Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)

* modernized UI for GPU Preference option

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* feat: detailed GPU info in auto-detection feature on startup

* feat: add GPU options for launcher

- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* added fallbacks to and option to use integrated GPU.

* add package-lock and fix deps version

* changed 'Nvidia' string to 'NVIDIA'

* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables

* remove unused `CONFIG_FILE` variable on launcher core modules

* fix: duplicated save-load gpu detection functions

* move game option settings to the top, while custom java to the bottom

* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
This commit is contained in:
Fazri Gading
2026-01-20 23:45:38 +08:00
committed by GitHub
parent 5e3506a9ac
commit 905a9d754c
11 changed files with 413 additions and 23 deletions

View File

@@ -1,7 +1,7 @@
const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', {
launchGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath),
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath),
closeWindow: () => ipcRenderer.invoke('window-close'),
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
@@ -48,6 +48,11 @@ contextBridge.exposeInMainWorld('electronAPI', {
onUpdatePopup: (callback) => {
ipcRenderer.on('show-update-popup', (event, data) => callback(data));
},
getGpuInfo: () => ipcRenderer.invoke('get-gpu-info'),
saveGpuPreference: (gpuPreference) => ipcRenderer.invoke('save-gpu-preference', gpuPreference),
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),