mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-26 14:51:48 -03:00
Compare commits
3 Commits
v2.3.0
...
v2.0.4-aut
| Author | SHA1 | Date | |
|---|---|---|---|
|
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b6041c1908 | ||
|
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7b6c07283a | ||
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115e76e461 |
@@ -2,6 +2,35 @@ const fs = require('fs');
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||||
const path = require('path');
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||||
const os = require('os');
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||||
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||||
// Default auth domain - can be overridden by env var or config
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||||
const DEFAULT_AUTH_DOMAIN = 'sanasol.ws';
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||||
// Get auth domain from env, config, or default
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function getAuthDomain() {
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||||
// First check environment variable
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||||
if (process.env.HYTALE_AUTH_DOMAIN) {
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return process.env.HYTALE_AUTH_DOMAIN;
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}
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// Then check config file
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const config = loadConfig();
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if (config.authDomain) {
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return config.authDomain;
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}
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// Fall back to default
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return DEFAULT_AUTH_DOMAIN;
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}
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||||
// Get full auth server URL
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function getAuthServerUrl() {
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const domain = getAuthDomain();
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return `https://sessions.${domain}`;
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}
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||||
// Save auth domain to config
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function saveAuthDomain(domain) {
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saveConfig({ authDomain: domain || DEFAULT_AUTH_DOMAIN });
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}
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|
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function getAppDir() {
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const home = os.homedir();
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if (process.platform === 'win32') {
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||||
@@ -159,5 +188,10 @@ module.exports = {
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loadModsFromConfig,
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isFirstLaunch,
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markAsLaunched,
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CONFIG_FILE
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CONFIG_FILE,
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||||
// Auth domain config
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DEFAULT_AUTH_DOMAIN,
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getAuthDomain,
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getAuthServerUrl,
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saveAuthDomain
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};
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@@ -1,17 +1,105 @@
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const fs = require('fs');
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const path = require('path');
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const crypto = require('crypto');
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const { exec } = require('child_process');
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const { promisify } = require('util');
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const { spawn } = require('child_process');
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const { v4: uuidv4 } = require('uuid');
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const { getResolvedAppDir, findClientPath } = require('../core/paths');
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const { setupWaylandEnvironment } = require('../utils/platformUtils');
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const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser } = require('../core/config');
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const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config');
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const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
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const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
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const { updateGameFiles } = require('./gameManager');
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// Client patcher for custom auth server (sanasol.ws)
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let clientPatcher = null;
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try {
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clientPatcher = require('../utils/clientPatcher');
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} catch (err) {
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console.log('[Launcher] Client patcher not available:', err.message);
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}
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const execAsync = promisify(exec);
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// Fetch tokens from the auth server (properly signed with server's Ed25519 key)
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async function fetchAuthTokens(uuid, name) {
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const authServerUrl = getAuthServerUrl();
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try {
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console.log(`Fetching auth tokens from ${authServerUrl}/game-session/child`);
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const response = await fetch(`${authServerUrl}/game-session/child`, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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uuid: uuid,
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name: name,
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scopes: ['hytale:server', 'hytale:client']
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})
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});
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if (!response.ok) {
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throw new Error(`Auth server returned ${response.status}`);
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}
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const data = await response.json();
