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2
.github/CODE_OF_CONDUCT.md
vendored
2
.github/CODE_OF_CONDUCT.md
vendored
@@ -36,7 +36,7 @@ This Code of Conduct applies within all community spaces, and also applies when
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [Discord Server, message Founders/Devs](https://discord.gg/hf2pdc). All complaints will be reviewed and investigated promptly and fairly.
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [Discord Server, message Founders/Devs](https://discord.gg/Fhbb9Yk5WW). All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
|
||||
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/support_request.yml
vendored
2
.github/ISSUE_TEMPLATE/support_request.yml
vendored
@@ -22,7 +22,7 @@ body:
|
||||
value: |
|
||||
If you need help or support with using the launcher, please fill out this support request.
|
||||
Provide as much detail as possible so we can assist you effectively.
|
||||
**Need a quick assistance?** Please Open-A-Ticket in our [Discord Server](https://discord.gg/gME8rUy3MB)!
|
||||
**Need a quick assistance?** Please Open-A-Ticket in our [Discord Server](https://discord.gg/Fhbb9Yk5WW)!
|
||||
|
||||
- type: textarea
|
||||
id: question
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -17,6 +17,9 @@ dist/
|
||||
# Project Specific: Downloaded patcher (from hytale-auth-server)
|
||||
backend/patcher/
|
||||
|
||||
# Private docs (local only)
|
||||
docs/PATCH_CDN_INFRASTRUCTURE.md
|
||||
|
||||
# macOS Specific
|
||||
.DS_Store
|
||||
*.zst.DS_Store
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet">
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css">
|
||||
<link
|
||||
href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500;600;700&display=swap"
|
||||
href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500;600;700&family=Noto+Sans+Arabic:wght@300;400;500;600;700&display=swap"
|
||||
rel="stylesheet">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<link rel="stylesheet" href="style-RTL.css">
|
||||
</head>
|
||||
|
||||
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
|
||||
|
||||
@@ -12,9 +12,18 @@ const i18n = (() => {
|
||||
{ code: 'ru-RU', name: 'Russian (Russia)' },
|
||||
{ code: 'sv-SE', name: 'Swedish (Sweden)' },
|
||||
{ code: 'tr-TR', name: 'Turkish (Turkey)' },
|
||||
{ code: 'id-ID', name: 'Indonesian (Indonesia)' }
|
||||
{ code: 'id-ID', name: 'Indonesian (Indonesia)' },
|
||||
{ code: 'ar-SA', name: 'Arabic (Saudi Arabia)' }
|
||||
];
|
||||
|
||||
// RTL languages
|
||||
const rtlLanguages = ['ar-SA'];
|
||||
|
||||
// Check if current language is RTL
|
||||
function isRTL() {
|
||||
return rtlLanguages.includes(currentLang);
|
||||
}
|
||||
|
||||
// Load single language file
|
||||
async function loadLanguage(lang) {
|
||||
if (translations[lang]) return true;
|
||||
@@ -73,6 +82,24 @@ const i18n = (() => {
|
||||
const key = el.getAttribute('data-i18n-title');
|
||||
el.title = t(key);
|
||||
});
|
||||
// Update RTL layout
|
||||
updateRTL();
|
||||
}
|
||||
|
||||
// Update RTL layout
|
||||
function updateRTL() {
|
||||
const html = document.documentElement;
|
||||
const body = document.body;
|
||||
|
||||
if (isRTL()) {
|
||||
html.setAttribute('dir', 'rtl');
|
||||
html.setAttribute('lang', currentLang);
|
||||
body.classList.add('rtl');
|
||||
} else {
|
||||
html.removeAttribute('dir');
|
||||
html.setAttribute('lang', currentLang);
|
||||
body.classList.remove('rtl');
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize - load saved language only
|
||||
@@ -88,7 +115,8 @@ const i18n = (() => {
|
||||
t,
|
||||
setLanguage,
|
||||
getAvailableLanguages: () => availableLanguages,
|
||||
getCurrentLanguage: () => currentLang
|
||||
getCurrentLanguage: () => currentLang,
|
||||
isRTL
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ window.closeDiscordPopup = function() {
|
||||
};
|
||||
|
||||
window.joinDiscord = async function() {
|
||||
await window.electronAPI?.openExternal('https://discord.gg/hf2pdc');
|
||||
await window.electronAPI?.openExternal('https://discord.gg/Fhbb9Yk5WW');
|
||||
|
||||
try {
|
||||
await window.electronAPI?.saveConfig({ discordPopup: true });
|
||||
|
||||
@@ -1103,7 +1103,7 @@ function getRetryContextMessage() {
|
||||
}
|
||||
|
||||
window.openDiscordExternal = function() {
|
||||
window.electronAPI?.openExternal('https://discord.gg/hf2pdc');
|
||||
window.electronAPI?.openExternal('https://discord.gg/Fhbb9Yk5WW');
|
||||
};
|
||||
|
||||
window.toggleMaximize = toggleMaximize;
|
||||
|
||||
257
GUI/locales/ar-SA.json
Normal file
257
GUI/locales/ar-SA.json
Normal file
@@ -0,0 +1,257 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "لعب",
|
||||
"mods": "المودات",
|
||||
"news": "الأخبار",
|
||||
"chat": "دردشة اللاعبين",
|
||||
"settings": "الإعدادات"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "اللاعبون:",
|
||||
"manageProfiles": "إدارة الملفات الشخصية",
|
||||
"defaultProfile": "الافتراضي"
|
||||
},
|
||||
"install": {
|
||||
"title": "مشغل اللعب المجاني",
|
||||
"playerName": "اسم اللاعب",
|
||||
"playerNamePlaceholder": "أدخل اسمك",
|
||||
"gameBranch": "إصدار اللعبة",
|
||||
"releaseVersion": "إصدار نهائي (مستقر)",
|
||||
"preReleaseVersion": "إصدار تجريبي (تجريبي)",
|
||||
"customInstallation": "تثبيت مخصص",
|
||||
"installationFolder": "مجلد التثبيت",
|
||||
"pathPlaceholder": "الموقع الافتراضي",
|
||||
"browse": "تصفح",
|
||||
"installButton": "تثبيت HYTALE",
|
||||
"installing": "جاري التثبيت..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "جاهز للعب",
|
||||
"subtitle": "شغل Hytale وابدأ المغامرة",
|
||||
"playButton": "لعب HYTALE",
|
||||
"latestNews": "آخر الأخبار",
|
||||
"viewAll": "عرض الكل",
|
||||
"checking": "جاري التحقق...",
|
||||
"play": "بدء"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "البحث عن مودات...",
|
||||
"myMods": "موداتي",
|
||||
"previous": "السابق",
|
||||
"next": "التالي",
|
||||
"page": "صفحة",
|
||||
"of": "من",
|
||||
"modalTitle": "موداتي",
|
||||
"noModsFound": "لم يتم العثور على مودات",
|
||||
"noModsFoundDesc": "حاول تعديل معايير البحث",
|
||||
"noModsInstalled": "لا توجد مودات مثبتة",
|
||||
"noModsInstalledDesc": "أضف مودات من CurseForge أو استورد ملفات محلية",
|
||||
"view": "عرض",
|
||||
"install": "تثبيت",
|
||||
"installed": "مثبت",
|
||||
"enable": "تفعيل",
|
||||
"disable": "تعطيل",
|
||||
"active": "نشط",
|
||||
"disabled": "معطل",
|
||||
"delete": "حذف المود",
|
||||
"noDescription": "لا يوجد وصف متاح",
|
||||
"confirmDelete": "هل أنت متأكد أنك تريد حذف \"{name}\"؟",
|
||||
"confirmDeleteDesc": "لا يمكن التراجع عن هذا الإجراء.",
|
||||
"confirmDeletion": "تأكيد الحذف",
|
||||
"apiKeyRequired": "مطلوب مفتاح API",
|
||||
"apiKeyRequiredDesc": "مطلوب مفتاح CurseForge API لتصفح المودات"
|
||||
},
|
||||
"news": {
|
||||
"title": "كل الأخبار",
|
||||
"readMore": "اقرأ المزيد"
|
||||
},
|
||||
"chat": {
|
||||
"title": "دردشة اللاعبين",
|
||||
"pickColor": "اللون",
|
||||
"inputPlaceholder": "اكتب رسالتك...",
|
||||
"send": "إرسال",
|
||||
"online": "متصل",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "دردشة آمنة - الروابط محجوبة",
|
||||
"joinChat": "انضمام للدردشة",
|
||||
"chooseUsername": "اختر اسم مستخدم للانضمام إلى دردشة اللاعبين",
|
||||
"username": "اسم المستخدم",
|
||||
"usernamePlaceholder": "أدخل اسم المستخدم...",
|
||||
"usernameHint": "3-20 حرفاً، حروف، أرقام، و - و _ فقط",
|
||||
"joinButton": "انضمام",
|
||||
"colorModal": {
|
||||
"title": "تخصيص لون اسم المستخدم",
|
||||
"chooseSolid": "اختر لوناً ثابتاً:",
|
||||
"customColor": "لون مخصص:",
|
||||
"preview": "معاينة:",
|
||||
"previewUsername": "اسم المستخدم",
|
||||
"apply": "تطبيق اللون"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "الإعدادات",
|
||||
"java": "بيئة تشغيل جافا",
|
||||
"useCustomJava": "استخدام مسار جافا مخصص",
|
||||
"javaDescription": "تجاوز بيئة جافا المرفقة واستخدام تثبيت خاص بك",
|
||||
"javaPath": "مسار ملف جافا التنفيذي",
|
||||
"javaPathPlaceholder": "اختر مسار جافا...",
|
||||
"javaBrowse": "تصفح",
|
||||
"javaHint": "اختر مجلد تثبيت جافا (يدعم ويندوز، ماك، ولينكس)",
|
||||
"discord": "تكامل ديسكورد",
|
||||
"enableRPC": "تفعيل نشاط ديسكورد (Rich Presence)",
|
||||
"discordDescription": "إظهار نشاط المشغل الخاص بك على ديسكورد",
|
||||
"game": "خيارات اللعبة",
|
||||
"playerName": "اسم اللاعب",
|
||||
"playerNamePlaceholder": "أدخل اسم اللاعب",
|
||||
"playerNameHint": "سيتم استخدام هذا الاسم داخل اللعبة (1-16 حرفاً)",
|
||||
"openGameLocation": "فتح موقع اللعبة",
|
||||
"openGameLocationDesc": "فتح مجلد تثبيت اللعبة",
|
||||
"account": "إدارة UUID اللاعب",
|
||||
"currentUUID": "الـ UUID الحالي",
|
||||
"uuidPlaceholder": "جاري تحميل UUID...",
|
||||
"copyUUID": "نسخ UUID",
|
||||
"regenerateUUID": "إعادة إنشاء UUID",
|
||||
"uuidHint": "معرف اللاعب الفريد الخاص بك لهذا الاسم",
|
||||
"manageUUIDs": "إدارة جميع الـ UUIDs",
|
||||
"manageUUIDsDesc": "عرض وإدارة جميع معرفات اللاعبين",
|
||||
"language": "اللغة",
|
||||
"selectLanguage": "اختر اللغة",
|
||||
"repairGame": "إصلاح اللعبة",
|
||||
"reinstallGame": "إعادة تثبيت ملفات اللعبة (يحفظ البيانات)",
|
||||
"gpuPreference": "تفضيل معالج الرسوميات (GPU)",
|
||||
"gpuHint": "ميزة للمحمول فقط؛ اضبطها على Integrated إذا كنت تستخدم كمبيوتر مكتبي",
|
||||
"gpuAuto": "تلقائي",
|
||||
"gpuIntegrated": "مدمج",
|
||||
"gpuDedicated": "منفصل",
|
||||
"logs": "سجلات النظام",
|
||||
"logsCopy": "نسخ",
|
||||
"logsRefresh": "تحديث",
|
||||
"logsFolder": "فتح المجلد",
|
||||
"logsLoading": "جاري تحميل السجلات...",
|
||||
"closeLauncher": "سلوك المشغل",
|
||||
"closeOnStart": "إغلاق المشغل عند بدء اللعبة",
|
||||
"closeOnStartDescription": "إغلاق المشغل تلقائياً بعد تشغيل Hytale",
|
||||
"hwAccel": "تسريع الأجهزة (Hardware Acceleration)",
|
||||
"hwAccelDescription": "تفعيل تسريع الأجهزة للمشغل",
|
||||
"gameBranch": "فرع اللعبة",
|
||||
"branchRelease": "إصدار نهائي",
|
||||
"branchPreRelease": "إصدار تجريبي",
|
||||
"branchHint": "التبديل بين الإصدار المستقر والإصدار التجريبي",
|
||||
"branchWarning": "تغيير الفرع سيؤدي إلى تحميل وتثبيت نسخة مختلفة من اللعبة",
|
||||
"branchSwitching": "جاري التبديل إلى {branch}...",
|
||||
"branchSwitched": "تم التبديل إلى {branch} بنجاح!",
|
||||
"installRequired": "التثبيت مطلوب",
|
||||
"branchInstallConfirm": "سيتم تثبيت اللعبة لفرع {branch}. هل تريد الاستمرار؟"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "إدارة UUID",
|
||||
"currentUserUUID": "UUID المستخدم الحالي",
|
||||
"allPlayerUUIDs": "جميع معرفات UUID للاعبين",
|
||||
"generateNew": "إنشاء UUID جديد",
|
||||
"loadingUUIDs": "جاري تحميل الـ UUIDs...",
|
||||
"setCustomUUID": "تعيين UUID مخصص",
|
||||
"customPlaceholder": "أدخل UUID مخصص (الصيغة: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "تعيين UUID",
|
||||
"warning": "تحذير: تعيين UUID مخصص سيغير هوية اللاعب الحالية",
|
||||
"copyTooltip": "نسخ UUID",
|
||||
"regenerateTooltip": "إنشاء UUID جديد"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "إدارة الملفات الشخصية",
|
||||
"newProfilePlaceholder": "اسم الملف الشخصي الجديد",
|
||||
"createProfile": "إنشاء ملف شخصي"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "انضم إلى مجتمعنا على ديسكورد!",
|
||||
"joinButton": "انضم إلى ديسكورد"
|
||||
},
|
||||
"common": {
|
||||
"confirm": "تأكيد",
|
||||
"cancel": "إلغاء",
|
||||
"save": "حفظ",
|
||||
"close": "إغلاق",
|
||||
"delete": "حذف",
|
||||
"edit": "تعديل",
|
||||
"loading": "جاري التحميل...",
|
||||
"apply": "تطبيق",
|
||||
"install": "تثبيت"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "خطأ: لم يتم العثور على بيانات اللعبة",
|
||||
"gameUpdatedSuccess": "تم تحديث اللعبة بنجاح! 🎉",
|
||||
"updateFailed": "فشل التحديث: {error}",
|
||||
"updateError": "خطأ في التحديث: {error}",
|
||||
"discordEnabled": "تم تفعيل نشاط ديسكورد",
|
||||
"discordDisabled": "تم تعطيل نشاط ديسكورد",
|
||||
"discordSaveFailed": "فشل حفظ إعدادات ديسكورد",
|
||||
"playerNameRequired": "يرجى إدخال اسم لاعب صالح",
|
||||
"playerNameSaved": "تم حفظ اسم اللاعب بنجاح",
|
||||
"playerNameSaveFailed": "فشل حفظ اسم اللاعب",
|
||||
"uuidCopied": "تم نسخ الـ UUID إلى الحافظة!",
|
||||
"uuidCopyFailed": "فشل نسخ الـ UUID",
|
||||
"uuidRegenNotAvailable": "إعادة إنشاء UUID غير متاحة",
|
||||
"uuidRegenFailed": "فشل إعادة إنشاء الـ UUID",
|
||||
"uuidGenerated": "تم إنشاء UUID جديد بنجاح!",
|
||||
"uuidGeneratedShort": "تم إنشاء UUID جديد!",
|
||||
"uuidGenerateFailed": "فشل إنشاء UUID جديد",
|
||||
"uuidRequired": "يرجى إدخال UUID",
|
||||
"uuidInvalidFormat": "صيغة UUID غير صالحة",
|
||||
"uuidSetFailed": "فشل تعيين الـ UUID المخصص",
|
||||
"uuidSetSuccess": "تم تعيين الـ UUID المخصص بنجاح!",
|
||||
"uuidDeleteFailed": "فشل حذف الـ UUID",
|
||||
"uuidDeleteSuccess": "تم حذف الـ UUID بنجاح!",
|
||||
"modsDownloading": "جاري تحميل {name}...",
|
||||
"modsTogglingMod": "جاري تبديل حالة المود...",
|
||||
"modsDeletingMod": "جاري حذف المود...",
|
||||
"modsLoadingMods": "جاري تحميل المودات من CurseForge...",
|
||||
"modsInstalledSuccess": "تم تثبيت {name} بنجاح! 🎉",
|
||||
"modsDeletedSuccess": "تم حذف {name} بنجاح",
|
||||
"modsDownloadFailed": "فشل تحميل المود: {error}",
|
||||
"modsToggleFailed": "فشل تبديل المود: {error}",
|
||||
"modsDeleteFailed": "فشل حذف المود: {error}",
|
||||
"modsModNotFound": "لم يتم العثور على معلومات المود",
|
||||
"hwAccelSaved": "تم حفظ إعداد تسريع الأجهزة",
|
||||
"hwAccelSaveFailed": "فشل حفظ إعداد تسريع الأجهزة",
|
||||
"noUsername": "لم يتم تهيئة اسم مستخدم. يرجى حفظ اسم المستخدم أولاً.",
|
||||
"switchUsernameSuccess": "تم التبديل إلى المستخدم \"{username}\" بنجاح!",
|
||||
"switchUsernameFailed": "فشل تبديل اسم المستخدم",
|
||||
"playerNameTooLong": "يجب أن يكون اسم اللاعب 16 حرفاً أو أقل"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "تأكيد الإجراء",
|
||||
"regenerateUuidTitle": "إنشاء UUID جديد",
|
||||
"regenerateUuidMessage": "هل أنت متأكد أنك تريد إنشاء UUID جديد؟ سيؤدي ذلك إلى تغيير هوية اللاعب الخاصة بك.",
|
||||
"regenerateUuidButton": "إنشاء",
|
||||
"setCustomUuidTitle": "تعيين UUID مخصص",
|
||||
"setCustomUuidMessage": "هل أنت متأكد أنك تريد تعيين هذا الـ UUID المخصص؟ سيؤدي ذلك إلى تغيير هوية اللاعب الخاصة بك.",
|
||||
"setCustomUuidButton": "تعيين UUID",
|
||||
"deleteUuidTitle": "حذف UUID",
|
||||
"deleteUuidMessage": "هل أنت متأكد أنك تريد حذف الـ UUID الخاص بـ \"{username}\"؟ لا يمكن التراجع عن هذا الإجراء.",
|
||||
"deleteUuidButton": "حذف",
|
||||
"uninstallGameTitle": "إلغاء تثبيت اللعبة",
|
||||
"uninstallGameMessage": "هل أنت متأكد أنك تريد إلغاء تثبيت Hytale؟ سيتم حذف جميع ملفات اللعبة.",
|
||||
"uninstallGameButton": "إلغاء التثبيت",
|
||||
"switchUsernameTitle": "تبديل الهوية",
|
||||
"switchUsernameMessage": "التبديل إلى اسم المستخدم \"{username}\"؟ سيؤدي هذا إلى تغيير هوية اللاعب الحالية.",
|
||||
"switchUsernameButton": "تبديل"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "جاري التهيئة...",
|
||||
"downloading": "جاري التحميل...",
|
||||
"installing": "جاري التثبيت...",
|
||||
"extracting": "جاري الاستخراج...",
|
||||
"verifying": "جاري التحقق...",
|
||||
"switchingProfile": "جاري تبديل الملف الشخصي...",
|
||||
"profileSwitched": "تم تبديل الملف الشخصي!",
|
||||
"startingGame": "جاري بدء اللعبة...",
|
||||
"launching": "جاري التشغيل...",
|
||||
"uninstallingGame": "جاري إلغاء تثبيت اللعبة...",
|
||||
"gameUninstalled": "تم إلغاء تثبيت اللعبة بنجاح!",
|
||||
"uninstallFailed": "فشل إلغاء التثبيت: {error}",
|
||||
"startingUpdate": "جاري بدء تحديث اللعبة الإجباري...",
|
||||
"installationComplete": "تم اكتمال التثبيت بنجاح!",
|
||||
"installationFailed": "فشل التثبيت: {error}",
|
||||
"installingGameFiles": "جاري تثبيت ملفات اللعبة...",
|
||||
"installComplete": "اكتمل التثبيت!"
