Profile System & Mod Loading Fixes

Added a full profile system and fixed a few critical mod loading issues.

What changed

Profiles — Implemented proper profile management (create, switch, delete). Each profile now has its own isolated mod list.

Mod Isolation — Fixed ModManager so mods are strictly scoped to the active profile. Browsing and installing only affects the selected profile.

Critical Fix — Fixed a path bug where mods were being saved to ~/AppData/Local on macOS (Windows path) instead of ~/Library/Application Support. Mods now save to the correct location and load correctly in-game.

Stability — Added an auto-sync step before every launch to make sure the physical mods folder always matches the active profile.

UI — Added a profile selector dropdown and a profile management modal.
This commit is contained in:
Rahul-Sahani04
2026-01-20 11:52:36 +05:30
parent fffc730788
commit 64892c81e9
14 changed files with 1424 additions and 509 deletions

View File

@@ -14,6 +14,10 @@ function getAuthDomain() {
}
// Then check config file
const config = loadConfig();
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
// Allow profile to override auth domain if ever needed
// but for now stick to global or env
}
if (config.authDomain) {
return config.authDomain;
}
@@ -111,6 +115,16 @@ function saveJavaPath(javaPath) {
function loadJavaPath() {
const config = loadConfig();
// Prefer Active Profile's Java Path
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
const profile = config.profiles[config.activeProfileId];
if (profile.javaPath && profile.javaPath.trim().length > 0) {
return profile.javaPath;
}
}
// Fallback to global setting
return config.javaPath || '';
}
@@ -135,14 +149,29 @@ function loadDiscordRPC() {
function saveModsToConfig(mods) {
try {
let config = loadConfig();
config.installedMods = mods;
const config = loadConfig();
// Config migration to profiles handles the structure,
// but here we ensure that if we are saving mods, we save them to the ACTIVE profile
// OR we save to the global pool if that's the design.
// Based on the plan: Profile has "Enabled Mods".
// This function seems to be used to save the list of *Installed* mods.
// We'll update the global config for "installedMods" mostly for reference/migration,
// but primarily we should be updating the active profile's mod list.
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
config.profiles[config.activeProfileId].mods = mods;
} else {
// Fallback for legacy or no-profile state
config.installedMods = mods;
}
const configDir = path.dirname(CONFIG_FILE);
if (!fs.existsSync(configDir)) {
fs.mkdirSync(configDir, { recursive: true });
}
fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2));
console.log('Mods saved to config.json');
} catch (error) {
@@ -153,6 +182,12 @@ function saveModsToConfig(mods) {
function loadModsFromConfig() {
try {
const config = loadConfig();
// Prefer Active Profile
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
return config.profiles[config.activeProfileId].mods || [];
}
return config.installedMods || [];
} catch (error) {
console.error('Error loading mods from config:', error);
@@ -162,19 +197,19 @@ function loadModsFromConfig() {
function isFirstLaunch() {
const config = loadConfig();
if ('hasLaunchedBefore' in config) {
return !config.hasLaunchedBefore;
}
const hasUserData = config.installPath || config.username || config.javaPath ||
config.chatUsername || config.userUuids ||
Object.keys(config).length > 0;
const hasUserData = config.installPath || config.username || config.javaPath ||
config.chatUsername || config.userUuids ||
Object.keys(config).length > 0;
if (!hasUserData) {
return true;
}
return true;
}
@@ -195,17 +230,17 @@ function getAllUuidMappings() {
function setUuidForUser(username, uuid) {
const { v4: uuidv4, validate: validateUuid } = require('uuid');
// Validate UUID format
if (!validateUuid(uuid)) {
throw new Error('Invalid UUID format');
}
const config = loadConfig();
const userUuids = config.userUuids || {};
userUuids[username] = uuid;
saveConfig({ userUuids });
return uuid;
}
@@ -217,13 +252,13 @@ function generateNewUuid() {
function deleteUuidForUser(username) {
const config = loadConfig();
const userUuids = config.userUuids || {};
if (userUuids[username]) {
delete userUuids[username];
saveConfig({ userUuids });
return true;
}
return false;
}
@@ -231,7 +266,7 @@ function resetCurrentUserUuid() {
const username = loadUsername();
const { v4: uuidv4 } = require('uuid');
const newUuid = uuidv4();
return setUuidForUser(username, newUuid);
}