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console.log('Auth tokens received from server');
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return {
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identityToken: data.IdentityToken || data.identityToken,
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sessionToken: data.SessionToken || data.sessionToken
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};
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} catch (error) {
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console.error('Failed to fetch auth tokens:', error.message);
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// Fallback to local generation if server unavailable
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return generateLocalTokens(uuid, name);
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}
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}
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// Fallback: Generate tokens locally (won't pass signature validation but allows offline testing)
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function generateLocalTokens(uuid, name) {
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console.log('Using locally generated tokens (fallback mode)');
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const authServerUrl = getAuthServerUrl();
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const now = Math.floor(Date.now() / 1000);
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const exp = now + 36000;
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const header = Buffer.from(JSON.stringify({
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alg: 'EdDSA',
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kid: '2025-10-01',
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typ: 'JWT'
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})).toString('base64url');
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const identityPayload = Buffer.from(JSON.stringify({
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sub: uuid,
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name: name,
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username: name,
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entitlements: ['game.base'],
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scope: 'hytale:server hytale:client',
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iat: now,
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exp: exp,
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iss: authServerUrl,
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jti: uuidv4()
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})).toString('base64url');
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const sessionPayload = Buffer.from(JSON.stringify({
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sub: uuid,
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scope: 'hytale:server',
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iat: now,
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exp: exp,
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iss: authServerUrl,
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jti: uuidv4()
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})).toString('base64url');
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const signature = crypto.randomBytes(64).toString('base64url');
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return {
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identityToken: `${header}.${identityPayload}.${signature}`,
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sessionToken: `${header}.${sessionPayload}.${signature}`
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};
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}
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async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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@@ -53,6 +141,51 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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}
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}
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const uuid = getUuidForUser(playerName);
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// Fetch tokens from auth server
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if (progressCallback) {
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progressCallback('Fetching authentication tokens...', null, null, null, null);
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}
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const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
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// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
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const authDomain = getAuthDomain();
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if (clientPatcher) {
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try {
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if (progressCallback) {
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progressCallback('Patching game for custom server...', null, null, null, null);
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}
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console.log(`Patching game binaries for ${authDomain}...`);
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const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
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console.log(`[Patcher] ${msg}`);
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if (progressCallback && msg) {
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progressCallback(msg, percent, null, null, null);
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}
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});
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if (patchResult.success) {
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if (patchResult.alreadyPatched) {
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console.log(`Game already patched for ${authDomain}`);
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} else {
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console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
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if (patchResult.client) {
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console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
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}
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if (patchResult.server) {
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console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
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}
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}
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} else {
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console.warn('Game patching failed:', patchResult.error);
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}
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} catch (patchError) {
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console.warn('Game patching failed (game may not connect to custom server):', patchError.message);
