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chore: disable patcher log to reduce logging length
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@@ -162,7 +162,7 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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console.log(`Force patching game binaries for ${authDomain}...`);
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const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
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console.log(`[Patcher] ${msg}`);
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// console.log(`[Patcher] ${msg}`);
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if (progressCallback && msg) {
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progressCallback(msg, percent, null, null, null);
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}
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