mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-25 22:31:46 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
1465 lines
46 KiB
JavaScript
1465 lines
46 KiB
JavaScript
const path = require('path');
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require('dotenv').config({ path: path.join(__dirname, '.env') });
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const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
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const { autoUpdater } = require('electron-updater');
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const fs = require('fs');
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const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher');
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const { retryPWRDownload } = require('./backend/managers/gameManager');
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const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
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// Handle Hardware Acceleration
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try {
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const hwEnabled = loadLauncherHardwareAcceleration();
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if (!hwEnabled) {
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console.log('Hardware acceleration disabled by user setting');
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app.disableHardwareAcceleration();
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}
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} catch (error) {
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console.error('Failed to load hardware acceleration setting:', error);
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}
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const logger = require('./backend/logger');
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const profileManager = require('./backend/managers/profileManager');
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logger.interceptConsole();
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// Single instance lock
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const gotTheLock = app.requestSingleInstanceLock();
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if (!gotTheLock) {
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console.log('Another instance is already running. Quitting...');
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app.quit();
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} else {
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app.on('second-instance', (event, commandLine, workingDirectory) => {
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if (mainWindow) {
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if (mainWindow.isMinimized()) mainWindow.restore();
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mainWindow.focus();
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}
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});
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}
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let mainWindow;
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let discordRPC = null;
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// Discord Rich Presence setup
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const DISCORD_CLIENT_ID = "1462244937868513373";
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function initDiscordRPC() {
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try {
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// Check if Discord RPC is enabled in settings
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const rpcEnabled = loadDiscordRPC();
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if (!rpcEnabled) {
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console.log('Discord RPC disabled in settings');
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return;
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}
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const { Client } = require('discord-rpc');
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discordRPC = new Client({ transport: 'ipc' });
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discordRPC.on('ready', () => {
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console.log('Discord RPC connected');
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setDiscordActivity();
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});
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discordRPC.on('disconnected', () => {
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console.log('Discord RPC disconnected');
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});
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discordRPC.login({ clientId: DISCORD_CLIENT_ID }).catch(err => {
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console.log('Failed to connect to Discord:', err.message);
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});
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} catch (error) {
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console.log('Discord RPC module not available:', error.message);
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}
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}
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function setDiscordActivity() {
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if (!discordRPC) return;
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try {
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discordRPC.setActivity({
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details: 'Using HytaleF2P',
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startTimestamp: Date.now(),
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largeImageKey: 'hytale_logo',
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largeImageText: 'Hytale F2P Launcher',
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buttons: [
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{
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label: 'GitHub',
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url: 'https://github.com/amiayweb/Hytale-F2P'
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},
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{
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label: 'Discord',
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url: 'https://discord.gg/hf2pdc'
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}
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]
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});
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} catch (error) {
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console.error('Failed to set Discord activity:', error.message);
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}
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}
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async function toggleDiscordRPC(enabled) {
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console.log('Toggling Discord RPC:', enabled);
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if (enabled && !discordRPC) {
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console.log('Initializing Discord RPC...');
