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5 Commits

Author SHA1 Message Date
sanasol
43a2b6d004 debug: disable DualAuth agent to test fastutil classloader issue
Temporarily skip -javaagent injection to determine if agent's
appendToBootstrapClassLoaderSearch() causes the fastutil
ClassNotFoundException on affected Windows systems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:47:46 +01:00
sanasol
ce6455314d debug: add -Xshare:off to JAVA_TOOL_OPTIONS to test fastutil classloader fix
Disables JVM Class Data Sharing when DualAuth agent is active.
May fix singleplayer crash (NoClassDefFoundError: fastutil) on some Windows systems
where appendToBootstrapClassLoaderSearch breaks CDS classloading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:32:50 +01:00
sanasol
3abdd10cab v2.4.5: Add multi-instance setting for mod developers
Allow running multiple game clients simultaneously via a new
"Allow multiple game instances" toggle in Settings. When enabled,
skips the Electron single-instance lock and the pre-launch process
kill, so existing game instances stay alive.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 21:52:13 +01:00
sanasol
e1a3f919a2 Fix JRE flatten failing silently on Windows EPERM
When extracting the bundled JRE, flattenJREDir renames files from
the nested jdk subdirectory up one level. On Windows this fails with
EPERM when antivirus or file indexing holds handles open, leaving
the JRE nested and unfindable — causing "Server failed to boot".

- Fall back to copy+delete when rename gets EPERM/EACCES/EBUSY
- getBundledJavaPath checks nested JRE subdirs as last resort
2026-02-26 23:39:43 +01:00
sanasol
e3fe1b6a10 Delete server/commit-msg.txt 2026-02-26 19:45:57 +00:00
22 changed files with 204 additions and 65 deletions

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@@ -592,6 +592,18 @@
</div> </div>
</label> </label>
</div> </div>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="allowMultiInstanceCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.allowMultiInstance">Allow multiple game instances</div>
<div class="checkbox-description" data-i18n="settings.allowMultiInstanceDescription">
Allow running multiple game clients at the same time (useful for mod development)
</div>
</div>
</label>
</div>
<div class="settings-option"> <div class="settings-option">
<label class="settings-checkbox"> <label class="settings-checkbox">
<input type="checkbox" id="launcherHwAccelCheck" /> <input type="checkbox" id="launcherHwAccelCheck" />

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@@ -6,6 +6,7 @@ let browseJavaBtn;
let settingsPlayerName; let settingsPlayerName;
let discordRPCCheck; let discordRPCCheck;
let closeLauncherCheck; let closeLauncherCheck;
let allowMultiInstanceCheck;
let launcherHwAccelCheck; let launcherHwAccelCheck;
let gpuPreferenceRadios; let gpuPreferenceRadios;
let gameBranchRadios; let gameBranchRadios;
@@ -171,6 +172,7 @@ function setupSettingsElements() {
settingsPlayerName = document.getElementById('settingsPlayerName'); settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck'); discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck'); closeLauncherCheck = document.getElementById('closeLauncherCheck');
allowMultiInstanceCheck = document.getElementById('allowMultiInstanceCheck');
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck'); launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]'); gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]'); gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
@@ -218,6 +220,10 @@ function setupSettingsElements() {
closeLauncherCheck.addEventListener('change', saveCloseLauncher); closeLauncherCheck.addEventListener('change', saveCloseLauncher);
} }
if (allowMultiInstanceCheck) {
allowMultiInstanceCheck.addEventListener('change', saveAllowMultiInstance);
}
if (launcherHwAccelCheck) { if (launcherHwAccelCheck) {
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel); launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
} }
@@ -415,6 +421,30 @@ async function loadCloseLauncher() {
} }
} }
async function saveAllowMultiInstance() {
try {
if (window.electronAPI && window.electronAPI.saveAllowMultiInstance && allowMultiInstanceCheck) {
const enabled = allowMultiInstanceCheck.checked;
await window.electronAPI.saveAllowMultiInstance(enabled);
}
} catch (error) {
console.error('Error saving multi-instance setting:', error);
}
}
async function loadAllowMultiInstance() {
try {
if (window.electronAPI && window.electronAPI.loadAllowMultiInstance) {
const enabled = await window.electronAPI.loadAllowMultiInstance();
if (allowMultiInstanceCheck) {
allowMultiInstanceCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading multi-instance setting:', error);
}
}
async function saveLauncherHwAccel() { async function saveLauncherHwAccel() {
try { try {
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) { if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
@@ -587,6 +617,7 @@ async function loadAllSettings() {
await loadCurrentUuid(); await loadCurrentUuid();
await loadDiscordRPC(); await loadDiscordRPC();
await loadCloseLauncher(); await loadCloseLauncher();
await loadAllowMultiInstance();
await loadLauncherHwAccel(); await loadLauncherHwAccel();
await loadGpuPreference(); await loadGpuPreference();
await loadVersionBranch(); await loadVersionBranch();

