game dir: ${gameDir}`);
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console.log(`[Butler] - Branch: ${branch}`);
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console.log(`[Butler] - Cache dir: ${cacheDir}`);
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// Validate PWR file exists and get diagnostic info
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if (!pwrFile || typeof pwrFile !== 'string' || !fs.existsSync(pwrFile)) {
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throw new Error(`PWR file not found: ${pwrFile || 'undefined'}. Please retry download.`);
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}
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const pwrStats = fs.statSync(pwrFile);
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console.log(`[Butler] PWR file size: ${(pwrStats.size / 1024 / 1024).toFixed(2)} MB`);
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console.log(`[Butler] PWR file exists: ${fs.existsSync(pwrFile)}`);
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const butlerPath = await installButler(toolsDir);
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console.log(`[Butler] Butler path: ${butlerPath}`);
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console.log(`[Butler] Butler executable: ${fs.existsSync(butlerPath)}`);
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const gameLatest = gameDir;
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const stagingDir = path.join(gameLatest, 'staging-temp');
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if (!skipExistingCheck) {
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const clientPath = findClientPath(gameLatest);
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if (clientPath) {
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console.log('Game files detected, skipping patch installation.');
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return;
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}
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}
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// Validate and prepare directories
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validateGameDirectory(gameLatest, stagingDir);
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console.log(`[Butler] Game directory validated: ${gameLatest}`);
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console.log(`[Butler] Staging directory validated: ${stagingDir}`);
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if (progressCallback) {
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progressCallback('Installing game patch...', null, null, null, null);
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}
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console.log('Installing game patch...');
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if (!fs.existsSync(butlerPath)) {
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throw new Error(`Butler tool not found at: ${butlerPath}`);
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}
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if (!fs.existsSync(pwrFile)) {
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throw new Error(`PWR file not found at: ${pwrFile}`);
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}
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const args = [
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'apply',
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'--staging-dir',
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stagingDir,
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pwrFile,
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gameLatest
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];
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console.log(`[Butler] Executing command: ${butlerPath} ${args.join(' ')}`);
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try {
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await new Promise((resolve, reject) => {
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const child = execFile(butlerPath, args, {
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maxBuffer: 1024 * 1024 * 10,
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timeout: 600000
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}, (error, stdout, stderr) => {
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if (error) {
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console.error('[Butler] stderr:', stderr);
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console.error('[Butler] stdout:', stdout);
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console.error('[Butler] error code:', error.code);
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console.error('[Butler] error signal:', error.signal);
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// Enhanced error pattern detection
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const errorPatterns = {
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'unexpected EOF': {
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message: 'Corrupted PWR file detected and deleted. Please try launching the game again.',
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shouldDeletePWR: true
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},
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'permission denied': {
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message: 'Permission denied. Check file permissions and try again.',
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shouldDeletePWR: false
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},
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'no space left': {
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message: 'Insufficient disk space. Free up space and try again.',
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shouldDeletePWR: false
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},
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'device full': {
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message: 'Insufficient disk space. Free up space and try again.',
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shouldDeletePWR: false
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},
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'already exists': {
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message: 'Installation directory conflict. Clean directories and retry.',
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shouldDeletePWR: false
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},
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'network error': {
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message: 'Network error during patch installation. Please retry.',
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shouldDeletePWR: false
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},
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'connection refused': {
