userdata migration [need review from other OS]

This commit is contained in:
AMIAY
2026-01-27 01:44:58 +01:00
parent 3edee4b4eb
commit e56b12cd72
7 changed files with 234 additions and 115 deletions

View File

@@ -12,6 +12,7 @@ const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA
const { getLatestClientVersion } = require('../services/versionManager');
const { updateGameFiles } = require('./gameManager');
const { syncModsForCurrentProfile } = require('./modManager');
const { getUserDataPath } = require('../utils/userDataMigration');
// Client patcher for custom auth server (sanasol.ws)
let clientPatcher = null;
@@ -106,7 +107,9 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
const customAppDir = getResolvedAppDir(installPathOverride);
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
// NEW 2.1.2: Use centralized UserData location
const userDataDir = getUserDataPath();
const gameLatest = customGameDir;
let clientPath = findClientPath(gameLatest);

View File

@@ -9,7 +9,7 @@ const { installButler } = require('./butlerManager');
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
const userDataBackup = require('../utils/userDataBackup');
const { getUserDataPath, migrateUserDataToCentralized } = require('../utils/userDataMigration');
async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
const osName = getOS();
@@ -308,31 +308,25 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
let tempUpdateDir;
let backupPath = null;
const branch = branchOverride || loadVersionBranch();
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
// Vérifier si on a version_client et version_branch dans config.json
const config = loadConfig();
const hasVersionConfig = !!(config.version_client && config.version_branch);
const oldBranch = config.version_branch || 'release'; // L'ancienne branche pour le backup
console.log(`[UpdateGameFiles] hasVersionConfig: ${hasVersionConfig}`);
const oldBranch = config.version_branch || 'release';
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
try {
if (progressCallback) {
progressCallback('Backing up user data...', 5, null, null, null);
}
// Backup UserData AVANT de télécharger/installer (critical for same-branch updates)
// NEW 2.1.2: Ensure UserData migration to centralized location
try {
console.log(`[UpdateGameFiles] Attempting to backup UserData from old branch: ${oldBranch}`);
backupPath = await userDataBackup.backupUserData(installPath, oldBranch, hasVersionConfig);
if (backupPath) {
console.log(`[UpdateGameFiles] ✓ UserData backed up from ${oldBranch}: ${backupPath}`);
console.log('[UpdateGameFiles] Ensuring UserData migration...');
const migrationResult = await migrateUserDataToCentralized();
if (migrationResult.migrated) {
console.log('[UpdateGameFiles] ✓ UserData migrated to centralized location');
} else if (migrationResult.alreadyMigrated) {
console.log('[UpdateGameFiles] ✓ UserData already in centralized location');
}
} catch (backupError) {
console.warn('[UpdateGameFiles] UserData backup failed:', backupError.message);
} catch (migrationError) {
console.warn('[UpdateGameFiles] UserData migration warning:', migrationError.message);
}
if (progressCallback) {
@@ -390,31 +384,9 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
console.log('Logo@2x.png update result after update:', logoResult);
// Ensure UserData directory exists
const userDataDir = path.join(gameDir, 'Client', 'UserData');
if (!fs.existsSync(userDataDir)) {
console.log(`[UpdateGameFiles] Creating UserData directory at: ${userDataDir}`);
fs.mkdirSync(userDataDir, { recursive: true });
}
if (progressCallback) {
progressCallback('Restoring user data...', 90, null, null, null);
}
// Restore UserData using new system
if (backupPath) {
try {
console.log(`[UpdateGameFiles] Restoring UserData from ${oldBranch} to ${branch}`);
console.log(`[UpdateGameFiles] Source backup: ${backupPath}`);
await userDataBackup.restoreUserData(backupPath, installPath, branch);
await userDataBackup.cleanupBackup(backupPath);
console.log(`[UpdateGameFiles] ✓ UserData migrated successfully from ${oldBranch} to ${branch}`);