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}
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}
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// macOS: Sign binaries AFTER patching so the patched binaries have valid signatures
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if (process.platform === 'darwin') {
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try {
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const appBundle = path.join(gameLatest, 'Client', 'Hytale.app');
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@@ -66,10 +199,10 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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if (fs.existsSync(appBundle)) {
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await signPath(appBundle, true);
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console.log('Signed macOS app bundle');
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console.log('Signed macOS app bundle (after patching)');
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} else {
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await signPath(path.dirname(clientPath), true);
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console.log('Signed macOS client binary');
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console.log('Signed macOS client binary (after patching)');
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}
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if (javaBin && fs.existsSync(javaBin)) {
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@@ -85,7 +218,7 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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if (fs.existsSync(serverDir)) {
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await execAsync(`xattr -cr "${serverDir}"`).catch(() => {});
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await execAsync(`find "${serverDir}" -type f -perm +111 -exec codesign --force --sign - {} \\;`).catch(() => {});
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console.log('Signed server binaries');
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console.log('Signed server binaries (after patching)');
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}
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||||
if (javaBin && fs.existsSync(javaBin)) {
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@@ -113,13 +246,14 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
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||||
}
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}
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||||
const uuid = getUuidForUser(playerName);
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const args = [
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'--app-dir', gameLatest,
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'--java-exec', javaBin,
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'--auth-mode', 'offline',
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'--auth-mode', 'authenticated',
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'--uuid', uuid,
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'--name', playerName,
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'--identity-token', identityToken,
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'--session-token', sessionToken,
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'--user-dir', userDataDir
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||||
];
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||||
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511
backend/utils/clientPatcher.js
Normal file
511
backend/utils/clientPatcher.js
Normal file
@@ -0,0 +1,511 @@
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const fs = require('fs');
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||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
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const AdmZip = require('adm-zip');
|
||||
|
||||
// Domain configuration
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||||
const ORIGINAL_DOMAIN = 'hytale.com';
|
||||
|
||||
// Get target domain from config or environment
|
||||
function getTargetDomain() {
|
||||
// Check environment variable first
|
||||
if (process.env.HYTALE_AUTH_DOMAIN) {
|
||||
return process.env.HYTALE_AUTH_DOMAIN;
|
||||
}
|
||||
// Try to load from config
|
||||
try {
|
||||
const { getAuthDomain } = require('../core/config');
|
||||
return getAuthDomain();
|
||||
} catch (e) {
|
||||
// Config not available, use default
|
||||
return 'sanasol.ws';
|
||||
}
|
||||
}
|
||||
|
||||
// Default domain - must be exactly 10 characters (same as hytale.com)
|
||||
const DEFAULT_NEW_DOMAIN = 'sanasol.ws';
|
||||
|
||||
/**
|
||||
* Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain
|
||||
* This allows the game to connect to a custom authentication server
|
||||
*/
|
||||
class ClientPatcher {
|
||||
constructor() {
|
||||
this.patchedFlag = '.patched_custom';
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the target domain for patching
|
||||
*/
|
||||
getNewDomain() {
|
||||
const domain = getTargetDomain();
|
||||
// Validate domain length matches original
|
||||
if (domain.length !== ORIGINAL_DOMAIN.length) {
|
||||
console.warn(`Warning: Domain "${domain}" length (${domain.length}) doesn't match original "${ORIGINAL_DOMAIN}" (${ORIGINAL_DOMAIN.length})`);
|
||||
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
||||
return DEFAULT_NEW_DOMAIN;
|
||||
}
|
||||
return domain;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a string to UTF-16LE bytes (how .NET stores strings)
|
||||
*/
|
||||
stringToUtf16LE(str) {
|
||||
const buf = Buffer.alloc(str.length * 2);
|
||||
for (let i = 0; i < str.length; i++) {
|
||||
buf.writeUInt16LE(str.charCodeAt(i), i * 2);
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a string to UTF-8 bytes (how Java stores strings)
|
||||
*/
|
||||
stringToUtf8(str) {
|
||||
return Buffer.from(str, 'utf8');
|
||||
}
|
||||
|
||||
/**
|
||||
* Find all occurrences of a pattern in a buffer
|
||||
*/
|
||||
findAllOccurrences(buffer, pattern) {
|
||||
const positions = [];
|
||||
let pos = 0;
|
||||
while (pos < buffer.length) {
|
||||
const index = buffer.indexOf(pattern, pos);
|
||||
if (index === -1) break;
|
||||
positions.push(index);
|
||||
pos = index + 1;
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
/**
|
||||
* UTF-8 domain replacement for Java JAR files.
|
||||
* Java stores strings in UTF-8 format in the constant pool.
|
||||
*/
|
||||
findAndReplaceDomainUtf8(data, oldDomain, newDomain) {
|
||||
let count = 0;
|
||||
const result = Buffer.from(data);
|
||||
|
||||
const oldUtf8 = this.stringToUtf8(oldDomain);
|
||||
const newUtf8 = this.stringToUtf8(newDomain);
|
||||
|
||||
// Find all occurrences of the domain
|
||||
const positions = this.findAllOccurrences(result, oldUtf8);
|
||||
|
||||
for (const pos of positions) {
|
||||
// Replace the domain
|
||||
newUtf8.copy(result, pos);
|
||||
count++;
|
||||
console.log(` Patched UTF-8 occurrence at offset 0x${pos.toString(16)}`);
|
||||
}
|
||||
|
||||
return { buffer: result, count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Smart domain replacement that handles both null-terminated and non-null-terminated strings.