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@@ -140,6 +140,8 @@
"closeLauncher": "سلوك المشغل", "closeLauncher": "سلوك المشغل",
"closeOnStart": "إغلاق المشغل عند بدء اللعبة", "closeOnStart": "إغلاق المشغل عند بدء اللعبة",
"closeOnStartDescription": "إغلاق المشغل تلقائياً بعد تشغيل Hytale", "closeOnStartDescription": "إغلاق المشغل تلقائياً بعد تشغيل Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "تسريع الأجهزة (Hardware Acceleration)", "hwAccel": "تسريع الأجهزة (Hardware Acceleration)",
"hwAccelDescription": "تفعيل تسريع الأجهزة للمشغل", "hwAccelDescription": "تفعيل تسريع الأجهزة للمشغل",
"gameBranch": "فرع اللعبة", "gameBranch": "فرع اللعبة",

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@@ -140,6 +140,8 @@
"closeLauncher": "Launcher-Verhalten", "closeLauncher": "Launcher-Verhalten",
"closeOnStart": "Launcher beim Spielstart schließen", "closeOnStart": "Launcher beim Spielstart schließen",
"closeOnStartDescription": "Schließe den Launcher automatisch, nachdem Hytale gestartet wurde", "closeOnStartDescription": "Schließe den Launcher automatisch, nachdem Hytale gestartet wurde",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hardware-Beschleunigung", "hwAccel": "Hardware-Beschleunigung",
"hwAccelDescription": "Hardware-Beschleunigung für den Launcher aktivieren", "hwAccelDescription": "Hardware-Beschleunigung für den Launcher aktivieren",
"gameBranch": "Spiel-Branch", "gameBranch": "Spiel-Branch",

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@@ -140,6 +140,8 @@
"closeLauncher": "Launcher Behavior", "closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start", "closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched", "closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hardware Acceleration", "hwAccel": "Hardware Acceleration",
"hwAccelDescription": "Enable hardware acceleration for the launcher", "hwAccelDescription": "Enable hardware acceleration for the launcher",
"gameBranch": "Game Branch", "gameBranch": "Game Branch",

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@@ -140,6 +140,8 @@
"closeLauncher": "Comportamiento del Launcher", "closeLauncher": "Comportamiento del Launcher",
"closeOnStart": "Cerrar Launcher al iniciar el juego", "closeOnStart": "Cerrar Launcher al iniciar el juego",
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado", "closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Aceleración por Hardware", "hwAccel": "Aceleración por Hardware",
"hwAccelDescription": "Habilitar aceleración por hardware para el launcher", "hwAccelDescription": "Habilitar aceleración por hardware para el launcher",
"gameBranch": "Rama del Juego", "gameBranch": "Rama del Juego",