} catch (restoreError) {
console.warn('[UpdateGameFiles] ✗ UserData restore failed:', restoreError.message);
}
} else {
console.log('[UpdateGameFiles] No backup to restore, empty UserData folder created');
}
// NEW 2.1.2: No longer create UserData in game installation
// UserData is now in centralized location (getUserDataPath())
console.log('[UpdateGameFiles] UserData is managed in centralized location');
console.log(`Game files updated successfully to version: ${newVersion}`);
@@ -434,15 +406,6 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
} catch (error) {
console.error('Error updating game files:', error);
if (backupPath) {
try {
await userDataBackup.cleanupBackup(backupPath);
console.log('UserData backup cleaned up after error');
} catch (cleanupError) {
console.warn('Could not clean up UserData backup:', cleanupError.message);
}
}
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
}
@@ -470,28 +433,18 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
const customToolsDir = path.join(customAppDir, 'butler');
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
// Vérifier si on a version_client et version_branch dans config.json
const config = loadConfig();
const hasVersionConfig = !!(config.version_client && config.version_branch);
console.log(`[InstallGame] Configuration detected - version_client: ${config.version_client}, version_branch: ${config.version_branch}`);
console.log(`[InstallGame] hasVersionConfig: ${hasVersionConfig}`);
// Backup UserData AVANT l'installation si nécessaire
let backupPath = null;
if (progressCallback) {
progressCallback('Checking for existing UserData...', 5, null, null, null);
}
// NEW 2.1.2: Ensure UserData migration to centralized location
try {
console.log(`[InstallGame] Attempting UserData backup (hasVersionConfig: ${hasVersionConfig})...`);
backupPath = await userDataBackup.backupUserData(customAppDir, branch, hasVersionConfig);
if (backupPath) {
console.log(`[InstallGame] ✓ UserData backed up to: ${backupPath}`);
console.log('[InstallGame] Ensuring UserData migration...');
const migrationResult = await migrateUserDataToCentralized();
if (migrationResult.migrated) {
console.log('[InstallGame] ✓ UserData migrated to centralized location');
} else if (migrationResult.alreadyMigrated) {
console.log('[InstallGame] ✓ UserData already in centralized location');
}
} catch (backupError) {
console.warn('[InstallGame] UserData backup failed:', backupError.message);
} catch (migrationError) {
console.warn('[InstallGame] UserData migration warning:', migrationError.message);
}
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
@@ -500,10 +453,6 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
}
});
if (!fs.existsSync(userDataDir)) {
fs.mkdirSync(userDataDir, { recursive: true });
}
saveUsername(playerName);
if (installPathOverride) {
saveInstallPath(installPathOverride);
@@ -595,29 +544,9 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
console.log('Logo@2x.png update result after installation:', logoResult);
// Ensure UserData directory exists
if (!fs.existsSync(userDataDir)) {
console.log(`[InstallGame] Creating UserData directory at: ${userDataDir}`);
fs.mkdirSync(userDataDir, { recursive: true });
}
// Restore UserData from backup if exists
if (backupPath) {
if (progressCallback) {
progressCallback('Restoring UserData...', 95, null, null, null);
}
try {
console.log(`[InstallGame] Restoring UserData from: ${backupPath}`);
await userDataBackup.restoreUserData(backupPath, customAppDir, branch);
await userDataBackup.cleanupBackup(backupPath);
console.log('[InstallGame] ✓ UserData restored successfully');
} catch (restoreError) {
console.warn('[InstallGame] ✗ UserData restore failed:', restoreError.message);
}
} else {
console.log('[InstallGame] No backup to restore, empty UserData folder created');
}
// NEW 2.1.2: No longer create UserData in game installation
// UserData is managed in centralized location (getUserDataPath())
console.log('[InstallGame] UserData is managed in centralized location');
if (progressCallback) {
progressCallback('Installation complete', 100, null, null, null);