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message: 'Connection refused. Check network and retry.',
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shouldDeletePWR: false
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}
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};
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let enhancedMessage = `Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`;
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let shouldDeletePWR = false;
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// Check error patterns
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const errorText = (stderr + ' ' + error.message).toLowerCase();
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for (const [pattern, config] of Object.entries(errorPatterns)) {
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if (errorText.includes(pattern)) {
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enhancedMessage = config.message;
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shouldDeletePWR = config.shouldDeletePWR;
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console.log(`[Butler] Pattern matched: ${pattern}`);
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break;
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}
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}
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// Delete corrupted PWR file if needed
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if (shouldDeletePWR) {
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try {
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if (fs.existsSync(pwrFile)) {
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fs.unlinkSync(pwrFile);
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console.log('[Butler] Corrupted PWR file deleted:', pwrFile);
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}
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} catch (delErr) {
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console.error('[Butler] Failed to delete corrupted PWR file:', delErr);
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}
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}
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// Enhanced error with retry context
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const enhancedError = new Error(enhancedMessage);
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enhancedError.canRetry = true;
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enhancedError.branch = branch;
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enhancedError.fileName = path.basename(pwrFile);
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enhancedError.cacheDir = cacheDir;
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enhancedError.butlerError = true;
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enhancedError.errorCode = error.code;
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enhancedError.stderr = stderr;
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enhancedError.stdout = stdout;
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console.log('[Butler] Enhanced error created with retry context');
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reject(enhancedError);
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} else {
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console.log('[Butler] Patch installation completed successfully');
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resolve();
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}
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});
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});
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} catch (error) {
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console.error('[Butler] Exception during Butler execution:', error);
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const enhancedError = new Error(`Butler execution failed: ${error.message}`);
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enhancedError.canRetry = true;
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enhancedError.branch = branch;
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enhancedError.fileName = path.basename(pwrFile);
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enhancedError.cacheDir = cacheDir;
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enhancedError.butlerError = true;
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throw enhancedError;
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}
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if (fs.existsSync(stagingDir)) {
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fs.rmSync(stagingDir, { recursive: true, force: true });
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}
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// Delete PWR file from cache after successful installation
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try {
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if (fs.existsSync(pwrFile)) {
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fs.unlinkSync(pwrFile);
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console.log('[Butler] PWR file deleted from cache after successful installation:', pwrFile);
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}
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} catch (delErr) {
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console.warn('[Butler] Failed to delete PWR file from cache:', delErr.message);
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}
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if (progressCallback) {
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progressCallback('Installation complete', null, null, null, null);
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}
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console.log('Installation complete');
|
|
}
|
|
|
|
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
|
|
let tempUpdateDir;
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
|
|
|
|
const config = loadConfig();
|
|
const oldBranch = config.version_branch || 'release';
|
|
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
|
|
|
|
try {
|
|
// NEW 2.2.0: Ensure UserData migration to centralized location
|
|
try {
|
|
console.log('[UpdateGameFiles] Ensuring UserData migration...');
|
|
const migrationResult = await migrateUserDataToCentralized();
|
|
if (migrationResult.migrated) {
|
|
console.log('[UpdateGameFiles] ✓ UserData migrated to centralized location');
|
|
} else if (migrationResult.alreadyMigrated) {
|
|
console.log('[UpdateGameFiles] ✓ UserData already in centralized location');
|
|
}
|
|
} catch (migrationError) {
|
|
console.warn('[UpdateGameFiles] UserData migration warning:', migrationError.message);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Updating game files...', 10, null, null, null);
|
|
}
|
|
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
|
|
|
|