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@@ -140,6 +140,8 @@
"closeLauncher": "Comportement du Launcher", "closeLauncher": "Comportement du Launcher",
"closeOnStart": "Fermer le Launcher au démarrage du jeu", "closeOnStart": "Fermer le Launcher au démarrage du jeu",
"closeOnStartDescription": "Fermer automatiquement le launcher après le lancement d'Hytale", "closeOnStartDescription": "Fermer automatiquement le launcher après le lancement d'Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Accélération Matérielle", "hwAccel": "Accélération Matérielle",
"hwAccelDescription": "Activer l'accélération matérielle pour le launcher", "hwAccelDescription": "Activer l'accélération matérielle pour le launcher",
"gameBranch": "Branche du Jeu", "gameBranch": "Branche du Jeu",

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@@ -140,6 +140,8 @@
"closeLauncher": "Perilaku Launcher", "closeLauncher": "Perilaku Launcher",
"closeOnStart": "Tutup launcher saat game dimulai", "closeOnStart": "Tutup launcher saat game dimulai",
"closeOnStartDescription": "Tutup launcher secara otomatis setelah Hytale diluncurkan", "closeOnStartDescription": "Tutup launcher secara otomatis setelah Hytale diluncurkan",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Akselerasi Perangkat Keras", "hwAccel": "Akselerasi Perangkat Keras",
"hwAccelDescription": "Aktifkan akselerasi perangkat keras untuk launcher`", "hwAccelDescription": "Aktifkan akselerasi perangkat keras untuk launcher`",
"gameBranch": "Cabang Game", "gameBranch": "Cabang Game",

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@@ -140,6 +140,8 @@
"closeLauncher": "Zachowanie Launchera", "closeLauncher": "Zachowanie Launchera",
"closeOnStart": "Zamknij Launcher przy starcie gry", "closeOnStart": "Zamknij Launcher przy starcie gry",
"closeOnStartDescription": "Automatycznie zamknij launcher po uruchomieniu Hytale", "closeOnStartDescription": "Automatycznie zamknij launcher po uruchomieniu Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Przyspieszenie Sprzętowe", "hwAccel": "Przyspieszenie Sprzętowe",
"hwAccelDescription": "Włącz przyspieszenie sprzętowe dla launchera", "hwAccelDescription": "Włącz przyspieszenie sprzętowe dla launchera",
"gameBranch": "Gałąź Gry", "gameBranch": "Gałąź Gry",

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@@ -140,6 +140,8 @@
"closeLauncher": "Comportamento do Lançador", "closeLauncher": "Comportamento do Lançador",
"closeOnStart": "Fechar Lançador ao iniciar o jogo", "closeOnStart": "Fechar Lançador ao iniciar o jogo",
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado", "closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Aceleração de Hardware", "hwAccel": "Aceleração de Hardware",
"hwAccelDescription": "Ativar aceleração de hardware para o lançador", "hwAccelDescription": "Ativar aceleração de hardware para o lançador",
"gameBranch": "Versão do Jogo", "gameBranch": "Versão do Jogo",

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@@ -140,6 +140,8 @@
"closeLauncher": "Поведение лаунчера", "closeLauncher": "Поведение лаунчера",
"closeOnStart": "Закрыть лаунчер при старте игры", "closeOnStart": "Закрыть лаунчер при старте игры",
"closeOnStartDescription": "Автоматически закрыть лаунчер после запуска Hytale", "closeOnStartDescription": "Автоматически закрыть лаунчер после запуска Hytale",
"allowMultiInstance": "Несколько копий игры",
"allowMultiInstanceDescription": "Разрешить запуск нескольких клиентов одновременно (полезно для разработки модов)",
"hwAccel": "Аппаратное ускорение", "hwAccel": "Аппаратное ускорение",
"hwAccelDescription": "Включить аппаратное ускорение для лаунчера", "hwAccelDescription": "Включить аппаратное ускорение для лаунчера",
"gameBranch": "Ветка игры", "gameBranch": "Ветка игры",