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initDiscordRPC();
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} else if (!enabled && discordRPC) {
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try {
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console.log('Disconnecting Discord RPC...');
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// Check if Discord RPC is still connected before trying to use it
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if (discordRPC && discordRPC.transport && discordRPC.transport.socket) {
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// Add timeout to prevent hanging
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const clearActivityPromise = discordRPC.clearActivity();
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const timeoutPromise = new Promise((_, reject) =>
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setTimeout(() => reject(new Error('Discord RPC clearActivity timeout')), 1000)
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);
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try {
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await Promise.race([clearActivityPromise, timeoutPromise]);
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await new Promise(r => setTimeout(r, 100));
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} catch (timeoutErr) {
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console.log('Discord RPC clearActivity timed out:', timeoutErr.message);
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}
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} else {
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console.log('Discord RPC already disconnected');
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}
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// Destroy - wrap in try-catch to handle library errors
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if (discordRPC) {
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try {
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if (typeof discordRPC.destroy === 'function') {
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const destroyPromise = discordRPC.destroy();
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if (destroyPromise && typeof destroyPromise.catch === 'function') {
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destroyPromise.catch(err => {
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console.log('Discord RPC destroy error (ignored):', err.message);
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});
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}
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}
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} catch (destroyErr) {
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console.log('Error destroying Discord RPC (ignored):', destroyErr.message);
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}
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}
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console.log('Discord RPC disconnected successfully');
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} catch (error) {
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console.error('Error disconnecting Discord RPC:', error.message);
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} finally {
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discordRPC = null;
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}
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}
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}
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function createSplashScreen() {
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const splashWindow = new BrowserWindow({
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width: 500,
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height: 350,
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frame: false,
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transparent: true,
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alwaysOnTop: true,
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resizable: false,
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skipTaskbar: true,
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webPreferences: {
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nodeIntegration: false,
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contextIsolation: true
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}
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});
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splashWindow.loadFile('GUI/splash.html');
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splashWindow.center();
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// close splash after 2.5s , need to implement a files check or whatever. just mock for now
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setTimeout(() => {
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splashWindow.close();
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createWindow();
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}, 2500);
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}
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function createWindow() {
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mainWindow = new BrowserWindow({
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width: 1280,
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height: 720,
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minWidth: 900,
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minHeight: 600,
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frame: false,
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resizable: true,
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alwaysOnTop: false,
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backgroundColor: '#090909',
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show: false,
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webPreferences: {
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preload: path.join(__dirname, 'preload.js'),
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nodeIntegration: false,
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contextIsolation: true,
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devTools: false,
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webSecurity: true
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}
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});
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mainWindow.loadFile('GUI/index.html');
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mainWindow.once('ready-to-show', () => {
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mainWindow.show();
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});
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// Cleanup Discord RPC when window is closed
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mainWindow.on('closed', () => {
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console.log('Main window closed, cleaning up Discord RPC...');
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cleanupDiscordRPC();
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});