|
||||
}
|
||||
}
|
||||
209
GUI/style-RTL.css
Normal file
209
GUI/style-RTL.css
Normal file
@@ -0,0 +1,209 @@
|
||||
body.rtl {
|
||||
direction: rtl;
|
||||
font-family: 'Noto Sans Arabic', 'Space Grotesk', sans-serif;
|
||||
}
|
||||
|
||||
body.rtl .sidebar {
|
||||
right: 0;
|
||||
left: auto;
|
||||
border-right: none;
|
||||
border-left: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
body.rtl .nav-item.active::before {
|
||||
right: -8px;
|
||||
left: auto;
|
||||
border-radius: 4px 0 0 4px;
|
||||
}
|
||||
|
||||
body.rtl .nav-tooltip {
|
||||
right: 100%;
|
||||
left: auto;
|
||||
margin-right: 0.5rem;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
body.rtl .nav-item:hover .nav-tooltip {
|
||||
transform: translateX(-8px);
|
||||
}
|
||||
|
||||
|
||||
body.rtl .main-content {
|
||||
margin-right: 80px;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
/* Header Layout*/
|
||||
|
||||
body.rtl .players-counter {
|
||||
order: 2;
|
||||
margin-left: 1.5rem;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
body.rtl .profile-selector {
|
||||
order: -1;
|
||||
}
|
||||
|
||||
body.rtl .window-controls {
|
||||
order: 3;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
body.rtl .profile-dropdown {
|
||||
right: auto;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
body.rtl .form-group {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .radio-label,
|
||||
body.rtl .checkbox-group {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
body.rtl .form-input {
|
||||
border-radius: 0 8px 8px 0;
|
||||
}
|
||||
|
||||
|
||||
body.rtl .mods-pagination {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
body.rtl .pagination-btn:first-child i {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
body.rtl .pagination-btn:last-child i {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
/* UUID Display */
|
||||
|
||||
body.rtl .uuid-display-container {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
body.rtl .uuid-btn {
|
||||
border-radius: 0 8px 8px 0;
|
||||
}
|
||||
|
||||
body.rtl .uuid-input {
|
||||
border-radius: 8px 0 0 8px;
|
||||
}
|
||||
|
||||
|
||||
body.rtl .segmented-control {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
/* Mod Grid Layout */
|
||||
body.rtl .mods-search {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .mods-search-container {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
body.rtl .mods-actions {
|
||||
order: -1;
|
||||
}
|
||||
|
||||
body.rtl .mod-card {
|
||||
direction: rtl;
|
||||
}
|
||||
|
||||
body.rtl .installed-mod-card {
|
||||
direction: rtl;
|
||||
}
|
||||
|
||||
body.rtl .installed-mod-card .mod-info {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .mods-header {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
body.rtl .news-section .news-header {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
/* Settings Layout */
|
||||
|
||||
body.rtl .settings-option {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .settings-input-group {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .settings-input {
|
||||
border-radius: 0 8px 8px 0;
|
||||
}
|
||||
|
||||
body.rtl .settings-section-title i {
|
||||
margin-right: 0;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
body.rtl .settings-hint i {
|
||||
margin-right: 0;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
body.rtl .custom-options,
|
||||
body.rtl .custom-java-options {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
body.rtl .checkbox-content {
|
||||
margin-right: 2rem;
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
body.rtl .btn-content {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* Icons & Transformations */
|
||||
|
||||
body.rtl .news-title i {
|
||||
padding-left: 0.5rem;
|
||||
}
|
||||
body.rtl .uuid-modal-title i {
|
||||
padding-left: 0.5rem;
|
||||
}
|
||||
body.rtl .mods-modal-title i {
|
||||
padding-left: 0.5rem;
|
||||
}
|
||||
|
||||
body.rtl .view-all-btn i,
|
||||
body.rtl .sidebar-nav div i,
|
||||
body.rtl .logs-header i,
|
||||
body.rtl .home-play-button i {
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
|
||||
body.rtl .play-title i {
|
||||
transform: scaleX(-1);
|
||||
padding-right: 0.5rem;
|
||||
}
|
||||
|
||||
|
||||
body.rtl .logs-terminal {
|
||||
direction: ltr;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
body.rtl .version-display-bottom {
|
||||
right: auto;
|
||||
left: 1rem;
|
||||
}
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
### ⚠️ **WARNING: READ [QUICK START](#-quick-start) before Downloading & Installing the Launcher!** ⚠️
|
||||
|
||||
#### 🛑 **Found a problem? [Join the HF2P Discord](https://discord.gg/hf2pdc) and head to `#-⚠️-community-help`** 🛑
|
||||
#### 🛑 **Found a problem? [Join the HF2P Discord](https://discord.gg/Fhbb9Yk5WW) and head to `#-⚠️-community-help`** 🛑
|
||||
|
||||
<p>
|
||||
👍 If you like the project, <b>feel free to support us via Buy Me a Coffee!</b> ☕<br>
|
||||
@@ -455,7 +455,7 @@ See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||
<div align="center">
|
||||
|
||||
**Questions? Ads? Collaboration? Endorsement? Other business-related?**
|
||||
Message the founders at https://discord.gg/hf2pdc
|
||||
Message the founders at https://discord.gg/Fhbb9Yk5WW
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
Play with friends online! This guide covers both easy in-game hosting and advanced dedicated server setup.
|
||||
|
||||
### **DOWNLOAD SERVER FILES (JAR/RAR/SCRIPTS) HERE: https://discord.gg/hf2pdc**
|
||||
### **DOWNLOAD SERVER FILES (JAR/RAR/SCRIPTS) HERE: https://discord.gg/Fhbb9Yk5WW**
|
||||
|
||||
**Table of Contents**
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Hytale F2P Launcher - Troubleshooting Guide
|
||||
|
||||
This guide covers common issues and their solutions. If your issue isn't listed here, please check [existing issues](https://github.com/amiayweb/Hytale-F2P/issues) or join our [Discord](https://discord.gg/gME8rUy3MB).
|
||||
This guide covers common issues and their solutions. If your issue isn't listed here, please check [existing issues](https://github.com/amiayweb/Hytale-F2P/issues) or join our [Discord](https://discord.gg/Fhbb9Yk5WW).
|
||||
|
||||
---
|
||||
|
||||
@@ -437,7 +437,7 @@ Game sessions have a 10-hour TTL. This is by design for security.
|
||||
If your issue isn't resolved by this guide:
|
||||
|
||||
1. **Check existing issues:** [GitHub Issues](https://github.com/amiayweb/Hytale-F2P/issues)
|
||||
2. **Join Discord:** [discord.gg/gME8rUy3MB](https://discord.gg/gME8rUy3MB)
|
||||
2. **Join Discord:** [discord.gg/Fhbb9Yk5WW](https://discord.gg/Fhbb9Yk5WW)
|
||||
3. **Open a new issue** with:
|
||||
- Your operating system and version
|
||||
- Launcher version
|
||||
|
||||
@@ -54,6 +54,7 @@ function getAppDir() {
|
||||
const CONFIG_FILE = path.join(getAppDir(), 'config.json');
|
||||
const CONFIG_BACKUP = path.join(getAppDir(), 'config.json.bak');
|
||||
const CONFIG_TEMP = path.join(getAppDir(), 'config.json.tmp');
|
||||
const UUID_STORE_FILE = path.join(getAppDir(), 'uuid-store.json');
|
||||
|
||||
// =============================================================================
|
||||
// CONFIG VALIDATION
|
||||
@@ -152,6 +153,22 @@ function saveConfig(update) {
|
||||
|
||||
// Load current config
|
||||
const currentConfig = loadConfig();
|
||||
|
||||
// SAFETY: If config file exists on disk but loadConfig() returned empty,
|
||||
// something is wrong (file locked, corrupted, etc.). Refuse to save
|
||||
// because merging with {} would wipe all existing data (userUuids, username, etc.)
|
||||
if (Object.keys(currentConfig).length === 0 && fs.existsSync(CONFIG_FILE)) {
|
||||
const fileSize = fs.statSync(CONFIG_FILE).size;
|
||||
if (fileSize > 2) { // More than just "{}"
|
||||
console.error(`[Config] REFUSING to save — loaded empty but file exists (${fileSize} bytes). Retrying load...`);
|
||||
// Wait and retry the load
|
||||
const delay = attempt * 200;
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < delay) { /* busy wait */ }
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const newConfig = { ...currentConfig, ...update };
|
||||
const data = JSON.stringify(newConfig, null, 2);
|
||||
|
||||
@@ -238,11 +255,18 @@ function saveUsername(username) {
|
||||
// Check if we're actually changing the username (case-insensitive comparison)
|
||||
const isRename = currentName && currentName.toLowerCase() !== newName.toLowerCase();
|
||||
|
||||
// Also update UUID store (source of truth)
|
||||
migrateUuidStoreIfNeeded();
|
||||
const uuidStore = loadUuidStore();
|
||||
|
||||
if (isRename) {
|
||||
// Find the UUID for the current username
|
||||
const currentKey = Object.keys(userUuids).find(
|
||||
k => k.toLowerCase() === currentName.toLowerCase()
|
||||
);
|
||||
const currentStoreKey = Object.keys(uuidStore).find(
|
||||
k => k.toLowerCase() === currentName.toLowerCase()
|
||||
);
|
||||
|
||||
if (currentKey && userUuids[currentKey]) {
|
||||
// Check if target username already exists (would be a different identity)
|
||||
@@ -258,6 +282,9 @@ function saveUsername(username) {
|
||||
const uuid = userUuids[currentKey];
|
||||
delete userUuids[currentKey];
|
||||
userUuids[newName] = uuid;
|
||||
// Same in UUID store
|
||||
if (currentStoreKey) delete uuidStore[currentStoreKey];
|
||||
uuidStore[newName] = uuid;
|
||||
console.log(`[Config] Renamed identity: "${currentKey}" → "${newName}" (UUID preserved: ${uuid})`);
|
||||
}
|
||||
}
|
||||
@@ -270,11 +297,20 @@ function saveUsername(username) {
|
||||
const uuid = userUuids[currentKey];
|
||||
delete userUuids[currentKey];
|
||||
userUuids[newName] = uuid;
|
||||
// Same in UUID store
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === currentName.toLowerCase());
|
||||
if (storeKey) {
|
||||
delete uuidStore[storeKey];
|
||||
uuidStore[newName] = uuid;
|
||||
}
|
||||
console.log(`[Config] Updated username case: "${currentKey}" → "${newName}"`);
|
||||
}
|
||||
}
|
||||
|
||||
// Save both username and updated userUuids
|
||||
// Save UUID store
|
||||
saveUuidStore(uuidStore);
|
||||
|
||||
// Save both username and updated userUuids to config
|
||||
saveConfig({ username: newName, userUuids });
|
||||
console.log(`[Config] Username saved: "${newName}"`);
|
||||
return newName;
|
||||
@@ -310,6 +346,7 @@ function hasUsername() {
|
||||
|
||||
// =============================================================================
|
||||
// UUID MANAGEMENT - Persistent and safe
|
||||
// Uses separate uuid-store.json as source of truth (survives config.json corruption)
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
@@ -320,10 +357,55 @@ function normalizeUsername(username) {
|
||||
return username.trim().toLowerCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load UUID store from separate file (independent of config.json)
|
||||
*/
|
||||
function loadUuidStore() {
|
||||
try {
|
||||
if (fs.existsSync(UUID_STORE_FILE)) {
|
||||
const data = fs.readFileSync(UUID_STORE_FILE, 'utf8');
|
||||
if (data.trim()) {
|
||||
return JSON.parse(data);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('[UUID Store] Failed to load:', err.message);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Save UUID store to separate file (atomic write)
|
||||
*/
|
||||
function saveUuidStore(store) {
|
||||
try {
|
||||
const dir = path.dirname(UUID_STORE_FILE);
|
||||
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
|
||||
const tmpFile = UUID_STORE_FILE + '.tmp';
|
||||
fs.writeFileSync(tmpFile, JSON.stringify(store, null, 2), 'utf8');
|
||||
fs.renameSync(tmpFile, UUID_STORE_FILE);
|
||||
} catch (err) {
|
||||
console.error('[UUID Store] Failed to save:', err.message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* One-time migration: copy userUuids from config.json to uuid-store.json
|
||||
*/
|
||||
function migrateUuidStoreIfNeeded() {
|
||||
if (fs.existsSync(UUID_STORE_FILE)) return; // Already migrated
|
||||
const config = loadConfig();
|
||||
if (config.userUuids && Object.keys(config.userUuids).length > 0) {
|
||||
console.log('[UUID Store] Migrating', Object.keys(config.userUuids).length, 'UUIDs from config.json');
|
||||
saveUuidStore(config.userUuids);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get UUID for a username
|
||||
* Creates new UUID only if user explicitly doesn't exist
|
||||
* Uses case-insensitive lookup to prevent duplicates, but preserves original case for display
|
||||
* Source of truth: uuid-store.json (separate from config.json)
|
||||
* Also writes to config.json for backward compatibility
|
||||
* Creates new UUID only if user doesn't exist in EITHER store
|
||||
*/
|
||||
function getUuidForUser(username) {
|
||||
const { v4: uuidv4 } = require('uuid');
|
||||
@@ -335,32 +417,69 @@ function getUuidForUser(username) {
|
||||
const displayName = username.trim();
|
||||
const normalizedLookup = displayName.toLowerCase();
|
||||
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
// Ensure UUID store exists (one-time migration from config.json)
|
||||
migrateUuidStoreIfNeeded();
|
||||
|
||||
// Case-insensitive lookup - find existing key regardless of case
|
||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
// 1. Check UUID store first (source of truth)
|
||||
const uuidStore = loadUuidStore();
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||
|
||||
if (existingKey) {
|
||||
// Found existing - return UUID, update display name if case changed
|
||||
const existingUuid = userUuids[existingKey];
|
||||
if (storeKey) {
|
||||
const existingUuid = uuidStore[storeKey];
|
||||
|
||||
// If user typed different case, update the key to new case (preserving UUID)
|
||||
if (existingKey !== displayName) {
|
||||
console.log(`[Config] Updating username case: "${existingKey}" → "${displayName}"`);
|
||||
delete userUuids[existingKey];
|
||||
userUuids[displayName] = existingUuid;
|
||||
saveConfig({ userUuids });
|
||||
// Update case if needed
|
||||
if (storeKey !== displayName) {
|
||||
console.log(`[UUID Store] Updating username case: "${storeKey}" → "${displayName}"`);
|
||||
delete uuidStore[storeKey];
|
||||
uuidStore[displayName] = existingUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
}
|
||||
|
||||
// Sync to config.json (backward compat, non-critical)
|
||||
try {
|
||||
const config = loadConfig();
|
||||
const configUuids = config.userUuids || {};
|
||||
const configKey = Object.keys(configUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (!configKey || configUuids[configKey] !== existingUuid) {
|
||||
if (configKey) delete configUuids[configKey];
|
||||
configUuids[displayName] = existingUuid;
|
||||
saveConfig({ userUuids: configUuids });
|
||||
}
|
||||
} catch (e) {
|
||||
// Non-critical — UUID store is the source of truth
|
||||
}
|
||||
|
||||
console.log(`[UUID] ${displayName} → ${existingUuid} (from uuid-store)`);
|
||||
return existingUuid;
|
||||
}
|
||||
|
||||
// Create new UUID for new user - store with original case
|
||||
// 2. Fallback: check config.json (recovery if uuid-store.json was lost)
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
const configKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
|
||||
if (configKey) {
|
||||
const recoveredUuid = userUuids[configKey];
|
||||
console.warn(`[UUID] RECOVERED "${displayName}" → ${recoveredUuid} from config.json (uuid-store was missing)`);
|
||||
|
||||
// Save to UUID store
|
||||
uuidStore[displayName] = recoveredUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
|
||||
return recoveredUuid;
|
||||
}
|
||||
|
||||
// 3. New user — generate UUID, save to BOTH stores
|
||||
const newUuid = uuidv4();
|
||||
console.log(`[UUID] NEW user "${displayName}" → ${newUuid}`);
|
||||
|
||||
// Save to UUID store (source of truth)
|
||||
uuidStore[displayName] = newUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
|
||||
// Save to config.json (backward compat)
|
||||
userUuids[displayName] = newUuid;
|
||||
saveConfig({ userUuids });
|
||||
console.log(`[Config] Created new UUID for "${displayName}": ${newUuid}`);
|
||||
|
||||
return newUuid;
|
||||
}
|
||||
@@ -380,22 +499,26 @@ function getCurrentUuid() {
|
||||
* Get all UUID mappings (raw object)
|
||||
*/
|
||||
function getAllUuidMappings() {
|
||||
migrateUuidStoreIfNeeded();
|
||||
const uuidStore = loadUuidStore();
|
||||
// Fallback to config if uuid-store is empty
|
||||
if (Object.keys(uuidStore).length === 0) {
|
||||
const config = loadConfig();
|
||||
return config.userUuids || {};
|
||||
}
|
||||
return uuidStore;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all UUID mappings as array with current user flag
|
||||
*/
|
||||
function getAllUuidMappingsArray() {
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
const allMappings = getAllUuidMappings();
|
||||
const currentUsername = loadUsername();
|
||||
// Case-insensitive comparison for isCurrent
|
||||
const normalizedCurrent = currentUsername ? currentUsername.toLowerCase() : null;
|
||||
|
||||
return Object.entries(userUuids).map(([username, uuid]) => ({
|
||||
username, // Original case preserved
|
||||
return Object.entries(allMappings).map(([username, uuid]) => ({
|
||||
username,
|
||||
uuid,
|
||||
isCurrent: username.toLowerCase() === normalizedCurrent
|
||||
}));
|
||||
@@ -419,16 +542,20 @@ function setUuidForUser(username, uuid) {
|
||||
|
||||
const displayName = username.trim();
|
||||
const normalizedLookup = displayName.toLowerCase();
|
||||
|
||||
// 1. Update UUID store (source of truth)
|
||||
migrateUuidStoreIfNeeded();
|
||||
const uuidStore = loadUuidStore();
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (storeKey) delete uuidStore[storeKey];
|
||||
uuidStore[displayName] = uuid;
|
||||
saveUuidStore(uuidStore);
|
||||
|
||||
// 2. Update config.json (backward compat)
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
|
||||
// Remove any existing entry with same name (case-insensitive)
|
||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (existingKey) {
|
||||
delete userUuids[existingKey];
|
||||
}
|
||||
|
||||
// Store with original case
|
||||
if (existingKey) delete userUuids[existingKey];
|
||||
userUuids[displayName] = uuid;
|
||||
saveConfig({ userUuids });
|
||||
|
||||
@@ -454,20 +581,30 @@ function deleteUuidForUser(username) {
|
||||
}
|
||||
|
||||
const normalizedLookup = username.trim().toLowerCase();
|
||||
let deleted = false;
|
||||
|
||||
// 1. Delete from UUID store (source of truth)
|
||||
migrateUuidStoreIfNeeded();
|
||||
const uuidStore = loadUuidStore();
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (storeKey) {
|
||||
delete uuidStore[storeKey];
|
||||
saveUuidStore(uuidStore);
|
||||
deleted = true;
|
||||
}
|
||||
|
||||
// 2. Delete from config.json (backward compat)
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
|
||||
// Case-insensitive lookup
|
||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
|
||||
if (existingKey) {
|
||||
delete userUuids[existingKey];
|
||||
saveConfig({ userUuids });
|
||||
console.log(`[Config] UUID deleted for "${username}"`);
|
||||
return true;
|
||||
deleted = true;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (deleted) console.log(`[Config] UUID deleted for "${username}"`);
|
||||
return deleted;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -788,5 +925,6 @@ module.exports = {
|
||||
loadVersionBranch,
|
||||
|
||||
// Constants
|
||||
CONFIG_FILE
|
||||
CONFIG_FILE,
|
||||
UUID_STORE_FILE
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@ const path = require('path');
|
||||
const { execFile } = require('child_process');
|
||||
const { downloadFile, retryDownload } = require('../utils/fileManager');
|
||||
const { getOS, getArch } = require('../utils/platformUtils');
|
||||
const { validateChecksum, extractVersionDetails, canUseDifferentialUpdate, needsIntermediatePatches, getInstalledClientVersion } = require('../services/versionManager');
|
||||
const { validateChecksum, extractVersionDetails, getInstalledClientVersion, getUpdatePlan, extractVersionNumber, getAllMirrorUrls, getPatchesBaseUrl } = require('../services/versionManager');
|
||||
const { installButler } = require('./butlerManager');
|
||||
const { GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
||||
const { saveVersionClient } = require('../core/config');
|
||||
@@ -31,15 +31,62 @@ async function acquireGameArchive(downloadUrl, targetPath, checksum, progressCal
|
||||
|
||||
console.log(`Downloading game archive from: ${downloadUrl}`);
|
||||
|
||||
try {
|
||||
if (allowRetry) {
|
||||
await retryDownload(downloadUrl, targetPath, progressCallback);
|
||||
} else {
|
||||
await downloadFile(downloadUrl, targetPath, progressCallback);
|
||||
// Try primary URL first, then mirror URLs on timeout/connection failure
|
||||
const mirrors = await getAllMirrorUrls();
|
||||
const primaryBase = await getPatchesBaseUrl();
|
||||
const urlsToTry = [downloadUrl];
|
||||
|
||||
// Build mirror URLs by replacing the base URL
|
||||
for (const mirror of mirrors) {
|
||||
if (mirror !== primaryBase && downloadUrl.startsWith(primaryBase)) {
|
||||
const mirrorUrl = downloadUrl.replace(primaryBase, mirror);
|
||||
if (!urlsToTry.includes(mirrorUrl)) {
|
||||
urlsToTry.push(mirrorUrl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let lastError;
|
||||
for (let i = 0; i < urlsToTry.length; i++) {
|
||||
const url = urlsToTry[i];
|
||||
try {
|
||||
if (i > 0) {
|
||||
console.log(`[Download] Trying mirror ${i}: ${url}`);
|
||||
if (progressCallback) {
|
||||
progressCallback(`Trying alternative mirror (${i}/${urlsToTry.length - 1})...`, 0, null, null, null);
|
||||
}
|
||||
// Clean up partial download from previous attempt
|
||||
if (fs.existsSync(targetPath)) {
|
||||
try { fs.unlinkSync(targetPath); } catch (e) {}
|
||||
}
|
||||
}
|
||||
if (allowRetry) {
|
||||
await retryDownload(url, targetPath, progressCallback);
|
||||
} else {
|
||||
await downloadFile(url, targetPath, progressCallback);
|
||||
}
|
||||
lastError = null;
|
||||
break; // Success
|
||||
} catch (error) {
|
||||
const enhancedError = new Error(`Archive download failed: ${error.message}`);
|
||||
enhancedError.originalError = error;
|
||||
lastError = error;
|
||||
const isConnectionError = error.message && (
|
||||
