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148 Commits
v2.0.11-be
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@@ -1,2 +0,0 @@
|
|||||||
CURSEFORGE_API_KEY=$1234asdxXXXXXXkQCXXXXXXXXXXASDb32
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||||||
DISCORD_CLIENT_ID=561263XXXXXX
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||||||
83
.github/CODE_OF_CONDUCT.md
vendored
Normal file
83
.github/CODE_OF_CONDUCT.md
vendored
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
# Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, caste, color, religion, or sexual identity and orientation.
|
||||||
|
|
||||||
|
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to a positive environment for our community include:
|
||||||
|
|
||||||
|
* Demonstrating empathy and kindness toward other people
|
||||||
|
* Being respectful of differing opinions, viewpoints, and experiences
|
||||||
|
* Giving and gracefully accepting constructive feedback
|
||||||
|
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
|
||||||
|
* Focusing on what is best not just for us as individuals, but for the overall community
|
||||||
|
|
||||||
|
Examples of unacceptable behavior include:
|
||||||
|
|
||||||
|
* The use of sexualized language or imagery, and sexual attention or advances of any kind
|
||||||
|
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||||
|
* Public or private harassment
|
||||||
|
* Publishing others' private information, such as a physical or email address, without their explicit permission
|
||||||
|
* Other conduct which could reasonably be considered inappropriate in a professional setting
|
||||||
|
|
||||||
|
## Enforcement Responsibilities
|
||||||
|
|
||||||
|
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
|
||||||
|
|
||||||
|
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [INSERT CONTACT METHOD]. All complaints will be reviewed and investigated promptly and fairly.
|
||||||
|
|
||||||
|
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
|
||||||
|
|
||||||
|
## Enforcement Guidelines
|
||||||
|
|
||||||
|
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
|
||||||
|
|
||||||
|
### 1. Correction
|
||||||
|
|
||||||
|
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
|
||||||
|
|
||||||
|
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
|
||||||
|
|
||||||
|
### 2. Warning
|
||||||
|
|
||||||
|
**Community Impact**: A violation through a single incident or series of actions.
|
||||||
|
|
||||||
|
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
|
||||||
|
|
||||||
|
### 3. Temporary Ban
|
||||||
|
|
||||||
|
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
|
||||||
|
|
||||||
|
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
|
||||||
|
|
||||||
|
### 4. Permanent Ban
|
||||||
|
|
||||||
|
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
|
||||||
|
|
||||||
|
**Consequence**: A permanent ban from any sort of public interaction within the community.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.1, available at [https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
|
||||||
|
|
||||||
|
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder][Mozilla CoC].
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see the FAQ at [https://www.contributor-covenant.org/faq][FAQ]. Translations are available at [https://www.contributor-covenant.org/translations][translations].
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
|
||||||
|
[Mozilla CoC]: https://github.com/mozilla/diversity
|
||||||
|
[FAQ]: https://www.contributor-covenant.org/faq
|
||||||
|
[translations]: https://www.contributor-covenant.org/translations
|
||||||
70
.github/CONTRIBUTING.md
vendored
Normal file
70
.github/CONTRIBUTING.md
vendored
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
# Contributing to Hytale F2P
|
||||||
|
|
||||||
|
Thank you for your interest in contributing to Hytale F2P! We welcome contributions from everyone. By participating in this project, you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||||
|
|
||||||
|
## How to Contribute
|
||||||
|
|
||||||
|
### Reporting Bugs
|
||||||
|
|
||||||
|
- Use the [Bug Report](.github/ISSUE_TEMPLATE/bug_report.yml) template
|
||||||
|
- Include as much detail as possible
|
||||||
|
- Include screenshots if applicable
|
||||||
|
- Check if the issue has already been reported
|
||||||
|
|
||||||
|
### Suggesting Features
|
||||||
|
|
||||||
|
- Use the [Feature Request](.github/ISSUE_TEMPLATE/feature_request.yml) template
|
||||||
|
- Clearly describe the feature and its benefits
|
||||||
|
- Consider if the feature aligns with the project's goals
|
||||||
|
|
||||||
|
### Contributing Code
|
||||||
|
|
||||||
|
1. Fork the repository
|
||||||
|
2. Create a feature branch: `git checkout -b feature/your-feature-name`
|
||||||
|
3. Make your changes
|
||||||
|
4. Write tests if applicable
|
||||||
|
5. Ensure all tests pass
|
||||||
|
6. Update documentation if needed
|
||||||
|
7. Commit your changes: `git commit -m 'Add some feature'`
|
||||||
|
8. Push to the branch: `git push origin feature/your-feature-name`
|
||||||
|
9. Submit a pull request
|
||||||
|
|
||||||
|
### Pull Request Process
|
||||||
|
|
||||||
|
- Use the appropriate [Pull Request template](.github/PULL_REQUEST_TEMPLATE/)
|
||||||
|
- Ensure your PR description clearly describes the changes
|
||||||
|
- Link to any related issues
|
||||||
|
- Wait for review and address any feedback
|
||||||
|
|
||||||
|
## Development Setup
|
||||||
|
|
||||||
|
1. Clone the repository: `git clone https://github.com/your-username/hytale-f2p.git`
|
||||||
|
2. Install dependencies: `npm install` (or appropriate command)
|
||||||
|
3. Set up your development environment
|
||||||
|
4. Run tests: `npm test`
|
||||||
|
5. Start development server: `npm run dev`
|
||||||
|
|
||||||
|
## Code Style
|
||||||
|
|
||||||
|
- Follow the existing code style in the project
|
||||||
|
- Use meaningful variable and function names
|
||||||
|
- Write clear, concise comments
|
||||||
|
- Keep functions small and focused
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
- Write unit tests for new features
|
||||||
|
- Ensure all existing tests pass
|
||||||
|
- Test on multiple platforms/browsers if applicable
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
- Update README.md if needed
|
||||||
|
- Document new features or changes
|
||||||
|
- Keep documentation up to date
|
||||||
|
|
||||||
|
## Questions?
|
||||||
|
|
||||||
|
If you have questions about contributing, feel free to ask in our [Discussions](https://github.com/your-username/hytale-f2p/discussions) or create a [Support Request](.github/ISSUE_TEMPLATE/support_request.yml).
|
||||||
|
|
||||||
|
Thank you for contributing to Hytale F2P!
|
||||||
54
.github/ISSUE_TEMPLATE/assets_contribution.yml
vendored
Normal file
54
.github/ISSUE_TEMPLATE/assets_contribution.yml
vendored
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
name: Asset Contribution
|
||||||
|
description: Contribute assets (images, sounds, models, etc.)
|
||||||
|
title: "[ASSETS] "
|
||||||
|
labels: ["assets"]
|
||||||
|
body:
|
||||||
|
- type: textarea
|
||||||
|
id: description
|
||||||
|
attributes:
|
||||||
|
label: Asset Description
|
||||||
|
description: Describe the asset(s) you're contributing.
|
||||||
|
placeholder: "What type of asset is this? What does it represent?"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: format
|
||||||
|
attributes:
|
||||||
|
label: File Format
|
||||||
|
description: What format are the asset files in?
|
||||||
|
placeholder: "e.g. PNG, JPG, MP3, OBJ"
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: license
|
||||||
|
attributes:
|
||||||
|
label: License
|
||||||
|
description: What license applies to this asset?
|
||||||
|
placeholder: "e.g. CC0, MIT, Public Domain"
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: usage
|
||||||
|
attributes:
|
||||||
|
label: Intended Usage
|
||||||
|
description: Where and how should this asset be used in the project?
|
||||||
|
placeholder: "This asset should be used for..., in the following context..."
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: source
|
||||||
|
attributes:
|
||||||
|
label: Source/Attribution
|
||||||
|
description: If this asset is derived from another source, provide attribution.
|
||||||
|
placeholder: "Created by me, or derived from [source]"
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: link
|
||||||
|
attributes:
|
||||||
|
label: Download Link
|
||||||
|
description: Provide a link to download or view the asset.
|
||||||
|
placeholder: "GitHub release, Google Drive, etc."
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: additional
|
||||||
|
attributes:
|
||||||
|
label: Additional Information
|
||||||
|
description: Any other information about the asset.
|
||||||
96
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
96
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
name: Bug Report
|
||||||
|
description: Create a report to help us improve
|
||||||
|
title: "[BUG] "
|
||||||
|
labels: ["bug"]
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
Bug is a problem which impairs or prevents the functions of the launcher from working as intended.
|
||||||
|
Thanks for taking the time to fill out a bug report!
|
||||||
|
Please provide as much information as you can to help us understand and reproduce the issue.
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: description
|
||||||
|
attributes:
|
||||||
|
label: Describe the bug
|
||||||
|
description: A clear and concise description of what the bug is.
|
||||||
|
placeholder: "Tell us what you see! The more detail the better."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: reproduce
|
||||||
|
attributes:
|
||||||
|
label: To Reproduce
|
||||||
|
description: Steps to reproduce the behavior
|
||||||
|
placeholder: |
|
||||||
|
1. Go to '...'
|
||||||
|
2. Click on '....'
|
||||||
|
3. Scroll down to '....'
|
||||||
|
4. See error
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: expected
|
||||||
|
attributes:
|
||||||
|
label: Expected behavior
|
||||||
|
description: A clear and concise description of what you expected to happen.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: screenshots
|
||||||
|
attributes:
|
||||||
|
label: Screenshots
|
||||||
|
description: If applicable, add screenshots to help explain your problem.
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: version
|
||||||
|
attributes:
|
||||||
|
label: Version
|
||||||
|
description: What version of the launcher are you running?
|
||||||
|
placeholder: "e.g. \"v2.0.11 stable/pre-release\""
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: hardwarespec
|
||||||
|
attributes:
|
||||||
|
label: Hardware Specification
|
||||||
|
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
|
||||||
|
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: os
|
||||||
|
attributes:
|
||||||
|
label: Operating System
|
||||||
|
description: What operating system are you using?
|
||||||
|
options:
|
||||||
|
- Windows 10
|
||||||
|
- Windows 11
|
||||||
|
- macOS (Apple Silicon)
|
||||||
|
- macOS (Intel)
|
||||||
|
- Linux Ubuntu/Debian-based
|
||||||
|
- Linux Fedora/RHEL-based
|
||||||
|
- Linux Arch-based
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: logs
|
||||||
|
attributes:
|
||||||
|
label: Logs or Error Messages
|
||||||
|
description: If applicable, paste any error messages or logs here.
|
||||||
|
render: shell
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: additional
|
||||||
|
attributes:
|
||||||
|
label: Additional context
|
||||||
|
description: Add any other context about the problem here.
|
||||||
52
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
Normal file
52
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
name: Feature Request
|
||||||
|
description: Suggest an idea for this project
|
||||||
|
title: "[FEATURE] "
|
||||||
|
labels: ["enhancement"]
|
||||||
|
body:
|
||||||
|
- type: textarea
|
||||||
|
id: summary
|
||||||
|
attributes:
|
||||||
|
label: Summary
|
||||||
|
description: Brief explanation of the feature.
|
||||||
|
placeholder: "Describe in a few sentences what this feature would do."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: problem
|
||||||
|
attributes:
|
||||||
|
label: Is your feature request related to a problem? Please describe.
|
||||||
|
description: A clear and concise description of what the problem is.
|
||||||
|
placeholder: "Ex. I'm always frustrated when [...]"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: solution
|
||||||
|
attributes:
|
||||||
|
label: Describe the solution you'd like
|
||||||
|
description: A clear and concise description of what you want to happen.
|
||||||
|
placeholder: "Describe what you want to happen."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: alternatives
|
||||||
|
attributes:
|
||||||
|
label: Describe alternatives you've considered
|
||||||
|
description: A clear and concise description of any alternative solutions or features you've considered.
|
||||||
|
placeholder: "Describe any alternative solutions or features you've considered."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: screenshots
|
||||||
|
attributes:
|
||||||
|
label: Screenshots (Optional)
|
||||||
|
description: If applicable, add screenshots to help explain your request.
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: additional
|
||||||
|
attributes:
|
||||||
|
label: Additional context
|
||||||
|
description: Add any other context or screenshots about the feature request here.
|
||||||
24
.github/ISSUE_TEMPLATE/new_translation_request.yml
vendored
Normal file
24
.github/ISSUE_TEMPLATE/new_translation_request.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
name: New Translation Request
|
||||||
|
description: Request new language translation for text or content on the launcher
|
||||||
|
title: "[TRANSLATION REQUEST] "
|
||||||
|
labels: ["translation request"]
|
||||||
|
body:
|
||||||
|
- type: input
|
||||||
|
id: language
|
||||||
|
attributes:
|
||||||
|
label: Request New Language
|
||||||
|
description: What language do you want our launcher to support?
|
||||||
|
placeholder: "e.g. German (de-DE), Russian (ru-RU), etc."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: contriution_willingness
|
||||||
|
attributes:
|
||||||
|
label: Willingness to Contribute
|
||||||
|
description: Are you willing to help with the translation effort?
|
||||||
|
options:
|
||||||
|
- Yes, I can help translate from English to the requested language!
|
||||||
|
- No, I just want to request the language.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
61
.github/ISSUE_TEMPLATE/security_vulnerability.yml
vendored
Normal file
61
.github/ISSUE_TEMPLATE/security_vulnerability.yml
vendored
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
name: Security Vulnerability
|
||||||
|
description: Report a security vulnerability
|
||||||
|
title: "[SECURITY] "
|
||||||
|
labels: ["security"]
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
Thank you for reporting a security vulnerability. Please review our [Security Policy](SECURITY.md) for more information on how we handle security issues.
|
||||||
|
|
||||||
|
If you are reporting a security vulnerability, please provide as much detail as possible so we can assess and address it promptly.
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: summary
|
||||||
|
attributes:
|
||||||
|
label: Summary
|
||||||
|
description: Brief description of the security issue.
|
||||||
|
placeholder: "Describe the security vulnerability in a few sentences."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: details
|
||||||
|
attributes:
|
||||||
|
label: Vulnerability Details
|
||||||
|
description: Detailed description of the vulnerability, including how it can be exploited.
|
||||||
|
placeholder: "Provide detailed steps, code snippets, or other information that demonstrates the vulnerability."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: impact
|
||||||
|
attributes:
|
||||||
|
label: Impact
|
||||||
|
description: What is the potential impact of this vulnerability?
|
||||||
|
placeholder: "Describe the potential consequences if this vulnerability is exploited."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: mitigation
|
||||||
|
attributes:
|
||||||
|
label: Suggested Mitigation
|
||||||
|
description: Any suggestions for fixing or mitigating the issue.
|
||||||
|
placeholder: "Provide any suggestions for how to fix or mitigate this vulnerability."
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: contact
|
||||||
|
attributes:
|
||||||
|
label: Contact Information (Optional)
|
||||||
|
description: How can we contact you for more information?
|
||||||
|
placeholder: "Email address or other contact method"
|
||||||
|
|
||||||
|
- type: checkboxes
|
||||||
|
id: terms
|
||||||
|
attributes:
|
||||||
|
label: Terms
|
||||||
|
description: By submitting this issue, you agree to our responsible disclosure terms.
|
||||||
|
options:
|
||||||
|
- label: I understand that this is a private security report and will not publicly disclose details until the issue is resolved.
|
||||||
|
required: true
|
||||||
78
.github/ISSUE_TEMPLATE/support_request.yml
vendored
Normal file
78
.github/ISSUE_TEMPLATE/support_request.yml
vendored
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
name: Support Request
|
||||||
|
description: Request help or support
|
||||||
|
title: "[SUPPORT] "
|
||||||
|
labels: ["support"]
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
If you need help or support with using the launcher, please fill out this support request.
|
||||||
|
Provide as much detail as possible so we can assist you effectively.
|
||||||
|
**Need a quick assistance?** Please Open-A-Ticket in our [Discord Server](https://discord.gg/gME8rUy3MB)!
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: question
|
||||||
|
attributes:
|
||||||
|
label: What do you need help with?
|
||||||
|
description: Describe your question or issue clearly.
|
||||||
|
placeholder: "I'm having trouble with..."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: context
|
||||||
|
attributes:
|
||||||
|
label: Context
|
||||||
|
description: Provide any relevant context or background information.
|
||||||
|
placeholder: "I've tried..., but got..."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: hardwarespec
|
||||||
|
attributes:
|
||||||
|
label: Hardware Specification
|
||||||
|
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
|
||||||
|
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: version
|
||||||
|
attributes:
|
||||||
|
label: Version
|
||||||
|
description: What version are you using?
|
||||||
|
placeholder: "e.g. v2.0.11 stable/pre-release"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: dropdown
|
||||||
|
id: platform
|
||||||
|
attributes:
|
||||||
|
label: Platform
|
||||||
|
description: What platform are you using?
|
||||||
|
options:
|
||||||
|
- Windows 10
|
||||||
|
- Windows 11
|
||||||
|
- macOS (Apple Silicon)
|
||||||
|
- macOS (Intel)
|
||||||
|
- Linux Ubuntu/Debian-based
|
||||||
|
- Linux Fedora/RHEL-based
|
||||||
|
- Linux Arch-based
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: logs
|
||||||
|
attributes:
|
||||||
|
label: Logs or Error Messages
|
||||||
|
description: If applicable, paste any error messages or logs here.
|
||||||
|
render: shell
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: additional
|
||||||
|
attributes:
|
||||||
|
label: Additional Information
|
||||||
|
description: Any other information that might help us assist you.
|
||||||
41
.github/ISSUE_TEMPLATE/translation_fix_request.yml
vendored
Normal file
41
.github/ISSUE_TEMPLATE/translation_fix_request.yml
vendored
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
name: Translation Fix Request
|
||||||
|
description: Request a fix of translation for text or content in the launcher
|
||||||
|
title: "[TRANSLATION FIX] "
|
||||||
|
labels: ["translation fix"]
|
||||||
|
body:
|
||||||
|
- type: input
|
||||||
|
id: language
|
||||||
|
attributes:
|
||||||
|
label: Target Language
|
||||||
|
description: What language do you want to translate to?
|
||||||
|
placeholder: "e.g. Spanish (es-ES), Portuguese (pt-BR), etc."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: source_text
|
||||||
|
attributes:
|
||||||
|
label: Source Text
|
||||||
|
description: The original text that needs to be translated.
|
||||||
|
placeholder: "Paste the text here..."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: context
|
||||||
|
attributes:
|
||||||
|
label: Context
|
||||||
|
description: Provide context about where this text appears or how it's used.
|
||||||
|
placeholder: "This text appears in..., It's used for..."
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: screenshots
|
||||||
|
attributes:
|
||||||
|
label: Screenshots
|
||||||
|
description: If applicable, add screenshots to help explain your problem.
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: notes
|
||||||
|
attributes:
|
||||||
|
label: Additional Notes
|
||||||
|
description: Any specific instructions or notes for the translator.
|
||||||
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
Normal file
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
name: Translation Request
|
||||||
|
description: Request translation for text or content
|
||||||
|
title: "[TRANSLATION] "
|
||||||
|
labels: ["translation"]
|
||||||
|
body:
|
||||||
|
- type: input
|
||||||
|
id: language
|
||||||
|
attributes:
|
||||||
|
label: Target Language
|
||||||
|
description: What language do you want to translate to?
|
||||||
|
placeholder: "e.g. Spanish (es-ES), French (fr-FR)"
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: source_text
|
||||||
|
attributes:
|
||||||
|
label: Source Text
|
||||||
|
description: The original text that needs to be translated.
|
||||||
|
placeholder: "Paste the text here..."
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: context
|
||||||
|
attributes:
|
||||||
|
label: Context
|
||||||
|
description: Provide context about where this text appears or how it's used.
|
||||||
|
placeholder: "This text appears in..., It's used for..."
|
||||||
|
|
||||||
|
- type: input
|
||||||
|
id: file_location
|
||||||
|
attributes:
|
||||||
|
label: File Location
|
||||||
|
description: Where is this text located in the codebase?
|
||||||
|
placeholder: "e.g. src/components/Button.js:15"
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: notes
|
||||||
|
attributes:
|
||||||
|
label: Additional Notes
|
||||||
|
description: Any specific instructions or notes for the translator.
|
||||||
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
Normal file
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the bug fix.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Fixes # (issue number)
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the changes made to fix the bug
|
||||||
|
- Be specific about what was changed and why
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
- How did you test the fix?
|
||||||
|
- What scenarios were covered?
|
||||||
|
|
||||||
|
## Screenshots (if applicable)
|
||||||
|
Add screenshots to demonstrate the fix.
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] My code follows the project's style guidelines
|
||||||
|
- [ ] I have performed a self-review of my own code
|
||||||
|
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||||
|
- [ ] My changes generate no new warnings
|
||||||
|
- [ ] I have added tests that prove my fix is effective or that my feature works
|
||||||
|
- [ ] New and existing unit tests pass locally with my changes
|
||||||
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
Normal file
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the documentation changes.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Addresses # (issue number)
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the documentation files that were added, updated, or removed
|
||||||
|
- Describe what information was added or corrected
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] Documentation is clear and easy to understand
|
||||||
|
- [ ] Links and references are correct
|
||||||
|
- [ ] Code examples (if any) are accurate and functional
|
||||||
|
- [ ] Spelling and grammar are correct
|
||||||
|
- [ ] Documentation follows the project's style guidelines
|
||||||
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
Normal file
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the hotfix.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Fixes # (issue number) - URGENT
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the minimal changes made to fix the critical issue
|
||||||
|
- Be specific about what was changed
|
||||||
|
|
||||||
|
## Urgency
|
||||||
|
Why is this a hotfix? (Critical bug, security issue, production down, etc.)
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
- How was the hotfix tested?
|
||||||
|
- What was the minimal testing performed?
|
||||||
|
|
||||||
|
## Deployment Notes
|
||||||
|
- Any special deployment considerations?
|
||||||
|
- Rollback plan if needed?
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] This is a minimal change addressing only the critical issue
|
||||||
|
- [ ] No new features or unrelated changes included
|
||||||
|
- [ ] Basic functionality verified
|
||||||
|
- [ ] Ready for immediate deployment
|
||||||
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
Normal file
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the localization changes.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Addresses # (issue number)
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the languages and files that were updated
|
||||||
|
- Describe what text was translated or updated
|
||||||
|
|
||||||
|
## Languages Updated
|
||||||
|
- Language 1 (locale code)
|
||||||
|
- Language 2 (locale code)
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] Translations are accurate and culturally appropriate
|
||||||
|
- [ ] Placeholder variables (%s, %d, etc.) are preserved
|
||||||
|
- [ ] Text length is appropriate for UI elements
|
||||||
|
- [ ] No hardcoded strings remain
|
||||||
|
- [ ] Localization files are properly formatted
|
||||||
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
Normal file
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the new feature.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Addresses # (issue number)
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the changes made to implement the feature
|
||||||
|
- Be specific about new files, modified files, and functionality added
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
- How did you test the new feature?
|
||||||
|
- What scenarios were covered?
|
||||||
|
|
||||||
|
## Screenshots (if applicable)
|
||||||
|
Add screenshots to demonstrate the new feature.
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] My code follows the project's style guidelines
|
||||||
|
- [ ] I have performed a self-review of my own code
|
||||||
|
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||||
|
- [ ] My changes generate no new warnings
|
||||||
|
- [ ] I have added tests that prove my feature works
|
||||||
|
- [ ] New and existing unit tests pass locally with my changes
|
||||||
|
- [ ] I have updated the documentation accordingly
|
||||||
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
Normal file
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
## Description
|
||||||
|
Brief description of the refactoring changes.
|
||||||
|
|
||||||
|
## Related Issue
|
||||||
|
Addresses # (issue number)
|
||||||
|
|
||||||
|
## Changes Made
|
||||||
|
- List the refactored code sections
|
||||||
|
- Describe what was improved (readability, performance, maintainability, etc.)
|
||||||
|
|
||||||
|
## Motivation
|
||||||
|
Why was this refactoring necessary?
|
||||||
|
|
||||||
|
## Impact
|
||||||
|
- Does this change affect any APIs or interfaces?
|
||||||
|
- Are there any breaking changes?
|
||||||
|
|
||||||
|
## Testing
|
||||||
|
- How was the refactored code tested?
|
||||||
|
- Did existing tests pass?
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
- [ ] Code is more readable and maintainable
|
||||||
|
- [ ] No functionality was broken
|
||||||
|
- [ ] Performance was not negatively impacted
|
||||||
|
- [ ] All existing tests pass
|
||||||
|
- [ ] New tests were added if necessary
|
||||||
55
.github/SECURITY.md
vendored
Normal file
55
.github/SECURITY.md
vendored
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
# Security Policy
|
||||||
|
|
||||||
|
## Supported Versions
|
||||||
|
|
||||||
|
We take security seriously. The following versions of our project are currently being supported with security updates:
|
||||||
|
|
||||||
|
| Version | Supported |
|
||||||
|
| ------- | ------------------ |
|
||||||
|
| 1.x.x | :white_check_mark: |
|
||||||
|
| < 1.0 | :x: |
|
||||||
|
|
||||||
|
## Reporting a Vulnerability
|
||||||
|
|
||||||
|
If you discover a security vulnerability, please report it to us as follows:
|
||||||
|
|
||||||
|
**Do not report security vulnerabilities through public GitHub issues.**
|
||||||
|
|
||||||
|
Instead, please report security vulnerabilities by:
|
||||||
|
|
||||||
|
1. Using the [Security Vulnerability Report](.github/ISSUE_TEMPLATE/security_vulnerability.yml) template (this creates a private issue)
|
||||||
|
2. Emailing [security@yourdomain.com](mailto:security@yourdomain.com) (if available)
|
||||||
|
3. Contacting the maintainers directly through secure channels
|
||||||
|
|
||||||
|
## What to Include in Your Report
|
||||||
|
|
||||||
|
Please include the following information in your report:
|
||||||
|
|
||||||
|
- A clear description of the vulnerability
|
||||||
|
- Steps to reproduce the issue
|
||||||
|
- Potential impact of the vulnerability
|
||||||
|
- Any suggested fixes or mitigations
|
||||||
|
- Your contact information for follow-up
|
||||||
|
|
||||||
|
## Our Response Process
|
||||||
|
|
||||||
|
1. **Acknowledgment**: We will acknowledge receipt of your report within 48 hours
|
||||||
|
2. **Investigation**: We will investigate the issue and work on a fix
|
||||||
|
3. **Updates**: We will provide regular updates on our progress
|
||||||
|
4. **Resolution**: Once fixed, we will notify you and publicly disclose the issue (with your permission)
|
||||||
|
|
||||||
|
## Responsible Disclosure
|
||||||
|
|
||||||
|
We kindly ask that you:
|
||||||
|
|
||||||
|
- Give us reasonable time to fix the issue before public disclosure
|
||||||
|
- Avoid accessing or modifying user data
|
||||||
|
- Avoid denial-of-service attacks or other disruptive actions
|
||||||
|
|
||||||
|
## Recognition
|
||||||
|
|
||||||
|
We appreciate security researchers who help keep our project safe. With your permission, we will acknowledge your contribution in our security advisories.
|
||||||
|
|
||||||
|
## Questions?
|
||||||
|
|
||||||
|
If you have questions about our security policy, please contact us through the methods listed above.
|
||||||
130
.github/workflows/release.yml
vendored
130
.github/workflows/release.yml
vendored
@@ -3,42 +3,12 @@ name: Build and Release
|
|||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
- release
|
- main
|
||||||
tags:
|
tags:
|
||||||
- 'v*'
|
- 'v*'
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-linux:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
# FIX Install bsdtar for Pacman builds
|
|
||||||
- name: Install build dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install -y libarchive-tools
|
|
||||||
|
|
||||||
- uses: actions/setup-node@v4
|
|
||||||
with:
|
|
||||||
node-version: '22'
|
|
||||||
cache: 'npm'
|
|
||||||
- run: npm ci
|
|
||||||
|
|
||||||
- name: Build Linux Packages
|
|
||||||
run: |
|
|
||||||
npx electron-builder --linux --x64 --arm64 --publish never
|
|
||||||
- uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: linux-builds
|
|
||||||
path: |
|
|
||||||
dist/*.AppImage
|
|
||||||
dist/*.AppImage.blockmap
|
|
||||||
dist/*.deb
|
|
||||||
dist/*.rpm
|
|
||||||
dist/*.pacman
|
|
||||||
dist/latest-linux.yml
|
|
||||||
|
|
||||||
build-windows:
|
build-windows:
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
steps:
|
steps:
|
||||||
@@ -48,7 +18,9 @@ jobs:
|
|||||||
node-version: '22'
|
node-version: '22'
|
||||||
cache: 'npm'
|
cache: 'npm'
|
||||||
- run: npm ci
|
- run: npm ci
|
||||||
- run: npx electron-builder --win --publish never
|
|
||||||
|
- name: Build Windows Packages
|
||||||
|
run: npx electron-builder --win --publish never
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: windows-builds
|
name: windows-builds
|
||||||
@@ -66,7 +38,9 @@ jobs:
|
|||||||
node-version: '22'
|
node-version: '22'
|
||||||
cache: 'npm'
|
cache: 'npm'
|
||||||
- run: npm ci
|
- run: npm ci
|
||||||
- run: npx electron-builder --mac --publish never
|
|
||||||
|
- name: Build macOS Packages
|
||||||
|
run: npx electron-builder --mac --publish never
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: macos-builds
|
name: macos-builds
|
||||||
@@ -75,12 +49,86 @@ jobs:
|
|||||||
dist/*.zip
|
dist/*.zip
|
||||||
dist/latest-mac.yml
|
dist/latest-mac.yml
|
||||||
|
|
||||||
|
build-linux:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- name: Install build dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y libarchive-tools
|
||||||
|
|
||||||
|
- uses: actions/setup-node@v4
|
||||||
|
with:
|
||||||
|
node-version: '22'
|
||||||
|
cache: 'npm'
|
||||||
|
- run: npm ci
|
||||||
|
|
||||||
|
- name: Build Linux Packages
|
||||||
|
run: |
|
||||||
|
npx electron-builder --linux AppImage deb rpm --x64 --arm64 --publish never
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: linux-builds
|
||||||
|
path: |
|
||||||
|
dist/*.AppImage
|
||||||
|
dist/*.AppImage.blockmap
|
||||||
|
dist/*.deb
|
||||||
|
dist/*.rpm
|
||||||
|
dist/latest-linux.yml
|
||||||
|
|
||||||
|
build-arch:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: archlinux:latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Install base packages
|
||||||
|
run: |
|
||||||
|
pacman -Syu --noconfirm
|
||||||
|
pacman -S --noconfirm \
|
||||||
|
base-devel \
|
||||||
|
git \
|
||||||
|
nodejs \
|
||||||
|
npm \
|
||||||
|
rpm-tools \
|
||||||
|
libxcrypt-compat
|
||||||
|
|
||||||
|
- name: Create build user
|
||||||
|
run: |
|
||||||
|
useradd -m builder
|
||||||
|
echo "builder ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
||||||
|
|
||||||
|
- name: Fix Permissions
|
||||||
|
run: chown -R builder:builder .
|
||||||
|
|
||||||
|
- name: Build Arch Package
|
||||||
|
run: |
|
||||||
|
sudo -u builder bash << 'EOF'
|
||||||
|
set -e
|
||||||
|
makepkg --printsrcinfo > .SRCINFO
|
||||||
|
makepkg -s --noconfirm
|
||||||
|
EOF
|
||||||
|
|
||||||
|
- name: Upload Arch Package
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: arch-package
|
||||||
|
path: |
|
||||||
|
*.pkg.tar.zst
|
||||||
|
*.src.tar.zst
|
||||||
|
.SRCINFO
|
||||||
|
|
||||||
release:
|
release:
|
||||||
needs: [build-linux, build-windows, build-macos]
|
needs: [build-windows, build-macos, build-linux, build-arch]
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
if: |
|
if: |
|
||||||
startsWith(github.ref, 'refs/tags/v') ||
|
startsWith(github.ref, 'refs/tags/v') ||
|
||||||
github.ref == 'refs/heads/release' ||
|
github.ref == 'refs/heads/main' ||
|
||||||
github.event_name == 'workflow_dispatch'
|
github.event_name == 'workflow_dispatch'
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
@@ -106,15 +154,19 @@ jobs:
|
|||||||
- name: Create Release
|
- name: Create Release
|
||||||
uses: softprops/action-gh-release@v2
|
uses: softprops/action-gh-release@v2
|
||||||
with:
|
with:
|
||||||
|
tag_name: ${{ github.ref_name }}
|
||||||
# If it's a tag, use the tag.
|
# If it's a tag, use the tag.
|
||||||
tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
# tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||||
# If it's the 'release' branch, use 'v2.0.2-beta.r42'
|
# If it's the 'release' branch, use 'v2.0.2-beta.r42'
|
||||||
name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
# name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||||
files: |
|
files: |
|
||||||
|
artifacts/arch-package/*.pkg.tar.zst
|
||||||
|
artifacts/arch-package/*.src.tar.zst
|
||||||
|
artifacts/arch-package/.SRCINFO
|
||||||
artifacts/linux-builds/**/*
|
artifacts/linux-builds/**/*
|
||||||
artifacts/windows-builds/**/*
|
artifacts/windows-builds/**/*
|
||||||
artifacts/macos-builds/**/*
|
artifacts/macos-builds/**/*
|
||||||
generate_release_notes: true
|
generate_release_notes: true
|
||||||
draft: true
|
draft: true
|
||||||
# DYNAMIC FLAGS: Mark as pre-release ONLY IF it's NOT a tag (meaning it's a branch push)
|
prerelease: false
|
||||||
prerelease: ${{ github.ref_type != 'tag' }}
|
|
||||||
|
|||||||
35
.gitignore
vendored
35
.gitignore
vendored
@@ -1,14 +1,23 @@
|
|||||||
dist/*
|
# General / Node
|
||||||
node_modules/*
|
node_modules/
|
||||||
bun.lock
|
dist/
|
||||||
|
|
||||||
# Build artifacts
|
|
||||||
src/
|
|
||||||
pkg/
|
|
||||||
|
|
||||||
# Package files
|
|
||||||
*.tar.zst
|
|
||||||
*.zst.DS_Store
|
|
||||||
*.zst
|
|
||||||
bun.lockb
|
|
||||||
.env
|
.env
|
||||||
|
|
||||||
|
# Arch Linux / makepkg: Ignore folders created when running 'makepkg' locally
|
||||||
|
/src/
|
||||||
|
/pkg/
|
||||||
|
|
||||||
|
# Built packages: {revents committing large binaries
|
||||||
|
*.pkg.tar.zst
|
||||||
|
*.pkg.tar.xz
|
||||||
|
|
||||||
|
# Source downloads used by PKGBUILD
|
||||||
|
*.src.tar.gz
|
||||||
|
|
||||||
|
# Project Specific: Downloaded patcher (from hytale-auth-server)
|
||||||
|
backend/patcher/
|
||||||
|
|
||||||
|
# macOS Specific
|
||||||
|
.DS_Store
|
||||||
|
*.zst.DS_Store
|
||||||
|
bun.lock
|
||||||
|
|||||||
455
GUI/index.html
455
GUI/index.html
@@ -123,6 +123,29 @@
|
|||||||
value="Player" />
|
value="Player" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="form-group">
|
||||||
|
<label class="form-label" data-i18n="install.gameBranch">Game Version</label>
|
||||||
|
<div class="radio-group">
|
||||||
|
<label class="radio-label">
|
||||||
|
<input type="radio" name="installBranch" value="release" class="custom-radio"
|
||||||
|
checked>
|
||||||
|
<span class="radio-text">
|
||||||
|
<i class="fas fa-check-circle mr-2"></i>
|
||||||
|
<span data-i18n="install.releaseVersion">Release (Stable)</span>
|
||||||
|
</span>
|
||||||
|
</label>
|
||||||
|
<label class="radio-label">
|
||||||
|
<input type="radio" name="installBranch" value="pre-release"
|
||||||
|
class="custom-radio">
|
||||||
|
<span class="radio-text">
|
||||||
|
<i class="fas fa-flask mr-2"></i>
|
||||||
|
<span data-i18n="install.preReleaseVersion">Pre-Release
|
||||||
|
(Experimental)</span>
|
||||||
|
</span>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label class="checkbox-group">
|
<label class="checkbox-group">
|
||||||
<input type="checkbox" id="installCustomCheck" class="custom-checkbox">
|
<input type="checkbox" id="installCustomCheck" class="custom-checkbox">
|
||||||
@@ -337,210 +360,251 @@
|
|||||||
</div>
|
</div>
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="settings-option">
|
||||||
<div class="settings-input-group">
|
<div class="settings-input-group">
|
||||||
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
|
<label class="settings-input-label" data-i18n="settings.gameBranch">Game
|
||||||
Preference</label>
|
Branch</label>
|
||||||
<div class="segmented-control">
|
<div class="segmented-control">
|
||||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
|
<input type="radio" id="branch-release" name="gameBranch"
|
||||||
checked>
|
value="release" checked>
|
||||||
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
|
<label for="branch-release"
|
||||||
<input type="radio" id="gpu-integrated" name="gpuPreference"
|
data-i18n="settings.branchRelease">Release</label>
|
||||||
value="integrated">
|
<input type="radio" id="branch-pre-release" name="gameBranch"
|
||||||
<label for="gpu-integrated"
|
value="pre-release">
|
||||||
data-i18n="settings.gpuIntegrated">Integrated</label>
|
<label for="branch-pre-release"
|
||||||
<input type="radio" id="gpu-dedicated" name="gpuPreference"
|
data-i18n="settings.branchPreRelease">Pre-Release</label>
|
||||||
value="dedicated">
|
|
||||||
<label for="gpu-dedicated"
|
|
||||||
data-i18n="settings.gpuDedicated">Dedicated</label>
|
|
||||||
</div>
|
</div>
|
||||||
<p class="settings-hint">
|
<p class="settings-hint">
|
||||||
<i class="fas fa-info-circle"></i>
|
<i class="fas fa-info-circle"></i>
|
||||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
<span data-i18n="settings.branchHint">Switch between stable release and
|
||||||
affects DRI_PRIME)</span>
|
experimental pre-release versions</span>
|
||||||
|
</p>
|
||||||
|
<p class="settings-hint" style="color: #f39c12;">
|
||||||
|
<i class="fas fa-exclamation-triangle"></i>
|
||||||
|
<span data-i18n="settings.branchWarning">Changing branch will download
|
||||||
|
and install a different game version</span>
|
||||||
</p>
|
</p>
|
||||||
<div id="gpu-detection-info" class="gpu-detection-info"></div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="settings-option">
|
||||||
|
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
|
||||||
|
Preference</label>
|
||||||
|
<div class="segmented-control">
|
||||||
|
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
|
||||||
|
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
|
||||||
|
<input type="radio" id="gpu-integrated" name="gpuPreference"
|
||||||
|
value="integrated">
|
||||||
|
<label for="gpu-integrated"
|
||||||
|
data-i18n="settings.gpuIntegrated">Integrated</label>
|
||||||
|
<input type="radio" id="gpu-dedicated" name="gpuPreference"
|
||||||
|
value="dedicated">
|
||||||
|
<label for="gpu-dedicated"
|
||||||
|
data-i18n="settings.gpuDedicated">Dedicated</label>
|
||||||
|
</div>
|
||||||
|
<p class="settings-hint">
|
||||||
|
<i class="fas fa-info-circle"></i>
|
||||||
|
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
||||||
|
affects DRI_PRIME)</span>
|
||||||
|
</p>
|
||||||
|
<div id="gpu-detection-info" class="gpu-detection-info"></div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="settings-section">
|
<div class="settings-section">
|
||||||
<h3 class="settings-section-title">
|
<h3 class="settings-section-title">
|
||||||
<i class="fas fa-fingerprint"></i>
|
<i class="fas fa-fingerprint"></i>
|
||||||
<span data-i18n="settings.account">Player UUID Management</span>
|
<span data-i18n="settings.account">Player UUID Management</span>
|
||||||
</h3>
|
</h3>
|
||||||
|
|
||||||
<div class="settings-option">
|
<div class="settings-option">
|
||||||
<div class="settings-input-group">
|
<div class="settings-input-group">
|
||||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
|
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
|
||||||
UUID</label>
|
UUID</label>
|
||||||
<div class="uuid-display-container">
|
<div class="uuid-display-container">
|
||||||
<input type="text" id="currentUuid" class="settings-input uuid-input"
|
<input type="text" id="currentUuid" class="settings-input uuid-input"
|
||||||
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
||||||
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
|
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
|
||||||
<i class="fas fa-copy"></i>
|
<i class="fas fa-copy"></i>
|
||||||
</button>
|
</button>
|
||||||
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
|
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
|
||||||
title="Generate New UUID">
|
title="Generate New UUID">
|
||||||
<i class="fas fa-sync-alt"></i>
|
<i class="fas fa-sync-alt"></i>
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<p class="settings-hint">
|
|
||||||
<i class="fas fa-info-circle"></i>
|
|
||||||
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
|
||||||
this username</span>
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="settings-option">
|
|
||||||
<div class="settings-button-group">
|
|
||||||
<button id="manageUuidsBtn" class="settings-action-btn">
|
|
||||||
<i class="fas fa-list"></i>
|
|
||||||
<div class="btn-content">
|
|
||||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
|
||||||
UUIDs</div>
|
|
||||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
|
||||||
View and manage all player UUIDs</div>
|
|
||||||
</div>
|
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
<p class="settings-hint">
|
||||||
|
<i class="fas fa-info-circle"></i>
|
||||||
|
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
||||||
|
this username</span>
|
||||||
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="settings-section">
|
<div class="settings-option">
|
||||||
<h3 class="settings-section-title">
|
<div class="settings-button-group">
|
||||||
<i class="fab fa-discord"></i>
|
<button id="manageUuidsBtn" class="settings-action-btn">
|
||||||
<span data-i18n="settings.discord">Discord Integration</span>
|
<i class="fas fa-list"></i>
|
||||||
</h3>
|
<div class="btn-content">
|
||||||
|
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
||||||
<div class="settings-option">
|
UUIDs</div>
|
||||||
<label class="settings-checkbox">
|
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
||||||
<input type="checkbox" id="discordRPCCheck" checked />
|
View and manage all player UUIDs</div>
|
||||||
<span class="checkmark"></span>
|
|
||||||
<div class="checkbox-content">
|
|
||||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
|
||||||
Discord Rich Presence</div>
|
|
||||||
<div class="checkbox-description"
|
|
||||||
data-i18n="settings.discordDescription">Show your launcher activity
|
|
||||||
on Discord
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</label>
|
</button>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="settings-section">
|
|
||||||
<h3 class="settings-section-title">
|
|
||||||
<i class="fas fa-window-close"></i>
|
|
||||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
|
||||||
</h3>
|
|
||||||
|
|
||||||
<div class="settings-option">
|
|
||||||
<label class="settings-checkbox">
|
|
||||||
<input type="checkbox" id="closeLauncherCheck" />
|
|
||||||
<span class="checkmark"></span>
|
|
||||||
<div class="checkbox-content">
|
|
||||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
|
|
||||||
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
|
|
||||||
Automatically close the launcher after Hytale has launched
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</label>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="settings-section">
|
|
||||||
<h3 class="settings-section-title">
|
|
||||||
<i class="fas fa-coffee"></i>
|
|
||||||
<span data-i18n="settings.java">Java Runtime</span>
|
|
||||||
</h3>
|
|
||||||
|
|
||||||
<div class="settings-option">
|
|
||||||
<label class="settings-checkbox">
|
|
||||||
<input type="checkbox" id="customJavaCheck" />
|
|
||||||
<span class="checkmark"></span>
|
|
||||||
<div class="checkbox-content">
|
|
||||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
|
||||||
Custom Java Path</div>
|
|
||||||
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
|
||||||
Override the bundled Java runtime with
|
|
||||||
your own installation</div>
|
|
||||||
</div>
|
|
||||||
</label>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
|
||||||
<div class="settings-input-group">
|
|
||||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
|
||||||
Executable Path</label>
|
|
||||||
<div class="settings-input-with-button">
|
|
||||||
<input type="text" id="customJavaPath" class="settings-input"
|
|
||||||
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
|
||||||
<button id="browseJavaBtn" class="settings-browse-btn">
|
|
||||||
<i class="fas fa-folder-open"></i>
|
|
||||||
<span data-i18n="settings.javaBrowse">Browse</span>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<p class="settings-hint">
|
|
||||||
<i class="fas fa-info-circle"></i>
|
|
||||||
<span data-i18n="settings.javaHint">Select the Java installation folder
|
|
||||||
(supports Windows, Mac, Linux)</span>
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="settings-section">
|
|
||||||
<h3 class="settings-section-title">
|
|
||||||
<i class="fas fa-language"></i>
|
|
||||||
<span data-i18n="settings.language">Language</span>
|
|
||||||
</h3>
|
|
||||||
|
|
||||||
<div class="settings-option">
|
|
||||||
<div class="settings-input-group">
|
|
||||||
<label class="settings-input-label"
|
|
||||||
data-i18n="settings.selectLanguage">Select Language</label>
|
|
||||||
<select id="languageSelect" class="settings-input">
|
|
||||||
<!-- Options populated by i18n.js -->
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="logs-page" class="page">
|
<div class="settings-section">
|
||||||
<div class="logs-container">
|
<h3 class="settings-section-title">
|
||||||
<div class="logs-header">
|
<i class="fab fa-discord"></i>
|
||||||
<h2 class="logs-title">
|
<span data-i18n="settings.discord">Discord Integration</span>
|
||||||
<i class="fas fa-terminal"></i>
|
</h3>
|
||||||
<span data-i18n="settings.logs">SYSTEM LOGS</span>
|
|
||||||
</h2>
|
<div class="settings-option">
|
||||||
<div class="logs-actions">
|
<label class="settings-checkbox">
|
||||||
<button class="logs-action-btn" onclick="copyLogs()">
|
<input type="checkbox" id="discordRPCCheck" checked />
|
||||||
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
<span class="checkmark"></span>
|
||||||
</button>
|
<div class="checkbox-content">
|
||||||
<button class="logs-action-btn" onclick="refreshLogs()">
|
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
||||||
<i class="fas fa-sync-alt"></i> <span
|
Discord Rich Presence</div>
|
||||||
data-i18n="settings.logsRefresh">Refresh</span>
|
<div class="checkbox-description" data-i18n="settings.discordDescription">
|
||||||
</button>
|
Show your launcher activity
|
||||||
<button class="logs-action-btn" onclick="openLogsFolder()">
|
on Discord
|
||||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
</div>
|
||||||
Folder</span>
|
</div>
|
||||||
</button>
|
</label>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div id="logsTerminal" class="logs-terminal">
|
|
||||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
<div class="settings-section">
|
||||||
logs...</div>
|
<h3 class="settings-section-title">
|
||||||
|
<i class="fas fa-window-close"></i>
|
||||||
|
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
<div class="settings-option">
|
||||||
|
<label class="settings-checkbox">
|
||||||
|
<input type="checkbox" id="closeLauncherCheck" />
|
||||||
|
<span class="checkmark"></span>
|
||||||
|
<div class="checkbox-content">
|
||||||
|
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher
|
||||||
|
on game start</div>
|
||||||
|
<div class="checkbox-description"
|
||||||
|
data-i18n="settings.closeOnStartDescription">
|
||||||
|
Automatically close the launcher after Hytale has launched
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div class="settings-option">
|
||||||
|
<label class="settings-checkbox">
|
||||||
|
<input type="checkbox" id="launcherHwAccelCheck" />
|
||||||
|
<span class="checkmark"></span>
|
||||||
|
<div class="checkbox-content">
|
||||||
|
<div class="checkbox-title" data-i18n="settings.hwAccel">Launcher Hardware
|
||||||
|
Acceleration</div>
|
||||||
|
<div class="checkbox-description" data-i18n="settings.hwAccelDescription">
|
||||||
|
Enable hardware acceleration for the launcher UI (Requires restart)
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<div class="settings-section">
|
||||||
|
<h3 class="settings-section-title">
|
||||||
|
<i class="fas fa-coffee"></i>
|
||||||
|
<span data-i18n="settings.java">Java Runtime</span>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
<div class="settings-option">
|
||||||
|
<label class="settings-checkbox">
|
||||||
|
<input type="checkbox" id="customJavaCheck" />
|
||||||
|
<span class="checkmark"></span>
|
||||||
|
<div class="checkbox-content">
|
||||||
|
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
||||||
|
Custom Java Path</div>
|
||||||
|
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
||||||
|
Override the bundled Java runtime with
|
||||||
|
your own installation</div>
|
||||||
|
</div>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
||||||
|
<div class="settings-input-group">
|
||||||
|
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
||||||
|
Executable Path</label>
|
||||||
|
<div class="settings-input-with-button">
|
||||||
|
<input type="text" id="customJavaPath" class="settings-input"
|
||||||
|
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
||||||
|
<button id="browseJavaBtn" class="settings-browse-btn">
|
||||||
|
<i class="fas fa-folder-open"></i>
|
||||||
|
<span data-i18n="settings.javaBrowse">Browse</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<p class="settings-hint">
|
||||||
|
<i class="fas fa-info-circle"></i>
|
||||||
|
<span data-i18n="settings.javaHint">Select the Java installation folder
|
||||||
|
(supports Windows, Mac, Linux)</span>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="settings-section">
|
||||||
|
<h3 class="settings-section-title">
|
||||||
|
<i class="fas fa-language"></i>
|
||||||
|
<span data-i18n="settings.language">Language</span>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
<div class="settings-option">
|
||||||
|
<div class="settings-input-group">
|
||||||
|
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select
|
||||||
|
Language</label>
|
||||||
|
<select id="languageSelect" class="settings-input">
|
||||||
|
<!-- Options populated by i18n.js -->
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div id="logs-page" class="page">
|
||||||
|
<div class="logs-container">
|
||||||
|
<div class="logs-header">
|
||||||
|
<h2 class="logs-title">
|
||||||
|
<i class="fas fa-terminal"></i>
|
||||||
|
<span data-i18n="settings.logs">SYSTEM LOGS</span>
|
||||||
|
</h2>
|
||||||
|
<div class="logs-actions">
|
||||||
|
<button class="logs-action-btn" onclick="copyLogs()">
|
||||||
|
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
||||||
|
</button>
|
||||||
|
<button class="logs-action-btn" onclick="refreshLogs()">
|
||||||
|
<i class="fas fa-sync-alt"></i> <span
|
||||||
|
data-i18n="settings.logsRefresh">Refresh</span>
|
||||||
|
</button>
|
||||||
|
<button class="logs-action-btn" onclick="openLogsFolder()">
|
||||||
|
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
||||||
|
Folder</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div id="logsTerminal" class="logs-terminal">
|
||||||
|
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
||||||
|
logs...</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -575,20 +639,23 @@
|
|||||||
<span id="progressSpeed"></span>
|
<span id="progressSpeed"></span>
|
||||||
<span id="progressSize"></span>
|
<span id="progressSize"></span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div id="progressErrorContainer" class="progress-error-container" style="display: none;">
|
||||||
</div>
|
<div id="progressErrorMessage" class="progress-error-message"></div>
|
||||||
|
<div class="progress-retry-section">
|
||||||
<!-- Installation effects overlay -->
|
<span id="progressRetryInfo" class="progress-retry-info"></span>
|
||||||
<div id="installationEffects" class="installation-effects" style="display: none;">
|
<div class="progress-retry-buttons">
|
||||||
<div class="space-effects">
|
<button id="progressJRRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||||
<div class="warp-line"></div>
|
Retry Java Download
|
||||||
<div class="warp-line"></div>
|
</button>
|
||||||
<div class="warp-line"></div>
|
<button id="progressPWRRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||||
<div class="warp-line"></div>
|
Retry Game Download
|
||||||
<div class="warp-line"></div>
|
</button>
|
||||||
<div class="warp-line"></div>
|
<button id="progressRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||||
<div class="warp-line"></div>
|
Retry Download
|
||||||
<div class="warp-line"></div>
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -742,7 +809,11 @@
|
|||||||
<a href="https://github.com/ericiskoolbeans" target="_blank"
|
