mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-25 22:31:46 -03:00
- Migrate patch downloads to auth server redirect gateway (302 -> CDN) Allows instant CDN switching via admin panel without launcher update - Fix identity token "Player" username mismatch on fresh install Add token username verification with retry in fetchAuthTokens - Refactor versionManager to use mirror manifest via auth.sanasol.ws/patches - Add optimal patch routing (BFS) for differential updates - Add PATCH_CDN_INFRASTRUCTURE.md documentation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
281 lines
11 KiB
JavaScript
281 lines
11 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const { execFile } = require('child_process');
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const { downloadFile, retryDownload } = require('../utils/fileManager');
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const { getOS, getArch } = require('../utils/platformUtils');
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const { validateChecksum, extractVersionDetails, getInstalledClientVersion, getUpdatePlan, extractVersionNumber } = require('../services/versionManager');
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const { installButler } = require('./butlerManager');
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const { GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
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const { saveVersionClient } = require('../core/config');
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async function acquireGameArchive(downloadUrl, targetPath, checksum, progressCallback, allowRetry = true) {
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const osName = getOS();
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const arch = getArch();
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if (osName === 'darwin' && arch === 'amd64') {
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throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
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}
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if (fs.existsSync(targetPath)) {
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const stats = fs.statSync(targetPath);
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if (stats.size > 1024 * 1024) {
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const isValid = await validateChecksum(targetPath, checksum);
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if (isValid) {
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console.log(`Valid archive found in cache: ${targetPath}`);
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return targetPath;
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}
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console.log('Cached archive checksum mismatch, re-downloading');
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fs.unlinkSync(targetPath);
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}
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}
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console.log(`Downloading game archive from: ${downloadUrl}`);
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try {
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if (allowRetry) {
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await retryDownload(downloadUrl, targetPath, progressCallback);
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} else {
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await downloadFile(downloadUrl, targetPath, progressCallback);
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}
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} catch (error) {
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const enhancedError = new Error(`Archive download failed: ${error.message}`);
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enhancedError.originalError = error;
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enhancedError.downloadUrl = downloadUrl;
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enhancedError.targetPath = targetPath;
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throw enhancedError;
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}
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const stats = fs.statSync(targetPath);
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console.log(`Archive downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
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const isValid = await validateChecksum(targetPath, checksum);
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if (!isValid) {
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console.log('Downloaded archive checksum validation failed, removing corrupted file');
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fs.unlinkSync(targetPath);
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throw new Error('Downloaded archive is corrupted or invalid. Please retry');
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}
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console.log(`Archive validation passed: ${targetPath}`);
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return targetPath;
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}
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async function deployGameArchive(archivePath, destinationDir, toolsDir, progressCallback, isDifferential = false) {
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if (!archivePath || !fs.existsSync(archivePath)) {
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throw new Error(`Archive not found: ${archivePath || 'undefined'}`);
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}
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const stats = fs.statSync(archivePath);
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console.log(`Deploying archive: ${archivePath}`);
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console.log(`Archive size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
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console.log(`Deployment mode: ${isDifferential ? 'differential' : 'full'}`);
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const butlerPath = await installButler(toolsDir);
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const stagingDir = path.join(destinationDir, 'staging-temp');
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if (!fs.existsSync(destinationDir)) {
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fs.mkdirSync(destinationDir, { recursive: true });
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}
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if (fs.existsSync(stagingDir)) {
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fs.rmSync(stagingDir, { recursive: true, force: true });
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}
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fs.mkdirSync(stagingDir, { recursive: true });
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if (progressCallback) {
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progressCallback(isDifferential ? 'Applying differential update...' : 'Installing game files...', null, null, null, null);
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}
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const args = [
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'apply',
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'--staging-dir',
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stagingDir,
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archivePath,
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destinationDir
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];
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console.log(`Executing deployment: ${butlerPath} ${args.join(' ')}`);
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return new Promise((resolve, reject) => {
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const child = execFile(butlerPath, args, {
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maxBuffer: 1024 * 1024 * 10,
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timeout: 600000
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}, (error, stdout, stderr) => {
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if (error) {
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const cleanStderr = stderr.replace(/[\u2714\u2716\u2713\u2717\u26A0\uD83D[\uDC00-\uDFFF]]/g, '').trim();
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const cleanStdout = stdout.replace(/[\u2714\u2716\u2713\u2717\u26A0\uD83D[\uDC00-\uDFFF]]/g, '').trim();
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if (cleanStderr) console.error('Deployment stderr:', cleanStderr);
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if (cleanStdout) console.error('Deployment stdout:', cleanStdout);
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const errorText = (stderr + ' ' + error.message).toLowerCase();
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let message = 'Game deployment failed';
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if (errorText.includes('unexpected eof')) {
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message = 'Corrupted archive detected. Please retry download.';
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if (fs.existsSync(archivePath)) {
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fs.unlinkSync(archivePath);
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}
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} else if (errorText.includes('permission denied')) {
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message = 'Permission denied. Check file permissions and try again.';
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} else if (errorText.includes('no space left') || errorText.includes('device full')) {
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message = 'Insufficient disk space. Free up space and try again.';
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}
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const deployError = new Error(message);
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deployError.originalError = error;
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deployError.stderr = cleanStderr;
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deployError.stdout = cleanStdout;
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return reject(deployError);
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}
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console.log('Game deployment completed successfully');
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const cleanOutput = stdout.replace(/[\u2714\u2716\u2713\u2717\u26A0\uD83D[\uDC00-\uDFFF]]/g, '').trim();
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if (cleanOutput) {
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console.log(cleanOutput);
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}