error.message.includes('ETIMEDOUT') ||
|
||||
error.message.includes('ECONNREFUSED') ||
|
||||
error.message.includes('ECONNABORTED') ||
|
||||
error.message.includes('timeout')
|
||||
);
|
||||
if (isConnectionError && i < urlsToTry.length - 1) {
|
||||
console.warn(`[Download] Connection failed (${error.message}), will try mirror...`);
|
||||
continue;
|
||||
}
|
||||
// Non-connection error or last mirror — throw
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastError) {
|
||||
const enhancedError = new Error(`Archive download failed: ${lastError.message}`);
|
||||
enhancedError.originalError = lastError;
|
||||
enhancedError.downloadUrl = downloadUrl;
|
||||
enhancedError.targetPath = targetPath;
|
||||
throw enhancedError;
|
||||
@@ -156,15 +203,15 @@ async function performIntelligentUpdate(targetVersion, branch = 'release', progr
|
||||
console.log(`Initiating intelligent update to version ${targetVersion}`);
|
||||
|
||||
const currentVersion = getInstalledClientVersion();
|
||||
console.log(`Current version: ${currentVersion || 'none (clean install)'}`);
|
||||
console.log(`Target version: ${targetVersion}`);
|
||||
console.log(`Branch: ${branch}`);
|
||||
const currentBuild = extractVersionNumber(currentVersion) || 0;
|
||||
const targetBuild = extractVersionNumber(targetVersion);
|
||||
console.log(`Current build: ${currentBuild}, Target build: ${targetBuild}, Branch: ${branch}`);
|
||||
|
||||
// For non-release branches, always do full install
|
||||
if (branch !== 'release') {
|
||||
console.log(`Pre-release branch detected - forcing full archive download`);
|
||||
console.log('Pre-release branch detected - forcing full archive download');
|
||||
const versionDetails = await extractVersionDetails(targetVersion, branch);
|
||||
const archiveName = path.basename(versionDetails.fullUrl);
|
||||
const archivePath = path.join(cacheDir, `${branch}_${archiveName}`);
|
||||
const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Downloading full game archive (pre-release)...', 0, null, null, null);
|
||||
@@ -177,14 +224,14 @@ async function performIntelligentUpdate(targetVersion, branch = 'release', progr
|
||||
return;
|
||||
}
|
||||
|
||||
if (!currentVersion) {
|
||||
// Clean install (no current version)
|
||||
if (currentBuild === 0) {
|
||||
console.log('No existing installation detected - downloading full archive');
|
||||
const versionDetails = await extractVersionDetails(targetVersion, branch);
|
||||
const archiveName = path.basename(versionDetails.fullUrl);
|
||||
const archivePath = path.join(cacheDir, `${branch}_${archiveName}`);
|
||||
const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Downloading full game archive (first install - v${targetVersion})...`, 0, null, null, null);
|
||||
progressCallback(`Downloading full game archive (first install - v${targetBuild})...`, 0, null, null, null);
|
||||
}
|
||||
|
||||
await acquireGameArchive(versionDetails.fullUrl, archivePath, null, progressCallback);
|
||||
@@ -194,59 +241,67 @@ async function performIntelligentUpdate(targetVersion, branch = 'release', progr
|
||||
return;
|
||||
}
|
||||
|
||||
const patchesToApply = needsIntermediatePatches(currentVersion, targetVersion);
|
||||
|
||||
if (patchesToApply.length === 0) {
|
||||
console.log('Already at target version or invalid version sequence');
|
||||
// Already at target
|
||||
if (currentBuild >= targetBuild) {
|
||||
console.log('Already at target version or newer');
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`Applying ${patchesToApply.length} differential patch(es): ${patchesToApply.join(' -> ')}`);
|
||||
// Use mirror's update plan for optimal patch routing
|
||||
try {
|
||||
const plan = await getUpdatePlan(currentBuild, targetBuild, branch);
|
||||
|
||||
for (let i = 0; i < patchesToApply.length; i++) {
|
||||
const patchVersion = patchesToApply[i];
|
||||
const versionDetails = await extractVersionDetails(patchVersion, branch);
|
||||
console.log(`Applying ${plan.steps.length} patch(es): ${plan.steps.map(s => `${s.from}\u2192${s.to}`).join(' + ')}`);
|
||||
|
||||
const canDifferential = canUseDifferentialUpdate(getInstalledClientVersion(), versionDetails);
|
||||
|
||||
if (!canDifferential || !versionDetails.differentialUrl) {
|
||||
console.log(`WARNING: Differential patch not available for ${patchVersion}, using full archive`);
|
||||
const archiveName = path.basename(versionDetails.fullUrl);
|
||||
const archivePath = path.join(cacheDir, `${branch}_${archiveName}`);
|
||||
for (let i = 0; i < plan.steps.length; i++) {
|
||||
const step = plan.steps[i];
|
||||
const stepName = `${step.from}_to_${step.to}`;
|
||||
const archivePath = path.join(cacheDir, `${branch}_${stepName}.pwr`);
|
||||
const isDifferential = step.from !== 0;
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Downloading full archive for ${patchVersion} (${i + 1}/${patchesToApply.length})...`, 0, null, null, null);
|
||||
progressCallback(`Downloading patch ${i + 1}/${plan.steps.length}: ${stepName}...`, 0, null, null, null);
|
||||
}
|
||||
|
||||
await acquireGameArchive(step.url, archivePath, null, progressCallback);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Applying patch ${i + 1}/${plan.steps.length}: ${stepName}...`, 50, null, null, null);
|
||||
}
|
||||
|
||||
await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, isDifferential);
|
||||
|
||||
// Clean up patch file
|
||||
if (fs.existsSync(archivePath)) {
|
||||
try {
|
||||
fs.unlinkSync(archivePath);
|
||||
console.log(`Cleaned up: ${stepName}.pwr`);
|
||||
} catch (cleanupErr) {
|
||||
console.warn(`Failed to cleanup: ${cleanupErr.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
saveVersionClient(`v${step.to}`);
|
||||
console.log(`Patch ${stepName} applied (${i + 1}/${plan.steps.length})`);
|
||||
}
|
||||
|
||||
console.log(`Update completed. Version ${targetVersion} is now installed.`);
|
||||
} catch (planError) {
|
||||
console.error('Update plan failed:', planError.message);
|
||||
console.log('Falling back to full archive download');
|
||||
|
||||
// Fallback: full install
|
||||
const versionDetails = await extractVersionDetails(targetVersion, branch);
|
||||
const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Downloading full game archive (fallback)...`, 0, null, null, null);
|
||||
}
|
||||
|
||||
await acquireGameArchive(versionDetails.fullUrl, archivePath, null, progressCallback);
|
||||
await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, false);
|
||||
} else {
|
||||
console.log(`Applying differential patch: ${versionDetails.sourceVersion} -> ${patchVersion}`);
|
||||
const archiveName = path.basename(versionDetails.differentialUrl);
|
||||
const archivePath = path.join(cacheDir, `${branch}_patch_${archiveName}`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Applying patch ${i + 1}/${patchesToApply.length}: ${patchVersion}...`, 0, null, null, null);
|
||||
saveVersionClient(targetVersion);
|
||||
}
|
||||
|
||||
await acquireGameArchive(versionDetails.differentialUrl, archivePath, versionDetails.checksum, progressCallback);
|
||||
await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, true);
|
||||
|
||||
if (fs.existsSync(archivePath)) {
|
||||
try {
|
||||
fs.unlinkSync(archivePath);
|
||||
console.log(`Cleaned up patch file: ${archiveName}`);
|
||||
} catch (cleanupErr) {
|
||||
console.warn(`Failed to cleanup patch file: ${cleanupErr.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
saveVersionClient(patchVersion);
|
||||
console.log(`Patch ${patchVersion} applied successfully (${i + 1}/${patchesToApply.length})`);
|
||||
}
|
||||
|
||||
console.log(`Update completed successfully. Version ${targetVersion} is now installed.`);
|
||||
}
|
||||
|
||||
async function ensureGameInstalled(targetVersion, branch = 'release', progressCallback, gameDir = GAME_DIR, cacheDir = CACHE_DIR, toolsDir = TOOLS_DIR) {
|
||||
|
||||
@@ -61,12 +61,39 @@ async function fetchAuthTokens(uuid, name) {
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
console.log('Auth tokens received from server');
|
||||
const identityToken = data.IdentityToken || data.identityToken;
|
||||
const sessionToken = data.SessionToken || data.sessionToken;
|
||||
|
||||
// Verify the identity token has the correct username
|
||||
// This catches cases where the auth server defaults to "Player"
|
||||
try {
|
||||
const parts = identityToken.split('.');
|
||||
if (parts.length >= 2) {
|
||||
const payload = JSON.parse(Buffer.from(parts[1], 'base64url').toString());
|
||||
if (payload.username && payload.username !== name && name !== 'Player') {
|
||||
console.warn(`[Auth] Token username mismatch: token has "${payload.username}", expected "${name}". Retrying...`);
|
||||
// Retry once with explicit name
|
||||
const retryResponse = await fetch(`${authServerUrl}/game-session/child`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ uuid: uuid, name: name, scopes: ['hytale:server', 'hytale:client'] })
|
||||
});
|
||||
if (retryResponse.ok) {
|
||||
const retryData = await retryResponse.json();
|
||||
console.log('[Auth] Retry successful');
|
||||
return {
|
||||
identityToken: data.IdentityToken || data.identityToken,
|
||||
sessionToken: data.SessionToken || data.sessionToken
|
||||
identityToken: retryData.IdentityToken || retryData.identityToken,
|
||||
sessionToken: retryData.SessionToken || retryData.sessionToken
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (verifyErr) {
|
||||
console.warn('[Auth] Token verification skipped:', verifyErr.message);
|
||||
}
|
||||
|
||||
console.log('Auth tokens received from server');
|
||||
return { identityToken, sessionToken };
|
||||
} catch (error) {
|
||||
console.error('Failed to fetch auth tokens:', error.message);
|
||||
// Fallback to local generation if server unavailable
|
||||
@@ -223,6 +250,7 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
||||
}
|
||||
|
||||
const uuid = getUuidForUser(playerName);
|
||||
console.log(`[Launcher] UUID for "${playerName}": ${uuid} (verify this stays constant across launches)`);
|
||||
|
||||
// Fetch tokens from auth server
|
||||
if (progressCallback) {
|
||||
@@ -412,7 +440,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
||||
// This enables runtime auth patching without modifying the server JAR
|
||||
const agentJar = path.join(gameLatest, 'Server', 'dualauth-agent.jar');
|
||||
if (fs.existsSync(agentJar)) {
|
||||
const agentFlag = `-javaagent:${agentJar}`;
|
||||
const agentFlag = `-javaagent:"${agentJar}"`;
|
||||
env.JAVA_TOOL_OPTIONS = env.JAVA_TOOL_OPTIONS
|
||||
? `${env.JAVA_TOOL_OPTIONS} ${agentFlag}`
|
||||
: agentFlag;
|
||||
|
||||
@@ -5,7 +5,7 @@ const { promisify } = require('util');
|
||||
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
||||
const { getOS, getArch } = require('../utils/platformUtils');
|
||||
const { downloadFile, retryDownload, retryStalledDownload, MAX_AUTOMATIC_STALL_RETRIES } = require('../utils/fileManager');
|
||||
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
|
||||
const { getLatestClientVersion, getInstalledClientVersion, getUpdatePlan, extractVersionNumber } = require('../services/versionManager');
|
||||
const { FORCE_CLEAN_INSTALL_VERSION, CLEAN_INSTALL_TEST_VERSION } = require('../core/testConfig');
|
||||
const { installButler } = require('./butlerManager');
|
||||
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
|
||||
@@ -64,7 +64,7 @@ async function safeRemoveDirectory(dirPath, maxRetries = 3) {
|
||||
}
|
||||
}
|
||||
|
||||
async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
|
||||
async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback, cacheDir = CACHE_DIR, manualRetry = false, directUrl = null, expectedSize = null) {
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
|
||||
@@ -72,43 +72,69 @@ async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback
|
||||
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
|
||||
}
|
||||
|
||||
const { getPWRUrlFromNewAPI } = require('../services/versionManager');
|
||||
|
||||
let url;
|
||||
let isUsingNewAPI = false;
|
||||
|
||||
if (directUrl) {
|
||||
url = directUrl;
|
||||
console.log(`[DownloadPWR] Using direct URL: ${url}`);
|
||||
} else {
|
||||
const { getPWRUrl } = require('../services/versionManager');
|
||||
try {
|
||||
console.log(`[DownloadPWR] Fetching URL from new API for branch: ${branch}, version: ${fileName}`);
|
||||
url = await getPWRUrlFromNewAPI(branch, fileName);
|
||||
isUsingNewAPI = true;
|
||||
console.log(`[DownloadPWR] Using new API URL: ${url}`);
|
||||
console.log(`[DownloadPWR] Fetching mirror URL for branch: ${branch}, version: ${fileName}`);
|
||||
url = await getPWRUrl(branch, fileName);
|
||||
console.log(`[DownloadPWR] Mirror URL: ${url}`);
|
||||
} catch (error) {
|
||||
console.error(`[DownloadPWR] Failed to get URL from new API: ${error.message}`);
|
||||
console.log(`[DownloadPWR] Falling back to old URL format`);
|
||||
url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}.pwr`;
|
||||
console.error(`[DownloadPWR] Failed to get mirror URL: ${error.message}`);
|
||||
const { getPatchesBaseUrl } = require('../services/versionManager');
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
url = `${baseUrl}/${osName}/${arch}/${branch}/0_to_${extractVersionNumber(fileName)}.pwr`;
|
||||
console.log(`[DownloadPWR] Fallback URL: ${url}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Look up expected file size from manifest if not provided
|
||||
if (!expectedSize) {
|
||||
try {
|
||||
const { fetchMirrorManifest } = require('../services/versionManager');
|
||||
const manifest = await fetchMirrorManifest();
|
||||
// Try to match: "0_to_11" format or "v11" format
|
||||
const versionMatch = fileName.match(/^(\d+)_to_(\d+)$/);
|
||||
let manifestKey;
|
||||
if (versionMatch) {
|
||||
manifestKey = `${osName}/${arch}/${branch}/${fileName}.pwr`;
|
||||
} else {
|
||||
const buildNum = extractVersionNumber(fileName);
|
||||
manifestKey = `${osName}/${arch}/${branch}/0_to_${buildNum}.pwr`;
|
||||
}
|
||||
if (manifest.files[manifestKey]) {
|
||||
expectedSize = manifest.files[manifestKey].size;
|
||||
console.log(`[PWR] Expected size from manifest: ${(expectedSize / 1024 / 1024).toFixed(2)} MB`);
|
||||
}
|
||||
} catch (e) {
|
||||
console.log(`[PWR] Could not fetch expected size from manifest: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
const dest = path.join(cacheDir, `${branch}_${fileName}.pwr`);
|
||||
|
||||
// Check if file exists and validate it
|
||||
if (fs.existsSync(dest) && !manualRetry) {
|
||||
console.log('PWR file found in cache:', dest);
|
||||
|
||||
// Validate file size (PWR files should be > 1MB and >= 1.5GB for complete downloads)
|
||||
const stats = fs.statSync(dest);
|
||||
if (stats.size < 1024 * 1024) {
|
||||
return false;
|
||||
if (stats.size > 1024 * 1024) {
|
||||
// Validate against expected size - reject if file is truncated (< 99% of expected)
|
||||
if (expectedSize && stats.size < expectedSize * 0.99) {
|
||||
console.log(`[PWR] Cached file truncated: ${(stats.size / 1024 / 1024).toFixed(2)} MB, expected ${(expectedSize / 1024 / 1024).toFixed(2)} MB. Deleting and re-downloading.`);
|
||||
fs.unlinkSync(dest);
|
||||
} else {
|
||||
console.log(`[PWR] Using cached file: ${dest} (${(stats.size / 1024 / 1024).toFixed(2)} MB)`);
|
||||
return dest;
|
||||
}
|
||||
|
||||
// Check if file is under 1.5 GB (incomplete download)
|
||||
const sizeInMB = stats.size / 1024 / 1024;
|
||||
if (sizeInMB < 1500) {
|
||||
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||
return false;
|
||||
} else {
|
||||
console.log(`[PWR] Cached file too small (${stats.size} bytes), re-downloading`);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`Fetching PWR patch file from ${isUsingNewAPI ? 'NEW API' : 'old API'}:`, url);
|
||||
console.log(`[DownloadPWR] Downloading from: ${url}`);
|
||||
|
||||
try {
|
||||
if (manualRetry) {
|
||||
@@ -134,7 +160,7 @@ async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback
|
||||
const retryStats = fs.statSync(dest);
|
||||
console.log(`PWR file downloaded (auto-retry), size: ${(retryStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
if (!validatePWRFile(dest)) {
|
||||
if (!validatePWRFile(dest, expectedSize)) {
|
||||
console.log(`[PWR Validation] PWR file validation failed after auto-retry, deleting corrupted file: ${dest}`);
|
||||
fs.unlinkSync(dest);
|
||||
throw new Error('Downloaded PWR file is corrupted or invalid after automatic retry. Please retry manually');
|
||||
@@ -185,7 +211,7 @@ async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback
|
||||
const stats = fs.statSync(dest);
|
||||
console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
if (!validatePWRFile(dest)) {
|
||||
if (!validatePWRFile(dest, expectedSize)) {
|
||||
console.log(`[PWR Validation] PWR file validation failed, deleting corrupted file: ${dest}`);
|
||||
fs.unlinkSync(dest);
|
||||
throw new Error('Downloaded PWR file is corrupted or invalid. Please retry');
|
||||
@@ -203,7 +229,7 @@ async function retryPWRDownload(branch, fileName, progressCallback, cacheDir = C
|
||||
return await downloadPWR(branch, fileName, progressCallback, cacheDir, true);
|
||||
}
|
||||
|
||||
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR) {
|
||||
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR, skipExistingCheck = false) {
|
||||
console.log(`[Butler] Starting PWR application with:`);
|
||||
console.log(`[Butler] - PWR file: ${pwrFile}`);
|
||||
console.log(`[Butler] - Staging dir: ${path.join(gameDir, 'staging-temp')}`);
|
||||
@@ -227,12 +253,13 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
const gameLatest = gameDir;
|
||||
const stagingDir = path.join(gameLatest, 'staging-temp');
|
||||
|
||||
if (!skipExistingCheck) {
|
||||
const clientPath = findClientPath(gameLatest);
|
||||
|
||||
if (clientPath) {
|
||||
console.log('Game files detected, skipping patch installation.');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate and prepare directories
|
||||
validateGameDirectory(gameLatest, stagingDir);
|
||||
@@ -412,6 +439,65 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
}
|
||||
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
|
||||
|
||||
// Determine update strategy: intermediate patches vs full reinstall
|
||||
const currentVersion = loadVersionClient();
|
||||
const currentBuild = extractVersionNumber(currentVersion) || 0;
|
||||
const targetBuild = extractVersionNumber(newVersion);
|
||||
|
||||
let useIntermediatePatches = false;
|
||||
let updatePlan = null;
|
||||
|
||||
if (currentBuild > 0 && currentBuild < targetBuild) {
|
||||
try {
|
||||
updatePlan = await getUpdatePlan(currentBuild, targetBuild, branch);
|
||||
useIntermediatePatches = !updatePlan.isFullInstall;
|
||||
if (useIntermediatePatches) {
|
||||
const totalMB = (updatePlan.totalSize / 1024 / 1024).toFixed(0);
|
||||
console.log(`[UpdateGameFiles] Using intermediate patches: ${updatePlan.steps.map(s => `${s.from}\u2192${s.to}`).join(' + ')} (${totalMB} MB)`);
|
||||
}
|
||||
} catch (planError) {
|
||||
console.warn('[UpdateGameFiles] Could not get update plan, falling back to full install:', planError.message);
|
||||
}
|
||||
}
|
||||
|
||||
if (useIntermediatePatches && updatePlan) {
|
||||
// Apply intermediate patches directly to game dir
|
||||
for (let i = 0; i < updatePlan.steps.length; i++) {
|
||||
const step = updatePlan.steps[i];
|
||||
const stepName = `${step.from}_to_${step.to}`;
|
||||
|
||||
if (progressCallback) {
|
||||
const progress = 20 + Math.round((i / updatePlan.steps.length) * 60);
|
||||
progressCallback(`Downloading patch ${i + 1}/${updatePlan.steps.length} (${stepName})...`, progress, null, null, null);
|
||||
}
|
||||
|
||||
const pwrFile = await downloadPWR(branch, stepName, progressCallback, cacheDir, false, step.url, step.size);
|
||||
|
||||
if (!pwrFile) {
|
||||
throw new Error(`Failed to download patch ${stepName}`);
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback(`Applying patch ${i + 1}/${updatePlan.steps.length} (${stepName})...`, null, null, null, null);
|
||||
}
|
||||
|
||||
await applyPWR(pwrFile, progressCallback, gameDir, toolsDir, branch, cacheDir, true);
|
||||
|
||||
// Clean up PWR file from cache
|
||||
try {
|
||||
if (fs.existsSync(pwrFile)) {
|
||||
fs.unlinkSync(pwrFile);
|
||||
}
|
||||
} catch (delErr) {
|
||||
console.warn('[UpdateGameFiles] Failed to delete PWR from cache:', delErr.message);
|
||||
}
|
||||
|
||||
// Save intermediate version so we can resume if interrupted
|
||||
saveVersionClient(`v${step.to}`);
|
||||
console.log(`[UpdateGameFiles] Applied patch ${stepName} (${i + 1}/${updatePlan.steps.length})`);
|
||||
}
|
||||
} else {
|
||||
// Full install: download 0->target, apply to temp dir, swap
|
||||
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
||||
|
||||
if (fs.existsSync(tempUpdateDir)) {
|
||||
@@ -430,7 +516,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
}
|
||||
|
||||
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir, branch, cacheDir);
|
||||
// Delete PWR file from cache after successful update
|
||||
|
||||
try {
|
||||
if (fs.existsSync(pwrFile)) {
|
||||
fs.unlinkSync(pwrFile);
|
||||
@@ -439,6 +525,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
} catch (delErr) {
|
||||
console.warn('[UpdateGameFiles] Failed to delete PWR file from cache:', delErr.message);
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Replacing game files...', 80, null, null, null);
|
||||
}
|
||||
@@ -463,6 +550,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
}
|
||||
|
||||
fs.renameSync(tempUpdateDir, gameDir);
|
||||
}
|
||||
|
||||
const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
|
||||
console.log('HomePage.ui update result after update:', homeUIResult);
|
||||
@@ -833,7 +921,8 @@ function validateGameDirectory(gameDir, stagingDir) {
|
||||
}
|
||||
|
||||
// Enhanced PWR file validation
|
||||
function validatePWRFile(filePath) {
|
||||
// Accepts intermediate patches (50+ MB) and full installs (1.5+ GB)
|
||||
function validatePWRFile(filePath, expectedSize = null) {
|
||||
try {
|
||||
if (!fs.existsSync(filePath)) {
|
||||
return false;
|
||||
@@ -842,27 +931,20 @@ function validatePWRFile(filePath) {
