Custom Mod loading fix (#92)

* feat: Add Repair Game functionality including UserData backup and cache clearing

* feat: Add In-App Logs Viewer and Logs Folder shortcut

* feat: Add Open Logs feature

* disable dev tools

* Fix Settings UI

* Implement custom mod loading, autoimport, auto repair

* Fixed Custom Mod loading issues and merge issues

* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.

* feat(mods): add profile-based mod management and auto-repair
This commit is contained in:
Rahul Sahani
2026-01-22 15:31:57 +05:30
committed by GitHub
parent 75f9403888
commit a8da559e93
9 changed files with 525 additions and 233 deletions

2
.env.example Normal file
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@@ -0,0 +1,2 @@
CURSEFORGE_API_KEY=$1234asdxXXXXXXkQCXXXXXXXXXXASDb32
DISCORD_CLIENT_ID=561263XXXXXX

2
.gitignore vendored
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@@ -9,3 +9,5 @@ pkg/
# Package files # Package files
*.tar.zst *.tar.zst
*.zst *.zst
bun.lockb
.env

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@@ -118,22 +118,26 @@
<div class="install-form"> <div class="install-form">
<div class="form-group"> <div class="form-group">
<label class="form-label" data-i18n="install.playerName">Player Name</label> <label class="form-label" data-i18n="install.playerName">Player Name</label>
<input type="text" id="installPlayerName" data-i18n-placeholder="install.playerNamePlaceholder" <input type="text" id="installPlayerName"
class="form-input" value="Player" /> data-i18n-placeholder="install.playerNamePlaceholder" class="form-input"
value="Player" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="checkbox-group"> <label class="checkbox-group">
<input type="checkbox" id="installCustomCheck" class="custom-checkbox"> <input type="checkbox" id="installCustomCheck" class="custom-checkbox">
<span class="checkbox-label" data-i18n="install.customInstallation">Custom Installation</span> <span class="checkbox-label" data-i18n="install.customInstallation">Custom
Installation</span>
</label> </label>
<div id="installCustomOptions" class="custom-options"> <div id="installCustomOptions" class="custom-options">
<div class="form-subgroup"> <div class="form-subgroup">
<label class="form-label" data-i18n="install.installationFolder">Installation Folder</label> <label class="form-label" data-i18n="install.installationFolder">Installation
Folder</label>
<div class="input-with-button"> <div class="input-with-button">
<input type="text" id="installPath" data-i18n-placeholder="install.pathPlaceholder" <input type="text" id="installPath"
class="form-input" readonly /> data-i18n-placeholder="install.pathPlaceholder" class="form-input"
readonly />
<button onclick="browseInstallPath()" class="browse-btn"> <button onclick="browseInstallPath()" class="browse-btn">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
</button> </button>
@@ -159,7 +163,8 @@
<i class="fas fa-play-circle mr-2"></i> <i class="fas fa-play-circle mr-2"></i>
<span data-i18n="play.ready">READY TO PLAY</span> <span data-i18n="play.ready">READY TO PLAY</span>
</h2> </h2>
<p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the adventure</p> <p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the
adventure</p>
</div> </div>
<button id="homePlayBtn" class="home-play-button" onclick="launch()"> <button id="homePlayBtn" class="home-play-button" onclick="launch()">
@@ -176,7 +181,8 @@
<span data-i18n="play.latestNews">LATEST NEWS</span> <span data-i18n="play.latestNews">LATEST NEWS</span>
</h2> </h2>
<button class="view-all-btn" onclick="navigateToPage('news')"> <button class="view-all-btn" onclick="navigateToPage('news')">
<span data-i18n="play.viewAll">VIEW ALL</span> <i class="fas fa-arrow-right ml-1"></i> <span data-i18n="play.viewAll">VIEW ALL</span> <i
class="fas fa-arrow-right ml-1"></i>
</button> </button>
</div> </div>
<div id="newsGrid" class="news-grid-horizontal"></div> <div id="newsGrid" class="news-grid-horizontal"></div>
@@ -187,7 +193,8 @@
<div class="mods-header"> <div class="mods-header">
<div class="mods-search-container"> <div class="mods-search-container">
<i class="fas fa-search"></i> <i class="fas fa-search"></i>
<input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder" class="mods-search" /> <input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder"
class="mods-search" />
</div> </div>
<div class="mods-actions"> <div class="mods-actions">
<button id="myModsBtn" class="mods-btn-primary"> <button id="myModsBtn" class="mods-btn-primary">
@@ -206,7 +213,8 @@
<span data-i18n="mods.previous">PREVIOUS</span> <span data-i18n="mods.previous">PREVIOUS</span>
</button> </button>
<span class="pagination-info"> <span class="pagination-info">
<span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span data-i18n="mods.of">of</span> <span id="totalPages">1</span> <span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span
data-i18n="mods.of">of</span> <span id="totalPages">1</span>
</span> </span>
<button id="nextPage" class="pagination-btn"> <button id="nextPage" class="pagination-btn">
<span data-i18n="mods.next">NEXT</span> <span data-i18n="mods.next">NEXT</span>
@@ -287,12 +295,14 @@
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.playerName">Player Name</label> <label class="settings-input-label" data-i18n="settings.playerName">Player
Name</label>
<input type="text" id="settingsPlayerName" class="settings-input" <input type="text" id="settingsPlayerName" class="settings-input"
data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" /> data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" />