<a href="https://github.com/ericiskoolbeans" target="_blank"
|
||||||
class="text-blue-400 hover:text-blue-300 transition-colors">@ericiskoolbeans</a>,
|
class="text-blue-400 hover:text-blue-300 transition-colors">@ericiskoolbeans</a>,
|
||||||
<a href="https://github.com/fazrigading" target="_blank"
|
<a href="https://github.com/fazrigading" target="_blank"
|
||||||
class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a>
|
class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a>,
|
||||||
|
<a href="https://github.com/Rahul-Sahani04" target="_blank"
|
||||||
|
class="text-blue-400 hover:text-blue-300 transition-colors">@Rahul-Sahani04</a>,
|
||||||
|
<a href="https://github.com/xSamiVS" target="_blank"
|
||||||
|
class="text-blue-400 hover:text-blue-300 transition-colors">@xSamiVS</a>
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
</footer>
|
</footer>
|
||||||
@@ -809,7 +880,9 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="js/i18n.js"></script>
|
<script src="js/i18n.js"></script>
|
||||||
|
<script type="module" src="js/settings.js"></script>
|
||||||
<script type="module" src="js/update.js"></script>
|
<script type="module" src="js/update.js"></script>
|
||||||
|
<script src="js/updater.js"></script>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,10 @@ const i18n = (() => {
|
|||||||
let translations = {};
|
let translations = {};
|
||||||
const availableLanguages = [
|
const availableLanguages = [
|
||||||
{ code: 'en', name: 'English' },
|
{ code: 'en', name: 'English' },
|
||||||
{ code: 'es', name: 'Español' },
|
{ code: 'es-ES', name: 'Español (España)' },
|
||||||
{ code: 'pt-BR', name: 'Português (Brasil)' }
|
{ code: 'pt-BR', name: 'Portuguese (Brazil)' },
|
||||||
|
{ code: 'tr-TR', name: 'Turkish (Turkey)' },
|
||||||
|
{ code: 'pl-PL', name: 'Polish (Poland)' }
|
||||||
];
|
];
|
||||||
|
|
||||||
// Load single language file
|
// Load single language file
|
||||||
|
|||||||
@@ -40,18 +40,6 @@ export function setupInstallation() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup installation effects listeners
|
|
||||||
if (window.electronAPI && window.electronAPI.onInstallationStart) {
|
|
||||||
window.electronAPI.onInstallationStart(() => {
|
|
||||||
showInstallationEffects();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (window.electronAPI && window.electronAPI.onInstallationEnd) {
|
|
||||||
window.electronAPI.onInstallationEnd(() => {
|
|
||||||
hideInstallationEffects();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function installGame() {
|
export async function installGame() {
|
||||||
@@ -60,8 +48,14 @@ export async function installGame() {
|
|||||||
const playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
|
const playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
|
||||||
const installPath = installPathInput ? installPathInput.value.trim() : '';
|
const installPath = installPathInput ? installPathInput.value.trim() : '';
|
||||||
|
|
||||||
|
const selectedBranchRadio = document.querySelector('input[name="installBranch"]:checked');
|
||||||
|
const selectedBranch = selectedBranchRadio ? selectedBranchRadio.value : 'release';
|
||||||
|
|
||||||
|
console.log(`[Install] Installing game with branch: ${selectedBranch}`);
|
||||||
|
|
||||||
if (window.LauncherUI) window.LauncherUI.showProgress();
|
if (window.LauncherUI) window.LauncherUI.showProgress();
|
||||||
isDownloading = true;
|
isDownloading = true;
|
||||||
|
lockInstallForm();
|
||||||
if (installBtn) {
|
if (installBtn) {
|
||||||
installBtn.disabled = true;
|
installBtn.disabled = true;
|
||||||
installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
|
installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
|
||||||
@@ -69,7 +63,7 @@ export async function installGame() {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
if (window.electronAPI && window.electronAPI.installGame) {
|
if (window.electronAPI && window.electronAPI.installGame) {
|
||||||
const result = await window.electronAPI.installGame(playerName, '', installPath);
|
const result = await window.electronAPI.installGame(playerName, '', installPath, selectedBranch);
|
||||||
|
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
|
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
|
||||||
@@ -92,12 +86,7 @@ export async function installGame() {
|
|||||||
} catch (error) {
|
} catch (error) {
|
||||||
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
|
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
|
||||||
|
|
||||||
// Hide installation effects on error
|
// Reset button state and unlock form on error
|
||||||
if (window.hideInstallationEffects) {
|
|
||||||
window.hideInstallationEffects();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset button state on error
|
|
||||||
resetInstallButton();
|
resetInstallButton();
|
||||||
|
|
||||||
if (window.LauncherUI) {
|
if (window.LauncherUI) {
|
||||||
@@ -152,6 +141,35 @@ function resetInstallButton() {
|
|||||||
installBtn.disabled = false;
|
installBtn.disabled = false;
|
||||||
installText.textContent = 'INSTALL HYTALE';
|
installText.textContent = 'INSTALL HYTALE';
|
||||||
}
|
}
|
||||||
|
unlockInstallForm();
|
||||||
|
}
|
||||||
|
|
||||||
|
function lockInstallForm() {
|
||||||
|
const playerNameInput = document.getElementById('installPlayerName');
|
||||||
|
const installPathInput = document.getElementById('installPath');
|
||||||
|
const customCheckbox = document.getElementById('installCustomCheck');
|
||||||
|
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
|
||||||
|
const browseBtn = document.querySelector('.browse-btn');
|
||||||
|
|
||||||
|
if (playerNameInput) playerNameInput.disabled = true;
|
||||||
|
if (installPathInput) installPathInput.disabled = true;
|
||||||
|
if (customCheckbox) customCheckbox.disabled = true;
|
||||||
|
if (browseBtn) browseBtn.disabled = true;
|
||||||
|
branchRadios.forEach(radio => radio.disabled = true);
|
||||||
|
}
|
||||||
|
|
||||||
|
function unlockInstallForm() {
|
||||||
|
const playerNameInput = document.getElementById('installPlayerName');
|
||||||
|
const installPathInput = document.getElementById('installPath');
|
||||||
|
const customCheckbox = document.getElementById('installCustomCheck');
|
||||||
|
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
|
||||||
|
const browseBtn = document.querySelector('.browse-btn');
|
||||||
|
|
||||||
|
if (playerNameInput) playerNameInput.disabled = false;
|
||||||
|
if (installPathInput) installPathInput.disabled = false;
|
||||||
|
if (customCheckbox) customCheckbox.disabled = false;
|
||||||
|
if (browseBtn) browseBtn.disabled = false;
|
||||||
|
branchRadios.forEach(radio => radio.disabled = false);
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function browseInstallPath() {
|
export async function browseInstallPath() {
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
let API_KEY = null;
|
let API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
|
||||||
const CURSEFORGE_API = 'https://api.curseforge.com/v1';
|
const CURSEFORGE_API = 'https://api.curseforge.com/v1';
|
||||||
const HYTALE_GAME_ID = 70216;
|
const HYTALE_GAME_ID = 70216;
|
||||||
|
|
||||||
@@ -13,7 +13,6 @@ let modsTotalPages = 1;
|
|||||||
export async function initModsManager() {
|
export async function initModsManager() {
|
||||||
try {
|
try {
|
||||||
if (window.electronAPI && window.electronAPI.getEnvVar) {
|
if (window.electronAPI && window.electronAPI.getEnvVar) {
|
||||||
API_KEY = await window.electronAPI.getEnvVar('CURSEFORGE_API_KEY');
|
|
||||||
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
|
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
|
||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
@@ -201,10 +200,15 @@ async function loadBrowseMods() {
|
|||||||
browseContainer.innerHTML = `
|
browseContainer.innerHTML = `
|
||||||
<div class=\"empty-browse-mods\">
|
<div class=\"empty-browse-mods\">
|
||||||
<i class=\"fas fa-key\"></i>
|
<i class=\"fas fa-key\"></i>
|
||||||
<h4>API Key Required</h4>
|
<h4 data-i18n="mods.apiKeyRequired">API Key Required</h4>
|
||||||
<p>CurseForge API key is needed to browse mods</p>
|
<p data-i18n="mods.apiKeyRequiredDesc">CurseForge API key is needed to browse mods</p>
|
||||||
</div>
|
</div>
|
||||||
`;
|
`;
|
||||||
|
if (window.i18n) {
|
||||||
|
const container = modsContainer.querySelector('.empty-browse-mods');
|
||||||
|
container.querySelector('h4').textContent = window.i18n.t('mods.apiKeyRequired');
|
||||||
|
container.querySelector('p').textContent = window.i18n.t('mods.apiKeyRequiredDesc');
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,9 @@ let browseJavaBtn;
|
|||||||
let settingsPlayerName;
|
let settingsPlayerName;
|
||||||
let discordRPCCheck;
|
let discordRPCCheck;
|
||||||
let closeLauncherCheck;
|
let closeLauncherCheck;
|
||||||
|
let launcherHwAccelCheck;
|
||||||
let gpuPreferenceRadios;
|
let gpuPreferenceRadios;
|
||||||
|
let gameBranchRadios;
|
||||||
|
|
||||||
|
|
||||||
// UUID Management elements
|
// UUID Management elements
|
||||||
@@ -151,9 +153,9 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export function initSettings() {
|
export async function initSettings() {
|
||||||
setupSettingsElements();
|
setupSettingsElements();
|
||||||
loadAllSettings();
|
await loadAllSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupSettingsElements() {
|
function setupSettingsElements() {
|
||||||
@@ -164,7 +166,11 @@ function setupSettingsElements() {
|
|||||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||||
|
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
|
||||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||||
|
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
|
||||||
|
|
||||||
|
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
|
||||||
|
|
||||||
|
|
||||||
// UUID Management elements
|
// UUID Management elements
|
||||||
@@ -202,6 +208,10 @@ function setupSettingsElements() {
|
|||||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (launcherHwAccelCheck) {
|
||||||
|
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// UUID event listeners
|
// UUID event listeners
|
||||||
if (copyUuidBtn) {
|
if (copyUuidBtn) {
|
||||||
@@ -252,6 +262,12 @@ function setupSettingsElements() {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gameBranchRadios) {
|
||||||
|
gameBranchRadios.forEach(radio => {
|
||||||
|
radio.addEventListener('change', handleBranchChange);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function toggleCustomJava() {
|
function toggleCustomJava() {
|
||||||
@@ -381,6 +397,35 @@ async function loadCloseLauncher() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function saveLauncherHwAccel() {
|
||||||
|
try {
|
||||||
|
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
|
||||||
|
const enabled = launcherHwAccelCheck.checked;
|
||||||
|
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
|
||||||
|
|
||||||
|
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
|
||||||
|
showNotification(msg, 'success');
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error saving hardware acceleration setting:', error);
|
||||||
|
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
|
||||||
|
showNotification(msg, 'error');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadLauncherHwAccel() {
|
||||||
|
try {
|
||||||
|
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
|
||||||
|
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
|
||||||
|
if (launcherHwAccelCheck) {
|
||||||
|
launcherHwAccelCheck.checked = enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error loading hardware acceleration setting:', error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
async function savePlayerName() {
|
async function savePlayerName() {
|
||||||
try {
|
try {
|
||||||
@@ -497,7 +542,9 @@ async function loadAllSettings() {
|
|||||||
await loadCurrentUuid();
|
await loadCurrentUuid();
|
||||||
await loadDiscordRPC();
|
await loadDiscordRPC();
|
||||||
await loadCloseLauncher();
|
await loadCloseLauncher();
|
||||||
|
await loadLauncherHwAccel();
|
||||||
await loadGpuPreference();
|
await loadGpuPreference();
|
||||||
|
await loadVersionBranch();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -532,7 +579,8 @@ document.addEventListener('DOMContentLoaded', initSettings);
|
|||||||
|
|
||||||
window.SettingsAPI = {
|
window.SettingsAPI = {
|
||||||
getCurrentJavaPath,
|
getCurrentJavaPath,
|
||||||
getCurrentPlayerName
|
getCurrentPlayerName,
|
||||||
|
reloadBranch: loadVersionBranch
|
||||||
};
|
};
|
||||||
|
|
||||||
async function loadCurrentUuid() {
|
async function loadCurrentUuid() {
|
||||||
@@ -755,33 +803,33 @@ async function setCustomUuid() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async function performSetCustomUuid(uuid) {
|
async function performSetCustomUuid(uuid) {
|
||||||
try {
|
try {
|
||||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||||
const username = getCurrentPlayerName();
|
const username = getCurrentPlayerName();
|
||||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||||
|
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||||
if (customUuidInput) customUuidInput.value = '';
|
if (customUuidInput) customUuidInput.value = '';
|
||||||
|
|
||||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||||
showNotification(msg, 'success');
|
showNotification(msg, 'success');
|
||||||
|
|
||||||
await loadAllUuids();
|
await loadAllUuids();
|
||||||
} else {
|
} else {
|
||||||
throw new Error(result.error || 'Failed to set custom UUID');
|
throw new Error(result.error || 'Failed to set custom UUID');
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} catch (error) {
|
|
||||||
console.error('Error setting custom UUID:', error);
|
|
||||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
|
||||||
showNotification(msg, 'error');
|
|
||||||
}
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error setting custom UUID:', error);
|
||||||
|
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||||
|
showNotification(msg, 'error');
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
window.copyUuid = async function(uuid) {
|
window.copyUuid = async function (uuid) {
|
||||||
try {
|
try {
|
||||||
if (navigator.clipboard) {
|
if (navigator.clipboard) {
|
||||||
await navigator.clipboard.writeText(uuid);
|
await navigator.clipboard.writeText(uuid);
|
||||||
@@ -795,7 +843,7 @@ window.copyUuid = async function(uuid) {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
window.deleteUuid = async function(username) {
|
window.deleteUuid = async function (username) {
|
||||||
try {
|
try {
|
||||||
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
||||||
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
||||||
@@ -822,21 +870,21 @@ window.deleteUuid = async function(username) {
|
|||||||
async function performDeleteUuid(username) {
|
async function performDeleteUuid(username) {
|
||||||
try {
|
try {
|
||||||
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
||||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||||
|
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||||
showNotification(msg, 'success');
|
showNotification(msg, 'success');
|
||||||
await loadAllUuids();
|
await loadAllUuids();
|
||||||
} else {
|
} else {
|
||||||
throw new Error(result.error || 'Failed to delete UUID');
|
throw new Error(result.error || 'Failed to delete UUID');
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} catch (error) {
|
|
||||||
console.error('Error deleting UUID:', error);
|
|
||||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
|
||||||
showNotification(msg, 'error');
|
|
||||||
}
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error deleting UUID:', error);
|
||||||
|
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||||
|
showNotification(msg, 'error');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function escapeHtml(text) {
|
function escapeHtml(text) {
|
||||||
@@ -891,4 +939,198 @@ function showNotification(message, type = 'info') {
|
|||||||
}
|
}
|
||||||
}, 300);
|
}, 300);
|
||||||
}, 3000);
|
}, 3000);
|
||||||
|
}// Append this to settings.js for branch management
|
||||||
|
|
||||||
|
// === Game Branch Management ===
|
||||||
|
async function handleBranchChange(event) {
|
||||||
|
const newBranch = event.target.value;
|
||||||
|
const currentBranch = await loadVersionBranch();
|
||||||
|
|
||||||
|
if (newBranch === currentBranch) {
|
||||||
|
return; // No change
|
||||||
|
}
|
||||||
|
|
||||||
|
// Confirm branch change
|
||||||
|
const branchName = window.i18n ?
|
||||||
|
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||||
|
newBranch;
|
||||||
|
|
||||||
|
const message = window.i18n ?
|
||||||
|
window.i18n.t('settings.branchWarning') :
|
||||||
|
'Changing branch will download and install a different game version';
|
||||||
|
|
||||||
|
showCustomConfirm(
|
||||||
|
message,
|
||||||
|
window.i18n ? window.i18n.t('settings.gameBranch') : 'Game Branch',
|
||||||
|
async () => {
|
||||||
|
await switchBranch(newBranch);
|
||||||
|
},
|
||||||
|
() => {
|
||||||
|
// Cancel: revert radio selection
|
||||||
|
loadVersionBranch().then(branch => {
|
||||||
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
||||||
|
if (radioToCheck) {
|
||||||
|
radioToCheck.checked = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function switchBranch(newBranch) {
|
||||||
|
try {
|
||||||
|
const switchingMsg = window.i18n ?
|
||||||
|
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
|
||||||
|
`Switching to ${newBranch}...`;
|
||||||
|
|
||||||
|
showNotification(switchingMsg, 'info');
|
||||||
|
|
||||||
|
// Lock play button
|
||||||
|
const playButton = document.getElementById('playButton');
|
||||||
|
if (playButton) {
|
||||||
|
playButton.disabled = true;
|
||||||
|
playButton.classList.add('disabled');
|
||||||
|
}
|
||||||
|
|
||||||
|
// DON'T save branch yet - wait for installation confirmation
|
||||||
|
|
||||||
|
// Suggest reinstalling
|
||||||
|
setTimeout(() => {
|
||||||
|
const branchLabel = newBranch === 'release' ?
|
||||||
|
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||||
|
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
|
||||||
|
|
||||||
|
const confirmMsg = window.i18n ?
|
||||||
|
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
|
||||||
|
`The game will be installed for the ${branchLabel} branch. Continue?`;
|
||||||
|
|
||||||
|
showCustomConfirm(
|
||||||
|
confirmMsg,
|
||||||
|
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
|
||||||
|
async () => {
|
||||||
|
// Show progress and trigger game installation
|
||||||
|
if (window.LauncherUI) {
|
||||||
|
window.LauncherUI.showProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const playerName = await window.electronAPI.loadUsername();
|
||||||
|
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
|
||||||
|
|
||||||
|
if (result.success) {
|
||||||
|
// Save branch ONLY after successful installation
|
||||||
|
await window.electronAPI.saveVersionBranch(newBranch);
|
||||||
|
|
||||||
|
const switchedMsg = window.i18n ?
|
||||||
|
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
|
||||||
|
`Switched to ${newBranch} successfully!`;
|
||||||
|
|
||||||
|
const successMsg = window.i18n ?
|
||||||
|
window.i18n.t('progress.installationComplete') :
|
||||||
|
'Installation completed successfully!';
|
||||||
|
|
||||||
|
showNotification(switchedMsg, 'success');
|
||||||
|
showNotification(successMsg, 'success');
|
||||||
|
|
||||||
|
// Refresh radio buttons to reflect the new branch
|
||||||
|
await loadVersionBranch();
|
||||||
|
console.log('[Settings] Radio buttons updated after branch switch');
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
if (window.LauncherUI) {
|
||||||
|
window.LauncherUI.hideProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock play button
|
||||||
|
const playButton = document.getElementById('playButton');
|
||||||
|
if (playButton) {
|
||||||
|
playButton.disabled = false;
|
||||||
|
playButton.classList.remove('disabled');
|
||||||
|
}
|
||||||
|
}, 2000);
|
||||||
|
} else {
|
||||||
|
throw new Error(result.error || 'Installation failed');
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Installation error:', error);
|
||||||
|
const errorMsg = window.i18n ?
|
||||||
|
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||||
|
`Installation failed: ${error.message}`;
|
||||||
|
|
||||||
|
showNotification(errorMsg, 'error');
|
||||||
|
|
||||||
|
if (window.LauncherUI) {
|
||||||
|
window.LauncherUI.hideProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Revert radio selection to old branch
|
||||||
|
loadVersionBranch().then(oldBranch => {
|
||||||
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
|
||||||
|
if (radioToCheck) {
|
||||||
|
radioToCheck.checked = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Unlock play button
|
||||||
|
const playButton = document.getElementById('playButton');
|
||||||
|
if (playButton) {
|
||||||
|
playButton.disabled = false;
|
||||||
|
playButton.classList.remove('disabled');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
() => {
|
||||||
|
// Cancel - unlock play button
|
||||||
|
const playButton = document.getElementById('playButton');
|
||||||
|
if (playButton) {
|
||||||
|
playButton.disabled = false;
|
||||||
|
playButton.classList.remove('disabled');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
window.i18n ? window.i18n.t('common.install') : 'Install',
|
||||||
|
window.i18n ? window.i18n.t('common.cancel') : 'Cancel'
|
||||||
|
);
|
||||||
|
}, 500);
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error switching branch:', error);
|
||||||
|
showNotification(`Failed to switch branch: ${error.message}`, 'error');
|
||||||
|
|
||||||
|
// Revert radio selection
|
||||||
|
loadVersionBranch().then(branch => {
|
||||||
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
||||||
|
if (radioToCheck) {
|
||||||
|
radioToCheck.checked = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadVersionBranch() {
|
||||||
|
try {
|
||||||
|
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
|
||||||
|
const branch = await window.electronAPI.loadVersionBranch();
|
||||||
|
console.log('[Settings] Loaded version_branch from config:', branch);
|
||||||
|
|
||||||
|
// Use default if branch is null/undefined
|
||||||
|
const selectedBranch = branch || 'release';
|
||||||
|
console.log('[Settings] Selected branch:', selectedBranch);
|
||||||
|
|
||||||
|
// Update radio buttons
|
||||||
|
if (gameBranchRadios && gameBranchRadios.length > 0) {
|
||||||
|
gameBranchRadios.forEach(radio => {
|
||||||
|
radio.checked = radio.value === selectedBranch;
|
||||||
|
console.log(`[Settings] Radio ${radio.value}: ${radio.checked ? 'checked' : 'unchecked'}`);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
console.warn('[Settings] gameBranchRadios not found or empty');
|
||||||
|
}
|
||||||
|
|
||||||
|
return selectedBranch;
|
||||||
|
}
|
||||||
|
return 'release'; // Default
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error loading version branch:', error);
|
||||||
|
return 'release';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
521
GUI/js/ui.js
521
GUI/js/ui.js
@@ -6,6 +6,24 @@ let progressText;
|
|||||||
let progressPercent;
|
let progressPercent;
|
||||||
let progressSpeed;
|
let progressSpeed;
|
||||||
let progressSize;
|
let progressSize;
|
||||||
|
let progressErrorContainer;
|
||||||
|
let progressErrorMessage;
|
||||||
|
let progressRetryInfo;
|
||||||
|
let progressRetryBtn;
|
||||||
|
let progressJRRetryBtn;
|
||||||
|
let progressPWRRetryBtn;
|
||||||
|
|
||||||
|
// Download retry state
|
||||||
|
let currentDownloadState = {
|
||||||
|
isDownloading: false,
|
||||||
|
canRetry: false,
|
||||||
|
retryData: null,
|
||||||
|
lastError: null,
|
||||||
|
errorType: null,
|
||||||
|
branch: null,
|
||||||
|
fileName: null,
|
||||||
|
cacheDir: null
|
||||||
|
};
|
||||||
|
|
||||||
function showPage(pageId) {
|
function showPage(pageId) {
|
||||||
const pages = document.querySelectorAll('.page');
|
const pages = document.querySelectorAll('.page');
|
||||||
@@ -13,6 +31,15 @@ function showPage(pageId) {
|
|||||||
if (page.id === pageId) {
|
if (page.id === pageId) {
|
||||||
page.classList.add('active');
|
page.classList.add('active');
|
||||||
page.style.display = '';
|
page.style.display = '';
|
||||||
|
|
||||||
|
// Reload settings when settings page becomes visible
|
||||||
|
if (pageId === 'settings-page') {
|
||||||
|
console.log('[UI] Settings page activated, reloading branch...');
|
||||||
|
// Dynamically import and call loadVersionBranch from settings
|
||||||
|
if (window.SettingsAPI && window.SettingsAPI.reloadBranch) {
|
||||||
|
window.SettingsAPI.reloadBranch();
|
||||||
|
}
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
page.classList.remove('active');
|
page.classList.remove('active');
|
||||||
page.style.display = 'none';
|
page.style.display = 'none';
|
||||||
@@ -144,6 +171,12 @@ function hideProgress() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function updateProgress(data) {
|
function updateProgress(data) {
|
||||||
|
// Handle retry state
|
||||||
|
if (data.retryState) {
|
||||||
|
currentDownloadState.retryData = data.retryState;
|
||||||
|
updateRetryState(data.retryState);
|
||||||
|
}
|
||||||
|
|
||||||
if (data.message && progressText) {
|
if (data.message && progressText) {
|
||||||
progressText.textContent = data.message;
|
progressText.textContent = data.message;
|
||||||
}
|
}
|
||||||
@@ -162,6 +195,120 @@ function updateProgress(data) {
|
|||||||
if (progressSpeed) progressSpeed.textContent = `${speedMB} MB/s`;
|
if (progressSpeed) progressSpeed.textContent = `${speedMB} MB/s`;
|
||||||
if (progressSize) progressSize.textContent = `${downloadedMB} / ${totalMB} MB`;
|
if (progressSize) progressSize.textContent = `${downloadedMB} / ${totalMB} MB`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Handle error states with enhanced categorization
|
||||||
|
// Don't show error during automatic retries - let the retry message display instead
|
||||||
|
if ((data.error || (data.message && data.message.includes('failed'))) &&
|
||||||
|
!(data.retryState && data.retryState.isAutomaticRetry)) {
|
||||||
|
const errorType = categorizeError(data.message);
|
||||||
|
console.log('[UI] Showing download error:', { message: data.message, canRetry: data.canRetry, errorType });
|
||||||
|
showDownloadError(data.message, data.canRetry, errorType, data);
|
||||||
|
} else if (data.percent === 100) {
|
||||||
|
hideDownloadError();
|
||||||
|
} else if (data.retryState && data.retryState.isAutomaticRetry) {
|
||||||
|
// Hide any existing error during automatic retries
|
||||||
|
hideDownloadError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateRetryState(retryState) {
|
||||||
|
if (!progressRetryInfo) return;
|
||||||
|
|
||||||
|
if (retryState.isAutomaticRetry && retryState.automaticStallRetries > 0) {
|
||||||
|
// Show automatic stall retry count
|
||||||
|
progressRetryInfo.textContent = `Auto-retry ${retryState.automaticStallRetries}/3`;
|
||||||
|
progressRetryInfo.style.display = 'block';
|
||||||
|
progressRetryInfo.style.background = 'rgba(255, 193, 7, 0.2)'; // Light orange background for auto-retries
|
||||||
|
progressRetryInfo.style.color = '#ff9800'; // Orange text for auto-retries
|
||||||
|
} else if (retryState.attempts > 1) {
|
||||||
|
// Show manual retry count
|
||||||
|
progressRetryInfo.textContent = `Attempt ${retryState.attempts}/${retryState.maxRetries}`;
|
||||||
|
progressRetryInfo.style.display = 'block';
|
||||||
|
progressRetryInfo.style.background = ''; // Reset background
|
||||||
|
progressRetryInfo.style.color = ''; // Reset color
|
||||||
|
} else {
|
||||||
|
progressRetryInfo.style.display = 'none';
|
||||||
|
progressRetryInfo.style.background = ''; // Reset background
|
||||||
|
progressRetryInfo.style.color = ''; // Reset color
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function showDownloadError(errorMessage, canRetry = true, errorType = 'general', data = null) {
|
||||||
|
if (!progressErrorContainer || !progressErrorMessage) return;
|
||||||
|
|
||||||
|
console.log('[UI] showDownloadError called with:', { errorMessage, canRetry, errorType, data });
|
||||||
|
console.log('[UI] Data properties:', {
|
||||||
|
hasData: !!data,
|
||||||
|
hasRetryData: !!(data && data.retryData),
|
||||||
|
dataErrorType: data && data.errorType,
|
||||||
|
dataIsJREError: data && data.retryData && data.retryData.isJREError
|
||||||
|
});
|
||||||
|
|
||||||
|
currentDownloadState.lastError = errorMessage;
|
||||||
|
currentDownloadState.canRetry = canRetry;
|
||||||
|
currentDownloadState.errorType = errorType;
|
||||||
|
|
||||||
|
// Update retry context if available
|
||||||
|
if (data && data.retryData) {
|
||||||
|
currentDownloadState.branch = data.retryData.branch;
|
||||||
|
currentDownloadState.fileName = data.retryData.fileName;
|
||||||
|
currentDownloadState.cacheDir = data.retryData.cacheDir;
|
||||||
|
// Override errorType if specified in data
|
||||||
|
if (data.errorType) {
|
||||||
|
currentDownloadState.errorType = data.errorType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide all retry buttons first
|
||||||
|
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
|
||||||
|
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
|
||||||
|
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
|
||||||
|
|
||||||
|
// User-friendly error messages
|
||||||
|
const userMessage = getErrorMessage(errorMessage, errorType);
|
||||||
|
progressErrorMessage.textContent = userMessage;
|
||||||
|
progressErrorContainer.style.display = 'block';
|
||||||
|
|
||||||
|
// Show appropriate retry button based on error type
|
||||||
|
if (canRetry) {
|
||||||
|
if (errorType === 'jre') {
|
||||||
|
if (progressJRRetryBtn) {
|
||||||
|
console.log('[UI] Showing JRE retry button');
|
||||||
|
progressJRRetryBtn.style.display = 'block';
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// All other errors use PWR retry button (game download, butler, etc.)
|
||||||
|
if (progressPWRRetryBtn) {
|
||||||
|
console.log('[UI] Showing PWR retry button');
|
||||||
|
progressPWRRetryBtn.style.display = 'block';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add visual indicators based on error type
|
||||||
|
progressErrorContainer.className = `progress-error-container error-${errorType}`;
|
||||||
|
|
||||||
|
if (progressOverlay) {
|
||||||
|
progressOverlay.classList.add('error-state');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function hideDownloadError() {
|
||||||
|
if (!progressErrorContainer) return;
|
||||||
|
|
||||||
|
// Hide all retry buttons
|
||||||
|
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
|
||||||
|
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
|
||||||
|
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
|
||||||
|
|
||||||
|
progressErrorContainer.style.display = 'none';
|
||||||
|
currentDownloadState.canRetry = false;
|
||||||
|
currentDownloadState.lastError = null;
|
||||||
|
currentDownloadState.errorType = null;
|
||||||
|
|
||||||
|
if (progressOverlay) {
|
||||||
|
progressOverlay.classList.remove('error-state');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupAnimations() {
|
function setupAnimations() {
|
||||||
@@ -478,10 +625,19 @@ function setupUI() {
|
|||||||
progressPercent = document.getElementById('progressPercent');
|
progressPercent = document.getElementById('progressPercent');
|
||||||
progressSpeed = document.getElementById('progressSpeed');
|
progressSpeed = document.getElementById('progressSpeed');
|
||||||
progressSize = document.getElementById('progressSize');
|
progressSize = document.getElementById('progressSize');
|
||||||
|
progressErrorContainer = document.getElementById('progressErrorContainer');
|
||||||
|
progressErrorMessage = document.getElementById('progressErrorMessage');
|
||||||
|
progressRetryInfo = document.getElementById('progressRetryInfo');
|
||||||
|
progressRetryBtn = document.getElementById('progressRetryBtn');
|
||||||
|
progressJRRetryBtn = document.getElementById('progressJRRetryBtn');
|
||||||
|
progressPWRRetryBtn = document.getElementById('progressPWRRetryBtn');
|
||||||
|
|
||||||
// Setup draggable progress bar
|
// Setup draggable progress bar
|
||||||
setupProgressDrag();
|
setupProgressDrag();
|
||||||
|
|
||||||
|
// Setup retry button
|
||||||
|
setupRetryButton();
|
||||||
|
|
||||||
lockPlayButton(true);
|
lockPlayButton(true);
|
||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
@@ -501,6 +657,10 @@ function setupUI() {
|
|||||||
setupAnimations();
|
setupAnimations();
|
||||||
setupFirstLaunchHandlers();
|
setupFirstLaunchHandlers();
|
||||||
loadLauncherVersion();
|
loadLauncherVersion();
|
||||||
|
checkGameInstallation().catch(err => {
|
||||||
|
console.error('Critical error in checkGameInstallation:', err);
|
||||||
|
lockPlayButton(false);
|
||||||
|
});
|
||||||
|
|
||||||
document.body.focus();
|
document.body.focus();
|
||||||
}
|
}
|
||||||
@@ -520,6 +680,53 @@ async function loadLauncherVersion() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check game installation status on startup
|
||||||
|
async function checkGameInstallation() {
|
||||||
|
try {
|
||||||
|
console.log('Checking game installation status...');
|
||||||
|
|
||||||
|
// Verify electronAPI is available
|
||||||
|
if (!window.electronAPI || !window.electronAPI.isGameInstalled) {
|
||||||
|
console.error('electronAPI not available, unlocking play button as fallback');
|
||||||
|
lockPlayButton(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if game is installed
|
||||||
|
const isInstalled = await window.electronAPI.isGameInstalled();
|
||||||
|
|
||||||
|
// Load version_client from config
|
||||||
|
let versionClient = null;
|
||||||
|
if (window.electronAPI.loadVersionClient) {
|
||||||
|
versionClient = await window.electronAPI.loadVersionClient();
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`Game installed: ${isInstalled}, version_client: ${versionClient}`);
|
||||||
|
|
||||||
|
lockPlayButton(false);
|
||||||
|
|
||||||
|
// If version_client is null and game is not installed, show install page
|
||||||
|
if (versionClient === null && !isInstalled) {
|
||||||
|
console.log('Game not installed and version_client is null, showing install page...');
|
||||||
|
|
||||||
|
// Show installation page
|
||||||
|
const installPage = document.getElementById('install-page');
|
||||||
|
const launcher = document.getElementById('launcher-container');
|
||||||
|
const sidebar = document.querySelector('.sidebar');
|
||||||
|
|
||||||
|
if (installPage) {
|
||||||
|
installPage.style.display = 'block';
|
||||||
|
if (launcher) launcher.style.display = 'none';
|
||||||
|
if (sidebar) sidebar.style.pointerEvents = 'none';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error checking game installation:', error);
|
||||||
|
// Unlock on error to prevent permanent lock
|
||||||
|
lockPlayButton(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
window.LauncherUI = {
|
window.LauncherUI = {
|
||||||
showPage,
|
showPage,
|
||||||
setActiveNav,
|
setActiveNav,
|
||||||
@@ -530,8 +737,7 @@ window.LauncherUI = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Make installation effects globally available
|
// Make installation effects globally available
|
||||||
window.showInstallationEffects = showInstallationEffects;
|
|
||||||
window.hideInstallationEffects = hideInstallationEffects;
|
|
||||||
|
|
||||||
// Draggable progress bar functionality
|
// Draggable progress bar functionality
|
||||||
function setupProgressDrag() {
|
function setupProgressDrag() {
|
||||||
@@ -591,21 +797,6 @@ function setupProgressDrag() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Show/hide installation effects
|
|
||||||
function showInstallationEffects() {
|
|
||||||
const installationEffects = document.getElementById('installationEffects');
|
|
||||||
if (installationEffects) {
|
|
||||||
installationEffects.style.display = 'block';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function hideInstallationEffects() {
|
|
||||||
const installationEffects = document.getElementById('installationEffects');
|
|
||||||
if (installationEffects) {
|
|
||||||
installationEffects.style.display = 'none';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Toggle maximize/restore window function
|
// Toggle maximize/restore window function
|
||||||
function toggleMaximize() {
|
function toggleMaximize() {
|
||||||
if (window.electronAPI && window.electronAPI.maximizeWindow) {
|
if (window.electronAPI && window.electronAPI.maximizeWindow) {
|
||||||
@@ -613,6 +804,302 @@ function toggleMaximize() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Error categorization and user-friendly messages
|
||||||
|
function categorizeError(message) {
|
||||||
|
const msg = message.toLowerCase();
|
||||||
|
|
||||||
|
if (msg.includes('network') || msg.includes('connection') || msg.includes('offline')) {
|
||||||
|
return 'network';
|
||||||
|
} else if (msg.includes('stalled') || msg.includes('timeout')) {
|
||||||
|
return 'stall';
|
||||||
|
} else if (msg.includes('file') || msg.includes('disk')) {
|
||||||
|
return 'file';
|
||||||
|
} else if (msg.includes('permission') || msg.includes('access')) {
|
||||||
|
return 'permission';
|
||||||
|
} else if (msg.includes('server') || msg.includes('5')) {
|
||||||
|
return 'server';
|
||||||
|
} else if (msg.includes('corrupted') || msg.includes('pwr file') || msg.includes('unexpected eof')) {
|
||||||
|
return 'corruption';
|
||||||
|
} else if (msg.includes('butler') || msg.includes('patch installation')) {
|
||||||
|
return 'butler';
|
||||||
|
} else if (msg.includes('space') || msg.includes('full') || msg.includes('device full')) {
|
||||||
|
return 'space';
|
||||||
|
} else if (msg.includes('conflict') || msg.includes('already exists')) {
|
||||||
|
return 'conflict';
|
||||||
|
} else if (msg.includes('jre') || msg.includes('java runtime')) {
|
||||||
|
return 'jre';
|
||||||
|
} else {
|
||||||
|
return 'general';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getErrorMessage(technicalMessage, errorType) {
|
||||||
|
// Technical errors go to console, user gets friendly messages
|
||||||
|
console.error(`Download error [${errorType}]:`, technicalMessage);
|
||||||
|
|
||||||
|
switch (errorType) {
|
||||||
|
case 'network':
|
||||||
|
return 'Network connection lost. Please check your internet connection and retry.';
|
||||||
|
case 'stall':
|
||||||
|
return 'Download stalled due to slow connection. Please retry.';
|
||||||
|
case 'file':
|
||||||
|
return 'Unable to save file. Check disk space and permissions. Please retry.';
|
||||||
|
case 'permission':
|
||||||
|
return 'Permission denied. Check if launcher has write access. Please retry.';
|
||||||
|
case 'server':
|
||||||
|
return 'Server error. Please wait a moment and retry.';
|
||||||
|
case 'corruption':
|
||||||
|
return 'Corrupted PWR file detected. File deleted and will retry.';
|
||||||
|
case 'butler':
|
||||||
|
return 'Patch installation failed. Please retry.';
|
||||||
|
case 'space':
|
||||||
|
return 'Insufficient disk space. Free up space and retry.';
|
||||||
|
case 'conflict':
|
||||||
|
return 'Installation directory conflict. Please retry.';
|
||||||
|
case 'jre':
|
||||||
|
return 'Java runtime download failed. Please retry.';
|
||||||
|
default:
|
||||||
|
return 'Download failed. Please retry.';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Connection quality indicator (simplified)
|
||||||
|
function updateConnectionQuality(quality) {
|
||||||
|
if (!progressSize) return;
|
||||||
|
|
||||||
|
const qualityColors = {
|
||||||
|
'Good': '#10b981',
|
||||||
|
'Fair': '#fbbf24',
|
||||||
|
'Poor': '#f87171'
|
||||||
|
};
|
||||||
|
|
||||||
|
const color = qualityColors[quality] || '#6b7280';
|
||||||
|
progressSize.style.color = color;
|
||||||
|
|
||||||
|
// Add subtle quality indicator
|
||||||
|
if (progressSize.dataset.quality !== quality) {
|
||||||
|
progressSize.dataset.quality = quality;
|
||||||
|
progressSize.style.transition = 'color 0.5s ease';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced retry button setup
|
||||||
|
function setupRetryButton() {
|
||||||
|
// Setup JRE retry button
|
||||||
|
if (progressJRRetryBtn) {
|
||||||
|
progressJRRetryBtn.addEventListener('click', async () => {
|
||||||
|
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
progressJRRetryBtn.disabled = true;
|
||||||
|
progressJRRetryBtn.textContent = 'Retrying...';
|
||||||
|
progressJRRetryBtn.classList.add('retrying');
|
||||||
|
currentDownloadState.isDownloading = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
hideDownloadError();
|
||||||
|
|
||||||
|
if (progressRetryInfo) {
|
||||||
|
progressRetryInfo.style.background = '';
|
||||||
|
progressRetryInfo.style.color = '';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progressText) {
|
||||||
|
progressText.textContent = 'Re-downloading Java runtime...';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!currentDownloadState.retryData || currentDownloadState.errorType !== 'jre') {
|
||||||
|
currentDownloadState.retryData = {
|
||||||
|
isJREError: true,
|
||||||
|
jreUrl: '',
|
||||||
|
fileName: 'jre.tar.gz',
|
||||||
|
cacheDir: '',
|
||||||
|
osName: 'linux',
|
||||||
|
arch: 'amd64'
|
||||||
|
};
|
||||||
|
console.log('[UI] Created default JRE retry data:', currentDownloadState.retryData);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||||
|
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||||
|
if (!result.success) {
|
||||||
|
throw new Error(result.error || 'JRE retry failed');
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.warn('electronAPI.retryDownload not available, simulating JRE retry...');
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||||
|
throw new Error('JRE retry API not available');
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('JRE retry failed:', error);
|
||||||
|
showDownloadError(`JRE retry failed: ${error.message}`, true, 'jre');
|
||||||
|
} finally {
|
||||||
|
if (progressJRRetryBtn) {
|
||||||
|
progressJRRetryBtn.disabled = false;
|
||||||
|
progressJRRetryBtn.textContent = 'Retry Java Download';
|
||||||
|
progressJRRetryBtn.classList.remove('retrying');
|
||||||
|
}
|
||||||
|
currentDownloadState.isDownloading = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup PWR retry button
|
||||||
|
if (progressPWRRetryBtn) {
|
||||||
|
progressPWRRetryBtn.addEventListener('click', async () => {
|
||||||
|
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
progressPWRRetryBtn.disabled = true;
|
||||||
|
progressPWRRetryBtn.textContent = 'Retrying...';
|
||||||
|
progressPWRRetryBtn.classList.add('retrying');
|
||||||
|
currentDownloadState.isDownloading = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
hideDownloadError();
|
||||||
|
|
||||||
|
if (progressRetryInfo) {
|
||||||
|
progressRetryInfo.style.background = '';
|
||||||
|
progressRetryInfo.style.color = '';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progressText) {
|
||||||
|
const contextMessage = getRetryContextMessage();
|
||||||
|
progressText.textContent = contextMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!currentDownloadState.retryData || currentDownloadState.errorType === 'jre') {
|
||||||
|
currentDownloadState.retryData = {
|
||||||
|
branch: 'release',
|
||||||
|
fileName: '4.pwr'
|
||||||
|
};
|
||||||
|
console.log('[UI] Created default PWR retry data:', currentDownloadState.retryData);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||||
|
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||||
|
if (!result.success) {
|
||||||
|
throw new Error(result.error || 'Game retry failed');
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.warn('electronAPI.retryDownload not available, simulating PWR retry...');
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||||
|
throw new Error('Game retry API not available');
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('PWR retry failed:', error);
|
||||||
|
const errorType = categorizeError(error.message);
|
||||||
|
showDownloadError(`Game retry failed: ${error.message}`, true, errorType, error);
|
||||||
|
} finally {
|
||||||
|
if (progressPWRRetryBtn) {
|
||||||
|
progressPWRRetryBtn.disabled = false;
|
||||||
|
progressPWRRetryBtn.textContent = error && error.isJREError ? 'Retry Java Download' : 'Retry Game Download';
|
||||||
|
progressPWRRetryBtn.classList.remove('retrying');
|
||||||
|
}
|
||||||
|
currentDownloadState.isDownloading = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup generic retry button (fallback)
|
||||||
|
if (progressRetryBtn) {
|
||||||
|
progressRetryBtn.addEventListener('click', async () => {
|
||||||
|
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
progressRetryBtn.disabled = true;
|
||||||
|
progressRetryBtn.textContent = 'Retrying...';
|
||||||
|
progressRetryBtn.classList.add('retrying');
|
||||||
|
currentDownloadState.isDownloading = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
hideDownloadError();
|
||||||
|
|
||||||
|
if (progressRetryInfo) {
|
||||||
|
progressRetryInfo.style.background = '';
|
||||||
|
progressRetryInfo.style.color = '';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progressText) {
|
||||||
|
const contextMessage = getRetryContextMessage();
|
||||||
|
progressText.textContent = contextMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!currentDownloadState.retryData) {
|
||||||
|
if (currentDownloadState.errorType === 'jre') {
|
||||||
|
currentDownloadState.retryData = {
|
||||||
|
isJREError: true,
|
||||||
|
jreUrl: '',
|
||||||
|
fileName: 'jre.tar.gz',
|
||||||
|
cacheDir: '',
|
||||||
|
osName: 'linux',
|
||||||
|
arch: 'amd64'
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
currentDownloadState.retryData = {
|
||||||
|
branch: 'release',
|
||||||
|
fileName: '4.pwr'
|
||||||
|
};
|
||||||
|
}
|
||||||
|
console.log('[UI] Created default retry data:', currentDownloadState.retryData);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||||
|
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||||
|
if (!result.success) {
|
||||||
|
throw new Error(result.error || 'Retry failed');
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.warn('electronAPI.retryDownload not available, simulating retry...');
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||||
|
throw new Error('Retry API not available');
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Retry failed:', error);
|
||||||
|
const errorType = categorizeError(error.message);
|
||||||
|
showDownloadError(`Retry failed: ${error.message}`, true, errorType);
|
||||||
|
} finally {
|
||||||
|
if (progressRetryBtn) {
|
||||||
|
progressRetryBtn.disabled = false;
|
||||||
|
progressRetryBtn.textContent = 'Retry Download';
|
||||||
|
progressRetryBtn.classList.remove('retrying');
|
||||||
|
}
|
||||||
|
currentDownloadState.isDownloading = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getRetryContextMessage() {
|
||||||
|
const errorType = currentDownloadState.errorType;
|
||||||
|
|
||||||
|
switch (errorType) {
|
||||||
|
case 'network':
|
||||||
|
return 'Reconnecting and retrying download...';
|
||||||
|
case 'stall':
|
||||||
|
return 'Resuming stalled download...';
|
||||||
|
case 'server':
|
||||||
|
return 'Waiting for server and retrying...';
|
||||||
|
case 'corruption':
|
||||||
|
return 'Re-downloading corrupted PWR file...';
|
||||||
|
case 'butler':
|
||||||
|
return 'Re-attempting patch installation...';
|
||||||
|
case 'space':
|
||||||
|
return 'Retrying after clearing disk space...';
|
||||||
|
case 'permission':
|
||||||
|
return 'Retrying with corrected permissions...';
|
||||||
|
case 'conflict':
|
||||||
|
return 'Retrying after resolving conflicts...';
|
||||||
|
case 'jre':
|
||||||
|
return 'Re-downloading Java runtime...';
|
||||||
|
default:
|
||||||
|
return 'Initiating retry download...';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Make toggleMaximize globally available
|
// Make toggleMaximize globally available
|
||||||
window.toggleMaximize = toggleMaximize;
|
window.toggleMaximize = toggleMaximize;
|
||||||
|
|
||||||
|
|||||||
149
GUI/js/updater.js
Normal file
149
GUI/js/updater.js
Normal file
@@ -0,0 +1,149 @@
|
|||||||
|
// Launcher Update Manager UI
|
||||||
|
|
||||||
|
let updateModal = null;
|
||||||
|
let downloadProgressBar = null;
|
||||||
|
|
||||||
|
function initUpdater() {
|
||||||
|
// Listen for update events from main process
|
||||||
|
if (window.electronAPI && window.electronAPI.onUpdateAvailable) {
|
||||||
|
window.electronAPI.onUpdateAvailable((updateInfo) => {
|
||||||
|
showUpdateModal(updateInfo);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (window.electronAPI && window.electronAPI.onUpdateDownloadProgress) {
|
||||||
|
window.electronAPI.onUpdateDownloadProgress((progress) => {
|
||||||
|
updateDownloadProgress(progress);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (window.electronAPI && window.electronAPI.onUpdateDownloaded) {
|
||||||
|
window.electronAPI.onUpdateDownloaded((info) => {
|
||||||
|
showInstallUpdatePrompt(info);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function showUpdateModal(updateInfo) {
|
||||||
|
if (updateModal) {
|
||||||
|
updateModal.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
updateModal = document.createElement('div');
|
||||||
|
updateModal.className = 'update-modal-overlay';
|
||||||
|
updateModal.innerHTML = `
|
||||||
|
<div class="update-modal">
|
||||||
|
<div class="update-header">
|
||||||
|
<i class="fas fa-download"></i>
|
||||||
|
<h2>Launcher Update Available</h2>
|
||||||
|
</div>
|
||||||
|
<div class="update-content">
|
||||||
|
<p class="update-version">Version ${updateInfo.newVersion} is available!</p>
|
||||||
|
<p class="current-version">Current version: ${updateInfo.currentVersion}</p>
|
||||||
|
${updateInfo.releaseNotes ? `<div class="release-notes">${updateInfo.releaseNotes}</div>` : ''}
|
||||||
|
</div>
|
||||||
|
<div class="update-progress" style="display: none;">
|
||||||
|
<div class="progress-bar-container">
|
||||||
|
<div class="progress-bar" id="updateProgressBar"></div>
|
||||||
|
</div>
|
||||||
|
<p class="progress-text" id="updateProgressText">Downloading...</p>
|
||||||
|
</div>
|
||||||
|
<div class="update-actions">
|
||||||
|
<button class="btn-primary" onclick="downloadUpdate()">
|
||||||
|
<i class="fas fa-download"></i> Download Update
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
|
||||||
|
document.body.appendChild(updateModal);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function downloadUpdate() {
|
||||||
|
const downloadBtn = updateModal.querySelector('.btn-primary');
|
||||||
|
const progressDiv = updateModal.querySelector('.update-progress');
|
||||||
|
|
||||||
|
// Disable button and show progress
|
||||||
|
downloadBtn.disabled = true;
|
||||||
|
progressDiv.style.display = 'block';
|
||||||
|
|
||||||
|
try {
|
||||||
|
await window.electronAPI.downloadUpdate();
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to download update:', error);
|
||||||
|
alert('Failed to download update. Please try again later.');
|
||||||
|
dismissUpdateModal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateDownloadProgress(progress) {
|
||||||
|
if (!updateModal) return;
|
||||||
|
|
||||||
|
const progressBar = document.getElementById('updateProgressBar');
|
||||||
|
const progressText = document.getElementById('updateProgressText');
|
||||||
|
|
||||||
|
if (progressBar) {
|
||||||
|
progressBar.style.width = `${progress.percent}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progressText) {
|
||||||
|
const mbTransferred = (progress.transferred / 1024 / 1024).toFixed(2);
|
||||||
|
const mbTotal = (progress.total / 1024 / 1024).toFixed(2);
|
||||||
|
const speed = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
|
||||||
|
progressText.textContent = `Downloading... ${mbTransferred}MB / ${mbTotal}MB (${speed} MB/s)`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function showInstallUpdatePrompt(info) {
|
||||||
|
if (updateModal) {
|
||||||
|
updateModal.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
updateModal = document.createElement('div');
|
||||||
|
updateModal.className = 'update-modal-overlay';
|
||||||
|
updateModal.innerHTML = `
|
||||||
|
<div class="update-modal">
|
||||||
|
<div class="update-header">
|
||||||
|
<i class="fas fa-check-circle"></i>
|
||||||
|
<h2>Update Downloaded</h2>
|
||||||
|
</div>
|
||||||
|
<div class="update-content">
|
||||||
|
<p>Version ${info.version} has been downloaded and is ready to install.</p>
|
||||||
|
<p class="update-note">The launcher will restart to complete the installation.</p>
|
||||||
|
</div>
|
||||||
|
<div class="update-actions">
|
||||||
|
<button class="btn-primary" onclick="installUpdate()">
|
||||||
|
<i class="fas fa-sync-alt"></i> Restart & Install
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
|
||||||
|
document.body.appendChild(updateModal);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function installUpdate() {
|
||||||
|
try {
|
||||||
|
await window.electronAPI.installUpdate();
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to install update:', error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function dismissUpdateModal() {
|
||||||
|
if (updateModal) {
|
||||||
|
updateModal.remove();
|
||||||
|
updateModal = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize when DOM is ready
|
||||||
|
document.addEventListener('DOMContentLoaded', initUpdater);
|
||||||
|
|
||||||
|
// Export functions
|
||||||
|
window.UpdaterUI = {
|
||||||
|
showUpdateModal,
|
||||||
|
dismissUpdateModal,
|
||||||
|
downloadUpdate,
|
||||||
|
installUpdate
|
||||||
|
};
|
||||||
@@ -15,6 +15,9 @@
|
|||||||
"title": "FREE TO PLAY LAUNCHER",
|
"title": "FREE TO PLAY LAUNCHER",
|
||||||
"playerName": "Player Name",
|
"playerName": "Player Name",
|
||||||
"playerNamePlaceholder": "Enter your name",
|
"playerNamePlaceholder": "Enter your name",
|
||||||
|
"gameBranch": "Game Version",
|
||||||
|
"releaseVersion": "Release (Stable)",
|
||||||
|
"preReleaseVersion": "Pre-Release (Experimental)",
|
||||||
"customInstallation": "Custom Installation",
|
"customInstallation": "Custom Installation",
|
||||||
"installationFolder": "Installation Folder",
|
"installationFolder": "Installation Folder",
|
||||||
"pathPlaceholder": "Default location",
|
"pathPlaceholder": "Default location",
|
||||||
@@ -54,7 +57,9 @@
|
|||||||
"noDescription": "No description available",
|
"noDescription": "No description available",
|
||||||
"confirmDelete": "Are you sure you want to delete \"{name}\"?",
|
"confirmDelete": "Are you sure you want to delete \"{name}\"?",
|
||||||
"confirmDeleteDesc": "This action cannot be undone.",
|
"confirmDeleteDesc": "This action cannot be undone.",
|
||||||
"confirmDeletion": "Confirm Deletion"
|
"confirmDeletion": "Confirm Deletion",
|
||||||
|
"apiKeyRequired": "API Key Required",
|
||||||
|
"apiKeyRequiredDesc": "CurseForge API key is needed to browse mods"
|
||||||
},
|
},
|
||||||
"news": {
|
"news": {
|
||||||
"title": "ALL NEWS",
|
"title": "ALL NEWS",
|
||||||
@@ -125,7 +130,18 @@
|
|||||||
"logsLoading": "Loading logs...",
|
"logsLoading": "Loading logs...",
|
||||||
"closeLauncher": "Launcher Behavior",
|
"closeLauncher": "Launcher Behavior",
|
||||||
"closeOnStart": "Close Launcher on game start",
|
"closeOnStart": "Close Launcher on game start",
|
||||||
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
|
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
|
||||||
|
"hwAccel": "Hardware Acceleration",
|
||||||
|
"hwAccelDescription": "Enable hardware acceleration for the launcher",
|
||||||
|
"gameBranch": "Game Branch",
|
||||||
|
"branchRelease": "Release",
|
||||||
|
"branchPreRelease": "Pre-Release",
|
||||||
|
"branchHint": "Switch between stable release and experimental pre-release versions",
|
||||||
|
"branchWarning": "Changing branch will download and install a different game version",
|
||||||
|
"branchSwitching": "Switching to {branch}...",
|
||||||
|
"branchSwitched": "Switched to {branch} successfully!",
|
||||||
|
"installRequired": "Installation Required",
|
||||||
|
"branchInstallConfirm": "The game will be installed for the {branch} branch. Continue?"