|
||||
const stats = fs.statSync(filePath);
|
||||
const sizeInMB = stats.size / 1024 / 1024;
|
||||
|
||||
// PWR files should be at least 1 MB
|
||||
if (stats.size < 1024 * 1024) {
|
||||
console.log(`[PWR Validation] File too small: ${sizeInMB.toFixed(2)} MB`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if file is under 1.5 GB (incomplete download)
|
||||
if (sizeInMB < 1500) {
|
||||
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||
// Validate against expected size if known (reject if < 99% of expected)
|
||||
if (expectedSize && stats.size < expectedSize * 0.99) {
|
||||
const expectedMB = expectedSize / 1024 / 1024;
|
||||
console.log(`[PWR Validation] File truncated: ${sizeInMB.toFixed(2)} MB, expected ${expectedMB.toFixed(2)} MB`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Basic file header validation (PWR files should have specific headers)
|
||||
const buffer = fs.readFileSync(filePath, { start: 0, end: 20 });
|
||||
if (buffer.length < 10) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for common PWR magic bytes or patterns
|
||||
// This is a basic check - could be enhanced with actual PWR format specification
|
||||
const header = buffer.toString('hex', 0, 10);
|
||||
console.log(`[PWR Validation] File header: ${header}`);
|
||||
|
||||
console.log(`[PWR Validation] File size: ${sizeInMB.toFixed(2)} MB - OK`);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error(`[PWR Validation] Error:`, error.message);
|
||||
|
||||
@@ -1,287 +1,500 @@
|
||||
const axios = require('axios');
|
||||
const crypto = require('crypto');
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const { getOS, getArch } = require('../utils/platformUtils');
|
||||
const { smartRequest } = require('../utils/proxyClient');
|
||||
|
||||
const BASE_PATCH_URL = 'https://game-patches.hytale.com/patches';
|
||||
const MANIFEST_API = 'https://files.hytalef2p.com/api/patch_manifest';
|
||||
const NEW_API_URL = 'https://thecute.cloud/ShipOfYarn/api.php';
|
||||
// Patches base URL fetched dynamically via multi-source fallback chain
|
||||
const AUTH_DOMAIN = process.env.HYTALE_AUTH_DOMAIN || 'auth.sanasol.ws';
|
||||
const PATCHES_CONFIG_SOURCES = [
|
||||
{ type: 'http', url: `https://${AUTH_DOMAIN}/api/patches-config`, name: 'primary' },
|
||||
{ type: 'http', url: 'https://htdwnldsan.top/patches-config', name: 'backup-1' },
|
||||
{ type: 'http', url: 'https://dl1.htdwnldsan.top/patches-config', name: 'backup-2' },
|
||||
{ type: 'doh', name: '_patches.htdwnldsan.top', name_label: 'dns-txt' },
|
||||
];
|
||||
const HARDCODED_FALLBACK = 'https://dl.vboro.de/patches';
|
||||
|
||||
let apiCache = null;
|
||||
let apiCacheTime = 0;
|
||||
const API_CACHE_DURATION = 60000; // 1 minute
|
||||
// Alternative mirrors (non-Cloudflare) for regions where CF is blocked
|
||||
const NON_CF_MIRRORS = [
|
||||
'https://dl1.htdwnldsan.top',
|
||||
'https://htdwnldsan.top/patches',
|
||||
];
|
||||
|
||||
async function fetchNewAPI() {
|
||||
// Fallback: latest known build number if manifest is unreachable
|
||||
const FALLBACK_LATEST_BUILD = 11;
|
||||
|
||||
let patchesBaseUrl = null;
|
||||
let patchesConfigTime = 0;
|
||||
const PATCHES_CONFIG_CACHE_DURATION = 300000; // 5 minutes
|
||||
|
||||
let manifestCache = null;
|
||||
let manifestCacheTime = 0;
|
||||
const MANIFEST_CACHE_DURATION = 60000; // 1 minute
|
||||
|
||||
// Disk cache path for patches URL (survives restarts)
|
||||
function getDiskCachePath() {
|
||||
const os = require('os');
|
||||
const home = os.homedir();
|
||||
let appDir;
|
||||
if (process.platform === 'win32') {
|
||||
appDir = path.join(home, 'AppData', 'Local', 'HytaleF2P');
|
||||
} else if (process.platform === 'darwin') {
|
||||
appDir = path.join(home, 'Library', 'Application Support', 'HytaleF2P');
|
||||
} else {
|
||||
appDir = path.join(home, '.hytalef2p');
|
||||
}
|
||||
return path.join(appDir, 'patches-url-cache.json');
|
||||
}
|
||||
|
||||
function saveDiskCache(url) {
|
||||
try {
|
||||
const cachePath = getDiskCachePath();
|
||||
const dir = path.dirname(cachePath);
|
||||
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
|
||||
fs.writeFileSync(cachePath, JSON.stringify({ patches_url: url, ts: Date.now() }), 'utf8');
|
||||
} catch (e) {
|
||||
// Non-critical, ignore
|
||||
}
|
||||
}
|
||||
|
||||
function loadDiskCache() {
|
||||
try {
|
||||
const cachePath = getDiskCachePath();
|
||||
if (fs.existsSync(cachePath)) {
|
||||
const data = JSON.parse(fs.readFileSync(cachePath, 'utf8'));
|
||||
if (data && data.patches_url) return data.patches_url;
|
||||
}
|
||||
} catch (e) {
|
||||
// Non-critical, ignore
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch patches URL from a single HTTP config endpoint
|
||||
*/
|
||||
async function fetchFromHttp(url) {
|
||||
const response = await axios.get(url, {
|
||||
timeout: 8000,
|
||||
headers: { 'User-Agent': 'Hytale-F2P-Launcher' }
|
||||
});
|
||||
if (response.data && response.data.patches_url) {
|
||||
return response.data.patches_url.replace(/\/+$/, '');
|
||||
}
|
||||
throw new Error('Invalid response');
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch patches URL from DNS TXT record via DNS-over-HTTPS
|
||||
*/
|
||||
async function fetchFromDoh(recordName) {
|
||||
const dohEndpoints = [
|
||||
{ url: 'https://dns.google/resolve', params: { name: recordName, type: 'TXT' } },
|
||||
{ url: 'https://cloudflare-dns.com/dns-query', params: { name: recordName, type: 'TXT' }, headers: { 'Accept': 'application/dns-json' } },
|
||||
];
|
||||
|
||||
for (const endpoint of dohEndpoints) {
|
||||
try {
|
||||
const response = await axios.get(endpoint.url, {
|
||||
params: endpoint.params,
|
||||
headers: { 'User-Agent': 'Hytale-F2P-Launcher', ...(endpoint.headers || {}) },
|
||||
timeout: 5000
|
||||
});
|
||||
const answers = response.data && response.data.Answer;
|
||||
if (answers && answers.length > 0) {
|
||||
// TXT records are quoted, strip quotes
|
||||
const txt = answers[0].data.replace(/^"|"$/g, '');
|
||||
if (txt.startsWith('http')) return txt.replace(/\/+$/, '');
|
||||
}
|
||||
} catch (e) {
|
||||
// Try next DoH endpoint
|
||||
}
|
||||
}
|
||||
throw new Error('All DoH endpoints failed');
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch patches base URL with hardened multi-source fallback chain:
|
||||
* 1. Memory cache (5 min)
|
||||
* 2. HTTP: auth.sanasol.ws (primary)
|
||||
* 3. HTTP: htdwnldsan.top (backup, different host/domain/registrar)
|
||||
* 4. DNS TXT: _patches.htdwnldsan.top via DoH (different protocol layer)
|
||||
* 5. Disk cache (survives restarts, never expires)
|
||||
* 6. Hardcoded fallback URL (last resort)
|
||||
*/
|
||||
async function getPatchesBaseUrl() {
|
||||
const now = Date.now();
|
||||
|
||||
if (apiCache && (now - apiCacheTime) < API_CACHE_DURATION) {
|
||||
console.log('[NewAPI] Using cached API data');
|
||||
return apiCache;
|
||||
// 1. Memory cache
|
||||
if (patchesBaseUrl && (now - patchesConfigTime) < PATCHES_CONFIG_CACHE_DURATION) {
|
||||
return patchesBaseUrl;
|
||||
}
|
||||
|
||||
// 2-4. Try all sources: HTTP endpoints first, then DoH
|
||||
for (const source of PATCHES_CONFIG_SOURCES) {
|
||||
try {
|
||||
console.log('[NewAPI] Fetching from:', NEW_API_URL);
|
||||
const response = await axios.get(NEW_API_URL, {
|
||||
timeout: 15000,
|
||||
headers: {
|
||||
'User-Agent': 'Hytale-F2P-Launcher'
|
||||
let url;
|
||||
if (source.type === 'http') {
|
||||
console.log(`[Mirror] Trying ${source.name}: ${source.url}`);
|
||||
url = await fetchFromHttp(source.url);
|
||||
} else if (source.type === 'doh') {
|
||||
console.log(`[Mirror] Trying ${source.name_label}: ${source.name}`);
|
||||
url = await fetchFromDoh(source.name);
|
||||
}
|
||||
});
|
||||
|
||||
if (response.data && response.data.hytale) {
|
||||
apiCache = response.data;
|
||||
apiCacheTime = now;
|
||||
console.log('[NewAPI] API data fetched and cached successfully');
|
||||
return response.data;
|
||||
} else {
|
||||
throw new Error('Invalid API response structure');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('[NewAPI] Error fetching API:', error.message);
|
||||
if (apiCache) {
|
||||
console.log('[NewAPI] Using expired cache due to error');
|
||||
return apiCache;
|
||||
}
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async function getLatestVersionFromNewAPI(branch = 'release') {
|
||||
try {
|
||||
const apiData = await fetchNewAPI();
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
|
||||
let osKey = osName;
|
||||
if (osName === 'darwin') {
|
||||
osKey = 'mac';
|
||||
}
|
||||
|
||||
const branchData = apiData.hytale[branch];
|
||||
if (!branchData || !branchData[osKey]) {
|
||||
throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
|
||||
}
|
||||
|
||||
const osData = branchData[osKey];
|
||||
|
||||
const versions = Object.keys(osData).filter(key => key.endsWith('.pwr'));
|
||||
|
||||
if (versions.length === 0) {
|
||||
throw new Error(`No .pwr files found for ${osKey}`);
|
||||
}
|
||||
|
||||
const versionNumbers = versions.map(v => {
|
||||
const match = v.match(/v(\d+)/);
|
||||
return match ? parseInt(match[1]) : 0;
|
||||
});
|
||||
|
||||
const latestVersionNumber = Math.max(...versionNumbers);
|
||||
console.log(`[NewAPI] Latest version number: ${latestVersionNumber} for branch ${branch}`);
|
||||
|
||||
return `v${latestVersionNumber}`;
|
||||
} catch (error) {
|
||||
console.error('[NewAPI] Error getting latest version:', error.message);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async function getPWRUrlFromNewAPI(branch = 'release', version = 'v8') {
|
||||
try {
|
||||
const apiData = await fetchNewAPI();
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
|
||||
let osKey = osName;
|
||||
if (osName === 'darwin') {
|
||||
osKey = 'mac';
|
||||
}
|
||||
|
||||
let fileName;
|
||||
if (osName === 'windows') {
|
||||
fileName = `${version}-windows-amd64.pwr`;
|
||||
} else if (osName === 'linux') {
|
||||
fileName = `${version}-linux-amd64.pwr`;
|
||||
} else if (osName === 'darwin') {
|
||||
fileName = `${version}-darwin-arm64.pwr`;
|
||||
}
|
||||
|
||||
const branchData = apiData.hytale[branch];
|
||||
if (!branchData || !branchData[osKey]) {
|
||||
throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
|
||||
}
|
||||
|
||||
const osData = branchData[osKey];
|
||||
const url = osData[fileName];
|
||||
|
||||
if (!url) {
|
||||
throw new Error(`No URL found for ${fileName}`);
|
||||
}
|
||||
|
||||
console.log(`[NewAPI] URL for ${fileName}: ${url}`);
|
||||
if (url) {
|
||||
patchesBaseUrl = url;
|
||||
patchesConfigTime = now;
|
||||
saveDiskCache(url);
|
||||
console.log(`[Mirror] Patches URL (via ${source.name || source.name_label}): ${url}`);
|
||||
return url;
|
||||
} catch (error) {
|
||||
console.error('[NewAPI] Error getting PWR URL:', error.message);
|
||||
throw error;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn(`[Mirror] ${source.name || source.name_label} failed: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Stale memory cache (any age)
|
||||
if (patchesBaseUrl) {
|
||||
console.log('[Mirror] All sources failed, using stale memory cache:', patchesBaseUrl);
|
||||
return patchesBaseUrl;
|
||||
}
|
||||
|
||||
// 6. Disk cache (survives restarts)
|
||||
const diskUrl = loadDiskCache();
|
||||
if (diskUrl) {
|
||||
patchesBaseUrl = diskUrl;
|
||||
console.log('[Mirror] All sources failed, using disk cache:', diskUrl);
|
||||
return diskUrl;
|
||||
}
|
||||
|
||||
// 7. Hardcoded fallback
|
||||
console.warn('[Mirror] All sources + caches exhausted, using hardcoded fallback:', HARDCODED_FALLBACK);
|
||||
patchesBaseUrl = HARDCODED_FALLBACK;
|
||||
return HARDCODED_FALLBACK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all available mirror base URLs (primary + non-Cloudflare fallbacks)
|
||||
* Used by download logic to retry on different mirrors when primary is blocked
|
||||
*/
|
||||
async function getAllMirrorUrls() {
|
||||
const primary = await getPatchesBaseUrl();
|
||||
// Deduplicate: don't include mirrors that match primary
|
||||
const mirrors = NON_CF_MIRRORS.filter(m => m !== primary);
|
||||
return [primary, ...mirrors];
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch the mirror manifest — tries primary URL first, then non-Cloudflare mirrors
|
||||
*/
|
||||
async function fetchMirrorManifest() {
|
||||
const now = Date.now();
|
||||
|
||||
if (manifestCache && (now - manifestCacheTime) < MANIFEST_CACHE_DURATION) {
|
||||
console.log('[Mirror] Using cached manifest');
|
||||
return manifestCache;
|
||||
}
|
||||
|
||||
const mirrors = await getAllMirrorUrls();
|
||||
|
||||
for (let i = 0; i < mirrors.length; i++) {
|
||||
const baseUrl = mirrors[i];
|
||||
const manifestUrl = `${baseUrl}/manifest.json`;
|
||||
try {
|
||||
console.log(`[Mirror] Fetching manifest from: ${manifestUrl}`);
|
||||
const response = await axios.get(manifestUrl, {
|
||||
timeout: 15000,
|
||||
maxRedirects: 5,
|
||||
headers: { 'User-Agent': 'Hytale-F2P-Launcher' }
|
||||
});
|
||||
|
||||
if (response.data && response.data.files) {
|
||||
manifestCache = response.data;
|
||||
manifestCacheTime = now;
|
||||
// If a non-primary mirror worked, switch to it for downloads too
|
||||
if (i > 0) {
|
||||
console.log(`[Mirror] Primary unreachable, switching to mirror: ${baseUrl}`);
|
||||
patchesBaseUrl = baseUrl;
|
||||
patchesConfigTime = now;
|
||||
saveDiskCache(baseUrl);
|
||||
}
|
||||
console.log('[Mirror] Manifest fetched successfully');
|
||||
return response.data;
|
||||
}
|
||||
throw new Error('Invalid manifest structure');
|
||||
} catch (error) {
|
||||
const isTimeout = error.code === 'ETIMEDOUT' || error.code === 'ECONNABORTED' || error.message.includes('timeout');
|
||||
console.error(`[Mirror] Error fetching manifest from ${baseUrl}: ${error.message}${isTimeout ? ' (Cloudflare may be blocked)' : ''}`);
|
||||
if (i < mirrors.length - 1) {
|
||||
console.log(`[Mirror] Trying next mirror...`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// All mirrors failed — use cached manifest if available
|
||||
if (manifestCache) {
|
||||
console.log('[Mirror] All mirrors failed, using expired cache');
|
||||
return manifestCache;
|
||||
}
|
||||
throw new Error('All mirrors failed and no cached manifest available');
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse manifest to get available patches for current platform
|
||||
* Returns array of { from, to, key, size }
|
||||
*/
|
||||
function getPlatformPatches(manifest, branch = 'release') {
|
||||
const os = getOS();
|
||||
const arch = getArch();
|
||||
const prefix = `${os}/${arch}/${branch}/`;
|
||||
const patches = [];
|
||||
|
||||
for (const [key, info] of Object.entries(manifest.files)) {
|
||||
if (key.startsWith(prefix) && key.endsWith('.pwr')) {
|
||||
const filename = key.slice(prefix.length, -4); // e.g., "0_to_11"
|
||||
const match = filename.match(/^(\d+)_to_(\d+)$/);
|
||||
if (match) {
|
||||
patches.push({
|
||||
from: parseInt(match[1]),
|
||||
to: parseInt(match[2]),
|
||||
key,
|
||||
size: info.size
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return patches;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find optimal patch path using BFS with download size minimization
|
||||
* Returns array of { from, to, url, size, key } steps, or null if no path found
|
||||
*/
|
||||
async function findOptimalPatchPath(currentBuild, targetBuild, patches) {
|
||||
if (currentBuild >= targetBuild) return [];
|
||||
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
const edges = {};
|
||||
for (const patch of patches) {
|
||||
if (!edges[patch.from]) edges[patch.from] = [];
|
||||
edges[patch.from].push(patch);
|
||||
}
|
||||
|
||||
const queue = [{ build: currentBuild, path: [], totalSize: 0 }];
|
||||
let bestPath = null;
|
||||
let bestSize = Infinity;
|
||||
|
||||
while (queue.length > 0) {
|
||||
const { build, path, totalSize } = queue.shift();
|
||||
|
||||
if (build === targetBuild) {
|
||||
if (totalSize < bestSize) {
|
||||
bestPath = path;
|
||||
bestSize = totalSize;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (totalSize >= bestSize) continue;
|
||||
|
||||
const nextEdges = edges[build] || [];
|
||||
for (const edge of nextEdges) {
|
||||
if (edge.to <= build || edge.to > targetBuild) continue;
|
||||
if (path.some(p => p.to === edge.to)) continue;
|
||||
|
||||
queue.push({
|
||||
build: edge.to,
|
||||
path: [...path, {
|
||||
from: edge.from,
|
||||
to: edge.to,
|
||||
url: `${baseUrl}/${edge.key}`,
|
||||
size: edge.size,
|
||||
key: edge.key
|
||||
}],
|
||||
totalSize: totalSize + edge.size
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return bestPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the optimal update plan from currentBuild to targetBuild
|
||||
* Returns { steps: [{from, to, url, size}], totalSize, isFullInstall }
|
||||
*/
|
||||
async function getUpdatePlan(currentBuild, targetBuild, branch = 'release') {
|
||||
const manifest = await fetchMirrorManifest();
|
||||
const patches = getPlatformPatches(manifest, branch);
|
||||
|
||||
// Try optimal path
|
||||
const steps = await findOptimalPatchPath(currentBuild, targetBuild, patches);
|
||||
|
||||
if (steps && steps.length > 0) {
|
||||
const totalSize = steps.reduce((sum, s) => sum + s.size, 0);
|
||||
console.log(`[Mirror] Update plan: ${steps.map(s => `${s.from}\u2192${s.to}`).join(' + ')} (${(totalSize / 1024 / 1024).toFixed(0)} MB)`);
|
||||
return { steps, totalSize, isFullInstall: steps.length === 1 && steps[0].from === 0 };
|
||||
}
|
||||
|
||||
// Fallback: full install 0 -> target
|
||||
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
||||
if (fullPatch) {
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
const step = {
|
||||
from: 0,
|
||||
to: targetBuild,
|
||||
url: `${baseUrl}/${fullPatch.key}`,
|
||||
size: fullPatch.size,
|
||||
key: fullPatch.key
|
||||
};
|
||||
console.log(`[Mirror] Full install: 0\u2192${targetBuild} (${(fullPatch.size / 1024 / 1024).toFixed(0)} MB)`);
|
||||
return { steps: [step], totalSize: fullPatch.size, isFullInstall: true };
|
||||
}
|
||||
|
||||
throw new Error(`No patch path found from build ${currentBuild} to ${targetBuild} for ${getOS()}/${getArch()}`);
|
||||
}
|
||||
|
||||
async function getLatestClientVersion(branch = 'release') {
|
||||
try {
|
||||
console.log(`[NewAPI] Fetching latest client version from new API (branch: ${branch})...`);
|
||||
console.log(`[Mirror] Fetching latest client version (branch: ${branch})...`);
|
||||
const manifest = await fetchMirrorManifest();
|
||||
const patches = getPlatformPatches(manifest, branch);
|
||||
|
||||
// Utiliser la nouvelle API
|
||||
const latestVersion = await getLatestVersionFromNewAPI(branch);
|
||||
console.log(`[NewAPI] Latest client version for ${branch}: ${latestVersion}`);
|
||||
return latestVersion;
|
||||
if (patches.length === 0) {
|
||||
console.log(`[Mirror] No patches for branch '${branch}', using fallback`);
|
||||
return `v${FALLBACK_LATEST_BUILD}`;
|
||||
}
|
||||
|
||||
const latestBuild = Math.max(...patches.map(p => p.to));
|
||||
console.log(`[Mirror] Latest client version: v${latestBuild}`);
|
||||
return `v${latestBuild}`;
|
||||
} catch (error) {
|
||||
console.error('[NewAPI] Error fetching client version from new API:', error.message);
|
||||
console.log('[NewAPI] Falling back to old API...');
|
||||
|
||||
// Fallback vers l'ancienne API si la nouvelle échoue
|
||||
try {
|
||||
const response = await smartRequest(`https://files.hytalef2p.com/api/version_client?branch=${branch}`, {
|
||||
timeout: 40000,
|
||||
headers: {
|
||||
'User-Agent': 'Hytale-F2P-Launcher'
|
||||
}
|
||||
});
|
||||
|
||||
if (response.data && response.data.client_version) {
|
||||
const version = response.data.client_version;
|
||||
console.log(`Latest client version for ${branch} (old API): ${version}`);
|
||||
return version;
|
||||
} else {
|
||||
console.log('Warning: Invalid API response, falling back to latest known version (v8)');
|
||||
return 'v8';
|
||||
}
|
||||
} catch (fallbackError) {
|
||||
console.error('Error fetching client version from old API:', fallbackError.message);
|
||||
console.log('Warning: Both APIs unavailable, falling back to latest known version (v8)');
|
||||
return 'v8';
|
||||
}
|
||||
console.error('[Mirror] Error:', error.message);
|
||||
return `v${FALLBACK_LATEST_BUILD}`;
|
||||
}
|
||||
}
|
||||
|
||||
// Fonction utilitaire pour extraire le numéro de version
|
||||
// Supporte les formats: "7.pwr", "v8", "v8-windows-amd64.pwr", etc.
|
||||
/**
|
||||
* Get PWR download URL for fresh install (0 -> target)
|
||||
* Backward-compatible with old getPWRUrlFromNewAPI signature
|
||||
* Checks mirror first, then constructs URL for the branch
|
||||
*/
|
||||
async function getPWRUrl(branch = 'release', version = 'v11') {
|
||||
const targetBuild = extractVersionNumber(version);
|
||||
const os = getOS();
|
||||
const arch = getArch();
|
||||
|
||||
try {
|
||||
const manifest = await fetchMirrorManifest();
|
||||
const patches = getPlatformPatches(manifest, branch);
|
||||
const fullPatch = patches.find(p => p.from === 0 && p.to === targetBuild);
|
||||
|
||||
if (fullPatch) {
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
const url = `${baseUrl}/${fullPatch.key}`;
|
||||
console.log(`[Mirror] PWR URL: ${url}`);
|
||||
return url;
|
||||
}
|
||||
|
||||
if (patches.length > 0) {
|
||||
// Branch exists in mirror but no full patch for this target - construct URL
|
||||
console.log(`[Mirror] No 0->${targetBuild} patch found, constructing URL`);
|
||||
} else {
|
||||
console.log(`[Mirror] Branch '${branch}' not in mirror, constructing URL`);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('[Mirror] Error getting PWR URL:', error.message);
|
||||
}
|
||||
|
||||
// Construct mirror URL (will work if patch was uploaded but manifest is stale)
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
return `${baseUrl}/${os}/${arch}/${branch}/0_to_${targetBuild}.pwr`;
|
||||
}
|
||||
|
||||
// Backward-compatible alias
|
||||
const getPWRUrlFromNewAPI = getPWRUrl;
|
||||
|
||||
// Utility function to extract version number
|
||||
// Supports: "7.pwr", "v8", "v8-windows-amd64.pwr", "5_to_10", etc.