View File

@@ -77,32 +77,32 @@ function findClientPath(gameLatest) {
function findUserDataPath(gameLatest) {
const candidates = [];
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
let defaultPath;
if (process.platform === 'darwin') {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
} else {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
}
if (!fs.existsSync(defaultPath)) {
fs.mkdirSync(defaultPath, { recursive: true });
}
return defaultPath;
}
@@ -110,15 +110,15 @@ function findUserDataRecursive(gameLatest) {
function searchDirectory(dir) {
try {
const items = fs.readdirSync(dir, { withFileTypes: true });
for (const item of items) {
if (item.isDirectory()) {
const fullPath = path.join(dir, item.name);
if (item.name === 'UserData') {
return fullPath;
}
const found = searchDirectory(fullPath);
if (found) {
return found;
@@ -127,14 +127,14 @@ function findUserDataRecursive(gameLatest) {
}
} catch (error) {
}
return null;
}
if (!fs.existsSync(gameLatest)) {
return null;
}
const found = searchDirectory(gameLatest);
return found;
}
@@ -152,16 +152,14 @@ async function getModsPath(customInstallPath = null) {
}
if (!installPath) {
const localAppData = process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
installPath = path.join(localAppData, 'HytaleF2P');
} else {
installPath = path.join(installPath, 'HytaleF2P');
// Use the standard app directory logic which handles platforms correctly
installPath = getAppDir();
}
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest);
const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods');

View File

@@ -11,6 +11,7 @@ const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServ
const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
const { updateGameFiles } = require('./gameManager');
const { syncModsForCurrentProfile } = require('./modManager');
// Client patcher for custom auth server (sanasol.ws)
let clientPatcher = null;
@@ -130,7 +131,7 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
}
} else {
javaBin = getJavaExec(customJreDir);
if (!getBundledJavaPath(customJreDir)) {
const fallback = await detectSystemJava();
if (fallback) {
@@ -192,9 +193,9 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
const serverDir = path.join(gameLatest, 'Server');
const signPath = async (targetPath, deep = false) => {
await execAsync(`xattr -cr "${targetPath}"`).catch(() => {});
await execAsync(`xattr -cr "${targetPath}"`).catch(() => { });
const deepFlag = deep ? '--deep ' : '';
await execAsync(`codesign --force ${deepFlag}--sign - "${targetPath}"`).catch(() => {});
await execAsync(`codesign --force ${deepFlag}--sign - "${targetPath}"`).catch(() => { });
};
if (fs.existsSync(appBundle)) {
@@ -216,8 +217,8 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
}
if (fs.existsSync(serverDir)) {
await execAsync(`xattr -cr "${serverDir}"`).catch(() => {});
await execAsync(`find "${serverDir}" -type f -perm +111 -exec codesign --force --sign - {} \\;`).catch(() => {});
await execAsync(`xattr -cr "${serverDir}"`).catch(() => { });
await execAsync(`find "${serverDir}" -type f -perm +111 -exec codesign --force --sign - {} \\;`).catch(() => { });
console.log('Signed server binaries (after patching)');
}
@@ -260,11 +261,23 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
if (progressCallback) {
progressCallback('Starting game...', null, null, null, null);
}
// Ensure mods are synced for the active profile before launching
try {
console.log('Syncing mods for active profile before launch...');
if (progressCallback) progressCallback('Syncing mods...', null, null, null, null);
await syncModsForCurrentProfile();
} catch (syncError) {
console.error('Failed to sync mods before launch:', syncError);
// Continue anyway? Or fail?
// Warn user but continue might be safer to avoid blocking play if sync is just glitchy
}
console.log('Starting game...');
console.log(`Command: "${clientPath}" ${args.join(' ')}`);
const env = { ...process.env };
const waylandEnv = setupWaylandEnvironment();
Object.assign(env, waylandEnv);
@@ -276,8 +289,8 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
};
if (process.platform === 'win32') {
spawnOptions.shell = false;
spawnOptions.windowsHide = true;
spawnOptions.shell = false;
spawnOptions.windowsHide = true;
}
const child = spawn(clientPath, args, spawnOptions);
@@ -371,12 +384,12 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
try {
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir);
console.log('Game updated successfully, waiting before launch...');
if (progressCallback) {
progressCallback('Preparing game launch...', 90, null, null, null);
}
await new Promise(resolve => setTimeout(resolve, 3000));
await new Promise(resolve => setTimeout(resolve, 3000));
} catch (updateError) {
console.error('Update failed:', updateError);
if (progressCallback) {