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if (fs.existsSync(stagingDir)) {
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try {
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fs.rmSync(stagingDir, { recursive: true, force: true });
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} catch (cleanupErr) {
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console.warn('Failed to cleanup staging directory:', cleanupErr.message);
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}
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}
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resolve();
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});
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child.on('error', (err) => {
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console.error('Deployment process error:', err);
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reject(new Error(`Failed to execute deployment tool: ${err.message}`));
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});
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});
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}
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async function performIntelligentUpdate(targetVersion, branch = 'release', progressCallback, gameDir = GAME_DIR, cacheDir = CACHE_DIR, toolsDir = TOOLS_DIR) {
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console.log(`Initiating intelligent update to version ${targetVersion}`);
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const currentVersion = getInstalledClientVersion();
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const currentBuild = extractVersionNumber(currentVersion) || 0;
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const targetBuild = extractVersionNumber(targetVersion);
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console.log(`Current build: ${currentBuild}, Target build: ${targetBuild}, Branch: ${branch}`);
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// For non-release branches, always do full install
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if (branch !== 'release') {
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console.log('Pre-release branch detected - forcing full archive download');
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const versionDetails = await extractVersionDetails(targetVersion, branch);
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const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
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if (progressCallback) {
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progressCallback('Downloading full game archive (pre-release)...', 0, null, null, null);
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}
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await acquireGameArchive(versionDetails.fullUrl, archivePath, null, progressCallback);
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await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, false);
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saveVersionClient(targetVersion);
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console.log(`Pre-release installation completed. Version ${targetVersion} is now installed.`);
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return;
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}
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// Clean install (no current version)
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if (currentBuild === 0) {
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console.log('No existing installation detected - downloading full archive');
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const versionDetails = await extractVersionDetails(targetVersion, branch);
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const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
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if (progressCallback) {
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progressCallback(`Downloading full game archive (first install - v${targetBuild})...`, 0, null, null, null);
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}
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await acquireGameArchive(versionDetails.fullUrl, archivePath, null, progressCallback);
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await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, false);
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saveVersionClient(targetVersion);
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console.log(`Initial installation completed. Version ${targetVersion} is now installed.`);
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return;
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}
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// Already at target
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if (currentBuild >= targetBuild) {
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console.log('Already at target version or newer');
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return;
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}
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// Use mirror's update plan for optimal patch routing
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try {
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const plan = await getUpdatePlan(currentBuild, targetBuild, branch);
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console.log(`Applying ${plan.steps.length} patch(es): ${plan.steps.map(s => `${s.from}\u2192${s.to}`).join(' + ')}`);
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for (let i = 0; i < plan.steps.length; i++) {
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const step = plan.steps[i];
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const stepName = `${step.from}_to_${step.to}`;
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const archivePath = path.join(cacheDir, `${branch}_${stepName}.pwr`);
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const isDifferential = step.from !== 0;
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if (progressCallback) {
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progressCallback(`Downloading patch ${i + 1}/${plan.steps.length}: ${stepName}...`, 0, null, null, null);
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}
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await acquireGameArchive(step.url, archivePath, null, progressCallback);
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if (progressCallback) {
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progressCallback(`Applying patch ${i + 1}/${plan.steps.length}: ${stepName}...`, 50, null, null, null);
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}
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await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, isDifferential);
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// Clean up patch file
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if (fs.existsSync(archivePath)) {
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try {
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fs.unlinkSync(archivePath);
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console.log(`Cleaned up: ${stepName}.pwr`);
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} catch (cleanupErr) {
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console.warn(`Failed to cleanup: ${cleanupErr.message}`);
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}
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}
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saveVersionClient(`v${step.to}`);
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console.log(`Patch ${stepName} applied (${i + 1}/${plan.steps.length})`);
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}
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console.log(`Update completed. Version ${targetVersion} is now installed.`);
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} catch (planError) {
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console.error('Update plan failed:', planError.message);
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console.log('Falling back to full archive download');
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// Fallback: full install
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const versionDetails = await extractVersionDetails(targetVersion, branch);
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const archivePath = path.join(cacheDir, `${branch}_0_to_${targetBuild}.pwr`);
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if (progressCallback) {
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progressCallback(`Downloading full game archive (fallback)...`, 0, null, null, null);
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}
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await acquireGameArchive(versionDetails.fullUrl, archivePath, null, progressCallback);
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await deployGameArchive(archivePath, gameDir, toolsDir, progressCallback, false);
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saveVersionClient(targetVersion);
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}
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}
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async function ensureGameInstalled(targetVersion, branch = 'release', progressCallback, gameDir = GAME_DIR, cacheDir = CACHE_DIR, toolsDir = TOOLS_DIR) {
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const { findClientPath } = require('../core/paths');
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const clientPath = findClientPath(gameDir);
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if (clientPath) {
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const currentVersion = getInstalledClientVersion();
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if (currentVersion === targetVersion) {
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console.log(`Game already installed at correct version: ${targetVersion}`);
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return;
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}
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}
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await performIntelligentUpdate(targetVersion, branch, progressCallback, gameDir, cacheDir, toolsDir);
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}
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module.exports = {
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acquireGameArchive,
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deployGameArchive,
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performIntelligentUpdate,
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ensureGameInstalled
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};
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