// Determine update strategy: intermediate patches vs full reinstall
|
|
const currentVersion = loadVersionClient();
|
|
const currentBuild = extractVersionNumber(currentVersion) || 0;
|
|
const targetBuild = extractVersionNumber(newVersion);
|
|
|
|
let useIntermediatePatches = false;
|
|
let updatePlan = null;
|
|
|
|
if (currentBuild > 0 && currentBuild < targetBuild) {
|
|
try {
|
|
updatePlan = await getUpdatePlan(currentBuild, targetBuild, branch);
|
|
useIntermediatePatches = !updatePlan.isFullInstall;
|
|
if (useIntermediatePatches) {
|
|
const totalMB = (updatePlan.totalSize / 1024 / 1024).toFixed(0);
|
|
console.log(`[UpdateGameFiles] Using intermediate patches: ${updatePlan.steps.map(s => `${s.from}\u2192${s.to}`).join(' + ')} (${totalMB} MB)`);
|
|
}
|
|
} catch (planError) {
|
|
console.warn('[UpdateGameFiles] Could not get update plan, falling back to full install:', planError.message);
|
|
}
|
|
}
|
|
|
|
if (useIntermediatePatches && updatePlan) {
|
|
// Apply intermediate patches directly to game dir
|
|
for (let i = 0; i < updatePlan.steps.length; i++) {
|
|
const step = updatePlan.steps[i];
|
|
const stepName = `${step.from}_to_${step.to}`;
|
|
|
|
if (progressCallback) {
|
|
const progress = 20 + Math.round((i / updatePlan.steps.length) * 60);
|
|
progressCallback(`Downloading patch ${i + 1}/${updatePlan.steps.length} (${stepName})...`, progress, null, null, null);
|
|
}
|
|
|
|
const pwrFile = await downloadPWR(branch, stepName, progressCallback, cacheDir, false, step.url, step.size);
|
|
|
|
if (!pwrFile) {
|
|
throw new Error(`Failed to download patch ${stepName}`);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback(`Applying patch ${i + 1}/${updatePlan.steps.length} (${stepName})...`, null, null, null, null);
|
|
}
|
|
|
|
await applyPWR(pwrFile, progressCallback, gameDir, toolsDir, branch, cacheDir, true);
|
|
|
|
// Clean up PWR file from cache
|
|
try {
|
|
if (fs.existsSync(pwrFile)) {
|
|
fs.unlinkSync(pwrFile);
|
|
}
|
|
} catch (delErr) {
|
|
console.warn('[UpdateGameFiles] Failed to delete PWR from cache:', delErr.message);
|
|
}
|
|
|
|
// Save intermediate version so we can resume if interrupted
|
|
saveVersionClient(`v${step.to}`);
|
|
console.log(`[UpdateGameFiles] Applied patch ${stepName} (${i + 1}/${updatePlan.steps.length})`);
|
|
}
|
|
} else {
|
|
// Full install: download 0->target, apply to temp dir, swap
|
|
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
|
|
|
if (fs.existsSync(tempUpdateDir)) {
|
|
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
|
}
|
|
fs.mkdirSync(tempUpdateDir, { recursive: true });
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Downloading new game version...', 20, null, null, null);
|
|
}
|
|
|
|
const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Extracting new files...', 60, null, null, null);
|
|
}
|
|
|
|
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir, branch, cacheDir);
|
|
|
|
try {
|
|
if (fs.existsSync(pwrFile)) {
|
|
fs.unlinkSync(pwrFile);
|
|
console.log('[UpdateGameFiles] PWR file deleted from cache after successful update:', pwrFile);
|
|
}
|
|
} catch (delErr) {
|
|
console.warn('[UpdateGameFiles] Failed to delete PWR file from cache:', delErr.message);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Replacing game files...', 80, null, null, null);
|
|
}
|
|
|
|
if (fs.existsSync(gameDir)) {
|
|
console.log('Removing old game files...');
|
|
let retries = 3;
|
|
while (retries > 0) {
|
|
try {
|
|
fs.rmSync(gameDir, { recursive: true, force: true });
|
|
break;
|
|
} catch (err) {
|
|
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
|
|
retries--;
|
|
console.log(`[UpdateGameFiles] Removal failed with ${err.code}, retrying in 1s... (${retries} retries left)`);
|
|
await new Promise(resolve => setTimeout(resolve, 1000));
|
|
} else {
|
|
throw err;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fs.renameSync(tempUpdateDir, gameDir);
|
|
}
|
|
|
|
const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
|
|
console.log('HomePage.ui update result after update:', homeUIResult);
|
|
|
|
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
|
console.log('Logo@2x.png update result after update:', logoResult);
|
|
|
|
// NEW 2.2.0: No longer create UserData in game installation
|
|
// UserData is now in centralized location (getUserDataPath())
|
|
console.log('[UpdateGameFiles] UserData is managed in centralized location');
|
|
|
|
console.log(`Game files updated successfully to version: ${newVersion}`);
|
|
|
|
// Save the updated version and branch to config
|
|
saveVersionClient(newVersion);
|
|
const { saveVersionBranch } = require('../core/config');
|
|
saveVersionBranch(branch);
|
|
|
|
console.log('Waiting for file system sync...');
|
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Game update completed', 100, null, null, null);
|
|
}
|
|
|
|
return { success: true, updated: true, version: newVersion };
|
|
} catch (error) {
|
|
console.error('Error updating game files:', error);
|
|
|
|
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
|
|
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
|
}
|
|
|
|
throw new Error(`Failed to update game files: ${error.message}`);
|
|
}
|
|
}
|
|
|
|
function isGameInstalled(branchOverride = null) {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const appDir = getResolvedAppDir();
|
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
|
const clientPath = findClientPath(gameDir);
|
|
return clientPath !== null;
|
|
}
|
|
|
|
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
|
|
console.log(`[InstallGame] branchOverride parameter received: ${branchOverride}`);
|
|
const loadedBranch = loadVersionBranch();
|
|
console.log(`[InstallGame] loadVersionBranch() returned: ${loadedBranch}`);
|
|
const branch = branchOverride || loadedBranch;
|
|
console.log(`[InstallGame] Final branch selected: ${branch}`);
|
|
const customAppDir = getResolvedAppDir(installPathOverride);
|
|
const customCacheDir = path.join(customAppDir, 'cache');
|
|
const customToolsDir = path.join(customAppDir, 'butler');
|
|
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
|
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
|
|
|
// NEW 2.2.0: Ensure UserData migration to centralized location
|
|
try {
|
|
console.log('[InstallGame] Ensuring UserData migration...');
|
|
const migrationResult = await migrateUserDataToCentralized();
|
|
if (migrationResult.migrated) {
|
|
console.log('[InstallGame] ✓ UserData migrated to centralized location');
|
|
} else if (migrationResult.alreadyMigrated) {
|
|
console.log('[InstallGame] ✓ UserData already in centralized location');
|
|
}
|
|
} catch (migrationError) {
|
|
console.warn('[InstallGame] UserData migration warning:', migrationError.message);
|
|
}
|
|
|
|
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
|
|
if (!fs.existsSync(dir)) {
|
|
fs.mkdirSync(dir, { recursive: true });
|
|
}
|
|
});
|
|
|
|
// NOTE: Do NOT save username here - username should only be saved when user explicitly
|
|
// changes it in Settings. Saving here could overwrite a good username with 'Player' default.