View File

@@ -140,6 +140,8 @@
"closeLauncher": "Launcher-beteende", "closeLauncher": "Launcher-beteende",
"closeOnStart": "Stäng launcher vid spelstart", "closeOnStart": "Stäng launcher vid spelstart",
"closeOnStartDescription": "Stäng automatiskt launcher efter att Hytale har startats", "closeOnStartDescription": "Stäng automatiskt launcher efter att Hytale har startats",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hårdvaruacceleration", "hwAccel": "Hårdvaruacceleration",
"hwAccelDescription": "Aktivera hårdvaruacceleration för launchern", "hwAccelDescription": "Aktivera hårdvaruacceleration för launchern",
"gameBranch": "Spelgren", "gameBranch": "Spelgren",

View File

@@ -140,6 +140,8 @@
"closeLauncher": "Başlatıcı Davranışı", "closeLauncher": "Başlatıcı Davranışı",
"closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat", "closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat",
"closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın", "closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Donanım Hızlandırma", "hwAccel": "Donanım Hızlandırma",
"hwAccelDescription": "Başlatıcı için donanım hızlandırmasını etkinleştir", "hwAccelDescription": "Başlatıcı için donanım hızlandırmasını etkinleştir",
"gameBranch": "Oyun Dalı", "gameBranch": "Oyun Dalı",

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@@ -708,6 +708,15 @@ function loadLauncherHardwareAcceleration() {
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true; return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
} }
function saveAllowMultiInstance(enabled) {
saveConfig({ allowMultiInstance: !!enabled });
}
function loadAllowMultiInstance() {
const config = loadConfig();
return config.allowMultiInstance !== undefined ? config.allowMultiInstance : false;
}
// ============================================================================= // =============================================================================
// MODS MANAGEMENT // MODS MANAGEMENT
// ============================================================================= // =============================================================================
@@ -1105,6 +1114,8 @@ module.exports = {
loadCloseLauncherOnStart, loadCloseLauncherOnStart,
saveLauncherHardwareAcceleration, saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration, loadLauncherHardwareAcceleration,
saveAllowMultiInstance,
loadAllowMultiInstance,
// Mods // Mods
saveModsToConfig, saveModsToConfig,

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@@ -20,6 +20,8 @@ const {
saveLauncherHardwareAcceleration, saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration, loadLauncherHardwareAcceleration,
saveAllowMultiInstance,
loadAllowMultiInstance,
loadConfig, loadConfig,
saveConfig, saveConfig,
@@ -151,6 +153,10 @@ module.exports = {
saveLauncherHardwareAcceleration, saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration, loadLauncherHardwareAcceleration,
// Multi-instance functions
saveAllowMultiInstance,
loadAllowMultiInstance,
// Config functions // Config functions
loadConfig, loadConfig,
saveConfig, saveConfig,

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@@ -30,6 +30,7 @@ const { syncModsForCurrentProfile } = require('./modManager');
const { getUserDataPath } = require('../utils/userDataMigration'); const { getUserDataPath } = require('../utils/userDataMigration');
const { syncServerList } = require('../utils/serverListSync'); const { syncServerList } = require('../utils/serverListSync');
const { killGameProcesses } = require('./gameManager'); const { killGameProcesses } = require('./gameManager');
const { loadAllowMultiInstance } = require('../core/config');
// Client patcher for custom auth server (sanasol.ws) // Client patcher for custom auth server (sanasol.ws)
let clientPatcher = null; let clientPatcher = null;
@@ -464,8 +465,10 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
} }
// Kill any stalled game processes from a previous launch to prevent file locks // Kill any stalled game processes from a previous launch to prevent file locks
// and "game already running" issues // and "game already running" issues (skip if multi-instance mode is enabled)
await killGameProcesses(); if (!loadAllowMultiInstance()) {
await killGameProcesses();
}
// Remove AOT cache: generated by official Hytale JRE, incompatible with F2P JRE. // Remove AOT cache: generated by official Hytale JRE, incompatible with F2P JRE.
// Client adds -XX:AOTCache when this file exists, causing classloading failures. // Client adds -XX:AOTCache when this file exists, causing classloading failures.
@@ -479,15 +482,11 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
} }
} }
// DualAuth Agent: Set JAVA_TOOL_OPTIONS so java picks up -javaagent: flag // DualAuth Agent: DISABLED for debug - testing fastutil classloader issue
// This enables runtime auth patching without modifying the server JAR // TODO: re-enable after testing
const agentJar = path.join(gameLatest, 'Server', 'dualauth-agent.jar'); const agentJar = path.join(gameLatest, 'Server', 'dualauth-agent.jar');
if (fs.existsSync(agentJar)) { if (fs.existsSync(agentJar)) {
const agentFlag = `-javaagent:"${agentJar}"`; console.log('DualAuth Agent: SKIPPED (debug build - fastutil classloader test)');
env.JAVA_TOOL_OPTIONS = env.JAVA_TOOL_OPTIONS
? `${env.JAVA_TOOL_OPTIONS} ${agentFlag}`
: agentFlag;
console.log('DualAuth Agent: enabled via JAVA_TOOL_OPTIONS');
} }
try { try {