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-user"></i> <i class="fas fa-user"></i>
<span data-i18n="settings.playerNameHint">This name will be used in-game (1-16 characters)</span> <span data-i18n="settings.playerNameHint">This name will be used in-game
(1-16 characters)</span>
</p> </p>
</div> </div>
</div> </div>
@@ -303,8 +313,11 @@
onclick="openGameLocation()"> onclick="openGameLocation()">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title" data-i18n="settings.openGameLocation">Open Game Location</div> <div class="btn-title" data-i18n="settings.openGameLocation">Open
<div class="btn-description" data-i18n="settings.openGameLocationDesc">Open the game installation folder</div> Game Location</div>
<div class="btn-description"
data-i18n="settings.openGameLocationDesc">Open the game
installation folder</div>
</div> </div>
</button> </button>
</div> </div>
@@ -316,8 +329,10 @@
onclick="repairGame()"> onclick="repairGame()">
<i class="fas fa-tools"></i> <i class="fas fa-tools"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title" data-i18n="settings.repairGame">Repair Game</div> <div class="btn-title" data-i18n="settings.repairGame">Repair Game
<div class="btn-description" data-i18n="settings.reinstallGame">Reinstall game files (preserves data) </div>
<div class="btn-description" data-i18n="settings.reinstallGame">
Reinstall game files (preserves data)
</div> </div>
</div> </div>
</button> </button>
@@ -325,18 +340,25 @@
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU Preference</label> <label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
Preference</label>
<div class="segmented-control"> <div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked> <input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
checked>
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label> <label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
<input type="radio" id="gpu-integrated" name="gpuPreference" value="integrated"> <input type="radio" id="gpu-integrated" name="gpuPreference"
<label for="gpu-integrated" data-i18n="settings.gpuIntegrated">Integrated</label> value="integrated">
<input type="radio" id="gpu-dedicated" name="gpuPreference" value="dedicated"> <label for="gpu-integrated"
<label for="gpu-dedicated" data-i18n="settings.gpuDedicated">Dedicated</label> data-i18n="settings.gpuIntegrated">Integrated</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference"
value="dedicated">
<label for="gpu-dedicated"
data-i18n="settings.gpuDedicated">Dedicated</label>
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux: affects DRI_PRIME)</span> <span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
affects DRI_PRIME)</span>
</p> </p>
<div id="gpu-detection-info" class="gpu-detection-info"></div> <div id="gpu-detection-info" class="gpu-detection-info"></div>
</div> </div>
@@ -351,7 +373,8 @@
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.currentUUID">Current UUID</label> <label class="settings-input-label" data-i18n="settings.currentUUID">Current
UUID</label>
<div class="uuid-display-container"> <div class="uuid-display-container">
<input type="text" id="currentUuid" class="settings-input uuid-input" <input type="text" id="currentUuid" class="settings-input uuid-input"
readonly data-i18n-placeholder="settings.uuidPlaceholder" /> readonly data-i18n-placeholder="settings.uuidPlaceholder" />
@@ -365,7 +388,8 @@
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
<span data-i18n="settings.uuidHint">Your unique player identifier for this username</span> <span data-i18n="settings.uuidHint">Your unique player identifier for
this username</span>
</p> </p>
</div> </div>
</div> </div>
@@ -375,8 +399,10 @@
<button id="manageUuidsBtn" class="settings-action-btn"> <button id="manageUuidsBtn" class="settings-action-btn">
<i class="fas fa-list"></i> <i class="fas fa-list"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All UUIDs</div> <div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">View and manage all player UUIDs</div> UUIDs</div>
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
View and manage all player UUIDs</div>
</div> </div>
</button> </button>
</div> </div>
@@ -394,8 +420,11 @@
<input type="checkbox" id="discordRPCCheck" checked /> <input type="checkbox" id="discordRPCCheck" checked />
<span class="checkmark"></span> <span class="checkmark"></span>
<div class="checkbox-content"> <div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable Discord Rich Presence</div> <div class="checkbox-title" data-i18n="settings.enableRPC">Enable
<div class="checkbox-description" data-i18n="settings.discordDescription">Show your launcher activity on Discord Discord Rich Presence</div>
<div class="checkbox-description"
data-i18n="settings.discordDescription">Show your launcher activity
on Discord
</div> </div>
</div> </div>
</label> </label>
@@ -413,8 +442,10 @@
<input type="checkbox" id="customJavaCheck" /> <input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span> <span class="checkmark"></span>
<div class="checkbox-content"> <div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use Custom Java Path</div> <div class="checkbox-title" data-i18n="settings.useCustomJava">Use
<div class="checkbox-description" data-i18n="settings.javaDescription">Override the bundled Java runtime with Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">
Override the bundled Java runtime with
your own installation</div> your own installation</div>
</div> </div>
</label> </label>
@@ -422,7 +453,8 @@
<div id="customJavaOptions" class="custom-java-options" style="display: none;"> <div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.javaPath">Java Executable Path</label> <label class="settings-input-label" data-i18n="settings.javaPath">Java