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// Initialize Discord Rich Presence
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initDiscordRPC();
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// Configure and initialize electron-updater
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// Enable auto-download so updates start immediately when available
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autoUpdater.autoDownload = true;
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autoUpdater.autoInstallOnAppQuit = true;
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autoUpdater.on('checking-for-update', () => {
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console.log('Checking for launcher updates...');
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});
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autoUpdater.on('update-available', (info) => {
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console.log('Update available:', info.version);
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-available', {
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currentVersion: app.getVersion(),
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newVersion: info.version,
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releaseNotes: info.releaseNotes,
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releaseDate: info.releaseDate
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});
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}
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});
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autoUpdater.on('update-not-available', (info) => {
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console.log('Launcher is up to date:', info.version);
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});
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autoUpdater.on('error', (err) => {
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console.error('Error in auto-updater:', err);
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// Handle macOS code signing errors - requires manual download
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if (mainWindow && !mainWindow.isDestroyed()) {
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const isMacSigningError = process.platform === 'darwin' &&
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(err.code === 'ERR_UPDATER_INVALID_SIGNATURE' ||
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err.message.includes('signature') ||
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err.message.includes('code sign'));
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mainWindow.webContents.send('update-error', {
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message: err.message,
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isMacSigningError: isMacSigningError,
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requiresManualDownload: isMacSigningError || process.platform === 'darwin'
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});
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}
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});
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autoUpdater.on('download-progress', (progressObj) => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-download-progress', {
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percent: progressObj.percent,
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transferred: progressObj.transferred,
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total: progressObj.total,
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bytesPerSecond: progressObj.bytesPerSecond
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});
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}
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});
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autoUpdater.on('update-downloaded', (info) => {
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console.log('Update downloaded:', info.version);
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-downloaded', {
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version: info.version,
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platform: process.platform,
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// macOS auto-install often fails on unsigned apps
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autoInstallSupported: process.platform !== 'darwin'
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});
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}
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});
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// Check for updates after 3 seconds
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setTimeout(() => {
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autoUpdater.checkForUpdates().catch(err => {
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console.log('Failed to check for updates:', err.message);
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});
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}, 3000);
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mainWindow.webContents.on('devtools-opened', () => {
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mainWindow.webContents.closeDevTools();
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});
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mainWindow.webContents.on('before-input-event', (event, input) => {
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// Allow standard copy/paste/cut/select-all shortcuts
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const isMac = process.platform === 'darwin';
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const modKey = isMac ? input.meta : input.control;
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const key = input.key.toLowerCase();
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// Allow Ctrl/Cmd + V (paste), C (copy), X (cut), A (select all)
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if (modKey && !input.shift && ['v', 'c', 'x', 'a'].includes(key)) {
|
|
return; // Don't block these
|
|
}
|
|
|
|
// Block devtools shortcuts
|
|
if (input.control && input.shift && input.key.toLowerCase() === 'i') {
|
|
event.preventDefault();
|
|
}
|
|
if (input.control && input.shift && input.key.toLowerCase() === 'j') {
|
|
event.preventDefault();
|
|
}
|
|
if (input.control && input.shift && input.key.toLowerCase() === 'c') {
|
|
event.preventDefault();
|
|
}
|
|
if (input.key === 'F12') {
|
|
event.preventDefault();
|
|
}
|
|
if (input.key === 'F5') {
|
|
event.preventDefault();
|
|
}
|
|
|
|
// Close application shortcuts
|
|
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
|
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
|
(!isMac && input.alt && input.key === 'F4');
|
|
|
|
if (quitShortcut) {
|
|
app.quit();
|
|
}
|
|
});
|
|
|
|
|
|
|
|
mainWindow.webContents.on('context-menu', (e) => {
|
|
e.preventDefault();
|
|
});
|
|
|
|
// Note: Not using setIgnoreMenuShortcuts to allow copy/paste to work
|
|
}
|
|
|
|
app.whenReady().then(async () => {
|
|
const packageJson = require('./package.json');
|
|
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
|
|
console.log('Launcher version:', packageJson.version);
|
|
console.log('Platform:', process.platform);
|