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@@ -106,6 +106,23 @@ function getBundledJavaPath(jreDir = JRE_DIR) {
} }
} }
// Fallback: check for nested JRE directory (e.g. jdk-25.0.2+10-jre/bin/java)
// This happens when flattenJREDir fails due to EPERM/EACCES on Windows
try {
if (fs.existsSync(jreDir)) {
const entries = fs.readdirSync(jreDir, { withFileTypes: true });
for (const entry of entries) {
if (entry.isDirectory() && entry.name !== 'bin' && entry.name !== 'lib') {
const nestedCandidate = path.join(jreDir, entry.name, 'bin', JAVA_EXECUTABLE);
if (fs.existsSync(nestedCandidate)) {
console.log(`[JRE] Using nested Java path: ${nestedCandidate}`);
return nestedCandidate;
}
}
}
}
} catch (_) { /* ignore */ }
return null; return null;
} }
@@ -420,12 +437,48 @@ function flattenJREDir(jreLatest) {
for (const file of files) { for (const file of files) {
const oldPath = path.join(nested, file.name); const oldPath = path.join(nested, file.name);
const newPath = path.join(jreLatest, file.name); const newPath = path.join(jreLatest, file.name);
fs.renameSync(oldPath, newPath); try {
fs.renameSync(oldPath, newPath);
} catch (renameErr) {
if (renameErr.code === 'EPERM' || renameErr.code === 'EACCES' || renameErr.code === 'EBUSY') {
console.log(`[JRE] Rename failed for ${file.name} (${renameErr.code}), using copy fallback`);
copyRecursiveSync(oldPath, newPath);
} else {
throw renameErr;
}
}
} }
fs.rmSync(nested, { recursive: true, force: true }); try {
fs.rmSync(nested, { recursive: true, force: true });
} catch (rmErr) {
console.log('[JRE] Could not remove nested JRE dir (non-critical):', rmErr.message);
}
} catch (err) { } catch (err) {
console.log('Notice: could not restructure Java directory:', err.message); console.error('[JRE] Failed to restructure Java directory:', err.message);
// Last resort: check if java exists in a nested subdir and skip flatten
try {
const entries = fs.readdirSync(jreLatest, { withFileTypes: true });
const nestedDir = entries.find(e => e.isDirectory() && e.name !== 'bin' && e.name !== 'lib');
if (nestedDir) {
const nestedBin = path.join(jreLatest, nestedDir.name, 'bin', process.platform === 'win32' ? 'java.exe' : 'java');
if (fs.existsSync(nestedBin)) {
console.log(`[JRE] Java found in nested dir: ${nestedDir.name}, leaving structure as-is`);
}
}
} catch (_) { /* ignore */ }
}
}
function copyRecursiveSync(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
fs.mkdirSync(dest, { recursive: true });
for (const child of fs.readdirSync(src)) {
copyRecursiveSync(path.join(src, child), path.join(dest, child));
}
} else {
fs.copyFileSync(src, dest);
} }
} }