View File

@@ -4,6 +4,7 @@ const crypto = require('crypto');
const axios = require('axios');
const { getModsPath } = require('../core/paths');
const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
const profileManager = require('./profileManager');
function generateModId(filename) {
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
@@ -11,13 +12,13 @@ function generateModId(filename) {
function extractModName(filename) {
let name = path.parse(filename).name;
name = name.replace(/-v?\d+\.[\d\.]+.*$/i, '');
name = name.replace(/-\d+\.[\d\.]+.*$/i, '');
name = name.replace(/[-_]/g, ' ');
name = name.replace(/\b\w/g, l => l.toUpperCase());
return name || 'Unknown Mod';
}
@@ -26,77 +27,53 @@ function extractVersion(filename) {
return versionMatch ? versionMatch[1] : null;
}
// Helper to get mods from active profile
function getProfileMods() {
const profile = profileManager.getActiveProfile();
return profile ? (profile.mods || []) : [];
}
async function loadInstalledMods(modsPath) {
try {
const configMods = loadModsFromConfig();
const modsMap = new Map();
configMods.forEach(mod => {
modsMap.set(mod.fileName, mod);
});
if (fs.existsSync(modsPath)) {
const files = fs.readdirSync(modsPath);
for (const file of files) {
const filePath = path.join(modsPath, file);
const stats = fs.statSync(filePath);
if (stats.isFile() && (file.endsWith('.jar') || file.endsWith('.zip'))) {
const configMod = modsMap.get(file);
const modInfo = {
id: configMod?.id || generateModId(file),
name: configMod?.name || extractModName(file),
version: configMod?.version || extractVersion(file) || '1.0.0',
description: configMod?.description || 'Installed mod',
author: configMod?.author || 'Unknown',
enabled: true,
filePath: filePath,
fileName: file,
fileSize: configMod?.fileSize || stats.size,
dateInstalled: configMod?.dateInstalled || stats.birthtime || stats.mtime,
curseForgeId: configMod?.curseForgeId,
curseForgeFileId: configMod?.curseForgeFileId
};
modsMap.set(file, modInfo);
}
}
}
const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) return [];
const profileMods = activeProfile.mods || [];
const profileModFiles = new Set(profileMods.map(m => m.fileName));
// We only return mods that are explicitly in the profile
// Check which ones are physically present (either in mods/ or DisabledMods/)
const physicalModsPath = modsPath; // .../mods
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
if (fs.existsSync(disabledModsPath)) {
const files = fs.readdirSync(disabledModsPath);
for (const file of files) {
const filePath = path.join(disabledModsPath, file);
const stats = fs.statSync(filePath);
if (stats.isFile() && (file.endsWith('.jar') || file.endsWith('.zip'))) {
const configMod = modsMap.get(file);
const modInfo = {
id: configMod?.id || generateModId(file),
name: configMod?.name || extractModName(file),
version: configMod?.version || extractVersion(file) || '1.0.0',
description: configMod?.description || 'Disabled mod',
author: configMod?.author || 'Unknown',
enabled: false,
filePath: filePath,
fileName: file,
fileSize: configMod?.fileSize || stats.size,
dateInstalled: configMod?.dateInstalled || stats.birthtime || stats.mtime,
curseForgeId: configMod?.curseForgeId,
curseForgeFileId: configMod?.curseForgeFileId
};
modsMap.set(file, modInfo);
}
const validMods = [];
for (const modConfig of profileMods) {
// Check if file exists in either location
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName));
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName));
if (inEnabled || inDisabled) {
validMods.push({
...modConfig,
// Set filePath based on physical location
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName),
enabled: modConfig.enabled !== false // Default true
});
} else {
console.warn(`[ModManager] Mod ${modConfig.fileName} listed in profile but not found on disk.`);
// Include it so user can see it's missing or remove it
validMods.push({
...modConfig,
filePath: null,
missing: true,
enabled: modConfig.enabled !== false
});
}
}
return Array.from(modsMap.values());