|
console.log('Architecture:', process.arch);
|
|
console.log('Electron version:', process.versions.electron);
|
|
console.log('Node.js version:', process.versions.node);
|
|
console.log('Log directory:', logger.getLogDirectory());
|
|
|
|
try {
|
|
const { loadGpuPreference, detectGpu } = require('./backend/launcher');
|
|
const savedPreference = loadGpuPreference();
|
|
if (savedPreference === 'auto') {
|
|
global.detectedGpu = detectGpu(); // if 'auto' selected = preload GPU detection
|
|
console.log('GPU auto-detection completed on startup:', global.detectedGpu);
|
|
} else {
|
|
console.log('GPU preference is manual, skipping auto-detection');
|
|
}
|
|
} catch (error) {
|
|
console.warn('Failed to preload GPU detection:', error.message);
|
|
global.detectedGpu = { mode: 'integrated', vendor: 'intel' };
|
|
}
|
|
|
|
|
|
// Initialize Profile Manager (runs migration if needed)
|
|
profileManager.init();
|
|
|
|
// Migrate UserData to centralized location (v2.1.2+)
|
|
console.log('[Startup] Checking UserData migration...');
|
|
try {
|
|
await migrateUserDataToCentralized();
|
|
} catch (error) {
|
|
console.error('[Startup] UserData migration failed:', error);
|
|
}
|
|
|
|
createSplashScreen();
|
|
|
|
setTimeout(async () => {
|
|
let timeoutReached = false;
|
|
|
|
const unlockPlayButton = () => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('lock-play-button', false);
|
|
}
|
|
};
|
|
|
|
const timeoutId = setTimeout(() => {
|
|
timeoutReached = true;
|
|
console.warn('First launch check timeout reached, unlocking play button');
|
|
unlockPlayButton();
|
|
}, 15000);
|
|
|
|
try {
|
|
console.log('Starting first launch check...');
|
|
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('lock-play-button', true);
|
|
}
|
|
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
|
|
}
|
|
};
|
|
|
|
const firstLaunchResult = await Promise.race([
|
|
handleFirstLaunchCheck(progressCallback),
|
|
new Promise((_, reject) => {
|
|
setTimeout(() => reject(new Error('First launch check timeout')), 12000);
|
|
})
|
|
]);
|
|
|
|
clearTimeout(timeoutId);
|
|
|
|
if (timeoutReached) {
|
|
console.log('Timeout already reached, skipping result processing');
|
|
return;
|
|
}
|
|
|
|
console.log('First launch check result:', firstLaunchResult);
|
|
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
if (firstLaunchResult.needsUpdate && firstLaunchResult.existingGame) {
|
|
console.log('Sending show-first-launch-update event...');
|
|
|
|
setTimeout(() => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('show-first-launch-update', {
|
|
existingGame: firstLaunchResult.existingGame,
|
|
isFirstLaunch: firstLaunchResult.isFirstLaunch
|
|
});
|
|
}
|
|
}, 1000);
|
|
|
|
} else if (firstLaunchResult.isFirstLaunch && !firstLaunchResult.existingGame) {
|
|
console.log('Sending show-first-launch-welcome event...');
|
|
|
|
setTimeout(() => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('show-first-launch-welcome');
|
|
}
|
|
}, 1000);
|
|
} else {
|
|
unlockPlayButton();
|
|
}
|
|
}
|
|
} catch (error) {
|
|
clearTimeout(timeoutId);
|
|
console.error('Error during first launch check:', error);
|
|
if (!timeoutReached) {
|
|
unlockPlayButton();
|
|
}
|
|
}
|
|
}, 3000);
|
|
});
|
|
|
|
async function cleanupDiscordRPC() {
|
|
if (!discordRPC) return;
|
|
try {
|
|
console.log('Cleaning up Discord RPC...');
|
|
|
|
// Check if Discord RPC is still connected before trying to use it
|
|
if (discordRPC && discordRPC.transport && discordRPC.transport.socket) {
|
|
// Add timeout to prevent hanging if Discord is unresponsive
|
|
const clearActivityPromise = discordRPC.clearActivity();
|
|
const timeoutPromise = new Promise((_, reject) =>
|
|
setTimeout(() => reject(new Error('Discord RPC clearActivity timeout')), 1000)
|
|
);
|
|
|
|
try {
|
|
await Promise.race([clearActivityPromise, timeoutPromise]);
|
|
await new Promise(r => setTimeout(r, 100));
|
|
} catch (timeoutErr) {
|
|
console.log('Discord RPC clearActivity timed out, proceeding with cleanup:', timeoutErr.message);
|
|
}
|
|
} else {
|
|
console.log('Discord RPC already disconnected, skipping clearActivity');
|
|
}
|
|
|
|
// Destroy and cleanup - wrap in try-catch to handle library errors
|
|
if (discordRPC) {
|
|
try {
|
|
if (typeof discordRPC.destroy === 'function') {
|
|
// destroy() may return a promise that rejects, so handle it
|
|
const destroyPromise = discordRPC.destroy();
|
|
if (destroyPromise && typeof destroyPromise.catch === 'function') {
|
|
// If it's a promise, catch any rejections silently
|
|
destroyPromise.catch(err => {
|
|
console.log('Discord RPC destroy error (ignored):', err.message);
|
|
});
|
|
}
|
|
}
|
|
} catch (destroyErr) {
|
|
console.log('Error destroying Discord RPC client (ignored):', destroyErr.message);
|
|
}
|
|
}
|
|
|
|
console.log('Discord RPC cleaned up successfully');
|
|
} catch (error) {
|
|
console.log('Error cleaning up Discord RPC:', error.message);
|
|
} finally {
|
|
discordRPC = null;
|
|
}
|
|
}
|
|
|
|
app.on('before-quit', () => {
|
|
console.log('=== LAUNCHER BEFORE QUIT ===');
|
|
cleanupDiscordRPC();
|
|
});
|
|
|
|
app.on('window-all-closed', () => {
|
|
console.log('=== LAUNCHER CLOSING ===');
|
|
app.quit();
|
|
});
|
|
|
|
|
|
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
|
try {
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
|
|
|
if (result.success && result.launched) {
|
|
const closeOnStart = loadCloseLauncherOnStart();
|
|
if (closeOnStart) {
|
|
console.log('Close Launcher on start enabled, quitting application...');
|
|
setTimeout(() => {
|
|
app.quit();
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
|
|
} catch (error) {
|
|
console.error('Launch error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
setTimeout(() => {
|
|
mainWindow.webContents.send('progress-complete');
|
|
}, 2000);
|
|
}
|
|
|
|
return { success: false, error: errorMessage };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
|
try {
|
|
console.log(`[IPC] install-game called with parameters:`);
|
|
console.log(` - playerName: ${playerName}`);
|
|
console.log(` - javaPath: ${javaPath}`);
|
|
console.log(` - installPath: ${installPath}`);
|
|
console.log(` - branch: ${branch}`);
|
|
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
|
|
|
|
// Signal installation start
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('installation-start');
|
|
}
|
|
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
|
|
|
|
// Signal installation end
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('installation-end');
|
|
}
|
|
|
|
// Ensure we always return a result for the IPC handler
|
|
const successResponse = result || { success: true };
|
|
console.log('[Main] Returning success response for install-game:', successResponse);
|
|
return successResponse;
|
|
} catch (error) {
|
|
// console.error('Install error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
|
|
// Enhanced error data extraction for both download and Butler errors
|
|
let errorData = {
|
|
message: errorMessage,
|
|
error: true,
|
|
canRetry: true, // Default to true, will be overridden by specific error props
|
|
retryData: null
|
|
};
|
|
|
|
// Prioritize JRE errors first
|
|
if (error.isJREError) {
|
|
console.log('[Main] Processing JRE download error with retry context');
|
|
errorData.retryData = {
|
|
isJREError: true,
|
|
jreUrl: error.jreUrl,
|
|
fileName: error.fileName,
|
|
cacheDir: error.cacheDir,