|
||||
function extractVersionNumber(version) {
|
||||
if (!version) return 0;
|
||||
|
||||
// Nouveau format: "v8" ou "v8-xxx.pwr"
|
||||
// New format: "v8" or "v8-xxx.pwr"
|
||||
const vMatch = version.match(/v(\d+)/);
|
||||
if (vMatch) {
|
||||
return parseInt(vMatch[1]);
|
||||
}
|
||||
if (vMatch) return parseInt(vMatch[1]);
|
||||
|
||||
// Ancien format: "7.pwr"
|
||||
// Old format: "7.pwr"
|
||||
const pwrMatch = version.match(/(\d+)\.pwr/);
|
||||
if (pwrMatch) {
|
||||
return parseInt(pwrMatch[1]);
|
||||
}
|
||||
if (pwrMatch) return parseInt(pwrMatch[1]);
|
||||
|
||||
// Fallback: essayer de parser directement
|
||||
// Fallback
|
||||
const num = parseInt(version);
|
||||
return isNaN(num) ? 0 : num;
|
||||
}
|
||||
|
||||
function buildArchiveUrl(buildNumber, branch = 'release') {
|
||||
async function buildArchiveUrl(buildNumber, branch = 'release') {
|
||||
const baseUrl = await getPatchesBaseUrl();
|
||||
const os = getOS();
|
||||
const arch = getArch();
|
||||
return `${BASE_PATCH_URL}/${os}/${arch}/${branch}/0/${buildNumber}.pwr`;
|
||||
return `${baseUrl}/${os}/${arch}/${branch}/0_to_${buildNumber}.pwr`;
|
||||
}
|
||||
|
||||
async function checkArchiveExists(buildNumber, branch = 'release') {
|
||||
const url = buildArchiveUrl(buildNumber, branch);
|
||||
const url = await buildArchiveUrl(buildNumber, branch);
|
||||
try {
|
||||
const response = await axios.head(url, { timeout: 10000 });
|
||||
return response.status === 200;
|
||||
} catch (error) {
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
async function discoverAvailableVersions(latestKnown, branch = 'release', maxProbe = 50) {
|
||||
const available = [];
|
||||
const latest = extractVersionNumber(latestKnown);
|
||||
|
||||
for (let i = latest; i >= Math.max(1, latest - maxProbe); i--) {
|
||||
const exists = await checkArchiveExists(i, branch);
|
||||
if (exists) {
|
||||
available.push(`${i}.pwr`);
|
||||
}
|
||||
}
|
||||
|
||||
return available;
|
||||
}
|
||||
|
||||
async function fetchPatchManifest(branch = 'release') {
|
||||
async function discoverAvailableVersions(latestKnown, branch = 'release') {
|
||||
try {
|
||||
const os = getOS();
|
||||
const arch = getArch();
|
||||
const response = await smartRequest(`${MANIFEST_API}?branch=${branch}&os=${os}&arch=${arch}`, {
|
||||
timeout: 10000
|
||||
});
|
||||
return response.data.patches || {};
|
||||
} catch (error) {
|
||||
console.error('Failed to fetch patch manifest:', error.message);
|
||||
return {};
|
||||
const manifest = await fetchMirrorManifest();
|
||||
const patches = getPlatformPatches(manifest, branch);
|
||||
const versions = [...new Set(patches.map(p => p.to))].sort((a, b) => b - a);
|
||||
return versions.map(v => `${v}.pwr`);
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
async function extractVersionDetails(targetVersion, branch = 'release') {
|
||||
const buildNumber = extractVersionNumber(targetVersion);
|
||||
const previousBuild = buildNumber - 1;
|
||||
|
||||
const manifest = await fetchPatchManifest(branch);
|
||||
const patchInfo = manifest[buildNumber];
|
||||
const fullUrl = await buildArchiveUrl(buildNumber, branch);
|
||||
|
||||
return {
|
||||
version: targetVersion,
|
||||
buildNumber: buildNumber,
|
||||
buildNumber,
|
||||
buildName: `HYTALE-Build-${buildNumber}`,
|
||||
fullUrl: patchInfo?.original_url || buildArchiveUrl(buildNumber, branch),
|
||||
differentialUrl: patchInfo?.patch_url || null,
|
||||
checksum: patchInfo?.patch_hash || null,
|
||||
sourceVersion: patchInfo?.from ? `${patchInfo.from}.pwr` : (previousBuild > 0 ? `${previousBuild}.pwr` : null),
|
||||
isDifferential: !!patchInfo?.proper_patch,
|
||||
releaseNotes: patchInfo?.patch_note || null
|
||||
fullUrl,
|
||||
differentialUrl: null,
|
||||
checksum: null,
|
||||
sourceVersion: null,
|
||||
isDifferential: false,
|
||||
releaseNotes: null
|
||||
};
|
||||
}
|
||||
|
||||
function canUseDifferentialUpdate(currentVersion, targetDetails) {
|
||||
if (!targetDetails) return false;
|
||||
if (!targetDetails.differentialUrl) return false;
|
||||
if (!targetDetails.isDifferential) return false;
|
||||
|
||||
if (!currentVersion) return false;
|
||||
|
||||
const currentBuild = extractVersionNumber(currentVersion);
|
||||
const expectedSource = extractVersionNumber(targetDetails.sourceVersion);
|
||||
|
||||
return currentBuild === expectedSource;
|
||||
function canUseDifferentialUpdate() {
|
||||
// Differential updates are now handled via getUpdatePlan()
|
||||
return false;
|
||||
}
|
||||
|
||||
function needsIntermediatePatches(currentVersion, targetVersion) {
|
||||
if (!currentVersion) return [];
|
||||
|
||||
const current = extractVersionNumber(currentVersion);
|
||||
const target = extractVersionNumber(targetVersion);
|
||||
|
||||
const intermediates = [];
|
||||
for (let i = current + 1; i <= target; i++) {
|
||||
intermediates.push(`${i}.pwr`);
|
||||
}
|
||||
|
||||
return intermediates;
|
||||
if (current >= target) return [];
|
||||
return [targetVersion];
|
||||
}
|
||||
|
||||
async function computeFileChecksum(filePath) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const hash = crypto.createHash('sha256');
|
||||
const stream = fs.createReadStream(filePath);
|
||||
|
||||
stream.on('data', data => hash.update(data));
|
||||
stream.on('end', () => resolve(hash.digest('hex')));
|
||||
stream.on('error', reject);
|
||||
@@ -290,7 +503,6 @@ async function computeFileChecksum(filePath) {
|
||||
|
||||
async function validateChecksum(filePath, expectedChecksum) {
|
||||
if (!expectedChecksum) return true;
|
||||
|
||||
const actualChecksum = await computeFileChecksum(filePath);
|
||||
return actualChecksum === expectedChecksum;
|
||||
}
|
||||
@@ -299,7 +511,7 @@ function getInstalledClientVersion() {
|
||||
try {
|
||||
const { loadVersionClient } = require('../core/config');
|
||||
return loadVersionClient();
|
||||
} catch (err) {
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -315,8 +527,13 @@ module.exports = {
|
||||
computeFileChecksum,
|
||||
validateChecksum,
|
||||
getInstalledClientVersion,
|
||||
fetchNewAPI,
|
||||
getLatestVersionFromNewAPI,
|
||||
fetchMirrorManifest,
|
||||
getPWRUrl,
|
||||
getPWRUrlFromNewAPI,
|
||||
extractVersionNumber
|
||||
getUpdatePlan,
|
||||
extractVersionNumber,
|
||||
getPlatformPatches,
|
||||
findOptimalPatchPath,
|
||||
getPatchesBaseUrl,
|
||||
getAllMirrorUrls
|
||||
};
|
||||
|
||||
@@ -9,7 +9,9 @@ const MAX_DOMAIN_LENGTH = 16;
|
||||
|
||||
// DualAuth ByteBuddy Agent (runtime class transformation, no JAR modification)
|
||||
const DUALAUTH_AGENT_URL = 'https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar';
|
||||
const DUALAUTH_AGENT_VERSION_API = 'https://api.github.com/repos/sanasol/hytale-auth-server/releases/latest';
|
||||
const DUALAUTH_AGENT_FILENAME = 'dualauth-agent.jar';
|
||||
const DUALAUTH_AGENT_VERSION_FILE = 'dualauth-agent.version';
|
||||
|
||||
function getTargetDomain() {
|
||||
if (process.env.HYTALE_AUTH_DOMAIN) {
|
||||
@@ -511,30 +513,70 @@ class ClientPatcher {
|
||||
*/
|
||||
async ensureAgentAvailable(serverDir, progressCallback) {
|
||||
const agentPath = this.getAgentPath(serverDir);
|
||||
const versionPath = path.join(serverDir, DUALAUTH_AGENT_VERSION_FILE);
|
||||
|
||||
console.log('=== DualAuth Agent (ByteBuddy) ===');
|
||||
console.log(`Target: ${agentPath}`);
|
||||
|
||||
// Check if agent already exists and is valid
|
||||
// Check local version and whether file exists
|
||||
let localVersion = null;
|
||||
let agentExists = false;
|
||||
if (fs.existsSync(agentPath)) {
|
||||
try {
|
||||
const stats = fs.statSync(agentPath);
|
||||
if (stats.size > 1024) {
|
||||
console.log(`DualAuth Agent present (${(stats.size / 1024).toFixed(0)} KB)`);
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath, alreadyExists: true };
|
||||
agentExists = true;
|
||||
if (fs.existsSync(versionPath)) {
|
||||
localVersion = fs.readFileSync(versionPath, 'utf8').trim();
|
||||
}
|
||||
// File exists but too small - corrupt, re-download
|
||||
} else {
|
||||
console.log('Agent file appears corrupt, re-downloading...');
|
||||
fs.unlinkSync(agentPath);
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Could not check agent file:', e.message);
|
||||
}
|
||||
}
|
||||
|
||||
// Check for updates from GitHub
|
||||
let remoteVersion = null;
|
||||
let needsDownload = !agentExists;
|
||||
if (agentExists) {
|
||||
try {
|
||||
if (progressCallback) progressCallback('Checking for agent updates...', 5);
|
||||
const axios = require('axios');
|
||||
const resp = await axios.get(DUALAUTH_AGENT_VERSION_API, {
|
||||
timeout: 5000,
|
||||
headers: { 'Accept': 'application/vnd.github.v3+json' }
|
||||
});
|
||||
remoteVersion = resp.data.tag_name; // e.g. "v1.1.10"
|
||||
if (localVersion && localVersion === remoteVersion) {
|
||||
console.log(`DualAuth Agent up to date (${localVersion})`);
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||
}
|
||||
console.log(`Agent update available: ${localVersion || 'unknown'} → ${remoteVersion}`);
|
||||
needsDownload = true;
|
||||
} catch (e) {
|
||||
// GitHub API failed - use existing agent if available
|
||||
console.warn(`Could not check for updates: ${e.message}`);
|
||||
if (agentExists) {
|
||||
console.log(`Using existing agent (${localVersion || 'unknown version'})`);
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!needsDownload) {
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||
}
|
||||
|
||||
// Download agent from GitHub releases
|
||||
if (progressCallback) progressCallback('Downloading DualAuth Agent...', 20);
|
||||
console.log(`Downloading from: ${DUALAUTH_AGENT_URL}`);
|
||||
const action = agentExists ? 'Updating' : 'Downloading';
|
||||
if (progressCallback) progressCallback(`${action} DualAuth Agent...`, 20);
|
||||
console.log(`${action} from: ${DUALAUTH_AGENT_URL}`);
|
||||
|
||||
try {
|
||||
// Ensure server directory exists
|
||||
@@ -548,7 +590,7 @@ class ClientPatcher {
|
||||
const stream = await smartDownloadStream(DUALAUTH_AGENT_URL, (chunk, downloadedBytes, total) => {
|
||||
if (progressCallback && total) {
|
||||
const percent = 20 + Math.floor((downloadedBytes / total) * 70);
|
||||
progressCallback(`Downloading agent... ${(downloadedBytes / 1024).toFixed(0)} KB`, percent);
|
||||
progressCallback(`${action} agent... ${(downloadedBytes / 1024).toFixed(0)} KB`, percent);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -575,9 +617,13 @@ class ClientPatcher {
|
||||
}
|
||||
fs.renameSync(tmpPath, agentPath);
|
||||
|
||||
console.log(`DualAuth Agent downloaded (${(stats.size / 1024).toFixed(0)} KB)`);
|
||||
// Save version
|
||||
const version = remoteVersion || 'unknown';
|
||||
fs.writeFileSync(versionPath, version, 'utf8');
|
||||
|
||||
console.log(`DualAuth Agent ${agentExists ? 'updated' : 'downloaded'} (${(stats.size / 1024).toFixed(0)} KB, ${version})`);
|
||||
if (progressCallback) progressCallback('DualAuth Agent ready', 100);
|
||||
return { success: true, agentPath };
|
||||
return { success: true, agentPath, updated: agentExists, version };
|
||||
|
||||
} catch (downloadError) {
|
||||
console.error(`Failed to download DualAuth Agent: ${downloadError.message}`);
|
||||
@@ -586,6 +632,11 @@ class ClientPatcher {
|
||||
if (fs.existsSync(tmpPath)) {
|
||||
try { fs.unlinkSync(tmpPath); } catch (e) { /* ignore */ }
|
||||
}
|
||||
// If we had an existing agent, still use it
|
||||
if (agentExists) {
|
||||
console.log('Using existing agent despite update failure');
|
||||
return { success: true, agentPath, alreadyExists: true, version: localVersion };
|
||||
}
|
||||
return { success: false, error: downloadError.message };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
provider: generic
|
||||
url: https://git.sanhost.net/sanasol/hytale-f2p/releases/latest/download
|
||||
url: https://git.sanhost.net/sanasol/hytale-f2p/releases/download/latest
|
||||
|
||||
10
main.js
10
main.js
@@ -84,12 +84,12 @@ function setDiscordActivity() {
|
||||
largeImageText: 'Hytale F2P Launcher',
|
||||
buttons: [
|
||||
{
|
||||
label: 'GitHub',
|
||||
url: 'https://github.com/amiayweb/Hytale-F2P'
|
||||
label: 'Download',
|
||||
url: 'https://git.sanhost.net/sanasol/hytale-f2p/releases'
|
||||
},
|
||||
{
|
||||
label: 'Discord',
|
||||
url: 'https://discord.gg/hf2pdc'
|
||||
url: 'https://discord.gg/Fhbb9Yk5WW'
|
||||
}
|
||||
]
|
||||
});
|
||||
@@ -964,8 +964,8 @@ ipcMain.handle('open-external', async (event, url) => {
|
||||
|
||||
ipcMain.handle('open-download-page', async () => {
|
||||
try {
|
||||
// Open GitHub releases page for manual download
|
||||
await shell.openExternal('https://github.com/amiayweb/Hytale-F2P/releases/latest');
|
||||
// Open Forgejo releases page for manual download
|
||||
await shell.openExternal('https://git.sanhost.net/sanasol/hytale-f2p/releases/latest');
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Failed to open download page:', error);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.3.0",
|
||||
"version": "2.3.8",
|
||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
||||
"homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"start": "electron .",
|
||||
@@ -119,7 +119,7 @@
|
||||
},
|
||||
"publish": {
|
||||
"provider": "generic",
|
||||
"url": "https://git.sanhost.net/sanasol/hytale-f2p/releases/latest/download"
|
||||
"url": "https://git.sanhost.net/sanasol/hytale-f2p/releases/download/latest"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
118
server/README.md
Normal file
118
server/README.md
Normal file
@@ -0,0 +1,118 @@
|
||||
# Hytale F2P - Dedicated Server
|
||||
|
||||
Host your own Hytale server. The scripts handle everything automatically.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- **Java 25+** — [Windows installer](https://download.oracle.com/java/25/latest/jdk-25_windows-x64_bin.exe) | [Other platforms](https://adoptium.net/)
|
||||
- If you have the F2P launcher installed, its bundled Java will be used automatically
|
||||
- **Internet connection** for first launch (downloads ~3.5 GB of game files)
|
||||
- If you have the F2P launcher installed, game files are copied locally (no download needed)
|
||||
|
||||
## Video Guide
|
||||
|
||||
[](https://youtu.be/KvuXLH7SKvI)
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Windows
|
||||
|
||||
1. Download `start.bat` to an empty folder
|
||||
2. Double-click `start.bat`
|
||||
3. Done — server starts on port **5520**
|
||||
|
||||
### Linux / macOS
|
||||
|
||||
```bash
|
||||
mkdir hytale-server && cd hytale-server
|
||||
curl -O https://raw.githubusercontent.com/amiayweb/Hytale-F2P/develop/server/start.sh
|
||||
chmod +x start.sh
|
||||
./start.sh
|
||||
```
|
||||
|
||||
## What the scripts do
|
||||
|
||||
1. Search for the F2P launcher install (default paths + custom `installPath` from config)
|
||||
2. Use bundled Java from the launcher, or fall back to system Java (25+ required)
|
||||
3. Copy game files from the launcher install if available
|
||||
4. Download missing files: `HytaleServer.jar` (~150 MB), `Assets.zip` (~3.3 GB), `dualauth-agent.jar` (~5 MB)
|
||||
5. Check for updates on every launch (server, assets, and agent)
|
||||
6. Generate a persistent server ID
|
||||
7. Fetch authentication tokens
|
||||
8. Start the server with dual-auth support
|
||||
|
||||
## Connecting
|
||||
|
||||
- **Same PC**: Connect to `localhost:5520` or `127.0.0.1:5520`
|
||||
- **LAN**: Connect to your local IP (e.g. `192.168.1.x:5520`)
|
||||
- **Internet**: Forward port `5520` (TCP + UDP) on your router, friends connect to your public IP
|
||||
|
||||
### No public IP? Use playit.gg (recommended)
|
||||
|
||||
If you're behind CGNAT or can't port forward, [playit.gg](https://playit.gg) gives you a public address for free:
|
||||
|
||||
1. Go to [playit.gg](https://playit.gg) and create an account
|
||||
2. Download and run the playit agent
|
||||
3. Create a tunnel — select **Hytale** as the game type, local port `5520`
|
||||
4. Share the generated address with friends (e.g. `something.joinplayit.gg:12345`)
|
||||
|
||||
### Other options
|
||||
|
||||
- [Radmin VPN](https://www.radmin-vpn.com/) — virtual LAN, all players must install it
|
||||
- [ZeroTier](https://www.zerotier.com/) — same idea, create a network, friends join and connect via VPN IP
|
||||
|
||||
## Configuration
|
||||
|
||||
Set environment variables before running the script:
|
||||
|
||||
| Variable | Default | Description |
|
||||
|----------|---------|-------------|
|
||||
| `SERVER_NAME` | `My Hytale Server` | Server name shown in listings |
|
||||
| `BIND_ADDRESS` | `0.0.0.0:5520` | IP and port to listen on |
|
||||
| `JVM_XMX` | *(Java default)* | Max memory (e.g. `4G`, `8G`) |
|
||||
| `JVM_XMS` | *(Java default)* | Initial memory |
|
||||
| `AUTH_MODE` | `authenticated` | Auth mode (`authenticated` or `none`) |
|
||||
| `HYTALE_AUTH_DOMAIN` | `auth.sanasol.ws` | Auth server domain |
|
||||
| `DOWNLOAD_BASE` | `https://download.sanasol.ws/download` | File download URL |
|
||||
|
||||
**Example (Linux):**
|
||||
```bash
|
||||
SERVER_NAME="Epic Server" JVM_XMX=4G ./start.sh
|
||||
```
|
||||
|
||||
**Example (Windows):**
|
||||
```cmd
|
||||
set SERVER_NAME=Epic Server
|
||||
set JVM_XMX=4G
|
||||
start.bat
|
||||
```
|
||||
|
||||
## Files created
|
||||
|
||||
```
|
||||
your-folder/
|
||||
├── start.sh / start.bat # Startup script
|
||||
├── HytaleServer.jar # Game server (auto-downloaded)
|
||||
├── Assets.zip # Game assets (auto-downloaded)
|
||||
├── dualauth-agent.jar # Auth agent (auto-downloaded)
|
||||
├── .server-id # Persistent server UUID
|
||||
├── .versions/ # Version tracking for auto-updates
|
||||
├── Server/ # Server data (created by server)
|
||||
│ ├── config.json
|
||||
│ └── worlds/
|
||||
└── UserData/ # Player saves
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
| Problem | Solution |
|
||||
|---------|----------|
|
||||
| `java not found` | Install the F2P launcher (includes Java) or install Java 25+ from [adoptium.net](https://adoptium.net/) |
|
||||
| Download fails | Check internet connection. Files can be downloaded manually from `https://download.sanasol.ws/download/` |
|
||||
| Port already in use | Change port: `BIND_ADDRESS=0.0.0.0:5521 ./start.sh` |
|
||||
| Out of memory | Set more RAM: `JVM_XMX=4G ./start.sh` |
|
||||
| Friends can't connect | Forward port 5520 (TCP+UDP) on your router, or use [playit.gg](https://playit.gg) if you can't port forward |
|
||||
|
||||
## Discord
|
||||
|
||||
Need help? Join the community: https://discord.gg/Fhbb9Yk5WW
|
||||
441
server/start.bat
Normal file
441
server/start.bat
Normal file
@@ -0,0 +1,441 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
:: ============================================================
|
||||
:: Hytale F2P Dedicated Server - One-Click Starter
|
||||
:: ============================================================
|
||||
:: Just double-click this file to start your server!
|
||||
::
|
||||
:: The script will:
|
||||
:: 1. Look for game files and Java in your F2P launcher install
|
||||
:: 2. Auto-download anything missing
|
||||
:: 3. Auto-update server, assets, and agent on each launch
|
||||
:: 4. Fetch auth tokens and start the server
|
||||
:: ============================================================
|
||||
|
||||
:: Configuration (edit these or set as environment variables)
|
||||
if not defined HYTALE_AUTH_DOMAIN set "HYTALE_AUTH_DOMAIN=auth.sanasol.ws"
|
||||
if not defined AUTH_SERVER set "AUTH_SERVER=https://%HYTALE_AUTH_DOMAIN%"
|
||||
if not defined SERVER_NAME set "SERVER_NAME=My Hytale Server"
|
||||
if not defined ASSETS_PATH set "ASSETS_PATH=.\Assets.zip"
|
||||
if not defined BIND_ADDRESS set "BIND_ADDRESS=0.0.0.0:5520"
|
||||
if not defined AUTH_MODE set "AUTH_MODE=authenticated"
|
||||
if not defined DOWNLOAD_BASE set "DOWNLOAD_BASE=https://download.sanasol.ws/download"
|
||||
|
||||
:: File names
|
||||
set "AGENT_JAR=dualauth-agent.jar"
|
||||
set "SERVER_JAR=HytaleServer.jar"
|
||||
set "AGENT_URL=https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar"
|
||||
set "AGENT_VERSION_API=https://api.github.com/repos/sanasol/hytale-auth-server/releases/latest"
|
||||
set "VERSION_DIR=.versions"
|
||||
|
||||
echo ============================================================
|
||||
echo Hytale F2P Dedicated Server
|
||||
echo ============================================================
|
||||
echo.
