mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 16:21:49 -03:00
Compare commits
10 Commits
v2.3.3
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fb90277be9
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6c369edb0f |
@@ -8,9 +8,10 @@
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|||||||
<link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet">
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<link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet">
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||||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css">
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css">
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||||||
<link
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<link
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||||||
href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500;600;700&display=swap"
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href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500;600;700&family=Noto+Sans+Arabic:wght@300;400;500;600;700&display=swap"
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rel="stylesheet">
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rel="stylesheet">
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||||||
<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="style-RTL.css">
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</head>
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</head>
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||||||
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
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<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
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|||||||
@@ -12,9 +12,18 @@ const i18n = (() => {
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{ code: 'ru-RU', name: 'Russian (Russia)' },
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{ code: 'ru-RU', name: 'Russian (Russia)' },
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||||||
{ code: 'sv-SE', name: 'Swedish (Sweden)' },
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{ code: 'sv-SE', name: 'Swedish (Sweden)' },
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{ code: 'tr-TR', name: 'Turkish (Turkey)' },
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{ code: 'tr-TR', name: 'Turkish (Turkey)' },
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{ code: 'id-ID', name: 'Indonesian (Indonesia)' }
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{ code: 'id-ID', name: 'Indonesian (Indonesia)' },
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{ code: 'ar-SA', name: 'Arabic (Saudi Arabia)' }
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];
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];
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||||||
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// RTL languages
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const rtlLanguages = ['ar-SA'];
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// Check if current language is RTL
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function isRTL() {
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return rtlLanguages.includes(currentLang);
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}
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// Load single language file
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// Load single language file
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async function loadLanguage(lang) {
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async function loadLanguage(lang) {
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if (translations[lang]) return true;
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if (translations[lang]) return true;
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@@ -73,6 +82,24 @@ const i18n = (() => {
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const key = el.getAttribute('data-i18n-title');
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const key = el.getAttribute('data-i18n-title');
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el.title = t(key);
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el.title = t(key);
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});
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});
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// Update RTL layout
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updateRTL();
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}
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// Update RTL layout
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function updateRTL() {
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const html = document.documentElement;
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const body = document.body;
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if (isRTL()) {
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html.setAttribute('dir', 'rtl');
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html.setAttribute('lang', currentLang);
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body.classList.add('rtl');
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} else {
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html.removeAttribute('dir');
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html.setAttribute('lang', currentLang);
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body.classList.remove('rtl');
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}
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}
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}
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// Initialize - load saved language only
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// Initialize - load saved language only
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@@ -88,7 +115,8 @@ const i18n = (() => {
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t,
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t,
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setLanguage,
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setLanguage,
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getAvailableLanguages: () => availableLanguages,
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getAvailableLanguages: () => availableLanguages,
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getCurrentLanguage: () => currentLang
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getCurrentLanguage: () => currentLang,
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isRTL
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};
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};
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})();
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})();
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|||||||
257
GUI/locales/ar-SA.json
Normal file
257
GUI/locales/ar-SA.json
Normal file
@@ -0,0 +1,257 @@
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{
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||||||
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"nav": {
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"play": "لعب",
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"mods": "المودات",
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"news": "الأخبار",
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"chat": "دردشة اللاعبين",
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"settings": "الإعدادات"
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},
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"header": {
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"playersLabel": "اللاعبون:",
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"manageProfiles": "إدارة الملفات الشخصية",
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"defaultProfile": "الافتراضي"
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},
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"install": {
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"title": "مشغل اللعب المجاني",
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"playerName": "اسم اللاعب",
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"playerNamePlaceholder": "أدخل اسمك",
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"gameBranch": "إصدار اللعبة",
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"releaseVersion": "إصدار نهائي (مستقر)",
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"preReleaseVersion": "إصدار تجريبي (تجريبي)",
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"customInstallation": "تثبيت مخصص",
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"installationFolder": "مجلد التثبيت",
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"pathPlaceholder": "الموقع الافتراضي",
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"browse": "تصفح",
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"installButton": "تثبيت HYTALE",
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"installing": "جاري التثبيت..."
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},
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"play": {
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"ready": "جاهز للعب",
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"subtitle": "شغل Hytale وابدأ المغامرة",
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"playButton": "لعب HYTALE",
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"latestNews": "آخر الأخبار",
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"viewAll": "عرض الكل",
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||||||
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"checking": "جاري التحقق...",
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||||||
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"play": "بدء"
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||||||
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},
|
||||||
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"mods": {
|
||||||
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"searchPlaceholder": "البحث عن مودات...",
|
||||||
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"myMods": "موداتي",
|
||||||
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"previous": "السابق",
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||||||
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"next": "التالي",
|
||||||
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"page": "صفحة",
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||||||
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"of": "من",
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||||||
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"modalTitle": "موداتي",
|
||||||
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"noModsFound": "لم يتم العثور على مودات",
|
||||||
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"noModsFoundDesc": "حاول تعديل معايير البحث",
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||||||
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"noModsInstalled": "لا توجد مودات مثبتة",
|
||||||
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"noModsInstalledDesc": "أضف مودات من CurseForge أو استورد ملفات محلية",
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||||||
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"view": "عرض",
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||||||
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"install": "تثبيت",
|
||||||
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"installed": "مثبت",
|
||||||
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"enable": "تفعيل",
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||||||
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"disable": "تعطيل",
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||||||
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"active": "نشط",
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||||||
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"disabled": "معطل",
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||||||
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"delete": "حذف المود",
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||||||
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"noDescription": "لا يوجد وصف متاح",
|
||||||
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"confirmDelete": "هل أنت متأكد أنك تريد حذف \"{name}\"؟",
|
||||||
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"confirmDeleteDesc": "لا يمكن التراجع عن هذا الإجراء.",
|
||||||
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"confirmDeletion": "تأكيد الحذف",
|
||||||
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"apiKeyRequired": "مطلوب مفتاح API",
|
||||||
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"apiKeyRequiredDesc": "مطلوب مفتاح CurseForge API لتصفح المودات"
|
||||||
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},
|
||||||
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"news": {
|
||||||
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"title": "كل الأخبار",
|
||||||
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"readMore": "اقرأ المزيد"
|
||||||
|
},
|
||||||
|
"chat": {
|
||||||
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"title": "دردشة اللاعبين",
|
||||||
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"pickColor": "اللون",
|
||||||
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"inputPlaceholder": "اكتب رسالتك...",
|
||||||
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"send": "إرسال",
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||||||
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"online": "متصل",
|
||||||
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"charCounter": "{current}/{max}",
|
||||||
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"secureChat": "دردشة آمنة - الروابط محجوبة",
|
||||||
|
"joinChat": "انضمام للدردشة",
|
||||||
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"chooseUsername": "اختر اسم مستخدم للانضمام إلى دردشة اللاعبين",
|
||||||
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"username": "اسم المستخدم",
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||||||
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"usernamePlaceholder": "أدخل اسم المستخدم...",
|
||||||
|
"usernameHint": "3-20 حرفاً، حروف، أرقام، و - و _ فقط",
|
||||||
|
"joinButton": "انضمام",
|
||||||
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"colorModal": {
|
||||||
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"title": "تخصيص لون اسم المستخدم",
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||||||
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"chooseSolid": "اختر لوناً ثابتاً:",
|
||||||
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"customColor": "لون مخصص:",
|
||||||
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"preview": "معاينة:",
|
||||||
|
"previewUsername": "اسم المستخدم",
|
||||||
|
"apply": "تطبيق اللون"
|
||||||
|
}
|
||||||
|
},
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||||||
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"settings": {
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||||||
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"title": "الإعدادات",
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||||||
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"java": "بيئة تشغيل جافا",
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||||||
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"useCustomJava": "استخدام مسار جافا مخصص",
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||||||
|
"javaDescription": "تجاوز بيئة جافا المرفقة واستخدام تثبيت خاص بك",
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||||||
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"javaPath": "مسار ملف جافا التنفيذي",
|
||||||
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"javaPathPlaceholder": "اختر مسار جافا...",
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||||||
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"javaBrowse": "تصفح",
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||||||
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"javaHint": "اختر مجلد تثبيت جافا (يدعم ويندوز، ماك، ولينكس)",
|
||||||
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"discord": "تكامل ديسكورد",
|
||||||