|
|
osName: error.osName,
|
|
arch: error.arch
|
|
};
|
|
// For JRE errors, allow manual retry unless explicitly disabled
|
|
errorData.canRetry = error.canRetry !== false;
|
|
errorData.errorType = 'jre';
|
|
}
|
|
// Handle Butler-specific errors
|
|
else if (error.butlerError) {
|
|
console.log('[Main] Processing Butler error with retry context');
|
|
errorData.retryData = {
|
|
branch: error.branch || 'release',
|
|
fileName: error.fileName || '7.pwr',
|
|
cacheDir: error.cacheDir
|
|
};
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
// Handle PWR download errors
|
|
else if (error.branch && error.fileName) {
|
|
console.log('[Main] Processing PWR download error with retry context');
|
|
errorData.retryData = {
|
|
branch: error.branch,
|
|
fileName: error.fileName,
|
|
cacheDir: error.cacheDir
|
|
};
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
// Default fallback for other errors
|
|
else {
|
|
console.log('[Main] Processing generic error, creating default retry data');
|
|
errorData.retryData = {
|
|
branch: 'release',
|
|
fileName: '7.pwr'
|
|
};
|
|
// For generic errors, assume it's retryable unless specified
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
|
|
// Send enhanced error info for retry UI
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
console.log('[Main] Sending error data to renderer:', errorData);
|
|
mainWindow.webContents.send('progress-update', errorData);
|
|
}
|
|
|
|
// Signal installation end on error too
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('installation-end');
|
|
}
|
|
|
|
// Always return a proper response to prevent timeout
|
|
const errorResponse = { success: false, error: errorMessage };
|
|
console.log('[Main] Returning error response for install-game:', errorResponse);
|
|
return errorResponse;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('save-username', (event, username) => {
|
|
try {
|
|
saveUsername(username);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('[Main] Failed to save username:', error.message);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('load-username', () => {
|
|
// Returns null if no username configured (no silent 'Player' fallback)
|
|
return loadUsername();
|
|
});
|
|
|
|
ipcMain.handle('check-launch-ready', () => {
|
|
// Returns launch readiness state with detailed info
|
|
// { ready: boolean, hasUsername: boolean, username: string|null, issues: string[] }
|
|
return checkLaunchReady();
|
|
});
|
|
|
|
ipcMain.handle('save-java-path', (event, javaPath) => {
|
|
saveJavaPath(javaPath);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-java-path', () => {
|
|
return loadJavaPath();
|
|
});
|
|
|
|
ipcMain.handle('save-install-path', (event, installPath) => {
|
|
saveInstallPath(installPath);
|
|
logger.updateInstallPath();
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-install-path', () => {
|
|
return loadInstallPath();
|
|
});
|
|
|
|
ipcMain.handle('save-discord-rpc', (event, enabled) => {
|
|
saveDiscordRPC(enabled);
|
|
toggleDiscordRPC(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-discord-rpc', () => {
|
|
return loadDiscordRPC();
|
|
});
|
|
|
|
ipcMain.handle('save-language', (event, language) => {
|
|
saveLanguage(language);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-language', () => {
|
|
return loadLanguage();
|
|
});
|
|
|
|
ipcMain.handle('save-close-launcher', (event, enabled) => {
|
|
saveCloseLauncherOnStart(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-close-launcher', () => {
|
|
return loadCloseLauncherOnStart();
|
|
});
|
|
|
|
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
|
|
saveLauncherHardwareAcceleration(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-launcher-hw-accel', () => {
|
|
return loadLauncherHardwareAcceleration();
|
|
});
|
|
|
|
ipcMain.handle('load-config', () => {
|
|
return loadConfig();
|
|
});
|
|
|
|
ipcMain.handle('save-config', (event, configUpdate) => {
|
|
saveConfig(configUpdate);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('select-install-path', async () => {
|
|
|
|
const result = await dialog.showOpenDialog(mainWindow, {
|
|
properties: ['openDirectory'],
|
|
title: 'Select Installation Folder'
|
|
});
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths[0];
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
|
try {
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('first-launch-progress', data);
|
|
}
|
|
};
|
|
|
|
const result = await proposeGameUpdate(existingGame, progressCallback);
|
|
|
|
return result;
|
|
} catch (error) {
|
|
console.error('First launch update error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
return { success: false, error: errorMessage };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('mark-as-launched', async () => {
|
|
try {
|
|
markAsLaunched();
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Mark as launched error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('is-game-installed', async () => {
|
|
try {
|
|
return await Promise.race([
|
|
Promise.resolve(isGameInstalled()),
|
|
new Promise((resolve) => setTimeout(() => resolve(false), 5000))
|
|
]);
|
|
} catch (error) {
|
|
console.error('Error checking game installation:', error);
|
|
return false;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('uninstall-game', async () => {
|
|
try {
|
|
await uninstallGame();
|
|
} catch (error) {
|
|
// console.error('Uninstall error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('repair-game', async () => {
|
|
try {
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
const result = await repairGame(progressCallback);
|
|
return result;
|
|
} catch (error) {
|
|
console.error('Repair error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
return { success: false, error: errorMessage };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('retry-download', async (event, retryData) => {
|
|
try {
|
|
console.log('[IPC] retry-download called with data:', retryData);
|
|
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
// Handle JRE download retries
|
|
if (retryData && retryData.isJREError) {
|
|
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
|
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
|
|
|
const { retryJREDownload } = require('./backend/managers/javaManager');
|
|
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
|
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
|
|
|
return { success: true };
|
|
}
|
|
|
|
// Handle PWR download retries (default)
|
|
if (!retryData || !retryData.branch || !retryData.fileName) {
|
|
console.log('[IPC] Invalid retry data, using PWR defaults');
|
|
retryData = {
|
|
branch: 'release',
|
|
fileName: '7.pwr'
|
|
};
|
|
}
|
|
|
|
// Extract PWR download info from retryData
|
|
const branch = retryData.branch;
|
|
const fileName = retryData.fileName;
|
|
const cacheDir = retryData.cacheDir;
|
|
|
|
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
|
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
|
|
|
// Perform retry with enhanced context
|
|
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
|
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Retry download error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
|
|
// Send error update to frontend with context
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const isJreError = retryData?.isJREError;
|
|
const errorRetryData = isJreError ?