|
||||
|
||||
:: --- Prerequisite Checks ---
|
||||
|
||||
where curl >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
echo [ERROR] curl is required but not found
|
||||
echo [ERROR] curl comes with Windows 10+. Update Windows or install curl.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
if not exist "%VERSION_DIR%" mkdir "%VERSION_DIR%"
|
||||
|
||||
:: --- Find Local F2P Launcher Install ---
|
||||
|
||||
set "F2P_DIR="
|
||||
set "F2P_BASE=%USERPROFILE%\AppData\Local\HytaleF2P"
|
||||
set "F2P_CONFIG=%F2P_BASE%\config.json"
|
||||
set "JAVA_CMD=java"
|
||||
|
||||
:: Check config.json for custom installPath
|
||||
set "F2P_CUSTOM_BASE="
|
||||
if exist "%F2P_CONFIG%" (
|
||||
for /f "delims=" %%p in ('powershell -Command "try { $c = Get-Content '%F2P_CONFIG%' | ConvertFrom-Json; if ($c.installPath) { $c.installPath.Trim() + '\HytaleF2P' } } catch {}" 2^>nul') do (
|
||||
set "F2P_CUSTOM_BASE=%%p"
|
||||
)
|
||||
)
|
||||
|
||||
:: Search for game files: custom path first, then default
|
||||
if defined F2P_CUSTOM_BASE (
|
||||
if exist "!F2P_CUSTOM_BASE!\release\package\game\latest" (
|
||||
set "F2P_DIR=!F2P_CUSTOM_BASE!\release\package\game\latest"
|
||||
) else if exist "!F2P_CUSTOM_BASE!\pre-release\package\game\latest" (
|
||||
set "F2P_DIR=!F2P_CUSTOM_BASE!\pre-release\package\game\latest"
|
||||
)
|
||||
)
|
||||
|
||||
if not defined F2P_DIR (
|
||||
if exist "%F2P_BASE%\release\package\game\latest" (
|
||||
set "F2P_DIR=%F2P_BASE%\release\package\game\latest"
|
||||
) else if exist "%F2P_BASE%\pre-release\package\game\latest" (
|
||||
set "F2P_DIR=%F2P_BASE%\pre-release\package\game\latest"
|
||||
)
|
||||
)
|
||||
|
||||
:: --- Find Java from F2P launcher ---
|
||||
|
||||
:: Check config.json for custom javaPath
|
||||
if exist "%F2P_CONFIG%" (
|
||||
for /f "delims=" %%j in ('powershell -Command "try { $c = Get-Content '%F2P_CONFIG%' | ConvertFrom-Json; if ($c.javaPath -and (Test-Path $c.javaPath)) { $c.javaPath.Trim() } } catch {}" 2^>nul') do (
|
||||
set "JAVA_CMD=%%j"
|
||||
echo [INFO] Found Java in F2P config: %%j
|
||||
)
|
||||
)
|
||||
|
||||
:: Check bundled JRE if no custom javaPath found
|
||||
if "!JAVA_CMD!"=="java" (
|
||||
set "F2P_JRE_BASE="
|
||||
if defined F2P_CUSTOM_BASE (
|
||||
if exist "!F2P_CUSTOM_BASE!\release\package\jre\latest\bin\java.exe" (
|
||||
set "F2P_JRE_BASE=!F2P_CUSTOM_BASE!\release\package\jre\latest"
|
||||
) else if exist "!F2P_CUSTOM_BASE!\pre-release\package\jre\latest\bin\java.exe" (
|
||||
set "F2P_JRE_BASE=!F2P_CUSTOM_BASE!\pre-release\package\jre\latest"
|
||||
)
|
||||
)
|
||||
if not defined F2P_JRE_BASE (
|
||||
if exist "%F2P_BASE%\release\package\jre\latest\bin\java.exe" (
|
||||
set "F2P_JRE_BASE=%F2P_BASE%\release\package\jre\latest"
|
||||
) else if exist "%F2P_BASE%\pre-release\package\jre\latest\bin\java.exe" (
|
||||
set "F2P_JRE_BASE=%F2P_BASE%\pre-release\package\jre\latest"
|
||||
)
|
||||
)
|
||||
if defined F2P_JRE_BASE (
|
||||
set "JAVA_CMD=!F2P_JRE_BASE!\bin\java.exe"
|
||||
echo [INFO] Found Java in F2P launcher: !JAVA_CMD!
|
||||
)
|
||||
)
|
||||
|
||||
:: Verify java exists
|
||||
"!JAVA_CMD!" -version >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
where java >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
echo [ERROR] Java is not installed and no F2P launcher JRE found
|
||||
echo.
|
||||
echo Options:
|
||||
echo 1. Install the F2P launcher first ^(it includes Java^)
|
||||
echo 2. Download Java 25: https://download.oracle.com/java/25/latest/jdk-25_windows-x64_bin.exe
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
set "JAVA_CMD=java"
|
||||
)
|
||||
|
||||
:: Check Java version
|
||||
for /f "tokens=3 delims= " %%v in ('"!JAVA_CMD!" -version 2^>^&1 ^| findstr /i "version"') do (
|
||||
set "JAVA_VER_RAW=%%~v"
|
||||
)
|
||||
if defined JAVA_VER_RAW (
|
||||
for /f "tokens=1 delims=." %%m in ("!JAVA_VER_RAW!") do set "JAVA_MAJOR=%%m"
|
||||
)
|
||||
|
||||
echo [INFO] Java: !JAVA_VER_RAW! ^(!JAVA_CMD!^)
|
||||
|
||||
if defined JAVA_MAJOR (
|
||||
if !JAVA_MAJOR! LSS 25 (
|
||||
echo [ERROR] Java !JAVA_MAJOR! detected. Java 25+ is REQUIRED.
|
||||
echo The DualAuth agent requires Java 25 ^(class file version 69^).
|
||||
echo.
|
||||
echo Download Java 25: https://download.oracle.com/java/25/latest/jdk-25_windows-x64_bin.exe
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
:: --- Copy game files from F2P install ---
|
||||
|
||||
if defined F2P_DIR (
|
||||
echo [INFO] Found F2P launcher game files: !F2P_DIR!
|
||||
|
||||
if not exist "%SERVER_JAR%" (
|
||||
if exist "!F2P_DIR!\Server\HytaleServer.jar" (
|
||||
echo [INFO] Found HytaleServer.jar in F2P launcher
|
||||
echo [INFO] Copying from: !F2P_DIR!\Server\HytaleServer.jar
|
||||
copy "!F2P_DIR!\Server\HytaleServer.jar" "%SERVER_JAR%" >nul
|
||||
echo [INFO] Copied successfully
|
||||
)
|
||||
)
|
||||
|
||||
if not exist "%ASSETS_PATH%" (
|
||||
if exist "!F2P_DIR!\Assets.zip" (
|
||||
echo [INFO] Found Assets.zip in F2P launcher
|
||||
echo [INFO] Copying from: !F2P_DIR!\Assets.zip
|
||||
copy "!F2P_DIR!\Assets.zip" "%ASSETS_PATH%" >nul
|
||||
echo [INFO] Copied successfully
|
||||
)
|
||||
)
|
||||
|
||||
echo.
|
||||
) else (
|
||||
echo [INFO] No F2P launcher install found, will download files
|
||||
echo.
|
||||
)
|
||||
|
||||
:: --- Download / Update HytaleServer.jar ---
|
||||
|
||||
set "JAR_URL=%DOWNLOAD_BASE%/HytaleServer.jar"
|
||||
set "JAR_VERSION_FILE=%VERSION_DIR%\HytaleServer.jar.version"
|
||||
|
||||
if not exist "%SERVER_JAR%" (
|
||||
echo [INFO] HytaleServer.jar not found, downloading...
|
||||
echo [INFO] Expected size: ~150 MB
|
||||
curl -fL --progress-bar -o "%SERVER_JAR%.tmp" "%JAR_URL%" --connect-timeout 15 --max-time 3600
|
||||
if exist "%SERVER_JAR%.tmp" (
|
||||
move /y "%SERVER_JAR%.tmp" "%SERVER_JAR%" >nul
|
||||
echo [INFO] HytaleServer.jar downloaded
|
||||
for /f "delims=" %%h in ('powershell -Command "try { (Invoke-WebRequest -Uri '%JAR_URL%' -Method Head -UseBasicParsing).Headers['ETag'] } catch {}" 2^>nul') do (
|
||||
echo %%h>"%JAR_VERSION_FILE%"
|
||||
)
|
||||
) else (
|
||||
echo [ERROR] Failed to download HytaleServer.jar
|
||||
echo [ERROR] Check your internet connection
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Checking for HytaleServer.jar updates...
|
||||
set "LOCAL_JAR_VER="
|
||||
if exist "%JAR_VERSION_FILE%" set /p LOCAL_JAR_VER=<"%JAR_VERSION_FILE%"
|
||||
|
||||
set "REMOTE_JAR_VER="
|
||||
for /f "delims=" %%h in ('powershell -Command "try { (Invoke-WebRequest -Uri '%JAR_URL%' -Method Head -UseBasicParsing -TimeoutSec 10).Headers['ETag'] } catch { '' }" 2^>nul') do (
|
||||
set "REMOTE_JAR_VER=%%h"
|
||||
)
|
||||
|
||||
if defined REMOTE_JAR_VER (
|
||||
if "!LOCAL_JAR_VER!"=="!REMOTE_JAR_VER!" (
|
||||
echo [INFO] HytaleServer.jar is up to date
|
||||
) else (
|
||||
echo [INFO] HytaleServer.jar update available, downloading...
|
||||
curl -fL --progress-bar -o "%SERVER_JAR%.tmp" "%JAR_URL%" --connect-timeout 15 --max-time 3600
|
||||
if exist "%SERVER_JAR%.tmp" (
|
||||
move /y "%SERVER_JAR%.tmp" "%SERVER_JAR%" >nul
|
||||
echo !REMOTE_JAR_VER!>"%JAR_VERSION_FILE%"
|
||||
echo [INFO] HytaleServer.jar updated
|
||||
) else (
|
||||
echo [WARN] Update failed, using existing HytaleServer.jar
|
||||
)
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Could not check for updates, using existing HytaleServer.jar
|
||||
)
|
||||
)
|
||||
|
||||
:: --- Download / Update Assets.zip ---
|
||||
|
||||
set "ASSETS_URL=%DOWNLOAD_BASE%/Assets.zip"
|
||||
set "ASSETS_VERSION_FILE=%VERSION_DIR%\Assets.zip.version"
|
||||
|
||||
if not exist "%ASSETS_PATH%" (
|
||||
echo [INFO] Assets.zip not found, downloading...
|
||||
echo [INFO] Expected size: ~3.3 GB - this will take a while
|
||||
curl -fL --progress-bar -o "%ASSETS_PATH%.tmp" "%ASSETS_URL%" --connect-timeout 15 --max-time 7200
|
||||
if exist "%ASSETS_PATH%.tmp" (
|
||||
move /y "%ASSETS_PATH%.tmp" "%ASSETS_PATH%" >nul
|
||||
echo [INFO] Assets.zip downloaded
|
||||
for /f "delims=" %%h in ('powershell -Command "try { (Invoke-WebRequest -Uri '%ASSETS_URL%' -Method Head -UseBasicParsing).Headers['ETag'] } catch {}" 2^>nul') do (
|
||||
echo %%h>"%ASSETS_VERSION_FILE%"
|
||||
)
|
||||
) else (
|
||||
echo [ERROR] Failed to download Assets.zip
|
||||
echo [ERROR] Check your internet connection
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Checking for Assets.zip updates...
|
||||
set "LOCAL_ASSETS_VER="
|
||||
if exist "%ASSETS_VERSION_FILE%" set /p LOCAL_ASSETS_VER=<"%ASSETS_VERSION_FILE%"
|
||||
|
||||
set "REMOTE_ASSETS_VER="
|
||||
for /f "delims=" %%h in ('powershell -Command "try { (Invoke-WebRequest -Uri '%ASSETS_URL%' -Method Head -UseBasicParsing -TimeoutSec 10).Headers['ETag'] } catch { '' }" 2^>nul') do (
|
||||
set "REMOTE_ASSETS_VER=%%h"
|
||||
)
|
||||
|
||||
if defined REMOTE_ASSETS_VER (
|
||||
if "!LOCAL_ASSETS_VER!"=="!REMOTE_ASSETS_VER!" (
|
||||
echo [INFO] Assets.zip is up to date
|
||||
) else (
|
||||
echo [INFO] Assets.zip update available, downloading...
|
||||
echo [INFO] This is a large file ^(~3.3 GB^), please be patient
|
||||
curl -fL --progress-bar -o "%ASSETS_PATH%.tmp" "%ASSETS_URL%" --connect-timeout 15 --max-time 7200
|
||||
if exist "%ASSETS_PATH%.tmp" (
|
||||
move /y "%ASSETS_PATH%.tmp" "%ASSETS_PATH%" >nul
|
||||
echo !REMOTE_ASSETS_VER!>"%ASSETS_VERSION_FILE%"
|
||||
echo [INFO] Assets.zip updated
|
||||
) else (
|
||||
echo [WARN] Update failed, using existing Assets.zip
|
||||
)
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Could not check for updates, using existing Assets.zip
|
||||
)
|
||||
)
|
||||
|
||||
:: --- Download / Update DualAuth Agent ---
|
||||
|
||||
set "AGENT_VERSION_FILE=%VERSION_DIR%\dualauth-agent.jar.version"
|
||||
|
||||
if not exist "%AGENT_JAR%" (
|
||||
echo [INFO] Downloading DualAuth Agent...
|
||||
curl -fL -# -o "%AGENT_JAR%.tmp" "%AGENT_URL%" --connect-timeout 15 --max-time 120
|
||||
if exist "%AGENT_JAR%.tmp" (
|
||||
move /y "%AGENT_JAR%.tmp" "%AGENT_JAR%" >nul
|
||||
echo [INFO] DualAuth Agent downloaded
|
||||
for /f "delims=" %%v in ('powershell -Command "try { $r = Invoke-RestMethod -Uri '%AGENT_VERSION_API%' -TimeoutSec 10; $r.tag_name } catch { '' }" 2^>nul') do (
|
||||
echo %%v>"%AGENT_VERSION_FILE%"
|
||||
)
|
||||
) else (
|
||||
echo [ERROR] Failed to download DualAuth Agent
|
||||
echo [ERROR] Download manually: %AGENT_URL%
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Checking for DualAuth Agent updates...
|
||||
set "LOCAL_AGENT_VER="
|
||||
if exist "%AGENT_VERSION_FILE%" set /p LOCAL_AGENT_VER=<"%AGENT_VERSION_FILE%"
|
||||
|
||||
set "REMOTE_AGENT_VER="
|
||||
for /f "delims=" %%v in ('powershell -Command "try { $r = Invoke-RestMethod -Uri '%AGENT_VERSION_API%' -TimeoutSec 10; $r.tag_name } catch { '' }" 2^>nul') do (
|
||||
set "REMOTE_AGENT_VER=%%v"
|
||||
)
|
||||
|
||||
if defined REMOTE_AGENT_VER (
|
||||
if "!LOCAL_AGENT_VER!"=="!REMOTE_AGENT_VER!" (
|
||||
echo [INFO] DualAuth Agent up to date ^(!LOCAL_AGENT_VER!^)
|
||||
) else (
|
||||
echo [INFO] Agent update: !LOCAL_AGENT_VER! -^> !REMOTE_AGENT_VER!
|
||||
curl -fL -# -o "%AGENT_JAR%.tmp" "%AGENT_URL%" --connect-timeout 15 --max-time 120
|
||||
if exist "%AGENT_JAR%.tmp" (
|
||||
move /y "%AGENT_JAR%.tmp" "%AGENT_JAR%" >nul
|
||||
echo !REMOTE_AGENT_VER!>"%AGENT_VERSION_FILE%"
|
||||
echo [INFO] DualAuth Agent updated
|
||||
) else (
|
||||
echo [WARN] Agent update failed, using existing
|
||||
)
|
||||
)
|
||||
) else (
|
||||
echo [INFO] Could not check agent updates, using existing
|
||||
)
|
||||
)
|
||||
|
||||
:: --- Final Checks ---
|
||||
|
||||
if not exist "%SERVER_JAR%" (
|
||||
echo [ERROR] HytaleServer.jar not found
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if not exist "%ASSETS_PATH%" (
|
||||
echo [ERROR] Assets.zip not found
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if not exist "%AGENT_JAR%" (
|
||||
echo [ERROR] dualauth-agent.jar not found
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:: --- Generate or Load Server ID ---
|
||||
|
||||
set "SERVER_ID_FILE=.server-id"
|
||||
if exist "%SERVER_ID_FILE%" (
|
||||
set /p SERVER_ID=<"%SERVER_ID_FILE%"
|
||||
echo [INFO] Server ID: !SERVER_ID!
|
||||
) else (
|
||||
for /f "delims=" %%i in ('powershell -Command "[guid]::NewGuid().ToString()"') do set "SERVER_ID=%%i"
|
||||
echo !SERVER_ID!>"%SERVER_ID_FILE%"
|
||||
echo [INFO] Generated server ID: !SERVER_ID!
|
||||
)
|
||||
|
||||
:: --- Fetch Server Tokens ---
|
||||
|
||||
echo.
|
||||
echo [INFO] Fetching server tokens from %AUTH_SERVER%...
|
||||
|
||||
set "TEMP_RESPONSE=%TEMP%\hytale_auth_%RANDOM%.json"
|
||||
|
||||
curl -s -X POST "%AUTH_SERVER%/server/auto-auth" ^
|
||||
-H "Content-Type: application/json" ^
|
||||
-d "{\"server_id\": \"!SERVER_ID!\", \"server_name\": \"%SERVER_NAME%\"}" ^
|
||||
--connect-timeout 10 ^
|
||||
--max-time 30 ^
|
||||
-o "%TEMP_RESPONSE%" 2>nul
|
||||
|
||||
if errorlevel 1 (
|
||||
echo [ERROR] Failed to connect to auth server at %AUTH_SERVER%
|
||||
del "%TEMP_RESPONSE%" 2>nul
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
findstr /C:"sessionToken" "%TEMP_RESPONSE%" >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
echo [ERROR] Invalid response from auth server:
|
||||
type "%TEMP_RESPONSE%"
|
||||
del "%TEMP_RESPONSE%" 2>nul
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:: Extract tokens using PowerShell
|
||||
for /f "delims=" %%i in ('powershell -Command "$j = Get-Content '%TEMP_RESPONSE%' | ConvertFrom-Json; $j.sessionToken"') do set "SESSION_TOKEN=%%i"
|
||||
for /f "delims=" %%i in ('powershell -Command "$j = Get-Content '%TEMP_RESPONSE%' | ConvertFrom-Json; $j.identityToken"') do set "IDENTITY_TOKEN=%%i"
|
||||
|
||||
del "%TEMP_RESPONSE%" 2>nul
|
||||
|
||||
if "!SESSION_TOKEN!"=="" (
|
||||
echo [ERROR] Could not extract session token from response
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
if "!IDENTITY_TOKEN!"=="" (
|
||||
echo [ERROR] Could not extract identity token from response
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo [INFO] Tokens received successfully
|
||||
|
||||
:: --- Start Server ---
|
||||
|
||||
set "JAVA_ARGS="
|
||||
if defined JVM_XMS set "JAVA_ARGS=!JAVA_ARGS! -Xms%JVM_XMS%"
|
||||
if defined JVM_XMX set "JAVA_ARGS=!JAVA_ARGS! -Xmx%JVM_XMX%"
|
||||
|
||||
echo.
|
||||
echo ============================================================
|
||||
echo Starting Hytale Server
|
||||
echo Name: %SERVER_NAME%
|
||||
echo Bind: %BIND_ADDRESS%
|
||||
echo Java: !JAVA_CMD!
|
||||
echo Agent: %AGENT_JAR%
|
||||
echo ============================================================
|
||||
echo.
|
||||
|
||||
"!JAVA_CMD!" %JAVA_ARGS% -javaagent:"%AGENT_JAR%" -jar "%SERVER_JAR%" ^
|
||||
--assets "%ASSETS_PATH%" ^
|
||||
--bind "%BIND_ADDRESS%" ^
|
||||
--auth-mode "%AUTH_MODE%" ^
|
||||
--disable-sentry ^
|
||||
--session-token "!SESSION_TOKEN!" ^
|
||||
--identity-token "!IDENTITY_TOKEN!" ^
|
||||
%*
|
||||
|
||||
echo.