|
|
// The username is only needed for launching, not for installing.
|
|
if (installPathOverride) {
|
|
saveInstallPath(installPathOverride);
|
|
}
|
|
|
|
const gameLatest = customGameDir;
|
|
let clientPath = findClientPath(gameLatest);
|
|
|
|
if (clientPath) {
|
|
if (progressCallback) {
|
|
progressCallback('Game already installed', 100, null, null, null);
|
|
}
|
|
console.log('Game is already installed');
|
|
return { success: true, alreadyInstalled: true };
|
|
}
|
|
|
|
const configuredJava = (javaPathOverride !== undefined && javaPathOverride !== null
|
|
? javaPathOverride
|
|
: loadJavaPath() || '').trim();
|
|
let javaBin = null;
|
|
|
|
if (configuredJava) {
|
|
javaBin = await resolveJavaPath(configuredJava);
|
|
if (!javaBin) {
|
|
throw new Error(`Configured Java path not found: ${configuredJava}`);
|
|
}
|
|
} else {
|
|
try {
|
|
await downloadJRE(progressCallback, customCacheDir, customJreDir);
|
|
} catch (error) {
|
|
// Don't immediately fall back to system Java for JRE download errors - let user retry
|
|
if (error.isJREError) {
|
|
console.error('[Install] JRE download failed, allowing user retry:', error.message);
|
|
throw error; // Re-throw JRE errors to trigger retry UI
|
|
}
|
|
|
|
// For non-download JRE errors, fall back to system Java
|
|
const fallback = await detectSystemJava();
|
|
if (fallback) {
|
|
javaBin = fallback;
|
|
console.log('[Install] Using system Java as fallback');
|
|
} else {
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
if (!javaBin) {
|
|
javaBin = getJavaExec(customJreDir);
|
|
}
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Fetching game files...', null, null, null, null);
|
|
}
|
|
console.log(`Installing game files for branch: ${branch}...`);
|
|
|
|
const latestVersion = await getLatestClientVersion(branch);
|
|
const targetVersion = FORCE_CLEAN_INSTALL_VERSION ? CLEAN_INSTALL_TEST_VERSION : latestVersion;
|
|
|
|
if (FORCE_CLEAN_INSTALL_VERSION) {
|
|
console.log(`TESTING MODE: Forcing installation of ${targetVersion} instead of ${latestVersion}`);
|
|
}
|
|
|
|
let pwrFile;
|
|
try {
|
|
pwrFile = await downloadPWR(branch, targetVersion, progressCallback, customCacheDir);
|
|
|
|
if (!pwrFile) {
|
|
console.log('[Install] PWR file not found or invalid, attempting retry...');
|
|
pwrFile = await retryPWRDownload(branch, targetVersion, progressCallback, customCacheDir);
|
|
}
|
|
|
|
if (!pwrFile || typeof pwrFile !== 'string') {
|
|
throw new Error(`PWR file download failed: received invalid path ${pwrFile}. Please retry download.`);
|
|
}
|
|
|
|
} catch (downloadError) {
|
|
console.error('[Install] PWR download failed:', downloadError.message);
|
|
throw downloadError;
|
|
}
|
|
|
|
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir, branch, customCacheDir);
|
|
|
|
saveVersionClient(targetVersion);
|
|
const { saveVersionBranch } = require('../core/config');
|
|
saveVersionBranch(branch);
|
|
|
|
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
|
console.log('HomePage.ui update result after installation:', homeUIResult);
|
|
|
|
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
|
console.log('Logo@2x.png update result after installation:', logoResult);
|
|
|
|
// NEW 2.2.0: No longer create UserData in game installation
|
|
// UserData is managed in centralized location (getUserDataPath())
|
|
console.log('[InstallGame] UserData is managed in centralized location');
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Installation complete', 100, null, null, null);
|
|
}
|
|
console.log('Game installation completed successfully');
|
|
|
|
return {
|
|
success: true,
|
|
installed: true
|
|
};
|
|
}
|
|
|
|
async function uninstallGame() {
|
|