|
|
{
|
|
isJREError: true,
|
|
jreUrl: retryData?.jreUrl,
|
|
fileName: retryData?.fileName,
|
|
cacheDir: retryData?.cacheDir,
|
|
osName: retryData?.osName,
|
|
arch: retryData?.arch
|
|
} :
|
|
{
|
|
branch: retryData?.branch || 'release',
|
|
fileName: retryData?.fileName || '7.pwr',
|
|
cacheDir: retryData?.cacheDir
|
|
};
|
|
|
|
const data = {
|
|
message: errorMessage,
|
|
error: true,
|
|
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
|
|
retryData: errorRetryData,
|
|
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
|
|
// Always return a proper response to prevent timeout
|
|
const errorResponse = { success: false, error: errorMessage };
|
|
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
|
return errorResponse;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-hytale-news', async () => {
|
|
try {
|
|
const news = await getHytaleNews();
|
|
return news;
|
|
} catch (error) {
|
|
console.error('News fetch error:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-external', async (event, url) => {
|
|
try {
|
|
await shell.openExternal(url);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Failed to open external URL:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-download-page', async () => {
|
|
try {
|
|
// Open GitHub releases page for manual download
|
|
await shell.openExternal('https://github.com/amiayweb/Hytale-F2P/releases/latest');
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Failed to open download page:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-game-location', async () => {
|
|
try {
|
|
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
|
|
const branch = loadVersionBranch();
|
|
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
|
|
|
|
if (fs.existsSync(gameDir)) {
|
|
await shell.openPath(gameDir);
|
|
return { success: true };
|
|
} else {
|
|
throw new Error('Game directory not found');
|
|
}
|
|
} catch (error) {
|
|
console.error('Failed to open game location:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('browse-java-path', async () => {
|
|
const isWindows = process.platform === 'win32';
|
|
const isMac = process.platform === 'darwin';
|
|
|
|
let dialogOptions;
|
|
|
|
if (isWindows) {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
filters: [
|
|
{ name: 'Java Executable', extensions: ['exe'] },
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
} else if (isMac) {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
message: 'Select java executable (usually in /Library/Java/JavaVirtualMachines/*/Contents/Home/bin/java)',
|
|
filters: [
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
} else {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
message: 'Select java executable (usually /usr/bin/java or similar)',
|
|
filters: [
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
}
|
|
|
|
const result = await dialog.showOpenDialog(mainWindow, dialogOptions);
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths[0];
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('save-settings', async (event, settings) => {
|
|
try {
|
|
if (settings.playerName) saveUsername(settings.playerName);
|
|
if (settings.javaPath !== undefined) saveJavaPath(settings.javaPath);
|
|
if (settings.installPath !== undefined) {
|
|
saveInstallPath(settings.installPath);
|
|
logger.updateInstallPath();
|
|
}
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Save settings error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('load-settings', async () => {
|
|
try {
|
|
return {
|
|
playerName: loadUsername() || 'Player',
|
|
javaPath: loadJavaPath() || '',
|
|
installPath: loadInstallPath() || '',
|
|
customInstall: false
|
|
};
|
|
} catch (error) {
|
|
console.error('Load settings error:', error);
|
|
return {
|
|
playerName: 'Player',
|
|
javaPath: '',
|
|
installPath: '',
|
|
customInstall: false
|
|
};
|
|
}
|
|
});
|
|
|
|
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
|
|
const os = require('os');
|
|
|
|
ipcMain.handle('get-local-app-data', async () => {
|
|
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
|
|
});
|
|
|
|
ipcMain.handle('get-env-var', async (event, key) => {
|
|
return process.env[key];
|
|
});
|
|
|
|
ipcMain.handle('get-user-id', async () => {
|
|
try {
|
|
const { getOrCreatePlayerId } = require('./backend/launcher');
|
|
return await getOrCreatePlayerId();
|
|
} catch (error) {
|
|
console.error('Error getting user ID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('load-installed-mods', async (event, modsPath) => {
|
|
try {
|
|
return await loadInstalledMods(modsPath);
|
|
} catch (error) {
|
|
console.error('Error loading installed mods:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('openExternalLink', async (event, url) => {