|
||||||
},
|
},
|
||||||
"uuid": {
|
"uuid": {
|
||||||
"modalTitle": "UUID Management",
|
"modalTitle": "UUID Management",
|
||||||
@@ -157,7 +173,8 @@
|
|||||||
"delete": "Delete",
|
"delete": "Delete",
|
||||||
"edit": "Edit",
|
"edit": "Edit",
|
||||||
"loading": "Loading...",
|
"loading": "Loading...",
|
||||||
"apply": "Apply"
|
"apply": "Apply",
|
||||||
|
"install": "Install"
|
||||||
},
|
},
|
||||||
"notifications": {
|
"notifications": {
|
||||||
"gameDataNotFound": "Error: Game data not found",
|
"gameDataNotFound": "Error: Game data not found",
|
||||||
@@ -192,7 +209,9 @@
|
|||||||
"modsDownloadFailed": "Failed to download mod: {error}",
|
"modsDownloadFailed": "Failed to download mod: {error}",
|
||||||
"modsToggleFailed": "Failed to toggle mod: {error}",
|
"modsToggleFailed": "Failed to toggle mod: {error}",
|
||||||
"modsDeleteFailed": "Failed to delete mod: {error}",
|
"modsDeleteFailed": "Failed to delete mod: {error}",
|
||||||
"modsModNotFound": "Mod information not found"
|
"modsModNotFound": "Mod information not found",
|
||||||
|
"hwAccelSaved": "Hardware acceleration setting saved",
|
||||||
|
"hwAccelSaveFailed": "Failed to save hardware acceleration setting"
|
||||||
},
|
},
|
||||||
"confirm": {
|
"confirm": {
|
||||||
"defaultTitle": "Confirm action",
|
"defaultTitle": "Confirm action",
|
||||||
|
|||||||
@@ -15,6 +15,9 @@
|
|||||||
"title": "LAUNCHER GRATUITO",
|
"title": "LAUNCHER GRATUITO",
|
||||||
"playerName": "Nombre del Jugador",
|
"playerName": "Nombre del Jugador",
|
||||||
"playerNamePlaceholder": "Ingresa tu nombre",
|
"playerNamePlaceholder": "Ingresa tu nombre",
|
||||||
|
"gameBranch": "Versión del Juego",
|
||||||
|
"releaseVersion": "Lanzamiento (Estable)",
|
||||||
|
"preReleaseVersion": "Pre-Lanzamiento (Experimental)",
|
||||||
"customInstallation": "Instalación Personalizada",
|
"customInstallation": "Instalación Personalizada",
|
||||||
"installationFolder": "Carpeta de Instalación",
|
"installationFolder": "Carpeta de Instalación",
|
||||||
"pathPlaceholder": "Ubicación predeterminada",
|
"pathPlaceholder": "Ubicación predeterminada",
|
||||||
@@ -54,7 +57,9 @@
|
|||||||
"noDescription": "Sin descripción disponible",
|
"noDescription": "Sin descripción disponible",
|
||||||
"confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?",
|
"confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?",
|
||||||
"confirmDeleteDesc": "Esta acción no se puede deshacer.",
|
"confirmDeleteDesc": "Esta acción no se puede deshacer.",
|
||||||
"confirmDeletion": "Confirmar eliminación"
|
"confirmDeletion": "Confirmar eliminación",
|
||||||
|
"apiKeyRequired": "Clave API Requerida",
|
||||||
|
"apiKeyRequiredDesc": "Se necesita una clave API de CurseForge para explorar mods"
|
||||||
},
|
},
|
||||||
"news": {
|
"news": {
|
||||||
"title": "TODAS LAS NOTICIAS",
|
"title": "TODAS LAS NOTICIAS",
|
||||||
@@ -125,7 +130,16 @@
|
|||||||
"logsLoading": "Cargando registros...",
|
"logsLoading": "Cargando registros...",
|
||||||
"closeLauncher": "Comportamiento del Launcher",
|
"closeLauncher": "Comportamiento del Launcher",
|
||||||
"closeOnStart": "Cerrar Launcher al iniciar el juego",
|
"closeOnStart": "Cerrar Launcher al iniciar el juego",
|
||||||
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
|
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado",
|
||||||
|
"gameBranch": "Rama del Juego",
|
||||||
|
"branchRelease": "Lanzamiento",
|
||||||
|
"branchPreRelease": "Pre-Lanzamiento",
|
||||||
|
"branchHint": "Cambia entre la versión estable y la versión experimental de pre-lanzamiento",
|
||||||
|
"branchWarning": "Cambiar de rama descargará e instalará una versión diferente del juego",
|
||||||
|
"branchSwitching": "Cambiando a {branch}...",
|
||||||
|
"branchSwitched": "¡Cambiado a {branch} con éxito!",
|
||||||
|
"installRequired": "Instalación Requerida",
|
||||||
|
"branchInstallConfirm": "El juego se instalará para la rama {branch}. ¿Continuar?"
|
||||||
},
|
},
|
||||||
"uuid": {
|
"uuid": {
|
||||||
"modalTitle": "Gestión de UUID",
|
"modalTitle": "Gestión de UUID",
|
||||||
@@ -157,7 +171,8 @@
|
|||||||
"delete": "Eliminar",
|
"delete": "Eliminar",
|
||||||
"edit": "Editar",
|
"edit": "Editar",
|
||||||
"loading": "Cargando...",
|
"loading": "Cargando...",
|
||||||
"apply": "Aplicar"
|
"apply": "Aplicar",
|
||||||
|
"install": "Instalar"
|
||||||
},
|
},
|
||||||
"notifications": {
|
"notifications": {
|
||||||
"gameDataNotFound": "Error: No se encontraron datos del juego",
|
"gameDataNotFound": "Error: No se encontraron datos del juego",
|
||||||
234
GUI/locales/pl-PL.json
Normal file
234
GUI/locales/pl-PL.json
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
{
|
||||||
|
"nav": {
|
||||||
|
"play": "Graj",
|
||||||
|
"mods": "Mody",
|
||||||
|
"news": "Wiadomości",
|
||||||
|
"chat": "Chat z graczami",
|
||||||
|
"settings": "Ustawienia",
|
||||||
|
"skins": "Skiny"
|
||||||
|
},
|
||||||
|
"header": {
|
||||||
|
"playersLabel": "Graczy:",
|
||||||
|
"manageProfiles": "Zarządzaj Profilami",
|
||||||
|
"defaultProfile": "Domyślny",
|
||||||
|
"f2p": "FREE TO PLAY"
|
||||||
|
},
|
||||||
|
"install": {
|
||||||
|
"title": "FREE TO PLAY LAUNCHER",
|
||||||
|
"playerName": "Nazwa Gracza",
|
||||||
|
"playerNamePlaceholder": "Wprowadź Nazwę",
|
||||||
|
"customInstallation": "Dostosuj Instalacje",
|
||||||
|
"installationFolder": "Folder docelowy",
|
||||||
|
"pathPlaceholder": "Domyślna lokalizacja",
|
||||||
|
"browse": "Przeglądaj",
|
||||||
|
"installButton": "ZAINSTALUJ HYTALE",
|
||||||
|
"installing": "INSTALOWANIE..."
|
||||||
|
},
|
||||||
|
"play": {
|
||||||
|
"ready": "GOTOWE",
|
||||||
|
"subtitle": "Uruchom Hytale i rozpocznij przygodę",
|
||||||
|
"playButton": "GRAJ W HYTALE",
|
||||||
|
"latestNews": "NAJNOWSZE WIADOMOŚCI",
|
||||||
|
"viewAll": "ZOBACZ CAŁOŚĆ",
|
||||||
|
"checking": "SPRAWDZANIE...",
|
||||||
|
"play": "GRAJ"
|
||||||
|
},
|
||||||
|
"mods": {
|
||||||
|
"searchPlaceholder": "Wyszukaj mody...",
|
||||||
|
"myMods": "MOJE MODY",
|
||||||
|
"previous": "POPRZEDNIA",
|
||||||
|
"next": "NASTĘPNA",
|
||||||
|
"page": "Strona",
|
||||||
|
"of": "z",
|
||||||
|
"modalTitle": "MOJE MODY",
|
||||||
|
"noModsFound": "Nie Znaleziono Modów",
|
||||||
|
"noModsFoundDesc": "Spróbuj dostosować wyszukiwanie",
|
||||||
|
"noModsInstalled": "Brak Zainstalowanych Modów",
|
||||||
|
"noModsInstalledDesc": "Dodaj mody z CurseForge lub zaimportuj lokalne pliki",
|
||||||
|
"view": "WIDOK",
|
||||||
|
"install": "ZAINSTALUJ",
|
||||||
|
"installed": "ZAINSTALOWANE",
|
||||||
|
"enable": "WŁĄCZ",
|
||||||
|
"disable": "WYŁĄCZ",
|
||||||
|
"active": "AKTYWNE",
|
||||||
|
"disabled": "WYŁĄCZONE",
|
||||||
|
"delete": "Usuń mod",
|
||||||
|
"noDescription": "Brak opisu",
|
||||||
|
"confirmDelete": "Czy na pewno chcesz usunąć \"{name}\"?",
|
||||||
|
"confirmDeleteDesc": "Tej czynności nie można cofnąć.",
|
||||||
|
"confirmDeletion": "Potwierdź"
|
||||||
|
},
|
||||||
|
"news": {
|
||||||
|
"title": "WSZYSTKIE WIADOMOŚCI",
|
||||||
|
"readMore": "Zobacz Więcej"
|
||||||
|
},
|
||||||
|
"chat": {
|
||||||
|
"title": "Chat z graczami",
|
||||||
|
"pickColor": "Kolor",
|
||||||
|
"inputPlaceholder": "Wprowadź swoją wiadomość...",
|
||||||
|
"send": "Wyślij",
|
||||||
|
"online": "online",
|
||||||
|
"charCounter": "{current}/{max}",
|
||||||
|
"secureChat": "Bezpieczny czat – Linki są ocenzurowane",
|
||||||
|
"joinChat": "Dołącz do Czatu",
|
||||||
|
"chooseUsername": "Wybierz nazwę użytkownika, aby dołączyć do Czatu z graczami",
|
||||||
|
"username": "Nazwa Gracza",
|
||||||
|
"usernamePlaceholder": "Wprowadź swoją nazwę...",
|
||||||
|
"usernameHint": "Między 3-20 znaków, tylko litery, cyfry i znaki - i _",
|
||||||
|
"joinButton": "Dołącz do Czatu",
|
||||||
|
"colorModal": {
|
||||||
|
"title": "Dostosuj Kolor Użytkownika",
|
||||||
|
"chooseSolid": "Wybierz jednolity kolor:",
|
||||||
|
"customColor": "Kolor niestandardowy:",
|
||||||
|
"preview": "Podgląd:",
|
||||||
|
"previewUsername": "Nazwa",
|
||||||
|
"apply": "Zastosuj Kolor"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"settings": {
|
||||||
|
"title": "USTAWIENIA",
|
||||||
|
"java": "Środowisko Java",
|
||||||
|
"useCustomJava": "Użyj niestandardowej ścieżki Java",
|
||||||
|
"javaDescription": "Zastąp dołączone środowisko wykonawcze Java własnym",
|
||||||
|
"javaPath": "Ścieżka Wykonywalna Java",
|
||||||
|
"javaPathPlaceholder": "Wybierz ścieżkę Java...",
|
||||||
|
"javaBrowse": "Przeglądaj",
|
||||||
|
"javaHint": "Wybierz folder instalacyjny Java (obsługiwane Windows, Mac, Linux)",
|
||||||
|
"discord": "Integracja z Discordem",
|
||||||
|
"enableRPC": "Włącz Discord Rich Presence",
|
||||||
|
"discordDescription": "Pokaż swoją aktywność na Discordzie",
|
||||||
|
"game": "Opcje gry",
|
||||||
|
"playerName": "Nazwa Gracza",
|
||||||
|
"playerNamePlaceholder": "Wprowadź swoją nazwę",
|
||||||
|
"playerNameHint": "Ta nazwa będzie używana w grze (1-16 znaków)",
|
||||||
|
"openGameLocation": "Otwórz Lokalizację Gry",
|
||||||
|
"openGameLocationDesc": "Otwórz folder instalacyjny gry",
|
||||||
|
"account": "Zarządzanie identyfikatorami UUID gracza",
|
||||||
|
"currentUUID": "Obecny UUID",
|
||||||
|
"uuidPlaceholder": "Ładowanie UUID...",
|
||||||
|
"copyUUID": "Skopiuj UUID",
|
||||||
|
"regenerateUUID": "Generuj UUID",
|
||||||
|
"uuidHint": "Twój unikalny identyfikator gracza dla tej nazwy użytkownika",
|
||||||
|
"manageUUIDs": "Zarządzaj wszystkimi UUID",
|
||||||
|
"manageUUIDsDesc": "Wyświetl i zarządzaj wszystkimi identyfikatorami UUID graczy",
|
||||||
|
"language": "Język",
|
||||||
|
"selectLanguage": "Wybierz Język",
|
||||||
|
"repairGame": "Napraw Grę",
|
||||||
|
"reinstallGame": "Zainstaluj ponownie pliki gry (zachowuje dane)",
|
||||||
|
"gpuPreference": "Preferencje GPU",
|
||||||
|
"gpuHint": "Wybierz preferowany procesor graficzny (Linux: wpływa na DRI_PRIME)",
|
||||||
|
"gpuAuto": "Auto",
|
||||||
|
"gpuIntegrated": "Zintegrowana",
|
||||||
|
"gpuDedicated": "Dedykowana",
|
||||||
|
"logs": "SYSTEM LOGS",
|
||||||
|
"logsCopy": "Kopiuj",
|
||||||
|
"logsRefresh": "Odśwież",
|
||||||
|
"logsFolder": "Otwórz Folder",
|
||||||
|
"logsLoading": "Ładowanie logów..."
|
||||||
|
},
|
||||||
|
"uuid": {
|
||||||
|
"modalTitle": "Zarządzanie UUID",
|
||||||
|
"currentUserUUID": "Aktualny UUID użytkownika",
|
||||||
|
"allPlayerUUIDs": "Wszystkie identyfikatory UUID graczy",
|
||||||
|
"generateNew": "Wygeneruj nowy UUID",
|
||||||
|
"loadingUUIDs": "Ładowanie UUID...",
|
||||||
|
"setCustomUUID": "Ustaw niestandardowy UUID",
|
||||||
|
"customPlaceholder": "Wprowadź niestandardowy UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||||
|
"setUUID": "Ustaw UUID",
|
||||||
|
"warning": "Ostrzeżenie: Ustawienie niestandardowego identyfikatora UUID spowoduje zmianę Twojego obecnego identyfikatora gracza",
|
||||||
|
"copyTooltip": "Kopiuj UUID",
|
||||||
|
"regenerateTooltip": "Wygeneruj nowy UUID"
|
||||||
|
},
|
||||||
|
"profiles": {
|
||||||
|
"modalTitle": "Zarządzaj Profilami",
|
||||||
|
"newProfilePlaceholder": "Nowa Nazwa Profilu",
|
||||||
|
"createProfile": "Utwórz Profil"
|
||||||
|
},
|
||||||
|
"discord": {
|
||||||
|
"notificationText": "Dołącz do naszej społeczności Discord!",
|
||||||
|
"joinButton": "Dołącz Discord"
|
||||||
|
},
|
||||||
|
"skins": {
|
||||||
|
"title": "Skiny",
|
||||||
|
"comingSoon": "Personalizacja skórek już wkrótce..."
|
||||||
|
},
|
||||||
|
"common": {
|
||||||
|
"confirm": "Potwierdź",
|
||||||
|
"cancel": "Anuluj",
|
||||||
|
"save": "Zapisz",
|
||||||
|
"close": "Zamknij",
|
||||||
|
"delete": "Usuń",
|
||||||
|
"edit": "Edytuj",
|
||||||
|
"loading": "Ładowanie...",
|
||||||
|
"apply": "Zastosuj"
|
||||||
|
},
|
||||||
|
"notifications": {
|
||||||
|
"gameDataNotFound": "Błąd: Nie znaleziono danych gry",
|
||||||
|
"gameUpdatedSuccess": "Gra została zaktualizowana pomyślnie! 🎉",
|
||||||
|
"updateFailed": "Aktualizacja nie powiodła się: {error}",
|
||||||
|
"updateError": "Błąd aktualizacji: {error}",
|
||||||
|
"discordEnabled": "Discord Rich Presence włączony",
|
||||||
|
"discordDisabled": "Discord Rich Presence wyłączony",
|
||||||
|
"discordSaveFailed": "Nie udało się zapisać ustawień Discorda",
|
||||||
|
"playerNameRequired": "Proszę podać prawidłową nazwę gracza",
|
||||||
|
"playerNameSaved": "Nazwa gracza została zapisana pomyślnie",
|
||||||
|
"playerNameSaveFailed": "Nie udało się zapisać nazwy gracza",
|
||||||
|
"uuidCopied": "Identyfikator UUID skopiowany do schowka!",
|
||||||
|
"uuidCopyFailed": "Nie udało się skopiować UUID",
|
||||||
|
"uuidRegenNotAvailable": "Ponowna gerowanie UUID niedostępne",
|
||||||
|
"uuidRegenFailed": "Nie udało się ponownie wygenerować UUID",
|
||||||
|
"uuidGenerated": "Nowy UUID został pomyślnie wygenerowany!",
|
||||||
|
"uuidGeneratedShort": "Wygenerowano nowy UUID!",
|
||||||
|
"uuidGenerateFailed": "Nie udało się wygenerować nowego UUID",
|
||||||
|
"uuidRequired": "Wprowadzić UUID",
|
||||||
|
"uuidInvalidFormat": "Nieprawidłowy format UUID",
|
||||||
|
"uuidSetFailed": "Nie udało się ustawić niestandardowego UUID",
|
||||||
|
"uuidSetSuccess": "Niestandardowy UUID został ustawiony pomyślnie!",
|
||||||
|
"uuidDeleteFailed": "Nie udało się usunąć UUID",
|
||||||
|
"uuidDeleteSuccess": "UUID został pomyślnie usunięty!",
|
||||||
|
"modsDownloading": "Pobieranie {name}...",
|
||||||
|
"modsTogglingMod": "Przełączanie moda...",
|
||||||
|
"modsDeletingMod": "Usuwanie moda...",
|
||||||
|
"modsLoadingMods": "Ładowanie modów z CurseForge...",
|
||||||
|
"modsInstalledSuccess": "{name} zainstalowany pomyślnie! 🎉",
|
||||||
|
"modsDeletedSuccess": "{name} usunięto pomyślnie",
|
||||||
|
"modsDownloadFailed": "Nie udało się pobrać moda: {error}",
|
||||||
|
"modsToggleFailed": "Nie udało się przełączyć moda: {error}",
|
||||||
|
"modsDeleteFailed": "Nie udało się usunąć moda: {error}",
|
||||||
|
"modsModNotFound": "Nie znaleziono informacji o modzie"
|
||||||
|
},
|
||||||
|
"confirm": {
|
||||||
|
"defaultTitle": "Potwierdź działanie",
|
||||||
|
"regenerateUuidTitle": "Wygeneruj nowy UUID",
|
||||||
|
"regenerateUuidMessage": "Czy na pewno chcesz wygenerować nowy UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||||||
|
"regenerateUuidButton": "Generuj",
|
||||||
|
"setCustomUuidTitle": "Ustaw niestandardowy UUID",
|
||||||
|
"setCustomUuidMessage": "Czy na pewno chcesz ustawić ten UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||||||
|
"setCustomUuidButton": "Ustaw UUID",
|
||||||
|
"deleteUuidTitle": "Usuń UUID",
|
||||||
|
"deleteUuidMessage": "Czy na pewno chcesz usunąć UUID dla \"{username}\"? Tej czynności nie można cofnąć.",
|
||||||
|
"deleteUuidButton": "Usuń",
|
||||||
|
"uninstallGameTitle": "Odinstaluj grę",
|
||||||
|
"uninstallGameMessage": "Czy na pewno chcesz odinstalować Hytale? Wszystkie pliki gry zostaną usunięte.",
|
||||||
|
"uninstallGameButton": "Odinstaluj"
|
||||||
|
},
|
||||||
|
"progress": {
|
||||||
|
"initializing": "Inicjalizacja...",
|
||||||
|
"downloading": "Pobieranie...",
|
||||||
|
"installing": "Instalowanie...",
|
||||||
|
"extracting": "Ekstraktowanie...",
|
||||||
|
"verifying": "Weryfikowanie...",
|
||||||
|
"switchingProfile": "Przełączanie profilu...",
|
||||||
|
"profileSwitched": "Profil zmieniony!",
|
||||||
|
"startingGame": "Uruchamianie gry...",
|
||||||
|
"launching": "URUCHAMIANIE...",
|
||||||
|
"uninstallingGame": "Odinstalowywanie gry...",
|
||||||
|
"gameUninstalled": "Gra została pomyślnie odinstalowana!",
|
||||||
|
"uninstallFailed": "Odinstalowanie nie powiodło się: {error}",
|
||||||
|
"startingUpdate": "Rozpoczynanie obowiązkowej aktualizacji gry...",
|
||||||
|
"installationComplete": "Instalacja zakończona pomyślnie!",
|
||||||
|
"installationFailed": "Instalacja nie powiodła się: {error}",
|
||||||
|
"installingGameFiles": "Instalowanie plików gry...",
|
||||||
|
"installComplete": "Instalacja zakończona!"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,8 +14,9 @@
|
|||||||
"install": {
|
"install": {
|
||||||
"title": "LANÇADOR JOGO GRATUITO",
|
"title": "LANÇADOR JOGO GRATUITO",
|
||||||
"playerName": "Nome do Jogador",
|
"playerName": "Nome do Jogador",
|
||||||
"playerNamePlaceholder": "Digite seu nome",
|
"playerNamePlaceholder": "Digite seu nome", "gameBranch": "Versão do Jogo",
|
||||||
"customInstallation": "Instalação Personalizada",
|
"releaseVersion": "Lançamento (Estável)",
|
||||||
|
"preReleaseVersion": "Pré-Lançamento (Experimental)", "customInstallation": "Instalação Personalizada",
|
||||||
"installationFolder": "Pasta de Instalação",
|
"installationFolder": "Pasta de Instalação",
|
||||||
"pathPlaceholder": "Local padrão",
|
"pathPlaceholder": "Local padrão",
|
||||||
"browse": "Procurar",
|
"browse": "Procurar",
|
||||||
@@ -54,7 +55,9 @@
|
|||||||
"noDescription": "Nenhuma descrição disponível",
|
"noDescription": "Nenhuma descrição disponível",
|
||||||
"confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?",
|
"confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?",
|
||||||
"confirmDeleteDesc": "Esta ação não pode ser desfeita.",
|
"confirmDeleteDesc": "Esta ação não pode ser desfeita.",
|
||||||
"confirmDeletion": "Confirmar exclusão"
|
"confirmDeletion": "Confirmar exclusão",
|
||||||
|
"apiKeyRequired": "Chave de API Necessária",
|
||||||
|
"apiKeyRequiredDesc": "Chave de API do CurseForge é necessária para procurar mods"
|
||||||
},
|
},
|
||||||
"news": {
|
"news": {
|
||||||
"title": "TODAS AS NOTÍCIAS",
|
"title": "TODAS AS NOTÍCIAS",
|
||||||
@@ -125,7 +128,16 @@
|
|||||||
"logsLoading": "Carregando registros...",
|
"logsLoading": "Carregando registros...",
|
||||||
"closeLauncher": "Comportamento do Lançador",
|
"closeLauncher": "Comportamento do Lançador",
|
||||||
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
|
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
|
||||||
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
|
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado",
|
||||||
|
"gameBranch": "Versão do Jogo",
|
||||||
|
"branchRelease": "Lançamento",
|
||||||
|
"branchPreRelease": "Pré-Lançamento",
|
||||||
|
"branchHint": "Alterne entre a versão estável e a versão experimental de pré-lançamento",
|
||||||
|
"branchWarning": "Mudar de versão irá baixar e instalar uma versão diferente do jogo",
|
||||||
|
"branchSwitching": "Mudando para {branch}...",
|
||||||
|
"branchSwitched": "Mudado para {branch} com sucesso!",
|
||||||
|
"installRequired": "Instalação Necessária",
|
||||||
|
"branchInstallConfirm": "O jogo será instalado para o ramo {branch}. Continuar?"
|
||||||
},
|
},
|
||||||
"uuid": {
|
"uuid": {
|
||||||
"modalTitle": "Gerenciamento de UUID",
|
"modalTitle": "Gerenciamento de UUID",
|
||||||
@@ -158,7 +170,8 @@
|
|||||||
"delete": "Excluir",
|
"delete": "Excluir",
|
||||||
"edit": "Editar",
|
"edit": "Editar",
|
||||||
"loading": "Carregando...",
|
"loading": "Carregando...",
|
||||||
"apply": "Aplicar"
|
"apply": "Aplicar",
|
||||||
|
"install": "Instalar"
|
||||||
},
|
},
|
||||||
"notifications": {
|
"notifications": {
|
||||||
"gameDataNotFound": "Erro: Dados do jogo não encontrados",
|
"gameDataNotFound": "Erro: Dados do jogo não encontrados",
|
||||||
|
|||||||
246
GUI/locales/tr-TR.json
Normal file
246
GUI/locales/tr-TR.json
Normal file
@@ -0,0 +1,246 @@
|
|||||||
|
{
|
||||||
|
"nav": {
|
||||||
|
"play": "Oyna",
|
||||||
|
"mods": "Modlar",
|
||||||
|
"news": "Haberler",
|
||||||
|
"chat": "Oyuncu Sohbeti",
|
||||||
|
"settings": "Ayarlar"
|
||||||
|
},
|
||||||
|
"header": {
|
||||||
|
"playersLabel": "Oyuncular:",
|
||||||
|
"manageProfiles": "Profilleri Yönet",
|
||||||
|
"defaultProfile": "Varsayılan"
|
||||||
|
},
|
||||||
|
"install": {
|
||||||
|
"title": "ÜCRETSİZ OYNA BAŞLATICI",
|
||||||
|
"playerName": "Oyuncu Adı",
|
||||||
|
"playerNamePlaceholder": "Adınızı girin",
|
||||||
|
"gameBranch": "Oyun Sürümü",
|
||||||
|
"releaseVersion": "Yayın (Stabil)",
|
||||||
|
"preReleaseVersion": "Ön-Yayın (Deneysel)",
|
||||||
|
"customInstallation": "Özel Kurulum",
|
||||||
|
"installationFolder": "Kurulum Klasörü",
|
||||||
|
"pathPlaceholder": "Varsayılan konum",
|
||||||
|
"browse": "Gözat",
|
||||||
|
"installButton": "HYTALE KURU",
|
||||||
|
"installing": "KURULUYOR..."
|
||||||
|
},
|
||||||
|
"play": {
|
||||||
|
"ready": "OYNAMAYA HAZIR",
|
||||||
|
"subtitle": "Hytale'i başlat ve maceraya başla",
|
||||||
|
"playButton": "HYTALE'YI OYNA",
|
||||||
|
"latestNews": "SON HABERLER",
|
||||||
|
"viewAll": "HEPSINI GÖR",
|
||||||
|
"checking": "KONTROL EDİLİYOR...",
|
||||||
|
"play": "OYNA"
|
||||||
|
},
|
||||||
|
"mods": {
|
||||||
|
"searchPlaceholder": "Modları ara...",
|
||||||
|
"myMods": "BENİM MODLARIM",
|
||||||
|
"previous": "ÖNCEKİ",
|
||||||
|
"next": "SONRAKİ",
|
||||||
|
"page": "Sayfa",
|
||||||
|
"of": "nın",
|
||||||
|
"modalTitle": "BENİM MODLARIM",
|
||||||
|
"noModsFound": "Mod Bulunamadı",
|
||||||
|
"noModsFoundDesc": "Aramanızı ayarlamayı deneyin",
|
||||||
|
"noModsInstalled": "Hiçbir Mod Kurulu Değil",
|
||||||
|
"noModsInstalledDesc": "CurseForge'dan modlar ekleyin veya yerel dosyalar içe aktarın",
|
||||||
|
"view": "GÖR",
|
||||||
|
"install": "KURU",
|
||||||
|
"installed": "KURULU",
|
||||||
|
"enable": "ETKİNLEŞTİR",
|
||||||
|
"disable": "DEĞİ",
|
||||||
|
"active": "AKTİF",
|
||||||
|
"disabled": "DEĞİ",
|
||||||
|
"delete": "Modı sil",
|
||||||
|
"noDescription": "Açıklama yok",
|
||||||
|
"confirmDelete": "\"{name}\" öğesini silmek istediğinizden emin misiniz?",
|
||||||
|
"confirmDeleteDesc": "Bu işlem geri alınamaz.",
|
||||||
|
"confirmDeletion": "Silmeyi Onayla",
|
||||||
|
"apiKeyRequired": "API Anahtarı Gerekli",
|
||||||
|
"apiKeyRequiredDesc": "Modlara göz atmak için CurseForge API anahtarı gereklidir"
|
||||||
|
},
|
||||||
|
"news": {
|
||||||
|
"title": "TÜM HABERLER",
|
||||||
|
"readMore": "Daha Fazla Oku"
|
||||||
|
},
|
||||||
|
"chat": {
|
||||||
|
"title": "OYUNCU SOHBETI",
|
||||||
|
"pickColor": "Renk",
|
||||||
|
"inputPlaceholder": "Mesajınızı yazın...",
|
||||||
|
"send": "Gönder",
|
||||||
|
"online": "çevrimiçi",
|
||||||
|
"charCounter": "{current}/{max}",
|
||||||
|
"secureChat": "Güvenli sohbet - Bağlantılar sansürlenir",
|
||||||
|
"joinChat": "Sohbete Katıl",
|
||||||
|
"chooseUsername": "Oyuncu Sohbetine katılmak için bir kullanıcı adı seçin",
|
||||||
|
"username": "Kullanıcı Adı",
|
||||||
|
"usernamePlaceholder": "Kullanıcı adınızı girin...",
|
||||||
|
"usernameHint": "3-20 karakter, yalnızca harfler, sayılar, - ve _",
|
||||||
|
"joinButton": "Sohbete Katıl",
|
||||||
|
"colorModal": {
|
||||||
|
"title": "Kullanıcı Adı Rengini Özelleştir",
|
||||||
|
"chooseSolid": "Düz bir renk seçin:",
|
||||||
|
"customColor": "Özel renk:",
|
||||||
|
"preview": "Ön izleme:",
|
||||||
|
"previewUsername": "Kullanıcı Adı",
|
||||||
|
"apply": "Rengi Uygula"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"settings": {
|
||||||
|
"title": "AYARLAR",
|
||||||
|
"java": "Java Çalışma Zamanı",
|
||||||
|
"useCustomJava": "Özel Java Yolunu Kullan",
|
||||||
|
"javaDescription": "Yüklü Java çalışma zamanını kendi kurulumunuzla geçersiz kılın",
|
||||||
|
"javaPath": "Java Çalıştırılabilir Yolu",
|
||||||
|
"javaPathPlaceholder": "Java yolunu seçin...",
|
||||||
|
"javaBrowse": "Gözat",
|
||||||
|
"javaHint": "Java kurulum klasörünü seçin (Windows, Mac, Linux destekler)",
|
||||||
|
"discord": "Discord Entegrasyonu",
|
||||||
|
"enableRPC": "Discord Rich Presence'ı Etkinleştir",
|
||||||
|
"discordDescription": "Başlatıcı etkinliğinizi Discord'da gösterin",
|
||||||
|
"game": "Oyun Seçenekleri",
|
||||||
|
"playerName": "Oyuncu Adı",
|
||||||
|
"playerNamePlaceholder": "Oyuncu adınızı girin",
|
||||||
|
"playerNameHint": "Bu ad oyun içinde kullanılacak (1-16 karakter)",
|
||||||
|
"openGameLocation": "Oyun Konumunu Aç",
|
||||||
|
"openGameLocationDesc": "Oyun kurulum klasörünü açın",
|
||||||
|
"account": "Oyuncu UUID Yönetimi",
|
||||||
|
"currentUUID": "Geçerli UUID",
|
||||||
|
"uuidPlaceholder": "UUID yükleniyor...",
|
||||||
|
"copyUUID": "UUID'yi Kopyala",
|
||||||
|
"regenerateUUID": "UUID'yi Yeniden Oluştur",
|
||||||
|
"uuidHint": "Bu kullanıcı adı için benzersiz oyuncu tanımlayıcınız",
|
||||||
|
"manageUUIDs": "Tüm UUID'leri Yönet",
|
||||||
|
"manageUUIDsDesc": "Tüm oyuncu UUID'lerini görüntüleyin ve yönetin",
|
||||||
|
"language": "Dil",
|
||||||
|
"selectLanguage": "Dil Seçin",
|
||||||
|
"repairGame": "Oyunu Onarı",
|
||||||
|
"reinstallGame": "Oyun dosyalarını yeniden kur (veri korur)",
|
||||||
|
"gpuPreference": "GPU Tercihi",
|
||||||
|
"gpuHint": "Tercih ettiğiniz GPU'yu seçin (Linux: DRI_PRIME'ı etkiler)",
|
||||||
|
"gpuAuto": "Otomatik",
|
||||||
|
"gpuIntegrated": "Entegre",
|
||||||
|
"gpuDedicated": "Ayrılmış",
|
||||||
|
"logs": "SİSTEM KAYITLARI",
|
||||||
|
"logsCopy": "Kopyala",
|
||||||
|
"logsRefresh": "Yenile",
|
||||||
|
"logsFolder": "Klasörü Aç",
|
||||||
|
"logsLoading": "Loglar yükleniyor...",
|
||||||
|
"closeLauncher": "Başlatıcı Davranışı",
|
||||||
|
"closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat",
|
||||||
|
"closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın",
|
||||||
|
"gameBranch": "Oyun Dalı",
|
||||||
|
"branchRelease": "Yayın",
|
||||||
|
"branchPreRelease": "Ön-Yayın",
|
||||||
|
"branchHint": "Stabil yayın ve deneysel ön-yayın sürümleri arasında geçiş yapın",
|
||||||
|
"branchWarning": "Dalı değiştirmek farklı bir oyun sürümünü indirecek ve kuracaktır",
|
||||||
|
"branchSwitching": "{branch} sürümüne geçiliyor...",
|
||||||
|
"branchSwitched": "{branch} sürümüne başarıyla geçildi!",
|
||||||
|
"installRequired": "Kurulum Gerekli",
|
||||||
|
"branchInstallConfirm": "Oyun {branch} dalı için kurulacak. Devam et?"
|
||||||
|
},
|
||||||
|
"uuid": {
|
||||||
|
"modalTitle": "UUID Yönetimi",
|
||||||
|
"currentUserUUID": "Geçerli Kullanıcı UUID",
|
||||||
|
"allPlayerUUIDs": "Tüm Oyuncu UUID'leri",
|
||||||
|
"generateNew": "Yeni UUID Oluştur",
|
||||||
|
"loadingUUIDs": "UUID'ler yükleniyor...",
|
||||||
|
"setCustomUUID": "Özel UUID Ayarla",
|
||||||
|
"customPlaceholder": "Özel UUID girin (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||||
|
"setUUID": "UUID Ayarla",
|
||||||
|
"warning": "Uyarı: Özel bir UUID ayarlamak geçerli oyuncu kimliğinizi değiştirecektir",
|
||||||
|
"copyTooltip": "UUID'yi Kopyala",
|
||||||
|
"regenerateTooltip": "Yeni UUID Oluştur"
|
||||||
|
},
|
||||||
|
"profiles": {
|
||||||
|
"modalTitle": "Profilleri Yönet",
|
||||||
|
"newProfilePlaceholder": "Yeni Profil Adı",
|
||||||
|
"createProfile": "Profil Oluştur"
|
||||||
|
},
|
||||||
|
"discord": {
|
||||||
|
"notificationText": "Discord topluluğumuza katılın!",
|
||||||
|
"joinButton": "Discord'a Katıl"
|
||||||
|
},
|
||||||
|
"common": {
|
||||||
|
"confirm": "Onayla",
|
||||||
|
"cancel": "İptal",
|
||||||
|
"save": "Kaydet",
|
||||||
|
"close": "Kapat",
|
||||||
|
"delete": "Sil",
|
||||||
|
"edit": "Düzenle",
|
||||||
|
"loading": "Yükleniyor...",
|
||||||
|
"apply": "Uygula",
|
||||||
|
"install": "Kur"
|
||||||
|
},
|
||||||
|
"notifications": {
|
||||||
|
"gameDataNotFound": "Hata: Oyun verileri bulunamadı",
|
||||||
|
"gameUpdatedSuccess": "Oyun başarıyla güncellendi! 🎉",
|
||||||
|
"updateFailed": "Güncelleme başarısız: {error}",
|
||||||
|
"updateError": "Güncelleme hatası: {error}",
|
||||||
|
"discordEnabled": "Discord Rich Presence etkinleştirildi",
|
||||||
|
"discordDisabled": "Discord Rich Presence devre dışı bırakıldı",
|
||||||
|
"discordSaveFailed": "Discord ayarı kaydedilemedi",
|
||||||
|
"playerNameRequired": "Lütfen geçerli bir oyuncu adı girin",
|
||||||
|
"playerNameSaved": "Oyuncu adı başarıyla kaydedildi",
|
||||||
|
"playerNameSaveFailed": "Oyuncu adı kaydedilemedi",
|
||||||
|
"uuidCopied": "UUID panoya kopyalandı!",
|
||||||
|
"uuidCopyFailed": "UUID kopyalanamadı",
|
||||||
|
"uuidRegenNotAvailable": "UUID yeniden oluşturma kullanılamıyor",
|
||||||
|
"uuidRegenFailed": "UUID yeniden oluşturulamadı",
|
||||||
|
"uuidGenerated": "Yeni UUID başarıyla oluşturuldu!",
|
||||||
|
"uuidGeneratedShort": "Yeni UUID oluşturuldu!",
|
||||||
|
"uuidGenerateFailed": "Yeni UUID oluşturulamadı",
|
||||||
|
"uuidRequired": "Lütfen bir UUID girin",
|
||||||
|
"uuidInvalidFormat": "Geçersiz UUID formatı",
|
||||||
|
"uuidSetFailed": "Özel UUID ayarlanamadı",
|
||||||
|
"uuidSetSuccess": "Özel UUID başarıyla ayarlandı!",
|
||||||
|
"uuidDeleteFailed": "UUID silinemedi",
|
||||||
|
"uuidDeleteSuccess": "UUID başarıyla silindi!",
|
||||||
|
"modsDownloading": "{name} indiriliyor...",
|
||||||
|
"modsTogglingMod": "Mod değiştiriliyor...",
|
||||||
|
"modsDeletingMod": "Mod siliniyor...",
|
||||||
|
"modsLoadingMods": "CurseForge'dan modlar yükleniyor...",
|
||||||
|
"modsInstalledSuccess": "{name} başarıyla kuruldu! 🎉",
|
||||||
|
"modsDeletedSuccess": "{name} başarıyla silindi",
|
||||||
|
"modsDownloadFailed": "Mod indirilemedi: {error}",
|
||||||
|
"modsToggleFailed": "Mod değiştirilemedi: {error}",
|
||||||
|
"modsDeleteFailed": "Mod silinemedi: {error}",
|
||||||
|
"modsModNotFound": "Mod bilgileri bulunamadı"
|
||||||
|
},
|
||||||
|
"confirm": {
|
||||||
|
"defaultTitle": "Eylemi onayla",
|
||||||
|
"regenerateUuidTitle": "Yeni UUID oluştur",
|
||||||
|
"regenerateUuidMessage": "Yeni bir UUID oluşturmak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
|
||||||
|
"regenerateUuidButton": "Oluştur",
|
||||||
|
"setCustomUuidTitle": "Özel UUID ayarla",
|
||||||
|
"setCustomUuidMessage": "Bu özel UUID'yi ayarlamak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
|
||||||
|
"setCustomUuidButton": "UUID Ayarla",
|
||||||
|
"deleteUuidTitle": "UUID'yi sil",
|
||||||
|
"deleteUuidMessage": "\"{username}\" için UUID'yi silmek istediğinizden emin misiniz? Bu işlem geri alınamaz.",
|
||||||
|
"deleteUuidButton": "Sil",
|
||||||
|
"uninstallGameTitle": "Oyunu kaldır",
|
||||||
|
"uninstallGameMessage": "Hytale'yi kaldırmak istediğinizden emin misiniz? Tüm oyun dosyaları silinecektir.",
|
||||||
|
"uninstallGameButton": "Kaldır"
|
||||||
|
},
|
||||||
|
"progress": {
|
||||||
|
"initializing": "Başlatılıyor...",
|
||||||
|
"downloading": "İndiriliyor...",
|
||||||
|
"installing": "Kuruluyur...",
|
||||||
|
"extracting": "Ayıklanıyor...",
|
||||||
|
"verifying": "Doğrulanıyor...",
|
||||||
|
"switchingProfile": "Profil değiştiriliyor...",
|
||||||
|
"profileSwitched": "Profil değiştirildi!",
|
||||||
|
"startingGame": "Oyun başlatılıyor...",
|
||||||
|
"launching": "BAŞLATILIYOR...",
|
||||||
|
"uninstallingGame": "Oyun kaldırılıyor...",
|
||||||
|
"gameUninstalled": "Oyun başarıyla kaldırıldı!",
|
||||||
|
"uninstallFailed": "Kaldırma başarısız: {error}",
|
||||||
|
"startingUpdate": "Zorunlu oyun güncellemesi başlatılıyor...",
|
||||||
|
"installationComplete": "Kurulum başarıyla tamamlandı!",
|
||||||
|
"installationFailed": "Kurulum başarısız: {error}",
|
||||||
|
"installingGameFiles": "Oyun dosyaları kuruluyor...",
|
||||||
|
"installComplete": "Kurulum tamamlandı!"