return validMods;
} catch (error) {
console.error('Error loading installed mods:', error);
return [];
@@ -106,13 +83,13 @@ async function loadInstalledMods(modsPath) {
async function downloadMod(modInfo) {
try {
const modsPath = await getModsPath();
if (!modInfo.downloadUrl && !modInfo.fileId) {
throw new Error('No download URL or file ID provided');
}
let downloadUrl = modInfo.downloadUrl;
if (!downloadUrl && modInfo.fileId && modInfo.modId) {
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, {
headers: {
@@ -120,56 +97,61 @@ async function downloadMod(modInfo) {
'Accept': 'application/json'
}
});
downloadUrl = response.data.data.downloadUrl;
}
if (!downloadUrl) {
throw new Error('Could not determine download URL');
}
const fileName = modInfo.fileName || `mod-${modInfo.modId}.jar`;
const filePath = path.join(modsPath, fileName);
const response = await axios({
method: 'get',
url: downloadUrl,
responseType: 'stream'
});
const writer = fs.createWriteStream(filePath);
response.data.pipe(writer);
return new Promise((resolve, reject) => {
writer.on('finish', () => {
const configMods = loadModsFromConfig();
const newMod = {
id: modInfo.id || generateModId(fileName),
name: modInfo.name || extractModName(fileName),
version: modInfo.version || '1.0.0',
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
author: modInfo.author || 'Unknown',
enabled: true,
fileName: fileName,
fileSize: fs.statSync(filePath).size,
dateInstalled: new Date().toISOString(),
curseForgeId: modInfo.modId,
curseForgeFileId: modInfo.fileId
};
configMods.push(newMod);
saveModsToConfig(configMods);
resolve({
success: true,
filePath: filePath,
fileName: fileName,
modInfo: newMod
});
// NEW: Update Active Profile instead of global config
const activeProfile = profileManager.getActiveProfile();
if (activeProfile) {
const newMod = {
id: modInfo.id || generateModId(fileName),
name: modInfo.name || extractModName(fileName),
version: modInfo.version || '1.0.0',
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
author: modInfo.author || 'Unknown',
enabled: true,
fileName: fileName,
fileSize: fs.statSync(filePath).size,
dateInstalled: new Date().toISOString(),
curseForgeId: modInfo.modId,
curseForgeFileId: modInfo.fileId
};
const updatedMods = [...(activeProfile.mods || []), newMod];
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
resolve({
success: true,
filePath: filePath,
fileName: fileName,
modInfo: newMod
});
} else {
reject(new Error('No active profile to save mod to'));
}
});
writer.on('error', reject);
});
} catch (error) {
console.error('Error downloading mod:', error);
return {
@@ -181,36 +163,39 @@ async function downloadMod(modInfo) {
async function uninstallMod(modId, modsPath) {
try {
const configMods = loadModsFromConfig();
const mod = configMods.find(m => m.id === modId);
const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) throw new Error('No active profile');
const profileMods = activeProfile.mods || [];
const mod = profileMods.find(m => m.id === modId);
if (!mod) {
throw new Error('Mod not found in config');
throw new Error('Mod not found in profile');
}
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
const enabledPath = path.join(modsPath, mod.fileName);
const disabledPath = path.join(disabledModsPath, mod.fileName);
let fileRemoved = false;
// Try to remove file from both locations to be safe
if (fs.existsSync(enabledPath)) {
fs.unlinkSync(enabledPath);
fileRemoved = true;
console.log('Removed mod from Mods folder:', enabledPath);
} else if (fs.existsSync(disabledPath)) {
fs.unlinkSync(disabledPath);
fileRemoved = true;
console.log('Removed mod from DisabledMods folder:', disabledPath);
}
if (fs.existsSync(disabledPath)) {
try { fs.unlinkSync(disabledPath); fileRemoved = true; } catch (e) { }
}
if (!fileRemoved) {
console.warn('Mod file not found on filesystem, removing from config anyway');
console.warn('Mod file not found on filesystem, removing from profile anyway');
}
const updatedMods = configMods.filter(m => m.id !== modId);
