mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
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* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com>
132 lines
5.0 KiB
JavaScript
132 lines
5.0 KiB
JavaScript
const fs = require('fs-extra');
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const path = require('path');
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/**
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* Backup and restore UserData folder during game updates
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*/
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class UserDataBackup {
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/**
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* Backup UserData folder to a temporary location
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* @param {string} installPath - Base installation path (e.g., C:\Users\...\HytaleF2P)
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* @param {string} branch - Branch name (release or pre-release)
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* @param {boolean} hasVersionConfig - True if config.json has version_client and version_branch
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* @returns {Promise<string|null>} - Path to backup or null if no UserData found
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*/
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async backupUserData(installPath, branch, hasVersionConfig = true) {
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let userDataPath;
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// Si on n'a pas de version_client/version_branch dans config.json,
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// c'est une ancienne installation, on cherche dans installPath/HytaleF2P/release
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if (!hasVersionConfig) {
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const oldPath = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataBackup] No version_client/version_branch detected, searching old installation in: ${oldPath}`);
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if (fs.existsSync(oldPath)) {
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userDataPath = oldPath;
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console.log(`[UserDataBackup] ✓ Old installation found! UserData exists in old location`);
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} else {
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console.log(`[UserDataBackup] ✗ No old installation found in ${oldPath}`);
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userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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}
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} else {
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// Si on a version_client/version_branch, on cherche dans installPath/HytaleF2P/<branch>
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userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataBackup] Version configured, searching in: ${userDataPath}`);
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}
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if (!fs.existsSync(userDataPath)) {
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console.log(`[UserDataBackup] ✗ No UserData found at ${userDataPath}, backup skipped`);
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return null;
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}
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console.log(`[UserDataBackup] ✓ UserData found at ${userDataPath}`);
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const backupPath = path.join(installPath, `UserData_backup_${branch}_${Date.now()}`);
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try {
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console.log(`[UserDataBackup] Copying from ${userDataPath} to ${backupPath}...`);
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await fs.copy(userDataPath, backupPath, {
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overwrite: true,
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errorOnExist: false,
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dereference: true // Follow symlinks to avoid EPERM errors on Windows
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});
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console.log('[UserDataBackup] ✓ Backup completed successfully');
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return backupPath;
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} catch (error) {
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console.error('[UserDataBackup] ✗ Erreur lors du backup:', error);
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throw new Error(`Failed to backup UserData: ${error.message}`);
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}
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}
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/**
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* Restore UserData folder from backup
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* @param {string} backupPath - Path to the backup folder
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* @param {string} installPath - Base installation path
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* @param {string} branch - Branch name (release or pre-release)
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* @returns {Promise<boolean>} - True if restored, false otherwise
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*/
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async restoreUserData(backupPath, installPath, branch) {
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if (!backupPath || !fs.existsSync(backupPath)) {
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console.log('No backup to restore or backup path does not exist');
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return false;
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}
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const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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try {
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console.log(`Restoring UserData from ${backupPath} to ${userDataPath}`);
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// Ensure parent directory exists
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const parentDir = path.dirname(userDataPath);
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if (!fs.existsSync(parentDir)) {
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await fs.ensureDir(parentDir);
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}
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await fs.copy(backupPath, userDataPath, {
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overwrite: true,
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errorOnExist: false,
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dereference: true // Follow symlinks to avoid EPERM errors on Windows
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});
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console.log('UserData restore completed successfully');
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return true;
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} catch (error) {
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console.error('Error restoring UserData:', error);
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throw new Error(`Failed to restore UserData: ${error.message}`);
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}
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}
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/**
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* Clean up backup folder
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* @param {string} backupPath - Path to the backup folder to delete
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* @returns {Promise<boolean>} - True if deleted, false otherwise
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*/
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async cleanupBackup(backupPath) {
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if (!backupPath || !fs.existsSync(backupPath)) {
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return false;
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}
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try {
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console.log(`Cleaning up backup at ${backupPath}`);
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await fs.remove(backupPath);
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console.log('Backup cleanup completed');
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return true;
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} catch (error) {
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console.error('Error cleaning up backup:', error);
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return false;
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}
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}
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/**
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* Check if UserData exists for a specific branch
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* @param {string} installPath - Base installation path
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* @param {string} branch - Branch name (release or pre-release)
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* @returns {boolean} - True if UserData exists
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*/
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hasUserData(installPath, branch) {
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const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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return fs.existsSync(userDataPath);
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}
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}
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module.exports = new UserDataBackup();
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