|
||||||
|
}
|
||||||
|
}
|
||||||
515
GUI/style.css
515
GUI/style.css
@@ -662,6 +662,57 @@ body {
|
|||||||
box-shadow: none;
|
box-shadow: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Radio buttons for install page */
|
||||||
|
.radio-group {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-label {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
padding: 1rem;
|
||||||
|
background: rgba(255, 255, 255, 0.05);
|
||||||
|
border: 2px solid rgba(255, 255, 255, 0.1);
|
||||||
|
border-radius: 8px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-label:hover {
|
||||||
|
background: rgba(255, 255, 255, 0.08);
|
||||||
|
border-color: rgba(147, 51, 234, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-label .custom-radio {
|
||||||
|
position: absolute;
|
||||||
|
opacity: 0;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-label .custom-radio:checked ~ .radio-text {
|
||||||
|
color: #9333ea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-label:has(.custom-radio:checked) {
|
||||||
|
background: rgba(147, 51, 234, 0.15);
|
||||||
|
border-color: #9333ea;
|
||||||
|
box-shadow: 0 0 20px rgba(147, 51, 234, 0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-text {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
color: #d1d5db;
|
||||||
|
font-weight: 500;
|
||||||
|
transition: color 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radio-text i {
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
.launcher-container {
|
.launcher-container {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -1729,6 +1780,243 @@ body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Progress Error and Retry Styles */
|
||||||
|
.progress-error-container {
|
||||||
|
margin-top: 0.75rem;
|
||||||
|
padding-top: 0.75rem;
|
||||||
|
border-top: 1px solid rgba(239, 68, 68, 0.3);
|
||||||
|
animation: errorSlideIn 0.3s ease-out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes errorSlideIn {
|
||||||
|
from {
|
||||||
|
opacity: 0;
|
||||||
|
transform: translateY(-10px);
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
opacity: 1;
|
||||||
|
transform: translateY(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-message {
|
||||||
|
color: #f87171;
|
||||||
|
font-family: 'JetBrains Mono', monospace;
|
||||||
|
font-size: 0.75rem;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
|
||||||
|
line-height: 1.4;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-section {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-buttons {
|
||||||
|
display: flex;
|
||||||
|
gap: 0.5rem;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-info {
|
||||||
|
color: #fbbf24;
|
||||||
|
font-family: 'JetBrains Mono', monospace;
|
||||||
|
font-size: 0.7rem;
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-btn {
|
||||||
|
background: linear-gradient(135deg, #dc2626, #ef4444);
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
padding: 0.5rem 1rem;
|
||||||
|
border-radius: 6px;
|
||||||
|
font-family: 'JetBrains Mono', monospace;
|
||||||
|
font-size: 0.75rem;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
box-shadow: 0 2px 8px rgba(220, 38, 38, 0.3);
|
||||||
|
white-space: nowrap;
|
||||||
|
min-width: 120px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-btn:hover {
|
||||||
|
background: linear-gradient(135deg, #b91c1c, #dc2626);
|
||||||
|
transform: translateY(-1px);
|
||||||
|
box-shadow: 0 4px 12px rgba(220, 38, 38, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-btn:active {
|
||||||
|
transform: translateY(0);
|
||||||
|
box-shadow: 0 2px 6px rgba(220, 38, 38, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-retry-btn:disabled {
|
||||||
|
background: linear-gradient(135deg, #4b5563, #6b7280);
|
||||||
|
cursor: not-allowed;
|
||||||
|
transform: none;
|
||||||
|
box-shadow: none;
|
||||||
|
opacity: 0.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Progress overlay error state */
|
||||||
|
.progress-overlay.error-state {
|
||||||
|
border-color: rgba(239, 68, 68, 0.5);
|
||||||
|
box-shadow:
|
||||||
|
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||||
|
0 0 30px rgba(239, 68, 68, 0.2),
|
||||||
|
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-overlay.error-state #progressBarFill {
|
||||||
|
background: linear-gradient(90deg, #dc2626, #ef4444);
|
||||||
|
animation: errorPulse 1.5s ease-in-out infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes errorPulse {
|
||||||
|
0%, 100% {
|
||||||
|
opacity: 0.8;
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Error type specific styling */
|
||||||
|
.progress-error-container.error-network {
|
||||||
|
border-top-color: rgba(59, 130, 246, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-network .progress-error-message {
|
||||||
|
color: #60a5fa;
|
||||||
|
text-shadow: 0 0 8px rgba(96, 165, 250, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-stall {
|
||||||
|
border-top-color: rgba(245, 158, 11, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-stall .progress-error-message {
|
||||||
|
color: #fbbf24;
|
||||||
|
text-shadow: 0 0 8px rgba(251, 191, 36, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-file {
|
||||||
|
border-top-color: rgba(239, 68, 68, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-file .progress-error-message {
|
||||||
|
color: #f87171;
|
||||||
|
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-permission {
|
||||||
|
border-top-color: rgba(168, 85, 247, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-permission .progress-error-message {
|
||||||
|
color: #a855f7;
|
||||||
|
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-server {
|
||||||
|
border-top-color: rgba(236, 72, 153, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-server .progress-error-message {
|
||||||
|
color: #ec4899;
|
||||||
|
text-shadow: 0 0 8px rgba(236, 72, 153, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-corruption {
|
||||||
|
border-top-color: rgba(220, 38, 38, 0.8);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-corruption .progress-error-message {
|
||||||
|
color: #dc2626;
|
||||||
|
text-shadow: 0 0 8px rgba(220, 38, 38, 0.6);
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-butler {
|
||||||
|
border-top-color: rgba(245, 158, 11, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-butler .progress-error-message {
|
||||||
|
color: #f59e0b;
|
||||||
|
text-shadow: 0 0 8px rgba(245, 158, 11, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-space {
|
||||||
|
border-top-color: rgba(168, 85, 247, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-space .progress-error-message {
|
||||||
|
color: #a855f7;
|
||||||
|
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-conflict {
|
||||||
|
border-top-color: rgba(6, 182, 212, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-error-container.error-conflict .progress-error-message {
|
||||||
|
color: #06b6d4;
|
||||||
|
text-shadow: 0 0 8px rgba(6, 182, 212, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Connection quality indicators */
|
||||||
|
.progress-details {
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-details #progressSize {
|
||||||
|
transition: color 0.5s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Enhanced retry button states */
|
||||||
|
.progress-retry-btn.retrying {
|
||||||
|
background: linear-gradient(135deg, #059669, #10b981);
|
||||||
|
animation: retryingPulse 1s ease-in-out infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes retryingPulse {
|
||||||
|
0%, 100% {
|
||||||
|
transform: scale(1);
|
||||||
|
box-shadow: 0 2px 8px rgba(5, 150, 105, 0.3);
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
transform: scale(1.05);
|
||||||
|
box-shadow: 0 4px 12px rgba(5, 150, 105, 0.4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Network status indicator (optional future enhancement) */
|
||||||
|
.network-status {
|
||||||
|
position: absolute;
|
||||||
|
top: 5px;
|
||||||
|
right: 5px;
|
||||||
|
width: 8px;
|
||||||
|
height: 8px;
|
||||||
|
border-radius: 50%;
|
||||||
|
background: #10b981;
|
||||||
|
box-shadow: 0 0 6px rgba(16, 185, 129, 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
|
.network-status.poor {
|
||||||
|
background: #f87171;
|
||||||
|
box-shadow: 0 0 6px rgba(248, 113, 113, 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
|
.network-status.fair {
|
||||||
|
background: #fbbf24;
|
||||||
|
box-shadow: 0 0 6px rgba(251, 191, 36, 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
.progress-bar-fill {
|
.progress-bar-fill {
|
||||||
height: 100%;
|
height: 100%;
|
||||||
background: linear-gradient(90deg,
|
background: linear-gradient(90deg,
|
||||||
@@ -1795,70 +2083,6 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Installation effects */
|
/* Installation effects */
|
||||||
.installation-effects {
|
|
||||||
position: fixed;
|
|
||||||
top: 0;
|
|
||||||
left: 80px;
|
|
||||||
width: calc(100% - 80px);
|
|
||||||
height: 100%;
|
|
||||||
background: rgba(0, 0, 0, 0.5);
|
|
||||||
backdrop-filter: blur(10px);
|
|
||||||
z-index: 40;
|
|
||||||
pointer-events: auto;
|
|
||||||
overflow: hidden;
|
|
||||||
}
|
|
||||||
|
|
||||||
.space-effects {
|
|
||||||
position: absolute;
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
perspective: 1000px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.warp-line {
|
|
||||||
position: absolute;
|
|
||||||
width: 2px;
|
|
||||||
height: 100%;
|
|
||||||
background: linear-gradient(180deg,
|
|
||||||
transparent 0%,
|
|
||||||
rgba(147, 51, 234, 0.8) 50%,
|
|
||||||
transparent 100%);
|
|
||||||
box-shadow: 0 0 10px rgba(147, 51, 234, 0.8),
|
|
||||||
0 0 20px rgba(147, 51, 234, 0.4);
|
|
||||||
animation: warpSpeed 1.5s linear infinite;
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.warp-line:nth-child(1) { left: 10%; animation-delay: 0s; }
|
|
||||||
.warp-line:nth-child(2) { left: 25%; animation-delay: 0.2s; }
|
|
||||||
.warp-line:nth-child(3) { left: 40%; animation-delay: 0.4s; }
|
|
||||||
.warp-line:nth-child(4) { left: 55%; animation-delay: 0.6s; }
|
|
||||||
.warp-line:nth-child(5) { left: 70%; animation-delay: 0.8s; }
|
|
||||||
.warp-line:nth-child(6) { left: 85%; animation-delay: 1s; }
|
|
||||||
.warp-line:nth-child(7) { left: 15%; animation-delay: 0.3s; }
|
|
||||||
.warp-line:nth-child(8) { left: 60%; animation-delay: 0.7s; }
|
|
||||||
|
|
||||||
@keyframes warpSpeed {
|
|
||||||
0% {
|
|
||||||
transform: translateY(-100%) scaleY(0);
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
10% {
|
|
||||||
opacity: 1;
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
opacity: 1;
|
|
||||||
transform: translateY(0%) scaleY(1);
|
|
||||||
}
|
|
||||||
90% {
|
|
||||||
opacity: 1;
|
|
||||||
}
|
|
||||||
100% {
|
|
||||||
transform: translateY(100%) scaleY(2);
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
.mods-manager {
|
.mods-manager {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -5767,3 +5991,166 @@ select.settings-input option {
|
|||||||
opacity: 1;
|
opacity: 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/* Launcher Update Modal Styles */
|
||||||
|
.update-modal-overlay {
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background: rgba(0, 0, 0, 0.85);
|
||||||
|
backdrop-filter: blur(10px);
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
z-index: 100000;
|
||||||
|
animation: fadeIn 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-modal {
|
||||||
|
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||||
|
border: 2px solid rgba(147, 51, 234, 0.3);
|
||||||
|
border-radius: 16px;
|
||||||
|
padding: 2rem;
|
||||||
|
max-width: 500px;
|
||||||
|
width: 90%;
|
||||||
|
box-shadow: 0 20px 60px rgba(147, 51, 234, 0.3);
|
||||||
|
animation: slideUp 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes slideUp {
|
||||||
|
from {
|
||||||
|
transform: translateY(30px);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: translateY(0);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
margin-bottom: 1.5rem;
|
||||||
|
color: #9333ea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-header i {
|
||||||
|
font-size: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-header h2 {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 1.5rem;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-content {
|
||||||
|
color: #e0e0e0;
|
||||||
|
margin-bottom: 1.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-version {
|
||||||
|
font-size: 1.2rem;
|
||||||
|
font-weight: 600;
|
||||||
|
color: #9333ea;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.current-version {
|
||||||
|
color: #888;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.release-notes {
|
||||||
|
background: rgba(0, 0, 0, 0.3);
|
||||||
|
border-left: 3px solid #9333ea;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
max-height: 200px;
|
||||||
|
overflow-y: auto;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
line-height: 1.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-progress {
|
||||||
|
margin-bottom: 1.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-bar-container {
|
||||||
|
background: rgba(0, 0, 0, 0.3);
|
||||||
|
border-radius: 10px;
|
||||||
|
height: 20px;
|
||||||
|
overflow: hidden;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-bar {
|
||||||
|
height: 100%;
|
||||||
|
background: linear-gradient(90deg, #9333ea 0%, #7c3aed 100%);
|
||||||
|
width: 0%;
|
||||||
|
transition: width 0.3s ease;
|
||||||
|
border-radius: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-text {
|
||||||
|
color: #aaa;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
text-align: center;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-note {
|
||||||
|
background: rgba(147, 51, 234, 0.1);
|
||||||
|
border: 1px solid rgba(147, 51, 234, 0.3);
|
||||||
|
padding: 0.75rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
margin-top: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions {
|
||||||
|
display: flex;
|
||||||
|
gap: 1rem;
|
||||||
|
justify-content: flex-end;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions button {
|
||||||
|
padding: 0.75rem 1.5rem;
|
||||||
|
border: none;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.2s;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions .btn-primary {
|
||||||
|
background: linear-gradient(135deg, #9333ea 0%, #7c3aed 100%);
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions .btn-primary:hover:not(:disabled) {
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 5px 15px rgba(147, 51, 234, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions .btn-secondary {
|
||||||
|
background: rgba(255, 255, 255, 0.1);
|
||||||
|
color: #e0e0e0;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions .btn-secondary:hover:not(:disabled) {
|
||||||
|
background: rgba(255, 255, 255, 0.15);
|
||||||
|
}
|
||||||
|
|
||||||
|
.update-actions button:disabled {
|
||||||
|
opacity: 0.5;
|
||||||
|
cursor: not-allowed;
|
||||||
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
Type=Application
|
Type=Application
|
||||||
Name=Hytale-F2P
|
Name=Hytale-F2P
|
||||||
Comment=A modern, cross-platform launcher for Hytale with automatic updates and multi-client support
|
Comment=A modern, cross-platform launcher for Hytale with automatic updates and multi-client support
|
||||||
Exec=/opt/Hytale-F2P/hytale-f2p-launcherv2
|
Exec=/opt/Hytale-F2P/hytale-f2p-launcher
|
||||||
Categories=Game;
|
Categories=Game;
|
||||||
Icon=Hytale-F2P
|
Icon=Hytale-F2P
|
||||||
Terminal=false
|
Terminal=false
|
||||||
|
|||||||
33
PKGBUILD
33
PKGBUILD
@@ -1,31 +1,28 @@
|
|||||||
# Maintainer: Terromur <terromuroz@proton.me>
|
# Maintainer: Terromur <terromuroz@proton.me>
|
||||||
# Maintainer: Fazri Gading <fazrigading@gmail.com>
|
# Maintainer: Fazri Gading <fazrigading@gmail.com>
|
||||||
pkgname=Hytale-F2P-git
|
# This PKGBUILD is for Github Releases
|
||||||
_pkgname=Hytale-F2P
|
pkgname=Hytale-F2P
|
||||||
pkgver=2.0.2b.r120.gb05aeef
|
pkgver=2.1.1
|
||||||
pkgrel=1
|
pkgrel=1
|
||||||
pkgdesc="Hytale-F2P - unofficial Hytale Launcher for free to play with multiplayer support"
|
pkgdesc="Hytale-F2P - unofficial Hytale Launcher for free to play with multiplayer support"
|
||||||
arch=('x86_64')
|
arch=('x86_64')
|
||||||
url="https://github.com/amiayweb/Hytale-F2P"
|
url="https://github.com/amiayweb/Hytale-F2P"
|
||||||
license=('custom')
|
license=('custom')
|
||||||
makedepends=('npm' 'git' 'rpm-tools' 'libxcrypt-compat')
|
depends=('gtk3' 'nss' 'libxcrypt-compat')
|
||||||
source=("git+$url.git" "Hytale-F2P.desktop")
|
makedepends=('npm')
|
||||||
sha256sums=('SKIP' '8c78a6931fade2b0501122980dc238e042b9f6f0292b5ca74c391d7b3c1543c0')
|
source=("$url/archive/v$pkgver.tar.gz" "Hytale-F2P.desktop")
|
||||||
|
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
|
||||||
pkgver() {
|
|
||||||
cd "$_pkgname"
|
|
||||||
printf "2.0.2b.r%s.g%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
|
|
||||||
}
|
|
||||||
|
|
||||||
build() {
|
build() {
|
||||||
cd "$_pkgname"
|
cd "$pkgname-$pkgver"
|
||||||
npm install
|
npm ci
|
||||||
npm run build:linux
|
npm run build:arch
|
||||||
}
|
}
|
||||||
|
|
||||||
package() {
|
package() {
|
||||||
mkdir -p "$pkgdir/opt/$_pkgname"
|
cd "$pkgname-$pkgver"
|
||||||
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname"
|
install -d "$pkgdir/opt/$pkgname"
|
||||||
install -Dm644 "$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
|
cp -r dist/linux-unpacked/* "$pkgdir/opt/$pkgname"
|
||||||
install -Dm644 "$_pkgname/icon.png" "$pkgdir/usr/share/icons/hicolor/512x512/apps/$_pkgname.png"
|
install -Dm644 "$srcdir/$pkgname.desktop" "$pkgdir/usr/share/applications/$pkgname.desktop"
|
||||||
|
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$pkgname.png"
|
||||||
}
|
}
|
||||||
|
|||||||
34
PKGBUILD-git
Normal file
34
PKGBUILD-git
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
# Maintainer: Terromur <terromuroz@proton.me>
|
||||||
|
# Maintainer: Fazri Gading <fazrigading@gmail.com>
|
||||||
|
pkgname=Hytale-F2P-git
|
||||||
|
_pkgname=Hytale-F2P
|
||||||
|
pkgver=0
|
||||||
|
pkgrel=1
|
||||||
|
pkgdesc="Hytale-F2P - Unofficial Hytale Launcher for free to play with multiplayer support (rolling git build)"
|
||||||
|
arch=('x86_64')
|
||||||
|
url="https://github.com/amiayweb/Hytale-F2P"
|
||||||
|
license=('custom')
|
||||||
|
depends=('gtk3' 'nss' 'libxcrypt-compat')
|
||||||
|
makedepends=('git' 'npm')
|
||||||
|
source=("git+$url.git" "$_pkgname.desktop")
|
||||||
|
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
|
||||||
|
|
||||||
|
pkgver() {
|
||||||
|
cd "$srcdir/$_pkgname"
|
||||||
|
git describe --tags --long | sed 's/^v//;s/-/.r/;s/-/./'
|
||||||
|
}
|
||||||
|
|
||||||
|
build() {
|
||||||
|
cd "$srcdir/$_pkgname"
|
||||||
|
npm ci
|
||||||
|
npm run build:arch
|
||||||
|
}
|
||||||
|
|
||||||
|
package() {
|
||||||
|
cd "$srcdir/$_pkgname"
|
||||||
|
install -d "$pkgdir/opt/$_pkgname"
|
||||||
|
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname"
|
||||||
|
|
||||||
|
install -Dm644 "$srcdir/$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
|
||||||
|
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$_pkgname.png"
|
||||||
|
}
|
||||||
337
README.md
337
README.md
@@ -1,19 +1,33 @@
|
|||||||
# 🎮 Hytale F2P Launcher | Multiplayer Support [Windows, MacOS, Linux]
|
|
||||||
|
|
||||||
<div align="center">
|
<div align="center">
|
||||||
|
|
||||||

|
<header>
|
||||||

|
<h1>🎮 Hytale F2P Launcher 🚀</h1>
|
||||||

|
<h2>💻 Cross-Platform Multiplayer 🖥️</h2>
|
||||||
|
<h3>Available for Windows 🪟, macOS 🍎, and Linux 🐧</h3>
|
||||||
|
<p><small>An unofficial cross-platform launcher for Hytale with automatic updates and multiplayer support (all OS supported)</small></p>
|
||||||
|
</header>
|
||||||
|
|
||||||
**A modern, cross-platform offline launcher for Hytale with automatic updates and multiplayer support (all OS supported)**
|

|
||||||
|

|
||||||
|

|
||||||
|
|
||||||
[](https://github.com/amiayweb/Hytale-F2P/stargazers)
|
[](https://github.com/amiayweb/Hytale-F2P/stargazers)
|
||||||
[](https://github.com/amiayweb/Hytale-F2P/network/members)
|
[](https://github.com/amiayweb/Hytale-F2P/network/members)
|
||||||
|
|
||||||
⭐ **If you find this project useful, please give it a star!** ⭐
|
⭐ **If you find this project useful, please give it a STAR!** ⭐
|
||||||
|
|
||||||
🛑 **Found a problem? Join the Discord: https://discord.gg/gME8rUy3MB** 🛑
|
### ⚠️ **READ [QUICK START](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-quick-start) before Downloading & Installing the Launcher!** ⚠️
|
||||||
|
|
||||||
|
#### 🛑 **Found a problem? Join the Discord and Select #Open-A-Ticket!: https://discord.gg/gME8rUy3MB** 🛑
|
||||||
|
|
||||||
|
<p>
|
||||||
|
👍 If you like the project, <b>feel free to support us via Buy Me a Coffee!</b> ☕<br>
|
||||||
|
Any support is appreciated and helps keep the project going.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<a href="https://buymeacoffee.com/hf2p">
|
||||||
|
<img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExem14OW1tanN3eHlyYmR4NW1sYmJkOTZmbmJxejdjZXB6MXY5cW12MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9cw/TDQOtnWgsBx99cNoyH/giphy.gif" width="120">
|
||||||
|
</a>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -21,12 +35,42 @@
|
|||||||
## 📸 Screenshots
|
## 📸 Screenshots
|
||||||
|
|
||||||
<div align="center">
|
<div align="center">
|
||||||
|
<img src="https://i.imgur.com/xW9do3d.png" alt="Hytale F2P Launcher" width="1000">
|
||||||

|
<details>
|
||||||

|
<summary><b>View Gallery</b></summary>
|
||||||

|
<table style="width: 100%; border-spacing: 15px; border-collapse: separate;">
|
||||||

|
<tr>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>Mods Preview</b><br>
|
||||||
|
<img src="https://i.imgur.com/f8qyIJy.png" alt="Hytale F2P Mods" width="100%">
|
||||||
|
</td>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>Latest News</b><br>
|
||||||
|
<img src="https://i.imgur.com/qu0HltD.png" alt="Hytale F2P News" width="100%">
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>Social & Chat</b><br>
|
||||||
|
<img src="https://i.imgur.com/t3GmbfF.png" alt="Hytale F2P Chat" width="100%">
|
||||||
|
</td>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>Settings</b><br>
|
||||||
|
<img src="https://i.imgur.com/uUD7lDB.png" alt="Hytale F2P Settings" width="100%">
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>In-Game Screenshot - Spawn Point</b><br>
|
||||||
|
<img src="https://i.imgur.com/X8lNFQ7.png" alt="Hytale F2P In-Game Screenshot-1" width="100%">
|
||||||
|
</td>
|
||||||
|
<td align="center" style="vertical-align: top; width: 50%;">
|
||||||
|
<b>In-Game Screenshot - Gameplay Terrain</b><br>
|
||||||
|
<img src="https://i.imgur.com/3iRScPa.png" alt="Hytale F2P In-Game Screenshot-2" width="100%">
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</details>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -49,69 +93,251 @@
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🚀 Quick Start
|
# 🚀 Quick Start
|
||||||
|
|
||||||
### 📥 Installation
|
## 🖥️ System Requirements
|
||||||
|
|
||||||
#### Windows
|
### 🎮 Hytale Hardware Requirements
|
||||||
1. Download the latest `Hytale-F2P.exe` from [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases)
|
|
||||||
2. Run the installer
|
|
||||||
3. Launch from desktop or start menu
|
|
||||||
|
|
||||||
#### Linux
|
> [!IMPORTANT]
|
||||||
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section.
|
> Hytale is designed to be accessible while scaling for high-end performance.
|
||||||
|
> Below are the [official system requirements for the Early Access](https://hytale.com/news/2025/12/hytale-hardware-requirements) release.
|
||||||
|
|
||||||
#### macOS
|
<div align="center">
|
||||||
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section.
|
|
||||||
|
|
||||||
#### 🖥️ How to play online on F2P?
|
<table>
|
||||||
See [SERVER.md](SERVER.md)
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>Component</th>
|
||||||
|
<th>🥉 Minimum (1080p @ 30 FPS)</th>
|
||||||
|
<th>🥈 Recommended (1080p @ 60 FPS)</th>
|
||||||
|
<th>🥇 Best (1440p @ 60 FPS)</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td><b>🖥️ OS</b></td>
|
||||||
|
<td colspan="3" align="center">
|
||||||
|
Windows 10/11 (64-bit; X64/ARM64) | Linux (x64/ARM64) | macOS (Apple Silicon only)
|
||||||
|
<br />
|
||||||
|
<small><i>⚠️ Note: macOS Intel (x86) is not yet supported <sup><a href="#fn1" id="ref1">1</a></sup></i></small>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><b>⚙️ CPU</b></td>
|
||||||
|
<td>Intel i5-7500 / Ryzen 3 1200 / Apple M1</td>
|
||||||
|
<td>Intel i5-10400 / Ryzen 5 3600 / Apple M2</td>
|
||||||
|
<td>Intel i7-10700K / Ryzen 9 3800X / Apple M3</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><b>🧠 RAM</b></td>
|
||||||
|
<td>8GB (dGPU)<sup><a href="#fn1" id="ref2">2</a></sup> /<br>12GB (iGPU)<sup><a href="#fn1" id="ref3">3</a></sup></td>
|
||||||
|
<td>16 GB</td>
|
||||||
|
<td>32 GB</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><b>🎮 GPU</b></td>
|
||||||
|
<td>GTX 900 / RX 400 / UHD 620</td>
|
||||||
|
<td>GTX 1060 / RX 580 / Iris Xe</td>
|
||||||
|
<td>RTX 30 Series / RX 7000 Series</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><b>💾 Storage</b></td>
|
||||||
|
<td>20 GB (SATA SSD)</td>
|
||||||
|
<td>20 GB (NVMe SSD)</td>
|
||||||
|
<td>50 GB+ (NVMe SSD)</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><b>🌐 Network</b></td>
|
||||||
|
<td>2 Mbit/s</td>
|
||||||
|
<td>8 Mbit/s</td>
|
||||||
|
<td>10+ Mbit/s</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
<p id="fn1"><sup>Note 1</sup> Hytale did not provide game files for macOS Intel, yet.</p>
|
||||||
|
<p id="fn2"><sup>Note 2</sup> Using Discrete/Dedicated GPU (dGPU) must have 8 GB RAM minimum.</p>
|
||||||
|
<p id="fn3"><sup>Note 3</sup> Using Integrated GPU (dGPU) must have 12 GB RAM minimum.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
### 🪟 Windows Prequisites
|
||||||
|
* **
|
||||||
|
* **Java JDK 25:**
|
||||||
|
* [Oracle](https://www.oracle.com/java/technologies/downloads/#jdk25-windows), **no** support for Windows ARM64 in both version 25 and 21.
|
||||||
|
* [Adoptium](https://adoptium.net/temurin/releases/?version=25), has Windows ARM64 support in version 21 only.
|
||||||
|
* [Microsoft](https://learn.microsoft.com/en-us/java/openjdk/download), has Windows ARM64 support in version 25.
|
||||||
|
* Download from any vendor if your OS is not Windows with ARM64 architecture.
|
||||||
|
* **Latest Visual Studio Redist:**
|
||||||
|
* Download via [Microsoft Visual C++ Redistributable](https://aka.ms/vc14/vc_redist.x64.exe)
|
||||||
|
* Or [All-in-One by Techpowerup](https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/)
|
||||||
|
|
||||||
|
### 🐧 Linux Prequisites
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> Ubuntu-based Distro like ZorinOS or Pop!_OS or Linux Mint would encounter issues due to UbuntuLTS environment, [check this Discord post](https://discord.com/channels/1462260103951421493/1463662398501027973).
|
||||||
|
|
||||||
|
* Make sure you have already installed newest **GPU driver**, consult your distro docs or wiki.
|
||||||
|
|
||||||
|
* Install `libpng` package to avoid SDL3_Image error:
|
||||||
|
* `libpng16-16 libpng-dev` for Ubuntu/Debian-based Distro
|
||||||
|
* `libpng libpng-devel` for Fedora/RHEL-based Distro
|
||||||
|
* `libpng` for Arch-based Distro
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📥 Installation
|
||||||
|
|
||||||
|
### 🪟 Windows Installation
|
||||||
|
|
||||||
|
1. **Prerequisites:** Ensure you have installed all [**Windows Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-windows-prequisites) listed above.
|
||||||
|
2. **Download:** Get the latest `Hytale-F2P-Launcher.exe` from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
|
||||||
|
3. **SmartScreen Note:** Since the executable is currently unsigned, Windows may show a "Windows protected your PC" popup.
|
||||||
|
* Click **More info**.
|
||||||
|
* Click **Run anyway**.
|
||||||
|
4. **Launch:** Once installed, you can launch the app directly from your Desktop or the Start menu.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🐧 Linux Installation
|
||||||
|
|
||||||
|
1. **Prerequisites:** Ensure you have installed all [**Linux Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-linux-prequisites) above.
|
||||||
|
2. **Download:** Choose the package that fits your distribution from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page:
|
||||||
|
* **Universal:** `.AppImage`
|
||||||
|
* **Arch Linux:** `.pkg.tar.zst`
|
||||||
|
* **Fedora/RHEL/openSUSE:** `.rpm`
|
||||||
|
* **Debian/Ubuntu:** `.deb`
|
||||||
|
3. **Permissions & Execution:**
|
||||||
|
* **AppImage:** Make the file executable and run it:
|
||||||
|
```bash
|
||||||
|
chmod +x hytale-f2p-launcher.AppImage
|
||||||
|
./hytale-f2p-launcher.AppImage
|
||||||
|
```
|
||||||
|
* **Ubuntu/Debian-based or Fedora/RHEL-based:** Install the DEB/RPM:
|
||||||
|
```bash
|
||||||
|
# Fedora/RHEL-based
|
||||||
|
sudo dnf install hytale-f2p-launcher.rpm
|
||||||
|
# Debian/Ubuntu
|
||||||
|
sudo apt install -y libasound2 libpng16-16 libpng-dev libicu76
|
||||||
|
sudo dpkg -i hytale-f2p-launcher.deb
|
||||||
|
```
|
||||||
|
* **Arch Linux (pacman):** Install the package using:
|
||||||
|
```bash
|
||||||
|
# Stable Build
|
||||||
|
sudo pacman -U hytale-f2p-launcher.pkg.tar.zst
|
||||||
|
# Development Build
|
||||||
|
yay -S hytale-f2p-git # or
|
||||||
|
paru -S hytale-f2p-git
|
||||||
|
# Manual Build
|
||||||
|
git clone https://aur.archlinux.org/hytale-f2p-git.git
|
||||||
|
cd hytale-f2p-git
|
||||||
|
makepkg -si
|
||||||
|
```
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> Make sure to adjust the filename correctly with the version and the architecture type. TIP: Use `cd` command to the package location.
|
||||||
|
|
||||||
|
4. **Troubleshooting:**
|
||||||
|
* **FUSE:** If the AppImage fails to launch on newer distributions, ensure `libfuse2` (or `fuse2` on Arch/Fedora) is installed.
|
||||||
|
* **Desktop Entry:** After installing via `.rpm`, `.deb`, or `.pkg.tar.zst`, the launcher should automatically appear in your App Library/Grid.
|
||||||
|
* Missing libxcrypt.so.1: Install `libxcrypt-compat` using your package manager
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🍎 macOS Installation
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> Apple Silicon Users: If you are on an M1, M2, or M3 Mac, you may be prompted to install Rosetta 2 the first time you run the launcher. This is normal and required for compatibility.
|
||||||
|
|
||||||
|
1. **Download:** Get the latest `.dmg` file from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
|
||||||
|
2. **Mount:** Double-click the `.dmg` file to open it.
|
||||||
|
3. **Install:** Drag the **Hytale F2P Launcher** icon into your **Applications** folder.
|
||||||
|
4. **First Run:** If macOS prevents the app from opening because it is from an "unidentified developer":
|
||||||
|
* Open **System Settings** > **Privacy & Security**.
|
||||||
|
* Scroll down to the **Security** section.
|
||||||
|
* Look for the message regarding "Hytale F2P Launcher" and click **Open Anyway**.
|
||||||
|
* Authenticate with your password and click **Open**.
|
||||||
|
|
||||||
|
#### **Advanced: Manual Installation (.zip)**
|
||||||
|
The `.zip` version is useful for users who prefer a portable installation or need to bypass specific permission issues.
|
||||||
|
|
||||||
|
1. **Extract:** Download and unzip the file to your desired location (e.g., `~/Applications`).
|
||||||
|
2. **Remove Quarantine:** macOS often "quarantines" apps downloaded via browser. If the app won't open, open **Terminal** and run:
|
||||||
|
```bash
|
||||||
|
xattr -rd com.apple.quarantine /path/to/Hytale-F2P-Launcher.app
|
||||||
|
```
|
||||||
|
> [!TIP]
|
||||||
|
> Type the first part of the command, then drag the app icon into the Terminal window to auto-fill the path.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# How to Host a Server
|
||||||
|
|
||||||
|
## Host your Singleplayer Server (Online-Play Feature)
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> You have to play the game to host the server. See Dedicated Server section below if you want to host it without you playing as the host.
|
||||||
|
|
||||||
|
1. Open your Singleplayer World
|
||||||
|
2. Pause the game (Esc) > select Online Play > Turn on `Allow Other Players to Join` > Set password if needed > Press `Save`.
|
||||||
|
3. Check the status `Connected via STUN` or `Connected via UPnP`.
|
||||||
|
|
||||||
|
## Dedicated Server
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> If you have already `HytaleServer.jar` in `HytaleF2P/{release/pre-release}/package/game/latest/Server`, you can use it to host local dedicated server.
|
||||||
|
|
||||||
|
> [!TIP]
|
||||||
|
> Use services like Playit.gg, Tailscale, Radmin VPN to share UDP connection if setting up router as an admin is not possible.
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> `Hytale-F2P-Server.rar` file is needed to set up a server on non-playing hardware (such as VPS/server hosting).
|
||||||
|
|
||||||
|
> [!IMPORTANT]
|
||||||
|
> See detailed information of setting up a server here: [SERVER.md](SERVER.md)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🛠️ Building from Source
|
## 🛠️ Building from Source
|
||||||
|
|
||||||
See [BUILD.md](BUILD.md) for comprehensive build instructions.
|
See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📌 Versioning Policy
|
|
||||||
|
|
||||||
**⚠️ Important: Semantic Versioning Required**
|
|
||||||
|
|
||||||
This project follows **strict semantic versioning** with **numerical versions only**:
|
|
||||||
|
|
||||||
- ✅ **Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
|
|
||||||
- ❌ **Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`, `v2.0.2b`
|
|
||||||
|
|
||||||
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
|
|
||||||
|
|
||||||
- **MAJOR**: Breaking changes
|
|
||||||
- **MINOR**: New features (backward compatible)
|
|
||||||
- **PATCH**: Bug fixes (backward compatible)
|
|
||||||
|
|
||||||
**Why?** The auto-update system requires semantic versioning for proper version comparison. Letter suffixes (like `2.0.2b`) are not supported and will cause update detection issues.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 📋 Changelog
|
## 📋 Changelog
|
||||||
|
|
||||||
### 🆕 v2.0.2b *(Minor Update: Performance & Utilities)*
|
### 🆕 v2.1.1
|
||||||
|
- 🛠️ **Fix Bug EPERM**: EPERM or Error Permission in creating/removing process in reinstalling is now fixed.
|
||||||
|
- 🅰️ **Adds .pkg.tar.zst Build for Arch Users**: This Arch-package has been needed since the first release.
|
||||||
|
- ❎ **Removes .pacman Build for Arch**: Based on the established conventions within the Arch Linux community, the file extension .pacman should not be used for package files.
|
||||||
|
- 🌎 **New Translation**: New Polish 🇵🇱 Translation added to the Launcher.
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary>Click here to see older Changelogs</summary>
|
||||||
|
|
||||||
|
### 🔄 v2.1.0
|
||||||
|
- 🚨 **Auto-Retry Downloads and Auto-Patch Files** —
|
||||||
|
- ⚡ **Hardware Acceleration** —
|
||||||
|
- 🔎 **Browse CurseForge Mods** — Browsing mods now easier with our dedicated CurseForge API Key.
|
||||||
|
- 🌎 **Fixes and Release New Translation** — Fixed 🇪🇸 🇧🇷 and added more translation for current build. Turkish 🇹🇷 language now added.
|
||||||
|
|
||||||
|
### 🔄 v2.0.2b *(Minor Update: Performance & Utilities)*
|
||||||
- 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.**
|
- 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.**
|
||||||
- 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*.
|
- 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*.
|
||||||
- 👨💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually.
|
- 👨💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually.
|
||||||
- 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately!
|
- 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately!
|
||||||
- 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a).
|
- 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a).
|
||||||
|
|
||||||
### 🆕 v2.0.2a *(Minor Update)*
|
|
||||||
|
### 🔄 v2.0.2a *(Minor Update)*
|
||||||
- 🧑🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**.
|
- 🧑🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**.
|
||||||
- 🔒 **Mod Isolation** — Fixed ModManager so mods are **strictly scoped to the active profile**. Browsing and installing now only affects the selected profile.
|
- 🔒 **Mod Isolation** — Fixed ModManager so mods are **strictly scoped to the active profile**. Browsing and installing now only affects the selected profile.
|
||||||
- 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`. Mods now save to the **correct location** and load properly in-game.
|
- 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`.
|
||||||
- 🛡️ **Stability Improvements** — Added an **auto-sync step before every launch** to ensure the physical mods folder always matches the active profile.
|
- 🛡️ **Stability Improvements** — Added an **auto-sync step before every launch** to ensure the physical mods folder always matches the active profile.
|
||||||
- 🎨 **UI Enhancements** — Added a **profile selector dropdown** and a **profile management modal**.
|
- 🎨 **UI Enhancements** — Added a **profile selector dropdown** and a **profile management modal**.
|
||||||
|
|
||||||
### 🆕 v2.0.2
|
### 🔄 v2.0.2
|
||||||
- 🎮 **Discord RPC Integration** - Added Discord Rich Presence with toggle in settings (enabled by default)
|
- 🎮 **Discord RPC Integration** - Added Discord Rich Presence with toggle in settings (enabled by default)
|
||||||
- 🌐 **Cross-Platform Multiplayer** - Added multiplayer patch support for Windows, Linux, and macOS
|
- 🌐 **Cross-Platform Multiplayer** - Added multiplayer patch support for Windows, Linux, and macOS
|
||||||
- 🎨 **Chat Improvements** - Simplified chat color system
|
- 🎨 **Chat Improvements** - Simplified chat color system
|
||||||
@@ -156,7 +382,7 @@ This project follows **strict semantic versioning** with **numerical versions on
|
|||||||
- ☕ **Java Management** - Automatic Java runtime handling
|
- ☕ **Java Management** - Automatic Java runtime handling
|
||||||
- 🎨 **Modern Interface** - Clean, intuitive design
|
- 🎨 **Modern Interface** - Clean, intuitive design
|
||||||
- 🌟 **First Release** - Core launcher functionality
|
- 🌟 **First Release** - Core launcher functionality
|
||||||
|
</details>
|
||||||
---
|
---
|
||||||
|
|
||||||
## 👥 Contributors
|
## 👥 Contributors
|
||||||
@@ -170,7 +396,7 @@ This project follows **strict semantic versioning** with **numerical versions on
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
### 🏆 Project Creator
|
### 🏆 Project Creator
|
||||||
- [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator*
|
- [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator | Windows*
|
||||||
- [**@Relyz1993**](https://github.com/Relyz1993) - *Server Helper & Second Developer & Project Creator*
|
- [**@Relyz1993**](https://github.com/Relyz1993) - *Server Helper & Second Developer & Project Creator*
|
||||||
|
|
||||||
### 🌟 Contributors
|
### 🌟 Contributors
|
||||||
@@ -181,6 +407,8 @@ This project follows **strict semantic versioning** with **numerical versions on
|
|||||||
- [**@chasem-dev**](https://github.com/chasem-dev) - *Issues fixer*
|
- [**@chasem-dev**](https://github.com/chasem-dev) - *Issues fixer*
|
||||||
- [**@crimera**](https://github.com/crimera) - *Issues fixer*
|
- [**@crimera**](https://github.com/crimera) - *Issues fixer*
|
||||||
- [**@Citeli-py**](https://github.com/Citeli-py) - *Issues fixer*
|
- [**@Citeli-py**](https://github.com/Citeli-py) - *Issues fixer*
|
||||||
|
- [**@Rahul-Sahani04**](https://github.com/Rahul-Sahani04) - *Issues fixer*
|
||||||
|
- [**@xSamiVS**](https://github.com/xSamiVS) - *Language Translator*
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -224,7 +452,7 @@ This launcher is created for **educational purposes only**.
|
|||||||
|
|
||||||
🛑 **Takedown Policy** - If Hypixel Studios or Hytale requests removal, this project will be taken down immediately.
|
🛑 **Takedown Policy** - If Hypixel Studios or Hytale requests removal, this project will be taken down immediately.
|
||||||
|
|
||||||
❤️ **Support Official** - Please support the official game by purchasing it when available.
|
❤️ **Support Official** - Please support the official game by **purchasing** it legally when available.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -232,7 +460,8 @@ This launcher is created for **educational purposes only**.
|
|||||||
|
|
||||||
**⭐ Star this project if you found it helpful! ⭐**
|
**⭐ Star this project if you found it helpful! ⭐**
|
||||||
|
|
||||||
*Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the amazing community*
|
*Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the legendary contributors with amazing community*
|
||||||
|
|
||||||
[](https://www.star-history.com/#amiayweb/Hytale-F2P&type=date&legend=top-left)
|
[](https://www.star-history.com/#amiayweb/Hytale-F2P&type=date&legend=top-left)
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
21
SERVER.md
21
SERVER.md
@@ -89,8 +89,23 @@ Creates a virtual LAN - all players need to install it:
|
|||||||
3. **Host via Online Play** - Use your Radmin VPN IP instead
|
3. **Host via Online Play** - Use your Radmin VPN IP instead
|
||||||
4. **Friends connect** - They'll see you on the virtual LAN
|
4. **Friends connect** - They'll see you on the virtual LAN
|
||||||
|
|
||||||
Both options bypass all NAT/CGNAT issues.
|
Both options bypass all NAT/CGNAT issues. But for **Windows machines only!**
|
||||||
|
|
||||||
|
#### Option 3: Tailscale
|
||||||
|
It creates mesh VPN service that streamlines connecting devices and services securely across different networks. And **works crossplatform!!**
|
||||||
|
|
||||||
|
1. All member's are required to download [Tailscale](https://tailscale.com/download) on your device.
|
||||||
|
[Once installed, Tailwind starts and live inside your hidden icon section in Windows, Mac and Linux]
|
||||||
|
2. Create a **common tailscale** account which will shared among your friends to log in.
|
||||||
|
3. Ask your **host to login in to thier tailscale client first**, then the other members.
|
||||||
|
##### Host
|
||||||
|
1. Open your singleplayer world
|
||||||
|
2. Go to Online Play settings
|
||||||
|
3. Re-save your settings to generate a new share code
|
||||||
|
##### Friends
|
||||||
|
1. Ensure Tailscale is connected
|
||||||
|
2. Use the new share code to connect
|
||||||
|
[To test your connection, ping the host's ipv4 mentioned in tailwind]
|
||||||
---
|
---
|
||||||
|
|
||||||
## Part 2: Dedicated Server (Advanced)
|
## Part 2: Dedicated Server (Advanced)
|
||||||
@@ -173,7 +188,7 @@ Set these before running to customize your server:
|
|||||||
| Variable | Default | Description |
|
| Variable | Default | Description |
|
||||||
|----------|---------|-------------|
|
|----------|---------|-------------|
|
||||||
| `HYTALE_SERVER_URL` | (placeholder) | URL to download pre-patched server JAR |
|
| `HYTALE_SERVER_URL` | (placeholder) | URL to download pre-patched server JAR |
|
||||||
| `HYTALE_AUTH_DOMAIN` | `sanasol.ws` | Auth server domain |
|
| `HYTALE_AUTH_DOMAIN` | `auth.sanasol.ws` | Auth server domain (4-16 chars) |
|
||||||
| `HYTALE_BIND` | `0.0.0.0:5520` | Server IP and port |
|
| `HYTALE_BIND` | `0.0.0.0:5520` | Server IP and port |
|
||||||
| `HYTALE_AUTH_MODE` | `authenticated` | Auth mode (see below) |
|
| `HYTALE_AUTH_MODE` | `authenticated` | Auth mode (see below) |
|
||||||
| `HYTALE_SERVER_NAME` | `My Hytale Server` | Server display name |
|
| `HYTALE_SERVER_NAME` | `My Hytale Server` | Server display name |
|
||||||
@@ -385,7 +400,7 @@ docker run -d \
|
|||||||
--name hytale-server \
|
--name hytale-server \
|
||||||
-p 5520:5520/udp \
|
-p 5520:5520/udp \
|
||||||
-v ./data:/data \
|
-v ./data:/data \
|
||||||
-e HYTALE_AUTH_DOMAIN=sanasol.ws \
|
-e HYTALE_AUTH_DOMAIN=auth.sanasol.ws \
|
||||||
-e HYTALE_SERVER_NAME="My Server" \
|
-e HYTALE_SERVER_NAME="My Server" \
|
||||||
-e JVM_XMX=8G \
|
-e JVM_XMX=8G \
|
||||||
ghcr.io/hybrowse/hytale-server-docker:latest
|
ghcr.io/hybrowse/hytale-server-docker:latest
|
||||||
|
|||||||
@@ -15,12 +15,6 @@ class AppUpdater {
|
|||||||
}
|
}
|
||||||
|
|
||||||
setupAutoUpdater() {
|
setupAutoUpdater() {
|
||||||
// Enable dev mode for testing (reads dev-app-update.yml)
|
|
||||||
// Only enable in development, not in production builds
|
|
||||||
if (process.env.NODE_ENV === 'development' || !app.isPackaged) {
|
|
||||||
autoUpdater.forceDevUpdateConfig = true;
|
|
||||||
console.log('Dev update mode enabled - using dev-app-update.yml');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Configure logger for electron-updater
|
// Configure logger for electron-updater
|
||||||
// Create a compatible logger interface
|
// Create a compatible logger interface
|
||||||
@@ -176,7 +170,7 @@ class AppUpdater {
|
|||||||
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
|
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
|
||||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||||
this.mainWindow.webContents.send('update-error', {
|
this.mainWindow.webContents.send('update-error', {
|
||||||
message: 'Auto-update requires code signing. Please download manually from GitHub.',
|
message: 'Please download manually from GitHub.',
|
||||||
code: err.code,
|
code: err.code,
|
||||||
isMacSigningError: true,
|
isMacSigningError: true,
|
||||||
requiresManualDownload: true,
|
requiresManualDownload: true,
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ const os = require('os');
|
|||||||
|
|
||||||
|
|
||||||
// Default auth domain - can be overridden by env var or config
|
// Default auth domain - can be overridden by env var or config
|
||||||
const DEFAULT_AUTH_DOMAIN = 'sanasol.ws';
|
const DEFAULT_AUTH_DOMAIN = 'auth.sanasol.ws';
|
||||||
|
|
||||||
// Get auth domain from env, config, or default
|
// Get auth domain from env, config, or default
|
||||||
function getAuthDomain() {
|
function getAuthDomain() {
|
||||||
@@ -26,9 +26,10 @@ function getAuthDomain() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Get full auth server URL
|
// Get full auth server URL
|
||||||
|
// Domain already includes subdomain (auth.sanasol.ws), so use directly
|
||||||
function getAuthServerUrl() {
|
function getAuthServerUrl() {
|
||||||
const domain = getAuthDomain();
|
const domain = getAuthDomain();
|
||||||
return `https://sessions.${domain}`;
|
return `https://${domain}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save auth domain to config
|
// Save auth domain to config
|
||||||
@@ -165,13 +166,22 @@ function loadCloseLauncherOnStart() {
|
|||||||
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
|
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function saveLauncherHardwareAcceleration(enabled) {
|
||||||
|
saveConfig({ launcherHardwareAcceleration: !!enabled });
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadLauncherHardwareAcceleration() {
|
||||||
|
const config = loadConfig();
|
||||||
|
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
|
||||||
|
}
|
||||||
|
|
||||||
function saveModsToConfig(mods) {
|
function saveModsToConfig(mods) {
|
||||||
try {
|
try {
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
|
|
||||||
// Config migration handles structure, but mod saves must go to the ACTIVE profile.
|
// Config migration handles structure, but mod saves must go to the ACTIVE profile.
|
||||||
// Global installedMods is kept mainly for reference/migration.
|
// Global installedMods is kept mainly for reference/migration.
|
||||||
// The profile is the source of truth for enabled mods.
|
// The profile is the source of truth for enabled mods.