const appDir = getResolvedAppDir();
|
|
|
|
if (!fs.existsSync(appDir)) {
|
|
throw new Error('Game is not installed');
|
|
}
|
|
|
|
// Check if game is running before attempting to delete files
|
|
const gameRunning = await isGameRunning();
|
|
if (gameRunning) {
|
|
throw new Error('Cannot uninstall game while it is running. Please close the game first.');
|
|
}
|
|
|
|
try {
|
|
await safeRemoveDirectory(appDir);
|
|
console.log('Game uninstalled successfully - removed entire HytaleF2P folder');
|
|
|
|
if (fs.existsSync(CONFIG_FILE)) {
|
|
const config = loadConfig();
|
|
delete config.installPath;
|
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2), 'utf8');
|
|
}
|
|
} catch (error) {
|
|
throw new Error(`Failed to uninstall game: ${error.message}`);
|
|
}
|
|
}
|
|
|
|
function checkExistingGameInstallation(branchOverride = null) {
|
|
try {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const config = loadConfig();
|
|
|
|
if (!config.installPath || !config.installPath.trim()) {
|
|
return null;
|
|
}
|
|
|
|
const installPath = config.installPath.trim();
|
|
const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
|
|
|
|
if (!fs.existsSync(gameDir)) {
|
|
return null;
|
|
}
|
|
|
|
const clientPath = findClientPath(gameDir);
|
|
if (!clientPath) {
|
|
return null;
|
|
}
|
|
|
|
const userDataPath = findUserDataRecursive(gameDir);
|
|
|
|
return {
|
|
gameDir: gameDir,
|
|
clientPath: clientPath,
|
|
userDataPath: userDataPath,
|
|
installPath: installPath,
|
|
hasUserData: userDataPath && fs.existsSync(userDataPath),
|
|
branch: branch
|
|
};
|
|
} catch (error) {
|
|
console.error('Error checking existing game installation:', error);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
async function repairGame(progressCallback, branchOverride = null) {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const appDir = getResolvedAppDir();
|
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
|
const installPath = appDir;
|
|
let backupPath = null;
|
|
|
|
// Vérifier si on a version_client et version_branch dans config.json
|
|
const config = loadConfig();
|
|
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
|
console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
|
|
|
|
// Check if game exists
|
|
if (!fs.existsSync(gameDir)) {
|
|
throw new Error('Game directory not found. Cannot repair.');
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Backing up user data...', 10, null, null, null);
|
|
}
|
|
|
|
// Backup UserData using new system
|
|
try {
|
|
backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
|
|
} catch (backupError) {
|
|
console.warn('UserData backup failed during repair:', backupError.message);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Removing old game files...', 30, null, null, null);
|
|
}
|
|
|
|
// Kill stalled game processes before attempting to delete files
|
|
const gameRunning = await isGameRunning();
|
|
if (gameRunning) {
|
|
console.warn('[RepairGame] Game processes detected. Force-killing to release file locks...');
|
|
if (progressCallback) {
|
|
progressCallback('Stopping stalled game processes...', 20, null, null, null);
|
|
}
|
|
await killGameProcesses();
|
|
}
|
|
|
|
// Delete Game and Cache Directory with retry logic
|
|
console.log('Removing corrupted game files...');
|
|
try {
|
|
await safeRemoveDirectory(gameDir);
|
|
} catch (error) {
|
|
console.error(`[RepairGame] Failed to remove game directory: ${error.message}`);
|
|
throw new Error(`Cannot repair game: ${error.message}. Please ensure the game is not running and try again.`);
|
|
}
|
|
|
|
const cacheDir = path.join(appDir, 'cache');
|
|
if (fs.existsSync(cacheDir)) {
|
|
console.log('Clearing cache directory...');