Executable Path</label>
<div class="settings-input-with-button"> <div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input" <input type="text" id="customJavaPath" class="settings-input"
data-i18n-placeholder="settings.javaPathPlaceholder" readonly /> data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
@@ -433,7 +465,8 @@
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
<span data-i18n="settings.javaHint">Select the Java installation folder (supports Windows, Mac, Linux)</span> <span data-i18n="settings.javaHint">Select the Java installation folder
(supports Windows, Mac, Linux)</span>
</p> </p>
</div> </div>
</div> </div>
@@ -447,7 +480,8 @@
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select Language</label> <label class="settings-input-label"
data-i18n="settings.selectLanguage">Select Language</label>
<select id="languageSelect" class="settings-input"> <select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js --> <!-- Options populated by i18n.js -->
</select> </select>
@@ -470,15 +504,18 @@
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span> <i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
</button> </button>
<button class="logs-action-btn" onclick="refreshLogs()"> <button class="logs-action-btn" onclick="refreshLogs()">
<i class="fas fa-sync-alt"></i> <span data-i18n="settings.logsRefresh">Refresh</span> <i class="fas fa-sync-alt"></i> <span
data-i18n="settings.logsRefresh">Refresh</span>
</button> </button>
<button class="logs-action-btn" onclick="openLogsFolder()"> <button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open Folder</span> <i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
Folder</span>
</button> </button>
</div> </div>
</div> </div>
<div id="logsTerminal" class="logs-terminal"> <div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading logs...</div> <div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
logs...</div>
</div> </div>
</div> </div>
</div> </div>
@@ -547,10 +584,12 @@
Choose a username to join the Players Chat Choose a username to join the Players Chat
</p> </p>
<div class="chat-username-input-group"> <div class="chat-username-input-group">
<label for="chatUsernameInput" class="chat-username-label" data-i18n="chat.username">Username</label> <label for="chatUsernameInput" class="chat-username-label"
data-i18n="chat.username">Username</label>
<input type="text" id="chatUsernameInput" class="chat-username-input" <input type="text" id="chatUsernameInput" class="chat-username-input"
data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" /> data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" />
<span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, - and _ only</span> <span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, -
and _ only</span>
<span id="chatUsernameError" class="chat-username-error"></span> <span id="chatUsernameError" class="chat-username-error"></span>
</div> </div>
</div> </div>
@@ -615,8 +654,7 @@
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3> <h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
<div class="uuid-custom-form"> <div class="uuid-custom-form">
<input type="text" id="customUuidInput" class="uuid-input" <input type="text" id="customUuidInput" class="uuid-input"
data-i18n-placeholder="uuid.customPlaceholder" data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
maxlength="36" />
<button id="setCustomUuidBtn" class="uuid-set-btn"> <button id="setCustomUuidBtn" class="uuid-set-btn">
<i class="fas fa-check"></i> <i class="fas fa-check"></i>
<span data-i18n="uuid.setUUID">Set UUID</span> <span data-i18n="uuid.setUUID">Set UUID</span>
@@ -624,7 +662,8 @@
</div> </div>
<p class="uuid-custom-hint"> <p class="uuid-custom-hint">
<i class="fas fa-exclamation-triangle"></i> <i class="fas fa-exclamation-triangle"></i>
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player identity</span> <span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
identity</span>
</p> </p>
</div> </div>
</div> </div>
@@ -648,8 +687,8 @@
<!-- Populated by JS --> <!-- Populated by JS -->
</div> </div>
<div class="profile-create-section"> <div class="profile-create-section">
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder" class="profile-input" <input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
maxlength="20"> class="profile-input" maxlength="20">
<button class="profile-create-btn" onclick="createNewProfile()"> <button class="profile-create-btn" onclick="createNewProfile()">
<i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span> <i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
</button> </button>
@@ -735,12 +774,15 @@
<div class="color-preview"> <div class="color-preview">
<h4 data-i18n="chat.colorModal.preview">Preview:</h4> <h4 data-i18n="chat.colorModal.preview">Preview:</h4>
<div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">YourUsername</div> <div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">
YourUsername</div>
</div> </div>
</div> </div>
<div class="chat-color-modal-footer"> <div class="chat-color-modal-footer">
<button class="btn-secondary" onclick="closeChatColorModal()"><span data-i18n="common.cancel">Cancel</span></button> <button class="btn-secondary" onclick="closeChatColorModal()"><span
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply Color</span></button> data-i18n="common.cancel">Cancel</span></button>
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply
Color</span></button>
</div> </div>
</div> </div>
</div> </div>

