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v2.4.7: Fix Linux SDL3_image crash and NVIDIA Wayland stability
- Add LD_LIBRARY_PATH with Client directory so the dynamic linker finds bundled native libraries (libSDL3_image.so.0, etc). Official Hytale uses Flatpak which provides these; F2P runs natively and needs this. - Add __NV_DISABLE_EXPLICIT_SYNC=1 for NVIDIA on Wayland to prevent crashes on Hyprland and other Wayland compositors. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -445,6 +445,17 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
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const env = { ...process.env };
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// Linux: Add Client directory to LD_LIBRARY_PATH so the dynamic linker can find
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// bundled native libraries (e.g. libSDL3_image.so.0). The .NET DllImport only tries
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// bare names like "SDL3_image.so" which don't match versioned .so.0 files.
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// LD_LIBRARY_PATH lets dlopen() find them via standard library resolution.
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if (process.platform === 'linux') {
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const clientDir = path.dirname(clientPath);
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const existing = env.LD_LIBRARY_PATH || '';
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env.LD_LIBRARY_PATH = existing ? `${clientDir}:${existing}` : clientDir;
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console.log(`Linux: LD_LIBRARY_PATH includes ${clientDir}`);
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}
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const waylandEnv = setupWaylandEnvironment();
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Object.assign(env, waylandEnv);
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const gpuEnv = setupGpuEnvironment(gpuPreference);
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@@ -594,6 +594,10 @@ function setupGpuEnvironment(gpuPreference) {
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if (detected.vendor === 'nvidia') {
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envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
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envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
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// Prevent Wayland explicit sync crashes on NVIDIA (Hyprland, etc.)
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if (isWaylandSession()) {
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envVars.__NV_DISABLE_EXPLICIT_SYNC = '1';
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}
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const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
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if (fs.existsSync(nvidiaEglFile)) {
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envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
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@@ -1,6 +1,6 @@
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{
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"name": "hytale-f2p-launcher",
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"version": "2.4.6",
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"version": "2.4.7",
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"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
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"homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
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"main": "main.js",
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