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"enableRPC": "تفعيل نشاط ديسكورد (Rich Presence)",
|
||||||
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"discordDescription": "إظهار نشاط المشغل الخاص بك على ديسكورد",
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||||||
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"game": "خيارات اللعبة",
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||||||
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"playerName": "اسم اللاعب",
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||||||
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"playerNamePlaceholder": "أدخل اسم اللاعب",
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||||||
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"playerNameHint": "سيتم استخدام هذا الاسم داخل اللعبة (1-16 حرفاً)",
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||||||
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"openGameLocation": "فتح موقع اللعبة",
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||||||
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"openGameLocationDesc": "فتح مجلد تثبيت اللعبة",
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||||||
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"account": "إدارة UUID اللاعب",
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||||||
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"currentUUID": "الـ UUID الحالي",
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||||||
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"uuidPlaceholder": "جاري تحميل UUID...",
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||||||
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"copyUUID": "نسخ UUID",
|
||||||
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"regenerateUUID": "إعادة إنشاء UUID",
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||||||
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"uuidHint": "معرف اللاعب الفريد الخاص بك لهذا الاسم",
|
||||||
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"manageUUIDs": "إدارة جميع الـ UUIDs",
|
||||||
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"manageUUIDsDesc": "عرض وإدارة جميع معرفات اللاعبين",
|
||||||
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"language": "اللغة",
|
||||||
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"selectLanguage": "اختر اللغة",
|
||||||
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"repairGame": "إصلاح اللعبة",
|
||||||
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"reinstallGame": "إعادة تثبيت ملفات اللعبة (يحفظ البيانات)",
|
||||||
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"gpuPreference": "تفضيل معالج الرسوميات (GPU)",
|
||||||
|
"gpuHint": "ميزة للمحمول فقط؛ اضبطها على Integrated إذا كنت تستخدم كمبيوتر مكتبي",
|
||||||
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"gpuAuto": "تلقائي",
|
||||||
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"gpuIntegrated": "مدمج",
|
||||||
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"gpuDedicated": "منفصل",
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"logs": "سجلات النظام",
|
||||||
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"logsCopy": "نسخ",
|
||||||
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"logsRefresh": "تحديث",
|
||||||
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"logsFolder": "فتح المجلد",
|
||||||
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"logsLoading": "جاري تحميل السجلات...",
|
||||||
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"closeLauncher": "سلوك المشغل",
|
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"closeOnStart": "إغلاق المشغل عند بدء اللعبة",
|
||||||
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"closeOnStartDescription": "إغلاق المشغل تلقائياً بعد تشغيل Hytale",
|
||||||
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"hwAccel": "تسريع الأجهزة (Hardware Acceleration)",
|
||||||
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"hwAccelDescription": "تفعيل تسريع الأجهزة للمشغل",
|
||||||
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"gameBranch": "فرع اللعبة",
|
||||||
|
"branchRelease": "إصدار نهائي",
|
||||||
|
"branchPreRelease": "إصدار تجريبي",
|
||||||
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"branchHint": "التبديل بين الإصدار المستقر والإصدار التجريبي",
|
||||||
|
"branchWarning": "تغيير الفرع سيؤدي إلى تحميل وتثبيت نسخة مختلفة من اللعبة",
|
||||||
|
"branchSwitching": "جاري التبديل إلى {branch}...",
|
||||||
|
"branchSwitched": "تم التبديل إلى {branch} بنجاح!",
|
||||||
|
"installRequired": "التثبيت مطلوب",
|
||||||
|
"branchInstallConfirm": "سيتم تثبيت اللعبة لفرع {branch}. هل تريد الاستمرار؟"
|
||||||
|
},
|
||||||
|
"uuid": {
|
||||||
|
"modalTitle": "إدارة UUID",
|
||||||
|
"currentUserUUID": "UUID المستخدم الحالي",
|
||||||
|
"allPlayerUUIDs": "جميع معرفات UUID للاعبين",
|
||||||
|
"generateNew": "إنشاء UUID جديد",
|
||||||
|
"loadingUUIDs": "جاري تحميل الـ UUIDs...",
|
||||||
|
"setCustomUUID": "تعيين UUID مخصص",
|
||||||
|
"customPlaceholder": "أدخل UUID مخصص (الصيغة: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||||
|
"setUUID": "تعيين UUID",
|
||||||
|
"warning": "تحذير: تعيين UUID مخصص سيغير هوية اللاعب الحالية",
|
||||||
|
"copyTooltip": "نسخ UUID",
|
||||||
|
"regenerateTooltip": "إنشاء UUID جديد"
|
||||||
|
},
|
||||||
|
"profiles": {
|
||||||
|
"modalTitle": "إدارة الملفات الشخصية",
|
||||||
|
"newProfilePlaceholder": "اسم الملف الشخصي الجديد",
|
||||||
|
"createProfile": "إنشاء ملف شخصي"
|
||||||
|
},
|
||||||
|
"discord": {
|
||||||
|
"notificationText": "انضم إلى مجتمعنا على ديسكورد!",
|
||||||
|
"joinButton": "انضم إلى ديسكورد"
|
||||||
|
},
|
||||||
|
"common": {
|
||||||
|
"confirm": "تأكيد",
|
||||||
|
"cancel": "إلغاء",
|
||||||
|
"save": "حفظ",
|
||||||
|
"close": "إغلاق",
|
||||||
|
"delete": "حذف",
|
||||||
|
"edit": "تعديل",
|
||||||
|
"loading": "جاري التحميل...",
|
||||||
|
"apply": "تطبيق",
|
||||||
|
"install": "تثبيت"
|
||||||
|
},
|
||||||
|
"notifications": {
|
||||||
|
"gameDataNotFound": "خطأ: لم يتم العثور على بيانات اللعبة",
|
||||||
|
"gameUpdatedSuccess": "تم تحديث اللعبة بنجاح! 🎉",
|
||||||
|
"updateFailed": "فشل التحديث: {error}",
|
||||||
|
"updateError": "خطأ في التحديث: {error}",
|
||||||
|
"discordEnabled": "تم تفعيل نشاط ديسكورد",
|
||||||
|
"discordDisabled": "تم تعطيل نشاط ديسكورد",
|
||||||
|
"discordSaveFailed": "فشل حفظ إعدادات ديسكورد",
|
||||||
|
"playerNameRequired": "يرجى إدخال اسم لاعب صالح",
|
||||||
|
"playerNameSaved": "تم حفظ اسم اللاعب بنجاح",
|
||||||
|
"playerNameSaveFailed": "فشل حفظ اسم اللاعب",
|
||||||
|
"uuidCopied": "تم نسخ الـ UUID إلى الحافظة!",
|
||||||
|
"uuidCopyFailed": "فشل نسخ الـ UUID",
|
||||||
|
"uuidRegenNotAvailable": "إعادة إنشاء UUID غير متاحة",
|
||||||
|
"uuidRegenFailed": "فشل إعادة إنشاء الـ UUID",
|
||||||
|
"uuidGenerated": "تم إنشاء UUID جديد بنجاح!",
|
||||||
|
"uuidGeneratedShort": "تم إنشاء UUID جديد!",
|
||||||
|
"uuidGenerateFailed": "فشل إنشاء UUID جديد",
|
||||||
|
"uuidRequired": "يرجى إدخال UUID",
|
||||||
|
"uuidInvalidFormat": "صيغة UUID غير صالحة",
|
||||||
|
"uuidSetFailed": "فشل تعيين الـ UUID المخصص",
|
||||||
|
"uuidSetSuccess": "تم تعيين الـ UUID المخصص بنجاح!",
|
||||||
|
"uuidDeleteFailed": "فشل حذف الـ UUID",
|
||||||
|
"uuidDeleteSuccess": "تم حذف الـ UUID بنجاح!",
|
||||||
|
"modsDownloading": "جاري تحميل {name}...",
|
||||||
|
"modsTogglingMod": "جاري تبديل حالة المود...",
|
||||||
|
"modsDeletingMod": "جاري حذف المود...",
|
||||||
|
"modsLoadingMods": "جاري تحميل المودات من CurseForge...",
|
||||||
|
"modsInstalledSuccess": "تم تثبيت {name} بنجاح! 🎉",
|
||||||
|
"modsDeletedSuccess": "تم حذف {name} بنجاح",
|
||||||
|
"modsDownloadFailed": "فشل تحميل المود: {error}",
|
||||||
|
"modsToggleFailed": "فشل تبديل المود: {error}",
|
||||||
|
"modsDeleteFailed": "فشل حذف المود: {error}",
|
||||||
|
"modsModNotFound": "لم يتم العثور على معلومات المود",
|
||||||
|
"hwAccelSaved": "تم حفظ إعداد تسريع الأجهزة",
|
||||||
|
"hwAccelSaveFailed": "فشل حفظ إعداد تسريع الأجهزة",
|
||||||
|
"noUsername": "لم يتم تهيئة اسم مستخدم. يرجى حفظ اسم المستخدم أولاً.",
|
||||||
|
"switchUsernameSuccess": "تم التبديل إلى المستخدم \"{username}\" بنجاح!",
|
||||||
|
"switchUsernameFailed": "فشل تبديل اسم المستخدم",
|
||||||
|
"playerNameTooLong": "يجب أن يكون اسم اللاعب 16 حرفاً أو أقل"
|
||||||
|
},
|
||||||
|
"confirm": {
|
||||||
|
"defaultTitle": "تأكيد الإجراء",
|
||||||
|
"regenerateUuidTitle": "إنشاء UUID جديد",
|
||||||
|
"regenerateUuidMessage": "هل أنت متأكد أنك تريد إنشاء UUID جديد؟ سيؤدي ذلك إلى تغيير هوية اللاعب الخاصة بك.",
|
||||||
|
"regenerateUuidButton": "إنشاء",
|
||||||
|
"setCustomUuidTitle": "تعيين UUID مخصص",
|
||||||
|
"setCustomUuidMessage": "هل أنت متأكد أنك تريد تعيين هذا الـ UUID المخصص؟ سيؤدي ذلك إلى تغيير هوية اللاعب الخاصة بك.",
|
||||||
|
"setCustomUuidButton": "تعيين UUID",
|
||||||
|
"deleteUuidTitle": "حذف UUID",
|
||||||
|
"deleteUuidMessage": "هل أنت متأكد أنك تريد حذف الـ UUID الخاص بـ \"{username}\"؟ لا يمكن التراجع عن هذا الإجراء.",
|
||||||
|
"deleteUuidButton": "حذف",
|
||||||
|
"uninstallGameTitle": "إلغاء تثبيت اللعبة",
|
||||||
|
"uninstallGameMessage": "هل أنت متأكد أنك تريد إلغاء تثبيت Hytale؟ سيتم حذف جميع ملفات اللعبة.",
|
||||||
|
"uninstallGameButton": "إلغاء التثبيت",
|
||||||
|
"switchUsernameTitle": "تبديل الهوية",
|
||||||
|
"switchUsernameMessage": "التبديل إلى اسم المستخدم \"{username}\"؟ سيؤدي هذا إلى تغيير هوية اللاعب الحالية.",
|
||||||
|
"switchUsernameButton": "تبديل"
|
||||||
|
},
|
||||||
|
"progress": {
|
||||||
|
"initializing": "جاري التهيئة...",
|
||||||
|
"downloading": "جاري التحميل...",
|
||||||
|
"installing": "جاري التثبيت...",
|
||||||
|
"extracting": "جاري الاستخراج...",
|
||||||
|
"verifying": "جاري التحقق...",
|
||||||
|
"switchingProfile": "جاري تبديل الملف الشخصي...",
|
||||||
|
"profileSwitched": "تم تبديل الملف الشخصي!",
|
||||||
|
"startingGame": "جاري بدء اللعبة...",
|
||||||
|
"launching": "جاري التشغيل...",
|
||||||
|
"uninstallingGame": "جاري إلغاء تثبيت اللعبة...",
|
||||||
|
"gameUninstalled": "تم إلغاء تثبيت اللعبة بنجاح!",
|
||||||
|
"uninstallFailed": "فشل إلغاء التثبيت: {error}",
|
||||||
|
"startingUpdate": "جاري بدء تحديث اللعبة الإجباري...",
|
||||||
|
"installationComplete": "تم اكتمال التثبيت بنجاح!",
|
||||||
|
"installationFailed": "فشل التثبيت: {error}",
|
||||||
|
"installingGameFiles": "جاري تثبيت ملفات اللعبة...",
|
||||||
|
"installComplete": "اكتمل التثبيت!"
|
||||||
|
}
|
||||||
|
}
|
||||||
209
GUI/style-RTL.css
Normal file
209
GUI/style-RTL.css
Normal file
@@ -0,0 +1,209 @@
|
|||||||
|
body.rtl {
|
||||||
|
direction: rtl;
|
||||||
|
font-family: 'Noto Sans Arabic', 'Space Grotesk', sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .sidebar {
|
||||||
|
right: 0;
|
||||||
|
left: auto;
|
||||||
|
border-right: none;
|
||||||
|
border-left: 1px solid rgba(255, 255, 255, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .nav-item.active::before {
|
||||||
|
right: -8px;
|
||||||
|
left: auto;
|
||||||
|
border-radius: 4px 0 0 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .nav-tooltip {
|
||||||
|
right: 100%;
|
||||||
|
left: auto;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .nav-item:hover .nav-tooltip {
|
||||||
|
transform: translateX(-8px);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
body.rtl .main-content {
|
||||||
|
margin-right: 80px;
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Header Layout*/
|
||||||
|
|
||||||
|
body.rtl .players-counter {
|
||||||
|
order: 2;
|
||||||
|
margin-left: 1.5rem;
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .profile-selector {
|
||||||
|
order: -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .window-controls {
|
||||||
|
order: 3;
|
||||||
|
flex-direction: row;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .profile-dropdown {
|
||||||
|
right: auto;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
body.rtl .form-group {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .radio-label,
|
||||||
|
body.rtl .checkbox-group {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .form-input {
|
||||||
|
border-radius: 0 8px 8px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
body.rtl .mods-pagination {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .pagination-btn:first-child i {
|
||||||
|
transform: rotate(180deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .pagination-btn:last-child i {
|
||||||
|
transform: rotate(180deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* UUID Display */
|
||||||
|
|
||||||
|
body.rtl .uuid-display-container {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .uuid-btn {
|
||||||
|
border-radius: 0 8px 8px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .uuid-input {
|
||||||
|
border-radius: 8px 0 0 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
body.rtl .segmented-control {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Mod Grid Layout */
|
||||||
|
body.rtl .mods-search {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .mods-search-container {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .mods-actions {
|
||||||
|
order: -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .mod-card {
|
||||||
|
direction: rtl;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .installed-mod-card {
|
||||||
|
direction: rtl;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .installed-mod-card .mod-info {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .mods-header {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .news-section .news-header {
|
||||||
|
flex-direction: row-reverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Settings Layout */
|
||||||
|
|
||||||
|
body.rtl .settings-option {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .settings-input-group {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .settings-input {
|
||||||
|
border-radius: 0 8px 8px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .settings-section-title i {
|
||||||
|
margin-right: 0;
|
||||||
|
margin-left: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .settings-hint i {
|
||||||
|
margin-right: 0;
|
||||||
|
margin-left: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .custom-options,
|
||||||
|
body.rtl .custom-java-options {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .checkbox-content {
|
||||||
|
margin-right: 2rem;
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .btn-content {
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Icons & Transformations */
|
||||||
|
|
||||||
|
body.rtl .news-title i {
|
||||||
|
padding-left: 0.5rem;
|
||||||
|
}
|
||||||
|
body.rtl .uuid-modal-title i {
|
||||||
|
padding-left: 0.5rem;
|
||||||
|
}
|
||||||
|
body.rtl .mods-modal-title i {
|
||||||
|
padding-left: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .view-all-btn i,
|
||||||
|
body.rtl .sidebar-nav div i,
|
||||||
|
body.rtl .logs-header i,
|
||||||
|
body.rtl .home-play-button i {
|
||||||
|
transform: scaleX(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .play-title i {
|
||||||
|
transform: scaleX(-1);
|
||||||
|
padding-right: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
body.rtl .logs-terminal {
|
||||||
|
direction: ltr;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.rtl .version-display-bottom {
|
||||||
|
right: auto;
|
||||||
|
left: 1rem;
|
||||||
|
}
|
||||||
@@ -54,6 +54,7 @@ function getAppDir() {
|
|||||||
const CONFIG_FILE = path.join(getAppDir(), 'config.json');
|
const CONFIG_FILE = path.join(getAppDir(), 'config.json');
|
||||||
const CONFIG_BACKUP = path.join(getAppDir(), 'config.json.bak');
|
const CONFIG_BACKUP = path.join(getAppDir(), 'config.json.bak');
|
||||||
const CONFIG_TEMP = path.join(getAppDir(), 'config.json.tmp');
|
const CONFIG_TEMP = path.join(getAppDir(), 'config.json.tmp');
|
||||||
|
const UUID_STORE_FILE = path.join(getAppDir(), 'uuid-store.json');
|
||||||
|
|
||||||
// =============================================================================
|
// =============================================================================
|
||||||
// CONFIG VALIDATION
|
// CONFIG VALIDATION
|
||||||
@@ -152,6 +153,22 @@ function saveConfig(update) {
|
|||||||
|
|
||||||
// Load current config
|
// Load current config
|
||||||
const currentConfig = loadConfig();
|
const currentConfig = loadConfig();
|
||||||
|
|
||||||
|
// SAFETY: If config file exists on disk but loadConfig() returned empty,
|
||||||
|
// something is wrong (file locked, corrupted, etc.). Refuse to save
|
||||||
|
// because merging with {} would wipe all existing data (userUuids, username, etc.)