|
|
try {
|
|
console.log('Opening external URL:', url);
|
|
await shell.openExternal(url);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error opening external link:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('download-mod', async (event, modInfo) => {
|
|
try {
|
|
return await downloadMod(modInfo);
|
|
} catch (error) {
|
|
console.error('Error downloading mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('uninstall-mod', async (event, modId, modsPath) => {
|
|
try {
|
|
return await uninstallMod(modId, modsPath);
|
|
} catch (error) {
|
|
console.error('Error uninstalling mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('toggle-mod', async (event, modId, modsPath) => {
|
|
try {
|
|
return await toggleMod(modId, modsPath);
|
|
} catch (error) {
|
|
console.error('Error toggling mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-mods-path', async () => {
|
|
try {
|
|
return await getModsPath();
|
|
} catch (error) {
|
|
console.error('Error getting mods path:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('select-mod-files', async () => {
|
|
const result = await dialog.showOpenDialog(mainWindow, {
|
|
properties: ['openFile', 'multiSelections'],
|
|
title: 'Select Mod Files',
|
|
filters: [
|
|
{ name: 'Mod Files', extensions: ['jar', 'zip'] },
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
});
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths;
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
|
|
try {
|
|
const fileName = path.basename(sourcePath);
|
|
const destPath = path.join(modsPath, fileName);
|
|
|
|
fs.copyFileSync(sourcePath, destPath);
|
|
|
|
return { success: true, fileName };
|
|
} catch (error) {
|
|
console.error('Error copying mod file:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
// Electron-updater IPC handlers
|
|
ipcMain.handle('check-for-updates', async () => {
|
|
try {
|
|
const result = await autoUpdater.checkForUpdates();
|
|
return {
|
|
updateAvailable: result && result.updateInfo,
|
|
currentVersion: app.getVersion(),
|
|
updateInfo: result ? result.updateInfo : null
|
|
};
|
|
} catch (error) {
|
|
console.error('Error checking for updates:', error);
|
|
return { updateAvailable: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('download-update', async () => {
|
|
try {
|
|
await autoUpdater.downloadUpdate();
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error downloading update:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('install-update', async () => {
|
|
console.log('[AutoUpdater] Installing update...');
|
|
|
|
// On macOS, quitAndInstall often fails silently
|
|
// Use a more aggressive approach
|
|
if (process.platform === 'darwin') {
|
|
console.log('[AutoUpdater] macOS detected, using force quit approach');
|
|
// Give user feedback that something is happening
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('update-installing');
|
|
}
|
|
|
|
// Small delay to show the "Installing..." state
|
|
await new Promise(resolve => setTimeout(resolve, 500));
|
|
|
|
try {
|
|
autoUpdater.quitAndInstall(false, true);
|
|
} catch (err) {
|
|
console.error('[AutoUpdater] quitAndInstall failed:', err);
|
|
// Force quit the app - the update should install on next launch
|
|
app.exit(0);
|
|
}
|
|
|
|
// If quitAndInstall didn't work, force exit after a delay
|
|
setTimeout(() => {
|
|
console.log('[AutoUpdater] Force exiting app...');
|
|
app.exit(0);
|
|
}, 2000);
|
|
} else {
|
|
autoUpdater.quitAndInstall(false, true);
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-launcher-version', () => {
|
|
return app.getVersion();
|
|
});
|
|
|
|
ipcMain.handle('get-gpu-info', () => {
|
|
try {
|
|
return app.getGPUInfo('complete');
|
|
} catch (error) {
|
|
console.error('Error getting GPU info:', error);
|
|
return {};
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('save-gpu-preference', (event, gpuPreference) => {
|
|
const { saveGpuPreference } = require('./backend/launcher');
|
|
saveGpuPreference(gpuPreference);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-gpu-preference', () => {
|
|
const { loadGpuPreference } = require('./backend/launcher');
|
|
return loadGpuPreference();
|
|
});
|
|
|
|
ipcMain.handle('get-detected-gpu', () => {
|
|
if (global.detectedGpu) {
|
|
return global.detectedGpu;
|
|
}
|
|
const { detectGpu } = require('./backend/launcher');
|
|
global.detectedGpu = detectGpu();
|
|
return global.detectedGpu;
|
|
});
|
|
|
|
ipcMain.handle('save-version-branch', (event, branch) => {
|
|
const { saveVersionBranch } = require('./backend/launcher');
|
|
saveVersionBranch(branch);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-version-branch', () => {