saveModsToConfig(updatedMods);
console.log('Mod removed from config.json');
const updatedMods = profileMods.filter(m => m.id !== modId);
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
console.log('Mod removed from profile');
return { success: true };
} catch (error) {
console.error('Error uninstalling mod:', error);
@@ -223,38 +208,53 @@ async function uninstallMod(modId, modsPath) {
async function toggleMod(modId, modsPath) {
try {
const mods = await loadInstalledMods(modsPath);
const mod = mods.find(m => m.id === modId);
if (!mod) {
throw new Error('Mod not found');
const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) throw new Error('No active profile');
const profileMods = activeProfile.mods || [];
const modIndex = profileMods.findIndex(m => m.id === modId);
if (modIndex === -1) {
throw new Error('Mod not found in profile');
}
const mod = profileMods[modIndex];
const newEnabled = !mod.enabled; // Toggle
// Update Profile First
const updatedMods = [...profileMods];
updatedMods[modIndex] = { ...mod, enabled: newEnabled };
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
// Manually move the file to reflect the new state
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true });
}
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
const currentPath = mod.filePath;
let newPath, newEnabled;
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
if (mod.enabled) {
newPath = path.join(disabledModsPath, path.basename(currentPath));
newEnabled = false;
// Determine target paths
const targetDir = newEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, mod.fileName);
if (fs.existsSync(currentPath)) {
fs.renameSync(currentPath, targetPath);
} else {
newPath = path.join(modsPath, path.basename(currentPath));
newEnabled = true;
// Fallback: check if it's already in target?
if (fs.existsSync(targetPath)) {
// It's already there, maybe just state was wrong.
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
} else {
// Try finding it
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName);
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
}
}
fs.renameSync(currentPath, newPath);
const configMods = loadModsFromConfig();
const configModIndex = configMods.findIndex(m => m.id === modId);
if (configModIndex !== -1) {
configMods[configModIndex].enabled = newEnabled;
saveModsToConfig(configMods);
}
return { success: true, enabled: newEnabled };
} catch (error) {
console.error('Error toggling mod:', error);
@@ -265,11 +265,69 @@ async function toggleMod(modId, modsPath) {
}
}
async function syncModsForCurrentProfile() {
try {
const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) {
console.warn('No active profile found during mod sync');
return;
}
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`);
const modsPath = await getModsPath();
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true });
}
// Get all physical files from both folders
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
const allFiles = new Set([...enabledFiles, ...disabledFiles]);
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
const profileMods = activeProfile.mods || [];
for (const fileName of allFiles) {
const modConfig = profileMods.find(m => m.fileName === fileName);
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false
// Logic:
// If it should be enabled -> Move to mods/
// If it should be disabled -> Move to DisabledMods/
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, fileName);
if (path.dirname(currentPath) !== targetDir) {
console.log(`[Mod Sync] Moving ${fileName} to ${shouldBeEnabled ? 'Enabled' : 'Disabled'}`);
try {
fs.renameSync(currentPath, targetPath);
} catch (err) {
console.error(`Failed to move ${fileName}: ${err.message}`);
}
}
}
return { success: true };
} catch (error) {
console.error('[ModManager] Error syncing mods:', error);
return { success: false, error: error.message };
}
}
module.exports = {
loadInstalledMods,
downloadMod,
uninstallMod,
toggleMod,
syncModsForCurrentProfile,
generateModId,
extractModName,
extractVersion