|
||||||
|
if (Object.keys(currentConfig).length === 0 && fs.existsSync(CONFIG_FILE)) {
|
||||||
|
const fileSize = fs.statSync(CONFIG_FILE).size;
|
||||||
|
if (fileSize > 2) { // More than just "{}"
|
||||||
|
console.error(`[Config] REFUSING to save — loaded empty but file exists (${fileSize} bytes). Retrying load...`);
|
||||||
|
// Wait and retry the load
|
||||||
|
const delay = attempt * 200;
|
||||||
|
const start = Date.now();
|
||||||
|
while (Date.now() - start < delay) { /* busy wait */ }
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const newConfig = { ...currentConfig, ...update };
|
const newConfig = { ...currentConfig, ...update };
|
||||||
const data = JSON.stringify(newConfig, null, 2);
|
const data = JSON.stringify(newConfig, null, 2);
|
||||||
|
|
||||||
@@ -238,11 +255,18 @@ function saveUsername(username) {
|
|||||||
// Check if we're actually changing the username (case-insensitive comparison)
|
// Check if we're actually changing the username (case-insensitive comparison)
|
||||||
const isRename = currentName && currentName.toLowerCase() !== newName.toLowerCase();
|
const isRename = currentName && currentName.toLowerCase() !== newName.toLowerCase();
|
||||||
|
|
||||||
|
// Also update UUID store (source of truth)
|
||||||
|
migrateUuidStoreIfNeeded();
|
||||||
|
const uuidStore = loadUuidStore();
|
||||||
|
|
||||||
if (isRename) {
|
if (isRename) {
|
||||||
// Find the UUID for the current username
|
// Find the UUID for the current username
|
||||||
const currentKey = Object.keys(userUuids).find(
|
const currentKey = Object.keys(userUuids).find(
|
||||||
k => k.toLowerCase() === currentName.toLowerCase()
|
k => k.toLowerCase() === currentName.toLowerCase()
|
||||||
);
|
);
|
||||||
|
const currentStoreKey = Object.keys(uuidStore).find(
|
||||||
|
k => k.toLowerCase() === currentName.toLowerCase()
|
||||||
|
);
|
||||||
|
|
||||||
if (currentKey && userUuids[currentKey]) {
|
if (currentKey && userUuids[currentKey]) {
|
||||||
// Check if target username already exists (would be a different identity)
|
// Check if target username already exists (would be a different identity)
|
||||||
@@ -258,6 +282,9 @@ function saveUsername(username) {
|
|||||||
const uuid = userUuids[currentKey];
|
const uuid = userUuids[currentKey];
|
||||||
delete userUuids[currentKey];
|
delete userUuids[currentKey];
|
||||||
userUuids[newName] = uuid;
|
userUuids[newName] = uuid;
|
||||||
|
// Same in UUID store
|
||||||
|
if (currentStoreKey) delete uuidStore[currentStoreKey];
|
||||||
|
uuidStore[newName] = uuid;
|
||||||
console.log(`[Config] Renamed identity: "${currentKey}" → "${newName}" (UUID preserved: ${uuid})`);
|
console.log(`[Config] Renamed identity: "${currentKey}" → "${newName}" (UUID preserved: ${uuid})`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -270,11 +297,20 @@ function saveUsername(username) {
|
|||||||
const uuid = userUuids[currentKey];
|
const uuid = userUuids[currentKey];
|
||||||
delete userUuids[currentKey];
|
delete userUuids[currentKey];
|
||||||
userUuids[newName] = uuid;
|
userUuids[newName] = uuid;
|
||||||
|
// Same in UUID store
|
||||||
|
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === currentName.toLowerCase());
|
||||||
|
if (storeKey) {
|
||||||
|
delete uuidStore[storeKey];
|
||||||
|
uuidStore[newName] = uuid;
|
||||||
|
}
|
||||||
console.log(`[Config] Updated username case: "${currentKey}" → "${newName}"`);
|
console.log(`[Config] Updated username case: "${currentKey}" → "${newName}"`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save both username and updated userUuids
|
// Save UUID store
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
|
||||||
|
// Save both username and updated userUuids to config
|
||||||
saveConfig({ username: newName, userUuids });
|
saveConfig({ username: newName, userUuids });
|
||||||
console.log(`[Config] Username saved: "${newName}"`);
|
console.log(`[Config] Username saved: "${newName}"`);
|
||||||
return newName;
|
return newName;
|
||||||
@@ -310,6 +346,7 @@ function hasUsername() {
|
|||||||
|
|
||||||
// =============================================================================
|
// =============================================================================
|
||||||
// UUID MANAGEMENT - Persistent and safe
|
// UUID MANAGEMENT - Persistent and safe
|
||||||
|
// Uses separate uuid-store.json as source of truth (survives config.json corruption)
|
||||||
// =============================================================================
|
// =============================================================================
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -320,10 +357,55 @@ function normalizeUsername(username) {
|
|||||||
return username.trim().toLowerCase();
|
return username.trim().toLowerCase();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load UUID store from separate file (independent of config.json)
|
||||||
|
*/
|
||||||
|
function loadUuidStore() {
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(UUID_STORE_FILE)) {
|
||||||
|
const data = fs.readFileSync(UUID_STORE_FILE, 'utf8');
|
||||||
|
if (data.trim()) {
|
||||||
|
return JSON.parse(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
console.error('[UUID Store] Failed to load:', err.message);
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Save UUID store to separate file (atomic write)
|
||||||
|
*/
|
||||||
|
function saveUuidStore(store) {
|
||||||
|
try {
|
||||||
|
const dir = path.dirname(UUID_STORE_FILE);
|
||||||
|
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
|
||||||
|
const tmpFile = UUID_STORE_FILE + '.tmp';
|
||||||
|
fs.writeFileSync(tmpFile, JSON.stringify(store, null, 2), 'utf8');
|
||||||
|
fs.renameSync(tmpFile, UUID_STORE_FILE);
|
||||||
|
} catch (err) {
|
||||||
|
console.error('[UUID Store] Failed to save:', err.message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One-time migration: copy userUuids from config.json to uuid-store.json
|
||||||
|
*/
|
||||||
|
function migrateUuidStoreIfNeeded() {
|
||||||
|
if (fs.existsSync(UUID_STORE_FILE)) return; // Already migrated
|
||||||
|
const config = loadConfig();
|
||||||
|
if (config.userUuids && Object.keys(config.userUuids).length > 0) {
|
||||||
|
console.log('[UUID Store] Migrating', Object.keys(config.userUuids).length, 'UUIDs from config.json');
|
||||||
|
saveUuidStore(config.userUuids);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get UUID for a username
|
* Get UUID for a username
|
||||||
* Creates new UUID only if user explicitly doesn't exist
|
* Source of truth: uuid-store.json (separate from config.json)
|
||||||
* Uses case-insensitive lookup to prevent duplicates, but preserves original case for display
|
* Also writes to config.json for backward compatibility
|
||||||
|
* Creates new UUID only if user doesn't exist in EITHER store
|
||||||
*/
|
*/
|
||||||
function getUuidForUser(username) {
|
function getUuidForUser(username) {
|
||||||
const { v4: uuidv4 } = require('uuid');
|
const { v4: uuidv4 } = require('uuid');
|
||||||
@@ -335,32 +417,69 @@ function getUuidForUser(username) {
|
|||||||
const displayName = username.trim();
|
const displayName = username.trim();
|
||||||
const normalizedLookup = displayName.toLowerCase();
|
const normalizedLookup = displayName.toLowerCase();
|
||||||
|
|
||||||
const config = loadConfig();
|
// Ensure UUID store exists (one-time migration from config.json)
|
||||||
const userUuids = config.userUuids || {};
|
migrateUuidStoreIfNeeded();
|
||||||
|
|
||||||
// Case-insensitive lookup - find existing key regardless of case
|
// 1. Check UUID store first (source of truth)
|
||||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
const uuidStore = loadUuidStore();
|
||||||
|
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
|
||||||
if (existingKey) {
|
if (storeKey) {
|
||||||
// Found existing - return UUID, update display name if case changed
|
const existingUuid = uuidStore[storeKey];
|
||||||
const existingUuid = userUuids[existingKey];
|
|
||||||
|
|
||||||
// If user typed different case, update the key to new case (preserving UUID)
|
// Update case if needed
|
||||||
if (existingKey !== displayName) {
|
if (storeKey !== displayName) {
|
||||||
console.log(`[Config] Updating username case: "${existingKey}" → "${displayName}"`);
|
console.log(`[UUID Store] Updating username case: "${storeKey}" → "${displayName}"`);
|
||||||
delete userUuids[existingKey];
|
delete uuidStore[storeKey];
|
||||||
userUuids[displayName] = existingUuid;
|
uuidStore[displayName] = existingUuid;
|
||||||
saveConfig({ userUuids });
|
saveUuidStore(uuidStore);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sync to config.json (backward compat, non-critical)
|
||||||
|
try {
|
||||||
|
const config = loadConfig();
|
||||||
|
const configUuids = config.userUuids || {};
|
||||||
|
const configKey = Object.keys(configUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (!configKey || configUuids[configKey] !== existingUuid) {
|
||||||
|
if (configKey) delete configUuids[configKey];
|
||||||
|
configUuids[displayName] = existingUuid;
|
||||||
|
saveConfig({ userUuids: configUuids });
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Non-critical — UUID store is the source of truth
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`[UUID] ${displayName} → ${existingUuid} (from uuid-store)`);
|
||||||
return existingUuid;
|
return existingUuid;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create new UUID for new user - store with original case
|
// 2. Fallback: check config.json (recovery if uuid-store.json was lost)
|
||||||
|
const config = loadConfig();
|
||||||
|
const userUuids = config.userUuids || {};
|
||||||
|
const configKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
|
||||||
|
if (configKey) {
|
||||||
|
const recoveredUuid = userUuids[configKey];
|
||||||
|
console.warn(`[UUID] RECOVERED "${displayName}" → ${recoveredUuid} from config.json (uuid-store was missing)`);
|
||||||
|
|
||||||
|
// Save to UUID store
|
||||||
|
uuidStore[displayName] = recoveredUuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
|
||||||
|
return recoveredUuid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. New user — generate UUID, save to BOTH stores
|
||||||
const newUuid = uuidv4();
|
const newUuid = uuidv4();
|
||||||
|
console.log(`[UUID] NEW user "${displayName}" → ${newUuid}`);
|
||||||
|
|
||||||
|
// Save to UUID store (source of truth)
|
||||||
|
uuidStore[displayName] = newUuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
|
||||||
|
// Save to config.json (backward compat)
|
||||||
userUuids[displayName] = newUuid;
|
userUuids[displayName] = newUuid;
|
||||||
saveConfig({ userUuids });
|
saveConfig({ userUuids });
|
||||||
console.log(`[Config] Created new UUID for "${displayName}": ${newUuid}`);
|
|
||||||
|
|
||||||
return newUuid;
|
return newUuid;
|
||||||
}
|
}
|
||||||
@@ -380,22 +499,26 @@ function getCurrentUuid() {
|
|||||||
* Get all UUID mappings (raw object)
|
* Get all UUID mappings (raw object)
|
||||||
*/
|
*/
|
||||||
function getAllUuidMappings() {
|
function getAllUuidMappings() {
|
||||||
|
migrateUuidStoreIfNeeded();
|
||||||
|
const uuidStore = loadUuidStore();
|
||||||
|
// Fallback to config if uuid-store is empty
|
||||||
|
if (Object.keys(uuidStore).length === 0) {
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
return config.userUuids || {};
|
return config.userUuids || {};
|
||||||
}
|
}
|
||||||
|
return uuidStore;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get all UUID mappings as array with current user flag
|
* Get all UUID mappings as array with current user flag
|
||||||
*/
|
*/
|
||||||
function getAllUuidMappingsArray() {
|
function getAllUuidMappingsArray() {
|
||||||
const config = loadConfig();
|
const allMappings = getAllUuidMappings();
|
||||||
const userUuids = config.userUuids || {};
|
|
||||||
const currentUsername = loadUsername();