|
||||
* .NET AOT stores some strings in various formats:
|
||||
* - Standard UTF-16LE (each char is 2 bytes with \x00 high byte)
|
||||
* - Length-prefixed where last char may have metadata byte instead of \x00
|
||||
*/
|
||||
findAndReplaceDomainSmart(data, oldDomain, newDomain) {
|
||||
let count = 0;
|
||||
const result = Buffer.from(data);
|
||||
|
||||
// Get UTF-16LE bytes without the last character
|
||||
const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1));
|
||||
const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1));
|
||||
const oldLastChar = this.stringToUtf16LE(oldDomain.slice(-1));
|
||||
const newLastChar = this.stringToUtf16LE(newDomain.slice(-1));
|
||||
|
||||
// ASCII code of last characters
|
||||
const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1);
|
||||
const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1);
|
||||
|
||||
// Find all occurrences of the domain without the last character
|
||||
const positions = this.findAllOccurrences(result, oldUtf16NoLast);
|
||||
|
||||
for (const pos of positions) {
|
||||
// Check if we have the last character following
|
||||
const lastCharPos = pos + oldUtf16NoLast.length;
|
||||
if (lastCharPos + 1 > result.length) continue;
|
||||
|
||||
// Read the byte at last char position
|
||||
const lastCharFirstByte = result[lastCharPos];
|
||||
|
||||
// Check if first byte matches the last character of old domain
|
||||
if (lastCharFirstByte === oldLastCharByte) {
|
||||
// Replace all but last character
|
||||
newUtf16NoLast.copy(result, pos);
|
||||
|
||||
// Replace just the first byte of the last character (preserve metadata byte if any)
|
||||
result[lastCharPos] = newLastCharByte;
|
||||
|
||||
// If there's a proper null byte (standard UTF-16LE), also check/preserve it
|
||||
if (lastCharPos + 1 < result.length) {
|
||||
const secondByte = result[lastCharPos + 1];
|
||||
// Log what type of occurrence this is
|
||||
if (secondByte === 0x00) {
|
||||
console.log(` Patched UTF-16LE occurrence at offset 0x${pos.toString(16)}`);
|
||||
} else {
|
||||
console.log(` Patched length-prefixed occurrence at offset 0x${pos.toString(16)} (metadata: 0x${secondByte.toString(16)})`);
|
||||
}
|
||||
}
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return { buffer: result, count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the client binary has already been patched
|
||||
*/
|
||||
isPatchedAlready(clientPath) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const patchFlagFile = clientPath + this.patchedFlag;
|
||||
if (fs.existsSync(patchFlagFile)) {
|
||||
try {
|
||||
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
||||
// Check if patched with same target domain
|
||||
if (flagData.targetDomain === newDomain) {
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
// Flag file corrupted, will re-patch
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark the client as patched
|
||||
*/
|
||||
markAsPatched(clientPath) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const patchFlagFile = clientPath + this.patchedFlag;
|
||||
const flagData = {
|
||||
patchedAt: new Date().toISOString(),
|
||||
originalDomain: ORIGINAL_DOMAIN,
|
||||
targetDomain: newDomain,
|
||||
patcherVersion: '1.0.0'
|
||||
};
|
||||
fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a backup of the original client binary
|
||||
*/
|
||||
backupClient(clientPath) {
|
||||
const backupPath = clientPath + '.original';
|
||||
if (!fs.existsSync(backupPath)) {
|
||||
console.log(` Creating backup at ${path.basename(backupPath)}`);
|
||||
fs.copyFileSync(clientPath, backupPath);
|
||||
return backupPath;
|
||||
}
|
||||
console.log(' Backup already exists');
|
||||
return backupPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore the original client binary from backup
|
||||
*/
|
||||
restoreClient(clientPath) {
|
||||
const backupPath = clientPath + '.original';
|
||||
if (fs.existsSync(backupPath)) {
|
||||
fs.copyFileSync(backupPath, clientPath);
|
||||
const patchFlagFile = clientPath + this.patchedFlag;
|
||||
if (fs.existsSync(patchFlagFile)) {
|
||||
fs.unlinkSync(patchFlagFile);
|
||||
}
|
||||
console.log('Client restored from backup');
|
||||
return true;
|
||||
}
|
||||
console.log('No backup found to restore');
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch the client binary to use the custom domain
|
||||
* @param {string} clientPath - Path to the HytaleClient binary
|
||||
* @param {function} progressCallback - Optional callback for progress updates
|
||||
* @returns {object} Result object with success status and details
|
||||
*/
|
||||