View File

@@ -1,6 +1,6 @@
# Singleplayer Server Crash: fastutil ClassNotFoundException # Singleplayer Server Crash: fastutil ClassNotFoundException
## Status: Open (user-specific, Feb 24 2026) ## Status: Open (multiple users, Feb 24-27 2026)
## Symptom ## Symptom
@@ -16,12 +16,14 @@ Caused by: java.lang.ClassNotFoundException: it.unimi.dsi.fastutil.objects.Objec
Server exits with code 1. Multiplayer works fine for the same user. Server exits with code 1. Multiplayer works fine for the same user.
## Affected User ## Affected Users
1. **ヅ𝚃 JAYED !** (Feb 24) — Windows x86_64, had AOT cache errors before fastutil crash
2. **Asentrix** (Feb 27) — Windows x86_64 (NT 10.0.26200.0), RTX 4060, Launcher v2.4.4, NO AOT cache errors
- Discord: ヅ𝚃 JAYED !
- Platform: Windows (standard x86_64, NOT ARM)
- Reproduces 100% on singleplayer, every attempt - Reproduces 100% on singleplayer, every attempt
- Other users (including macOS/Linux) are NOT affected - Multiplayer works fine for both users
- macOS/Linux users are NOT affected
## What Works ## What Works
@@ -43,42 +45,49 @@ Server exits with code 1. Multiplayer works fine for the same user.
- **Corrupted game files**: Repair/reinstall didn't help - **Corrupted game files**: Repair/reinstall didn't help
- **ARM64/Parallels**: User is on standard Windows, not ARM - **ARM64/Parallels**: User is on standard Windows, not ARM
### Likely Causes (user-specific) ### Likely Cause
1. **Antivirus interference** — Windows Defender or third-party AV blocking Java from reading classes out of JAR files, especially with `-javaagent` active **CDS (Class Data Sharing) broken by bootstrap classloader modification.** DualAuth agent calls `appendToBootstrapClassLoaderSearch()` which triggers JVM warning: `"Sharing is only supported for boot loader classes because bootstrap classpath has been appended"`. This disables AppCDS for application classes. On some Windows systems, this breaks the classloader's ability to find classes (including fastutil) from the fat JAR.
2. **Corrupted/incompatible JRE** — bundled JRE might be broken on their system
3. **File locking** — another process holding HytaleServer.jar open
## Debugging Steps (ask user) This warning appears for ALL users, but only breaks classloading on some Windows systems — reason unknown.
1. **Does official Hytale singleplayer work?** (without F2P launcher) ### Other Possible Causes
- Yes → something about our launch setup
- No → their system/JRE issue
2. **Check antivirus** — add game directory to Windows Defender exclusions: 1. **Antivirus interference** — AV blocking Java from reading classes out of JAR files
- Settings → Windows Security → Virus & threat protection → Exclusions 2. **File locking** — another process holding HytaleServer.jar open (Asentrix had stalled java.exe killed at launch)
- Add their HytaleF2P install folder
3. **Verify fastutil is in the JAR**: ## Potential Fix: `-Xshare:off` (testing Feb 27)
```cmd
jar tf "D:\path\to\Server\HytaleServer.jar" | findstr fastutil
```
- If output shows fastutil classes → JAR is fine, classloader issue
- If no output → JAR is incomplete/corrupt (different from other users)
4. **Try without DualAuth agent** — rename `dualauth-agent.jar` in Server/ folder, retry singleplayer Disables CDS entirely, forcing standard classloading. User can add via launcher:
- If works → agent's classloader manipulation breaks fastutil on their setup 1. **Settings****Java Wrapper Configuration****Arguments to Inject**
- If still fails → unrelated to agent 2. Add `-Xshare:off` with **Server Only** condition
3. Retry singleplayer
5. **Check JRE version** — have them run: Sent to affected users for testing — **awaiting results**.
```cmd
"D:\path\to\jre\latest\bin\java.exe" -version
```
## Update (Feb 24): `-XX:+UseCompactObjectHeaders` stripping removed from defaults If confirmed, should be added as default inject arg (server-only) in launcher config.
## Debugging Steps (for reference)
Most steps are impractical for F2P users:
- ~~Official Hytale singleplayer~~ — F2P users don't have official access
- ~~Try without DualAuth agent~~ — not possible, agent required for F2P token validation
- ~~Verify fastutil in JAR~~ — same JAR for all users, not a user-actionable step
- ~~Check JRE version~~ — bundled with launcher, same for all users
**Practical steps:**
1. **Add `-Xshare:off`** via wrapper inject args (server-only) — testing now
2. **Check antivirus** — add game directory to Windows Defender exclusions
3. **Check for stalled processes** — kill any leftover java.exe/HytaleServer before launch
## Update History
### Feb 24: `-XX:+UseCompactObjectHeaders` stripping removed from defaults
Stripping this flag did NOT fix the issue. The server already has `-XX:+IgnoreUnrecognizedVMOptions` so unrecognized flags are harmless. The flag was removed from default `stripFlags` in `backend/core/config.js`. Stripping this flag did NOT fix the issue. The server already has `-XX:+IgnoreUnrecognizedVMOptions` so unrecognized flags are harmless. The flag was removed from default `stripFlags` in `backend/core/config.js`.
### Feb 27: Second user (Asentrix) reported, `-Xshare:off` sent for testing
Asentrix hit the same crash on Launcher v2.4.4. Unlike JAYED, no AOT cache errors — just the CDS sharing warning followed by fastutil ClassNotFoundException. This confirms the issue is not AOT-specific but related to CDS/classloader interaction with the DualAuth agent's bootstrap CL modification. Sent `-Xshare:off` workaround to affected users — awaiting results.
## Using the Java Wrapper to Strip JVM Flags ## Using the Java Wrapper to Strip JVM Flags
If a user needs to strip a specific JVM flag (e.g., for debugging or compatibility), they can do it via the launcher UI: If a user needs to strip a specific JVM flag (e.g., for debugging or compatibility), they can do it via the launcher UI:
@@ -110,4 +119,5 @@ Config is stored in `config.json` under `javaWrapperConfig`:
- Java wrapper config: `backend/core/config.js` (stripFlags / injectArgs) - Java wrapper config: `backend/core/config.js` (stripFlags / injectArgs)
- DualAuth Agent: v1.1.12, package `ws.sanasol.dualauth` - DualAuth Agent: v1.1.12, package `ws.sanasol.dualauth`
- Game version at time of report: `2026.02.19-1a311a592` - Game version at time of reports: `2026.02.19-1a311a592`
- Log submission ID (Asentrix): `c88e7b71`