View File

@@ -0,0 +1,209 @@
const path = require('path');
const fs = require('fs');
const { v4: uuidv4 } = require('uuid');
const {
loadConfig,
saveConfig,
getModsPath
} = require('../core/config');
// We'll lazy-load modManager to avoid circular dependencies if possible,
// or carefully structure our imports.
// For now, we might need to access mod paths directly or use helper functions.
class ProfileManager {
constructor() {
this.initialized = false;
}
init() {
if (this.initialized) return;
const config = loadConfig();
// Migration: specific check to see if we have profiles yet
if (!config.profiles || Object.keys(config.profiles).length === 0) {
this.migrateLegacyConfig(config);
}
this.initialized = true;
console.log('[ProfileManager] Initialized');
}
migrateLegacyConfig(config) {
console.log('[ProfileManager] Migrating legacy config to profile system...');
// Create a default profile with current settings
const defaultProfileId = 'default';
const defaultProfile = {
id: defaultProfileId,
name: 'Default',
created: new Date().toISOString(),
lastUsed: new Date().toISOString(),
// settings specific to this profile
// If global settings existed, we copy them here
mods: config.installedMods || [], // Legacy mods are now part of default profile
javaPath: config.javaPath || '',
gameOptions: {
minMemory: '1G',
maxMemory: '4G',
args: []
}
};
const updates = {
profiles: {
[defaultProfileId]: defaultProfile
},
activeProfileId: defaultProfileId,
// We keep a global registry of "known" mods if we want,
// but for now the current implementation implies
// mods are just files in folders.
// We'll use the profile "mods" array to track ENABLED/KNOWN mods for that profile.
};
saveConfig(updates);
console.log('[ProfileManager] Migration complete. Created Default profile.');
}
createProfile(name) {
if (!name || typeof name !== 'string') {
throw new Error('Invalid profile name');
}
const config = loadConfig();
const id = uuidv4();
const newProfile = {
id,
name: name.trim(),
created: new Date().toISOString(),
lastUsed: null,
mods: [], // Start with no mods enabled
javaPath: '',
gameOptions: {
minMemory: '1G',
maxMemory: '4G',
args: []
}
};
const profiles = config.profiles || {};
profiles[id] = newProfile;
saveConfig({ profiles });
console.log(`[ProfileManager] Created new profile: "${name}" (${id})`);
return newProfile;
}
getProfiles() {
const config = loadConfig();
return Object.values(config.profiles || {});
}
getProfile(id) {
const config = loadConfig();
return (config.profiles && config.profiles[id]) || null;
}
getActiveProfile() {
const config = loadConfig();
const activeId = config.activeProfileId;
if (!activeId || !config.profiles || !config.profiles[activeId]) {
// Fallback if something is corrupted
return this.getProfiles()[0] || null;
}
return config.profiles[activeId];
}
async activateProfile(id) {
const config = loadConfig();
if (!config.profiles || !config.profiles[id]) {
throw new Error(`Profile not found: ${id}`);
}
if (config.activeProfileId === id) {
console.log(`[ProfileManager] Profile ${id} is already active.`);
return config.profiles[id];
}
console.log(`[ProfileManager] Switching to profile: ${config.profiles[id].name} (${id})`);
// 1. Update config first
config.profiles[id].lastUsed = new Date().toISOString();
saveConfig({
activeProfileId: id,
profiles: config.profiles
});
// 2. Trigger Mod Sync
// We need to require this here to ensure it uses the *newly saved* active profile ID
const { syncModsForCurrentProfile } = require('./modManager');
await syncModsForCurrentProfile();
return config.profiles[id];
}
deleteProfile(id) {
const config = loadConfig();
const profiles = config.profiles || {};
if (!profiles[id]) {
throw new Error('Profile not found');
}
if (config.activeProfileId === id) {
throw new Error('Cannot delete the active profile');
}
// Don't allow deleting the last profile
if (Object.keys(profiles).length <= 1) {
throw new Error('Cannot delete the only remaining profile');
}
delete profiles[id];
saveConfig({ profiles });
console.log(`[ProfileManager] Deleted profile: ${id}`);
return true;
}
updateProfile(id, updates) {
const config = loadConfig();
const profiles = config.profiles || {};
if (!profiles[id]) {
throw new Error('Profile not found');
}
// Safety checks on updates
const allowedFields = ['name', 'javaPath', 'gameOptions', 'mods'];
const sanitizedUpdates = {};
Object.keys(updates).forEach(key => {
if (allowedFields.includes(key)) {
sanitizedUpdates[key] = updates[key];
}
});
profiles[id] = { ...profiles[id], ...sanitizedUpdates };
saveConfig({ profiles });
console.log(`[ProfileManager] Updated profile: ${id}`);
// If we updated mods for the *active* profile, we might need to sync immediately
if (config.activeProfileId === id && updates.mods) {
// Optionally trigger sync?
// Usually updates come from "Enabling/Disabling" a single mod,
// which might call a more specific method.
// But if we bulk update, we should sync.
// Let's leave sync invoke to the caller or specific methods for now.
}
return profiles[id];
}
}
module.exports = new ProfileManager();