mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 10:31:47 -03:00
feat: Add Repair Game button, UserData backup and cache clearing (#79)
* feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * fix reorder settings section in index.html relocated sections in settings from most used to least: 1. game options (playername, opengamedir, repair, GPUpreference) 2. player uuid management 3. discord integration rich presence 4. custom java path --------- Co-authored-by: Fazri Gading <super.fai700@gmail.com>
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@@ -23,14 +23,6 @@ export function setupLauncher() {
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javaPathInput.addEventListener('change', saveJavaPath);
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress(data);
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}
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});
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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@@ -445,6 +437,49 @@ async function performUninstall() {
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}
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}
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export async function repairGame() {
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showCustomConfirm(
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'Are you sure you want to repair Hytale? This will reinstall the game files but keep your data (saves, screenshots, etc.).',
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'Repair Game',
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async () => {
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await performRepair();
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},
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null,
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'Repair',
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'Cancel'
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);
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}
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async function performRepair() {
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if (window.LauncherUI) window.LauncherUI.showProgress();
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Repairing game...' });
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isDownloading = true;
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try {
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if (window.electronAPI && window.electronAPI.repairGame) {
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const result = await window.electronAPI.repairGame();
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if (result.success) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game repaired successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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}, 2000);
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}
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} else {
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throw new Error(result.error || 'Repair failed');
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}
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}
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} catch (error) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Repair failed: ${error.message}` });
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setTimeout(() => window.LauncherUI.hideProgress(), 3000);
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}
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} finally {
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isDownloading = false;
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}
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}
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function resetPlayButton() {
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isDownloading = false;
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if (playBtn) {
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@@ -537,5 +572,59 @@ async function loadCustomJavaPath() {
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window.launch = launch;
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window.uninstallGame = uninstallGame;
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window.repairGame = repairGame;
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window.openLogs = async () => {
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if (window.LauncherUI) {
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window.LauncherUI.showPage('logs-page');
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window.LauncherUI.setActiveNav('logs');
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}
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await refreshLogs();
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};
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window.openLogsFolder = async () => {
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try {
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if (window.electronAPI && window.electronAPI.openLogsFolder) {
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await window.electronAPI.openLogsFolder();
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}
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} catch (error) {
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console.error('Failed to open logs folder:', error);
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}
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};
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window.refreshLogs = async () => {
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const terminal = document.getElementById('logsTerminal');
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if (!terminal) return;
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try {
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if (window.electronAPI && window.electronAPI.getRecentLogs) {
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// Fetch up to MAX_LOG_LINES lines
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const logs = await window.electronAPI.getRecentLogs(MAX_LOG_LINES);
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if (logs) {
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// Formatting for colors could be done here if needed
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terminal.textContent = logs;
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terminal.scrollTop = terminal.scrollHeight;
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} else {
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terminal.textContent = 'No logs available.';
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}
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}
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} catch (error) {
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terminal.textContent = 'Error loading logs: ' + error.message;
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}
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};
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window.copyLogs = () => {
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const terminal = document.getElementById('logsTerminal');
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if (terminal) {
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navigator.clipboard.writeText(terminal.textContent)
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.then(() => alert('Logs copied to clipboard!'))
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.catch(err => console.error('Failed to copy logs:', err));
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}
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};
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window.repairGame = repairGame;
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// Constants
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const MAX_LOG_LINES = 500;
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document.addEventListener('DOMContentLoaded', setupLauncher);
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