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@@ -1,5 +1,5 @@
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32'; let API_KEY = null;
const CURSEFORGE_API = 'https://api.curseforge.com/v1'; const CURSEFORGE_API = 'https://api.curseforge.com/v1';
const HYTALE_GAME_ID = 70216; const HYTALE_GAME_ID = 70216;
@@ -11,6 +11,15 @@ let modsPageSize = 20;
let modsTotalPages = 1; let modsTotalPages = 1;
export async function initModsManager() { export async function initModsManager() {
try {
if (window.electronAPI && window.electronAPI.getEnvVar) {
API_KEY = await window.electronAPI.getEnvVar('CURSEFORGE_API_KEY');
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
}
} catch (err) {
console.error('Failed to load API Key:', err);
}
setupModsEventListeners(); setupModsEventListeners();
await loadInstalledMods(); await loadInstalledMods();
await loadBrowseMods(); await loadBrowseMods();

View File

@@ -162,13 +162,18 @@ async function getModsPath(customInstallPath = null) {
const modsPath = path.join(userDataPath, 'Mods'); const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods'); const disabledModsPath = path.join(userDataPath, 'DisabledMods');
const profilesPath = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(modsPath)) { if (!fs.existsSync(modsPath)) {
// Ensure the Mods directory exists
fs.mkdirSync(modsPath, { recursive: true }); fs.mkdirSync(modsPath, { recursive: true });
} }
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(disabledModsPath, { recursive: true });
} }
if (!fs.existsSync(profilesPath)) {
fs.mkdirSync(profilesPath, { recursive: true });
}
return modsPath; return modsPath;
} catch (error) { } catch (error) {
@@ -177,6 +182,34 @@ async function getModsPath(customInstallPath = null) {
} }
} }
function getProfilesDir(customInstallPath = null) {
try {
// get UserData path
let installPath = customInstallPath;
if (!installPath) {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
installPath = config.installPath || '';
}
}
if (!installPath) installPath = getAppDir();
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest);
const profilesDir = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(profilesDir)) {
fs.mkdirSync(profilesDir, { recursive: true });
}
return profilesDir;
} catch (err) {
console.error('Error getting profiles dir:', err);
return null;
}
}
module.exports = { module.exports = {
getAppDir, getAppDir,
getResolvedAppDir, getResolvedAppDir,
@@ -191,5 +224,6 @@ module.exports = {
findClientPath, findClientPath,
findUserDataPath, findUserDataPath,
findUserDataRecursive, findUserDataRecursive,
getModsPath getModsPath,
getProfilesDir
}; };