|
const currentUsername = loadUsername();
|
||||||
// Case-insensitive comparison for isCurrent
|
|
||||||
const normalizedCurrent = currentUsername ? currentUsername.toLowerCase() : null;
|
const normalizedCurrent = currentUsername ? currentUsername.toLowerCase() : null;
|
||||||
|
|
||||||
return Object.entries(userUuids).map(([username, uuid]) => ({
|
return Object.entries(allMappings).map(([username, uuid]) => ({
|
||||||
username, // Original case preserved
|
username,
|
||||||
uuid,
|
uuid,
|
||||||
isCurrent: username.toLowerCase() === normalizedCurrent
|
isCurrent: username.toLowerCase() === normalizedCurrent
|
||||||
}));
|
}));
|
||||||
@@ -419,16 +542,20 @@ function setUuidForUser(username, uuid) {
|
|||||||
|
|
||||||
const displayName = username.trim();
|
const displayName = username.trim();
|
||||||
const normalizedLookup = displayName.toLowerCase();
|
const normalizedLookup = displayName.toLowerCase();
|
||||||
|
|
||||||
|
// 1. Update UUID store (source of truth)
|
||||||
|
migrateUuidStoreIfNeeded();
|
||||||
|
const uuidStore = loadUuidStore();
|
||||||
|
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (storeKey) delete uuidStore[storeKey];
|
||||||
|
uuidStore[displayName] = uuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
|
||||||
|
// 2. Update config.json (backward compat)
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
const userUuids = config.userUuids || {};
|
const userUuids = config.userUuids || {};
|
||||||
|
|
||||||
// Remove any existing entry with same name (case-insensitive)
|
|
||||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
if (existingKey) {
|
if (existingKey) delete userUuids[existingKey];
|
||||||
delete userUuids[existingKey];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Store with original case
|
|
||||||
userUuids[displayName] = uuid;
|
userUuids[displayName] = uuid;
|
||||||
saveConfig({ userUuids });
|
saveConfig({ userUuids });
|
||||||
|
|
||||||
@@ -454,20 +581,30 @@ function deleteUuidForUser(username) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const normalizedLookup = username.trim().toLowerCase();
|
const normalizedLookup = username.trim().toLowerCase();
|
||||||
|
let deleted = false;
|
||||||
|
|
||||||
|
// 1. Delete from UUID store (source of truth)
|
||||||
|
migrateUuidStoreIfNeeded();
|
||||||
|
const uuidStore = loadUuidStore();
|
||||||
|
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (storeKey) {
|
||||||
|
delete uuidStore[storeKey];
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
deleted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Delete from config.json (backward compat)
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
const userUuids = config.userUuids || {};
|
const userUuids = config.userUuids || {};
|
||||||
|
|
||||||
// Case-insensitive lookup
|
|
||||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
|
||||||
if (existingKey) {
|
if (existingKey) {
|
||||||
delete userUuids[existingKey];
|
delete userUuids[existingKey];
|
||||||
saveConfig({ userUuids });
|
saveConfig({ userUuids });
|
||||||
console.log(`[Config] UUID deleted for "${username}"`);
|
deleted = true;
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
if (deleted) console.log(`[Config] UUID deleted for "${username}"`);
|
||||||
|
return deleted;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -788,5 +925,6 @@ module.exports = {
|
|||||||
loadVersionBranch,
|
loadVersionBranch,
|
||||||
|
|
||||||
// Constants
|
// Constants
|
||||||
CONFIG_FILE
|
CONFIG_FILE,
|
||||||
|
UUID_STORE_FILE
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ const path = require('path');
|
|||||||
const { execFile } = require('child_process');
|
const { execFile } = require('child_process');
|
||||||
const { downloadFile, retryDownload } = require('../utils/fileManager');
|
const { downloadFile, retryDownload } = require('../utils/fileManager');
|
||||||
const { getOS, getArch } = require('../utils/platformUtils');
|
const { getOS, getArch } = require('../utils/platformUtils');
|
||||||
const { validateChecksum, extractVersionDetails, getInstalledClientVersion, getUpdatePlan, extractVersionNumber } = require('../services/versionManager');
|
const { validateChecksum, extractVersionDetails, getInstalledClientVersion, getUpdatePlan, extractVersionNumber, getAllMirrorUrls, getPatchesBaseUrl } = require('../services/versionManager');
|
||||||
const { installButler } = require('./butlerManager');
|
const { installButler } = require('./butlerManager');
|
||||||
const { GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
const { GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
||||||
const { saveVersionClient } = require('../core/config');
|
const { saveVersionClient } = require('../core/config');
|
||||||
@@ -31,15 +31,62 @@ async function acquireGameArchive(downloadUrl, targetPath, checksum, progressCal
|
|||||||
|
|
||||||
console.log(`Downloading game archive from: ${downloadUrl}`);
|
console.log(`Downloading game archive from: ${downloadUrl}`);
|
||||||
|
|
||||||
try {
|
// Try primary URL first, then mirror URLs on timeout/connection failure
|
||||||
if (allowRetry) {
|
const mirrors = await getAllMirrorUrls();
|
||||||
await retryDownload(downloadUrl, targetPath, progressCallback);
|
const primaryBase = await getPatchesBaseUrl();
|
||||||
} else {
|
const urlsToTry = [downloadUrl];
|
||||||
await downloadFile(downloadUrl, targetPath, progressCallback);
|
|
||||||
|
// Build mirror URLs by replacing the base URL
|
||||||
|
for (const mirror of mirrors) {
|
||||||
|
if (mirror !== primaryBase && downloadUrl.startsWith(primaryBase)) {
|
||||||
|
const mirrorUrl = downloadUrl.replace(primaryBase, mirror);
|
||||||
|
if (!urlsToTry.includes(mirrorUrl)) {
|
||||||
|
urlsToTry.push(mirrorUrl);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let lastError;
|
||||||
|
for (let i = 0; i < urlsToTry.length; i++) {
|
||||||
|
const url = urlsToTry[i];
|
||||||
|
try {
|
||||||
|
if (i > 0) {
|
||||||
|
console.log(`[Download] Trying mirror ${i}: ${url}`);
|
||||||
|
if (progressCallback) {
|
||||||
|
progressCallback(`Trying alternative mirror (${i}/${urlsToTry.length - 1})...`, 0, null, null, null);
|
||||||
|
}
|
||||||
|
// Clean up partial download from previous attempt
|
||||||
|
if (fs.existsSync(targetPath)) {
|
||||||
|
try { fs.unlinkSync(targetPath); } catch (e) {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (allowRetry) {
|
||||||
|
await retryDownload(url, targetPath, progressCallback);
|
||||||
|
} else {
|
||||||
|
await downloadFile(url, targetPath, progressCallback);
|
||||||
|
}
|
||||||
|
lastError = null;
|
||||||
|
break; // Success
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
const enhancedError = new Error(`Archive download failed: ${error.message}`);
|
lastError = error;
|
||||||
enhancedError.originalError = error;
|
const isConnectionError = error.message && (
|
||||||
|
error.message.includes('ETIMEDOUT') ||
|
||||||
|
error.message.includes('ECONNREFUSED') ||
|
||||||
|
error.message.includes('ECONNABORTED') ||
|
||||||
|
error.message.includes('timeout')
|
||||||
|
);
|
||||||
|
if (isConnectionError && i < urlsToTry.length - 1) {
|
||||||
|
console.warn(`[Download] Connection failed (${error.message}), will try mirror...`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Non-connection error or last mirror — throw
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lastError) {
|
||||||
|
const enhancedError = new Error(`Archive download failed: ${lastError.message}`);
|
||||||
|
enhancedError.originalError = lastError;
|
||||||
enhancedError.downloadUrl = downloadUrl;
|
enhancedError.downloadUrl = downloadUrl;
|
||||||
enhancedError.targetPath = targetPath;
|
enhancedError.targetPath = targetPath;
|
||||||
throw enhancedError;
|
throw enhancedError;
|
||||||
|
|||||||
@@ -250,6 +250,7 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
|||||||
}
|
}
|
||||||
|
|
||||||
const uuid = getUuidForUser(playerName);
|
const uuid = getUuidForUser(playerName);
|
||||||
|
console.log(`[Launcher] UUID for "${playerName}": ${uuid} (verify this stays constant across launches)`);
|
||||||
|
|
||||||
// Fetch tokens from auth server
|
// Fetch tokens from auth server
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
|
|||||||
@@ -85,8 +85,9 @@ async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback
|
|||||||
console.log(`[DownloadPWR] Mirror URL: ${url}`);
|
console.log(`[DownloadPWR] Mirror URL: ${url}`);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[DownloadPWR] Failed to get mirror URL: ${error.message}`);
|
console.error(`[DownloadPWR] Failed to get mirror URL: ${error.message}`);
|
||||||
const { MIRROR_BASE_URL } = require('../services/versionManager');
|
const { getPatchesBaseUrl } = require('../services/versionManager');
|
||||||
url = `${MIRROR_BASE_URL}/${osName}/${arch}/${branch}/0_to_${extractVersionNumber(fileName)}.pwr`;
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
|
url = `${baseUrl}/${osName}/${arch}/${branch}/0_to_${extractVersionNumber(fileName)}.pwr`;
|
||||||
console.log(`[DownloadPWR] Fallback URL: ${url}`);
|
console.log(`[DownloadPWR] Fallback URL: ${url}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,191 @@
|
|||||||
const axios = require('axios');
|
const axios = require('axios');
|
||||||
const crypto = require('crypto');
|
const crypto = require('crypto');
|
||||||
const fs = require('fs');
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
const { getOS, getArch } = require('../utils/platformUtils');
|
const { getOS, getArch } = require('../utils/platformUtils');
|
||||||
|
|
||||||
// Patches CDN via auth server redirect gateway (allows instant CDN switching)
|
// Patches base URL fetched dynamically via multi-source fallback chain
|
||||||
const AUTH_DOMAIN = process.env.HYTALE_AUTH_DOMAIN || 'auth.sanasol.ws';
|
const AUTH_DOMAIN = process.env.HYTALE_AUTH_DOMAIN || 'auth.sanasol.ws';
|
||||||
const MIRROR_BASE_URL = `https://${AUTH_DOMAIN}/patches`;
|
const PATCHES_CONFIG_SOURCES = [
|
||||||
const MIRROR_MANIFEST_URL = `${MIRROR_BASE_URL}/manifest.json`;
|
{ type: 'http', url: `https://${AUTH_DOMAIN}/api/patches-config`, name: 'primary' },
|
||||||
|
{ type: 'http', url: 'https://htdwnldsan.top/patches-config', name: 'backup-1' },
|
||||||
|
{ type: 'http', url: 'https://dl1.htdwnldsan.top/patches-config', name: 'backup-2' },
|
||||||
|
{ type: 'doh', name: '_patches.htdwnldsan.top', name_label: 'dns-txt' },
|
||||||
|
];
|
||||||
|
const HARDCODED_FALLBACK = 'https://dl.vboro.de/patches';
|
||||||
|
|
||||||
|
// Alternative mirrors (non-Cloudflare) for regions where CF is blocked
|
||||||
|
const NON_CF_MIRRORS = [
|
||||||
|
'https://dl1.htdwnldsan.top',
|
||||||
|
'https://htdwnldsan.top/patches',
|
||||||
|
];
|
||||||
|
|
||||||
// Fallback: latest known build number if manifest is unreachable
|
// Fallback: latest known build number if manifest is unreachable
|
||||||
const FALLBACK_LATEST_BUILD = 11;
|
const FALLBACK_LATEST_BUILD = 11;
|
||||||
|
|
||||||
|
let patchesBaseUrl = null;
|
||||||
|
let patchesConfigTime = 0;
|
||||||
|
const PATCHES_CONFIG_CACHE_DURATION = 300000; // 5 minutes
|
||||||
|
|
||||||
let manifestCache = null;
|
let manifestCache = null;
|
||||||
let manifestCacheTime = 0;
|
let manifestCacheTime = 0;
|
||||||
const MANIFEST_CACHE_DURATION = 60000; // 1 minute
|
const MANIFEST_CACHE_DURATION = 60000; // 1 minute
|
||||||
|
|
||||||
|
// Disk cache path for patches URL (survives restarts)
|
||||||
|
function getDiskCachePath() {
|
||||||
|
const os = require('os');
|
||||||
|
const home = os.homedir();
|
||||||
|
let appDir;
|
||||||
|
if (process.platform === 'win32') {
|
||||||
|
appDir = path.join(home, 'AppData', 'Local', 'HytaleF2P');
|
||||||
|
} else if (process.platform === 'darwin') {
|
||||||
|
appDir = path.join(home, 'Library', 'Application Support', 'HytaleF2P');
|
||||||
|
} else {
|
||||||
|