|
|
try {
|
|
await safeRemoveDirectory(cacheDir);
|
|
} catch (error) {
|
|
console.warn(`[RepairGame] Failed to clear cache directory: ${error.message}`);
|
|
// Don't throw here, cache cleanup is not critical
|
|
}
|
|
}
|
|
|
|
console.log('Reinstalling game files...');
|
|
|
|
// Passing null/undefined for overrides to use defaults/saved configs
|
|
// installGame calls progressCallback internally
|
|
await installGame('Player', progressCallback, null, null, branch);
|
|
|
|
// Restore UserData using new system
|
|
if (backupPath) {
|
|
if (progressCallback) {
|
|
progressCallback('Restoring user data...', 90, null, null, null);
|
|
}
|
|
|
|
try {
|
|
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
|
await userDataBackup.cleanupBackup(backupPath);
|
|
console.log('UserData restored successfully after repair');
|
|
} catch (restoreError) {
|
|
console.warn('UserData restore failed after repair:', restoreError.message);
|
|
}
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Repair completed successfully!', 100, null, null, null);
|
|
}
|
|
|
|
return { success: true, repaired: true };
|
|
}
|
|
|
|
// Directory validation and cleanup function
|
|
function validateGameDirectory(gameDir, stagingDir) {
|
|
try {
|
|
// Ensure game directory exists and is writable
|
|
if (!fs.existsSync(gameDir)) {
|
|
fs.mkdirSync(gameDir, { recursive: true });
|
|
console.log(`[Butler] Created game directory: ${gameDir}`);
|
|
}
|
|
|
|
// Test write permissions
|
|
const testFile = path.join(gameDir, '.permission_test');
|
|
fs.writeFileSync(testFile, 'test');
|
|
fs.unlinkSync(testFile);
|
|
console.log(`[Butler] Game directory is writable: ${gameDir}`);
|
|
|
|
// Clean and ensure staging directory
|
|
if (fs.existsSync(stagingDir)) {
|
|
console.log(`[Butler] Cleaning existing staging directory: ${stagingDir}`);
|
|
fs.rmSync(stagingDir, { recursive: true, force: true });
|
|
}
|
|
fs.mkdirSync(stagingDir, { recursive: true });
|
|
console.log(`[Butler] Created clean staging directory: ${stagingDir}`);
|
|
|
|
// Check disk space (basic check)
|
|
const freeSpace = fs.statSync(gameDir);
|
|
console.log(`[Butler] Directory validation completed successfully`);
|
|
|
|
} catch (error) {
|
|
throw new Error(`Directory validation failed: ${error.message}. Please check permissions and disk space.`);
|
|
}
|
|
}
|
|
|
|
// Enhanced PWR file validation
|
|
// Accepts intermediate patches (50+ MB) and full installs (1.5+ GB)
|
|
function validatePWRFile(filePath, expectedSize = null) {
|
|
try {
|
|
if (!fs.existsSync(filePath)) {
|
|
return false;
|
|
}
|
|
|
|
const stats = fs.statSync(filePath);
|
|
const sizeInMB = stats.size / 1024 / 1024;
|
|
|
|
// PWR files should be at least 1 MB
|
|
if (stats.size < 1024 * 1024) {
|
|
console.log(`[PWR Validation] File too small: ${sizeInMB.toFixed(2)} MB`);
|
|
return false;
|
|
}
|
|
|
|
// Validate against expected size if known (reject if < 99% of expected)
|
|
if (expectedSize && stats.size < expectedSize * 0.99) {
|
|
const expectedMB = expectedSize / 1024 / 1024;
|
|
console.log(`[PWR Validation] File truncated: ${sizeInMB.toFixed(2)} MB, expected ${expectedMB.toFixed(2)} MB`);
|
|
return false;
|
|
}
|
|
|
|
console.log(`[PWR Validation] File size: ${sizeInMB.toFixed(2)} MB - OK`);
|
|
return true;
|
|
} catch (error) {
|
|
console.error(`[PWR Validation] Error:`, error.message);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
downloadPWR,
|
|
retryPWRDownload,
|
|
applyPWR,
|
|
updateGameFiles,
|
|
isGameInstalled,
|
|
installGame,
|
|
uninstallGame,
|
|
isGameInstalled,
|
|
installGame,
|
|
uninstallGame,
|
|
checkExistingGameInstallation,
|
|
repairGame,
|
|
killGameProcesses
|
|
};
|