16
main.js
View File

@@ -3,7 +3,7 @@ require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron'); const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const { autoUpdater } = require('electron-updater'); const { autoUpdater } = require('electron-updater');
const fs = require('fs'); const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher'); const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, saveAllowMultiInstance, loadAllowMultiInstance, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher');
const { retryPWRDownload } = require('./backend/managers/gameManager'); const { retryPWRDownload } = require('./backend/managers/gameManager');
const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration'); const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
@@ -23,8 +23,9 @@ const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole(); logger.interceptConsole();
// Single instance lock // Single instance lock (skip if multi-instance mode is enabled)
const gotTheLock = app.requestSingleInstanceLock(); const multiInstanceEnabled = loadAllowMultiInstance();
const gotTheLock = multiInstanceEnabled || app.requestSingleInstanceLock();
if (!gotTheLock) { if (!gotTheLock) {
console.log('Another instance is already running. Quitting...'); console.log('Another instance is already running. Quitting...');
@@ -740,6 +741,15 @@ ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart(); return loadCloseLauncherOnStart();
}); });
ipcMain.handle('save-allow-multi-instance', (event, enabled) => {
saveAllowMultiInstance(enabled);
return { success: true };
});
ipcMain.handle('load-allow-multi-instance', () => {
return loadAllowMultiInstance();
});
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => { ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
saveLauncherHardwareAcceleration(enabled); saveLauncherHardwareAcceleration(enabled);
return { success: true }; return { success: true };