appDir = path.join(home, '.hytalef2p');
|
||||||
|
}
|
||||||
|
return path.join(appDir, 'patches-url-cache.json');
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveDiskCache(url) {
|
||||||
|
try {
|
||||||
|
const cachePath = getDiskCachePath();
|
||||||
|
const dir = path.dirname(cachePath);
|
||||||
|
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
|
||||||
|
fs.writeFileSync(cachePath, JSON.stringify({ patches_url: url, ts: Date.now() }), 'utf8');
|
||||||
|
} catch (e) {
|
||||||
|
// Non-critical, ignore
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadDiskCache() {
|
||||||
|
try {
|
||||||
|
const cachePath = getDiskCachePath();
|
||||||
|
if (fs.existsSync(cachePath)) {
|
||||||
|
const data = JSON.parse(fs.readFileSync(cachePath, 'utf8'));
|
||||||
|
if (data && data.patches_url) return data.patches_url;
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Non-critical, ignore
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fetch the mirror manifest from MEGA S4
|
* Fetch patches URL from a single HTTP config endpoint
|
||||||
|
*/
|
||||||
|
async function fetchFromHttp(url) {
|
||||||
|
const response = await axios.get(url, {
|
||||||
|
timeout: 8000,
|
||||||
|
headers: { 'User-Agent': 'Hytale-F2P-Launcher' }
|
||||||
|
});
|
||||||
|
if (response.data && response.data.patches_url) {
|
||||||
|
return response.data.patches_url.replace(/\/+$/, '');
|
||||||
|
}
|
||||||
|
throw new Error('Invalid response');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fetch patches URL from DNS TXT record via DNS-over-HTTPS
|
||||||
|
*/
|
||||||
|
async function fetchFromDoh(recordName) {
|
||||||
|
const dohEndpoints = [
|
||||||
|
{ url: 'https://dns.google/resolve', params: { name: recordName, type: 'TXT' } },
|
||||||
|
{ url: 'https://cloudflare-dns.com/dns-query', params: { name: recordName, type: 'TXT' }, headers: { 'Accept': 'application/dns-json' } },
|
||||||
|
];
|
||||||
|
|
||||||
|
for (const endpoint of dohEndpoints) {
|
||||||
|
try {
|
||||||
|
const response = await axios.get(endpoint.url, {
|
||||||
|
params: endpoint.params,
|
||||||
|
headers: { 'User-Agent': 'Hytale-F2P-Launcher', ...(endpoint.headers || {}) },
|
||||||
|
timeout: 5000
|
||||||
|
});
|
||||||
|
const answers = response.data && response.data.Answer;
|
||||||
|
if (answers && answers.length > 0) {
|
||||||
|
// TXT records are quoted, strip quotes
|
||||||
|
const txt = answers[0].data.replace(/^"|"$/g, '');
|
||||||
|
if (txt.startsWith('http')) return txt.replace(/\/+$/, '');
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Try next DoH endpoint
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new Error('All DoH endpoints failed');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fetch patches base URL with hardened multi-source fallback chain:
|
||||||
|
* 1. Memory cache (5 min)
|
||||||
|
* 2. HTTP: auth.sanasol.ws (primary)
|
||||||
|
* 3. HTTP: htdwnldsan.top (backup, different host/domain/registrar)
|
||||||
|
* 4. DNS TXT: _patches.htdwnldsan.top via DoH (different protocol layer)
|
||||||
|
* 5. Disk cache (survives restarts, never expires)
|
||||||
|
* 6. Hardcoded fallback URL (last resort)
|
||||||
|
*/
|
||||||
|
async function getPatchesBaseUrl() {
|
||||||
|
const now = Date.now();
|
||||||
|
|
||||||
|
// 1. Memory cache
|
||||||
|
if (patchesBaseUrl && (now - patchesConfigTime) < PATCHES_CONFIG_CACHE_DURATION) {
|
||||||
|
return patchesBaseUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2-4. Try all sources: HTTP endpoints first, then DoH
|
||||||
|
for (const source of PATCHES_CONFIG_SOURCES) {
|
||||||
|
try {
|
||||||
|
let url;
|
||||||
|
if (source.type === 'http') {
|
||||||
|
console.log(`[Mirror] Trying ${source.name}: ${source.url}`);
|
||||||
|
url = await fetchFromHttp(source.url);
|
||||||
|
} else if (source.type === 'doh') {
|
||||||
|
console.log(`[Mirror] Trying ${source.name_label}: ${source.name}`);
|
||||||
|
url = await fetchFromDoh(source.name);
|
||||||
|
}
|
||||||
|
if (url) {
|
||||||
|
patchesBaseUrl = url;
|
||||||
|
patchesConfigTime = now;
|
||||||
|
saveDiskCache(url);
|
||||||
|
console.log(`[Mirror] Patches URL (via ${source.name || source.name_label}): ${url}`);
|
||||||
|
return url;
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.warn(`[Mirror] ${source.name || source.name_label} failed: ${e.message}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. Stale memory cache (any age)
|
||||||
|
if (patchesBaseUrl) {
|
||||||
|
console.log('[Mirror] All sources failed, using stale memory cache:', patchesBaseUrl);
|
||||||
|
return patchesBaseUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6. Disk cache (survives restarts)
|
||||||
|
const diskUrl = loadDiskCache();
|
||||||
|
if (diskUrl) {
|
||||||
|
patchesBaseUrl = diskUrl;
|
||||||
|
console.log('[Mirror] All sources failed, using disk cache:', diskUrl);
|
||||||
|
return diskUrl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7. Hardcoded fallback
|
||||||
|
console.warn('[Mirror] All sources + caches exhausted, using hardcoded fallback:', HARDCODED_FALLBACK);
|
||||||
|
patchesBaseUrl = HARDCODED_FALLBACK;
|
||||||
|
return HARDCODED_FALLBACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all available mirror base URLs (primary + non-Cloudflare fallbacks)
|
||||||
|
* Used by download logic to retry on different mirrors when primary is blocked
|
||||||
|
*/
|
||||||
|
async function getAllMirrorUrls() {
|
||||||
|
const primary = await getPatchesBaseUrl();
|
||||||
|
// Deduplicate: don't include mirrors that match primary
|
||||||
|
const mirrors = NON_CF_MIRRORS.filter(m => m !== primary);
|
||||||
|
return [primary, ...mirrors];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fetch the mirror manifest — tries primary URL first, then non-Cloudflare mirrors
|
||||||
*/
|
*/
|
||||||
async function fetchMirrorManifest() {
|
async function fetchMirrorManifest() {
|
||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
@@ -26,28 +195,48 @@ async function fetchMirrorManifest() {
|
|||||||
return manifestCache;
|
return manifestCache;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const mirrors = await getAllMirrorUrls();
|
||||||
|
|
||||||
|
for (let i = 0; i < mirrors.length; i++) {
|
||||||
|
const baseUrl = mirrors[i];
|
||||||
|
const manifestUrl = `${baseUrl}/manifest.json`;
|
||||||
try {
|
try {
|
||||||
console.log('[Mirror] Fetching manifest from:', MIRROR_MANIFEST_URL);
|
console.log(`[Mirror] Fetching manifest from: ${manifestUrl}`);
|
||||||
const response = await axios.get(MIRROR_MANIFEST_URL, {
|
const response = await axios.get(manifestUrl, {
|
||||||
timeout: 15000,
|
timeout: 15000,
|
||||||
|
maxRedirects: 5,
|
||||||
headers: { 'User-Agent': 'Hytale-F2P-Launcher' }
|
headers: { 'User-Agent': 'Hytale-F2P-Launcher' }
|
||||||
});
|
});
|
||||||
|
|
||||||
if (response.data && response.data.files) {
|
if (response.data && response.data.files) {
|
||||||
manifestCache = response.data;
|
manifestCache = response.data;
|
||||||
manifestCacheTime = now;
|
manifestCacheTime = now;
|
||||||
|
// If a non-primary mirror worked, switch to it for downloads too
|
||||||
|
if (i > 0) {
|
||||||
|
console.log(`[Mirror] Primary unreachable, switching to mirror: ${baseUrl}`);
|
||||||
|
patchesBaseUrl = baseUrl;
|
||||||
|
patchesConfigTime = now;
|
||||||
|
saveDiskCache(baseUrl);
|
||||||
|
}
|
||||||
console.log('[Mirror] Manifest fetched successfully');
|
console.log('[Mirror] Manifest fetched successfully');
|
||||||
return response.data;
|
return response.data;
|
||||||
}
|
}
|
||||||
throw new Error('Invalid manifest structure');
|
throw new Error('Invalid manifest structure');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('[Mirror] Error fetching manifest:', error.message);
|
const isTimeout = error.code === 'ETIMEDOUT' || error.code === 'ECONNABORTED' || error.message.includes('timeout');
|
||||||
|
console.error(`[Mirror] Error fetching manifest from ${baseUrl}: ${error.message}${isTimeout ? ' (Cloudflare may be blocked)' : ''}`);
|
||||||
|
if (i < mirrors.length - 1) {
|
||||||
|
console.log(`[Mirror] Trying next mirror...`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// All mirrors failed — use cached manifest if available
|
||||||
if (manifestCache) {
|
if (manifestCache) {
|
||||||
console.log('[Mirror] Using expired cache');
|
console.log('[Mirror] All mirrors failed, using expired cache');
|
||||||
return manifestCache;
|
return manifestCache;
|
||||||
}
|
}
|
||||||
throw error;
|
throw new Error('All mirrors failed and no cached manifest available');
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -82,9 +271,10 @@ function getPlatformPatches(manifest, branch = 'release') {
|
|||||||
* Find optimal patch path using BFS with download size minimization
|
* Find optimal patch path using BFS with download size minimization
|
||||||
* Returns array of { from, to, url, size, key } steps, or null if no path found
|
* Returns array of { from, to, url, size, key } steps, or null if no path found
|
||||||
*/
|
*/
|
||||||
function findOptimalPatchPath(currentBuild, targetBuild, patches) {
|
async function findOptimalPatchPath(currentBuild, targetBuild, patches) {
|
||||||
if (currentBuild >= targetBuild) return [];
|
if (currentBuild >= targetBuild) return [];
|
||||||
|
|
||||||
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
const edges = {};
|
const edges = {};
|
||||||
for (const patch of patches) {
|
for (const patch of patches) {
|
||||||
if (!edges[patch.from]) edges[patch.from] = [];
|
if (!edges[patch.from]) edges[patch.from] = [];
|
||||||
@@ -118,7 +308,7 @@ function findOptimalPatchPath(currentBuild, targetBuild, patches) {
|
|||||||
path: [...path, {
|
path: [...path, {
|
||||||
from: edge.from,
|
from: edge.from,
|
||||||
to: edge.to,
|
to: edge.to,
|
||||||
url: `${MIRROR_BASE_URL}/${edge.key}`,
|
url: `${baseUrl}/${edge.key}`,
|
||||||
size: edge.size,
|
size: edge.size,
|
||||||
key: edge.key
|
key: edge.key
|
||||||
}],
|
}],
|
||||||
@@ -139,7 +329,7 @@ async function getUpdatePlan(currentBuild, targetBuild, branch = 'release') {
|
|||||||
const patches = getPlatformPatches(manifest, branch);
|
const patches = getPlatformPatches(manifest, branch);
|
||||||
|
|
||||||
// Try optimal path
|
// Try optimal path
|
||||||
const steps = findOptimalPatchPath(currentBuild, targetBuild, patches);
|
const steps = await findOptimalPatchPath(currentBuild, targetBuild, patches);
|
||||||
|
|
||||||
if (steps && steps.length > 0) {
|
if (steps && steps.length > 0) {
|
||||||
const totalSize = steps.reduce((sum, s) => sum + s.size, 0);
|
const totalSize = steps.reduce((sum, s) => sum + s.size, 0);
|
||||||
@@ -150,10 +340,11 @@ async function getUpdatePlan(currentBuild, targetBuild, branch = 'release') {
|
|||||||
// Fallback: full install 0 -> target
|
// Fallback: full install 0 -> target
|
||||||
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
||||||
if (fullPatch) {
|
if (fullPatch) {
|
||||||
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
const step = {
|
const step = {
|
||||||
from: 0,
|
from: 0,
|
||||||
to: targetBuild,
|
to: targetBuild,
|
||||||
url: `${MIRROR_BASE_URL}/${fullPatch.key}`,
|
url: `${baseUrl}/${fullPatch.key}`,
|
||||||
size: fullPatch.size,
|
size: fullPatch.size,
|
||||||
key: fullPatch.key
|
key: fullPatch.key
|
||||||
};
|
};
|
||||||
@@ -200,7 +391,8 @@ async function getPWRUrl(branch = 'release', version = 'v11') {
|
|||||||
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
||||||
|
|
||||||
if (fullPatch) {
|
if (fullPatch) {
|
||||||
const url = `${MIRROR_BASE_URL}/${fullPatch.key}`;
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
|
const url = `${baseUrl}/${fullPatch.key}`;
|
||||||
console.log(`[Mirror] PWR URL: ${url}`);
|
console.log(`[Mirror] PWR URL: ${url}`);
|
||||||
return url;
|
return url;
|
||||||
}
|
}
|
||||||