|
|
const { loadVersionBranch } = require('./backend/launcher');
|
|
return loadVersionBranch();
|
|
});
|
|
|
|
ipcMain.handle('load-version-client', () => {
|
|
const { loadVersionClient } = require('./backend/launcher');
|
|
return loadVersionClient();
|
|
});
|
|
|
|
ipcMain.handle('window-close', () => {
|
|
app.quit();
|
|
});
|
|
|
|
|
|
ipcMain.handle('window-minimize', () => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.minimize();
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('window-maximize', () => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
if (mainWindow.isMaximized()) {
|
|
mainWindow.unmaximize();
|
|
} else {
|
|
mainWindow.maximize();
|
|
}
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-version', () => {
|
|
const packageJson = require('./package.json');
|
|
return packageJson.version;
|
|
});
|
|
|
|
ipcMain.handle('get-log-directory', () => {
|
|
return logger.getLogDirectory();
|
|
});
|
|
|
|
ipcMain.handle('get-current-uuid', async () => {
|
|
try {
|
|
return getCurrentUuid();
|
|
} catch (error) {
|
|
console.error('Error getting current UUID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-all-uuid-mappings', async () => {
|
|
try {
|
|
// Use getAllUuidMappingsArray which correctly normalizes username for comparison
|
|
const { getAllUuidMappingsArray } = require('./backend/launcher');
|
|
return getAllUuidMappingsArray();
|
|
} catch (error) {
|
|
console.error('Error getting UUID mappings:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
|
|
try {
|
|
await setUuidForUser(username, uuid);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error setting UUID for user:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('generate-new-uuid', async () => {
|
|
try {
|
|
return generateNewUuid();
|
|
} catch (error) {
|
|
console.error('Error generating new UUID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('delete-uuid-for-user', async (event, username) => {
|
|
try {
|
|
const result = deleteUuidForUser(username);
|
|
return { success: result };
|
|
} catch (error) {
|
|
console.error('Error deleting UUID for user:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('reset-current-user-uuid', async () => {
|
|
try {
|
|
const newUuid = resetCurrentUserUuid();
|
|
return { success: true, uuid: newUuid };
|
|
} catch (error) {
|
|
console.error('Error resetting current user UUID:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
|
|
try {
|
|
const logDir = logger.getLogDirectory();
|
|
if (!logDir) return null;
|
|
|
|
const files = fs.readdirSync(logDir)
|
|
.filter(file => file.startsWith('launcher-') && file.endsWith('.log'))
|
|
.map(file => ({
|
|
name: file,
|
|
path: path.join(logDir, file),
|
|
mtime: fs.statSync(path.join(logDir, file)).mtime
|
|
}))
|
|
.sort((a, b) => b.mtime - a.mtime);
|
|
|
|
if (files.length === 0) return null;
|
|
|
|
const latestLogFile = files[0].path;
|
|
const content = fs.readFileSync(latestLogFile, 'utf8');
|
|
const lines = content.split('\n');
|
|
|
|
let result = lines.slice(-maxLines).join('\n');
|
|
|
|
if (lines.length > maxLines) {
|
|
const truncatedMsg = `\n--- ⚠️ LOG TRUNCATED: Showing last ${maxLines} lines of ${lines.length}. Open Logs Folder for full history ---\n\n`;
|
|
return result + truncatedMsg;
|
|
}
|
|
|
|
return result;
|
|
} catch (error) {
|
|
console.error('Error reading logs:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
|
|
|
|
ipcMain.handle('open-logs-folder', async () => {
|
|
try {
|
|
const logDir = logger.getLogDirectory();
|
|
if (logDir && fs.existsSync(logDir)) {
|
|
await shell.openPath(logDir);
|
|
return { success: true };
|
|
}
|
|
return { success: false, error: 'Logs directory not found' };
|
|
} catch (error) {
|
|
console.error('Error opening logs folder:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
// Profile Management IPC
|
|
ipcMain.handle('profile-create', async (event, name) => {
|
|
try {
|
|
return profileManager.createProfile(name);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-list', async () => {
|
|
return profileManager.getProfiles();
|
|
});
|
|
|
|
ipcMain.handle('profile-get-active', async () => {
|
|
return profileManager.getActiveProfile();
|
|
});
|
|
|
|
ipcMain.handle('profile-activate', async (event, id) => {
|
|
try {
|
|
return await profileManager.activateProfile(id);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-delete', async (event, id) => {
|
|
try {
|
|
return profileManager.deleteProfile(id);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-update', async (event, id, updates) => {
|
|
try {
|
|
return profileManager.updateProfile(id, updates);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|