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Release v2.1.1: Fix EPERM cross-platform error (#183)
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink
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@@ -179,8 +179,28 @@ async function getModsPath(customInstallPath = null) {
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const profilesPath = path.join(userDataPath, 'Profiles');
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if (!fs.existsSync(modsPath)) {
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// Ensure the Mods directory exists
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fs.mkdirSync(modsPath, { recursive: true });
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// Check for broken symlink to avoid EEXIST/EPERM on mkdir
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let isBrokenLink = false;
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let pathExists = false;
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try {
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const stats = fs.lstatSync(modsPath);
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pathExists = true;
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if (stats.isSymbolicLink()) {
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// Check if target exists
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try {
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fs.statSync(modsPath);
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} catch {
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isBrokenLink = true;
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}
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}
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} catch (e) { /* path doesn't exist at all */ }
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if (isBrokenLink) {
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fs.unlinkSync(modsPath); // Remove broken symlink
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}
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if (!pathExists || isBrokenLink) {
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fs.mkdirSync(modsPath, { recursive: true });
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}
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}
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if (!fs.existsSync(disabledModsPath)) {
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fs.mkdirSync(disabledModsPath, { recursive: true });
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