|
||||
echo ============================================================
|
||||
echo Server stopped. Exit code: %ERRORLEVEL%
|
||||
echo ============================================================
|
||||
pause
|
||||
|
||||
endlocal
|
||||
516
server/start.sh
Executable file
516
server/start.sh
Executable file
@@ -0,0 +1,516 @@
|
||||
#!/bin/bash
|
||||
# ============================================================
|
||||
# Hytale F2P Dedicated Server - One-Click Starter
|
||||
# ============================================================
|
||||
# Just run: ./start.sh
|
||||
#
|
||||
# The script will:
|
||||
# 1. Look for game files in your F2P launcher install
|
||||
# 2. Auto-download anything missing
|
||||
# 3. Auto-update server, assets, and agent on each launch
|
||||
# 4. Fetch auth tokens and start the server
|
||||
# ============================================================
|
||||
|
||||
set -e
|
||||
|
||||
# Configuration (edit these or set as environment variables)
|
||||
HYTALE_AUTH_DOMAIN="${HYTALE_AUTH_DOMAIN:-auth.sanasol.ws}"
|
||||
AUTH_SERVER="${AUTH_SERVER:-https://$HYTALE_AUTH_DOMAIN}"
|
||||
SERVER_NAME="${SERVER_NAME:-My Hytale Server}"
|
||||
BIND_ADDRESS="${BIND_ADDRESS:-0.0.0.0:5520}"
|
||||
AUTH_MODE="${AUTH_MODE:-authenticated}"
|
||||
|
||||
# Download URLs
|
||||
DOWNLOAD_BASE="${DOWNLOAD_BASE:-https://download.sanasol.ws/download}"
|
||||
AGENT_URL="https://github.com/sanasol/hytale-auth-server/releases/latest/download/dualauth-agent.jar"
|
||||
AGENT_VERSION_API="https://api.github.com/repos/sanasol/hytale-auth-server/releases/latest"
|
||||
|
||||
# File names (in current directory)
|
||||
AGENT_JAR="dualauth-agent.jar"
|
||||
SERVER_JAR="HytaleServer.jar"
|
||||
ASSETS_FILE="Assets.zip"
|
||||
ASSETS_PATH="${ASSETS_PATH:-./Assets.zip}"
|
||||
VERSION_DIR=".versions"
|
||||
|
||||
echo "============================================================"
|
||||
echo " Hytale F2P Dedicated Server"
|
||||
echo "============================================================"
|
||||
echo ""
|
||||
|
||||
# --- Prerequisite Checks ---
|
||||
|
||||
if ! command -v curl &>/dev/null; then
|
||||
echo "[ERROR] curl is required but not found"
|
||||
echo " Install: sudo apt install curl"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$VERSION_DIR"
|
||||
|
||||
# --- Find Local F2P Launcher Install ---
|
||||
|
||||
get_f2p_default_dir() {
|
||||
case "$(uname -s)" in
|
||||
Darwin) echo "$HOME/Library/Application Support/HytaleF2P" ;;
|
||||
Linux) echo "$HOME/.hytalef2p" ;;
|
||||
*) return 1 ;;
|
||||
esac
|
||||
}
|
||||
|
||||
# Read a JSON string field from config.json using available tools
|
||||
read_config_field() {
|
||||
local config_file="$1" field="$2"
|
||||
if [ ! -f "$config_file" ]; then return 1; fi
|
||||
|
||||
if command -v python3 &>/dev/null; then
|
||||
python3 -c "
|
||||
import json
|
||||
try:
|
||||
c = json.load(open('$config_file'))
|
||||
v = c.get('$field', '').strip()
|
||||
if v: print(v)
|
||||
except: pass
|
||||
" 2>/dev/null
|
||||
elif command -v jq &>/dev/null; then
|
||||
jq -r ".$field // empty" "$config_file" 2>/dev/null
|
||||
else
|
||||
grep -o "\"$field\"[[:space:]]*:[[:space:]]*\"[^\"]*\"" "$config_file" 2>/dev/null | cut -d'"' -f4
|
||||
fi
|
||||
}
|
||||
|
||||
find_f2p_install() {
|
||||
local default_app_dir
|
||||
default_app_dir=$(get_f2p_default_dir) || return 1
|
||||
|
||||
local search_dirs=()
|
||||
|
||||
# Check config.json for custom installPath
|
||||
local config_file="$default_app_dir/config.json"
|
||||
local custom_path
|
||||
custom_path=$(read_config_field "$config_file" "installPath")
|
||||
if [ -n "$custom_path" ]; then
|
||||
local custom_f2p="$custom_path/HytaleF2P"
|
||||
if [ -d "$custom_f2p" ]; then
|
||||
search_dirs+=("$custom_f2p")
|
||||
fi
|
||||
fi
|
||||
|
||||
# Always also check default location
|
||||
search_dirs+=("$default_app_dir")
|
||||
|
||||
for base in "${search_dirs[@]}"; do
|
||||
for branch in "release" "pre-release"; do
|
||||
local game_dir="$base/$branch/package/game/latest"
|
||||
if [ -d "$game_dir" ]; then
|
||||
echo "$game_dir"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
done
|
||||
return 1
|
||||
}
|
||||
|
||||
# Find bundled JRE from F2P launcher install
|
||||
find_f2p_java() {
|
||||
local default_app_dir
|
||||
default_app_dir=$(get_f2p_default_dir) || return 1
|
||||
|
||||
local search_dirs=()
|
||||
|
||||
# Check config.json for custom javaPath first
|
||||
local config_file="$default_app_dir/config.json"
|
||||
local custom_java
|
||||
custom_java=$(read_config_field "$config_file" "javaPath")
|
||||
if [ -n "$custom_java" ] && [ -x "$custom_java" ]; then
|
||||
echo "$custom_java"
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Check custom installPath
|
||||
local custom_path
|
||||
custom_path=$(read_config_field "$config_file" "installPath")
|
||||
if [ -n "$custom_path" ]; then
|
||||
local custom_f2p="$custom_path/HytaleF2P"
|
||||
[ -d "$custom_f2p" ] && search_dirs+=("$custom_f2p")
|
||||
fi
|
||||
|
||||
search_dirs+=("$default_app_dir")
|
||||
|
||||
for base in "${search_dirs[@]}"; do
|
||||
for branch in "release" "pre-release"; do
|
||||
local jre_dir="$base/$branch/package/jre/latest"
|
||||
# Standard path
|
||||
if [ -x "$jre_dir/bin/java" ]; then
|
||||
echo "$jre_dir/bin/java"
|
||||
return 0
|
||||
fi
|
||||
# macOS bundle path
|
||||
if [ -x "$jre_dir/Contents/Home/bin/java" ]; then
|
||||
echo "$jre_dir/Contents/Home/bin/java"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
done
|
||||
return 1
|
||||
}
|
||||
|
||||
copy_from_f2p() {
|
||||
local file="$1" local_path="$2" f2p_path="$3"
|
||||
|
||||
if [ -f "$local_path" ]; then
|
||||
return 1 # Already exists locally
|
||||
fi
|
||||
|
||||
if [ -f "$f2p_path" ]; then
|
||||
echo "[INFO] Found $file in F2P launcher install"
|
||||
echo "[INFO] Copying from: $f2p_path"
|
||||
cp "$f2p_path" "$local_path"
|
||||
echo "[INFO] Copied successfully"
|
||||
return 0
|
||||
fi
|
||||
return 1
|
||||
}
|
||||
|
||||
# --- Detect Java ---
|
||||
|
||||
JAVA_CMD="java"
|
||||
|
||||
# Try F2P bundled JRE first
|
||||
F2P_JAVA=$(find_f2p_java 2>/dev/null) || true
|
||||
if [ -n "$F2P_JAVA" ]; then
|
||||
echo "[INFO] Found Java in F2P launcher: $F2P_JAVA"
|
||||
JAVA_CMD="$F2P_JAVA"
|
||||
elif ! command -v java &>/dev/null; then
|
||||
echo "[ERROR] Java is not installed and no F2P launcher JRE found"
|
||||
echo ""
|
||||
echo " Options:"
|
||||
echo " 1. Install the F2P launcher first (it includes Java)"
|
||||
echo " 2. Install Java 25+ manually:"
|
||||
echo " Windows: https://download.oracle.com/java/25/latest/jdk-25_windows-x64_bin.exe"
|
||||
echo " macOS: brew install openjdk"
|
||||
echo " Ubuntu/Debian: sudo apt install openjdk-25-jre"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check Java version
|
||||
JAVA_FULL=$("$JAVA_CMD" -version 2>&1 | head -1)
|
||||
JAVA_VER=$(echo "$JAVA_FULL" | grep -oP '(?<=")\d+' 2>/dev/null || echo "$JAVA_FULL" | sed 's/.*"\([0-9]*\).*/\1/')
|
||||
echo "[INFO] Java: $JAVA_FULL"
|
||||
if [ -n "$JAVA_VER" ] && [ "$JAVA_VER" -lt 25 ] 2>/dev/null; then
|
||||
echo "[ERROR] Java $JAVA_VER detected. Java 25+ is REQUIRED."
|
||||
echo " The DualAuth agent requires Java 25 (class file version 69)."
|
||||
echo ""
|
||||
if [ -n "$F2P_JAVA" ]; then
|
||||
echo " Your F2P launcher JRE is outdated. Update the launcher to get a newer Java."
|
||||
else
|
||||
echo " Install Java 25+:"
|
||||
echo " Windows: https://download.oracle.com/java/25/latest/jdk-25_windows-x64_bin.exe"
|
||||
echo " macOS: brew install openjdk"
|
||||
echo " Ubuntu/Debian: sudo apt install openjdk-25-jre"
|
||||
fi
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# --- Find F2P Game Files ---
|
||||
|
||||
F2P_DIR=""
|
||||
if F2P_DIR=$(find_f2p_install 2>/dev/null); then
|
||||
echo "[INFO] Found F2P launcher game files: $F2P_DIR"
|
||||
|
||||
# Try to copy HytaleServer.jar from F2P install
|
||||
copy_from_f2p "HytaleServer.jar" "$SERVER_JAR" "$F2P_DIR/Server/HytaleServer.jar" || true
|
||||
|
||||
# Try to copy Assets.zip from F2P install
|
||||
copy_from_f2p "Assets.zip" "$ASSETS_PATH" "$F2P_DIR/Assets.zip" || true
|
||||
|
||||
echo ""
|
||||
else
|
||||
echo "[INFO] No F2P launcher install found, will download files"
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# --- Download / Update Functions ---
|
||||
|
||||
get_remote_version() {
|
||||
local url="$1"
|
||||
local headers
|
||||
headers=$(curl -sI -L "$url" --connect-timeout 10 --max-time 15 2>/dev/null | tr -d '\r')
|
||||
local etag
|
||||
etag=$(echo "$headers" | grep -i "^etag:" | tail -1 | sed 's/^[^:]*: *//' | tr -d '"')
|
||||
if [ -n "$etag" ]; then printf '%s' "$etag"; return 0; fi
|
||||
local lastmod
|
||||
lastmod=$(echo "$headers" | grep -i "^last-modified:" | tail -1 | sed 's/^[^:]*: *//')
|
||||
if [ -n "$lastmod" ]; then printf '%s' "$lastmod"; return 0; fi
|
||||
local length
|
||||
length=$(echo "$headers" | grep -i "^content-length:" | tail -1 | sed 's/^[^:]*: *//')
|
||||
if [ -n "$length" ]; then printf 'size:%s' "$length"; return 0; fi
|
||||
return 1
|
||||
}
|
||||
|
||||
needs_update() {
|
||||
local url="$1" dest="$2" name="$3"
|
||||
local version_file="${VERSION_DIR}/${name}.version"
|
||||
|
||||
if [ ! -f "$dest" ]; then
|
||||
echo "[INFO] $name not found, will download"
|
||||
return 0
|
||||
fi
|
||||
|
||||
echo "[INFO] Checking for $name updates..."
|
||||
local remote_version
|
||||
remote_version=$(get_remote_version "$url" 2>/dev/null) || true
|
||||
if [ -z "$remote_version" ]; then
|
||||
echo "[INFO] Could not check for updates, using existing $name"
|
||||
return 1
|
||||
fi
|
||||
|
||||
local local_version=""
|
||||
[ -f "$version_file" ] && local_version=$(cat "$version_file" 2>/dev/null)
|
||||
|
||||
if [ "$remote_version" = "$local_version" ]; then
|
||||
echo "[INFO] $name is up to date"
|
||||
return 1
|
||||
fi
|
||||
|
||||
if [ -n "$local_version" ]; then
|
||||
echo "[INFO] $name update available"
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
save_version() {
|
||||
local url="$1" name="$2"
|
||||
local version_file="${VERSION_DIR}/${name}.version"
|
||||
local ver
|
||||
ver=$(get_remote_version "$url" 2>/dev/null) || true
|
||||
[ -n "$ver" ] && printf '%s\n' "$ver" > "$version_file"
|
||||
}
|
||||
|
||||
download_file() {
|
||||
local url="$1" dest="$2" name="$3" expected_mb="${4:-0}"
|
||||
local tmp="${dest}.tmp"
|
||||
|
||||
echo "[INFO] Downloading $name..."
|
||||
[ "$expected_mb" -gt 0 ] 2>/dev/null && echo "[INFO] Expected size: ~${expected_mb} MB"
|
||||
|
||||
for attempt in 1 2 3; do
|
||||
rm -f "$tmp" 2>/dev/null || true
|
||||
|
||||
if [ "$expected_mb" -gt 50 ] 2>/dev/null; then
|
||||
curl -fL --progress-bar -o "$tmp" "$url" --connect-timeout 15 --max-time 3600 2>&1
|
||||
else
|
||||
curl -fL -# -o "$tmp" "$url" --connect-timeout 15 --max-time 300 2>&1
|
||||
fi
|
||||
|
||||
if [ $? -eq 0 ] && [ -f "$tmp" ]; then
|
||||
local size
|
||||
size=$(stat -c%s "$tmp" 2>/dev/null || stat -f%z "$tmp" 2>/dev/null || echo 0)
|
||||
if [ "$size" -gt 1000 ]; then
|
||||
mv -f "$tmp" "$dest"
|
||||
local mb=$((size / 1024 / 1024))
|
||||
echo "[INFO] $name downloaded (${mb} MB)"
|
||||
return 0
|
||||
fi
|
||||
echo "[WARN] $name download too small (${size} bytes), retrying..."
|
||||
fi
|
||||
|
||||
echo "[WARN] Download attempt $attempt failed, retrying..."
|
||||
rm -f "$tmp" 2>/dev/null || true
|
||||
sleep 2
|
||||
done
|
||||
|
||||
echo "[ERROR] Failed to download $name after 3 attempts"
|
||||
rm -f "$tmp" 2>/dev/null || true
|
||||
return 1
|
||||
}
|
||||
|
||||
# --- Download / Update Server Files ---
|
||||
|
||||
# HytaleServer.jar
|
||||
JAR_URL="${DOWNLOAD_BASE}/HytaleServer.jar"
|
||||
if needs_update "$JAR_URL" "$SERVER_JAR" "HytaleServer.jar"; then
|
||||
if download_file "$JAR_URL" "$SERVER_JAR" "HytaleServer.jar" "150"; then
|
||||
save_version "$JAR_URL" "HytaleServer.jar"
|
||||
else
|
||||
if [ ! -f "$SERVER_JAR" ]; then
|
||||
echo "[ERROR] HytaleServer.jar is required. Check your internet connection."
|
||||
exit 1
|
||||
fi
|
||||
echo "[WARN] Update failed, using existing HytaleServer.jar"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Assets.zip
|
||||
ASSETS_URL="${DOWNLOAD_BASE}/Assets.zip"
|
||||
if needs_update "$ASSETS_URL" "$ASSETS_PATH" "Assets.zip"; then
|
||||
echo "[INFO] Assets.zip is large (~3.3 GB), this may take a while..."
|
||||
if download_file "$ASSETS_URL" "$ASSETS_PATH" "Assets.zip" "3300"; then
|
||||
save_version "$ASSETS_URL" "Assets.zip"
|
||||
else
|
||||
if [ ! -f "$ASSETS_PATH" ]; then
|
||||
echo "[ERROR] Assets.zip is required. Check your internet connection."
|
||||
exit 1
|
||||
fi
|
||||
echo "[WARN] Update failed, using existing Assets.zip"
|
||||
fi
|
||||
fi
|
||||
|
||||
# DualAuth Agent (uses GitHub releases API for version tracking)
|
||||
check_agent_update() {
|
||||
if [ -f "$AGENT_JAR" ]; then
|
||||
local agent_size
|
||||
agent_size=$(stat -c%s "$AGENT_JAR" 2>/dev/null || stat -f%z "$AGENT_JAR" 2>/dev/null || echo 0)
|
||||
if [ "$agent_size" -lt 10000 ]; then
|
||||
echo "[WARN] Agent JAR seems corrupt (${agent_size} bytes), re-downloading..."
|
||||
rm -f "$AGENT_JAR"
|
||||
return 0
|
||||
fi
|
||||
|
||||
local version_file="${VERSION_DIR}/${AGENT_JAR}.version"
|
||||
local local_version=""
|
||||
[ -f "$version_file" ] && local_version=$(cat "$version_file" 2>/dev/null)
|
||||
|
||||
echo "[INFO] Checking for DualAuth Agent updates..."
|
||||
local remote_version
|
||||
remote_version=$(curl -sf "$AGENT_VERSION_API" --connect-timeout 5 --max-time 10 2>/dev/null | grep -o '"tag_name":"[^"]*"' | cut -d'"' -f4)
|
||||
|
||||
if [ -n "$remote_version" ]; then
|
||||
if [ "$local_version" = "$remote_version" ]; then
|
||||
echo "[INFO] DualAuth Agent up to date ($local_version)"
|
||||
return 1
|
||||
else
|
||||
echo "[INFO] Agent update: ${local_version:-unknown} -> $remote_version"
|
||||
return 0
|
||||
fi
|
||||
else
|
||||
echo "[INFO] Could not check agent updates, using existing"
|
||||
return 1
|
||||
fi
|
||||
else
|
||||
return 0
|
||||
fi
|
||||
}
|
||||
|
||||
AGENT_REMOTE_VERSION=""
|
||||
if check_agent_update; then
|
||||
echo "[INFO] Downloading DualAuth Agent..."
|
||||
if curl -fL -# -o "${AGENT_JAR}.tmp" "$AGENT_URL" --connect-timeout 15 --max-time 120 2>&1 && [ -f "${AGENT_JAR}.tmp" ]; then
|
||||
dl_size=$(stat -c%s "${AGENT_JAR}.tmp" 2>/dev/null || stat -f%z "${AGENT_JAR}.tmp" 2>/dev/null || echo 0)
|
||||
if [ "$dl_size" -gt 10000 ]; then
|
||||
mv -f "${AGENT_JAR}.tmp" "$AGENT_JAR"
|
||||
AGENT_REMOTE_VERSION=$(curl -sf "$AGENT_VERSION_API" --connect-timeout 5 --max-time 10 2>/dev/null | grep -o '"tag_name":"[^"]*"' | cut -d'"' -f4)
|
||||
[ -n "$AGENT_REMOTE_VERSION" ] && printf '%s\n' "$AGENT_REMOTE_VERSION" > "${VERSION_DIR}/${AGENT_JAR}.version"
|
||||
echo "[INFO] DualAuth Agent ready (${AGENT_REMOTE_VERSION:-latest})"
|
||||
else
|
||||
echo "[WARN] Downloaded agent too small, discarding"
|
||||
rm -f "${AGENT_JAR}.tmp"
|
||||
fi
|
||||
else
|
||||
rm -f "${AGENT_JAR}.tmp" 2>/dev/null
|
||||
if [ -f "$AGENT_JAR" ]; then
|
||||
echo "[WARN] Agent update failed, using existing"
|
||||
else
|
||||
echo "[ERROR] Failed to download DualAuth Agent"
|
||||
echo "[ERROR] Download manually: $AGENT_URL"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# --- Final Checks ---
|
||||
|
||||
for required in "$SERVER_JAR" "$ASSETS_PATH" "$AGENT_JAR"; do
|
||||
if [ ! -f "$required" ]; then
|
||||
echo "[ERROR] Required file missing: $required"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
# --- Generate Server ID ---
|
||||
|
||||
SERVER_ID_FILE=".server-id"
|
||||
if [ -f "$SERVER_ID_FILE" ]; then
|
||||
SERVER_ID=$(cat "$SERVER_ID_FILE")
|
||||
echo "[INFO] Server ID: $SERVER_ID"
|
||||
else
|
||||
SERVER_ID=$(cat /proc/sys/kernel/random/uuid 2>/dev/null || uuidgen 2>/dev/null || python3 -c "import uuid; print(uuid.uuid4())" 2>/dev/null)
|
||||
if [ -z "$SERVER_ID" ]; then
|
||||
echo "[ERROR] Could not generate UUID. Install uuidgen or python3."
|
||||
exit 1
|
||||
fi
|
||||
printf '%s' "$SERVER_ID" > "$SERVER_ID_FILE"
|
||||
echo "[INFO] Generated server ID: $SERVER_ID"
|
||||
fi
|
||||
|
||||
# --- Fetch Tokens ---
|
||||
|
||||
echo ""
|
||||
echo "[INFO] Fetching server tokens from $AUTH_SERVER..."
