fix: gamescope steam deck issue fixes #186 hopefully

This commit is contained in:
Fazri Gading
2026-01-31 05:26:43 +08:00
parent f8cf41972d
commit 2cdef44fec

View File

@@ -18,11 +18,16 @@ function isWaylandSession() {
}
const sessionType = process.env.XDG_SESSION_TYPE;
const waylandDisplay = process.env.WAYLAND_DISPLAY;
// Debug logging
console.log(`[PlatformUtils] Checking Wayland: XDG_SESSION_TYPE=${sessionType}, WAYLAND_DISPLAY=${waylandDisplay}`);
if (sessionType && sessionType.toLowerCase() === 'wayland') {
return true;
}
if (process.env.WAYLAND_DISPLAY) {
if (waylandDisplay) {
return true;
}
@@ -45,18 +50,47 @@ function setupWaylandEnvironment() {
return {};
}
// If the user has manually set SDL_VIDEODRIVER (e.g. to 'x11'), strictly respect it.
if (process.env.SDL_VIDEODRIVER) {
console.log(`User manually set SDL_VIDEODRIVER=${process.env.SDL_VIDEODRIVER}, ignoring internal Wayland configuration.`);
return {};
}
if (!isWaylandSession()) {
console.log('Detected X11 session, using default environment');
return {};
}
console.log('Detected Wayland session, configuring environment...');
console.log('Detected Wayland session, checking for Gamescope/Steam Deck...');
const envVars = {
SDL_VIDEODRIVER: 'wayland'
};
const envVars = {};
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
// Only set Ozone hint if not already set by user
if (!process.env.ELECTRON_OZONE_PLATFORM_HINT) {
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
}
// 2. DETECT GAMESCOPE / STEAM DECK
// Native Wayland often fails for SDL games in Gaming Mode (gamescope), so we force X11 (XWayland).
// Checks:
// - XDG_CURRENT_DESKTOP == 'gamescope'
// - SteamDeck=1 (often set in SteamOS)
const currentDesktop = process.env.XDG_CURRENT_DESKTOP || '';
const isGamescope = currentDesktop.toLowerCase() === 'gamescope' || process.env.SteamDeck === '1';
if (isGamescope) {
console.log('Gamescope / Steam Deck detected, forcing SDL_VIDEODRIVER=x11 for compatibility');
envVars.SDL_VIDEODRIVER = 'x11';
} else {
// For standard desktop Wayland (GNOME, KDE), we leave SDL_VIDEODRIVER unset.
// This allows SDL3/SDL2 to use its internal preference (Wayland > X11).
// EXCEPT if it was somehow force-set to 'wayland' by the parent process (rare but possible),
// we strictly want to allow fallback, so we might unset it if it was 'wayland'.
// But since we checked process.env.SDL_VIDEODRIVER at the start, we know it's NOT set manually.
// So we effectively do nothing for standard Wayland, letting SDL decide.
console.log('Standard Wayland session detected, letting SDL decide backend (auto-fallback enabled).');
}
console.log('Wayland environment variables:', envVars);
return envVars;