|
||||||
|
|
||||||
|
|
||||||
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
|
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
|
||||||
@@ -304,6 +314,30 @@ function loadGpuPreference() {
|
|||||||
return config.gpuPreference || 'auto';
|
return config.gpuPreference || 'auto';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function saveVersionClient(versionClient) {
|
||||||
|
saveConfig({ version_client: versionClient });
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadVersionClient() {
|
||||||
|
const config = loadConfig();
|
||||||
|
return config.version_client !== undefined ? config.version_client : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveVersionBranch(versionBranch) {
|
||||||
|
const branch = versionBranch || 'release';
|
||||||
|
if (branch !== 'release' && branch !== 'pre-release') {
|
||||||
|
console.warn(`Invalid branch "${branch}", defaulting to "release"`);
|
||||||
|
saveConfig({ version_branch: 'release' });
|
||||||
|
} else {
|
||||||
|
saveConfig({ version_branch: branch });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadVersionBranch() {
|
||||||
|
const config = loadConfig();
|
||||||
|
return config.version_branch || 'release';
|
||||||
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
loadConfig,
|
loadConfig,
|
||||||
saveConfig,
|
saveConfig,
|
||||||
@@ -343,5 +377,15 @@ module.exports = {
|
|||||||
loadGpuPreference,
|
loadGpuPreference,
|
||||||
// Close Launcher export
|
// Close Launcher export
|
||||||
saveCloseLauncherOnStart,
|
saveCloseLauncherOnStart,
|
||||||
loadCloseLauncherOnStart
|
loadCloseLauncherOnStart,
|
||||||
|
|
||||||
|
// Hardware Acceleration functions
|
||||||
|
saveLauncherHardwareAcceleration,
|
||||||
|
loadLauncherHardwareAcceleration,
|
||||||
|
|
||||||
|
// Version Management exports
|
||||||
|
saveVersionClient,
|
||||||
|
loadVersionClient,
|
||||||
|
saveVersionBranch,
|
||||||
|
loadVersionBranch
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
const fs = require('fs');
|
const fs = require('fs');
|
||||||
const path = require('path');
|
const path = require('path');
|
||||||
const os = require('os');
|
const os = require('os');
|
||||||
|
const { loadVersionBranch } = require('./config');
|
||||||
|
|
||||||
function getAppDir() {
|
function getAppDir() {
|
||||||
const home = os.homedir();
|
const home = os.homedir();
|
||||||
@@ -13,6 +14,21 @@ function getAppDir() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get centralized UserData saves directory (NEW in 2.1.2)
|
||||||
|
* UserData is now stored separately from game installation
|
||||||
|
*/
|
||||||
|
function getHytaleSavesDir() {
|
||||||
|
const home = os.homedir();
|
||||||
|
if (process.platform === 'win32') {
|
||||||
|
return path.join(home, 'AppData', 'Local', 'HytaleSaves');
|
||||||
|
} else if (process.platform === 'darwin') {
|
||||||
|
return path.join(home, 'Library', 'Application Support', 'HytaleSaves');
|
||||||
|
} else {
|
||||||
|
return path.join(home, '.hytalesaves');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const DEFAULT_APP_DIR = getAppDir();
|
const DEFAULT_APP_DIR = getAppDir();
|
||||||
|
|
||||||
function getResolvedAppDir(customPath) {
|
function getResolvedAppDir(customPath) {
|
||||||
@@ -48,8 +64,20 @@ function expandHome(inputPath) {
|
|||||||
const APP_DIR = DEFAULT_APP_DIR;
|
const APP_DIR = DEFAULT_APP_DIR;
|
||||||
const CACHE_DIR = path.join(APP_DIR, 'cache');
|
const CACHE_DIR = path.join(APP_DIR, 'cache');
|
||||||
const TOOLS_DIR = path.join(APP_DIR, 'butler');
|
const TOOLS_DIR = path.join(APP_DIR, 'butler');
|
||||||
const GAME_DIR = path.join(APP_DIR, 'release', 'package', 'game', 'latest');
|
|
||||||
const JRE_DIR = path.join(APP_DIR, 'release', 'package', 'jre', 'latest');
|
// Dynamic GAME_DIR and JRE_DIR based on version_branch from config
|
||||||
|
function getGameDir() {
|
||||||
|
const branch = loadVersionBranch();
|
||||||
|
return path.join(APP_DIR, branch, 'package', 'game', 'latest');
|
||||||
|
}
|
||||||
|
|
||||||
|
function getJreDir() {
|
||||||
|
const branch = loadVersionBranch();
|
||||||
|
return path.join(APP_DIR, branch, 'package', 'jre', 'latest');
|
||||||
|
}
|
||||||
|
|
||||||
|
const GAME_DIR = getGameDir();
|
||||||
|
const JRE_DIR = getJreDir();
|
||||||
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
|
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
|
||||||
|
|
||||||
function getClientCandidates(gameLatest) {
|
function getClientCandidates(gameLatest) {
|
||||||
@@ -156,7 +184,8 @@ async function getModsPath(customInstallPath = null) {
|
|||||||
installPath = getAppDir();
|
installPath = getAppDir();
|
||||||
}
|
}
|
||||||
|
|
||||||
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
|
const branch = loadVersionBranch();
|
||||||
|
const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
|
||||||
|
|
||||||
const userDataPath = findUserDataPath(gameLatest);
|
const userDataPath = findUserDataPath(gameLatest);
|
||||||
|
|
||||||
@@ -165,8 +194,28 @@ async function getModsPath(customInstallPath = null) {
|
|||||||
const profilesPath = path.join(userDataPath, 'Profiles');
|
const profilesPath = path.join(userDataPath, 'Profiles');
|
||||||
|
|
||||||
if (!fs.existsSync(modsPath)) {
|
if (!fs.existsSync(modsPath)) {
|
||||||
// Ensure the Mods directory exists
|
// Check for broken symlink to avoid EEXIST/EPERM on mkdir
|
||||||
fs.mkdirSync(modsPath, { recursive: true });
|
let isBrokenLink = false;
|
||||||
|
let pathExists = false;
|
||||||
|
try {
|
||||||
|
const stats = fs.lstatSync(modsPath);
|
||||||
|
pathExists = true;
|
||||||
|
if (stats.isSymbolicLink()) {
|
||||||
|
// Check if target exists
|
||||||
|
try {
|
||||||
|
fs.statSync(modsPath);
|
||||||
|
} catch {
|
||||||
|
isBrokenLink = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (e) { /* path doesn't exist at all */ }
|
||||||
|
|
||||||
|
if (isBrokenLink) {
|
||||||
|
fs.unlinkSync(modsPath); // Remove broken symlink
|
||||||
|
}
|
||||||
|
if (!pathExists || isBrokenLink) {
|
||||||
|
fs.mkdirSync(modsPath, { recursive: true });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (!fs.existsSync(disabledModsPath)) {
|
if (!fs.existsSync(disabledModsPath)) {
|
||||||
fs.mkdirSync(disabledModsPath, { recursive: true });
|
fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||||
@@ -184,19 +233,8 @@ async function getModsPath(customInstallPath = null) {
|
|||||||
|
|
||||||
function getProfilesDir(customInstallPath = null) {
|
function getProfilesDir(customInstallPath = null) {
|
||||||
try {
|
try {
|
||||||
// get UserData path
|
// NEW 2.1.2: Use centralized UserData location
|
||||||
let installPath = customInstallPath;
|
const userDataPath = getHytaleSavesDir();
|
||||||
if (!installPath) {
|
|
||||||
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
|
|
||||||
if (fs.existsSync(configFile)) {
|
|
||||||
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
|
|
||||||
installPath = config.installPath || '';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!installPath) installPath = getAppDir();
|
|
||||||
|
|
||||||
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
|
|
||||||
const userDataPath = findUserDataPath(gameLatest);
|
|
||||||
const profilesDir = path.join(userDataPath, 'Profiles');
|
const profilesDir = path.join(userDataPath, 'Profiles');
|
||||||
|
|
||||||
if (!fs.existsSync(profilesDir)) {
|
if (!fs.existsSync(profilesDir)) {
|
||||||
@@ -212,6 +250,7 @@ function getProfilesDir(customInstallPath = null) {
|
|||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
getAppDir,
|
getAppDir,
|
||||||
|
getHytaleSavesDir,
|
||||||
getResolvedAppDir,
|
getResolvedAppDir,
|
||||||
expandHome,
|
expandHome,
|
||||||
APP_DIR,
|
APP_DIR,
|
||||||
@@ -219,6 +258,8 @@ module.exports = {
|
|||||||
TOOLS_DIR,
|
TOOLS_DIR,
|
||||||
GAME_DIR,
|
GAME_DIR,
|
||||||
JRE_DIR,
|
JRE_DIR,
|
||||||
|
getGameDir,
|
||||||
|
getJreDir,
|
||||||
PLAYER_ID_FILE,
|
PLAYER_ID_FILE,
|
||||||
getClientCandidates,
|
getClientCandidates,
|
||||||
findClientPath,
|
findClientPath,
|
||||||
|
|||||||
@@ -19,6 +19,12 @@ const {
|
|||||||
loadLanguage,
|
loadLanguage,
|
||||||
saveCloseLauncherOnStart,
|
saveCloseLauncherOnStart,
|
||||||
loadCloseLauncherOnStart,
|
loadCloseLauncherOnStart,
|
||||||
|
|
||||||
|
// Hardware Acceleration
|
||||||
|
saveLauncherHardwareAcceleration,
|
||||||
|
loadLauncherHardwareAcceleration,
|
||||||
|
|
||||||
|
|
||||||
saveModsToConfig,
|
saveModsToConfig,
|
||||||
loadModsFromConfig,
|
loadModsFromConfig,
|
||||||
getUuidForUser,
|
getUuidForUser,
|
||||||
@@ -33,7 +39,12 @@ const {
|
|||||||
resetCurrentUserUuid,
|
resetCurrentUserUuid,
|
||||||
// GPU Preference
|
// GPU Preference
|
||||||
saveGpuPreference,
|
saveGpuPreference,
|
||||||
loadGpuPreference
|
loadGpuPreference,
|
||||||
|
// Version Management
|
||||||
|
saveVersionClient,
|
||||||
|
loadVersionClient,
|
||||||
|
saveVersionBranch,
|
||||||
|
loadVersionBranch
|
||||||
} = require('./core/config');
|
} = require('./core/config');
|
||||||
|
|
||||||
const { getResolvedAppDir, getModsPath } = require('./core/paths');
|
const { getResolvedAppDir, getModsPath } = require('./core/paths');
|
||||||
@@ -71,7 +82,6 @@ const {
|
|||||||
|
|
||||||
// Services
|
// Services
|
||||||
const {
|
const {
|
||||||
getInstalledClientVersion,
|
|
||||||
getLatestClientVersion
|
getLatestClientVersion
|
||||||
} = require('./services/versionManager');
|
} = require('./services/versionManager');
|
||||||
|
|
||||||
@@ -130,14 +140,21 @@ module.exports = {
|
|||||||
saveCloseLauncherOnStart,
|
saveCloseLauncherOnStart,
|
||||||
loadCloseLauncherOnStart,
|
loadCloseLauncherOnStart,
|
||||||
|
|
||||||
|
// Hardware Acceleration functions
|
||||||
|
saveLauncherHardwareAcceleration,
|
||||||
|
loadLauncherHardwareAcceleration,
|
||||||
|
|
||||||
// GPU Preference functions
|
// GPU Preference functions
|
||||||
saveGpuPreference,
|
saveGpuPreference,
|
||||||
loadGpuPreference,
|
loadGpuPreference,
|
||||||
detectGpu,
|
detectGpu,
|
||||||
|
|
||||||
// Version functions
|
// Version functions
|
||||||
getInstalledClientVersion,
|
|
||||||
getLatestClientVersion,
|
getLatestClientVersion,
|
||||||
|
saveVersionClient,
|
||||||
|
loadVersionClient,
|
||||||
|
saveVersionBranch,
|
||||||
|
loadVersionBranch,
|
||||||
|
|
||||||
// News functions
|
// News functions
|
||||||
getHytaleNews,
|
getHytaleNews,
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ class Logger {
|
|||||||
|
|
||||||
fs.appendFileSync(this.logFile, message, 'utf8');
|
fs.appendFileSync(this.logFile, message, 'utf8');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
this.originalConsole.error('Impossible d\'écrire dans le fichier de log:', error.message);
|
this.originalConsole.error('Unable to write to log file:', error.message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,11 +7,12 @@ const { spawn } = require('child_process');
|
|||||||
const { v4: uuidv4 } = require('uuid');
|
const { v4: uuidv4 } = require('uuid');
|
||||||
const { getResolvedAppDir, findClientPath } = require('../core/paths');
|
const { getResolvedAppDir, findClientPath } = require('../core/paths');
|
||||||
const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
|
const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
|
||||||
const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config');
|
const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain, loadVersionBranch, loadVersionClient, saveVersionClient } = require('../core/config');
|
||||||
const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
|
const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
|
||||||
const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
|
const { getLatestClientVersion } = require('../services/versionManager');
|
||||||
const { updateGameFiles } = require('./gameManager');
|
const { updateGameFiles } = require('./gameManager');
|
||||||
const { syncModsForCurrentProfile } = require('./modManager');
|
const { syncModsForCurrentProfile } = require('./modManager');
|
||||||
|
const { getUserDataPath } = require('../utils/userDataMigration');
|
||||||
|
|
||||||
// Client patcher for custom auth server (sanasol.ws)
|
// Client patcher for custom auth server (sanasol.ws)
|
||||||
let clientPatcher = null;
|
let clientPatcher = null;
|
||||||
@@ -101,11 +102,14 @@ function generateLocalTokens(uuid, name) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
|
async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||||
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
|
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
||||||
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
|
|
||||||
|
// NEW 2.1.2: Use centralized UserData location
|
||||||
|
const userDataDir = getUserDataPath();
|
||||||
|
|
||||||
const gameLatest = customGameDir;
|
const gameLatest = customGameDir;
|
||||||
let clientPath = findClientPath(gameLatest);
|
let clientPath = findClientPath(gameLatest);
|
||||||
@@ -151,32 +155,29 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
|
|||||||
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
|
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
|
||||||
|
|
||||||
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
|
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
|
||||||
|
// FORCE patch on every launch to ensure consistency
|
||||||
const authDomain = getAuthDomain();
|
const authDomain = getAuthDomain();
|
||||||
if (clientPatcher) {
|
if (clientPatcher) {
|
||||||
try {
|
try {
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Patching game for custom server...', null, null, null, null);
|
progressCallback('Patching game for custom server...', null, null, null, null);
|
||||||
}
|
}
|
||||||
console.log(`Patching game binaries for ${authDomain}...`);
|
console.log(`Force patching game binaries for ${authDomain}...`);
|
||||||
|
|
||||||
const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
|
const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
|
||||||
console.log(`[Patcher] ${msg}`);
|
// console.log(`[Patcher] ${msg}`);
|
||||||
if (progressCallback && msg) {
|
if (progressCallback && msg) {
|
||||||
progressCallback(msg, percent, null, null, null);
|
progressCallback(msg, percent, null, null, null);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
if (patchResult.success) {
|
if (patchResult.success) {
|
||||||
if (patchResult.alreadyPatched) {
|
console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
|
||||||
console.log(`Game already patched for ${authDomain}`);
|
if (patchResult.client) {
|
||||||
} else {
|
console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
|
||||||
console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
|
}
|
||||||
if (patchResult.client) {
|
if (patchResult.server) {
|
||||||
console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
|
console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
|
||||||
}
|
|
||||||
if (patchResult.server) {
|
|
||||||
console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
console.warn('Game patching failed:', patchResult.error);
|
console.warn('Game patching failed:', patchResult.error);
|
||||||
@@ -284,6 +285,32 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
|||||||
const gpuEnv = setupGpuEnvironment(gpuPreference);
|
const gpuEnv = setupGpuEnvironment(gpuPreference);
|
||||||
Object.assign(env, gpuEnv);
|
Object.assign(env, gpuEnv);
|
||||||
|
|
||||||
|
// Linux memory allocator fixes for "free(): invalid pointer" crashes
|
||||||
|
// on Steam Deck (glibc 2.41) and Ubuntu LTS
|
||||||
|
if (process.platform === 'linux') {
|
||||||
|
// Option 1: Disable glibc heap validation
|
||||||
|
env.MALLOC_CHECK_ = '0';
|
||||||
|
|
||||||
|
// Option 2: Try to use jemalloc if available (more robust allocator)
|
||||||
|
// User can set HYTALE_USE_JEMALLOC=1 to enable
|
||||||
|
if (process.env.HYTALE_USE_JEMALLOC === '1') {
|
||||||
|
const jemalloc = require('fs').existsSync('/usr/lib/libjemalloc.so.2')
|
||||||
|
? '/usr/lib/libjemalloc.so.2'
|
||||||
|
: require('fs').existsSync('/usr/lib/x86_64-linux-gnu/libjemalloc.so.2')
|
||||||
|
? '/usr/lib/x86_64-linux-gnu/libjemalloc.so.2'
|
||||||
|
: null;
|
||||||
|
|
||||||
|
if (jemalloc) {
|
||||||
|
env.LD_PRELOAD = jemalloc + (env.LD_PRELOAD ? ':' + env.LD_PRELOAD : '');
|
||||||
|
console.log(`Linux: Using jemalloc allocator (${jemalloc})`);
|
||||||
|
} else {
|
||||||
|
console.log('Linux: jemalloc not found, using glibc with MALLOC_CHECK_=0');
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.log('Linux: Using glibc with MALLOC_CHECK_=0 (set HYTALE_USE_JEMALLOC=1 to try jemalloc)');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
let spawnOptions = {
|
let spawnOptions = {
|
||||||
stdio: ['ignore', 'pipe', 'pipe'],
|
stdio: ['ignore', 'pipe', 'pipe'],
|
||||||
@@ -333,6 +360,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Monitor game process status in background
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (!hasExited) {
|
if (!hasExited) {
|
||||||
console.log('Game appears to be running successfully');
|
console.log('Game appears to be running successfully');
|
||||||
@@ -345,6 +373,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
|||||||
}
|
}
|
||||||
}, 3000);
|
}, 3000);
|
||||||
|
|
||||||
|
// Return immediately, don't wait for setTimeout
|
||||||
return { success: true, installed: true, launched: true, pid: child.pid };
|
return { success: true, installed: true, launched: true, pid: child.pid };
|
||||||
} catch (spawnError) {
|
} catch (spawnError) {
|
||||||
console.error(`Error spawning game process: ${spawnError.message}`);
|
console.error(`Error spawning game process: ${spawnError.message}`);
|
||||||
@@ -355,23 +384,23 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
|
async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||||
try {
|
try {
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Checking for updates...', 0, null, null, null);
|
progressCallback('Checking for updates...', 0, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
const [installedVersion, latestVersion] = await Promise.all([
|
const installedVersion = loadVersionClient();
|
||||||
getInstalledClientVersion(),
|
const latestVersion = await getLatestClientVersion(branch);
|
||||||
getLatestClientVersion()
|
|
||||||
]);
|
|
||||||
|
|
||||||
console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion}`);
|
console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion} (branch: ${branch})`);
|
||||||
|
|
||||||
let needsUpdate = false;
|
let needsUpdate = false;
|
||||||
if (installedVersion && latestVersion && installedVersion !== latestVersion) {
|
if (!installedVersion || installedVersion !== latestVersion) {
|
||||||
needsUpdate = true;
|
needsUpdate = true;
|
||||||
console.log('Version mismatch detected, update required');
|
console.log('Version mismatch or not installed, update required');
|
||||||
}
|
}
|
||||||
|
|
||||||
if (needsUpdate) {
|
if (needsUpdate) {
|
||||||
@@ -380,13 +409,13 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
|
|||||||
}
|
}
|
||||||
|
|
||||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||||
const customToolsDir = path.join(customAppDir, 'butler');
|
const customToolsDir = path.join(customAppDir, 'butler');
|
||||||
const customCacheDir = path.join(customAppDir, 'cache');
|
const customCacheDir = path.join(customAppDir, 'cache');
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir);
|
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir, branch);
|
||||||
console.log('Game updated successfully, waiting before launch...');
|
console.log('Game updated successfully, patching will be forced on launch...');
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Preparing game launch...', 90, null, null, null);
|
progressCallback('Preparing game launch...', 90, null, null, null);
|
||||||
@@ -406,13 +435,22 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
|
|||||||
progressCallback('Launching game...', 80, null, null, null);
|
progressCallback('Launching game...', 80, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference);
|
const launchResult = await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
|
||||||
|
|
||||||
|
// Ensure we always return a result
|
||||||
|
if (!launchResult) {
|
||||||
|
console.error('launchGame returned null/undefined, creating fallback response');
|
||||||
|
return { success: false, error: 'Game launch failed - no response from launcher' };
|
||||||
|
}
|
||||||
|
|
||||||
|
return launchResult;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error in version check and launch:', error);
|
console.error('Error in version check and launch:', error);
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback(`Error: ${error.message}`, -1, null, null, null);
|
progressCallback(`Error: ${error.message}`, -1, null, null, null);
|
||||||
}
|
}
|
||||||
throw error;
|
// Always return an error response instead of throwing
|
||||||
|
return { success: false, error: error.message || 'Unknown launch error' };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,34 +3,159 @@ const path = require('path');
|
|||||||
const { execFile } = require('child_process');
|
const { execFile } = require('child_process');
|
||||||
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
||||||
const { getOS, getArch } = require('../utils/platformUtils');
|
const { getOS, getArch } = require('../utils/platformUtils');
|
||||||
const { downloadFile } = require('../utils/fileManager');
|
const { downloadFile, retryDownload, retryStalledDownload, MAX_AUTOMATIC_STALL_RETRIES } = require('../utils/fileManager');
|
||||||
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
|
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
|
||||||
const { installButler } = require('./butlerManager');
|
const { installButler } = require('./butlerManager');
|
||||||
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
|
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
|
||||||
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig } = require('../core/config');
|
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
|
||||||
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
|
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
|
||||||
|
const { getUserDataPath, migrateUserDataToCentralized } = require('../utils/userDataMigration');
|
||||||
|
|
||||||
async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
|
async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
|
||||||
const osName = getOS();
|
const osName = getOS();
|
||||||
const arch = getArch();
|
const arch = getArch();
|
||||||
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
|
|
||||||
|
|
||||||
const dest = path.join(cacheDir, fileName);
|
if (osName === 'darwin' && arch === 'amd64') {
|
||||||
|
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
|
||||||
|
}
|
||||||
|
|
||||||
if (fs.existsSync(dest)) {
|
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
|
||||||
|
const dest = path.join(cacheDir, `${branch}_${fileName}`);
|
||||||
|
|
||||||
|
// Check if file exists and validate it
|
||||||
|
if (fs.existsSync(dest) && !manualRetry) {
|
||||||
console.log('PWR file found in cache:', dest);
|
console.log('PWR file found in cache:', dest);
|
||||||
return dest;
|
|
||||||
|
// Validate file size (PWR files should be > 1MB and >= 1.5GB for complete downloads)
|
||||||
|
const stats = fs.statSync(dest);
|
||||||
|
if (stats.size < 1024 * 1024) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if file is under 1.5 GB (incomplete download)
|
||||||
|
const sizeInMB = stats.size / 1024 / 1024;
|
||||||
|
if (sizeInMB < 1500) {
|
||||||
|
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log('Fetching PWR patch file:', url);
|
console.log('Fetching PWR patch file:', url);
|
||||||
await downloadFile(url, dest, progressCallback);
|
|
||||||
|
try {
|
||||||
|
if (manualRetry) {
|
||||||
|
await retryDownload(url, dest, progressCallback);
|
||||||
|
} else {
|
||||||
|
await downloadFile(url, dest, progressCallback);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
// Check for automatic stall retry conditions (only for stall errors, not manual retries)
|
||||||
|
if (!manualRetry &&
|
||||||
|
error.message &&
|
||||||
|
error.message.includes('stalled') &&
|
||||||
|
error.canRetry !== false && // Explicitly check it's not false
|
||||||
|
(!error.retryState || error.retryState.automaticStallRetries < MAX_AUTOMATIC_STALL_RETRIES)) {
|
||||||
|
|
||||||
|
console.log(`[PWR] Automatic stall retry triggered (${(error.retryState && error.retryState.automaticStallRetries || 0) + 1}/${MAX_AUTOMATIC_STALL_RETRIES})`);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await retryStalledDownload(url, dest, progressCallback, error);
|
||||||
|
console.log('[PWR] Automatic stall retry successful');
|
||||||
|
|
||||||
|
// After successful automatic retry, continue with normal flow - the file should be valid now
|
||||||
|
const retryStats = fs.statSync(dest);
|
||||||
|
console.log(`PWR file downloaded (auto-retry), size: ${(retryStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
|
||||||
|
if (!validatePWRFile(dest)) {
|
||||||
|
console.log(`[PWR Validation] PWR file validation failed after auto-retry, deleting corrupted file: ${dest}`);
|
||||||
|
fs.unlinkSync(dest);
|
||||||
|
throw new Error('Downloaded PWR file is corrupted or invalid after automatic retry. Please retry manually');
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} catch (retryError) {
|
||||||
|
console.error('[PWR] Automatic stall retry failed:', retryError.message);
|
||||||
|
|
||||||
|
// Create enhanced error with updated retry state
|
||||||
|
const enhancedError = new Error(`PWR download failed after automatic retries: ${retryError.message}`);
|
||||||
|
enhancedError.originalError = retryError;
|
||||||
|
enhancedError.retryState = retryError.retryState || error.retryState || null;
|
||||||
|
enhancedError.canRetry = true; // Still allow manual retry
|
||||||
|
enhancedError.pwrUrl = url;
|
||||||
|
enhancedError.pwrDest = dest;
|
||||||
|
enhancedError.branch = branch;
|
||||||
|
enhancedError.fileName = fileName;
|
||||||
|
enhancedError.cacheDir = cacheDir;
|
||||||
|
enhancedError.automaticRetriesExhausted = true;
|
||||||
|
throw enhancedError;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced error handling for retry UI (non-stall errors or exhausted automatic retries)
|
||||||
|
const enhancedError = new Error(`PWR download failed: ${error.message}`);
|
||||||
|
enhancedError.originalError = error;
|
||||||
|
enhancedError.retryState = error.retryState || null;
|
||||||
|
enhancedError.canRetry = error.isConnectionLost ? false : (error.canRetry !== false); // Don't allow retry for connection lost
|
||||||
|
enhancedError.pwrUrl = url;
|
||||||
|
enhancedError.pwrDest = dest;
|
||||||
|
enhancedError.branch = branch;
|
||||||
|
enhancedError.fileName = fileName;
|
||||||
|
enhancedError.cacheDir = cacheDir;
|
||||||
|
enhancedError.isConnectionLost = error.isConnectionLost || false;
|
||||||
|
|
||||||
|
console.log(`[PWR] Error handling:`, {
|
||||||
|
message: enhancedError.message,
|
||||||
|
isConnectionLost: enhancedError.isConnectionLost,
|
||||||
|
canRetry: enhancedError.canRetry,
|
||||||
|
retryState: enhancedError.retryState
|
||||||
|
});
|
||||||
|
|
||||||
|
throw enhancedError;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced PWR file validation
|
||||||
|
const stats = fs.statSync(dest);
|
||||||
|
console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
|
||||||
|
if (!validatePWRFile(dest)) {
|
||||||
|
console.log(`[PWR Validation] PWR file validation failed, deleting corrupted file: ${dest}`);
|
||||||
|
fs.unlinkSync(dest);
|
||||||
|
throw new Error('Downloaded PWR file is corrupted or invalid. Please retry');
|
||||||
|
}
|
||||||
|
|
||||||
console.log('PWR saved to:', dest);
|
console.log('PWR saved to:', dest);
|
||||||
|
console.log(`[PWR Validation] PWR file validation passed: ${dest}`);
|
||||||
|
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR) {
|
// Manual retry function for PWR downloads
|
||||||
|
async function retryPWRDownload(branch, fileName, progressCallback, cacheDir = CACHE_DIR) {
|
||||||
|
console.log('Initiating manual PWR retry...');
|
||||||
|
return await downloadPWR(branch, fileName, progressCallback, cacheDir, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR) {
|
||||||
|
console.log(`[Butler] Starting PWR application with:`);
|
||||||
|
console.log(`[Butler] - PWR file: ${pwrFile}`);
|
||||||
|
console.log(`[Butler] - Staging dir: ${path.join(gameDir, 'staging-temp')}`);
|
||||||
|
console.log(`[Butler] - Game dir: ${gameDir}`);
|
||||||
|
console.log(`[Butler] - Branch: ${branch}`);
|
||||||
|
console.log(`[Butler] - Cache dir: ${cacheDir}`);
|
||||||
|
|
||||||
|
// Validate PWR file exists and get diagnostic info
|
||||||
|
if (!pwrFile || typeof pwrFile !== 'string' || !fs.existsSync(pwrFile)) {
|
||||||
|
throw new Error(`PWR file not found: ${pwrFile || 'undefined'}. Please retry download.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const pwrStats = fs.statSync(pwrFile);
|
||||||
|
console.log(`[Butler] PWR file size: ${(pwrStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
console.log(`[Butler] PWR file exists: ${fs.existsSync(pwrFile)}`);
|
||||||
|
|
||||||
const butlerPath = await installButler(toolsDir);
|
const butlerPath = await installButler(toolsDir);
|
||||||
|
console.log(`[Butler] Butler path: ${butlerPath}`);
|
||||||
|
console.log(`[Butler] Butler executable: ${fs.existsSync(butlerPath)}`);
|
||||||
|
|
||||||
const gameLatest = gameDir;
|
const gameLatest = gameDir;
|
||||||
const stagingDir = path.join(gameLatest, 'staging-temp');
|
const stagingDir = path.join(gameLatest, 'staging-temp');
|
||||||
|
|
||||||
@@ -41,12 +166,11 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!fs.existsSync(gameLatest)) {
|
// Validate and prepare directories
|
||||||
fs.mkdirSync(gameLatest, { recursive: true });
|
validateGameDirectory(gameLatest, stagingDir);
|
||||||
}
|
|
||||||
if (!fs.existsSync(stagingDir)) {
|
console.log(`[Butler] Game directory validated: ${gameLatest}`);
|
||||||
fs.mkdirSync(stagingDir, { recursive: true });
|
console.log(`[Butler] Staging directory validated: ${stagingDir}`);
|
||||||
}
|
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Installing game patch...', null, null, null, null);
|
progressCallback('Installing game patch...', null, null, null, null);
|
||||||
@@ -70,6 +194,8 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
|||||||
gameLatest
|
gameLatest
|
||||||
];
|
];
|
||||||
|
|
||||||
|
console.log(`[Butler] Executing command: ${butlerPath} ${args.join(' ')}`);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await new Promise((resolve, reject) => {
|
await new Promise((resolve, reject) => {
|
||||||
const child = execFile(butlerPath, args, {
|
const child = execFile(butlerPath, args, {
|
||||||
@@ -77,16 +203,97 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
|||||||
timeout: 600000
|
timeout: 600000
|
||||||
}, (error, stdout, stderr) => {
|
}, (error, stdout, stderr) => {
|
||||||
if (error) {
|
if (error) {
|
||||||
console.error('Butler stderr:', stderr);
|
console.error('[Butler] stderr:', stderr);
|
||||||
console.error('Butler stdout:', stdout);
|
console.error('[Butler] stdout:', stdout);
|
||||||
reject(new Error(`Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`));
|
console.error('[Butler] error code:', error.code);
|
||||||
|
console.error('[Butler] error signal:', error.signal);
|
||||||
|
|
||||||
|
// Enhanced error pattern detection
|
||||||
|
const errorPatterns = {
|
||||||
|
'unexpected EOF': {
|
||||||
|
message: 'Corrupted PWR file detected and deleted. Please try launching the game again.',
|
||||||
|
shouldDeletePWR: true
|
||||||
|
},
|
||||||
|
'permission denied': {
|
||||||
|
message: 'Permission denied. Check file permissions and try again.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
},
|
||||||
|
'no space left': {
|
||||||
|
message: 'Insufficient disk space. Free up space and try again.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
},
|
||||||
|
'device full': {
|
||||||
|
message: 'Insufficient disk space. Free up space and try again.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
},
|
||||||
|
'already exists': {
|
||||||
|
message: 'Installation directory conflict. Clean directories and retry.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
},
|
||||||
|
'network error': {
|
||||||
|
message: 'Network error during patch installation. Please retry.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
},
|
||||||
|
'connection refused': {
|
||||||
|
message: 'Connection refused. Check network and retry.',
|
||||||
|
shouldDeletePWR: false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let enhancedMessage = `Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`;
|
||||||
|
let shouldDeletePWR = false;
|
||||||
|
|
||||||
|
// Check error patterns
|
||||||
|
const errorText = (stderr + ' ' + error.message).toLowerCase();
|
||||||
|
for (const [pattern, config] of Object.entries(errorPatterns)) {
|
||||||
|
if (errorText.includes(pattern)) {
|
||||||
|
enhancedMessage = config.message;
|
||||||
|
shouldDeletePWR = config.shouldDeletePWR;
|
||||||
|
console.log(`[Butler] Pattern matched: ${pattern}`);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delete corrupted PWR file if needed
|
||||||
|
if (shouldDeletePWR) {
|
||||||
|
try {
|
||||||
|
if (fs.existsSync(pwrFile)) {
|
||||||
|
fs.unlinkSync(pwrFile);
|
||||||
|
console.log('[Butler] Corrupted PWR file deleted:', pwrFile);
|
||||||
|
}
|
||||||
|
} catch (delErr) {
|
||||||
|
console.error('[Butler] Failed to delete corrupted PWR file:', delErr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced error with retry context
|
||||||
|
const enhancedError = new Error(enhancedMessage);
|
||||||
|
enhancedError.canRetry = true;
|
||||||
|
enhancedError.branch = branch;
|
||||||
|
enhancedError.fileName = path.basename(pwrFile);
|
||||||
|
enhancedError.cacheDir = cacheDir;
|
||||||
|
enhancedError.butlerError = true;
|
||||||
|
enhancedError.errorCode = error.code;
|
||||||
|
enhancedError.stderr = stderr;
|
||||||
|
enhancedError.stdout = stdout;
|
||||||
|
|
||||||
|
console.log('[Butler] Enhanced error created with retry context');
|
||||||
|
reject(enhancedError);
|
||||||
} else {
|
} else {
|
||||||
|
console.log('[Butler] Patch installation completed successfully');
|
||||||
resolve();
|
resolve();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
throw error;
|
console.error('[Butler] Exception during Butler execution:', error);
|
||||||
|
const enhancedError = new Error(`Butler execution failed: ${error.message}`);
|
||||||
|
enhancedError.canRetry = true;
|
||||||
|
enhancedError.branch = branch;
|
||||||
|
enhancedError.fileName = path.basename(pwrFile);
|
||||||
|
enhancedError.cacheDir = cacheDir;
|
||||||
|
enhancedError.butlerError = true;
|
||||||
|
throw enhancedError;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fs.existsSync(stagingDir)) {
|
if (fs.existsSync(stagingDir)) {
|
||||||
@@ -99,13 +306,33 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
|||||||
console.log('Installation complete');
|
console.log('Installation complete');
|
||||||
}
|
}
|
||||||
|
|
||||||
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR) {
|
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
|
||||||
let tempUpdateDir;
|
let tempUpdateDir;
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
|
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
|
||||||
|
|
||||||
|
const config = loadConfig();
|
||||||
|
const oldBranch = config.version_branch || 'release';
|
||||||
|
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
if (progressCallback) {
|
// NEW 2.1.2: Ensure UserData migration to centralized location
|
||||||
progressCallback('Updating game files...', 0, null, null, null);
|
try {
|
||||||
|
console.log('[UpdateGameFiles] Ensuring UserData migration...');
|
||||||
|
const migrationResult = await migrateUserDataToCentralized();
|
||||||
|
if (migrationResult.migrated) {
|
||||||
|
console.log('[UpdateGameFiles] ✓ UserData migrated to centralized location');
|
||||||
|
} else if (migrationResult.alreadyMigrated) {
|
||||||
|
console.log('[UpdateGameFiles] ✓ UserData already in centralized location');
|
||||||
|
}
|
||||||
|
} catch (migrationError) {
|
||||||
|
console.warn('[UpdateGameFiles] UserData migration warning:', migrationError.message);
|
||||||
}
|
}
|
||||||
console.log(`Updating game files to version: ${newVersion}`);
|
|
||||||
|
if (progressCallback) {
|
||||||
|
progressCallback('Updating game files...', 10, null, null, null);
|
||||||
|
}
|
||||||
|
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
|
||||||
|
|
||||||
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
||||||
|
|
||||||
@@ -115,51 +342,38 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
|||||||
fs.mkdirSync(tempUpdateDir, { recursive: true });
|
fs.mkdirSync(tempUpdateDir, { recursive: true });
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Downloading new game version...', 10, null, null, null);
|
progressCallback('Downloading new game version...', 20, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
|
const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Extracting new files...', 50, null, null, null);
|
progressCallback('Extracting new files...', 60, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
|
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir, branch, cacheDir);
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Replacing game files...', 80, null, null, null);
|
progressCallback('Replacing game files...', 80, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
let userDataBackup = null;
|
|
||||||
const userDataPath = findUserDataRecursive(gameDir);
|
|
||||||
|
|
||||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
|
||||||
userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
|
|
||||||
console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
|
|
||||||
|
|
||||||
function copyRecursive(src, dest) {
|
|
||||||
const stat = fs.statSync(src);
|
|
||||||
if (stat.isDirectory()) {
|
|
||||||
if (!fs.existsSync(dest)) {
|
|
||||||
fs.mkdirSync(dest, { recursive: true });
|
|
||||||
}
|
|
||||||
const files = fs.readdirSync(src);
|
|
||||||
for (const file of files) {
|
|
||||||
copyRecursive(path.join(src, file), path.join(dest, file));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
fs.copyFileSync(src, dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
copyRecursive(userDataPath, userDataBackup);
|
|
||||||
} else {
|
|
||||||
console.log('No UserData folder found in game directory');
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fs.existsSync(gameDir)) {
|
if (fs.existsSync(gameDir)) {
|
||||||
console.log('Removing old game files...');
|
console.log('Removing old game files...');
|
||||||
fs.rmSync(gameDir, { recursive: true, force: true });
|
let retries = 3;
|
||||||
|
while (retries > 0) {
|
||||||
|
try {
|
||||||
|
fs.rmSync(gameDir, { recursive: true, force: true });
|
||||||
|
break;
|
||||||
|
} catch (err) {
|
||||||
|
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
|
||||||
|
retries--;
|
||||||
|
console.log(`[UpdateGameFiles] Removal failed with ${err.code}, retrying in 1s... (${retries} retries left)`);
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||||
|
} else {
|
||||||
|
throw err;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fs.renameSync(tempUpdateDir, gameDir);
|
fs.renameSync(tempUpdateDir, gameDir);
|
||||||
@@ -170,44 +384,16 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
|||||||
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
||||||
console.log('Logo@2x.png update result after update:', logoResult);
|
console.log('Logo@2x.png update result after update:', logoResult);
|
||||||
|
|
||||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
// NEW 2.1.2: No longer create UserData in game installation
|
||||||
const newUserDataPath = findUserDataPath(gameDir);
|
// UserData is now in centralized location (getUserDataPath())
|
||||||
const userDataParent = path.dirname(newUserDataPath);
|
console.log('[UpdateGameFiles] UserData is managed in centralized location');
|
||||||
|
|
||||||
if (!fs.existsSync(userDataParent)) {
|
|
||||||
fs.mkdirSync(userDataParent, { recursive: true });
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(`Restoring UserData to: ${newUserDataPath}`);
|
|
||||||
|
|
||||||
function copyRecursive(src, dest) {
|
|
||||||
const stat = fs.statSync(src);
|
|
||||||
if (stat.isDirectory()) {
|
|
||||||
if (!fs.existsSync(dest)) {
|
|
||||||
fs.mkdirSync(dest, { recursive: true });
|
|
||||||
}
|
|
||||||
const files = fs.readdirSync(src);
|
|
||||||
for (const file of files) {
|
|
||||||
copyRecursive(path.join(src, file), path.join(dest, file));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
fs.copyFileSync(src, dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
copyRecursive(userDataBackup, newUserDataPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(`Game files updated successfully to version: ${newVersion}`);
|
console.log(`Game files updated successfully to version: ${newVersion}`);
|
||||||
|
|
||||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
// Save the updated version and branch to config
|
||||||
try {
|
saveVersionClient(newVersion);
|
||||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
const { saveVersionBranch } = require('../core/config');
|
||||||
console.log('UserData backup cleaned up');
|
saveVersionBranch(branch);
|
||||||
} catch (cleanupError) {
|
|
||||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log('Waiting for file system sync...');
|
console.log('Waiting for file system sync...');
|
||||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||||
@@ -220,15 +406,6 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
|||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error updating game files:', error);
|
console.error('Error updating game files:', error);
|
||||||
|
|
||||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
|
||||||
try {
|
|
||||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
|
||||||
console.log('UserData backup cleaned up after error');
|
|
||||||
} catch (cleanupError) {
|
|
||||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
|
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
|
||||||
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
||||||
}
|
}
|
||||||
@@ -237,20 +414,38 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function isGameInstalled() {
|
function isGameInstalled(branchOverride = null) {
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
const appDir = getResolvedAppDir();
|
const appDir = getResolvedAppDir();
|
||||||
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
||||||
const clientPath = findClientPath(gameDir);
|
const clientPath = findClientPath(gameDir);
|
||||||
return clientPath !== null;
|
return clientPath !== null;
|
||||||
}
|
}
|
||||||
|
|
||||||
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
|
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
|
||||||
|
console.log(`[InstallGame] branchOverride parameter received: ${branchOverride}`);
|
||||||
|
const loadedBranch = loadVersionBranch();
|
||||||
|
console.log(`[InstallGame] loadVersionBranch() returned: ${loadedBranch}`);
|
||||||
|
const branch = branchOverride || loadedBranch;
|
||||||
|
console.log(`[InstallGame] Final branch selected: ${branch}`);
|
||||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||||
const customCacheDir = path.join(customAppDir, 'cache');
|
const customCacheDir = path.join(customAppDir, 'cache');
|
||||||
const customToolsDir = path.join(customAppDir, 'butler');
|
const customToolsDir = path.join(customAppDir, 'butler');
|
||||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||||
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
|
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
||||||
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
|
|
||||||
|
// NEW 2.1.2: Ensure UserData migration to centralized location
|
||||||
|
try {
|
||||||
|
console.log('[InstallGame] Ensuring UserData migration...');
|
||||||
|
const migrationResult = await migrateUserDataToCentralized();
|
||||||
|
if (migrationResult.migrated) {
|
||||||
|
console.log('[InstallGame] ✓ UserData migrated to centralized location');
|
||||||
|
} else if (migrationResult.alreadyMigrated) {
|
||||||
|
console.log('[InstallGame] ✓ UserData already in centralized location');
|
||||||
|
}
|
||||||
|
} catch (migrationError) {
|
||||||
|
console.warn('[InstallGame] UserData migration warning:', migrationError.message);
|
||||||
|
}
|
||||||
|
|
||||||
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
|
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
|
||||||
if (!fs.existsSync(dir)) {
|
if (!fs.existsSync(dir)) {
|
||||||
@@ -258,10 +453,6 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!fs.existsSync(userDataDir)) {
|
|
||||||
fs.mkdirSync(userDataDir, { recursive: true });
|
|
||||||
}
|
|
||||||
|
|
||||||
saveUsername(playerName);
|
saveUsername(playerName);
|
||||||
if (installPathOverride) {
|
if (installPathOverride) {
|
||||||
saveInstallPath(installPathOverride);
|
saveInstallPath(installPathOverride);
|
||||||
@@ -292,9 +483,17 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
|||||||
try {
|
try {
|
||||||
await downloadJRE(progressCallback, customCacheDir, customJreDir);
|
await downloadJRE(progressCallback, customCacheDir, customJreDir);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
|
// Don't immediately fall back to system Java for JRE download errors - let user retry
|
||||||
|
if (error.isJREError) {
|
||||||
|
console.error('[Install] JRE download failed, allowing user retry:', error.message);
|
||||||
|
throw error; // Re-throw JRE errors to trigger retry UI
|
||||||
|
}
|
||||||
|
|
||||||
|
// For non-download JRE errors, fall back to system Java
|
||||||
const fallback = await detectSystemJava();
|
const fallback = await detectSystemJava();
|
||||||
if (fallback) {
|
if (fallback) {
|
||||||
javaBin = fallback;
|
javaBin = fallback;
|
||||||
|
console.log('[Install] Using system Java as fallback');
|
||||||
} else {
|
} else {
|
||||||
throw error;
|
throw error;
|
||||||
}
|
}
|
||||||
@@ -308,11 +507,36 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
|||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Fetching game files...', null, null, null, null);
|
progressCallback('Fetching game files...', null, null, null, null);
|
||||||
}
|
}
|
||||||
console.log('Installing game files...');
|
console.log(`Installing game files for branch: ${branch}...`);
|
||||||
|
|
||||||
const latestVersion = await getLatestClientVersion();
|
const latestVersion = await getLatestClientVersion(branch);
|
||||||
const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
|
let pwrFile;
|
||||||
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
|
try {
|
||||||
|
pwrFile = await downloadPWR(branch, latestVersion, progressCallback, customCacheDir);
|
||||||
|
|
||||||
|
// If downloadPWR returns false, it means the file doesn't exist or is invalid
|
||||||
|
// We should retry the download with a manual retry flag
|
||||||
|
if (!pwrFile) {
|
||||||
|
console.log('[Install] PWR file not found or invalid, attempting retry...');
|
||||||
|
pwrFile = await retryPWRDownload(branch, latestVersion, progressCallback, customCacheDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Double-check we have a valid file path
|
||||||
|
if (!pwrFile || typeof pwrFile !== 'string') {
|
||||||
|
throw new Error(`PWR file download failed: received invalid path ${pwrFile}. Please retry download.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (downloadError) {
|
||||||
|
console.error('[Install] PWR download failed:', downloadError.message);
|
||||||
|
throw downloadError; // Re-throw to be handled by the main installGame error handler
|
||||||
|
}
|
||||||
|
|
||||||
|
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir, branch, customCacheDir);
|
||||||
|
|
||||||
|
// Save the installed version and branch to config
|
||||||
|
saveVersionClient(latestVersion);
|
||||||
|
const { saveVersionBranch } = require('../core/config');
|
||||||
|
saveVersionBranch(branch);
|
||||||
|
|
||||||
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
||||||
console.log('HomePage.ui update result after installation:', homeUIResult);
|
console.log('HomePage.ui update result after installation:', homeUIResult);
|
||||||
@@ -320,6 +544,10 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
|||||||
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
||||||
console.log('Logo@2x.png update result after installation:', logoResult);
|
console.log('Logo@2x.png update result after installation:', logoResult);
|
||||||
|
|
||||||
|
// NEW 2.1.2: No longer create UserData in game installation
|
||||||
|
// UserData is managed in centralized location (getUserDataPath())
|
||||||
|
console.log('[InstallGame] UserData is managed in centralized location');
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Installation complete', 100, null, null, null);
|
progressCallback('Installation complete', 100, null, null, null);
|
||||||
}
|
}
|
||||||
@@ -352,8 +580,9 @@ async function uninstallGame() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function checkExistingGameInstallation() {
|
function checkExistingGameInstallation(branchOverride = null) {
|
||||||
try {
|
try {
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
|
|
||||||
if (!config.installPath || !config.installPath.trim()) {
|
if (!config.installPath || !config.installPath.trim()) {
|
||||||
@@ -361,7 +590,7 @@ function checkExistingGameInstallation() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const installPath = config.installPath.trim();
|
const installPath = config.installPath.trim();
|
||||||
const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
|
const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
|
||||||
|
|
||||||
if (!fs.existsSync(gameDir)) {
|
if (!fs.existsSync(gameDir)) {
|
||||||
return null;
|
return null;
|
||||||
@@ -379,7 +608,8 @@ function checkExistingGameInstallation() {
|
|||||||
clientPath: clientPath,
|
clientPath: clientPath,
|
||||||
userDataPath: userDataPath,
|
userDataPath: userDataPath,
|
||||||
installPath: installPath,
|
installPath: installPath,
|
||||||
hasUserData: userDataPath && fs.existsSync(userDataPath)
|
hasUserData: userDataPath && fs.existsSync(userDataPath),
|
||||||
|
branch: branch
|
||||||
};
|
};
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error checking existing game installation:', error);
|
console.error('Error checking existing game installation:', error);
|
||||||
@@ -387,40 +617,32 @@ function checkExistingGameInstallation() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async function repairGame(progressCallback) {
|
async function repairGame(progressCallback, branchOverride = null) {
|
||||||
|
const branch = branchOverride || loadVersionBranch();
|
||||||
const appDir = getResolvedAppDir();
|
const appDir = getResolvedAppDir();
|
||||||
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
||||||
|
const installPath = appDir;
|
||||||
|
let backupPath = null;
|
||||||
|
|
||||||
|
// Vérifier si on a version_client et version_branch dans config.json
|
||||||
|
const config = loadConfig();
|
||||||
|
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
||||||
|
console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
|
||||||
|
|
||||||
// Check if game exists
|
// Check if game exists
|
||||||
if (!fs.existsSync(gameDir)) {
|
if (!fs.existsSync(gameDir)) {
|
||||||
throw new Error('Game directory not found. Cannot repair.');
|
throw new Error('Game directory not found. Cannot repair.');
|
||||||
}
|
}
|
||||||
|
|
||||||
// Locate UserData
|
|
||||||
const userDataPath = findUserDataRecursive(gameDir);
|
|
||||||
let userDataBackup = null;
|
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Backing up user data...', 10, null, null, null);
|
progressCallback('Backing up user data...', 10, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Backup UserData
|
// Backup UserData using new system
|
||||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
try {
|
||||||
userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now());
|
backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
|
||||||
console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`);
|
} catch (backupError) {
|
||||||
|
console.warn('UserData backup failed during repair:', backupError.message);
|
||||||
// Copy function
|
|
||||||
function copyRecursive(src, dest) {
|
|
||||||
const stat = fs.statSync(src);
|
|
||||||
if (stat.isDirectory()) {
|
|
||||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
|
||||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
|
||||||
} else {
|
|
||||||
fs.copyFileSync(src, dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
copyRecursive(userDataPath, userDataBackup);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
@@ -441,39 +663,21 @@ async function repairGame(progressCallback) {
|
|||||||
|
|
||||||
// Passing null/undefined for overrides to use defaults/saved configs
|
// Passing null/undefined for overrides to use defaults/saved configs
|
||||||
// installGame calls progressCallback internally
|
// installGame calls progressCallback internally
|
||||||
await installGame('Player', progressCallback);
|
await installGame('Player', progressCallback, null, null, branch);
|
||||||
|
|
||||||
// Restore UserData
|
// Restore UserData using new system
|
||||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
if (backupPath) {
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback('Restoring user data...', 90, null, null, null);
|
progressCallback('Restoring user data...', 90, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
// installGame creates: path.join(customGameDir, 'Client', 'UserData')
|
try {
|
||||||
const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
||||||
const newUserDataPath = path.join(newGameDir, 'Client', 'UserData');
|
await userDataBackup.cleanupBackup(backupPath);
|
||||||
|
console.log('UserData restored successfully after repair');
|
||||||
if (!fs.existsSync(newUserDataPath)) {
|
} catch (restoreError) {
|
||||||
fs.mkdirSync(newUserDataPath, { recursive: true });
|
console.warn('UserData restore failed after repair:', restoreError.message);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log(`Restoring UserData to ${newUserDataPath}`);
|
|
||||||
|
|
||||||
function copyRecursive(src, dest) {
|
|
||||||
const stat = fs.statSync(src);
|
|
||||||
if (stat.isDirectory()) {
|
|
||||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
|
||||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
|
||||||
} else {
|
|
||||||
fs.copyFileSync(src, dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
copyRecursive(userDataBackup, newUserDataPath);
|
|
||||||
|
|
||||||
// Cleanup Backup
|
|
||||||
console.log('Cleaning up repair backup...');
|
|
||||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
@@ -483,8 +687,79 @@ async function repairGame(progressCallback) {
|
|||||||
return { success: true, repaired: true };
|
return { success: true, repaired: true };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Directory validation and cleanup function
|
||||||
|
function validateGameDirectory(gameDir, stagingDir) {
|
||||||
|
try {
|
||||||
|
// Ensure game directory exists and is writable
|
||||||
|
if (!fs.existsSync(gameDir)) {
|
||||||
|
fs.mkdirSync(gameDir, { recursive: true });
|
||||||
|
console.log(`[Butler] Created game directory: ${gameDir}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test write permissions
|
||||||
|
const testFile = path.join(gameDir, '.permission_test');
|
||||||
|
fs.writeFileSync(testFile, 'test');
|
||||||
|
fs.unlinkSync(testFile);
|
||||||
|
console.log(`[Butler] Game directory is writable: ${gameDir}`);
|
||||||
|
|
||||||
|
// Clean and ensure staging directory
|
||||||
|
if (fs.existsSync(stagingDir)) {
|
||||||
|
console.log(`[Butler] Cleaning existing staging directory: ${stagingDir}`);
|
||||||
|
fs.rmSync(stagingDir, { recursive: true, force: true });
|
||||||
|
}
|
||||||
|
fs.mkdirSync(stagingDir, { recursive: true });
|
||||||
|
console.log(`[Butler] Created clean staging directory: ${stagingDir}`);
|
||||||
|
|
||||||
|
// Check disk space (basic check)
|
||||||
|
const freeSpace = fs.statSync(gameDir);
|
||||||
|
console.log(`[Butler] Directory validation completed successfully`);
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
throw new Error(`Directory validation failed: ${error.message}. Please check permissions and disk space.`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced PWR file validation
|
||||||
|
function validatePWRFile(filePath) {
|
||||||
|
try {
|
||||||
|
if (!fs.existsSync(filePath)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const stats = fs.statSync(filePath);
|
||||||
|
const sizeInMB = stats.size / 1024 / 1024;
|
||||||
|
|
||||||
|
if (stats.size < 1024 * 1024) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if file is under 1.5 GB (incomplete download)
|
||||||
|
if (sizeInMB < 1500) {
|
||||||
|
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Basic file header validation (PWR files should have specific headers)
|
||||||
|
const buffer = fs.readFileSync(filePath, { start: 0, end: 20 });
|
||||||
|
if (buffer.length < 10) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for common PWR magic bytes or patterns
|
||||||
|
// This is a basic check - could be enhanced with actual PWR format specification
|
||||||
|
const header = buffer.toString('hex', 0, 10);
|
||||||
|
console.log(`[PWR Validation] File header: ${header}`);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} catch (error) {
|
||||||
|
console.error(`[PWR Validation] Error:`, error.message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
downloadPWR,
|
downloadPWR,
|
||||||
|
retryPWRDownload,
|
||||||
applyPWR,
|
applyPWR,
|
||||||
updateGameFiles,
|
updateGameFiles,
|
||||||
isGameInstalled,
|
isGameInstalled,
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ const tar = require('tar');
|
|||||||
const { expandHome, JRE_DIR } = require('../core/paths');
|
const { expandHome, JRE_DIR } = require('../core/paths');
|
||||||
const { getOS, getArch } = require('../utils/platformUtils');
|
const { getOS, getArch } = require('../utils/platformUtils');
|
||||||
const { loadConfig } = require('../core/config');
|
const { loadConfig } = require('../core/config');
|
||||||
const { downloadFile } = require('../utils/fileManager');
|
const { downloadFile, retryDownload } = require('../utils/fileManager');
|
||||||
|
|
||||||
const execFileAsync = promisify(execFile);
|
const execFileAsync = promisify(execFile);
|
||||||
const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
|
const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
|
||||||
@@ -188,6 +188,20 @@ async function getJavaDetection() {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Manual retry function for JRE downloads
|
||||||
|
async function retryJREDownload(url, cacheFile, progressCallback) {
|
||||||
|
console.log('Initiating manual JRE retry...');
|
||||||
|
|
||||||
|
// Ensure cache directory exists before retrying
|
||||||
|
const cacheDir = path.dirname(cacheFile);
|
||||||
|
if (!fs.existsSync(cacheDir)) {
|
||||||
|
console.log('Creating JRE cache directory:', cacheDir);
|
||||||
|
fs.mkdirSync(cacheDir, { recursive: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
return await retryDownload(url, cacheFile, progressCallback);
|
||||||
|
}
|
||||||
|
|
||||||
async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
|
async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
|
||||||
if (!fs.existsSync(cacheDir)) {
|
if (!fs.existsSync(cacheDir)) {
|
||||||
fs.mkdirSync(cacheDir, { recursive: true });
|
fs.mkdirSync(cacheDir, { recursive: true });
|
||||||
@@ -230,7 +244,40 @@ async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
|
|||||||
progressCallback('Fetching Java runtime...', null, null, null, null);
|
progressCallback('Fetching Java runtime...', null, null, null, null);
|
||||||
}
|
}
|
||||||
console.log('Fetching Java runtime...');
|
console.log('Fetching Java runtime...');
|
||||||
await downloadFile(platform.url, cacheFile, progressCallback);
|
let jreFile;
|
||||||
|
try {
|
||||||
|
jreFile = await downloadFile(platform.url, cacheFile, progressCallback);
|
||||||
|
|
||||||
|
// If downloadFile returns false or undefined, it means the download failed
|
||||||
|
// We should retry the download with a manual retry
|
||||||
|
if (!jreFile || typeof jreFile !== 'string') {
|
||||||
|
console.log('[JRE Download] JRE file download failed or incomplete, attempting retry...');
|
||||||
|
jreFile = await retryJREDownload(platform.url, cacheFile, progressCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Double-check we have a valid file
|
||||||
|
if (!jreFile || typeof jreFile !== 'string') {
|
||||||
|
throw new Error(`JRE download failed: received invalid path ${jreFile}. Please retry download.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (downloadError) {
|
||||||
|
console.error('[JRE Download] JRE download failed:', downloadError.message);
|
||||||
|
|
||||||
|
// Enhance error with retry information for the UI
|
||||||
|
const enhancedError = new Error(`JRE download failed: ${downloadError.message}`);
|
||||||
|
enhancedError.originalError = downloadError;
|
||||||
|
enhancedError.canRetry = downloadError.isConnectionLost ? false : (downloadError.canRetry !== false);
|
||||||
|
enhancedError.jreUrl = platform.url;
|
||||||
|
enhancedError.jreDest = cacheFile;
|
||||||
|
enhancedError.osName = osName;
|
||||||
|
enhancedError.arch = arch;
|
||||||
|
enhancedError.fileName = fileName;
|
||||||
|
enhancedError.cacheDir = cacheDir;
|
||||||
|
enhancedError.isJREError = true; // Flag to identify JRE errors
|
||||||
|
enhancedError.isConnectionLost = downloadError.isConnectionLost || false;
|
||||||
|
|
||||||
|
throw enhancedError;
|
||||||
|
}
|
||||||
console.log('Download finished');
|
console.log('Download finished');
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -359,5 +406,6 @@ module.exports = {
|
|||||||
getJavaDetection,
|
getJavaDetection,
|
||||||
downloadJRE,
|
downloadJRE,
|
||||||
extractJRE,
|
extractJRE,
|
||||||
|
retryJREDownload,
|
||||||
JAVA_EXECUTABLE
|
JAVA_EXECUTABLE
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,11 +2,12 @@ const fs = require('fs');
|
|||||||
const path = require('path');
|
const path = require('path');
|
||||||
const crypto = require('crypto');
|
const crypto = require('crypto');
|
||||||
const axios = require('axios');
|
const axios = require('axios');
|
||||||
|
const { getOS } = require('../utils/platformUtils');
|
||||||
const { getModsPath, getProfilesDir } = require('../core/paths');
|
const { getModsPath, getProfilesDir } = require('../core/paths');
|
||||||
const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
|
const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
|
||||||
const profileManager = require('./profileManager');
|
const profileManager = require('./profileManager');
|
||||||
|
|
||||||
const API_KEY = process.env.CURSEFORGE_API_KEY;
|
const API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the physical mods path for a specific profile.