@@ -216,7 +408,8 @@ async function getPWRUrl(branch = 'release', version = 'v11') {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Construct mirror URL (will work if patch was uploaded but manifest is stale)
|
// Construct mirror URL (will work if patch was uploaded but manifest is stale)
|
||||||
return `${MIRROR_BASE_URL}/${os}/${arch}/${branch}/0_to_${targetBuild}.pwr`;
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
|
return `${baseUrl}/${os}/${arch}/${branch}/0_to_${targetBuild}.pwr`;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Backward-compatible alias
|
// Backward-compatible alias
|
||||||
@@ -240,14 +433,15 @@ function extractVersionNumber(version) {
|
|||||||
return isNaN(num) ? 0 : num;
|
return isNaN(num) ? 0 : num;
|
||||||
}
|
}
|
||||||
|
|
||||||
function buildArchiveUrl(buildNumber, branch = 'release') {
|
async function buildArchiveUrl(buildNumber, branch = 'release') {
|
||||||
|
const baseUrl = await getPatchesBaseUrl();
|
||||||
const os = getOS();
|
const os = getOS();
|
||||||
const arch = getArch();
|
const arch = getArch();
|
||||||
return `${MIRROR_BASE_URL}/${os}/${arch}/${branch}/0_to_${buildNumber}.pwr`;
|
return `${baseUrl}/${os}/${arch}/${branch}/0_to_${buildNumber}.pwr`;
|
||||||
}
|
}
|
||||||
|
|
||||||
async function checkArchiveExists(buildNumber, branch = 'release') {
|
async function checkArchiveExists(buildNumber, branch = 'release') {
|
||||||
const url = buildArchiveUrl(buildNumber, branch);
|
const url = await buildArchiveUrl(buildNumber, branch);
|
||||||
try {
|
try {
|
||||||
const response = await axios.head(url, { timeout: 10000 });
|
const response = await axios.head(url, { timeout: 10000 });
|
||||||
return response.status === 200;
|
return response.status === 200;
|
||||||
@@ -269,7 +463,7 @@ async function discoverAvailableVersions(latestKnown, branch = 'release') {
|
|||||||
|
|
||||||
async function extractVersionDetails(targetVersion, branch = 'release') {
|
async function extractVersionDetails(targetVersion, branch = 'release') {
|
||||||
const buildNumber = extractVersionNumber(targetVersion);
|
const buildNumber = extractVersionNumber(targetVersion);
|
||||||
const fullUrl = buildArchiveUrl(buildNumber, branch);
|
const fullUrl = await buildArchiveUrl(buildNumber, branch);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
version: targetVersion,
|
version: targetVersion,
|
||||||
@@ -340,5 +534,6 @@ module.exports = {
|
|||||||
extractVersionNumber,
|
extractVersionNumber,
|
||||||
getPlatformPatches,
|
getPlatformPatches,
|
||||||
findOptimalPatchPath,
|
findOptimalPatchPath,
|
||||||
MIRROR_BASE_URL
|
getPatchesBaseUrl,
|
||||||
|
getAllMirrorUrls
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -9,7 +9,9 @@ const MAX_DOMAIN_LENGTH = 16;
|
|||||||
|
|
||||||
// DualAuth ByteBuddy Agent (runtime class transformation, no JAR modification)
|
// DualAuth ByteBuddy Agent (runtime class transformation, no JAR modification)
|
||||||
const DUALAUTH_AGENT_URL = 'https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar';
|
const DUALAUTH_AGENT_URL = 'https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar';
|
||||||
|
const DUALAUTH_AGENT_VERSION_API = 'https://api.github.com/repos/sanasol/hytale-auth-server/releases/latest';
|
||||||
const DUALAUTH_AGENT_FILENAME = 'dualauth-agent.jar';
|
const DUALAUTH_AGENT_FILENAME = 'dualauth-agent.jar';
|
||||||
|
const DUALAUTH_AGENT_VERSION_FILE = 'dualauth-agent.version';
|
||||||
|
|
||||||
function getTargetDomain() {
|
function getTargetDomain() {
|
||||||
if (process.env.HYTALE_AUTH_DOMAIN) {
|
if (process.env.HYTALE_AUTH_DOMAIN) {
|
||||||
@@ -511,30 +513,70 @@ class ClientPatcher {
|
|||||||
*/
|
*/
|
||||||
async ensureAgentAvailable(serverDir, progressCallback) {
|
async ensureAgentAvailable(serverDir, progressCallback) {
|
||||||
const agentPath = this.getAgentPath(serverDir);
|
const agentPath = this.getAgentPath(serverDir);
|
||||||
|
const versionPath = path.join(serverDir, DUALAUTH_AGENT_VERSION_FILE);
|
||||||
|
|
||||||
console.log('=== DualAuth Agent (ByteBuddy) ===');
|
console.log('=== DualAuth Agent (ByteBuddy) ===');
|
||||||
console.log(`Target: ${agentPath}`);
|
console.log(`Target: ${agentPath}`);
|
||||||
|
|
||||||
// Check if agent already exists and is valid
|
// Check local version and whether file exists
|
||||||
|
let localVersion = null;
|
||||||
|
let agentExists = false;
|
||||||
if (fs.existsSync(agentPath)) {
|
if (fs.existsSync(agentPath)) {
|
||||||
try {
|
try {
|
||||||
const stats = fs.statSync(agentPath);
|
const stats = fs.statSync(agentPath);
|
||||||
if (stats.size > 1024) {
|
if (stats.size > 1024) {
|
||||||
console.log(`DualAuth Agent present (${(stats.size / 1024).toFixed(0)} KB)`);
|
agentExists = true;
|
||||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
if (fs.existsSync(versionPath)) {
|
||||||
return { success: true, agentPath, alreadyExists: true };
|
localVersion = fs.readFileSync(versionPath, 'utf8').trim();
|
||||||
}
|
}
|
||||||
// File exists but too small - corrupt, re-download
|
} else {
|
||||||
console.log('Agent file appears corrupt, re-downloading...');
|
console.log('Agent file appears corrupt, re-downloading...');
|
||||||
fs.unlinkSync(agentPath);
|
fs.unlinkSync(agentPath);
|
||||||
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.warn('Could not check agent file:', e.message);
|
console.warn('Could not check agent file:', e.message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check for updates from GitHub
|
||||||
|
let remoteVersion = null;
|
||||||
|
let needsDownload = !agentExists;
|
||||||
|
if (agentExists) {
|
||||||
|
try {
|
||||||
|
if (progressCallback) progressCallback('Checking for agent updates...', 5);
|
||||||
|
const axios = require('axios');
|
||||||
|
const resp = await axios.get(DUALAUTH_AGENT_VERSION_API, {
|
||||||
|
timeout: 5000,
|
||||||
|
headers: { 'Accept': 'application/vnd.github.v3+json' }
|
||||||
|
});
|
||||||
|
remoteVersion = resp.data.tag_name; // e.g. "v1.1.10"
|
||||||
|
if (localVersion && localVersion === remoteVersion) {
|
||||||
|
console.log(`DualAuth Agent up to date (${localVersion})`);
|
||||||
|
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||||
|
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||||
|
}
|
||||||
|
console.log(`Agent update available: ${localVersion || 'unknown'} → ${remoteVersion}`);
|
||||||
|
needsDownload = true;
|
||||||
|
} catch (e) {
|
||||||
|
// GitHub API failed - use existing agent if available
|
||||||
|
console.warn(`Could not check for updates: ${e.message}`);
|
||||||
|
if (agentExists) {
|
||||||
|
console.log(`Using existing agent (${localVersion || 'unknown version'})`);
|
||||||
|
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||||
|
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!needsDownload) {
|
||||||
|
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||||
|
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||||
|
}
|
||||||
|
|
||||||
// Download agent from GitHub releases
|
// Download agent from GitHub releases
|
||||||
if (progressCallback) progressCallback('Downloading DualAuth Agent...', 20);
|
const action = agentExists ? 'Updating' : 'Downloading';
|
||||||
console.log(`Downloading from: ${DUALAUTH_AGENT_URL}`);
|
if (progressCallback) progressCallback(`${action} DualAuth Agent...`, 20);
|
||||||
|
console.log(`${action} from: ${DUALAUTH_AGENT_URL}`);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
// Ensure server directory exists
|
// Ensure server directory exists
|
||||||
@@ -548,7 +590,7 @@ class ClientPatcher {
|
|||||||
const stream = await smartDownloadStream(DUALAUTH_AGENT_URL, (chunk, downloadedBytes, total) => {
|
const stream = await smartDownloadStream(DUALAUTH_AGENT_URL, (chunk, downloadedBytes, total) => {
|
||||||
if (progressCallback && total) {
|
if (progressCallback && total) {
|
||||||
const percent = 20 + Math.floor((downloadedBytes / total) * 70);
|
const percent = 20 + Math.floor((downloadedBytes / total) * 70);
|
||||||
progressCallback(`Downloading agent... ${(downloadedBytes / 1024).toFixed(0)} KB`, percent);
|
progressCallback(`${action} agent... ${(downloadedBytes / 1024).toFixed(0)} KB`, percent);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -575,9 +617,13 @@ class ClientPatcher {
|
|||||||
}
|
}
|
||||||
fs.renameSync(tmpPath, agentPath);
|
fs.renameSync(tmpPath, agentPath);
|
||||||
|
|
||||||
console.log(`DualAuth Agent downloaded (${(stats.size / 1024).toFixed(0)} KB)`);
|
// Save version
|
||||||
|
const version = remoteVersion || 'unknown';
|
||||||
|
fs.writeFileSync(versionPath, version, 'utf8');
|
||||||
|
|
||||||
|
console.log(`DualAuth Agent ${agentExists ? 'updated' : 'downloaded'} (${(stats.size / 1024).toFixed(0)} KB, ${version})`);
|
||||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||||
return { success: true, agentPath };
|
return { success: true, agentPath, updated: agentExists, version };
|
||||||
|
|
||||||
} catch (downloadError) {
|
} catch (downloadError) {
|
||||||
console.error(`Failed to download DualAuth Agent: ${downloadError.message}`);
|
console.error(`Failed to download DualAuth Agent: ${downloadError.message}`);
|
||||||
@@ -586,6 +632,11 @@ class ClientPatcher {
|
|||||||
if (fs.existsSync(tmpPath)) {
|
if (fs.existsSync(tmpPath)) {
|
||||||
try { fs.unlinkSync(tmpPath); } catch (e) { /* ignore */ }
|
try { fs.unlinkSync(tmpPath); } catch (e) { /* ignore */ }
|
||||||
}
|
}
|
||||||
|
// If we had an existing agent, still use it
|
||||||
|
if (agentExists) {
|
||||||
|
console.log('Using existing agent despite update failure');
|
||||||
|
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||||
|
}
|
||||||
return { success: false, error: downloadError.message };
|
return { success: false, error: downloadError.message };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
main.js
8
main.js
@@ -84,8 +84,8 @@ function setDiscordActivity() {
|
|||||||
largeImageText: 'Hytale F2P Launcher',
|
largeImageText: 'Hytale F2P Launcher',
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
label: 'GitHub',
|
label: 'Download',
|
||||||
url: 'https://github.com/amiayweb/Hytale-F2P'
|
url: 'https://git.sanhost.net/sanasol/hytale-f2p/releases'
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: 'Discord',
|
label: 'Discord',
|
||||||
@@ -964,8 +964,8 @@ ipcMain.handle('open-external', async (event, url) => {
|
|||||||
|
|
||||||
ipcMain.handle('open-download-page', async () => {
|
ipcMain.handle('open-download-page', async () => {
|
||||||
try {
|
try {
|
||||||
// Open GitHub releases page for manual download
|
// Open Forgejo releases page for manual download
|
||||||
await shell.openExternal('https://github.com/amiayweb/Hytale-F2P/releases/latest');
|
await shell.openExternal('https://git.sanhost.net/sanasol/hytale-f2p/releases/latest');
|
||||||
return { success: true };
|
return { success: true };
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Failed to open download page:', error);
|
console.error('Failed to open download page:', error);
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"name": "hytale-f2p-launcher",
|
"name": "hytale-f2p-launcher",
|
||||||
"version": "2.3.3",
|
"version": "2.3.8",
|
||||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||||
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
"homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
|
||||||
"main": "main.js",
|
"main": "main.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"start": "electron .",
|
"start": "electron .",
|
||||||
|
|||||||
523
test-uuid-persistence.js
Normal file
523
test-uuid-persistence.js
Normal file
@@ -0,0 +1,523 @@
|
|||||||
|
#!/usr/bin/env node
|
||||||
|
/**
|
||||||
|
* UUID Persistence Tests
|
||||||
|
*
|
||||||
|
* Simulates the exact conditions that caused character data loss:
|
||||||
|
* - Config file corruption during updates
|
||||||
|
* - File locks making config temporarily unreadable
|
||||||
|
* - Username re-entry after config wipe
|
||||||
|
*
|
||||||
|