async patchClient(clientPath, progressCallback) {
|
||||
const newDomain = this.getNewDomain();
|
||||
console.log('=== Client Patcher ===');
|
||||
console.log(`Target: ${clientPath}`);
|
||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
||||
|
||||
// Check if file exists
|
||||
if (!fs.existsSync(clientPath)) {
|
||||
const error = `Client binary not found: ${clientPath}`;
|
||||
console.error(error);
|
||||
return { success: false, error };
|
||||
}
|
||||
|
||||
// Check if already patched
|
||||
if (this.isPatchedAlready(clientPath)) {
|
||||
console.log(`Client already patched for ${newDomain}, skipping`);
|
||||
if (progressCallback) {
|
||||
progressCallback('Client already patched', 100);
|
||||
}
|
||||
return { success: true, alreadyPatched: true, patchCount: 0 };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Preparing to patch client...', 10);
|
||||
}
|
||||
|
||||
// Create backup
|
||||
console.log('Creating backup...');
|
||||
this.backupClient(clientPath);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Reading client binary...', 20);
|
||||
}
|
||||
|
||||
// Read the binary
|
||||
console.log('Reading client binary...');
|
||||
const data = fs.readFileSync(clientPath);
|
||||
console.log(`Binary size: ${(data.length / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching domain references...', 50);
|
||||
}
|
||||
|
||||
// Perform the domain replacement
|
||||
console.log('Patching domain references...');
|
||||
const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain);
|
||||
|
||||
if (count === 0) {
|
||||
console.log('No occurrences of hytale.com found - binary may already be modified or has different format');
|
||||
return { success: true, patchCount: 0, warning: 'No domain occurrences found' };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Writing patched binary...', 80);
|
||||
}
|
||||
|
||||
// Write the patched binary
|
||||
console.log('Writing patched binary...');
|
||||
fs.writeFileSync(clientPath, patchedData);
|
||||
|
||||
// Mark as patched
|
||||
this.markAsPatched(clientPath);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching complete', 100);
|
||||
}
|
||||
|
||||
console.log(`Successfully patched ${count} occurrences`);
|
||||
console.log('=== Patching Complete ===');
|
||||
|
||||
return { success: true, patchCount: count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch the server JAR to use the custom domain
|
||||
* JAR files are ZIP archives, so we need to extract, patch class files, and repackage
|
||||
* @param {string} serverPath - Path to the HytaleServer.jar
|
||||
* @param {function} progressCallback - Optional callback for progress updates
|
||||
* @returns {object} Result object with success status and details
|
||||
*/
|
||||
async patchServer(serverPath, progressCallback) {
|
||||
const newDomain = this.getNewDomain();
|
||||
console.log('=== Server Patcher ===');
|
||||
console.log(`Target: ${serverPath}`);
|
||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
||||
|
||||
// Check if file exists
|
||||
if (!fs.existsSync(serverPath)) {
|
||||
const error = `Server JAR not found: ${serverPath}`;
|
||||
console.error(error);
|
||||
return { success: false, error };
|
||||
}
|
||||
|
||||
// Check if already patched
|
||||
if (this.isPatchedAlready(serverPath)) {
|
||||
console.log(`Server already patched for ${newDomain}, skipping`);
|
||||
if (progressCallback) {
|
||||
progressCallback('Server already patched', 100);
|
||||
}
|
||||
return { success: true, alreadyPatched: true, patchCount: 0 };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Preparing to patch server...', 10);
|
||||
}
|
||||
|
||||
// Create backup
|
||||
console.log('Creating backup...');
|
||||
this.backupClient(serverPath);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Extracting server JAR...', 20);
|
||||
}
|
||||
|
||||
// Open the JAR file as a ZIP
|
||||
console.log('Opening server JAR...');
|
||||
const zip = new AdmZip(serverPath);
|
||||
const entries = zip.getEntries();
|
||||
console.log(`JAR contains ${entries.length} entries`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching class files...', 40);
|
||||
}
|
||||
|
||||
// Patch each entry that might contain domain strings
|
||||
let totalCount = 0;
|
||||
const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN);
|
||||
const newUtf8 = this.stringToUtf8(newDomain);
|
||||
|
||||
for (const entry of entries) {
|
||||
// Only patch class files and certain resource files
|
||||
const name = entry.entryName;
|
||||
if (name.endsWith('.class') || name.endsWith('.properties') ||
|
||||