|
||||
|
||||
TEMP_RESPONSE=$(mktemp)
|
||||
curl -s -X POST "$AUTH_SERVER/server/auto-auth" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "{\"server_id\": \"$SERVER_ID\", \"server_name\": \"$SERVER_NAME\"}" \
|
||||
--connect-timeout 10 \
|
||||
--max-time 30 \
|
||||
-o "$TEMP_RESPONSE"
|
||||
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "[ERROR] Failed to connect to auth server at $AUTH_SERVER"
|
||||
rm -f "$TEMP_RESPONSE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! grep -q "sessionToken" "$TEMP_RESPONSE" 2>/dev/null; then
|
||||
echo "[ERROR] Invalid response from auth server:"
|
||||
cat "$TEMP_RESPONSE"
|
||||
rm -f "$TEMP_RESPONSE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Extract tokens (python3 > jq > grep fallback)
|
||||
if command -v python3 &>/dev/null; then
|
||||
SESSION_TOKEN=$(python3 -c "import json,sys; print(json.load(open('$TEMP_RESPONSE'))['sessionToken'])")
|
||||
IDENTITY_TOKEN=$(python3 -c "import json,sys; print(json.load(open('$TEMP_RESPONSE'))['identityToken'])")
|
||||
elif command -v jq &>/dev/null; then
|
||||
SESSION_TOKEN=$(jq -r '.sessionToken' "$TEMP_RESPONSE")
|
||||
IDENTITY_TOKEN=$(jq -r '.identityToken' "$TEMP_RESPONSE")
|
||||
else
|
||||
SESSION_TOKEN=$(grep -o '"sessionToken":"[^"]*"' "$TEMP_RESPONSE" | cut -d'"' -f4)
|
||||
IDENTITY_TOKEN=$(grep -o '"identityToken":"[^"]*"' "$TEMP_RESPONSE" | cut -d'"' -f4)
|
||||
fi
|
||||
|
||||
rm -f "$TEMP_RESPONSE"
|
||||
|
||||
if [ -z "$SESSION_TOKEN" ] || [ -z "$IDENTITY_TOKEN" ]; then
|
||||
echo "[ERROR] Could not extract tokens from auth server response"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "[INFO] Tokens received successfully"
|
||||
|
||||
# --- Start Server ---
|
||||
|
||||
JAVA_ARGS=""
|
||||
[ -n "${JVM_XMS:-}" ] && JAVA_ARGS="$JAVA_ARGS -Xms$JVM_XMS"
|
||||
[ -n "${JVM_XMX:-}" ] && JAVA_ARGS="$JAVA_ARGS -Xmx$JVM_XMX"
|
||||
|
||||
echo ""
|
||||
echo "============================================================"
|
||||
echo " Starting Hytale Server"
|
||||
echo " Name: $SERVER_NAME"
|
||||
echo " Bind: $BIND_ADDRESS"
|
||||
echo " Agent: $AGENT_JAR"
|
||||
echo "============================================================"
|
||||
echo ""
|
||||
|
||||
exec "$JAVA_CMD" $JAVA_ARGS -javaagent:"$AGENT_JAR" -jar "$SERVER_JAR" \
|
||||
--assets "$ASSETS_PATH" \
|
||||
--bind "$BIND_ADDRESS" \
|
||||
--auth-mode "$AUTH_MODE" \
|
||||
--disable-sentry \
|
||||
--session-token "$SESSION_TOKEN" \
|
||||
--identity-token "$IDENTITY_TOKEN" \
|
||||
"$@"
|
||||
523
test-uuid-persistence.js
Normal file
523
test-uuid-persistence.js
Normal file
@@ -0,0 +1,523 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* UUID Persistence Tests
|
||||
*
|
||||
* Simulates the exact conditions that caused character data loss:
|
||||
* - Config file corruption during updates
|
||||
* - File locks making config temporarily unreadable
|
||||
* - Username re-entry after config wipe
|
||||
*
|
||||
* Run: node test-uuid-persistence.js
|
||||
*/
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const os = require('os');
|
||||
|
||||
// Use a temp directory so we don't mess with real config
|
||||
const TEST_DIR = path.join(os.tmpdir(), 'hytale-uuid-test-' + Date.now());
|
||||
const CONFIG_FILE = path.join(TEST_DIR, 'config.json');
|
||||
const CONFIG_BACKUP = path.join(TEST_DIR, 'config.json.bak');
|
||||
const CONFIG_TEMP = path.join(TEST_DIR, 'config.json.tmp');
|
||||
const UUID_STORE_FILE = path.join(TEST_DIR, 'uuid-store.json');
|
||||
|
||||
// Track test results
|
||||
let passed = 0;
|
||||
let failed = 0;
|
||||
const failures = [];
|
||||
|
||||
function assert(condition, message) {
|
||||
if (condition) {
|
||||
passed++;
|
||||
console.log(` ✓ ${message}`);
|
||||
} else {
|
||||
failed++;
|
||||
failures.push(message);
|
||||
console.log(` ✗ FAIL: ${message}`);
|
||||
}
|
||||
}
|
||||
|
||||
function assertEqual(actual, expected, message) {
|
||||
if (actual === expected) {
|
||||
passed++;
|
||||
console.log(` ✓ ${message}`);
|
||||
} else {
|
||||
failed++;
|
||||
failures.push(`${message} (expected: ${expected}, got: ${actual})`);
|
||||
console.log(` ✗ FAIL: ${message} (expected: "${expected}", got: "${actual}")`);
|
||||
}
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
try {
|
||||
if (fs.existsSync(TEST_DIR)) {
|
||||
fs.rmSync(TEST_DIR, { recursive: true });
|
||||
}
|
||||
} catch (e) {}
|
||||
}
|
||||
|
||||
function setup() {
|
||||
cleanup();
|
||||
fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Inline the config functions so we can override paths
|
||||
// (We can't require config.js directly because it uses hardcoded getAppDir())
|
||||
// ============================================================================
|
||||
|
||||
function validateConfig(config) {
|
||||
if (!config || typeof config !== 'object') return false;
|
||||
if (config.userUuids !== undefined && typeof config.userUuids !== 'object') return false;
|
||||
if (config.username !== undefined && (typeof config.username !== 'string')) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
function loadConfig() {
|
||||
try {
|
||||
if (fs.existsSync(CONFIG_FILE)) {
|
||||
const data = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||
if (data.trim()) {
|
||||
const config = JSON.parse(data);
|
||||
if (validateConfig(config)) return config;
|
||||
console.warn('[Config] Primary config invalid structure, trying backup...');
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('[Config] Failed to load primary config:', err.message);
|
||||
}
|
||||
|
||||
try {
|
||||
if (fs.existsSync(CONFIG_BACKUP)) {
|
||||
const data = fs.readFileSync(CONFIG_BACKUP, 'utf8');
|
||||
if (data.trim()) {
|
||||
const config = JSON.parse(data);
|
||||
if (validateConfig(config)) {
|
||||
console.log('[Config] Recovered from backup successfully');
|
||||
try { fs.writeFileSync(CONFIG_FILE, data, 'utf8'); } catch (e) {}
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
function saveConfig(update) {
|
||||
const maxRetries = 3;
|
||||
for (let attempt = 1; attempt <= maxRetries; attempt++) {
|
||||
try {
|
||||
if (!fs.existsSync(TEST_DIR)) fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||
|
||||
const currentConfig = loadConfig();
|
||||
|
||||
// SAFETY CHECK: refuse to save if file exists but loaded empty
|
||||
if (Object.keys(currentConfig).length === 0 && fs.existsSync(CONFIG_FILE)) {
|
||||
const fileSize = fs.statSync(CONFIG_FILE).size;
|
||||
if (fileSize > 2) {
|
||||
console.error(`[Config] REFUSING to save — loaded empty but file exists (${fileSize} bytes). Retrying...`);
|
||||
const delay = attempt * 50; // shorter delay for tests
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < delay) {}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const newConfig = { ...currentConfig, ...update };
|
||||
const data = JSON.stringify(newConfig, null, 2);
|
||||
|
||||
fs.writeFileSync(CONFIG_TEMP, data, 'utf8');
|
||||
const verification = JSON.parse(fs.readFileSync(CONFIG_TEMP, 'utf8'));
|
||||
if (!validateConfig(verification)) throw new Error('Validation failed');
|
||||
|
||||
if (fs.existsSync(CONFIG_FILE)) {
|
||||
try {
|
||||
const currentData = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||
if (currentData.trim()) fs.writeFileSync(CONFIG_BACKUP, currentData, 'utf8');
|
||||
} catch (e) {}
|
||||
}
|
||||
|
||||
fs.renameSync(CONFIG_TEMP, CONFIG_FILE);
|
||||
return true;
|
||||
} catch (err) {
|
||||
try { if (fs.existsSync(CONFIG_TEMP)) fs.unlinkSync(CONFIG_TEMP); } catch (e) {}
|
||||
if (attempt >= maxRetries) throw err;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function loadUuidStore() {
|
||||
try {
|
||||
if (fs.existsSync(UUID_STORE_FILE)) {
|
||||
const data = fs.readFileSync(UUID_STORE_FILE, 'utf8');
|
||||
if (data.trim()) return JSON.parse(data);
|
||||
}
|
||||
} catch (err) {}
|
||||
return {};
|
||||
}
|
||||
|
||||
function saveUuidStore(store) {
|
||||
const tmpFile = UUID_STORE_FILE + '.tmp';
|
||||
fs.writeFileSync(tmpFile, JSON.stringify(store, null, 2), 'utf8');
|
||||
fs.renameSync(tmpFile, UUID_STORE_FILE);
|
||||
}
|
||||
|
||||
function migrateUuidStoreIfNeeded() {
|
||||
if (fs.existsSync(UUID_STORE_FILE)) return;
|
||||
const config = loadConfig();
|
||||
if (config.userUuids && Object.keys(config.userUuids).length > 0) {
|
||||
console.log('[UUID Store] Migrating', Object.keys(config.userUuids).length, 'UUIDs');
|
||||
saveUuidStore(config.userUuids);
|
||||
}
|
||||
}
|
||||
|
||||
function getUuidForUser(username) {
|
||||
const { v4: uuidv4 } = require('uuid');
|
||||
if (!username || !username.trim()) throw new Error('Username required');
|
||||
|
||||
const displayName = username.trim();
|
||||
const normalizedLookup = displayName.toLowerCase();
|
||||
|
||||
migrateUuidStoreIfNeeded();
|
||||
|
||||
// 1. Check UUID store (source of truth)
|
||||
const uuidStore = loadUuidStore();
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (storeKey) {
|
||||
const existingUuid = uuidStore[storeKey];
|
||||
if (storeKey !== displayName) {
|
||||
delete uuidStore[storeKey];
|
||||
uuidStore[displayName] = existingUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
}
|
||||
// Sync to config (non-critical)
|
||||
try {
|
||||
const config = loadConfig();
|
||||
const configUuids = config.userUuids || {};
|
||||
const configKey = Object.keys(configUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (!configKey || configUuids[configKey] !== existingUuid) {
|
||||
if (configKey) delete configUuids[configKey];
|
||||
configUuids[displayName] = existingUuid;
|
||||
saveConfig({ userUuids: configUuids });
|
||||
}
|
||||
} catch (e) {}
|
||||
return existingUuid;
|
||||
}
|
||||
|
||||
// 2. Fallback: check config.json
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
const configKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (configKey) {
|
||||
const recoveredUuid = userUuids[configKey];
|
||||
uuidStore[displayName] = recoveredUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
return recoveredUuid;
|
||||
}
|
||||
|
||||
// 3. New user — generate UUID
|
||||
const newUuid = uuidv4();
|
||||
uuidStore[displayName] = newUuid;
|
||||
saveUuidStore(uuidStore);
|
||||
userUuids[displayName] = newUuid;
|
||||
saveConfig({ userUuids });
|
||||
return newUuid;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// OLD CODE (before fix) — for comparison testing
|
||||
// ============================================================================
|
||||
|
||||
function getUuidForUser_OLD(username) {
|
||||
const { v4: uuidv4 } = require('uuid');
|
||||
if (!username || !username.trim()) throw new Error('Username required');
|
||||
const displayName = username.trim();
|
||||
const normalizedLookup = displayName.toLowerCase();
|
||||
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
|
||||
if (existingKey) {
|
||||
return userUuids[existingKey];
|
||||
}
|
||||
|
||||
// New user
|
||||
const newUuid = uuidv4();
|
||||
userUuids[displayName] = newUuid;
|
||||
saveConfig({ userUuids });
|
||||
return newUuid;
|
||||
}
|
||||
|
||||
function saveConfig_OLD(update) {
|
||||
// OLD saveConfig without safety check
|
||||
if (!fs.existsSync(TEST_DIR)) fs.mkdirSync(TEST_DIR, { recursive: true });
|
||||
const currentConfig = loadConfig();
|
||||
// NO SAFETY CHECK — this is the bug
|
||||
const newConfig = { ...currentConfig, ...update };
|
||||
fs.writeFileSync(CONFIG_FILE, JSON.stringify(newConfig, null, 2), 'utf8');
|
||||
return true;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// TESTS
|
||||
// ============================================================================
|
||||
|
||||
console.log('\n' + '='.repeat(70));
|
||||
console.log('UUID PERSISTENCE TESTS — Simulating update corruption scenarios');
|
||||
console.log('='.repeat(70));
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 1: Normal flow — UUID stays consistent
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 1: Normal flow — UUID stays consistent ---');
|
||||
setup();
|
||||
|
||||
const uuid1 = getUuidForUser('SpecialK');
|
||||
const uuid2 = getUuidForUser('SpecialK');
|
||||
const uuid3 = getUuidForUser('specialk'); // case insensitive
|
||||
|
||||
assertEqual(uuid1, uuid2, 'Same username returns same UUID');
|
||||
assertEqual(uuid1, uuid3, 'Case-insensitive lookup returns same UUID');
|
||||
assert(uuid1.match(/^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i), 'UUID is valid v4 format');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 2: Simulate update corruption (THE BUG) — old code
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 2: OLD CODE — Config wipe during update loses UUID ---');
|
||||
setup();
|
||||
|
||||
// Setup: player has UUID
|
||||
const oldConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true };
|
||||
fs.writeFileSync(CONFIG_FILE, JSON.stringify(oldConfig, null, 2), 'utf8');
|
||||
|
||||
const uuidBefore = getUuidForUser_OLD('SpecialK');
|
||||
assertEqual(uuidBefore, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID correct before corruption');
|
||||
|
||||
// Simulate: config.json gets corrupted (loadConfig returns {} because file locked)
|
||||
// This simulates what happens when saveConfig reads an empty/locked file
|
||||
fs.writeFileSync(CONFIG_FILE, '', 'utf8'); // Simulate corruption: empty file
|
||||
|
||||
// Old saveConfig behavior: reads empty, merges with update, saves
|
||||
// This wipes userUuids
|
||||
saveConfig_OLD({ hasLaunchedBefore: true });
|
||||
|
||||
const configAfterCorruption = JSON.parse(fs.readFileSync(CONFIG_FILE, 'utf8'));
|
||||
assert(!configAfterCorruption.userUuids, 'OLD CODE: userUuids wiped after corruption');
|
||||
assert(!configAfterCorruption.username, 'OLD CODE: username wiped after corruption');
|
||||
|
||||
// Player re-enters name, gets NEW UUID (character data lost!)
|
||||
const uuidAfterOld = getUuidForUser_OLD('SpecialK');
|
||||
assert(uuidAfterOld !== uuidBefore, 'OLD CODE: UUID changed after corruption (BUG!)');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 3: NEW CODE — Config wipe during update, UUID survives via uuid-store
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 3: NEW CODE — Config wipe + UUID survives via uuid-store ---');
|
||||
setup();
|
||||
|
||||
// Setup: player has UUID (stored in both config.json AND uuid-store.json)
|
||||
const initialConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true };
|
||||
fs.writeFileSync(CONFIG_FILE, JSON.stringify(initialConfig, null, 2), 'utf8');
|
||||
|
||||
// First call migrates to uuid-store
|
||||
const uuidFirst = getUuidForUser('SpecialK');
|
||||
assertEqual(uuidFirst, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID correct before corruption');
|
||||
assert(fs.existsSync(UUID_STORE_FILE), 'uuid-store.json created');
|
||||
|
||||
// Simulate: config.json gets wiped (same as the update bug)
|
||||
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||
|
||||
// Verify config is empty
|
||||
const wipedConfig = loadConfig();
|
||||
assert(!wipedConfig.userUuids || Object.keys(wipedConfig.userUuids).length === 0, 'Config wiped — no userUuids');
|
||||
assert(!wipedConfig.username, 'Config wiped — no username');
|
||||
|
||||
// Player re-enters same name → UUID recovered from uuid-store!
|
||||
const uuidAfterNew = getUuidForUser('SpecialK');
|
||||
assertEqual(uuidAfterNew, 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'NEW CODE: UUID preserved after config wipe!');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 4: saveConfig safety check — refuses to overwrite good data with empty
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 4: saveConfig safety check — blocks destructive writes ---');
|
||||
setup();
|
||||
|
||||
// Setup: valid config file with data
|
||||
const goodConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' }, hasLaunchedBefore: true, installPath: 'C:\\Games\\Hytale' };
|
||||
fs.writeFileSync(CONFIG_FILE, JSON.stringify(goodConfig, null, 2), 'utf8');
|
||||
|
||||
// Make the file temporarily unreadable by writing garbage (simulates file lock/corruption)
|
||||
const originalContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||
fs.writeFileSync(CONFIG_FILE, 'NOT VALID JSON!!!', 'utf8');
|
||||
|
||||
// Try to save — should refuse because file exists but can't be parsed
|
||||
let saveThrew = false;
|
||||
try {
|
||||
saveConfig({ someNewField: true });
|
||||
} catch (e) {
|
||||
saveThrew = true;
|
||||
}
|
||||
|
||||
// The file should still have the garbage (not overwritten with { someNewField: true })
|
||||
const afterContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||
|
||||
// Restore original for backup recovery test
|
||||
fs.writeFileSync(CONFIG_FILE, JSON.stringify(goodConfig, null, 2), 'utf8');
|
||||
|
||||
// Note: with invalid JSON, loadConfig returns {} and safety check triggers
|
||||
// The save may eventually succeed on retry if the file becomes readable
|
||||
// What matters is that it doesn't blindly overwrite
|
||||
assert(afterContent !== '{\n "someNewField": true\n}', 'Safety check prevented blind overwrite of corrupted file');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 5: Backup recovery — config.json corrupted, recovered from .bak
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 5: Backup recovery — auto-recover from .bak ---');
|
||||
setup();
|
||||
|
||||
// Create config and backup
|
||||
const validConfig = { username: 'SpecialK', userUuids: { 'SpecialK': 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee' } };
|
||||
fs.writeFileSync(CONFIG_BACKUP, JSON.stringify(validConfig, null, 2), 'utf8');
|
||||
fs.writeFileSync(CONFIG_FILE, 'CORRUPTED', 'utf8');
|
||||
|
||||
const recovered = loadConfig();
|
||||
assertEqual(recovered.username, 'SpecialK', 'Username recovered from backup');
|
||||
assert(recovered.userUuids && recovered.userUuids['SpecialK'] === 'aaaaaaaa-bbbb-4ccc-9ddd-eeeeeeeeeeee', 'UUID recovered from backup');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 6: Full update simulation — the exact scenario from player report
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 6: Full update simulation (player report scenario) ---');
|
||||
setup();
|
||||
|
||||
// Step 1: Player installs v2.3.4, sets username, plays game
|
||||
console.log(' Step 1: Player sets up profile...');
|
||||
saveConfig({ username: 'Special K', hasLaunchedBefore: true });
|
||||
const originalUuid = getUuidForUser('Special K');
|
||||
console.log(` Original UUID: ${originalUuid}`);
|
||||
|
||||
// Step 2: v2.3.5 auto-update — new app launches
|
||||
console.log(' Step 2: Simulating v2.3.5 update...');
|
||||
|
||||
// Simulate the 3 saveConfig calls that happen during startup
|
||||
// But first, simulate config being temporarily locked (returns empty)
|
||||
const preUpdateContent = fs.readFileSync(CONFIG_FILE, 'utf8');
|
||||
fs.writeFileSync(CONFIG_FILE, '', 'utf8'); // Simulate: file empty during write (race condition)
|
||||
|
||||
// These are the 3 calls from: profileManager.init, migrateUserDataToCentralized, handleFirstLaunchCheck
|
||||
// With our safety check, they should NOT wipe the data
|
||||
try { saveConfig({ hasLaunchedBefore: true }); } catch (e) { /* expected — safety check blocks it */ }
|
||||
|
||||
// Simulate file becomes readable again (antivirus releases lock)
|
||||
fs.writeFileSync(CONFIG_FILE, preUpdateContent, 'utf8');
|
||||
|
||||
// Step 3: Player re-enters username (because UI might show empty)
|
||||
console.log(' Step 3: Player re-enters username...');
|
||||
const postUpdateUuid = getUuidForUser('Special K');
|
||||
console.log(` Post-update UUID: ${postUpdateUuid}`);
|
||||
|
||||
assertEqual(postUpdateUuid, originalUuid, 'UUID survived the full update cycle!');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 7: Multiple users — UUIDs stay independent
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 7: Multiple users — UUIDs stay independent ---');
|
||||
setup();
|
||||
|
||||
const uuidAlice = getUuidForUser('Alice');
|
||||
const uuidBob = getUuidForUser('Bob');
|
||||
const uuidCharlie = getUuidForUser('Charlie');
|
||||
|
||||
assert(uuidAlice !== uuidBob, 'Alice and Bob have different UUIDs');
|
||||
assert(uuidBob !== uuidCharlie, 'Bob and Charlie have different UUIDs');
|
||||
|
||||
// Wipe config, all should survive
|
||||
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||
|
||||
assertEqual(getUuidForUser('Alice'), uuidAlice, 'Alice UUID survived config wipe');
|
||||
assertEqual(getUuidForUser('Bob'), uuidBob, 'Bob UUID survived config wipe');
|
||||
assertEqual(getUuidForUser('Charlie'), uuidCharlie, 'Charlie UUID survived config wipe');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 8: UUID store deleted — recovery from config.json
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 8: UUID store deleted — recovery from config.json ---');
|
||||
setup();
|
||||
|
||||
// Create UUID via normal flow (saves to both stores)
|
||||
const uuidOriginal = getUuidForUser('TestPlayer');
|
||||
|
||||
// Delete uuid-store.json (simulates user manually deleting it or disk issue)
|
||||
fs.unlinkSync(UUID_STORE_FILE);
|
||||
assert(!fs.existsSync(UUID_STORE_FILE), 'uuid-store.json deleted');
|
||||
|
||||
// UUID should be recovered from config.json
|
||||
const uuidRecovered = getUuidForUser('TestPlayer');
|
||||
assertEqual(uuidRecovered, uuidOriginal, 'UUID recovered from config.json after uuid-store deletion');
|
||||
assert(fs.existsSync(UUID_STORE_FILE), 'uuid-store.json recreated after recovery');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 9: Both stores deleted — new UUID generated (fresh install)
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 9: Both stores deleted — new UUID (fresh install) ---');
|
||||
setup();
|
||||
|
||||
const uuidFresh = getUuidForUser('NewPlayer');
|
||||
|
||||
// Delete both
|
||||
fs.unlinkSync(UUID_STORE_FILE);
|
||||
fs.unlinkSync(CONFIG_FILE);
|
||||
|
||||
const uuidAfterWipe = getUuidForUser('NewPlayer');
|
||||
assert(uuidAfterWipe !== uuidFresh, 'New UUID generated when both stores are gone (expected for true fresh install)');
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// TEST 10: Worst case — config.json wiped AND uuid-store.json exists
|
||||
// Simulates the EXACT player-reported scenario with new code
|
||||
// --------------------------------------------------------------------------
|
||||
console.log('\n--- Test 10: Exact player scenario with new code ---');
|
||||
setup();
|
||||
|
||||
// Player has been playing for a while
|
||||
saveConfig({
|
||||
username: 'Special K',
|
||||
hasLaunchedBefore: true,
|
||||
installPath: 'C:\\Games\\Hytale',
|
||||
version_client: '2026.02.19-1a311a592',
|
||||
version_branch: 'release',
|
||||
userUuids: { 'Special K': '11111111-2222-4333-9444-555555555555' }
|
||||
});
|
||||
|
||||
// First call creates uuid-store.json
|
||||
const originalUuid10 = getUuidForUser('Special K');
|
||||
assertEqual(originalUuid10, '11111111-2222-4333-9444-555555555555', 'Original UUID loaded');
|
||||
|
||||
// BOOM: Update happens, config.json completely wiped
|
||||
fs.writeFileSync(CONFIG_FILE, '{}', 'utf8');
|
||||
|
||||
// Username lost — player has to re-enter
|
||||
const loadedUsername = loadConfig().username;
|
||||
assert(!loadedUsername, 'Username is gone from config (simulating what player saw)');
|
||||
|
||||
// Player types "Special K" again in settings
|
||||
saveConfig({ username: 'Special K' });
|
||||
|
||||
// Player clicks Play — getUuidForUser called
|
||||
const recoveredUuid10 = getUuidForUser('Special K');
|
||||
assertEqual(recoveredUuid10, '11111111-2222-4333-9444-555555555555', 'UUID recovered — character data preserved!');
|
||||
|
||||
// ============================================================================
|
||||
// RESULTS
|
||||
// ============================================================================
|
||||
console.log('\n' + '='.repeat(70));
|
||||
console.log(`RESULTS: ${passed} passed, ${failed} failed`);
|
||||
if (failed > 0) {
|
||||
console.log('\nFailures:');
|
||||
failures.forEach(f => console.log(` ✗ ${f}`));
|
||||
}
|
||||
console.log('='.repeat(70));
|
||||
|
||||
cleanup();
|
||||
process.exit(failed > 0 ? 1 : 0);
|
||||
Reference in New Issue
Block a user