View File

@@ -1,6 +1,6 @@
{ {
"name": "hytale-f2p-launcher", "name": "hytale-f2p-launcher",
"version": "2.4.4", "version": "2.4.5",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support", "description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://git.sanhost.net/sanasol/hytale-f2p", "homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
"main": "main.js", "main": "main.js",

View File

@@ -20,6 +20,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
loadLanguage: () => ipcRenderer.invoke('load-language'), loadLanguage: () => ipcRenderer.invoke('load-language'),
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled), saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'), loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
saveAllowMultiInstance: (enabled) => ipcRenderer.invoke('save-allow-multi-instance', enabled),
loadAllowMultiInstance: () => ipcRenderer.invoke('load-allow-multi-instance'),
loadConfig: () => ipcRenderer.invoke('load-config'), loadConfig: () => ipcRenderer.invoke('load-config'),
saveConfig: (configUpdate) => ipcRenderer.invoke('save-config', configUpdate), saveConfig: (configUpdate) => ipcRenderer.invoke('save-config', configUpdate),

View File

@@ -1,17 +0,0 @@
## v2.4.0
### New Features
- **Send Logs** — One-click button to submit launcher & game logs to support. Collects launcher logs, game client logs, and config snapshot into a ZIP, uploads to server, and returns an 8-character ID to share with support ([320ca54](https://git.sanhost.net/sanasol/hytale-f2p/commit/320ca547585c67d0773dba262612db5026378f52), [19c8991](https://git.sanhost.net/sanasol/hytale-f2p/commit/19c8991a44641ebbf44eec73a0ecd9db05241c49))
- **Arabic (ar-SA) locale** with full RTL support (community contribution by @Yugurten) ([30929ee](https://git.sanhost.net/sanasol/hytale-f2p/commit/30929ee0da5a9c64e65869d6157bd705db3b80f0))
- **One-click dedicated server scripts** for self-hosting ([552ec42](https://git.sanhost.net/sanasol/hytale-f2p/commit/552ec42d6c7e1e7d1a2803d284019ccae963f41e))
### Bug Fixes
- Fix Intel Arc iGPU (Meteor Lake/Lunar Lake) on PCI bus 00 being misdetected as discrete GPU on dual-GPU Linux systems ([19c8991](https://git.sanhost.net/sanasol/hytale-f2p/commit/19c8991a44641ebbf44eec73a0ecd9db05241c49))
- Fix stalled game processes blocking launcher operations — automatic process cleanup on repair and relaunch ([e14d56e](https://git.sanhost.net/sanasol/hytale-f2p/commit/e14d56ef4846423c1fd172d88334cb76193ee741))
- Fix AOT cache crashes — stale cache cleared before game launch ([e14d56e](https://git.sanhost.net/sanasol/hytale-f2p/commit/e14d56ef4846423c1fd172d88334cb76193ee741))
- Fix Arabic RTL CSS syntax ([fb90277](https://git.sanhost.net/sanasol/hytale-f2p/commit/fb90277be9cf5f0b8a90195a7d089273b6be082b))
### Other
- Updated README with Forgejo URLs and server setup video ([a649bf1](https://git.sanhost.net/sanasol/hytale-f2p/commit/a649bf1fcc7cbb2cd0d9aa0160b07828a144b9dd), [66faa1b](https://git.sanhost.net/sanasol/hytale-f2p/commit/66faa1bb1e39575fecb462310af338d13b1cb183))
**Full changelog**: [v2.3.8...v2.4.0](https://git.sanhost.net/sanasol/hytale-f2p/compare/v2.3.8...v2.4.0)