View File

@@ -2,10 +2,30 @@ const fs = require('fs');
const path = require('path'); const path = require('path');
const crypto = require('crypto'); const crypto = require('crypto');
const axios = require('axios'); const axios = require('axios');
const { getModsPath } = require('../core/paths'); const { getModsPath, getProfilesDir } = require('../core/paths');
const { saveModsToConfig, loadModsFromConfig } = require('../core/config'); const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
const profileManager = require('./profileManager'); const profileManager = require('./profileManager');
const API_KEY = process.env.CURSEFORGE_API_KEY;
/**
* Get the physical mods path for a specific profile.
* Each profile now has its own 'mods' folder.
*/
function getProfileModsPath(profileId) {
const profilesDir = getProfilesDir();
if (!profilesDir) return null;
const profileDir = path.join(profilesDir, profileId);
const modsDir = path.join(profileDir, 'mods');
if (!fs.existsSync(modsDir)) {
fs.mkdirSync(modsDir, { recursive: true });
}
return modsDir;
}
function generateModId(filename) { function generateModId(filename) {
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8); return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
} }
@@ -35,30 +55,33 @@ function getProfileMods() {
async function loadInstalledMods(modsPath) { async function loadInstalledMods(modsPath) {
try { try {
// Sync first to ensure we detect any manually added mods and paths are correct
await syncModsForCurrentProfile();
const activeProfile = profileManager.getActiveProfile(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) return []; if (!activeProfile) return [];
const profileMods = activeProfile.mods || []; const profileMods = activeProfile.mods || [];
const profileModFiles = new Set(profileMods.map(m => m.fileName));
// We only return mods that are explicitly in the profile // Use profile-specific paths
// Check which ones are physically present (either in mods/ or DisabledMods/) const profileModsPath = getProfileModsPath(activeProfile.id);
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const physicalModsPath = modsPath; // .../mods if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
const validMods = []; const validMods = [];
for (const modConfig of profileMods) { for (const modConfig of profileMods) {
// Check if file exists in either location // Check if file exists in either location
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName)); const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName)); const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
if (inEnabled || inDisabled) { if (inEnabled || inDisabled) {
validMods.push({ validMods.push({
...modConfig, ...modConfig,
// Set filePath based on physical location // Set filePath based on physical location
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName), filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
enabled: modConfig.enabled !== false // Default true enabled: modConfig.enabled !== false // Default true
}); });
} else { } else {
@@ -82,7 +105,11 @@ async function loadInstalledMods(modsPath) {
async function downloadMod(modInfo) { async function downloadMod(modInfo) {
try { try {
const modsPath = await getModsPath(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) throw new Error('No active profile to save mod to');
const modsPath = getProfileModsPath(activeProfile.id);
if (!modsPath) throw new Error('Could not determine profile mods path');
if (!modInfo.downloadUrl && !modInfo.fileId) { if (!modInfo.downloadUrl && !modInfo.fileId) {
throw new Error('No download URL or file ID provided'); throw new Error('No download URL or file ID provided');
@@ -91,9 +118,9 @@ async function downloadMod(modInfo) {
let downloadUrl = modInfo.downloadUrl; let downloadUrl = modInfo.downloadUrl;
if (!downloadUrl && modInfo.fileId && modInfo.modId) { if (!downloadUrl && modInfo.fileId && modInfo.modId) {
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, { const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
headers: { headers: {
'x-api-key': modInfo.apiKey, 'x-api-key': modInfo.apiKey || API_KEY,
'Accept': 'application/json' 'Accept': 'application/json'
} }
}); });
@@ -119,35 +146,30 @@ async function downloadMod(modInfo) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
writer.on('finish', () => { writer.on('finish', () => {
// NEW: Update Active Profile instead of global config // Update Active Profile