|
* Get the physical mods path for a specific profile.
|
||||||
@@ -307,11 +308,16 @@ async function syncModsForCurrentProfile() {
|
|||||||
|
|
||||||
// 2. Symlink / Migration Logic
|
// 2. Symlink / Migration Logic
|
||||||
let needsLink = false;
|
let needsLink = false;
|
||||||
|
let globalStats = null;
|
||||||
|
|
||||||
if (fs.existsSync(globalModsPath)) {
|
try {
|
||||||
const stats = fs.lstatSync(globalModsPath);
|
globalStats = fs.lstatSync(globalModsPath);
|
||||||
|
} catch (e) {
|
||||||
|
// Path doesn't exist
|
||||||
|
}
|
||||||
|
|
||||||
if (stats.isSymbolicLink()) {
|
if (globalStats) {
|
||||||
|
if (globalStats.isSymbolicLink()) {
|
||||||
const linkTarget = fs.readlinkSync(globalModsPath);
|
const linkTarget = fs.readlinkSync(globalModsPath);
|
||||||
// Normalize paths for comparison
|
// Normalize paths for comparison
|
||||||
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
|
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
|
||||||
@@ -319,7 +325,7 @@ async function syncModsForCurrentProfile() {
|
|||||||
fs.unlinkSync(globalModsPath);
|
fs.unlinkSync(globalModsPath);
|
||||||
needsLink = true;
|
needsLink = true;
|
||||||
}
|
}
|
||||||
} else if (stats.isDirectory()) {
|
} else if (globalStats.isDirectory()) {
|
||||||
// MIGRATION: It's a real directory. Move contents to profile.
|
// MIGRATION: It's a real directory. Move contents to profile.
|
||||||
console.log('[ModManager] Migrating global mods folder to profile folder...');
|
console.log('[ModManager] Migrating global mods folder to profile folder...');
|
||||||
const files = fs.readdirSync(globalModsPath);
|
const files = fs.readdirSync(globalModsPath);
|
||||||
@@ -349,7 +355,20 @@ async function syncModsForCurrentProfile() {
|
|||||||
|
|
||||||
// Remove the directory so we can link it
|
// Remove the directory so we can link it
|
||||||
try {
|
try {
|
||||||
fs.rmSync(globalModsPath, { recursive: true, force: true });
|
let retries = 3;
|
||||||
|
while (retries > 0) {
|
||||||
|
try {
|
||||||
|
fs.rmSync(globalModsPath, { recursive: true, force: true });
|
||||||
|
break;
|
||||||
|
} catch (err) {
|
||||||
|
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
|
||||||
|
retries--;
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 500));
|
||||||
|
} else {
|
||||||
|
throw err;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
needsLink = true;
|
needsLink = true;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error('Failed to remove global mods dir:', e);
|
console.error('Failed to remove global mods dir:', e);
|
||||||
@@ -364,8 +383,8 @@ async function syncModsForCurrentProfile() {
|
|||||||
if (needsLink) {
|
if (needsLink) {
|
||||||
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
|
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
|
||||||
try {
|
try {
|
||||||
// 'junction' is key for Windows without admin
|
const symlinkType = getOS() === 'windows' ? 'junction' : 'dir';
|
||||||
fs.symlinkSync(profileModsPath, globalModsPath, 'junction');
|
fs.symlinkSync(profileModsPath, globalModsPath, symlinkType);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
// If we can't create the symlink, try creating the directory first
|
// If we can't create the symlink, try creating the directory first
|
||||||
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
|
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
const path = require('path');
|
const path = require('path');
|
||||||
const fs = require('fs');
|
const fs = require('fs');
|
||||||
const { markAsLaunched, loadConfig } = require('../core/config');
|
const { markAsLaunched, loadConfig, saveVersionBranch, saveVersionClient, loadVersionBranch, loadVersionClient } = require('../core/config');
|
||||||
const { checkExistingGameInstallation, updateGameFiles } = require('../managers/gameManager');
|
const { checkExistingGameInstallation, updateGameFiles } = require('../managers/gameManager');
|
||||||
const { getInstalledClientVersion, getLatestClientVersion } = require('./versionManager');
|
const { getInstalledClientVersion, getLatestClientVersion } = require('./versionManager');
|
||||||
|
|
||||||
@@ -56,6 +56,14 @@ async function handleFirstLaunchCheck(progressCallback) {
|
|||||||
try {
|
try {
|
||||||
const config = loadConfig();
|
const config = loadConfig();
|
||||||
|
|
||||||
|
// Initialize version_client if not set (but don't force version_branch)
|
||||||
|
const currentVersion = loadVersionClient();
|
||||||
|
|
||||||
|
if (currentVersion === undefined || currentVersion === null) {
|
||||||
|
console.log('Initializing version_client to null (will trigger installation)');
|
||||||
|
saveVersionClient(null);
|
||||||
|
}
|
||||||
|
|
||||||
if (config.hasLaunchedBefore === true) {
|
if (config.hasLaunchedBefore === true) {
|
||||||
return { isFirstLaunch: false, needsUpdate: false };
|
return { isFirstLaunch: false, needsUpdate: false };
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
const axios = require('axios');
|
const axios = require('axios');
|
||||||
|
|
||||||
async function getLatestClientVersion() {
|
async function getLatestClientVersion(branch = 'release') {
|
||||||
try {
|
try {
|
||||||
console.log('Fetching latest client version from API...');
|
console.log(`Fetching latest client version from API (branch: ${branch})...`);
|
||||||
const response = await axios.get('https://files.hytalef2p.com/api/version_client', {
|
const response = await axios.get('https://files.hytalef2p.com/api/version_client', {
|
||||||
|
params: { branch },
|
||||||
timeout: 5000,
|
timeout: 5000,
|
||||||
headers: {
|
headers: {
|
||||||
'User-Agent': 'Hytale-F2P-Launcher'
|
'User-Agent': 'Hytale-F2P-Launcher'
|
||||||
@@ -12,7 +13,7 @@ async function getLatestClientVersion() {
|
|||||||
|
|
||||||
if (response.data && response.data.client_version) {
|
if (response.data && response.data.client_version) {
|
||||||
const version = response.data.client_version;
|
const version = response.data.client_version;
|
||||||
console.log(`Latest client version: ${version}`);
|
console.log(`Latest client version for ${branch}: ${version}`);
|
||||||
return version;
|
return version;
|
||||||
} else {
|
} else {
|
||||||
console.log('Warning: Invalid API response, falling back to default version');
|
console.log('Warning: Invalid API response, falling back to default version');
|
||||||
@@ -25,32 +26,6 @@ async function getLatestClientVersion() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async function getInstalledClientVersion() {
|
|
||||||
try {
|
|
||||||
console.log('Fetching installed client version from API...');
|
|
||||||
const response = await axios.get('https://files.hytalef2p.com/api/clientCheck', {
|
|
||||||
timeout: 5000,
|
|
||||||
headers: {
|
|
||||||
'User-Agent': 'Hytale-F2P-Launcher'
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if (response.data && response.data.client_version) {
|
|
||||||
const version = response.data.client_version;
|
|
||||||
console.log(`Installed client version: ${version}`);
|
|
||||||
return version;
|
|
||||||
} else {
|
|
||||||
console.log('Warning: Invalid clientCheck API response');
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
} catch (error) {
|
|
||||||
console.error('Error fetching installed client version:', error.message);
|
|
||||||
console.log('Warning: clientCheck API unavailable');
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
getLatestClientVersion,
|
getLatestClientVersion
|
||||||
getInstalledClientVersion
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,73 +0,0 @@
|
|||||||
const axios = require('axios');
|
|
||||||
|
|
||||||
const UPDATE_CHECK_URL = 'https://files.hytalef2p.com/api/version_launcher';
|
|
||||||
const CURRENT_VERSION = '2.0.2';
|
|
||||||
const GITHUB_DOWNLOAD_URL = 'https://github.com/amiayweb/Hytale-F2P/';
|
|
||||||
|
|
||||||
class UpdateManager {
|
|
||||||
constructor() {
|
|
||||||
this.updateAvailable = false;
|
|
||||||
this.remoteVersion = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
async checkForUpdates() {
|
|
||||||
try {
|
|
||||||
console.log('Checking for updates...');
|
|
||||||
console.log(`Local version: ${CURRENT_VERSION}`);
|
|
||||||
|
|
||||||
const response = await axios.get(UPDATE_CHECK_URL, {
|
|
||||||
timeout: 5000,
|
|
||||||
headers: {
|
|
||||||
'User-Agent': 'Hytale-F2P-Launcher'
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if (response.data && response.data.launcher_version) {
|
|
||||||
this.remoteVersion = response.data.launcher_version;
|
|
||||||
console.log(`Remote version: ${this.remoteVersion}`);
|
|
||||||
|
|
||||||
if (this.remoteVersion !== CURRENT_VERSION) {
|
|
||||||
this.updateAvailable = true;
|
|
||||||
console.log('Update available!');
|
|
||||||
return {
|
|
||||||
updateAvailable: true,
|
|
||||||
currentVersion: CURRENT_VERSION,
|
|
||||||
newVersion: this.remoteVersion,
|
|
||||||
downloadUrl: GITHUB_DOWNLOAD_URL
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
console.log('Launcher is up to date');
|
|
||||||
return {
|
|
||||||
updateAvailable: false,
|
|
||||||
currentVersion: CURRENT_VERSION,
|
|
||||||
newVersion: this.remoteVersion
|
|
||||||
};
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
throw new Error('Invalid API response');
|
|
||||||
}
|
|
||||||
} catch (error) {
|
|
||||||
console.error('Error checking for updates:', error.message);
|
|
||||||
return {
|
|
||||||
updateAvailable: false,
|
|
||||||
error: error.message,
|
|
||||||
currentVersion: CURRENT_VERSION
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getDownloadUrl() {
|
|
||||||
return GITHUB_DOWNLOAD_URL;
|
|
||||||
}
|
|
||||||
|
|
||||||
getUpdateInfo() {
|
|
||||||
return {
|
|
||||||
updateAvailable: this.updateAvailable,
|
|
||||||
currentVersion: CURRENT_VERSION,
|
|
||||||
remoteVersion: this.remoteVersion,
|
|
||||||
downloadUrl: this.getDownloadUrl()
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module.exports = UpdateManager;
|
|
||||||
@@ -2,9 +2,14 @@ const fs = require('fs');
|
|||||||
const path = require('path');
|
const path = require('path');
|
||||||
const crypto = require('crypto');
|
const crypto = require('crypto');
|
||||||
const AdmZip = require('adm-zip');
|
const AdmZip = require('adm-zip');
|
||||||
|
const { execSync, spawn } = require('child_process');
|
||||||
|
const { getJavaExec, getBundledJavaPath } = require('../managers/javaManager');
|
||||||
|
const { JRE_DIR } = require('../core/paths');
|
||||||
|
|
||||||
// Domain configuration
|
// Domain configuration
|
||||||
const ORIGINAL_DOMAIN = 'hytale.com';
|
const ORIGINAL_DOMAIN = 'hytale.com';
|
||||||
|
const MIN_DOMAIN_LENGTH = 4;
|
||||||
|
const MAX_DOMAIN_LENGTH = 16;
|
||||||
|
|
||||||
function getTargetDomain() {
|
function getTargetDomain() {
|
||||||
if (process.env.HYTALE_AUTH_DOMAIN) {
|
if (process.env.HYTALE_AUTH_DOMAIN) {
|
||||||
@@ -14,15 +19,22 @@ function getTargetDomain() {
|
|||||||
const { getAuthDomain } = require('../core/config');
|
const { getAuthDomain } = require('../core/config');
|
||||||
return getAuthDomain();
|
return getAuthDomain();
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
return 'sanasol.ws';
|
return 'auth.sanasol.ws';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const DEFAULT_NEW_DOMAIN = 'sanasol.ws';
|
const DEFAULT_NEW_DOMAIN = 'auth.sanasol.ws';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain
|
* Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain
|
||||||
* This allows the game to connect to a custom authentication server
|
* This allows the game to connect to a custom authentication server
|
||||||
|
*
|
||||||
|
* Supports domains from 4 to 16 characters:
|
||||||
|
* - All F2P traffic routes to single endpoint: https://{domain} (no subdomains)
|
||||||
|
* - Domains <= 10 chars: Direct replacement, subdomains stripped
|
||||||
|
* - Domains 11-16 chars: Split mode - first 6 chars replace subdomain prefix, rest replaces domain
|
||||||
|
*
|
||||||
|
* Official hytale.com keeps original subdomain behavior (sessions., account-data., etc.)
|
||||||
*/
|
*/
|
||||||
class ClientPatcher {
|
class ClientPatcher {
|
||||||
constructor() {
|
constructor() {
|
||||||
@@ -34,14 +46,73 @@ class ClientPatcher {
|
|||||||
*/
|
*/
|
||||||
getNewDomain() {
|
getNewDomain() {
|
||||||
const domain = getTargetDomain();
|
const domain = getTargetDomain();
|
||||||
if (domain.length !== ORIGINAL_DOMAIN.length) {
|
if (domain.length < MIN_DOMAIN_LENGTH) {
|
||||||
console.warn(`Warning: Domain "${domain}" length (${domain.length}) doesn't match original "${ORIGINAL_DOMAIN}" (${ORIGINAL_DOMAIN.length})`);
|
console.warn(`Warning: Domain "${domain}" is too short (min ${MIN_DOMAIN_LENGTH} chars)`);
|
||||||
|
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
||||||
|
return DEFAULT_NEW_DOMAIN;
|
||||||
|
}
|
||||||
|
if (domain.length > MAX_DOMAIN_LENGTH) {
|
||||||
|
console.warn(`Warning: Domain "${domain}" is too long (max ${MAX_DOMAIN_LENGTH} chars)`);
|
||||||
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
||||||
return DEFAULT_NEW_DOMAIN;
|
return DEFAULT_NEW_DOMAIN;
|
||||||
}
|
}
|
||||||
return domain;
|
return domain;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate the domain patching strategy based on length
|
||||||
|
* @returns {object} Strategy with mainDomain and subdomainPrefix
|
||||||
|
*/
|
||||||
|
getDomainStrategy(domain) {
|
||||||
|
if (domain.length <= 10) {
|
||||||
|
// Direct replacement - subdomains will be stripped
|
||||||
|
return {
|
||||||
|
mode: 'direct',
|
||||||
|
mainDomain: domain,
|
||||||
|
subdomainPrefix: '', // Empty = subdomains stripped
|
||||||
|
description: `Direct replacement: hytale.com -> ${domain}`
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
// Split mode: first 6 chars become subdomain prefix, rest replaces hytale.com
|
||||||
|
const prefix = domain.slice(0, 6);
|
||||||
|
const suffix = domain.slice(6);
|
||||||
|
return {
|
||||||
|
mode: 'split',
|
||||||
|
mainDomain: suffix,
|
||||||
|
subdomainPrefix: prefix,
|
||||||
|
description: `Split mode: subdomain prefix="${prefix}", main domain="${suffix}"`
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert a string to the length-prefixed byte format used by the client
|
||||||
|
* Format: [length byte] [00 00 00 padding] [char1] [00] [char2] [00] ... [lastChar]
|
||||||
|
* Note: No null byte after the last character
|
||||||
|
*/
|
||||||
|
stringToLengthPrefixed(str) {
|
||||||
|
const length = str.length;
|
||||||
|
const result = Buffer.alloc(4 + length + (length - 1)); // length byte + padding + chars + separators
|
||||||
|
|
||||||
|
// Length byte
|
||||||
|
result[0] = length;
|
||||||
|
// Padding: 00 00 00
|
||||||
|
result[1] = 0x00;
|
||||||
|
result[2] = 0x00;
|
||||||
|
result[3] = 0x00;
|
||||||
|
|
||||||
|
// Characters with null separators (no separator after last char)
|
||||||
|
let pos = 4;
|
||||||
|
for (let i = 0; i < length; i++) {
|
||||||
|
result[pos++] = str.charCodeAt(i);
|
||||||
|
if (i < length - 1) {
|
||||||
|
result[pos++] = 0x00;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convert a string to UTF-16LE bytes (how .NET stores strings)
|
* Convert a string to UTF-16LE bytes (how .NET stores strings)
|
||||||
*/
|
*/
|
||||||
@@ -75,6 +146,103 @@ class ClientPatcher {
|
|||||||
return positions;
|
return positions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replace bytes in buffer with null-padding for shorter replacements
|
||||||
|
* When new pattern is shorter than old, pads with 0x00 to prevent leftover bytes
|
||||||
|
* that can cause memory corruption (free(): invalid pointer) on some systems
|
||||||
|
*/
|
||||||
|
replaceBytes(buffer, oldBytes, newBytes) {
|
||||||
|
let count = 0;
|
||||||
|
const result = Buffer.from(buffer);
|
||||||
|
|
||||||
|
if (newBytes.length > oldBytes.length) {
|
||||||
|
console.warn(` Warning: New pattern (${newBytes.length}) longer than old (${oldBytes.length}), skipping`);
|
||||||
|
return { buffer: result, count: 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
const positions = this.findAllOccurrences(result, oldBytes);
|
||||||
|
|
||||||
|
for (const pos of positions) {
|
||||||
|
// Log offset and surrounding bytes for debugging
|
||||||
|
const before = result.slice(Math.max(0, pos - 8), pos);
|
||||||
|
const after = result.slice(pos + oldBytes.length, Math.min(result.length, pos + oldBytes.length + 8));
|
||||||
|
console.log(` Patching at offset 0x${pos.toString(16)} (${pos})`);
|
||||||
|
console.log(` Before: ${before.toString('hex')}`);
|
||||||
|
console.log(` Old pattern: ${oldBytes.slice(0, 20).toString('hex')}${oldBytes.length > 20 ? '...' : ''}`);
|
||||||
|
console.log(` After: ${after.toString('hex')}`);
|
||||||
|
|
||||||
|
// First fill the entire old pattern region with zeros
|
||||||
|
// This prevents leftover bytes from causing memory corruption
|
||||||
|
if (newBytes.length < oldBytes.length) {
|
||||||
|
result.fill(0x00, pos, pos + oldBytes.length);
|
||||||
|
}
|
||||||
|
// Then write the new bytes
|
||||||
|
newBytes.copy(result, pos);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return { buffer: result, count };
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replace bytes with skip/limit control (for debugging)
|
||||||
|
* HYTALE_PATCH_SKIP: comma-separated indices to skip (e.g., "0,2" skips 1st and 3rd)
|
||||||
|
* HYTALE_PATCH_LIMIT: max number of patches to apply
|
||||||
|
*/
|
||||||
|
replaceBytesLimited(buffer, oldBytes, newBytes, limit) {
|
||||||
|
let count = 0;
|
||||||
|
const result = Buffer.from(buffer);
|
||||||
|
|
||||||
|
if (newBytes.length > oldBytes.length) {
|
||||||
|
console.warn(` Warning: New pattern (${newBytes.length}) longer than old (${oldBytes.length}), skipping`);
|
||||||
|
return { buffer: result, count: 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse skip list from env
|
||||||
|
const skipIndices = (process.env.HYTALE_PATCH_SKIP || '')
|
||||||
|
.split(',')
|
||||||
|
.filter(s => s.trim())
|
||||||
|
.map(s => parseInt(s.trim(), 10));
|
||||||
|
if (skipIndices.length > 0) {
|
||||||
|
console.log(` Skip indices: ${skipIndices.join(', ')}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const positions = this.findAllOccurrences(result, oldBytes);
|
||||||
|
|
||||||
|
let patchedCount = 0;
|
||||||
|
for (let i = 0; i < positions.length; i++) {
|
||||||
|
const pos = positions[i];
|
||||||
|
|
||||||
|
// Log offset and surrounding bytes for debugging
|
||||||
|
const before = result.slice(Math.max(0, pos - 8), pos);
|
||||||
|
const after = result.slice(pos + oldBytes.length, Math.min(result.length, pos + oldBytes.length + 8));
|
||||||
|
|
||||||
|
if (skipIndices.includes(i)) {
|
||||||
|
console.log(` [${i}] Skipping offset 0x${pos.toString(16)} (in skip list)`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (patchedCount >= limit) {
|
||||||
|
console.log(` [${i}] Skipping offset 0x${pos.toString(16)} (limit reached)`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(` [${i}] Patching at offset 0x${pos.toString(16)} (${pos})`);
|
||||||
|
console.log(` Before: ${before.toString('hex')}`);
|
||||||
|
console.log(` Old pattern: ${oldBytes.slice(0, 20).toString('hex')}${oldBytes.length > 20 ? '...' : ''}`);
|
||||||
|
console.log(` After: ${after.toString('hex')}`);
|
||||||
|
|
||||||
|
if (newBytes.length < oldBytes.length) {
|
||||||
|
result.fill(0x00, pos, pos + oldBytes.length);
|
||||||
|
}
|
||||||
|
newBytes.copy(result, pos);
|
||||||
|
patchedCount++;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return { buffer: result, count };
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* UTF-8 domain replacement for Java JAR files.
|
* UTF-8 domain replacement for Java JAR files.
|
||||||
* Java stores strings in UTF-8 format in the constant pool.
|
* Java stores strings in UTF-8 format in the constant pool.
|
||||||
@@ -102,15 +270,21 @@ class ClientPatcher {
|
|||||||
* .NET AOT stores some strings in various formats:
|
* .NET AOT stores some strings in various formats:
|
||||||
* - Standard UTF-16LE (each char is 2 bytes with \x00 high byte)
|
* - Standard UTF-16LE (each char is 2 bytes with \x00 high byte)
|
||||||
* - Length-prefixed where last char may have metadata byte instead of \x00
|
* - Length-prefixed where last char may have metadata byte instead of \x00
|
||||||
|
*
|
||||||
|
* IMPORTANT: newDomain must be same length or shorter than oldDomain to avoid buffer overflow
|
||||||
*/
|
*/
|
||||||
findAndReplaceDomainSmart(data, oldDomain, newDomain) {
|
findAndReplaceDomainSmart(data, oldDomain, newDomain) {
|
||||||
let count = 0;
|
let count = 0;
|
||||||
const result = Buffer.from(data);
|
const result = Buffer.from(data);
|
||||||
|
|
||||||
|
// Safety check: new domain must not be longer than old
|
||||||
|
if (newDomain.length > oldDomain.length) {
|
||||||
|
console.warn(` Warning: New domain (${newDomain.length} chars) longer than old (${oldDomain.length} chars), skipping smart replacement`);
|
||||||
|
return { buffer: result, count: 0 };
|
||||||
|
}
|
||||||
|
|
||||||
const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1));
|
const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1));
|
||||||
const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1));
|
const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1));
|
||||||
const oldLastChar = this.stringToUtf16LE(oldDomain.slice(-1));
|
|
||||||
const newLastChar = this.stringToUtf16LE(newDomain.slice(-1));
|
|
||||||
|
|
||||||
const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1);
|
const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1);
|
||||||
const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1);
|
const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1);
|
||||||
@@ -124,6 +298,11 @@ class ClientPatcher {
|
|||||||
const lastCharFirstByte = result[lastCharPos];
|
const lastCharFirstByte = result[lastCharPos];
|
||||||
|
|
||||||
if (lastCharFirstByte === oldLastCharByte) {
|
if (lastCharFirstByte === oldLastCharByte) {
|
||||||
|
// Zero-fill the old region first if new is shorter
|
||||||
|
if (newUtf16NoLast.length < oldUtf16NoLast.length) {
|
||||||
|
result.fill(0x00, pos, pos + oldUtf16NoLast.length);
|
||||||
|
}
|
||||||
|
|
||||||
newUtf16NoLast.copy(result, pos);
|
newUtf16NoLast.copy(result, pos);
|
||||||
|
|
||||||
result[lastCharPos] = newLastCharByte;
|
result[lastCharPos] = newLastCharByte;
|
||||||
@@ -144,41 +323,136 @@ class ClientPatcher {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Patch Discord invite URLs from .gg/hytale to .gg/MHkEjepMQ7
|
* Apply all domain patches using length-prefixed format
|
||||||
|
* This is the main patching method for variable-length domains
|
||||||
|
*
|
||||||
|
* Debug env vars:
|
||||||
|
* HYTALE_SKIP_SENTRY_PATCH=1 - Skip sentry URL patch (biggest size change)
|
||||||
|
* HYTALE_SKIP_SUBDOMAIN_PATCH=1 - Skip subdomain prefix patches
|
||||||
*/
|
*/
|
||||||
patchDiscordUrl(data) {
|
applyDomainPatches(data, domain, protocol = 'https://') {
|
||||||
let count = 0;
|
let result = Buffer.from(data);
|
||||||
const result = Buffer.from(data);
|
let totalCount = 0;
|
||||||
|
const strategy = this.getDomainStrategy(domain);
|
||||||
|
|
||||||
const oldUrl = '.gg/hytale';
|
console.log(` Patching strategy: ${strategy.description}`);
|
||||||
const newUrl = '.gg/MHkEjepMQ7';
|
|
||||||
|
|
||||||
const oldUtf16 = this.stringToUtf16LE(oldUrl);
|
// 1. Patch telemetry/sentry URL (skip if debugging)
|
||||||
const newUtf16 = this.stringToUtf16LE(newUrl);
|
if (process.env.HYTALE_SKIP_SENTRY_PATCH === '1') {
|
||||||
|
console.log(` Skipping sentry patch (HYTALE_SKIP_SENTRY_PATCH=1)`);
|
||||||
|
} else {
|
||||||
|
const oldSentry = 'https://ca900df42fcf57d4dd8401a86ddd7da2@sentry.hytale.com/2';
|
||||||
|
const newSentry = `${protocol}t@${domain}/2`;
|
||||||
|
|
||||||
const positions = this.findAllOccurrences(result, oldUtf16);
|
console.log(` Patching sentry: ${oldSentry.slice(0, 30)}... -> ${newSentry}`);
|
||||||
|
const sentryResult = this.replaceBytes(
|
||||||
for (const pos of positions) {
|
result,
|
||||||
newUtf16.copy(result, pos);
|
this.stringToLengthPrefixed(oldSentry),
|
||||||
count++;
|
this.stringToLengthPrefixed(newSentry)
|
||||||
|
);
|
||||||
|
result = sentryResult.buffer;
|
||||||
|
if (sentryResult.count > 0) {
|
||||||
|
console.log(` Replaced ${sentryResult.count} sentry occurrence(s)`);
|
||||||
|
totalCount += sentryResult.count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return { buffer: result, count };
|
// 2. Patch main domain (hytale.com -> mainDomain)
|
||||||
|
// Try length-prefixed format first, then fall back to pure UTF-16LE
|
||||||
|
console.log(` Patching domain: ${ORIGINAL_DOMAIN} -> ${strategy.mainDomain}`);
|
||||||
|
|
||||||
|
// Check for HYTALE_PATCH_MODE env var to test different formats
|
||||||
|
const patchMode = process.env.HYTALE_PATCH_MODE || 'length-prefixed';
|
||||||
|
console.log(` Patch mode: ${patchMode}`);
|
||||||
|
|
||||||
|
let domainResult;
|
||||||
|
if (patchMode === 'utf16le') {
|
||||||
|
// Pure UTF-16LE replacement (no length prefix)
|
||||||
|
const oldUtf16 = this.stringToUtf16LE(ORIGINAL_DOMAIN);
|
||||||
|
const newUtf16 = this.stringToUtf16LE(strategy.mainDomain);
|
||||||
|
console.log(` UTF-16LE: old=${oldUtf16.length} bytes, new=${newUtf16.length} bytes`);
|
||||||
|
|
||||||
|
// HYTALE_PATCH_LIMIT: only patch first N occurrences (for debugging)
|
||||||
|
const patchLimit = parseInt(process.env.HYTALE_PATCH_LIMIT || '999', 10);
|
||||||
|
console.log(` Patch limit: ${patchLimit}`);
|
||||||
|
domainResult = this.replaceBytesLimited(result, oldUtf16, newUtf16, patchLimit);
|
||||||
|
} else {
|
||||||
|
// Length-prefixed format (default)
|
||||||
|
domainResult = this.replaceBytes(
|
||||||
|
result,
|
||||||
|
this.stringToLengthPrefixed(ORIGINAL_DOMAIN),
|
||||||
|
this.stringToLengthPrefixed(strategy.mainDomain)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
result = domainResult.buffer;
|
||||||
|
if (domainResult.count > 0) {
|
||||||
|
console.log(` Replaced ${domainResult.count} domain occurrence(s)`);
|
||||||
|
totalCount += domainResult.count;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Patch subdomain prefixes (skip if debugging)
|
||||||
|
if (process.env.HYTALE_SKIP_SUBDOMAIN_PATCH === '1') {
|
||||||
|
console.log(` Skipping subdomain patches (HYTALE_SKIP_SUBDOMAIN_PATCH=1)`);
|
||||||
|
} else {
|
||||||
|
const subdomains = ['https://tools.', 'https://sessions.', 'https://account-data.', 'https://telemetry.'];
|
||||||
|
const newSubdomainPrefix = protocol + strategy.subdomainPrefix;
|
||||||
|
|
||||||
|
for (const sub of subdomains) {
|
||||||
|
console.log(` Patching subdomain: ${sub} -> ${newSubdomainPrefix}`);
|
||||||
|
const subResult = this.replaceBytes(
|
||||||
|
result,
|
||||||
|
this.stringToLengthPrefixed(sub),
|
||||||
|
this.stringToLengthPrefixed(newSubdomainPrefix)
|
||||||
|
);
|
||||||
|
result = subResult.buffer;
|
||||||
|
if (subResult.count > 0) {
|
||||||
|
console.log(` Replaced ${subResult.count} occurrence(s)`);
|
||||||
|
totalCount += subResult.count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return { buffer: result, count: totalCount };
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Patch Discord invite URLs - DISABLED
|
||||||
|
* Was causing buffer overflow crashes on Steam Deck/Ubuntu LTS
|
||||||
|
* The Discord URL in the game doesn't affect F2P functionality anyway
|
||||||
|
*/
|
||||||
|
patchDiscordUrl(data) {
|
||||||
|
// Disabled - no practical effect and was causing memory corruption
|
||||||
|
return { buffer: Buffer.from(data), count: 0 };
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if the client binary has already been patched
|
* Check if the client binary has already been patched
|
||||||
|
* Also verifies the binary actually contains the patched domain
|
||||||
*/
|
*/
|
||||||
isPatchedAlready(clientPath) {
|
isPatchedAlready(clientPath) {
|
||||||
const newDomain = this.getNewDomain();
|
const newDomain = this.getNewDomain();
|
||||||
const patchFlagFile = clientPath + this.patchedFlag;
|
const patchFlagFile = clientPath + this.patchedFlag;
|
||||||
|
|
||||||
|
// First check flag file
|
||||||
if (fs.existsSync(patchFlagFile)) {
|
if (fs.existsSync(patchFlagFile)) {
|
||||||
try {
|
try {
|
||||||
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
||||||
if (flagData.targetDomain === newDomain) {
|
if (flagData.targetDomain === newDomain) {
|
||||||
return true;
|
// Verify the binary actually contains the patched domain
|
||||||
|
const data = fs.readFileSync(clientPath);
|
||||||
|
const strategy = this.getDomainStrategy(newDomain);
|
||||||
|
const domainPattern = this.stringToLengthPrefixed(strategy.mainDomain);
|
||||||
|
|
||||||
|
if (data.includes(domainPattern)) {
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
console.log(' Flag exists but binary not patched (was updated?), re-patching...');
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
|
// Flag file corrupt or unreadable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -189,12 +463,17 @@ class ClientPatcher {
|
|||||||
*/
|
*/
|
||||||
markAsPatched(clientPath) {
|
markAsPatched(clientPath) {
|
||||||
const newDomain = this.getNewDomain();
|
const newDomain = this.getNewDomain();
|
||||||
|
const strategy = this.getDomainStrategy(newDomain);
|
||||||
const patchFlagFile = clientPath + this.patchedFlag;
|
const patchFlagFile = clientPath + this.patchedFlag;
|
||||||
const flagData = {
|
const flagData = {
|
||||||
patchedAt: new Date().toISOString(),
|
patchedAt: new Date().toISOString(),
|
||||||
originalDomain: ORIGINAL_DOMAIN,
|
originalDomain: ORIGINAL_DOMAIN,
|
||||||
targetDomain: newDomain,
|
targetDomain: newDomain,
|
||||||
patcherVersion: '1.0.0'
|
patchMode: strategy.mode,
|
||||||
|
mainDomain: strategy.mainDomain,
|
||||||
|
subdomainPrefix: strategy.subdomainPrefix,
|
||||||
|
patcherVersion: '2.0.0',
|
||||||
|
verified: 'binary_contents'
|
||||||
};
|
};
|
||||||
fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2));
|
fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2));
|
||||||
}
|
}
|
||||||
@@ -209,6 +488,21 @@ class ClientPatcher {
|
|||||||
fs.copyFileSync(clientPath, backupPath);
|
fs.copyFileSync(clientPath, backupPath);
|
||||||
return backupPath;
|
return backupPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if current file differs from backup (might have been updated)
|
||||||
|
const currentSize = fs.statSync(clientPath).size;
|
||||||
|
const backupSize = fs.statSync(backupPath).size;
|
||||||
|
|
||||||
|
if (currentSize !== backupSize) {
|
||||||
|
// File was updated, create timestamped backup of old backup
|
||||||
|
const timestamp = new Date().toISOString().replace(/[:.]/g, '-').slice(0, 19);
|
||||||
|
const oldBackupPath = `${clientPath}.original.${timestamp}`;
|
||||||
|
console.log(` File updated, archiving old backup to ${path.basename(oldBackupPath)}`);
|
||||||
|
fs.renameSync(backupPath, oldBackupPath);
|
||||||
|
fs.copyFileSync(clientPath, backupPath);
|
||||||
|
return backupPath;
|
||||||
|
}
|
||||||
|
|
||||||
console.log(' Backup already exists');
|
console.log(' Backup already exists');
|
||||||
return backupPath;
|
return backupPath;
|
||||||
}
|
}
|
||||||
@@ -239,9 +533,16 @@ class ClientPatcher {
|
|||||||
*/
|
*/
|
||||||
async patchClient(clientPath, progressCallback) {
|
async patchClient(clientPath, progressCallback) {
|
||||||
const newDomain = this.getNewDomain();
|
const newDomain = this.getNewDomain();
|
||||||
console.log('=== Client Patcher ===');
|
const strategy = this.getDomainStrategy(newDomain);
|
||||||
|
|
||||||
|
console.log('=== Client Patcher v2.0 ===');
|
||||||
console.log(`Target: ${clientPath}`);
|
console.log(`Target: ${clientPath}`);
|
||||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
|
||||||
|
console.log(`Mode: ${strategy.mode}`);
|
||||||
|
if (strategy.mode === 'split') {
|
||||||
|
console.log(` Subdomain prefix: ${strategy.subdomainPrefix}`);
|
||||||
|
console.log(` Main domain: ${strategy.mainDomain}`);
|
||||||
|
}
|
||||||
|
|
||||||
if (!fs.existsSync(clientPath)) {
|
if (!fs.existsSync(clientPath)) {
|
||||||
const error = `Client binary not found: ${clientPath}`;
|
const error = `Client binary not found: ${clientPath}`;
|
||||||
@@ -276,13 +577,43 @@ class ClientPatcher {
|
|||||||
progressCallback('Patching domain references...', 50);
|
progressCallback('Patching domain references...', 50);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log('Patching domain references...');
|
// HYTALE_NOOP_TEST: Just read and write binary without any changes
|
||||||
const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain);
|
if (process.env.HYTALE_NOOP_TEST === '1') {
|
||||||
|
console.log('NOOP TEST: Writing binary without modifications...');
|
||||||
|
fs.writeFileSync(clientPath, data);
|
||||||
|
this.markAsPatched(clientPath);
|
||||||
|
return { success: true, patchCount: 0, noop: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('Applying domain patches (length-prefixed format)...');
|
||||||
|
const { buffer: patchedData, count } = this.applyDomainPatches(data, newDomain);
|
||||||
|
|
||||||
console.log('Patching Discord URLs...');
|
console.log('Patching Discord URLs...');
|
||||||
const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData);
|
const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData);
|
||||||
|
|
||||||
if (count === 0 && discordCount === 0) {
|
if (count === 0 && discordCount === 0) {
|
||||||
|
// Check if we're in debug mode with skip - don't fallback if intentionally skipping
|
||||||
|
const hasSkipList = (process.env.HYTALE_PATCH_SKIP || '').trim().length > 0;
|
||||||
|
const noLegacyFallback = process.env.HYTALE_NO_LEGACY_FALLBACK === '1';
|
||||||
|
|
||||||
|
if (hasSkipList || noLegacyFallback) {
|
||||||
|
console.log('No occurrences patched (skip list active or legacy fallback disabled)');
|
||||||
|
fs.writeFileSync(clientPath, patchedData);
|
||||||
|
this.markAsPatched(clientPath);
|
||||||
|
return { success: true, patchCount: 0, skipped: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('No occurrences found - trying legacy UTF-16LE format...');
|
||||||
|
|
||||||
|
// Fallback to legacy patching for older binary formats
|
||||||
|
const legacyResult = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, strategy.mainDomain);
|
||||||
|
if (legacyResult.count > 0) {
|
||||||
|
console.log(`Found ${legacyResult.count} occurrences with legacy format`);
|
||||||
|
fs.writeFileSync(clientPath, legacyResult.buffer);
|
||||||
|
this.markAsPatched(clientPath);
|
||||||
|
return { success: true, patchCount: legacyResult.count, format: 'legacy' };
|
||||||
|
}
|
||||||
|
|
||||||
console.log('No occurrences found - binary may already be modified or has different format');
|
console.log('No occurrences found - binary may already be modified or has different format');
|
||||||
return { success: true, patchCount: 0, warning: 'No occurrences found' };
|
return { success: true, patchCount: 0, warning: 'No occurrences found' };
|
||||||
}
|
}
|
||||||
@@ -307,17 +638,18 @@ class ClientPatcher {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Patch the server JAR to use the custom domain
|
* Patch the server JAR by downloading pre-patched version
|
||||||
* JAR files are ZIP archives, so we need to extract, patch class files, and repackage
|
|
||||||
* @param {string} serverPath - Path to the HytaleServer.jar
|
* @param {string} serverPath - Path to the HytaleServer.jar
|
||||||
* @param {function} progressCallback - Optional callback for progress updates
|
* @param {function} progressCallback - Optional callback for progress updates
|
||||||
|
* @param {string} javaPath - Path to Java executable (unused, kept for compatibility)
|
||||||
* @returns {object} Result object with success status and details
|
* @returns {object} Result object with success status and details
|
||||||
*/
|
*/
|
||||||
async patchServer(serverPath, progressCallback) {
|
async patchServer(serverPath, progressCallback, javaPath = null) {
|
||||||
const newDomain = this.getNewDomain();
|
const newDomain = this.getNewDomain();
|
||||||
console.log('=== Server Patcher ===');
|
|
||||||
|
console.log('=== Server Patcher TEMP SYSTEM NEED TO BE FIXED ===');
|
||||||
console.log(`Target: ${serverPath}`);
|
console.log(`Target: ${serverPath}`);
|
||||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
console.log(`Domain: ${newDomain}`);
|
||||||
|
|
||||||
if (!fs.existsSync(serverPath)) {
|
if (!fs.existsSync(serverPath)) {
|
||||||
const error = `Server JAR not found: ${serverPath}`;
|
const error = `Server JAR not found: ${serverPath}`;
|
||||||
@@ -325,77 +657,397 @@ class ClientPatcher {
|
|||||||
return { success: false, error };
|
return { success: false, error };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.isPatchedAlready(serverPath)) {
|
// Check if already patched
|
||||||
console.log(`Server already patched for ${newDomain}, skipping`);
|
const patchFlagFile = serverPath + '.dualauth_patched';
|
||||||
if (progressCallback) {
|
if (fs.existsSync(patchFlagFile)) {
|
||||||
progressCallback('Server already patched', 100);
|
try {
|
||||||
|
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
||||||
|
if (flagData.domain === newDomain) {
|
||||||
|
console.log(`Server already patched for ${newDomain}, skipping`);
|
||||||
|
if (progressCallback) progressCallback('Server already patched', 100);
|
||||||
|
return { success: true, alreadyPatched: true };
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Flag file corrupt, re-patch
|
||||||
}
|
}
|
||||||
return { success: true, alreadyPatched: true, patchCount: 0 };
|
|
||||||
}
|
|
||||||
|
|
||||||
if (progressCallback) {
|
|
||||||
progressCallback('Preparing to patch server...', 10);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Create backup
|
||||||
|
if (progressCallback) progressCallback('Creating backup...', 10);
|
||||||
console.log('Creating backup...');
|
console.log('Creating backup...');
|
||||||
this.backupClient(serverPath);
|
this.backupClient(serverPath);
|
||||||
|
|
||||||
if (progressCallback) {
|
// Download pre-patched JAR
|
||||||
progressCallback('Extracting server JAR...', 20);
|
if (progressCallback) progressCallback('Downloading patched server JAR...', 30);
|
||||||
|
console.log('Downloading pre-patched HytaleServer.jar');
|
||||||
|
|
||||||
|
try {
|
||||||
|
const https = require('https');
|
||||||
|
const url = 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar';
|
||||||
|
|
||||||
|
await new Promise((resolve, reject) => {
|
||||||
|
https.get(url, (response) => {
|
||||||
|
if (response.statusCode === 302 || response.statusCode === 301) {
|
||||||
|
// Follow redirect
|
||||||
|
https.get(response.headers.location, (redirectResponse) => {
|
||||||
|
if (redirectResponse.statusCode !== 200) {
|
||||||
|
reject(new Error(`Failed to download: HTTP ${redirectResponse.statusCode}`));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const file = fs.createWriteStream(serverPath);
|
||||||
|
const totalSize = parseInt(redirectResponse.headers['content-length'], 10);
|
||||||
|
let downloaded = 0;
|
||||||
|
|
||||||
|
redirectResponse.on('data', (chunk) => {
|
||||||
|
downloaded += chunk.length;
|
||||||
|
if (progressCallback && totalSize) {
|
||||||
|
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
|
||||||
|
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
redirectResponse.pipe(file);
|
||||||
|
file.on('finish', () => {
|
||||||
|
file.close();
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
}).on('error', reject);
|
||||||
|
} else if (response.statusCode === 200) {
|
||||||
|
const file = fs.createWriteStream(serverPath);
|
||||||
|
const totalSize = parseInt(response.headers['content-length'], 10);
|
||||||
|
let downloaded = 0;
|
||||||
|
|
||||||
|
response.on('data', (chunk) => {
|
||||||
|
downloaded += chunk.length;
|
||||||
|
if (progressCallback && totalSize) {
|
||||||
|
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
|
||||||
|
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
response.pipe(file);
|
||||||
|
file.on('finish', () => {
|
||||||
|
file.close();
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
reject(new Error(`Failed to download: HTTP ${response.statusCode}`));
|
||||||
|
}
|
||||||
|
}).on('error', (err) => {
|
||||||
|
fs.unlink(serverPath, () => {});
|
||||||
|
reject(err);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log(' Download successful');
|
||||||
|
|
||||||
|
// Mark as patched
|
||||||
|
fs.writeFileSync(patchFlagFile, JSON.stringify({
|
||||||
|
domain: newDomain,
|
||||||
|
patchedAt: new Date().toISOString(),
|
||||||
|
patcher: 'PrePatchedDownload',
|
||||||
|
source: 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar'
|
||||||
|
}));
|
||||||
|
|
||||||
|
if (progressCallback) progressCallback('Server patching complete', 100);
|
||||||
|
console.log('=== Server Patching Complete ===');
|
||||||
|
return { success: true, patchCount: 1 };
|
||||||
|
|
||||||
|
} catch (downloadError) {
|
||||||
|
console.error(`Failed to download patched JAR: ${downloadError.message}`);
|
||||||
|
|
||||||
|
// Restore backup on failure
|
||||||
|
const backupPath = serverPath + '.original';
|
||||||
|
if (fs.existsSync(backupPath)) {
|
||||||
|
fs.copyFileSync(backupPath, serverPath);
|
||||||
|
console.log('Restored backup after download failure');
|
||||||
|
}
|
||||||
|
|
||||||
|
return { success: false, error: `Failed to download patched server: ${downloadError.message}` };
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find Java executable - uses bundled JRE first (same as game uses)
|
||||||
|
* Falls back to system Java if bundled not available
|
||||||
|
*/
|
||||||
|
findJava() {
|
||||||
|
// 1. Try bundled JRE first (comes with the game)
|
||||||
|
try {
|
||||||
|
const bundled = getBundledJavaPath(JRE_DIR);
|
||||||
|
if (bundled && fs.existsSync(bundled)) {
|
||||||
|
console.log(`Using bundled Java: ${bundled}`);
|
||||||
|
return bundled;
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Bundled not available
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Try javaManager's getJavaExec (handles all fallbacks)
|
||||||
|
try {
|
||||||
|
const javaExec = getJavaExec(JRE_DIR);
|
||||||
|
if (javaExec && fs.existsSync(javaExec)) {
|
||||||
|
console.log(`Using Java from javaManager: ${javaExec}`);
|
||||||
|
return javaExec;
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
// Not available
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Check JAVA_HOME
|
||||||
|
if (process.env.JAVA_HOME) {
|
||||||
|
const javaHome = process.env.JAVA_HOME;
|
||||||
|
const javaBin = path.join(javaHome, 'bin', process.platform === 'win32' ? 'java.exe' : 'java');
|
||||||
|
if (fs.existsSync(javaBin)) {
|
||||||
|
console.log(`Using Java from JAVA_HOME: ${javaBin}`);
|
||||||
|
return javaBin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. Try 'java' from PATH
|
||||||
|
try {
|
||||||
|
execSync('java -version 2>&1', { encoding: 'utf8' });
|
||||||
|
console.log('Using Java from PATH');
|
||||||
|
return 'java';
|
||||||
|
} catch (e) {
|
||||||
|
// Not in PATH
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Download DualAuthPatcher from hytale-auth-server if not present
|
||||||
|
*/
|
||||||
|
async ensurePatcherDownloaded(patcherDir) {
|
||||||
|
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
|
||||||
|
const patcherUrl = 'https://raw.githubusercontent.com/sanasol/hytale-auth-server/master/patcher/DualAuthPatcher.java';
|
||||||
|
|
||||||
|
if (!fs.existsSync(patcherDir)) {
|
||||||
|
fs.mkdirSync(patcherDir, { recursive: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fs.existsSync(patcherJava)) {
|
||||||
|
console.log('Downloading DualAuthPatcher from hytale-auth-server...');
|
||||||
|
try {
|
||||||
|
const https = require('https');
|
||||||
|
await new Promise((resolve, reject) => {
|
||||||
|
const file = fs.createWriteStream(patcherJava);
|
||||||
|
https.get(patcherUrl, (response) => {
|
||||||
|
if (response.statusCode === 302 || response.statusCode === 301) {
|
||||||
|
// Follow redirect
|
||||||
|
https.get(response.headers.location, (redirectResponse) => {
|
||||||
|
redirectResponse.pipe(file);
|
||||||
|
file.on('finish', () => {
|
||||||
|
file.close();
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
}).on('error', reject);
|
||||||
|
} else {
|
||||||
|
response.pipe(file);
|
||||||
|
file.on('finish', () => {
|
||||||
|
file.close();
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}).on('error', (err) => {
|
||||||
|
fs.unlink(patcherJava, () => {});
|
||||||
|
reject(err);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
console.log(' Downloaded DualAuthPatcher.java');
|
||||||
|
} catch (e) {
|
||||||
|
console.error(` Failed to download DualAuthPatcher: ${e.message}`);
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Download ASM libraries if not present
|
||||||
|
*/
|
||||||
|
async ensureAsmLibraries(libDir) {
|
||||||
|
if (!fs.existsSync(libDir)) {
|
||||||
|
fs.mkdirSync(libDir, { recursive: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
const libs = [
|
||||||
|
{ name: 'asm-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm/9.6/asm-9.6.jar' },
|
||||||
|
{ name: 'asm-tree-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-tree/9.6/asm-tree-9.6.jar' },
|
||||||
|
{ name: 'asm-util-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-util/9.6/asm-util-9.6.jar' }
|
||||||
|
];
|
||||||
|
|
||||||
|
for (const lib of libs) {
|
||||||
|
const libPath = path.join(libDir, lib.name);
|
||||||
|
if (!fs.existsSync(libPath)) {
|
||||||
|
console.log(`Downloading ${lib.name}...`);
|
||||||
|
try {
|
||||||
|
const https = require('https');
|
||||||
|
await new Promise((resolve, reject) => {
|
||||||
|
const file = fs.createWriteStream(libPath);
|
||||||
|
https.get(lib.url, (response) => {
|
||||||
|
response.pipe(file);
|
||||||
|
file.on('finish', () => {
|
||||||
|
file.close();
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
}).on('error', (err) => {
|
||||||
|
fs.unlink(libPath, () => {});
|
||||||
|
reject(err);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
console.log(` Downloaded ${lib.name}`);
|
||||||
|
} catch (e) {
|
||||||
|
console.error(` Failed to download ${lib.name}: ${e.message}`);
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compile DualAuthPatcher if needed
|
||||||
|
*/
|
||||||
|
async compileDualAuthPatcher(java, patcherDir, libDir) {
|
||||||
|
const patcherClass = path.join(patcherDir, 'DualAuthPatcher.class');
|
||||||
|
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
|
||||||
|
|
||||||
|
// Check if already compiled and up to date
|
||||||
|
if (fs.existsSync(patcherClass)) {
|
||||||
|
const classTime = fs.statSync(patcherClass).mtime;
|
||||||
|
const javaTime = fs.statSync(patcherJava).mtime;
|
||||||
|
if (classTime > javaTime) {
|
||||||
|
console.log('DualAuthPatcher already compiled');
|
||||||
|
return { success: true };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('Compiling DualAuthPatcher...');
|
||||||
|
|
||||||
|
const javac = java.replace(/java(\.exe)?$/, 'javac$1');
|
||||||
|
const classpath = [
|
||||||
|
path.join(libDir, 'asm-9.6.jar'),
|
||||||
|
path.join(libDir, 'asm-tree-9.6.jar'),
|
||||||
|
path.join(libDir, 'asm-util-9.6.jar')
|
||||||
|
].join(process.platform === 'win32' ? ';' : ':');
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Fix PATH for packaged Electron apps on Windows
|
||||||
|
const execOptions = {
|
||||||
|
stdio: 'pipe',
|
||||||
|
cwd: patcherDir,
|
||||||
|
env: { ...process.env }
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add system32 to PATH for Windows to find cmd.exe