* Run: node test-uuid-persistence.js
|
||||||
|
*/
|
||||||
|
|
||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
const os = require('os');
|
||||||
|
|
||||||
|
// Use a temp directory so we don't mess with real config
|
||||||
|
const TEST_DIR = path.join(os.tmpdir(), 'hytale-uuid-test-' + Date.now());
|
||||||
|
const CONFIG_FILE = path.join(TEST_DIR, 'config.json');
|
||||||
|
const CONFIG_BACKUP = path.join(TEST_DIR, 'config.json.bak');
|
||||||
|
const CONFIG_TEMP = path.join(TEST_DIR, 'config.json.tmp');
|
||||||
|
const UUID_STORE_FILE = path.join(TEST_DIR, 'uuid-store.json');
|
||||||
|
|
||||||
|
// Track test results
|
||||||
|
let passed = 0;
|
||||||
|
let failed = 0;
|
||||||
|
const failures = [];
|
||||||
|
|
||||||
|
function assert(condition, message) {
|
||||||
|
if (condition) {
|
||||||
|
passed++;
|
||||||
|
console.log(` ✓ ${message}`);
|
||||||
|
} else {
|
||||||
|
failed++;
|
||||||
|
failures.push(message);
|
||||||
|
console.log(` ✗ FAIL: ${message}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function assertEqual(actual, expected, message) {
|
||||||
|
if (actual === expected) {
|
||||||
|
passed++;
|
||||||
|
console.log(` ✓ ${message}`);
|
||||||
|
} else {
|
||||||
|
failed++;
|
||||||
|
failures.push(`${message} (expected: ${expected}, got: ${actual})`);
|
||||||
|
console.log(` ✗ FAIL: ${message} (expected: "${expected}", got: "${actual}")`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function cleanup() {
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(TEST_DIR)) {
|
||||||
|
fs.rmSync(TEST_DIR, { recursive: true });
|
||||||
|
}
|
||||||
|
} catch (e) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setup() {
|
||||||
|
cleanup();
|
||||||
|
fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Inline the config functions so we can override paths
|
||||||
|
// (We can't require config.js directly because it uses hardcoded getAppDir())
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
function validateConfig(config) {
|
||||||
|
if (!config || typeof config !== 'object') return false;
|
||||||
|
if (config.userUuids !== undefined && typeof config.userUuids !== 'object') return false;
|
||||||
|
if (config.username !== undefined && (typeof config.username !== 'string')) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadConfig() {
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(CONFIG_FILE)) {
|
||||||
|
const data = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||||
|
if (data.trim()) {
|
||||||
|
const config = JSON.parse(data);
|
||||||
|
if (validateConfig(config)) return config;
|
||||||
|
console.warn('[Config] Primary config invalid structure, trying backup...');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
console.error('[Config] Failed to load primary config:', err.message);
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(CONFIG_BACKUP)) {
|
||||||
|
const data = fs.readFileSync(CONFIG_BACKUP, 'utf8');
|
||||||
|
if (data.trim()) {
|
||||||
|
const config = JSON.parse(data);
|
||||||
|
if (validateConfig(config)) {
|
||||||
|
console.log('[Config] Recovered from backup successfully');
|
||||||
|
try { fs.writeFileSync(CONFIG_FILE, data, 'utf8'); } catch (e) {}
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (err) {}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveConfig(update) {
|
||||||
|
const maxRetries = 3;
|
||||||
|
for (let attempt = 1; attempt <= maxRetries; attempt++) {
|
||||||
|
try {
|
||||||
|
if (!fs.existsSync(TEST_DIR)) fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||||
|
|
||||||
|
const currentConfig = loadConfig();
|
||||||
|
|
||||||
|
// SAFETY CHECK: refuse to save if file exists but loaded empty
|
||||||
|
if (Object.keys(currentConfig).length === 0 && fs.existsSync(CONFIG_FILE)) {
|
||||||
|
const fileSize = fs.statSync(CONFIG_FILE).size;
|
||||||
|
if (fileSize > 2) {
|
||||||
|
console.error(`[Config] REFUSING to save — loaded empty but file exists (${fileSize} bytes). Retrying...`);
|
||||||
|
const delay = attempt * 50; // shorter delay for tests
|
||||||
|
const start = Date.now();
|
||||||
|
while (Date.now() - start < delay) {}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const newConfig = { ...currentConfig, ...update };
|
||||||
|
const data = JSON.stringify(newConfig, null, 2);
|
||||||
|
|
||||||
|
fs.writeFileSync(CONFIG_TEMP, data, 'utf8');
|
||||||
|
const verification = JSON.parse(fs.readFileSync(CONFIG_TEMP, 'utf8'));
|
||||||
|
if (!validateConfig(verification)) throw new Error('Validation failed');
|
||||||
|
|
||||||
|
if (fs.existsSync(CONFIG_FILE)) {
|
||||||
|
try {
|
||||||
|
const currentData = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||||
|
if (currentData.trim()) fs.writeFileSync(CONFIG_BACKUP, currentData, 'utf8');
|
||||||
|
} catch (e) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
fs.renameSync(CONFIG_TEMP, CONFIG_FILE);
|
||||||
|
return true;
|
||||||
|
} catch (err) {
|
||||||
|
try { if (fs.existsSync(CONFIG_TEMP)) fs.unlinkSync(CONFIG_TEMP); } catch (e) {}
|
||||||
|
if (attempt >= maxRetries) throw err;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadUuidStore() {
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(UUID_STORE_FILE)) {
|
||||||
|
const data = fs.readFileSync(UUID_STORE_FILE, 'utf8');
|
||||||
|
if (data.trim()) return JSON.parse(data);
|
||||||
|
}
|
||||||
|
} catch (err) {}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveUuidStore(store) {
|
||||||
|
const tmpFile = UUID_STORE_FILE + '.tmp';
|
||||||
|
fs.writeFileSync(tmpFile, JSON.stringify(store, null, 2), 'utf8');
|
||||||
|
fs.renameSync(tmpFile, UUID_STORE_FILE);
|
||||||
|
}
|
||||||
|
|
||||||
|
function migrateUuidStoreIfNeeded() {
|
||||||
|
if (fs.existsSync(UUID_STORE_FILE)) return;
|
||||||
|
const config = loadConfig();
|
||||||
|
if (config.userUuids && Object.keys(config.userUuids).length > 0) {
|
||||||
|
console.log('[UUID Store] Migrating', Object.keys(config.userUuids).length, 'UUIDs');
|
||||||
|
saveUuidStore(config.userUuids);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getUuidForUser(username) {
|
||||||
|
const { v4: uuidv4 } = require('uuid');
|
||||||
|
if (!username || !username.trim()) throw new Error('Username required');
|
||||||
|
|
||||||
|
const displayName = username.trim();
|
||||||
|
const normalizedLookup = displayName.toLowerCase();
|
||||||
|
|
||||||
|
migrateUuidStoreIfNeeded();
|
||||||
|
|
||||||
|
// 1. Check UUID store (source of truth)
|
||||||
|
const uuidStore = loadUuidStore();
|
||||||
|
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (storeKey) {
|
||||||
|
const existingUuid = uuidStore[storeKey];
|
||||||
|
if (storeKey !== displayName) {
|
||||||
|
delete uuidStore[storeKey];
|
||||||
|
uuidStore[displayName] = existingUuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
}
|
||||||
|
// Sync to config (non-critical)
|
||||||
|
try {
|
||||||
|
const config = loadConfig();
|
||||||
|
const configUuids = config.userUuids || {};
|
||||||
|
const configKey = Object.keys(configUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (!configKey || configUuids[configKey] !== existingUuid) {
|
||||||
|
if (configKey) delete configUuids[configKey];
|
||||||
|
configUuids[displayName] = existingUuid;
|
||||||
|
saveConfig({ userUuids: configUuids });
|
||||||
|
}
|
||||||
|
} catch (e) {}
|
||||||
|
return existingUuid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Fallback: check config.json
|
||||||
|
const config = loadConfig();
|
||||||
|
const userUuids = config.userUuids || {};
|
||||||
|
const configKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
if (configKey) {
|
||||||
|
const recoveredUuid = userUuids[configKey];
|
||||||
|
uuidStore[displayName] = recoveredUuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
return recoveredUuid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. New user — generate UUID
|
||||||
|
const newUuid = uuidv4();
|
||||||
|
uuidStore[displayName] = newUuid;
|
||||||
|
saveUuidStore(uuidStore);
|
||||||
|
userUuids[displayName] = newUuid;
|
||||||
|
saveConfig({ userUuids });
|
||||||
|
return newUuid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// OLD CODE (before fix) — for comparison testing
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
function getUuidForUser_OLD(username) {
|
||||||
|
const { v4: uuidv4 } = require('uuid');
|
||||||
|
if (!username || !username.trim()) throw new Error('Username required');
|
||||||
|
const displayName = username.trim();
|
||||||
|
const normalizedLookup = displayName.toLowerCase();
|
||||||
|
|
||||||
|
const config = loadConfig();
|
||||||
|
const userUuids = config.userUuids || {};
|
||||||
|
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||||
|
|
||||||
|
if (existingKey) {
|
||||||
|
return userUuids[existingKey];
|
||||||
|
}
|
||||||
|
|
||||||
|
// New user
|
||||||
|
const newUuid = uuidv4();
|
||||||
|
userUuids[displayName] = newUuid;
|
||||||
|
saveConfig({ userUuids });
|
||||||
|
return newUuid;
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveConfig_OLD(update) {
|
||||||
|
// OLD saveConfig without safety check
|
||||||
|
if (!fs.existsSync(TEST_DIR)) fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||||
|
const currentConfig = loadConfig();
|
||||||
|
// NO SAFETY CHECK — this is the bug
|
||||||
|
const newConfig = { ...currentConfig, ...update };
|
||||||
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(newConfig, null, 2), 'utf8');
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// TESTS
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
console.log('\n' + '='.repeat(70));
|
||||||
|
console.log('UUID PERSISTENCE TESTS — Simulating update corruption scenarios');
|
||||||
|
console.log('='.repeat(70));
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 1: Normal flow — UUID stays consistent
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 1: Normal flow — UUID stays consistent ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
const uuid1 = getUuidForUser('SpecialK');
|
||||||
|
const uuid2 = getUuidForUser('SpecialK');
|
||||||
|
const uuid3 = getUuidForUser('specialk'); // case insensitive
|
||||||
|
|
||||||
|
assertEqual(uuid1, uuid2, 'Same username returns same UUID');
|
||||||
|
assertEqual(uuid1, uuid3, 'Case-insensitive lookup returns same UUID');
|
||||||
|
assert(uuid1.match(/^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i), 'UUID is valid v4 format');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 2: Simulate update corruption (THE BUG) — old code
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 2: OLD CODE — Config wipe during update loses UUID ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Setup: player has UUID
|
||||||
|
const oldConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true };
|
||||||
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(oldConfig, null, 2), 'utf8');
|
||||||
|
|
||||||
|
const uuidBefore = getUuidForUser_OLD('SpecialK');
|
||||||
|
assertEqual(uuidBefore, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID correct before corruption');
|
||||||
|
|
||||||
|
// Simulate: config.json gets corrupted (loadConfig returns {} because file locked)
|
||||||
|
// This simulates what happens when saveConfig reads an empty/locked file
|
||||||
|
fs.writeFileSync(CONFIG_FILE, '', 'utf8'); // Simulate corruption: empty file
|
||||||
|
|
||||||
|
// Old saveConfig behavior: reads empty, merges with update, saves
|
||||||
|
// This wipes userUuids
|
||||||
|
saveConfig_OLD({ hasLaunchedBefore: true });
|
||||||
|
|
||||||
|
const configAfterCorruption = JSON.parse(fs.readFileSync(CONFIG_FILE, 'utf8'));
|
||||||
|
assert(!configAfterCorruption.userUuids, 'OLD CODE: userUuids wiped after corruption');
|
||||||
|
assert(!configAfterCorruption.username, 'OLD CODE: username wiped after corruption');
|
||||||
|
|
||||||
|
// Player re-enters name, gets NEW UUID (character data lost!)