name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) {
|
||||
|
||||
const data = entry.getData();
|
||||
|
||||
// Check if this entry contains the domain
|
||||
if (data.includes(oldUtf8)) {
|
||||
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, newDomain);
|
||||
if (count > 0) {
|
||||
zip.updateFile(entry.entryName, patchedData);
|
||||
console.log(` Patched ${count} occurrences in ${name}`);
|
||||
totalCount += count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (totalCount === 0) {
|
||||
console.log('No occurrences of hytale.com found in server JAR entries');
|
||||
return { success: true, patchCount: 0, warning: 'No domain occurrences found in JAR' };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Writing patched JAR...', 80);
|
||||
}
|
||||
|
||||
// Write the patched JAR
|
||||
console.log('Writing patched JAR...');
|
||||
zip.writeZip(serverPath);
|
||||
|
||||
// Mark as patched
|
||||
this.markAsPatched(serverPath);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Server patching complete', 100);
|
||||
}
|
||||
|
||||
console.log(`Successfully patched ${totalCount} occurrences in server`);
|
||||
console.log('=== Server Patching Complete ===');
|
||||
|
||||
return { success: true, patchCount: totalCount };
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the client binary path based on platform
|
||||
*/
|
||||
findClientPath(gameDir) {
|
||||
const candidates = [];
|
||||
|
||||
if (process.platform === 'darwin') {
|
||||
// macOS: Check both app bundle and direct binary
|
||||
candidates.push(path.join(gameDir, 'Client', 'Hytale.app', 'Contents', 'MacOS', 'HytaleClient'));
|
||||
candidates.push(path.join(gameDir, 'Client', 'HytaleClient'));
|
||||
} else if (process.platform === 'win32') {
|
||||
candidates.push(path.join(gameDir, 'Client', 'HytaleClient.exe'));
|
||||
} else {
|
||||
candidates.push(path.join(gameDir, 'Client', 'HytaleClient'));
|
||||
}
|
||||
|
||||
for (const candidate of candidates) {
|
||||
if (fs.existsSync(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the server JAR path
|
||||
*/
|
||||
findServerPath(gameDir) {
|
||||
const candidates = [
|
||||
path.join(gameDir, 'Server', 'HytaleServer.jar'),
|
||||
path.join(gameDir, 'Server', 'server.jar')
|
||||
];
|
||||
|
||||
for (const candidate of candidates) {
|
||||
if (fs.existsSync(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensure both client and server are patched before launching
|
||||
* @param {string} gameDir - Path to the game directory
|
||||
* @param {function} progressCallback - Optional callback for progress updates
|
||||
*/
|
||||
async ensureClientPatched(gameDir, progressCallback) {
|
||||
const results = {
|
||||
client: null,
|
||||
server: null,
|
||||
success: true
|
||||
};
|
||||
|
||||
// Patch client
|
||||
const clientPath = this.findClientPath(gameDir);
|
||||
if (clientPath) {
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching client binary...', 10);
|
||||
}
|
||||
results.client = await this.patchClient(clientPath, (msg, pct) => {
|
||||
if (progressCallback) {
|
||||
progressCallback(`Client: ${msg}`, pct ? pct / 2 : null);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
console.warn('Could not find HytaleClient binary');
|
||||
results.client = { success: false, error: 'Client binary not found' };
|
||||
}
|
||||
|
||||
// Patch server
|
||||
const serverPath = this.findServerPath(gameDir);
|
||||
if (serverPath) {
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching server JAR...', 50);
|
||||
}
|
||||
results.server = await this.patchServer(serverPath, (msg, pct) => {
|
||||
if (progressCallback) {
|
||||
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
console.warn('Could not find HytaleServer.jar');
|
||||
results.server = { success: false, error: 'Server JAR not found' };
|
||||
}
|
||||
|
||||
// Calculate overall success
|
||||
results.success = (results.client && results.client.success) || (results.server && results.server.success);
|
||||
results.alreadyPatched = (results.client && results.client.alreadyPatched) && (results.server && results.server.alreadyPatched);
|
||||
results.patchCount = (results.client ? results.client.patchCount || 0 : 0) + (results.server ? results.server.patchCount || 0 : 0);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching complete', 100);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
}
|
||||
|
||||
// Export singleton instance
|
||||
module.exports = new ClientPatcher();
|
||||
@@ -97,7 +97,8 @@
|
||||
{
|
||||
"target": "dmg",
|
||||
"arch": [
|
||||
"universal"
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user