|
||||||
|
if (process.platform === 'win32') {
|
||||||
|
const systemRoot = process.env.SystemRoot || 'C:\\WINDOWS';
|
||||||
|
const systemPath = `${systemRoot}\\system32;${systemRoot};${systemRoot}\\System32\\Wbem`;
|
||||||
|
execOptions.env.PATH = execOptions.env.PATH
|
||||||
|
? `${systemPath};${execOptions.env.PATH}`
|
||||||
|
: systemPath;
|
||||||
|
execOptions.shell = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
execSync(`"${javac}" -cp "${classpath}" -d "${patcherDir}" "${patcherJava}"`, execOptions);
|
||||||
|
console.log(' Compilation successful');
|
||||||
|
return { success: true };
|
||||||
|
} catch (e) {
|
||||||
|
const error = `Failed to compile DualAuthPatcher: ${e.message}`;
|
||||||
|
console.error(error);
|
||||||
|
if (e.stderr) console.error(e.stderr.toString());
|
||||||
|
return { success: false, error };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Run DualAuthPatcher on the server JAR
|
||||||
|
*/
|
||||||
|
async runDualAuthPatcher(java, classpath, serverPath, domain) {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
const args = ['-cp', classpath, 'DualAuthPatcher', serverPath];
|
||||||
|
const env = { ...process.env, HYTALE_AUTH_DOMAIN: domain };
|
||||||
|
|
||||||
|
console.log(`Running: java ${args.join(' ')}`);
|
||||||
|
console.log(` HYTALE_AUTH_DOMAIN=${domain}`);
|
||||||
|
|
||||||
|
const proc = spawn(java, args, { env, stdio: ['pipe', 'pipe', 'pipe'] });
|
||||||
|
|
||||||
|
let stdout = '';
|
||||||
|
let stderr = '';
|
||||||
|
|
||||||
|
proc.stdout.on('data', (data) => {
|
||||||
|
const str = data.toString();
|
||||||
|
stdout += str;
|
||||||
|
console.log(str.trim());
|
||||||
|
});
|
||||||
|
|
||||||
|
proc.stderr.on('data', (data) => {
|
||||||
|
const str = data.toString();
|
||||||
|
stderr += str;
|
||||||
|
console.error(str.trim());
|
||||||
|
});
|
||||||
|
|
||||||
|
proc.on('close', (code) => {
|
||||||
|
if (code === 0) {
|
||||||
|
resolve({ success: true, stdout });
|
||||||
|
} else {
|
||||||
|
resolve({ success: false, error: `Patcher exited with code ${code}: ${stderr}` });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
proc.on('error', (err) => {
|
||||||
|
resolve({ success: false, error: `Failed to run patcher: ${err.message}` });
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Legacy server patcher (simple domain replacement, no dual auth)
|
||||||
|
* Use patchServer() for full dual auth support
|
||||||
|
*/
|
||||||
|
async patchServerLegacy(serverPath, progressCallback) {
|
||||||
|
const newDomain = this.getNewDomain();
|
||||||
|
const strategy = this.getDomainStrategy(newDomain);
|
||||||
|
|
||||||
|
console.log('=== Legacy Server Patcher ===');
|
||||||
|
console.log(`Target: ${serverPath}`);
|
||||||
|
console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
|
||||||
|
|
||||||
|
if (!fs.existsSync(serverPath)) {
|
||||||
|
return { success: false, error: `Server JAR not found: ${serverPath}` };
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progressCallback) progressCallback('Patching server...', 20);
|
||||||
|
|
||||||
console.log('Opening server JAR...');
|
console.log('Opening server JAR...');
|
||||||
const zip = new AdmZip(serverPath);
|
const zip = new AdmZip(serverPath);
|
||||||
const entries = zip.getEntries();
|
const entries = zip.getEntries();
|
||||||
console.log(`JAR contains ${entries.length} entries`);
|
|
||||||
|
|
||||||
if (progressCallback) {
|
|
||||||
progressCallback('Patching class files...', 40);
|
|
||||||
}
|
|
||||||
|
|
||||||
let totalCount = 0;
|
let totalCount = 0;
|
||||||
const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN);
|
const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN);
|
||||||
const newUtf8 = this.stringToUtf8(newDomain);
|
|
||||||
|
|
||||||
for (const entry of entries) {
|
for (const entry of entries) {
|
||||||
const name = entry.entryName;
|
const name = entry.entryName;
|
||||||
if (name.endsWith('.class') || name.endsWith('.properties') ||
|
if (name.endsWith('.class') || name.endsWith('.properties') ||
|
||||||
name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) {
|
name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) {
|
||||||
|
|
||||||
const data = entry.getData();
|
const data = entry.getData();
|
||||||
|
|
||||||
if (data.includes(oldUtf8)) {
|
if (data.includes(oldUtf8)) {
|
||||||
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, newDomain);
|
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, strategy.mainDomain);
|
||||||
if (count > 0) {
|
if (count > 0) {
|
||||||
zip.updateFile(entry.entryName, patchedData);
|
zip.updateFile(entry.entryName, patchedData);
|
||||||
console.log(` Patched ${count} occurrences in ${name}`);
|
|
||||||
totalCount += count;
|
totalCount += count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (totalCount === 0) {
|
if (totalCount > 0) {
|
||||||
console.log('No occurrences of hytale.com found in server JAR entries');
|
zip.writeZip(serverPath);
|
||||||
return { success: true, patchCount: 0, warning: 'No domain occurrences found in JAR' };
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (progressCallback) {
|
if (progressCallback) progressCallback('Complete', 100);
|
||||||
progressCallback('Writing patched JAR...', 80);
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log('Writing patched JAR...');
|
|
||||||
zip.writeZip(serverPath);
|
|
||||||
|
|
||||||
this.markAsPatched(serverPath);
|
|
||||||
|
|
||||||
if (progressCallback) {
|
|
||||||
progressCallback('Server patching complete', 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(`Successfully patched ${totalCount} occurrences in server`);
|
|
||||||
console.log('=== Server Patching Complete ===');
|
|
||||||
|
|
||||||
return { success: true, patchCount: totalCount };
|
return { success: true, patchCount: totalCount };
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -441,8 +1093,9 @@ class ClientPatcher {
|
|||||||
* Ensure both client and server are patched before launching
|
* Ensure both client and server are patched before launching
|
||||||
* @param {string} gameDir - Path to the game directory
|
* @param {string} gameDir - Path to the game directory
|
||||||
* @param {function} progressCallback - Optional callback for progress updates
|
* @param {function} progressCallback - Optional callback for progress updates
|
||||||
|
* @param {string} javaPath - Optional path to Java executable for server patching
|
||||||
*/
|
*/
|
||||||
async ensureClientPatched(gameDir, progressCallback) {
|
async ensureClientPatched(gameDir, progressCallback, javaPath = null) {
|
||||||
const results = {
|
const results = {
|
||||||
client: null,
|
client: null,
|
||||||
server: null,
|
server: null,
|
||||||
@@ -473,7 +1126,7 @@ class ClientPatcher {
|
|||||||
if (progressCallback) {
|
if (progressCallback) {
|
||||||
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
|
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
|
||||||
}
|
}
|
||||||
});
|
}, javaPath);
|
||||||
} else {
|
} else {
|
||||||
console.warn('Could not find HytaleServer.jar');
|
console.warn('Could not find HytaleServer.jar');
|
||||||
results.server = { success: false, error: 'Server JAR not found' };
|
results.server = { success: false, error: 'Server JAR not found' };
|
||||||
|
|||||||
@@ -2,151 +2,454 @@ const fs = require('fs');
|
|||||||
const path = require('path');
|
const path = require('path');
|
||||||
const axios = require('axios');
|
const axios = require('axios');
|
||||||
|
|
||||||
async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
// Automatic stall retry constants
|
||||||
|
const MAX_AUTOMATIC_STALL_RETRIES = 3;
|
||||||
|
const AUTOMATIC_STALL_RETRY_DELAY = 3000; // 3 seconds in milliseconds
|
||||||
|
|
||||||
|
// Network monitoring utilities using Node.js built-in methods
|
||||||
|
function checkNetworkConnection() {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
const { lookup } = require('dns');
|
||||||
|
const http = require('http');
|
||||||
|
|
||||||
|
// Try DNS lookup first (faster) - using callback version
|
||||||
|
lookup('8.8.8.8', (err) => {
|
||||||
|
if (err) {
|
||||||
|
resolve(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try HTTP request to confirm internet connectivity
|
||||||
|
const req = http.get('http://www.google.com', { timeout: 3000 }, (res) => {
|
||||||
|
resolve(true);
|
||||||
|
res.destroy();
|
||||||
|
});
|
||||||
|
|
||||||
|
req.on('error', () => {
|
||||||
|
resolve(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
req.on('timeout', () => {
|
||||||
|
req.destroy();
|
||||||
|
resolve(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
async function downloadFile(url, dest, progressCallback, maxRetries = 5) {
|
||||||
let lastError = null;
|
let lastError = null;
|
||||||
|
let retryState = {
|
||||||
|
attempts: 0,
|
||||||
|
maxRetries: maxRetries,
|
||||||
|
canRetry: true,
|
||||||
|
lastError: null,
|
||||||
|
automaticStallRetries: 0,
|
||||||
|
isAutomaticRetry: false
|
||||||
|
};
|
||||||
|
let downloadStalled = false;
|
||||||
|
let streamCompleted = false;
|
||||||
|
|
||||||
for (let attempt = 0; attempt < maxRetries; attempt++) {
|
for (let attempt = 0; attempt < maxRetries; attempt++) {
|
||||||
try {
|
try {
|
||||||
|
retryState.attempts = attempt + 1;
|
||||||
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
|
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
|
||||||
|
|
||||||
if (attempt > 0 && progressCallback) {
|
if (attempt > 0 && progressCallback) {
|
||||||
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null);
|
// Exponential backoff with jitter - longer delays for unstable connections
|
||||||
await new Promise(resolve => setTimeout(resolve, 2000 * attempt)); // Délai progressif
|
const baseDelay = 3000;
|
||||||
|
const exponentialDelay = baseDelay * Math.pow(2, attempt - 1);
|
||||||
|
const jitter = Math.random() * 2000;
|
||||||
|
const delay = Math.min(exponentialDelay + jitter, 60000);
|
||||||
|
|
||||||
|
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null, retryState);
|
||||||
|
await new Promise(resolve => setTimeout(resolve, delay));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create AbortController for proper stream control
|
||||||
|
const controller = new AbortController();
|
||||||
|
let hasReceivedData = false;
|
||||||
|
let lastProgressTime = Date.now(); // Initialize before timeout
|
||||||
|
|
||||||
|
// Smart overall timeout - only trigger if no progress for extended period
|
||||||
|
const overallTimeout = setInterval(() => {
|
||||||
|
const now = Date.now();
|
||||||
|
const timeSinceLastProgress = now - lastProgressTime;
|
||||||
|
|
||||||
|
// Only timeout if no data received for 15 minutes (900 seconds) - for very slow connections
|
||||||
|
if (timeSinceLastProgress > 900000 && hasReceivedData) {
|
||||||
|
console.log('Download stalled for 15 minutes, aborting...');
|
||||||
|
console.log(`Download had progress before stall: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
controller.abort();
|
||||||
|
}
|
||||||
|
}, 60000); // Check every minute
|
||||||
|
|
||||||
|
// Check if we can resume existing download
|
||||||
|
let startByte = 0;
|
||||||
|
if (fs.existsSync(dest)) {
|
||||||
|
const existingStats = fs.statSync(dest);
|
||||||
|
|
||||||
|
// If file size matches remote size, skip download
|
||||||
|
if (existingStats.size == fs.statSync(dest).size) {
|
||||||
|
console.log('File already exists and is complete. Skipping download.');
|
||||||
|
return { success: true, downloaded: existingStats.size };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only resume if file exists and is substantial (> 1MB)
|
||||||
|
if (existingStats.size > 1024 * 1024) {
|
||||||
|
startByte = existingStats.size;
|
||||||
|
console.log(`Resuming download from byte ${startByte} (${(existingStats.size / 1024 / 1024).toFixed(2)} MB already downloaded)`);
|
||||||
|
} else {
|
||||||
|
// File too small, start fresh
|
||||||
|
fs.unlinkSync(dest);
|
||||||
|
console.log('Existing file too small, starting fresh download');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const headers = {
|
||||||
|
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36',
|
||||||
|
'Accept': '*/*'
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add Range header ONLY if resuming (startByte > 0)
|
||||||
|
if (startByte > 0) {
|
||||||
|
headers['Range'] = `bytes=${startByte}-`;
|
||||||
|
console.log(`Adding Range header: bytes=${startByte}-`);
|
||||||
|
} else {
|
||||||
|
console.log('Fresh download, no Range header');
|
||||||
}
|
}
|
||||||
|
|
||||||
const response = await axios({
|
const response = await axios({
|
||||||
method: 'GET',
|
method: 'GET',
|
||||||
url: url,
|
url: url,
|
||||||
responseType: 'stream',
|
responseType: 'stream',
|
||||||
timeout: 60000, // 60 secondes timeout
|
timeout: 120000, // 120 seconds for slow connections
|
||||||
headers: {
|
signal: controller.signal,
|
||||||
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36',
|
headers: headers,
|
||||||
'Accept': '*/*',
|
|
||||||
'Accept-Language': 'en-US,en;q=0.9',
|
|
||||||
'Referer': 'https://launcher.hytale.com/',
|
|
||||||
'Connection': 'keep-alive'
|
|
||||||
},
|
|
||||||
// Configuration Axios pour la robustesse réseau
|
|
||||||
validateStatus: function (status) {
|
validateStatus: function (status) {
|
||||||
return status >= 200 && status < 300;
|
return (status >= 200 && status < 300) || status === 206;
|
||||||
},
|
},
|
||||||
// Retry configuration
|
|
||||||
maxRedirects: 5,
|
maxRedirects: 5,
|
||||||
// Network resilience
|
family: 4
|
||||||
family: 4 // Force IPv4
|
|
||||||
});
|
});
|
||||||
|
|
||||||
const totalSize = parseInt(response.headers['content-length'], 10);
|
const contentLength = response.headers['content-length'];
|
||||||
let downloaded = 0;
|
const totalSize = contentLength ? parseInt(contentLength, 10) + startByte : 0;
|
||||||
let lastProgressTime = Date.now();
|
let downloaded = startByte;
|
||||||
|
lastProgressTime = Date.now();
|
||||||
const startTime = Date.now();
|
const startTime = Date.now();
|
||||||
|
|
||||||
// Nettoyer le fichier de destination s'il existe
|
// Check network status before attempting download, in case of known offline state
|
||||||
if (fs.existsSync(dest)) {
|
try {
|
||||||
fs.unlinkSync(dest);
|
const isNetworkOnline = await checkNetworkConnection();
|
||||||
|
if (!isNetworkOnline) {
|
||||||
|
throw new Error('Network connection unavailable. Please check your connection and retry.');
|
||||||
|
}
|
||||||
|
} catch (networkError) {
|
||||||
|
console.error('[Network] Network check failed, proceeding anyway:', networkError.message);
|
||||||
|
// Continue with download attempt - network check failure shouldn't block
|
||||||
}
|
}
|
||||||
|
|
||||||
const writer = fs.createWriteStream(dest);
|
const writer = fs.createWriteStream(dest, {
|
||||||
let downloadStalled = false;
|
flags: startByte > 0 ? 'a' : 'w', // 'a' for append (resume), 'w' for write (fresh)
|
||||||
|
start: startByte > 0 ? startByte : 0
|
||||||
|
});
|
||||||
|
let streamError = null;
|
||||||
let stalledTimeout = null;
|
let stalledTimeout = null;
|
||||||
|
|
||||||
|
// Reset state for this attempt
|
||||||
|
downloadStalled = false;
|
||||||
|
streamCompleted = false;
|
||||||
|
|
||||||
|
// Enhanced stream event handling
|
||||||
response.data.on('data', (chunk) => {
|
response.data.on('data', (chunk) => {
|
||||||
downloaded += chunk.length;
|
downloaded += chunk.length;
|
||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
|
hasReceivedData = true; // Mark that we've received data
|
||||||
|
|
||||||
// Reset stalled timer on data received
|
// Reset simple stall timer on data received
|
||||||
if (stalledTimeout) {
|
if (stalledTimeout) {
|
||||||
clearTimeout(stalledTimeout);
|
clearTimeout(stalledTimeout);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set new stalled timer (30 seconds without data = stalled)
|
// Set new stall timer (30 seconds without data = stalled)
|
||||||
stalledTimeout = setTimeout(() => {
|
stalledTimeout = setTimeout(async () => {
|
||||||
|
console.log('Download stalled - checking network connectivity...');
|
||||||
|
|
||||||
|
// Check if network is actually available before retrying
|
||||||
|
try {
|
||||||
|
const isNetworkOnline = await checkNetworkConnection();
|
||||||
|
if (!isNetworkOnline) {
|
||||||
|
console.log('Network connection lost - stopping download and showing error');
|
||||||
|
downloadStalled = true;
|
||||||
|
streamError = new Error('Network connection lost. Please check your internet connection and retry.');
|
||||||
|
streamError.isConnectionLost = true;
|
||||||
|
streamError.canRetry = false;
|
||||||
|
controller.abort();
|
||||||
|
writer.destroy();
|
||||||
|
response.data.destroy();
|
||||||
|
// Immediately reject the promise to prevent hanging
|
||||||
|
setTimeout(() => promiseReject(streamError), 100);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} catch (networkError) {
|
||||||
|
console.error('Network check failed during stall detection:', networkError.message);
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('Network available - download stalled due to slow connection, aborting for retry...');
|
||||||
downloadStalled = true;
|
downloadStalled = true;
|
||||||
|
streamError = new Error('Download stalled due to slow network connection. Please retry.');
|
||||||
|
controller.abort();
|
||||||
writer.destroy();
|
writer.destroy();
|
||||||
response.data.destroy();
|
response.data.destroy();
|
||||||
|
// Immediately reject the promise to prevent hanging
|
||||||
|
setTimeout(() => promiseReject(streamError), 100);
|
||||||
}, 30000);
|
}, 30000);
|
||||||
|
|
||||||
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
|
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
|
||||||
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
|
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
|
||||||
const elapsed = (now - startTime) / 1000;
|
const elapsed = (now - startTime) / 1000;
|
||||||
const speed = elapsed > 0 ? downloaded / elapsed : 0;
|
const speed = elapsed > 0 ? downloaded / elapsed : 0;
|
||||||
progressCallback(null, percent, speed, downloaded, totalSize);
|
|
||||||
|
progressCallback(null, percent, speed, downloaded, totalSize, retryState);
|
||||||
lastProgressTime = now;
|
lastProgressTime = now;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Enhanced stream error handling
|
||||||
response.data.on('error', (error) => {
|
response.data.on('error', (error) => {
|
||||||
|
// Ignore errors if it was intentionally cancelled or already handled
|
||||||
|
if (downloadStalled || streamCompleted || controller.signal.aborted) {
|
||||||
|
console.log(`Ignoring stream error after cancellation: ${error.code || error.message}`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!streamError) {
|
||||||
|
streamError = new Error(`Stream error: ${error.code || error.message}. Please retry.`);
|
||||||
|
// Check for connection lost indicators
|
||||||
|
if (error.code === 'ERR_NETWORK_CHANGED' ||
|
||||||
|
error.code === 'ERR_INTERNET_DISCONNECTED' ||
|
||||||
|
error.code === 'ERR_CONNECTION_LOST') {
|
||||||
|
streamError.isConnectionLost = true;
|
||||||
|
streamError.canRetry = false;
|
||||||
|
}
|
||||||
|
console.error(`Stream error on attempt ${attempt + 1}:`, error.code || error.message);
|
||||||
|
}
|
||||||
if (stalledTimeout) {
|
if (stalledTimeout) {
|
||||||
clearTimeout(stalledTimeout);
|
clearTimeout(stalledTimeout);
|
||||||
}
|
}
|
||||||
console.error(`Stream error on attempt ${attempt + 1}:`, error.code || error.message);
|
if (overallTimeout) {
|
||||||
|
clearInterval(overallTimeout);
|
||||||
|
}
|
||||||
writer.destroy();
|
writer.destroy();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
response.data.on('close', () => {
|
||||||
|
// Only treat as error if not already handled by cancellation and writer didn't complete
|
||||||
|
if (!streamError && !streamCompleted && !downloadStalled && !controller.signal.aborted) {
|
||||||
|
// Check if writer actually completed but stream close came first
|
||||||
|
setTimeout(() => {
|
||||||
|
if (!streamCompleted) {
|
||||||
|
streamError = new Error('Stream closed unexpectedly. Please retry.');
|
||||||
|
console.log('Stream closed unexpectedly on attempt', attempt + 1);
|
||||||
|
}
|
||||||
|
}, 500); // Small delay to check if writer completes
|
||||||
|
}
|
||||||
|
if (stalledTimeout) {
|
||||||
|
clearTimeout(stalledTimeout);
|
||||||
|
}
|
||||||
|
if (overallTimeout) {
|
||||||
|
clearInterval(overallTimeout);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
response.data.on('abort', () => {
|
||||||
|
// Only treat as error if not already handled by stall detection
|
||||||
|
if (!streamError && !streamCompleted && !downloadStalled) {
|
||||||
|
streamError = new Error('Download aborted due to network issue. Please retry.');
|
||||||
|
console.log('Stream aborted on attempt', attempt + 1);
|
||||||
|
}
|
||||||
|
if (stalledTimeout) {
|
||||||
|
clearTimeout(stalledTimeout);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
response.data.pipe(writer);
|
response.data.pipe(writer);
|
||||||
|
|
||||||
|
let promiseReject = null;
|
||||||
await new Promise((resolve, reject) => {
|
await new Promise((resolve, reject) => {
|
||||||
|
// Store promise reject function for immediate use by stall timeout
|
||||||
|
promiseReject = reject;
|
||||||
writer.on('finish', () => {
|
writer.on('finish', () => {
|
||||||
|
streamCompleted = true;
|
||||||
|
console.log(`Writer finished on attempt ${attempt + 1}, downloaded: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
|
||||||
|
// Clear ALL timeouts to prevent them from firing after completion
|
||||||
if (stalledTimeout) {
|
if (stalledTimeout) {
|
||||||
clearTimeout(stalledTimeout);
|
clearTimeout(stalledTimeout);
|
||||||
|
console.log('Cleared stall timeout after writer finished');
|
||||||
}
|
}
|
||||||
|
if (overallTimeout) {
|
||||||
|
clearInterval(overallTimeout);
|
||||||
|
console.log('Cleared overall timeout after writer finished');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Download is successful if writer finished - regardless of stream state
|
||||||
if (!downloadStalled) {
|
if (!downloadStalled) {
|
||||||
console.log(`Download completed successfully on attempt ${attempt + 1}`);
|
console.log(`Download completed successfully on attempt ${attempt + 1}`);
|
||||||
resolve();
|
resolve();
|
||||||
} else {
|
} else {
|
||||||
reject(new Error('Download stalled'));
|
// Don't reject here if we already rejected due to network loss - prevents duplicate rejection
|
||||||
|
console.log('Writer finished after stall detection, ignoring...');
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
writer.on('error', (error) => {
|
writer.on('error', (error) => {
|
||||||
|
// Ignore write errors if stream was intentionally cancelled
|
||||||
|
if (downloadStalled || controller.signal.aborted) {
|
||||||
|
console.log(`Ignoring writer error after cancellation: ${error.code || error.message}`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!streamError) {
|
||||||
|
streamError = new Error(`File write error: ${error.code || error.message}. Please retry.`);
|
||||||
|
console.error(`Writer error on attempt ${attempt + 1}:`, error.code || error.message);
|
||||||
|
}
|
||||||
if (stalledTimeout) {
|
if (stalledTimeout) {
|
||||||
clearTimeout(stalledTimeout);
|
clearTimeout(stalledTimeout);
|
||||||
}
|
}
|
||||||
reject(error);
|
if (overallTimeout) {
|
||||||
|
clearInterval(overallTimeout);
|
||||||
|
}
|
||||||
|
reject(streamError);
|
||||||
});
|
});
|
||||||
|
|
||||||
response.data.on('error', (error) => {
|
// Handle case where stream ends without finishing writer
|
||||||
if (stalledTimeout) {
|
response.data.on('end', () => {
|
||||||
clearTimeout(stalledTimeout);
|
if (!streamCompleted && !downloadStalled && !streamError) {
|
||||||
|
// Give a small delay for writer to finish - this is normal behavior
|
||||||
|
setTimeout(() => {
|
||||||
|
if (!streamCompleted) {
|
||||||
|
console.log('Stream ended but writer not finished - waiting longer...');
|
||||||
|
// Give more time for writer to finish - this might be slow disk I/O
|
||||||
|
setTimeout(() => {
|
||||||
|
if (!streamCompleted) {
|
||||||
|
streamError = new Error('Download incomplete. Please retry.');
|
||||||
|
reject(streamError);
|
||||||
|
}
|
||||||
|
}, 2000);
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
}
|
}
|
||||||
reject(error);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
// Si on arrive ici, le téléchargement a réussi
|
return dest;
|
||||||
return;
|
|
||||||
|
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
lastError = error;
|
lastError = error;
|
||||||
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
|
retryState.lastError = error;
|
||||||
|
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
|
||||||
|
console.error(`Error details:`, {
|
||||||
|
isConnectionLost: error.isConnectionLost,
|
||||||
|
canRetry: error.canRetry,
|
||||||
|
message: error.message,
|
||||||
|
downloadStalled: downloadStalled,
|
||||||
|
streamCompleted: streamCompleted
|
||||||
|
});
|
||||||
|
|
||||||
// Nettoyer le fichier partiel en cas d'erreur
|
// Check if download actually completed successfully despite the error
|
||||||
if (fs.existsSync(dest)) {
|
if (fs.existsSync(dest)) {
|
||||||
try {
|
const stats = fs.statSync(dest);
|
||||||
|
const sizeInMB = stats.size / 1024 / 1024;
|
||||||
|
console.log(`File size after error: ${sizeInMB.toFixed(2)} MB`);
|
||||||
|
|
||||||
|
// If file is substantial size (> 1.5GB), treat as success and break
|
||||||
|
if (sizeInMB >= 1500) {
|
||||||
|
console.log('File appears to be complete despite error, treating as success');
|
||||||
|
return dest; // Exit the retry loop successfully
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enhanced file cleanup with validation
|
||||||
|
if (fs.existsSync(dest)) {
|
||||||
|
try {
|
||||||
|
// HTTP 416 = Range Not Satisfiable, delete corrupted partial file
|
||||||
|
const isRangeError = error.message && error.message.includes('416');
|
||||||
|
|
||||||
|
// Check if file is corrupted (small or invalid) or if error is non-resumable
|
||||||
|
const partialStats = fs.statSync(dest);
|
||||||
|
const isResumableError = error.message && (
|
||||||
|
error.message.includes('stalled') ||
|
||||||
|
error.message.includes('timeout') ||
|
||||||
|
error.message.includes('network') ||
|
||||||
|
error.message.includes('aborted')
|
||||||
|
);
|
||||||
|
|
||||||
|
// Check if download appears to be complete (close to expected PWR size)
|
||||||
|
const isPossiblyComplete = partialStats.size >= 1500 * 1024 * 1024; // >= 1.5GB
|
||||||
|
|
||||||
|
if (isRangeError || partialStats.size < 1024 * 1024 || (!isResumableError && !isPossiblyComplete)) {
|
||||||
|
// Delete if HTTP 416 OR file is too small OR error is non-resumable AND not possibly complete
|
||||||
|
const reason = isRangeError ? 'HTTP 416 range error' : (!isResumableError && !isPossiblyComplete ? 'non-resumable error' : 'too small');
|
||||||
|
console.log(`[Cleanup] Removing file (${reason}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
fs.unlinkSync(dest);
|
fs.unlinkSync(dest);
|
||||||
} catch (cleanupError) {
|
} else {
|
||||||
console.warn('Could not cleanup partial file:', cleanupError.message);
|
// Keep the file for resume on resumable errors or if possibly complete
|
||||||
|
console.log(`[Resume] Keeping file (${isPossiblyComplete ? 'possibly complete' : 'for resume'}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
}
|
}
|
||||||
|
} catch (cleanupError) {
|
||||||
|
console.warn('Could not handle partial file:', cleanupError.message);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Vérifier si c'est une erreur réseau que l'on peut retry
|
// Expanded retryable error codes for better network detection
|
||||||
const retryableErrors = ['ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT', 'ESOCKETTIMEDOUT', 'EPROTO'];
|
const retryableErrors = [
|
||||||
const isRetryable = retryableErrors.includes(error.code) ||
|
'ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT',
|
||||||
error.message.includes('timeout') ||
|
'ESOCKETTIMEDOUT', 'EPROTO', 'ENETDOWN', 'EHOSTUNREACH',
|
||||||
error.message.includes('stalled') ||
|
'ECONNABORTED', 'EPIPE', 'ENETRESET', 'EADDRNOTAVAIL',
|
||||||
(error.response && error.response.status >= 500);
|
'ERR_NETWORK', 'ERR_INTERNET_DISCONNECTED', 'ERR_CONNECTION_RESET',
|
||||||
|
'ERR_CONNECTION_TIMED_OUT', 'ERR_NAME_NOT_RESOLVED', 'ERR_CONNECTION_CLOSED'
|
||||||
|
];
|
||||||
|
|
||||||
if (!isRetryable || attempt === maxRetries - 1) {
|
const isRetryable = retryableErrors.includes(error.code) ||
|
||||||
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
error.message.includes('timeout') ||
|
||||||
|
error.message.includes('stalled') ||
|
||||||
|
error.message.includes('aborted') ||
|
||||||
|
error.message.includes('network') ||
|
||||||
|
error.message.includes('connection') ||
|
||||||
|
error.message.includes('Please retry') ||
|
||||||
|
error.message.includes('corrupted') ||
|
||||||
|
error.message.includes('invalid') ||
|
||||||
|
(error.response && error.response.status >= 500);
|
||||||
|
|
||||||
break;
|
// Respect error's canRetry property if set
|
||||||
}
|
const canRetry = (error.canRetry === false) ? false : isRetryable;
|
||||||
|
|
||||||
console.log(`Retryable error detected, will retry in ${2000 * (attempt + 1)}ms...`);
|
if (!canRetry || attempt === maxRetries - 1) {
|
||||||
|
// Don't set retryState.canRetry to false for max retries - user should still be able to retry manually
|
||||||
|
retryState.canRetry = error.canRetry === false ? false : true;
|
||||||
|
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`Retryable error detected, will retry...`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new Error(`Download failed after ${maxRetries} attempts. Last error: ${lastError?.code || lastError?.message || 'Unknown error'}`);
|
// Enhanced error with retry state and user-friendly message
|
||||||
|
const detailedError = lastError?.code || lastError?.message || 'Unknown error';
|
||||||
|
const errorMessage = `Download failed after ${maxRetries} attempts. Last error: ${detailedError}. Please retry`;
|
||||||
|
const enhancedError = new Error(errorMessage);
|
||||||
|
enhancedError.retryState = retryState;
|
||||||
|
enhancedError.lastError = lastError;
|
||||||
|
enhancedError.detailedError = detailedError;
|
||||||
|
|
||||||
|
// Allow manual retry unless it's a connection lost error
|
||||||
|
enhancedError.canRetry = !lastError?.isConnectionLost && lastError?.canRetry !== false;
|
||||||
|
throw enhancedError;
|
||||||
}
|
}
|
||||||
|
|
||||||
function findHomePageUIPath(gameLatest) {
|
function findHomePageUIPath(gameLatest) {
|
||||||
@@ -205,8 +508,82 @@ function findLogoPath(gameLatest) {
|
|||||||
return searchDirectory(gameLatest);
|
return searchDirectory(gameLatest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Automatic stall retry function for network stalls
|
||||||
|
async function retryStalledDownload(url, dest, progressCallback, previousError = null) {
|
||||||
|
console.log('Automatic stall retry initiated for:', url);
|
||||||
|
|
||||||
|
// Wait before retry to allow network recovery
|
||||||
|
console.log(`Waiting ${AUTOMATIC_STALL_RETRY_DELAY/1000} seconds before automatic retry...`);
|
||||||
|
await new Promise(resolve => setTimeout(resolve, AUTOMATIC_STALL_RETRY_DELAY));
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Create new retryState for automatic retry
|
||||||
|
const automaticRetryState = {
|
||||||
|
attempts: 1,
|
||||||
|
maxRetries: 1,
|
||||||
|
canRetry: true,
|
||||||
|
lastError: null,
|
||||||
|
automaticStallRetries: (previousError && previousError.retryState) ? previousError.retryState.automaticStallRetries + 1 : 1,
|
||||||
|
isAutomaticRetry: true
|
||||||
|
};
|
||||||
|
|
||||||
|
// Update progress callback with automatic retry info
|
||||||
|
if (progressCallback) {
|
||||||
|
progressCallback(
|
||||||
|
`Automatic stall retry ${automaticRetryState.automaticStallRetries}/${MAX_AUTOMATIC_STALL_RETRIES}...`,
|
||||||
|
null, null, null, null, automaticRetryState
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
await downloadFile(url, dest, progressCallback, 1);
|
||||||
|
console.log('Automatic stall retry successful');
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Automatic stall retry failed:', error.message);
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual retry function for user-initiated retries
|
||||||
|
async function retryDownload(url, dest, progressCallback, previousError = null) {
|
||||||
|
console.log('Manual retry initiated for:', url);
|
||||||
|
|
||||||
|
// If we have a previous error with retry state, continue from there
|
||||||
|
let additionalRetries = 3; // Allow 3 additional manual retries
|
||||||
|
if (previousError && previousError.retryState) {
|
||||||
|
additionalRetries = Math.max(2, 5 - previousError.retryState.attempts);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure cache directory exists before retrying
|
||||||
|
const destDir = path.dirname(dest);
|
||||||
|
if (!fs.existsSync(destDir)) {
|
||||||
|
console.log('Creating cache directory:', destDir);
|
||||||
|
fs.mkdirSync(destDir, { recursive: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
// CRITICAL: Delete partial file before manual retry to avoid HTTP 416
|
||||||
|
if (fs.existsSync(dest)) {
|
||||||
|
try {
|
||||||
|
const stats = fs.statSync(dest);
|
||||||
|
console.log(`[Retry] Deleting partial file before retry: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||||
|
fs.unlinkSync(dest);
|
||||||
|
} catch (err) {
|
||||||
|
console.warn('Could not delete partial file:', err.message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
await downloadFile(url, dest, progressCallback, additionalRetries);
|
||||||
|
console.log('Manual retry successful');
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Manual retry failed:', error.message);
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
downloadFile,
|
downloadFile,
|
||||||
|
retryDownload,
|
||||||
|
retryStalledDownload,
|
||||||
findHomePageUIPath,
|
findHomePageUIPath,
|
||||||
findLogoPath
|
findLogoPath
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -53,11 +53,7 @@ function setupWaylandEnvironment() {
|
|||||||
console.log('Detected Wayland session, configuring environment...');
|
console.log('Detected Wayland session, configuring environment...');
|
||||||
|
|
||||||
const envVars = {
|
const envVars = {
|
||||||
SDL_VIDEODRIVER: 'wayland',
|
SDL_VIDEODRIVER: 'wayland'
|
||||||
GDK_BACKEND: 'wayland',
|
|
||||||
QT_QPA_PLATFORM: 'wayland',
|
|
||||||
MOZ_ENABLE_WAYLAND: '1',
|
|
||||||
_JAVA_AWT_WM_NONREPARENTING: '1'
|
|
||||||
};
|
};
|
||||||
|
|
||||||
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
|
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
|
||||||
|
|||||||
131
backend/utils/userDataBackup.js
Normal file
131
backend/utils/userDataBackup.js
Normal file
@@ -0,0 +1,131 @@
|
|||||||
|
const fs = require('fs-extra');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Backup and restore UserData folder during game updates
|
||||||
|
*/
|
||||||
|
class UserDataBackup {
|
||||||
|
/**
|
||||||
|
* Backup UserData folder to a temporary location
|
||||||
|
* @param {string} installPath - Base installation path (e.g., C:\Users\...\HytaleF2P)
|
||||||
|
* @param {string} branch - Branch name (release or pre-release)
|
||||||
|
* @param {boolean} hasVersionConfig - True if config.json has version_client and version_branch
|
||||||
|
* @returns {Promise<string|null>} - Path to backup or null if no UserData found
|
||||||
|
*/
|
||||||
|
async backupUserData(installPath, branch, hasVersionConfig = true) {
|
||||||
|
let userDataPath;
|
||||||
|
|
||||||
|
// Si on n'a pas de version_client/version_branch dans config.json,
|
||||||
|
// c'est une ancienne installation, on cherche dans installPath/HytaleF2P/release
|
||||||
|
if (!hasVersionConfig) {
|
||||||
|
const oldPath = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
console.log(`[UserDataBackup] No version_client/version_branch detected, searching old installation in: ${oldPath}`);
|
||||||
|
|
||||||
|
if (fs.existsSync(oldPath)) {
|
||||||
|
userDataPath = oldPath;
|
||||||
|
console.log(`[UserDataBackup] ✓ Old installation found! UserData exists in old location`);
|
||||||
|
} else {
|
||||||
|
console.log(`[UserDataBackup] ✗ No old installation found in ${oldPath}`);
|
||||||
|
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Si on a version_client/version_branch, on cherche dans installPath/HytaleF2P/<branch>
|
||||||
|
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
console.log(`[UserDataBackup] Version configured, searching in: ${userDataPath}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fs.existsSync(userDataPath)) {
|
||||||
|
console.log(`[UserDataBackup] ✗ No UserData found at ${userDataPath}, backup skipped`);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`[UserDataBackup] ✓ UserData found at ${userDataPath}`);
|
||||||
|
const backupPath = path.join(installPath, `UserData_backup_${branch}_${Date.now()}`);
|
||||||
|
|
||||||
|
try {
|
||||||
|
console.log(`[UserDataBackup] Copying from ${userDataPath} to ${backupPath}...`);
|
||||||
|
await fs.copy(userDataPath, backupPath, {
|
||||||
|
overwrite: true,
|
||||||
|
errorOnExist: false,
|
||||||
|
dereference: true // Follow symlinks to avoid EPERM errors on Windows
|
||||||
|
});
|
||||||
|
console.log('[UserDataBackup] ✓ Backup completed successfully');
|
||||||
|
return backupPath;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[UserDataBackup] ✗ Erreur lors du backup:', error);
|
||||||
|
throw new Error(`Failed to backup UserData: ${error.message}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Restore UserData folder from backup
|
||||||
|
* @param {string} backupPath - Path to the backup folder
|
||||||
|
* @param {string} installPath - Base installation path
|
||||||
|
* @param {string} branch - Branch name (release or pre-release)
|
||||||
|
* @returns {Promise<boolean>} - True if restored, false otherwise
|
||||||
|
*/
|
||||||
|
async restoreUserData(backupPath, installPath, branch) {
|
||||||
|
if (!backupPath || !fs.existsSync(backupPath)) {
|
||||||
|
console.log('No backup to restore or backup path does not exist');
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
|
||||||
|
try {
|
||||||
|
console.log(`Restoring UserData from ${backupPath} to ${userDataPath}`);
|
||||||
|
|
||||||
|
// Ensure parent directory exists
|
||||||
|
const parentDir = path.dirname(userDataPath);
|
||||||
|
if (!fs.existsSync(parentDir)) {
|
||||||
|
await fs.ensureDir(parentDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
await fs.copy(backupPath, userDataPath, {
|
||||||
|
overwrite: true,
|
||||||
|
errorOnExist: false,
|
||||||
|
dereference: true // Follow symlinks to avoid EPERM errors on Windows
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log('UserData restore completed successfully');
|
||||||
|
return true;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error restoring UserData:', error);
|
||||||
|
throw new Error(`Failed to restore UserData: ${error.message}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clean up backup folder
|
||||||
|
* @param {string} backupPath - Path to the backup folder to delete
|
||||||
|
* @returns {Promise<boolean>} - True if deleted, false otherwise
|
||||||
|
*/
|
||||||
|
async cleanupBackup(backupPath) {
|
||||||
|
if (!backupPath || !fs.existsSync(backupPath)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
console.log(`Cleaning up backup at ${backupPath}`);
|
||||||
|
await fs.remove(backupPath);
|
||||||
|
console.log('Backup cleanup completed');
|
||||||
|
return true;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error cleaning up backup:', error);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if UserData exists for a specific branch
|
||||||
|
* @param {string} installPath - Base installation path
|
||||||
|
* @param {string} branch - Branch name (release or pre-release)
|
||||||
|
* @returns {boolean} - True if UserData exists
|
||||||
|
*/
|
||||||
|
hasUserData(installPath, branch) {
|
||||||
|
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
return fs.existsSync(userDataPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = new UserDataBackup();
|
||||||
172
backend/utils/userDataMigration.js
Normal file
172
backend/utils/userDataMigration.js
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
const fs = require('fs-extra');
|
||||||
|
const path = require('path');
|
||||||
|
const { getHytaleSavesDir, getResolvedAppDir } = require('../core/paths');
|
||||||
|
const { loadConfig, saveConfig } = require('../core/config');
|
||||||
|
|
||||||
|
/**
|
||||||
|
* NEW SYSTEM (2.1.2+): UserData Migration to Centralized Location
|
||||||
|
*
|
||||||
|
* UserData is now stored in a centralized location instead of inside game installation:
|
||||||
|
* - Windows: %LOCALAPPDATA%\HytaleSaves\
|
||||||
|
* - macOS: ~/Library/Application Support/HytaleSaves/
|
||||||
|
* - Linux: ~/.hytalesaves/
|
||||||
|
*
|
||||||
|
* This eliminates the need for backup/restore during updates.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if migration to centralized UserData has been completed
|
||||||
|
*/
|
||||||
|
function isMigrationCompleted() {
|
||||||
|
const config = loadConfig();
|
||||||
|
return config.userDataMigrated === true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mark migration as completed
|
||||||
|
*/
|
||||||
|
function markMigrationCompleted() {
|
||||||
|
saveConfig({ userDataMigrated: true });
|
||||||
|
console.log('[UserDataMigration] Migration marked as completed in config');
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find old UserData location (pre-2.1.2)
|
||||||
|
* Searches in: installPath/branch/package/game/latest/Client/UserData
|
||||||
|
*/
|
||||||
|
function findOldUserDataPath() {
|
||||||
|
try {
|
||||||
|
const config = loadConfig();
|
||||||
|
const installPath = getResolvedAppDir();
|
||||||
|
const branch = config.version_branch || 'release';
|
||||||
|
|
||||||
|
console.log(`[UserDataMigration] Looking for old UserData...`);
|
||||||
|
console.log(`[UserDataMigration] Install path: ${installPath}`);
|
||||||
|
console.log(`[UserDataMigration] Branch: ${branch}`);
|
||||||
|
|
||||||
|
// Old location
|
||||||
|
const oldPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
console.log(`[UserDataMigration] Checking: ${oldPath}`);
|
||||||
|
console.log(`[UserDataMigration] Checking: ${oldPath}`);
|
||||||
|
|
||||||
|
if (fs.existsSync(oldPath)) {
|
||||||
|
console.log(`[UserDataMigration] ✓ Found old UserData at: ${oldPath}`);
|
||||||
|
return oldPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`[UserDataMigration] ✗ Not found at current branch location`);
|
||||||
|
|
||||||
|
// Try other branch if current doesn't exist
|
||||||
|
const otherBranch = branch === 'release' ? 'pre-release' : 'release';
|
||||||
|
const otherPath = path.join(installPath, otherBranch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||||
|
console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
|
||||||
|
console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
|
||||||
|
|
||||||
|
if (fs.existsSync(otherPath)) {
|
||||||
|
console.log(`[UserDataMigration] ✓ Found old UserData in other branch at: ${otherPath}`);
|
||||||
|
return otherPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('[UserDataMigration] ✗ No old UserData found in any branch');
|
||||||
|
return null;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[UserDataMigration] Error finding old UserData:', error);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Migrate UserData from old location to new centralized location
|
||||||
|
* One-time operation when upgrading to 2.1.2
|
||||||
|
*/
|
||||||
|
async function migrateUserDataToCentralized() {
|
||||||
|
// Check if already migrated
|
||||||
|
if (isMigrationCompleted()) {
|
||||||
|
console.log('[UserDataMigration] Migration already completed, skipping');
|
||||||
|
return { success: true, alreadyMigrated: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('[UserDataMigration] === Starting UserData Migration to Centralized Location ===');
|
||||||
|
|
||||||
|
const newUserDataPath = getHytaleSavesDir();
|
||||||
|
console.log(`[UserDataMigration] Target location: ${newUserDataPath}`);
|
||||||
|
|
||||||
|
// Ensure new directory exists
|
||||||
|
if (!fs.existsSync(newUserDataPath)) {
|
||||||
|
fs.mkdirSync(newUserDataPath, { recursive: true });
|
||||||
|
console.log('[UserDataMigration] Created new HytaleSaves directory');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find old UserData
|
||||||
|
const oldUserDataPath = findOldUserDataPath();
|
||||||
|
|
||||||
|
if (!oldUserDataPath) {
|
||||||
|
console.log('[UserDataMigration] No old UserData found - fresh install or already migrated');
|
||||||
|
// Don't mark as migrated - let it check again next time in case game gets installed later
|
||||||
|
return { success: true, freshInstall: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if new location already has data (shouldn't happen, but safety check)
|
||||||
|
const existingFiles = fs.readdirSync(newUserDataPath);
|
||||||
|
if (existingFiles.length > 0) {
|
||||||
|
console.warn('[UserDataMigration] New location already contains files, marking as migrated to avoid re-attempts');
|
||||||
|
markMigrationCompleted();
|
||||||
|
return { success: true, skipped: true, reason: 'target_not_empty' };
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
console.log(`[UserDataMigration] Copying from ${oldUserDataPath} to ${newUserDataPath}...`);
|
||||||
|
|
||||||
|
// Copy all UserData to new location
|
||||||
|
await fs.copy(oldUserDataPath, newUserDataPath, {
|
||||||
|
overwrite: false,
|
||||||
|
errorOnExist: false,
|
||||||
|
dereference: true // Follow symlinks to avoid EPERM errors on Windows
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log('[UserDataMigration] ✓ UserData copied successfully');
|
||||||
|
|
||||||
|
// Mark migration as completed
|
||||||
|
markMigrationCompleted();
|
||||||
|
|
||||||
|
console.log('[UserDataMigration] === Migration Completed Successfully ===');
|
||||||
|
return {
|
||||||
|
success: true,
|
||||||
|
migrated: true,
|
||||||
|
from: oldUserDataPath,
|
||||||
|
to: newUserDataPath
|
||||||
|
};
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[UserDataMigration] ✗ Migration failed:', error);
|
||||||
|
return {
|
||||||
|
success: false,
|
||||||
|
error: error.message,
|
||||||
|
from: oldUserDataPath,
|
||||||
|
to: newUserDataPath
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the centralized UserData path (always use this in 2.1.2+)
|
||||||
|
* Ensures directory exists
|
||||||
|
*/
|
||||||
|
function getUserDataPath() {
|
||||||
|
const userDataPath = getHytaleSavesDir();
|
||||||
|
|
||||||
|
// Ensure directory exists
|
||||||
|
if (!fs.existsSync(userDataPath)) {
|
||||||
|
fs.mkdirSync(userDataPath, { recursive: true });
|
||||||
|
console.log(`[UserDataMigration] Created UserData directory: ${userDataPath}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
return userDataPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
migrateUserDataToCentralized,
|
||||||
|
getUserDataPath,
|
||||||
|
isMigrationCompleted,
|
||||||
|
findOldUserDataPath
|
||||||
|
};
|
||||||
BIN
build/icon.icns
Normal file
BIN
build/icon.icns
Normal file
Binary file not shown.