|
||||||
|
const uuidAfterOld = getUuidForUser_OLD('SpecialK');
|
||||||
|
assert(uuidAfterOld !== uuidBefore, 'OLD CODE: UUID changed after corruption (BUG!)');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 3: NEW CODE — Config wipe during update, UUID survives via uuid-store
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 3: NEW CODE — Config wipe + UUID survives via uuid-store ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Setup: player has UUID (stored in both config.json AND uuid-store.json)
|
||||||
|
const initialConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true };
|
||||||
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(initialConfig, null, 2), 'utf8');
|
||||||
|
|
||||||
|
// First call migrates to uuid-store
|
||||||
|
const uuidFirst = getUuidForUser('SpecialK');
|
||||||
|
assertEqual(uuidFirst, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID correct before corruption');
|
||||||
|
assert(fs.existsSync(UUID_STORE_FILE), 'uuid-store.json created');
|
||||||
|
|
||||||
|
// Simulate: config.json gets wiped (same as the update bug)
|
||||||
|
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||||
|
|
||||||
|
// Verify config is empty
|
||||||
|
const wipedConfig = loadConfig();
|
||||||
|
assert(!wipedConfig.userUuids || Object.keys(wipedConfig.userUuids).length === 0, 'Config wiped — no userUuids');
|
||||||
|
assert(!wipedConfig.username, 'Config wiped — no username');
|
||||||
|
|
||||||
|
// Player re-enters same name → UUID recovered from uuid-store!
|
||||||
|
const uuidAfterNew = getUuidForUser('SpecialK');
|
||||||
|
assertEqual(uuidAfterNew, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'NEW CODE: UUID preserved after config wipe!');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 4: saveConfig safety check — refuses to overwrite good data with empty
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 4: saveConfig safety check — blocks destructive writes ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Setup: valid config file with data
|
||||||
|
const goodConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true, installPath: 'C:\\Games\\Hytale' };
|
||||||
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(goodConfig, null, 2), 'utf8');
|
||||||
|
|
||||||
|
// Make the file temporarily unreadable by writing garbage (simulates file lock/corruption)
|
||||||
|
const originalContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||||
|
fs.writeFileSync(CONFIG_FILE, 'NOT VALID JSON!!!', 'utf8');
|
||||||
|
|
||||||
|
// Try to save — should refuse because file exists but can't be parsed
|
||||||
|
let saveThrew = false;
|
||||||
|
try {
|
||||||
|
saveConfig({ someNewField: true });
|
||||||
|
} catch (e) {
|
||||||
|
saveThrew = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The file should still have the garbage (not overwritten with { someNewField: true })
|
||||||
|
const afterContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||||
|
|
||||||
|
// Restore original for backup recovery test
|
||||||
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(goodConfig, null, 2), 'utf8');
|
||||||
|
|
||||||
|
// Note: with invalid JSON, loadConfig returns {} and safety check triggers
|
||||||
|
// The save may eventually succeed on retry if the file becomes readable
|
||||||
|
// What matters is that it doesn't blindly overwrite
|
||||||
|
assert(afterContent !== '{\n "someNewField": true\n}', 'Safety check prevented blind overwrite of corrupted file');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 5: Backup recovery — config.json corrupted, recovered from .bak
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 5: Backup recovery — auto-recover from .bak ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Create config and backup
|
||||||
|
const validConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' } };
|
||||||
|
fs.writeFileSync(CONFIG_BACKUP, JSON.stringify(validConfig, null, 2), 'utf8');
|
||||||
|
fs.writeFileSync(CONFIG_FILE, 'CORRUPTED', 'utf8');
|
||||||
|
|
||||||
|
const recovered = loadConfig();
|
||||||
|
assertEqual(recovered.username, 'SpecialK', 'Username recovered from backup');
|
||||||
|
assert(recovered.userUuids && recovered.userUuids['SpecialK'] === 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID recovered from backup');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 6: Full update simulation — the exact scenario from player report
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 6: Full update simulation (player report scenario) ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Step 1: Player installs v2.3.4, sets username, plays game
|
||||||
|
console.log(' Step 1: Player sets up profile...');
|
||||||
|
saveConfig({ username: 'Special K', hasLaunchedBefore: true });
|
||||||
|
const originalUuid = getUuidForUser('Special K');
|
||||||
|
console.log(` Original UUID: ${originalUuid}`);
|
||||||
|
|
||||||
|
// Step 2: v2.3.5 auto-update — new app launches
|
||||||
|
console.log(' Step 2: Simulating v2.3.5 update...');
|
||||||
|
|
||||||
|
// Simulate the 3 saveConfig calls that happen during startup
|
||||||
|
// But first, simulate config being temporarily locked (returns empty)
|
||||||
|
const preUpdateContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||||
|
fs.writeFileSync(CONFIG_FILE, '', 'utf8'); // Simulate: file empty during write (race condition)
|
||||||
|
|
||||||
|
// These are the 3 calls from: profileManager.init, migrateUserDataToCentralized, handleFirstLaunchCheck
|
||||||
|
// With our safety check, they should NOT wipe the data
|
||||||
|
try { saveConfig({ hasLaunchedBefore: true }); } catch (e) { /* expected — safety check blocks it */ }
|
||||||
|
|
||||||
|
// Simulate file becomes readable again (antivirus releases lock)
|
||||||
|
fs.writeFileSync(CONFIG_FILE, preUpdateContent, 'utf8');
|
||||||
|
|
||||||
|
// Step 3: Player re-enters username (because UI might show empty)
|
||||||
|
console.log(' Step 3: Player re-enters username...');
|
||||||
|
const postUpdateUuid = getUuidForUser('Special K');
|
||||||
|
console.log(` Post-update UUID: ${postUpdateUuid}`);
|
||||||
|
|
||||||
|
assertEqual(postUpdateUuid, originalUuid, 'UUID survived the full update cycle!');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 7: Multiple users — UUIDs stay independent
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 7: Multiple users — UUIDs stay independent ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
const uuidAlice = getUuidForUser('Alice');
|
||||||
|
const uuidBob = getUuidForUser('Bob');
|
||||||
|
const uuidCharlie = getUuidForUser('Charlie');
|
||||||
|
|
||||||
|
assert(uuidAlice !== uuidBob, 'Alice and Bob have different UUIDs');
|
||||||
|
assert(uuidBob !== uuidCharlie, 'Bob and Charlie have different UUIDs');
|
||||||
|
|
||||||
|
// Wipe config, all should survive
|
||||||
|
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||||
|
|
||||||
|
assertEqual(getUuidForUser('Alice'), uuidAlice, 'Alice UUID survived config wipe');
|
||||||
|
assertEqual(getUuidForUser('Bob'), uuidBob, 'Bob UUID survived config wipe');
|
||||||
|
assertEqual(getUuidForUser('Charlie'), uuidCharlie, 'Charlie UUID survived config wipe');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 8: UUID store deleted — recovery from config.json
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 8: UUID store deleted — recovery from config.json ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Create UUID via normal flow (saves to both stores)
|
||||||
|
const uuidOriginal = getUuidForUser('TestPlayer');
|
||||||
|
|
||||||
|
// Delete uuid-store.json (simulates user manually deleting it or disk issue)
|
||||||
|
fs.unlinkSync(UUID_STORE_FILE);
|
||||||
|
assert(!fs.existsSync(UUID_STORE_FILE), 'uuid-store.json deleted');
|
||||||
|
|
||||||
|
// UUID should be recovered from config.json
|
||||||
|
const uuidRecovered = getUuidForUser('TestPlayer');
|
||||||
|
assertEqual(uuidRecovered, uuidOriginal, 'UUID recovered from config.json after uuid-store deletion');
|
||||||
|
assert(fs.existsSync(UUID_STORE_FILE), 'uuid-store.json recreated after recovery');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 9: Both stores deleted — new UUID generated (fresh install)
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 9: Both stores deleted — new UUID (fresh install) ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
const uuidFresh = getUuidForUser('NewPlayer');
|
||||||
|
|
||||||
|
// Delete both
|
||||||
|
fs.unlinkSync(UUID_STORE_FILE);
|
||||||
|
fs.unlinkSync(CONFIG_FILE);
|
||||||
|
|
||||||
|
const uuidAfterWipe = getUuidForUser('NewPlayer');
|
||||||
|
assert(uuidAfterWipe !== uuidFresh, 'New UUID generated when both stores are gone (expected for true fresh install)');
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
// TEST 10: Worst case — config.json wiped AND uuid-store.json exists
|
||||||
|
// Simulates the EXACT player-reported scenario with new code
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
|
console.log('\n--- Test 10: Exact player scenario with new code ---');
|
||||||
|
setup();
|
||||||
|
|
||||||
|
// Player has been playing for a while
|
||||||
|
saveConfig({
|
||||||
|
username: 'Special K',
|
||||||
|
hasLaunchedBefore: true,
|
||||||
|
installPath: 'C:\\Games\\Hytale',
|
||||||
|
version_client: '2026.02.19-1a311a592',
|
||||||
|
version_branch: 'release',
|
||||||
|
userUuids: { 'Special K': '11111111-2222-4333-9444-555555555555' }
|
||||||
|
});
|
||||||
|
|
||||||
|
// First call creates uuid-store.json
|
||||||
|
const originalUuid10 = getUuidForUser('Special K');
|
||||||
|
assertEqual(originalUuid10, '11111111-2222-4333-9444-555555555555', 'Original UUID loaded');
|
||||||
|
|
||||||
|
// BOOM: Update happens, config.json completely wiped
|
||||||
|
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||||
|
|
||||||
|
// Username lost — player has to re-enter
|
||||||
|
const loadedUsername = loadConfig().username;
|
||||||
|
assert(!loadedUsername, 'Username is gone from config (simulating what player saw)');
|
||||||
|
|
||||||
|
// Player types "Special K" again in settings
|
||||||
|
saveConfig({ username: 'Special K' });
|
||||||
|
|
||||||
|
// Player clicks Play — getUuidForUser called
|
||||||
|
const recoveredUuid10 = getUuidForUser('Special K');
|
||||||
|
assertEqual(recoveredUuid10, '11111111-2222-4333-9444-555555555555', 'UUID recovered — character data preserved!');
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// RESULTS
|
||||||
|
// ============================================================================
|
||||||
|
console.log('\n' + '='.repeat(70));
|
||||||
|
console.log(`RESULTS: ${passed} passed, ${failed} failed`);
|
||||||
|
if (failed > 0) {
|
||||||
|
console.log('\nFailures:');
|
||||||
|
failures.forEach(f => console.log(` ✗ ${f}`));
|
||||||
|
}
|
||||||
|
console.log('='.repeat(70));
|
||||||
|
|
||||||
|
cleanup();
|
||||||
|
process.exit(failed > 0 ? 1 : 0);
|
||||||
Reference in New Issue
Block a user