const activeProfile = profileManager.getActiveProfile(); const newMod = {
if (activeProfile) { id: modInfo.id || generateModId(fileName),
const newMod = { name: modInfo.name || extractModName(fileName),
id: modInfo.id || generateModId(fileName), version: modInfo.version || '1.0.0',
name: modInfo.name || extractModName(fileName), description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
version: modInfo.version || '1.0.0', author: modInfo.author || 'Unknown',
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge', enabled: true,
author: modInfo.author || 'Unknown', fileName: fileName,
enabled: true, fileSize: fs.statSync(filePath).size,
fileName: fileName, dateInstalled: new Date().toISOString(),
fileSize: fs.statSync(filePath).size, curseForgeId: modInfo.modId,
dateInstalled: new Date().toISOString(), curseForgeFileId: modInfo.fileId
curseForgeId: modInfo.modId, };
curseForgeFileId: modInfo.fileId
};
const updatedMods = [...(activeProfile.mods || []), newMod]; const updatedMods = [...(activeProfile.mods || []), newMod];
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
resolve({ resolve({
success: true, success: true,
filePath: filePath, filePath: filePath,
fileName: fileName, fileName: fileName,
modInfo: newMod modInfo: newMod
}); });
} else {
reject(new Error('No active profile to save mod to'));
}
}); });
writer.on('error', reject); writer.on('error', reject);
}); });
@@ -173,8 +195,11 @@ async function uninstallMod(modId, modsPath) {
throw new Error('Mod not found in profile'); throw new Error('Mod not found in profile');
} }
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // Use profile paths
const enabledPath = path.join(modsPath, mod.fileName); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const enabledPath = path.join(profileModsPath, mod.fileName);
const disabledPath = path.join(disabledModsPath, mod.fileName); const disabledPath = path.join(disabledModsPath, mod.fileName);
let fileRemoved = false; let fileRemoved = false;
@@ -226,31 +251,25 @@ async function toggleMod(modId, modsPath) {
updatedMods[modIndex] = { ...mod, enabled: newEnabled }; updatedMods[modIndex] = { ...mod, enabled: newEnabled };
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
// Manually move the file to reflect the new state // Move file between Profile/Mods and Profile/DisabledMods
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true }); if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName); const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
const targetDir = newEnabled ? profileModsPath : disabledModsPath;
// Determine target paths
const targetDir = newEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, mod.fileName); const targetPath = path.join(targetDir, mod.fileName);
if (fs.existsSync(currentPath)) { if (fs.existsSync(currentPath)) {
fs.renameSync(currentPath, targetPath); fs.renameSync(currentPath, targetPath);
} else { } else {
// Fallback: check if it's already in target? // Fallback: check if it's already in target?
if (fs.existsSync(targetPath)) { if (fs.existsSync(targetPath)) {
// It's already there, maybe just state was wrong.
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`); console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
} else { } else {
// Try finding it // Try finding it
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName); const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath); if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
} }
} }
@@ -273,35 +292,166 @@ async function syncModsForCurrentProfile() {
return; return;
} }
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`); console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
const modsPath = await getModsPath(); // 1. Resolve Paths
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // globalModsPath is the one the game uses (symlink target)
const globalModsPath = await getModsPath();
// profileModsPath is the real storage for this profile
const profileModsPath = getProfileModsPath(activeProfile.id);
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(profileDisabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(profileDisabledModsPath, { recursive: true });
} }
// Get all physical files from both folders // 2. Symlink / Migration Logic
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : []; let needsLink = false;
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
if (fs.existsSync(globalModsPath)) {