BIN
build/icon.ico
Normal file
BIN
build/icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 68 KiB |
BIN
build/icon.png
Normal file
BIN
build/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 82 KiB |
386
main.js
386
main.js
@@ -1,10 +1,23 @@
|
|||||||
const path = require('path');
|
const path = require('path');
|
||||||
require('dotenv').config({ path: path.join(__dirname, '.env') });
|
require('dotenv').config({ path: path.join(__dirname, '.env') });
|
||||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||||
|
const { autoUpdater } = require('electron-updater');
|
||||||
const fs = require('fs');
|
const fs = require('fs');
|
||||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||||
|
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||||
|
const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
|
||||||
|
|
||||||
|
// Handle Hardware Acceleration
|
||||||
|
try {
|
||||||
|
const hwEnabled = loadLauncherHardwareAcceleration();
|
||||||
|
if (!hwEnabled) {
|
||||||
|
console.log('Hardware acceleration disabled by user setting');
|
||||||
|
app.disableHardwareAcceleration();
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to load hardware acceleration setting:', error);
|
||||||
|
}
|
||||||
|
|
||||||
const UpdateManager = require('./backend/updateManager');
|
|
||||||
const logger = require('./backend/logger');
|
const logger = require('./backend/logger');
|
||||||
const profileManager = require('./backend/managers/profileManager');
|
const profileManager = require('./backend/managers/profileManager');
|
||||||
|
|
||||||
@@ -26,11 +39,10 @@ if (!gotTheLock) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let mainWindow;
|
let mainWindow;
|
||||||
let updateManager;
|
|
||||||
let discordRPC = null;
|
let discordRPC = null;
|
||||||
|
|
||||||
// Discord Rich Presence setup
|
// Discord Rich Presence setup
|
||||||
const DISCORD_CLIENT_ID = process.env.DISCORD_CLIENT_ID;
|
const DISCORD_CLIENT_ID = "1462244937868513373";
|
||||||
|
|
||||||
function initDiscordRPC() {
|
function initDiscordRPC() {
|
||||||
try {
|
try {
|
||||||
@@ -82,7 +94,7 @@ function setDiscordActivity() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function toggleDiscordRPC(enabled) {
|
async function toggleDiscordRPC(enabled) {
|
||||||
console.log('Toggling Discord RPC:', enabled);
|
console.log('Toggling Discord RPC:', enabled);
|
||||||
|
|
||||||
if (enabled && !discordRPC) {
|
if (enabled && !discordRPC) {
|
||||||
@@ -92,11 +104,12 @@ function toggleDiscordRPC(enabled) {
|
|||||||
try {
|
try {
|
||||||
console.log('Disconnecting Discord RPC...');
|
console.log('Disconnecting Discord RPC...');
|
||||||
discordRPC.clearActivity();
|
discordRPC.clearActivity();
|
||||||
|
await new Promise(r => setTimeout(r, 100));
|
||||||
discordRPC.destroy();
|
discordRPC.destroy();
|
||||||
discordRPC = null;
|
|
||||||
console.log('Discord RPC disconnected successfully');
|
console.log('Discord RPC disconnected successfully');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error disconnecting Discord RPC:', error.message);
|
console.error('Error disconnecting Discord RPC:', error.message);
|
||||||
|
} finally {
|
||||||
discordRPC = null;
|
discordRPC = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -162,12 +175,59 @@ function createWindow() {
|
|||||||
// Initialize Discord Rich Presence
|
// Initialize Discord Rich Presence
|
||||||
initDiscordRPC();
|
initDiscordRPC();
|
||||||
|
|
||||||
updateManager = new UpdateManager();
|
// Configure and initialize electron-updater
|
||||||
setTimeout(async () => {
|
autoUpdater.autoDownload = false;
|
||||||
const updateInfo = await updateManager.checkForUpdates();
|
autoUpdater.autoInstallOnAppQuit = true;
|
||||||
if (updateInfo.updateAvailable) {
|
|
||||||
mainWindow.webContents.send('show-update-popup', updateInfo);
|
autoUpdater.on('checking-for-update', () => {
|
||||||
|
console.log('Checking for launcher updates...');
|
||||||
|
});
|
||||||
|
|
||||||
|
autoUpdater.on('update-available', (info) => {
|
||||||
|
console.log('Update available:', info.version);
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
mainWindow.webContents.send('update-available', {
|
||||||
|
currentVersion: app.getVersion(),
|
||||||
|
newVersion: info.version,
|
||||||
|
releaseNotes: info.releaseNotes,
|
||||||
|
releaseDate: info.releaseDate
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
autoUpdater.on('update-not-available', (info) => {
|
||||||
|
console.log('Launcher is up to date:', info.version);
|
||||||
|
});
|
||||||
|
|
||||||
|
autoUpdater.on('error', (err) => {
|
||||||
|
console.error('Error in auto-updater:', err);
|
||||||
|
});
|
||||||
|
|
||||||
|
autoUpdater.on('download-progress', (progressObj) => {
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
mainWindow.webContents.send('update-download-progress', {
|
||||||
|
percent: progressObj.percent,
|
||||||
|
transferred: progressObj.transferred,
|
||||||
|
total: progressObj.total,
|
||||||
|
bytesPerSecond: progressObj.bytesPerSecond
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
autoUpdater.on('update-downloaded', (info) => {
|
||||||
|
console.log('Update downloaded:', info.version);
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
mainWindow.webContents.send('update-downloaded', {
|
||||||
|
version: info.version
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Check for updates after 3 seconds
|
||||||
|
setTimeout(() => {
|
||||||
|
autoUpdater.checkForUpdates().catch(err => {
|
||||||
|
console.log('Failed to check for updates:', err.message);
|
||||||
|
});
|
||||||
}, 3000);
|
}, 3000);
|
||||||
|
|
||||||
mainWindow.webContents.on('devtools-opened', () => {
|
mainWindow.webContents.on('devtools-opened', () => {
|
||||||
@@ -194,8 +254,8 @@ function createWindow() {
|
|||||||
// Close application shortcuts
|
// Close application shortcuts
|
||||||
const isMac = process.platform === 'darwin';
|
const isMac = process.platform === 'darwin';
|
||||||
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
||||||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
||||||
(!isMac && input.alt && input.key === 'F4');
|
(!isMac && input.alt && input.key === 'F4');
|
||||||
|
|
||||||
if (quitShortcut) {
|
if (quitShortcut) {
|
||||||
app.quit();
|
app.quit();
|
||||||
@@ -239,6 +299,14 @@ app.whenReady().then(async () => {
|
|||||||
// Initialize Profile Manager (runs migration if needed)
|
// Initialize Profile Manager (runs migration if needed)
|
||||||
profileManager.init();
|
profileManager.init();
|
||||||
|
|
||||||
|
// Migrate UserData to centralized location (v2.1.2+)
|
||||||
|
console.log('[Startup] Checking UserData migration...');
|
||||||
|
try {
|
||||||
|
await migrateUserDataToCentralized();
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Startup] UserData migration failed:', error);
|
||||||
|
}
|
||||||
|
|
||||||
createSplashScreen();
|
createSplashScreen();
|
||||||
|
|
||||||
setTimeout(async () => {
|
setTimeout(async () => {
|
||||||
@@ -263,9 +331,9 @@ app.whenReady().then(async () => {
|
|||||||
mainWindow.webContents.send('lock-play-button', true);
|
mainWindow.webContents.send('lock-play-button', true);
|
||||||
}
|
}
|
||||||
|
|
||||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total });
|
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -320,23 +388,18 @@ app.whenReady().then(async () => {
|
|||||||
}, 3000);
|
}, 3000);
|
||||||
});
|
});
|
||||||
|
|
||||||
function cleanupDiscordRPC() {
|
async function cleanupDiscordRPC() {
|
||||||
if (discordRPC) {
|
if (!discordRPC) return;
|
||||||
try {
|
try {
|
||||||
console.log('Cleaning up Discord RPC...');
|
console.log('Cleaning up Discord RPC...');
|
||||||
discordRPC.clearActivity();
|
discordRPC.clearActivity();
|
||||||
setTimeout(() => {
|
await new Promise(r => setTimeout(r, 100));
|
||||||
try {
|
discordRPC.destroy();
|
||||||
discordRPC.destroy();
|
console.log('Discord RPC cleaned up successfully');
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.log('Error during final Discord RPC cleanup:', error.message);
|
console.log('Error cleaning up Discord RPC:', error.message);
|
||||||
}
|
} finally {
|
||||||
}, 100);
|
discordRPC = null;
|
||||||
discordRPC = null;
|
|
||||||
} catch (error) {
|
|
||||||
console.log('Error cleaning up Discord RPC:', error.message);
|
|
||||||
discordRPC = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,23 +410,21 @@ app.on('before-quit', () => {
|
|||||||
|
|
||||||
app.on('window-all-closed', () => {
|
app.on('window-all-closed', () => {
|
||||||
console.log('=== LAUNCHER CLOSING ===');
|
console.log('=== LAUNCHER CLOSING ===');
|
||||||
|
|
||||||
cleanupDiscordRPC();
|
|
||||||
|
|
||||||
app.quit();
|
app.quit();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
||||||
try {
|
try {
|
||||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
const data = {
|
const data = {
|
||||||
message: message || null,
|
message: message || null,
|
||||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||||
speed: speed !== null && speed !== undefined ? speed : null,
|
speed: speed !== null && speed !== undefined ? speed : null,
|
||||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||||
total: total !== null && total !== undefined ? total : null
|
total: total !== null && total !== undefined ? total : null,
|
||||||
|
retryState: retryState || null
|
||||||
};
|
};
|
||||||
mainWindow.webContents.send('progress-update', data);
|
mainWindow.webContents.send('progress-update', data);
|
||||||
}
|
}
|
||||||
@@ -397,44 +458,118 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => {
|
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
||||||
try {
|
try {
|
||||||
|
console.log(`[IPC] install-game called with parameters:`);
|
||||||
|
console.log(` - playerName: ${playerName}`);
|
||||||
|
console.log(` - javaPath: ${javaPath}`);
|
||||||
|
console.log(` - installPath: ${installPath}`);
|
||||||
|
console.log(` - branch: ${branch}`);
|
||||||
|
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
|
||||||
|
|
||||||
// Signal installation start
|
// Signal installation start
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
mainWindow.webContents.send('installation-start');
|
mainWindow.webContents.send('installation-start');
|
||||||
}
|
}
|
||||||
|
|
||||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
const data = {
|
const data = {
|
||||||
message: message || null,
|
message: message || null,
|
||||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||||
speed: speed !== null && speed !== undefined ? speed : null,
|
speed: speed !== null && speed !== undefined ? speed : null,
|
||||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||||
total: total !== null && total !== undefined ? total : null
|
total: total !== null && total !== undefined ? total : null,
|
||||||
|
retryState: retryState || null
|
||||||
};
|
};
|
||||||
mainWindow.webContents.send('progress-update', data);
|
mainWindow.webContents.send('progress-update', data);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const result = await installGame(playerName, progressCallback, javaPath, installPath);
|
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
|
||||||
|
|
||||||
// Signal installation end
|
// Signal installation end
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
mainWindow.webContents.send('installation-end');
|
mainWindow.webContents.send('installation-end');
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
// Ensure we always return a result for the IPC handler
|
||||||
|
const successResponse = result || { success: true };
|
||||||
|
console.log('[Main] Returning success response for install-game:', successResponse);
|
||||||
|
return successResponse;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Install error:', error);
|
// console.error('Install error:', error);
|
||||||
const errorMessage = error.message || error.toString();
|
const errorMessage = error.message || error.toString();
|
||||||
|
|
||||||
|
// Enhanced error data extraction for both download and Butler errors
|
||||||
|
let errorData = {
|
||||||
|
message: errorMessage,
|
||||||
|
error: true,
|
||||||
|
canRetry: true, // Default to true, will be overridden by specific error props
|
||||||
|
retryData: null
|
||||||
|
};
|
||||||
|
|
||||||
|
// Prioritize JRE errors first
|
||||||
|
if (error.isJREError) {
|
||||||
|
console.log('[Main] Processing JRE download error with retry context');
|
||||||
|
errorData.retryData = {
|
||||||
|
isJREError: true,
|
||||||
|
jreUrl: error.jreUrl,
|
||||||
|
fileName: error.fileName,
|
||||||
|
cacheDir: error.cacheDir,
|
||||||
|
osName: error.osName,
|
||||||
|
arch: error.arch
|
||||||
|
};
|
||||||
|
// For JRE errors, allow manual retry unless explicitly disabled
|
||||||
|
errorData.canRetry = error.canRetry !== false;
|
||||||
|
errorData.errorType = 'jre';
|
||||||
|
}
|
||||||
|
// Handle Butler-specific errors
|
||||||
|
else if (error.butlerError) {
|
||||||
|
console.log('[Main] Processing Butler error with retry context');
|
||||||
|
errorData.retryData = {
|
||||||
|
branch: error.branch || 'release',
|
||||||
|
fileName: error.fileName || '4.pwr',
|
||||||
|
cacheDir: error.cacheDir
|
||||||
|
};
|
||||||
|
errorData.canRetry = error.canRetry !== false;
|
||||||
|
}
|
||||||
|
// Handle PWR download errors
|
||||||
|
else if (error.branch && error.fileName) {
|
||||||
|
console.log('[Main] Processing PWR download error with retry context');
|
||||||
|
errorData.retryData = {
|
||||||
|
branch: error.branch,
|
||||||
|
fileName: error.fileName,
|
||||||
|
cacheDir: error.cacheDir
|
||||||
|
};
|
||||||
|
errorData.canRetry = error.canRetry !== false;
|
||||||
|
}
|
||||||
|
// Default fallback for other errors
|
||||||
|
else {
|
||||||
|
console.log('[Main] Processing generic error, creating default retry data');
|
||||||
|
errorData.retryData = {
|
||||||
|
branch: 'release',
|
||||||
|
fileName: '4.pwr'
|
||||||
|
};
|
||||||
|
// For generic errors, assume it's retryable unless specified
|
||||||
|
errorData.canRetry = error.canRetry !== false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send enhanced error info for retry UI
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
console.log('[Main] Sending error data to renderer:', errorData);
|
||||||
|
mainWindow.webContents.send('progress-update', errorData);
|
||||||
|
}
|
||||||
|
|
||||||
// Signal installation end on error too
|
// Signal installation end on error too
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
mainWindow.webContents.send('installation-end');
|
mainWindow.webContents.send('installation-end');
|
||||||
}
|
}
|
||||||
|
|
||||||
return { success: false, error: errorMessage };
|
// Always return a proper response to prevent timeout
|
||||||
|
const errorResponse = { success: false, error: errorMessage };
|
||||||
|
console.log('[Main] Returning error response for install-game:', errorResponse);
|
||||||
|
return errorResponse;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -510,6 +645,15 @@ ipcMain.handle('load-close-launcher', () => {
|
|||||||
return loadCloseLauncherOnStart();
|
return loadCloseLauncherOnStart();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
|
||||||
|
saveLauncherHardwareAcceleration(enabled);
|
||||||
|
return { success: true };
|
||||||
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('load-launcher-hw-accel', () => {
|
||||||
|
return loadLauncherHardwareAcceleration();
|
||||||
|
});
|
||||||
|
|
||||||
ipcMain.handle('select-install-path', async () => {
|
ipcMain.handle('select-install-path', async () => {
|
||||||
|
|
||||||
const result = await dialog.showOpenDialog(mainWindow, {
|
const result = await dialog.showOpenDialog(mainWindow, {
|
||||||
@@ -525,14 +669,15 @@ ipcMain.handle('select-install-path', async () => {
|
|||||||
|
|
||||||
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
||||||
try {
|
try {
|
||||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
const data = {
|
const data = {
|
||||||
message: message || null,
|
message: message || null,
|
||||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||||
speed: speed !== null && speed !== undefined ? speed : null,
|
speed: speed !== null && speed !== undefined ? speed : null,
|
||||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||||
total: total !== null && total !== undefined ? total : null
|
total: total !== null && total !== undefined ? total : null,
|
||||||
|
retryState: retryState || null
|
||||||
};
|
};
|
||||||
mainWindow.webContents.send('first-launch-progress', data);
|
mainWindow.webContents.send('first-launch-progress', data);
|
||||||
}
|
}
|
||||||
@@ -574,21 +719,22 @@ ipcMain.handle('uninstall-game', async () => {
|
|||||||
try {
|
try {
|
||||||
await uninstallGame();
|
await uninstallGame();
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Uninstall error:', error);
|
// console.error('Uninstall error:', error);
|
||||||
return { success: false, error: error.message };
|
return { success: false, error: error.message };
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ipcMain.handle('repair-game', async () => {
|
ipcMain.handle('repair-game', async () => {
|
||||||
try {
|
try {
|
||||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
const data = {
|
const data = {
|
||||||
message: message || null,
|
message: message || null,
|
||||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||||
speed: speed !== null && speed !== undefined ? speed : null,
|
speed: speed !== null && speed !== undefined ? speed : null,
|
||||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||||
total: total !== null && total !== undefined ? total : null
|
total: total !== null && total !== undefined ? total : null,
|
||||||
|
retryState: retryState || null
|
||||||
};
|
};
|
||||||
mainWindow.webContents.send('progress-update', data);
|
mainWindow.webContents.send('progress-update', data);
|
||||||
}
|
}
|
||||||
@@ -598,7 +744,98 @@ ipcMain.handle('repair-game', async () => {
|
|||||||
return result;
|
return result;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Repair error:', error);
|
console.error('Repair error:', error);
|
||||||
return { success: false, error: error.message };
|
const errorMessage = error.message || error.toString();
|
||||||
|
return { success: false, error: errorMessage };
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('retry-download', async (event, retryData) => {
|
||||||
|
try {
|
||||||
|
console.log('[IPC] retry-download called with data:', retryData);
|
||||||
|
|
||||||
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
const data = {
|
||||||
|
message: message || null,
|
||||||
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||||
|
speed: speed !== null && speed !== undefined ? speed : null,
|
||||||
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||||
|
total: total !== null && total !== undefined ? total : null,
|
||||||
|
retryState: retryState || null
|
||||||
|
};
|
||||||
|
mainWindow.webContents.send('progress-update', data);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Handle JRE download retries
|
||||||
|
if (retryData && retryData.isJREError) {
|
||||||
|
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
||||||
|
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
||||||
|
|
||||||
|
const { retryJREDownload } = require('./backend/managers/javaManager');
|
||||||
|
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
||||||
|
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
||||||
|
|
||||||
|
return { success: true };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle PWR download retries (default)
|
||||||
|
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||||
|
console.log('[IPC] Invalid retry data, using PWR defaults');
|
||||||
|
retryData = {
|
||||||
|
branch: 'release',
|
||||||
|
fileName: '4.pwr'
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract PWR download info from retryData
|
||||||
|
const branch = retryData.branch;
|
||||||
|
const fileName = retryData.fileName;
|
||||||
|
const cacheDir = retryData.cacheDir;
|
||||||
|
|
||||||
|
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
||||||
|
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
||||||
|
|
||||||
|
// Perform retry with enhanced context
|
||||||
|
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
||||||
|
|
||||||
|
return { success: true };
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Retry download error:', error);
|
||||||
|
const errorMessage = error.message || error.toString();
|
||||||
|
|
||||||
|
// Send error update to frontend with context
|
||||||
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||||
|
const isJreError = retryData?.isJREError;
|
||||||
|
const errorRetryData = isJreError ?
|
||||||
|
{
|
||||||
|
isJREError: true,
|
||||||
|
jreUrl: retryData?.jreUrl,
|
||||||
|
fileName: retryData?.fileName,
|
||||||
|
cacheDir: retryData?.cacheDir,
|
||||||
|
osName: retryData?.osName,
|
||||||
|
arch: retryData?.arch
|
||||||
|
} :
|
||||||
|
{
|
||||||
|
branch: retryData?.branch || 'release',
|
||||||
|
fileName: retryData?.fileName || '4.pwr',
|
||||||
|
cacheDir: retryData?.cacheDir
|
||||||
|
};
|
||||||
|
|
||||||
|
const data = {
|
||||||
|
message: errorMessage,
|
||||||
|
error: true,
|
||||||
|
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
|
||||||
|
retryData: errorRetryData,
|
||||||
|
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
|
||||||
|
};
|
||||||
|
mainWindow.webContents.send('progress-update', data);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Always return a proper response to prevent timeout
|
||||||
|
const errorResponse = { success: false, error: errorMessage };
|
||||||
|
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
||||||
|
return errorResponse;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -624,8 +861,9 @@ ipcMain.handle('open-external', async (event, url) => {
|
|||||||
|
|
||||||
ipcMain.handle('open-game-location', async () => {
|
ipcMain.handle('open-game-location', async () => {
|
||||||
try {
|
try {
|
||||||
const { getResolvedAppDir } = require('./backend/launcher');
|
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
|
||||||
const gameDir = path.join(getResolvedAppDir(), 'release', 'package', 'game');
|
const branch = loadVersionBranch();
|
||||||
|
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
|
||||||
|
|
||||||
if (fs.existsSync(gameDir)) {
|
if (fs.existsSync(gameDir)) {
|
||||||
await shell.openPath(gameDir);
|
await shell.openPath(gameDir);
|
||||||
@@ -823,33 +1061,37 @@ ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Electron-updater IPC handlers
|
||||||
ipcMain.handle('check-for-updates', async () => {
|
ipcMain.handle('check-for-updates', async () => {
|
||||||
try {
|
try {
|
||||||
return await updateManager.checkForUpdates();
|
const result = await autoUpdater.checkForUpdates();
|
||||||
|
return {
|
||||||
|
updateAvailable: result && result.updateInfo,
|
||||||
|
currentVersion: app.getVersion(),
|
||||||
|
updateInfo: result ? result.updateInfo : null
|
||||||
|
};
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error checking for updates:', error);
|
console.error('Error checking for updates:', error);
|
||||||
return { updateAvailable: false, error: error.message };
|
return { updateAvailable: false, error: error.message };
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ipcMain.handle('open-download-page', async () => {
|
ipcMain.handle('download-update', async () => {
|
||||||
try {
|
try {
|
||||||
await shell.openExternal(updateManager.getDownloadUrl());
|
await autoUpdater.downloadUpdate();
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
app.quit();
|
|
||||||
}, 1000);
|
|
||||||
|
|
||||||
|
|
||||||
return { success: true };
|
return { success: true };
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error opening download page:', error);
|
console.error('Error downloading update:', error);
|
||||||
return { success: false, error: error.message };
|
return { success: false, error: error.message };
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ipcMain.handle('get-update-info', async () => {
|
ipcMain.handle('install-update', () => {
|
||||||
return updateManager.getUpdateInfo();
|
autoUpdater.quitAndInstall(false, true);
|
||||||
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('get-launcher-version', () => {
|
||||||
|
return app.getVersion();
|
||||||
});
|
});
|
||||||
|
|
||||||
ipcMain.handle('get-gpu-info', () => {
|
ipcMain.handle('get-gpu-info', () => {
|
||||||
@@ -881,6 +1123,22 @@ ipcMain.handle('get-detected-gpu', () => {
|
|||||||
return global.detectedGpu;
|
return global.detectedGpu;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('save-version-branch', (event, branch) => {
|
||||||
|
const { saveVersionBranch } = require('./backend/launcher');
|
||||||
|
saveVersionBranch(branch);
|
||||||
|
return { success: true };
|
||||||
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('load-version-branch', () => {
|
||||||
|
const { loadVersionBranch } = require('./backend/launcher');
|
||||||
|
return loadVersionBranch();
|
||||||
|
});
|
||||||
|
|
||||||
|
ipcMain.handle('load-version-client', () => {
|
||||||
|
const { loadVersionClient } = require('./backend/launcher');
|
||||||
|
return loadVersionClient();
|
||||||
|
});
|
||||||
|
|
||||||
ipcMain.handle('window-close', () => {
|
ipcMain.handle('window-close', () => {
|
||||||
app.quit();
|
app.quit();
|
||||||
});
|
});
|
||||||
|
|||||||
143
package-lock.json
generated
143
package-lock.json
generated
@@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "hytale-f2p-launcher",
|
"name": "hytale-f2p-launcher",
|
||||||
"version": "2.0.11",
|
"version": "2.1.1",
|
||||||
"lockfileVersion": 3,
|
"lockfileVersion": 3,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "hytale-f2p-launcher",
|
"name": "hytale-f2p-launcher",
|
||||||
"version": "2.0.11",
|
"version": "2.1.1",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"adm-zip": "^0.5.10",
|
"adm-zip": "^0.5.10",
|
||||||
@@ -14,6 +14,7 @@
|
|||||||
"discord-rpc": "^4.0.1",
|
"discord-rpc": "^4.0.1",
|
||||||
"dotenv": "^17.2.3",
|
"dotenv": "^17.2.3",
|
||||||
"electron-updater": "^6.7.3",
|
"electron-updater": "^6.7.3",
|
||||||
|
"fs-extra": "^11.3.3",
|
||||||
"tar": "^6.2.1",
|
"tar": "^6.2.1",
|
||||||
"uuid": "^9.0.1"
|
"uuid": "^9.0.1"
|
||||||
},
|
},
|
||||||
@@ -147,6 +148,21 @@
|
|||||||
"global-agent": "^3.0.0"
|
"global-agent": "^3.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/@electron/get/node_modules/fs-extra": {
|
||||||
|
"version": "8.1.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-8.1.0.tgz",
|
||||||
|
"integrity": "sha512-yhlQgA6mnOJUKOsRUFsgJdQCvkKhcz8tlZG5HBQfReYZy46OwLcY+Zia0mtdHsOo9y/hP+CxMN0TU9QxoOtG4g==",
|
||||||
|
"dev": true,
|
||||||
|
"license": "MIT",
|
||||||
|
"dependencies": {
|
||||||
|
"graceful-fs": "^4.2.0",
|
||||||
|
"jsonfile": "^4.0.0",
|
||||||
|
"universalify": "^0.1.0"
|
||||||
|
},
|
||||||
|
"engines": {
|
||||||
|
"node": ">=6 <7 || >=8"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/@electron/notarize": {
|
"node_modules/@electron/notarize": {
|
||||||
"version": "2.5.0",
|
"version": "2.5.0",
|
||||||
"resolved": "https://registry.npmjs.org/@electron/notarize/-/notarize-2.5.0.tgz",
|
"resolved": "https://registry.npmjs.org/@electron/notarize/-/notarize-2.5.0.tgz",
|
||||||
@@ -345,34 +361,6 @@
|
|||||||
"balanced-match": "^1.0.0"
|
"balanced-match": "^1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"node_modules/@electron/universal/node_modules/fs-extra": {
|
|
||||||
"version": "11.3.3",
|
|
||||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
|
||||||
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"dependencies": {
|
|
||||||
"graceful-fs": "^4.2.0",
|
|
||||||
"jsonfile": "^6.0.1",
|
|
||||||
"universalify": "^2.0.0"
|
|
||||||
},
|
|
||||||
"engines": {
|
|
||||||
"node": ">=14.14"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@electron/universal/node_modules/jsonfile": {
|
|
||||||
"version": "6.2.0",
|
|
||||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
|
||||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"dependencies": {
|
|
||||||
"universalify": "^2.0.0"
|
|
||||||
},
|
|
||||||
"optionalDependencies": {
|
|
||||||
"graceful-fs": "^4.1.6"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@electron/universal/node_modules/minimatch": {
|
"node_modules/@electron/universal/node_modules/minimatch": {
|
||||||
"version": "9.0.5",
|
"version": "9.0.5",
|
||||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-9.0.5.tgz",
|
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-9.0.5.tgz",
|
||||||
@@ -389,16 +377,6 @@
|
|||||||
"url": "https://github.com/sponsors/isaacs"
|
"url": "https://github.com/sponsors/isaacs"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"node_modules/@electron/universal/node_modules/universalify": {
|
|
||||||
"version": "2.0.1",
|
|
||||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
|
||||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"engines": {
|
|
||||||
"node": ">= 10.0.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@electron/windows-sign": {
|
"node_modules/@electron/windows-sign": {
|
||||||
"version": "1.2.2",
|
"version": "1.2.2",
|
||||||
"resolved": "https://registry.npmjs.org/@electron/windows-sign/-/windows-sign-1.2.2.tgz",
|
"resolved": "https://registry.npmjs.org/@electron/windows-sign/-/windows-sign-1.2.2.tgz",
|
||||||
@@ -421,50 +399,6 @@
|
|||||||
"node": ">=14.14"
|
"node": ">=14.14"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"node_modules/@electron/windows-sign/node_modules/fs-extra": {
|
|
||||||
"version": "11.3.3",
|
|
||||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
|
||||||
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"optional": true,
|
|
||||||
"peer": true,
|
|
||||||
"dependencies": {
|
|
||||||
"graceful-fs": "^4.2.0",
|
|
||||||
"jsonfile": "^6.0.1",
|
|
||||||
"universalify": "^2.0.0"
|
|
||||||
},
|
|
||||||
"engines": {
|
|
||||||
"node": ">=14.14"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@electron/windows-sign/node_modules/jsonfile": {
|
|
||||||
"version": "6.2.0",
|
|
||||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
|
||||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"optional": true,
|
|
||||||
"peer": true,
|
|
||||||
"dependencies": {
|
|
||||||
"universalify": "^2.0.0"
|
|
||||||
},
|
|
||||||
"optionalDependencies": {
|
|
||||||
"graceful-fs": "^4.1.6"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@electron/windows-sign/node_modules/universalify": {
|
|
||||||
"version": "2.0.1",
|
|
||||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
|
||||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
|
||||||
"optional": true,
|
|
||||||
"peer": true,
|
|
||||||
"engines": {
|
|
||||||
"node": ">= 10.0.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"node_modules/@isaacs/balanced-match": {
|
"node_modules/@isaacs/balanced-match": {
|
||||||
"version": "4.0.1",
|
"version": "4.0.1",
|
||||||
"resolved": "https://registry.npmjs.org/@isaacs/balanced-match/-/balanced-match-4.0.1.tgz",
|
"resolved": "https://registry.npmjs.org/@isaacs/balanced-match/-/balanced-match-4.0.1.tgz",
|
||||||
@@ -2612,18 +2546,38 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"node_modules/fs-extra": {
|
"node_modules/fs-extra": {
|
||||||
"version": "8.1.0",
|
"version": "11.3.3",
|
||||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-8.1.0.tgz",
|
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
||||||
"integrity": "sha512-yhlQgA6mnOJUKOsRUFsgJdQCvkKhcz8tlZG5HBQfReYZy46OwLcY+Zia0mtdHsOo9y/hP+CxMN0TU9QxoOtG4g==",
|
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
||||||
"dev": true,
|
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"graceful-fs": "^4.2.0",
|
"graceful-fs": "^4.2.0",
|
||||||
"jsonfile": "^4.0.0",
|
"jsonfile": "^6.0.1",
|
||||||
"universalify": "^0.1.0"
|
"universalify": "^2.0.0"
|
||||||
},
|
},
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=6 <7 || >=8"
|
"node": ">=14.14"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/fs-extra/node_modules/jsonfile": {
|
||||||
|
"version": "6.2.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||||
|
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||||
|
"license": "MIT",
|
||||||
|
"dependencies": {
|
||||||
|
"universalify": "^2.0.0"
|
||||||
|
},
|
||||||
|
"optionalDependencies": {
|
||||||
|
"graceful-fs": "^4.1.6"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/fs-extra/node_modules/universalify": {
|
||||||
|
"version": "2.0.1",
|
||||||
|
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||||
|
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||||
|
"license": "MIT",
|
||||||
|
"engines": {
|
||||||
|
"node": ">= 10.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"node_modules/fs-minipass": {
|
"node_modules/fs-minipass": {
|
||||||
@@ -3238,9 +3192,9 @@
|
|||||||
"license": "MIT"
|
"license": "MIT"
|
||||||
},
|
},
|
||||||
"node_modules/lodash": {
|
"node_modules/lodash": {
|
||||||
"version": "4.17.21",
|
"version": "4.17.23",
|
||||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.23.tgz",
|
||||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
"integrity": "sha512-LgVTMpQtIopCi79SJeDiP0TfWi5CNEc/L/aRdTh3yIvmZXTnheWpKjSZhnvMl8iXbC1tFg9gdHHDMLoV7CnG+w==",
|
||||||
"dev": true,
|
"dev": true,
|
||||||
"license": "MIT"
|
"license": "MIT"
|
||||||
},
|
},
|
||||||
@@ -4530,6 +4484,7 @@
|
|||||||
"version": "6.2.1",
|
"version": "6.2.1",
|
||||||
"resolved": "https://registry.npmjs.org/tar/-/tar-6.2.1.tgz",
|
"resolved": "https://registry.npmjs.org/tar/-/tar-6.2.1.tgz",
|
||||||
"integrity": "sha512-DZ4yORTwrbTj/7MZYq2w+/ZFdI6OZ/f9SFHR+71gIVUZhOQPHzVCLpvRnPgyaMpfWxxk/4ONva3GQSyNIKRv6A==",
|
"integrity": "sha512-DZ4yORTwrbTj/7MZYq2w+/ZFdI6OZ/f9SFHR+71gIVUZhOQPHzVCLpvRnPgyaMpfWxxk/4ONva3GQSyNIKRv6A==",
|
||||||
|
"deprecated": "Old versions of tar are not supported, and contain widely publicized security vulnerabilities, which have been fixed in the current version. Please update. Support for old versions may be purchased (at exhorbitant rates) by contacting i@izs.me",
|
||||||
"license": "ISC",
|
"license": "ISC",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"chownr": "^2.0.0",
|
"chownr": "^2.0.0",
|
||||||
|
|||||||
18
package.json
18
package.json
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "hytale-f2p-launcher",
|
"name": "hytale-f2p-launcher",
|
||||||
"version": "2.0.11",
|
"version": "2.1.2",
|
||||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||||
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
||||||
"main": "main.js",
|
"main": "main.js",
|
||||||
@@ -11,7 +11,11 @@
|
|||||||
"build:win": "electron-builder --win",
|
"build:win": "electron-builder --win",
|
||||||
"build:linux": "electron-builder --linux",
|
"build:linux": "electron-builder --linux",
|
||||||
"build:mac": "electron-builder --mac",
|
"build:mac": "electron-builder --mac",
|
||||||
"build:all": "electron-builder --win --linux --mac"
|
"build:all": "electron-builder --win --linux --mac",
|
||||||
|
"build:arch": "electron-builder --linux dir",
|
||||||
|
"build:appimage": "electron-builder --linux AppImage --publish never",
|
||||||
|
"build:deb": "electron-builder --linux deb --publish never",
|
||||||
|
"build:rpm": "electron-builder --linux rpm --publish never"
|
||||||
},
|
},
|
||||||
"keywords": [
|
"keywords": [
|
||||||
"hytale",
|
"hytale",
|
||||||
@@ -50,6 +54,7 @@
|
|||||||
"discord-rpc": "^4.0.1",
|
"discord-rpc": "^4.0.1",
|
||||||
"dotenv": "^17.2.3",
|
"dotenv": "^17.2.3",
|
||||||
"electron-updater": "^6.7.3",
|
"electron-updater": "^6.7.3",
|
||||||
|
"fs-extra": "^11.3.3",
|
||||||
"tar": "^6.2.1",
|
"tar": "^6.2.1",
|
||||||
"uuid": "^9.0.1"
|
"uuid": "^9.0.1"
|
||||||
},
|
},
|
||||||
@@ -81,7 +86,7 @@
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"icon": "icon.ico"
|
"icon": "build/icon.ico"
|
||||||
},
|
},
|
||||||
"linux": {
|
"linux": {
|
||||||
"target": [
|
"target": [
|
||||||
@@ -105,13 +110,6 @@
|
|||||||
"x64",
|
"x64",
|
||||||
"arm64"
|
"arm64"
|
||||||
]
|
]
|
||||||
},
|
|
||||||
{
|
|
||||||
"target": "pacman",
|
|
||||||
"arch": [
|
|
||||||
"x64",
|
|
||||||
"arm64"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"icon": "build/icon.png",
|
"icon": "build/icon.png",
|
||||||
|
|||||||
39
preload.js
39
preload.js
@@ -2,7 +2,7 @@ const { contextBridge, ipcRenderer } = require('electron');
|
|||||||
|
|
||||||
contextBridge.exposeInMainWorld('electronAPI', {
|
contextBridge.exposeInMainWorld('electronAPI', {
|
||||||
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
|
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
|
||||||
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath),
|
installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
|
||||||
closeWindow: () => ipcRenderer.invoke('window-close'),
|
closeWindow: () => ipcRenderer.invoke('window-close'),
|
||||||
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
||||||
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
|
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
|
||||||
@@ -23,11 +23,17 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
|||||||
loadLanguage: () => ipcRenderer.invoke('load-language'),
|
loadLanguage: () => ipcRenderer.invoke('load-language'),
|
||||||
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
|
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
|
||||||
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
|
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
|
||||||
|
|
||||||
|
// Harwadre Acceleration
|
||||||
|
saveLauncherHardwareAcceleration: (enabled) => ipcRenderer.invoke('save-launcher-hw-accel', enabled),
|
||||||
|
loadLauncherHardwareAcceleration: () => ipcRenderer.invoke('load-launcher-hw-accel'),
|
||||||
|
|
||||||
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
||||||
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
||||||
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
||||||
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
|
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
|
||||||
repairGame: () => ipcRenderer.invoke('repair-game'),
|
repairGame: () => ipcRenderer.invoke('repair-game'),
|
||||||
|
retryDownload: (retryData) => ipcRenderer.invoke('retry-download', retryData),
|
||||||
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
|
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
|
||||||
openExternal: (url) => ipcRenderer.invoke('open-external', url),
|
openExternal: (url) => ipcRenderer.invoke('open-external', url),
|
||||||
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
|
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
|
||||||
@@ -44,7 +50,14 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
|||||||
selectModFiles: () => ipcRenderer.invoke('select-mod-files'),
|
selectModFiles: () => ipcRenderer.invoke('select-mod-files'),
|
||||||
copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath),
|
copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath),
|
||||||
onProgressUpdate: (callback) => {
|
onProgressUpdate: (callback) => {
|
||||||
ipcRenderer.on('progress-update', (event, data) => callback(data));
|
ipcRenderer.on('progress-update', (event, data) => {
|
||||||
|
// Ensure data includes retry state if available
|
||||||
|
if (data && typeof data === 'object') {
|
||||||
|
callback(data);
|
||||||
|
} else {
|
||||||
|
callback(data);
|
||||||
|
}
|
||||||
|
});
|
||||||
},
|
},
|
||||||
onProgressComplete: (callback) => {
|
onProgressComplete: (callback) => {
|
||||||
ipcRenderer.on('progress-complete', () => callback());
|
ipcRenderer.on('progress-complete', () => callback());
|
||||||
@@ -68,6 +81,10 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
|||||||
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
|
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
|
||||||
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
|
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
|
||||||
|
|
||||||
|
saveVersionBranch: (branch) => ipcRenderer.invoke('save-version-branch', branch),
|
||||||
|
loadVersionBranch: () => ipcRenderer.invoke('load-version-branch'),
|
||||||
|
loadVersionClient: () => ipcRenderer.invoke('load-version-client'),
|
||||||
|
|
||||||
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
|
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
|
||||||
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),
|
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),
|
||||||
onFirstLaunchUpdate: (callback) => {
|
onFirstLaunchUpdate: (callback) => {
|
||||||
@@ -103,5 +120,23 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
|||||||
activate: (id) => ipcRenderer.invoke('profile-activate', id),
|
activate: (id) => ipcRenderer.invoke('profile-activate', id),
|
||||||
delete: (id) => ipcRenderer.invoke('profile-delete', id),
|
delete: (id) => ipcRenderer.invoke('profile-delete', id),
|
||||||
update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates)
|
update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates)
|
||||||
|
},
|
||||||
|
|
||||||
|
// Launcher Update API
|
||||||
|
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
|
||||||
|
downloadUpdate: () => ipcRenderer.invoke('download-update'),
|
||||||
|
installUpdate: () => ipcRenderer.invoke('install-update'),
|
||||||
|
getLauncherVersion: () => ipcRenderer.invoke('get-launcher-version'),
|
||||||
|
onUpdateAvailable: (callback) => {
|
||||||
|
ipcRenderer.on('update-available', (event, data) => callback(data));
|
||||||
|
},
|
||||||
|
onUpdateDownloadProgress: (callback) => {
|
||||||
|
ipcRenderer.on('update-download-progress', (event, data) => callback(data));
|
||||||
|
},
|
||||||
|
onUpdateDownloaded: (callback) => {
|
||||||
|
ipcRenderer.on('update-downloaded', (event, data) => callback(data));
|
||||||
|
},
|
||||||
|
onUpdateError: (callback) => {
|
||||||
|
ipcRenderer.on('update-error', (event, data) => callback(data));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user