mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-25 22:31:46 -03:00
feat: auto-resume download process & auto-retry if disconnected (#143)
This commit is contained in:
320
main.js
320
main.js
@@ -255,11 +255,11 @@ app.whenReady().then(async () => {
|
||||
mainWindow.webContents.send('lock-play-button', true);
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total });
|
||||
}
|
||||
};
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
|
||||
}
|
||||
};
|
||||
|
||||
const firstLaunchResult = await Promise.race([
|
||||
handleFirstLaunchCheck(progressCallback),
|
||||
@@ -346,20 +346,21 @@ app.on('window-all-closed', () => {
|
||||
});
|
||||
|
||||
|
||||
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
||||
|
||||
@@ -389,47 +390,108 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
||||
try {
|
||||
console.log(`[IPC] install-game called with branch: ${branch || 'default'}`);
|
||||
|
||||
// Signal installation start
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-start');
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
|
||||
|
||||
// Signal installation end
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Install error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Signal installation end on error too
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
||||
try {
|
||||
console.log(`[IPC] install-game called with branch: ${branch || 'default'}`);
|
||||
|
||||
// Signal installation start
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-start');
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
|
||||
|
||||
// Signal installation end
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
// Ensure we always return a result for the IPC handler
|
||||
const successResponse = result || { success: true };
|
||||
console.log('[Main] Returning success response for install-game:', successResponse);
|
||||
return successResponse;
|
||||
} catch (error) {
|
||||
console.error('Install error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Enhanced error data extraction for both download and Butler errors
|
||||
let errorData = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: true,
|
||||
retryData: null
|
||||
};
|
||||
|
||||
// Handle Butler-specific errors
|
||||
if (error.butlerError) {
|
||||
console.log('[Main] Processing Butler error with retry context');
|
||||
errorData.retryData = {
|
||||
branch: error.branch || 'release',
|
||||
fileName: error.fileName || '4.pwr',
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== undefined ? error.canRetry : true;
|
||||
|
||||
// Add Butler-specific error details
|
||||
if (error.stderr) {
|
||||
console.error('[Main] Butler stderr:', error.stderr);
|
||||
}
|
||||
if (error.stdout) {
|
||||
console.log('[Main] Butler stdout:', error.stdout);
|
||||
}
|
||||
if (error.errorCode) {
|
||||
console.log('[Main] Butler error code:', error.errorCode);
|
||||
}
|
||||
}
|
||||
// Handle PWR download errors
|
||||
else if (error.branch && error.fileName) {
|
||||
console.log('[Main] Processing PWR download error with retry context');
|
||||
errorData.retryData = {
|
||||
branch: error.branch,
|
||||
fileName: error.fileName,
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== undefined ? error.canRetry : true;
|
||||
}
|
||||
// Default fallback for other errors
|
||||
else {
|
||||
console.log('[Main] Processing generic error, creating default retry data');
|
||||
errorData.retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
// Send enhanced error info for retry UI
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
console.log('[Main] Sending error data to renderer:', errorData);
|
||||
mainWindow.webContents.send('progress-update', errorData);
|
||||
}
|
||||
|
||||
// Signal installation end on error too
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
// Always return a proper response to prevent timeout
|
||||
const errorResponse = { success: false, error: errorMessage };
|
||||
console.log('[Main] Returning error response for install-game:', errorResponse);
|
||||
return errorResponse;
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('save-username', (event, username) => {
|
||||
@@ -519,18 +581,19 @@ ipcMain.handle('select-install-path', async () => {
|
||||
|
||||
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('first-launch-progress', data);
|
||||
}
|
||||
};
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('first-launch-progress', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await proposeGameUpdate(existingGame, progressCallback);
|
||||
|
||||
@@ -573,28 +636,94 @@ ipcMain.handle('uninstall-game', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('repair-game', async () => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await repairGame(progressCallback);
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Repair error:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
ipcMain.handle('repair-game', async () => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await repairGame(progressCallback);
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Repair error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
try {
|
||||
console.log('[IPC] retry-download called with data:', retryData);
|
||||
|
||||
// Handle null retry data gracefully
|
||||
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||
console.log('[IPC] Invalid retry data, using defaults');
|
||||
retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
// Extract PWR download info from retryData
|
||||
const branch = retryData.branch;
|
||||
const fileName = retryData.fileName;
|
||||
const cacheDir = retryData.cacheDir;
|
||||
|
||||
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
||||
|
||||
// Perform the retry with enhanced context
|
||||
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Retry download error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Send error update to frontend with context
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: true,
|
||||
retryData: {
|
||||
branch: retryData?.branch || 'release',
|
||||
fileName: retryData?.fileName || '4.pwr',
|
||||
cacheDir: retryData?.cacheDir
|
||||
}
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
|
||||
// Always return a proper response to prevent timeout
|
||||
const errorResponse = { success: false, error: errorMessage };
|
||||
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
||||
return errorResponse;
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('get-hytale-news', async () => {
|
||||
try {
|
||||
@@ -710,7 +839,8 @@ ipcMain.handle('load-settings', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
|
||||
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
|
||||
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||
const os = require('os');
|
||||
|
||||
ipcMain.handle('get-local-app-data', async () => {
|
||||
|
||||
Reference in New Issue
Block a user