const stats = fs.lstatSync(globalModsPath);
if (stats.isSymbolicLink()) {
const linkTarget = fs.readlinkSync(globalModsPath);
// Normalize paths for comparison
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
fs.unlinkSync(globalModsPath);
needsLink = true;
}
} else if (stats.isDirectory()) {
// MIGRATION: It's a real directory. Move contents to profile.
console.log('[ModManager] Migrating global mods folder to profile folder...');
const files = fs.readdirSync(globalModsPath);
for (const file of files) {
const src = path.join(globalModsPath, file);
const dest = path.join(profileModsPath, file);
// Only move if dest doesn't exist to avoid overwriting
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// Also migrate DisabledMods if it exists globally
const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
const dFiles = fs.readdirSync(globalDisabledPath);
for (const file of dFiles) {
const src = path.join(globalDisabledPath, file);
const dest = path.join(profileDisabledModsPath, file);
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// We can remove global DisabledMods now, as it's not used by game
try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
}
// Remove the directory so we can link it
try {
fs.rmSync(globalModsPath, { recursive: true, force: true });
needsLink = true;
} catch (e) {
console.error('Failed to remove global mods dir:', e);
// Throw error to stop.
throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
}
}
} else {
needsLink = true;
}
if (needsLink) {
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
try {
// 'junction' is key for Windows without admin
fs.symlinkSync(profileModsPath, globalModsPath, 'junction');
} catch (err) {
// If we can't create the symlink, try creating the directory first
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
console.error(err.message);
// Fallback: create a real directory so the game still works
if (!fs.existsSync(globalModsPath)) {
fs.mkdirSync(globalModsPath, { recursive: true });
}
}
}
// 3. Auto-Repair (Download missing mods)
const profileModsSnapshot = activeProfile.mods || [];
for (const mod of profileModsSnapshot) {
if (mod.enabled && !mod.manual) {
const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
if (!inEnabled && !inDisabled) {
if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
try {
await downloadMod({
...mod,
modId: mod.curseForgeId,
fileId: mod.curseForgeFileId || mod.fileId,
apiKey: API_KEY
});
} catch (err) {
console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
}
}
}
}
}
// 4. Auto-Import (Detect manual drops in the profile folder)
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
let profileMods = activeProfile.mods || [];
let profileUpdated = false;
// Anything in this folder belongs to this profile.
for (const file of enabledFiles) {
const isKnown = profileMods.some(m => m.fileName === file);
if (!isKnown) {
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
const newMod = {
id: generateModId(file),
name: extractModName(file),
version: 'Unknown',
description: 'Manually installed',
author: 'Local',
enabled: true,
fileName: file,
fileSize: 0,
dateInstalled: new Date().toISOString(),
manual: true
};
profileMods.push(newMod);
profileUpdated = true;
}
}
if (profileUpdated) {
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
const updatedProfile = profileManager.getActiveProfile();
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
}
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
const allFiles = new Set([...enabledFiles, ...disabledFiles]); const allFiles = new Set([...enabledFiles, ...disabledFiles]);
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
const profileMods = activeProfile.mods || [];
for (const fileName of allFiles) { for (const fileName of allFiles) {
const modConfig = profileMods.find(m => m.fileName === fileName); const modConfig = profileMods.find(m => m.fileName === fileName);
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false const shouldBeEnabled = modConfig && modConfig.enabled !== false;
// Logic: const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
// If it should be enabled -> Move to mods/ const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
// If it should be disabled -> Move to DisabledMods/
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, fileName); const targetPath = path.join(targetDir, fileName);
if (path.dirname(currentPath) !== targetDir) { if (path.dirname(currentPath) !== targetDir) {

View File

@@ -1,5 +1,6 @@
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const path = require('path'); const path = require('path');
require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const fs = require('fs'); const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher'); const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
const UpdateManager = require('./backend/updateManager'); const UpdateManager = require('./backend/updateManager');
@@ -28,7 +29,7 @@ let updateManager;
let discordRPC = null; let discordRPC = null;
// Discord Rich Presence setup // Discord Rich Presence setup
const DISCORD_CLIENT_ID = '1462244937868513373'; const DISCORD_CLIENT_ID = process.env.DISCORD_CLIENT_ID;
function initDiscordRPC() { function initDiscordRPC() {
try { try {
@@ -690,6 +691,10 @@ ipcMain.handle('get-local-app-data', async () => {
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local'); return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
}); });
ipcMain.handle('get-env-var', async (event, key) => {
return process.env[key];
});
ipcMain.handle('get-user-id', async () => { ipcMain.handle('get-user-id', async () => {
try { try {
const { getOrCreatePlayerId } = require('./backend/launcher'); const { getOrCreatePlayerId } = require('./backend/launcher');

View File

@@ -24,7 +24,7 @@
"mod-manager", "mod-manager",
"chat" "chat"
], ],
"maintainers": [ "maintainers": [
{ {
"name": "Terromur", "name": "Terromur",
"url": "https://github.com/Terromur" "url": "https://github.com/Terromur"
@@ -48,6 +48,7 @@
"adm-zip": "^0.5.10", "adm-zip": "^0.5.10",
"axios": "^1.6.0", "axios": "^1.6.0",
"discord-rpc": "^4.0.1", "discord-rpc": "^4.0.1",
"dotenv": "^17.2.3",
"tar": "^6.2.1", "tar": "^6.2.1",
"uuid": "^9.0.1" "uuid": "^9.0.1"
}, },
@@ -66,29 +67,75 @@
"preload.js", "preload.js",
"backend/**/*", "backend/**/*",
"GUI/**/*", "GUI/**/*",
"package.json" "package.json",
".env"
], ],
"win": { "win": {
"target": [ "target": [
{ "target": "nsis", "arch": ["x64", "arm64"] }, {
{ "target": "portable", "arch": ["x64"] } "target": "nsis",
"arch": [
"x64",
"arm64"
]
},
{
"target": "portable",
"arch": [
"x64"
]
}
], ],
"icon": "icon.ico" "icon": "icon.ico"
}, },
"linux": { "linux": {
"target": [ "target": [
{ "target": "AppImage", "arch": ["x64", "arm64"] }, {
{ "target": "deb", "arch": ["x64", "arm64"] }, "target": "AppImage",
{ "target": "rpm", "arch": ["x64", "arm64"] }, "arch": [
{ "target": "pacman", "arch": ["x64", "arm64"] } "x64",
"arm64"
]
},
{
"target": "deb",
"arch": [
"x64",
"arm64"
]
},
{
"target": "rpm",
"arch": [
"x64",
"arm64"
]
},
{
"target": "pacman",
"arch": [
"x64",
"arm64"
]
}
], ],
"icon": "build/icon.png", "icon": "build/icon.png",
"category": "Game" "category": "Game"
}, },
"mac": { "mac": {
"target": [ "target": [
{ "target": "dmg", "arch": ["universal"] }, {
{ "target": "zip", "arch": ["universal"] } "target": "dmg",
"arch": [
"universal"
]
},
{
"target": "zip",
"arch": [
"universal"
]
}
], ],
"icon": "build/icon.icns", "icon": "build/icon.icns",
"category": "public.app-category.games" "category": "public.app-category.games"

View File

@@ -32,6 +32,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
openGameLocation: () => ipcRenderer.invoke('open-game-location'), openGameLocation: () => ipcRenderer.invoke('open-game-location'),
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings), saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
loadSettings: () => ipcRenderer.invoke('load-settings'), loadSettings: () => ipcRenderer.invoke('load-settings'),
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'), getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
getModsPath: () => ipcRenderer.invoke('get-mods-path'), getModsPath: () => ipcRenderer.invoke('get-mods-path'),
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath), loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),