mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-26 14:51:48 -03:00
Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)
* modernized UI for GPU Preference option * feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU) * feat: detailed GPU info in auto-detection feature on startup * feat: add GPU options for launcher - Add GPU preference setting (Auto/Integrated/Dedicated) - Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars - Add GPU detection using Electron's app.getGPUInfo() - Update settings UI with GPU preference dropdown - Integrate GPU preference into game launch process * feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU) * added fallbacks to and option to use integrated GPU. * add package-lock and fix deps version * changed 'Nvidia' string to 'NVIDIA' * fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables * remove unused `CONFIG_FILE` variable on launcher core modules * fix: duplicated save-load gpu detection functions * move game option settings to the top, while custom java to the bottom * fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
This commit is contained in:
@@ -277,6 +277,15 @@ function loadChatColor() {
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return config.chatColor || '#3498db';
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}
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function saveGpuPreference(gpuPreference) {
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saveConfig({ gpuPreference: gpuPreference || 'auto' });
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}
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function loadGpuPreference() {
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const config = loadConfig();
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return config.gpuPreference || 'auto';
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}
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module.exports = {
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loadConfig,
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saveConfig,
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@@ -308,5 +317,8 @@ module.exports = {
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setUuidForUser,
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generateNewUuid,
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deleteUuidForUser,
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resetCurrentUserUuid
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resetCurrentUserUuid,
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// GPU Preference exports
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saveGpuPreference,
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loadGpuPreference
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};
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@@ -20,14 +20,16 @@ const {
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getUuidForUser,
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isFirstLaunch,
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markAsLaunched,
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CONFIG_FILE,
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// UUID Management
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getCurrentUuid,
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getAllUuidMappings,
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setUuidForUser,
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generateNewUuid,
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deleteUuidForUser,
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resetCurrentUserUuid
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resetCurrentUserUuid,
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// GPU Preference
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saveGpuPreference,
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loadGpuPreference
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} = require('./core/config');
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const { getResolvedAppDir, getModsPath } = require('./core/paths');
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@@ -77,6 +79,9 @@ const {
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handleFirstLaunchCheck
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} = require('./services/firstLaunch');
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// Utils
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const { detectGpu } = require('./utils/platformUtils');
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// Re-export all functions to maintain backward compatibility
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module.exports = {
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// Game launch functions
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@@ -111,6 +116,11 @@ module.exports = {
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saveDiscordRPC,
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loadDiscordRPC,
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// GPU Preference functions
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saveGpuPreference,
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loadGpuPreference,
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detectGpu,
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// Version functions
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getInstalledClientVersion,
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getLatestClientVersion,
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@@ -150,7 +160,7 @@ module.exports = {
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checkExistingGameInstallation,
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proposeGameUpdate,
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handleFirstLaunchCheck,
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// Path functions
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getResolvedAppDir
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};
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@@ -6,7 +6,7 @@ const { promisify } = require('util');
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const { spawn } = require('child_process');
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const { v4: uuidv4 } = require('uuid');
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const { getResolvedAppDir, findClientPath } = require('../core/paths');
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const { setupWaylandEnvironment } = require('../utils/platformUtils');
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const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
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const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config');
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const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
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const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
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@@ -101,7 +101,7 @@ function generateLocalTokens(uuid, name) {
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};
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}
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async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
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async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
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@@ -276,10 +276,13 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
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console.log('Starting game...');
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console.log(`Command: "${clientPath}" ${args.join(' ')}`);
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const env = { ...process.env };
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const env = { ...process.env };
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const waylandEnv = setupWaylandEnvironment();
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Object.assign(env, waylandEnv);
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const waylandEnv = setupWaylandEnvironment();
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Object.assign(env, waylandEnv);
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const gpuEnv = setupGpuEnvironment(gpuPreference);
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Object.assign(env, gpuEnv);
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try {
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let spawnOptions = {
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@@ -352,7 +355,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
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}
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}
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async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
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async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
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try {
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if (progressCallback) {
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progressCallback('Checking for updates...', 0, null, null, null);
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@@ -403,7 +406,7 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
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progressCallback('Launching game...', 80, null, null, null);
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}
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return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride);
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return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference);
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} catch (error) {
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console.error('Error in version check and launch:', error);
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if (progressCallback) {
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@@ -65,9 +65,100 @@ function setupWaylandEnvironment() {
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return envVars;
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}
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function detectGpu() {
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if (process.platform !== 'linux') {
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return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
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}
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try {
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const output = execSync('lspci -nn | grep \'VGA\\|3D\'', { encoding: 'utf8' });
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// console.log('GPU detection raw output:', output);
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const lines = output.split('\n').filter(line => line.trim());
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// console.log('GPU detection parsed lines:', lines);
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let integratedName = null;
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let dedicatedName = null;
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let hasNvidia = false;
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let hasAmd = false;
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for (const line of lines) {
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// console.log('Checking line:', line);
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if (line.includes('VGA') || line.includes('3D')) {
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// console.log('Line contains VGA or 3D');
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const match = line.match(/\[([^\]]+)\]/g);
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let modelName = null;
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if (match && match.length >= 2) {
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modelName = match[1].slice(1, -1);
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}
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if (line.includes('10de:') || line.toLowerCase().includes('nvidia')) {
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hasNvidia = true;
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dedicatedName = "NVIDIA " + modelName || 'NVIDIA GPU';
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console.log('Detected NVIDIA GPU:', dedicatedName);
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} else if (line.includes('1002:') || line.toLowerCase().includes('amd') || line.toLowerCase().includes('radeon')) {
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hasAmd = true;
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dedicatedName = "AMD " + modelName || 'AMD GPU';
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console.log('Detected AMD GPU:', dedicatedName);
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} else if (line.includes('8086:') || line.toLowerCase().includes('intel')) {
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integratedName = "Intel " + modelName || 'Intel GPU';
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console.log('Detected Intel GPU:', integratedName);
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}
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}
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}
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// console.log('hasNvidia:', hasNvidia, 'hasAmd:', hasAmd, 'integratedName:', integratedName, 'dedicatedName:', dedicatedName);
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if (hasNvidia) {
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return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
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} else if (hasAmd) {
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return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
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} else {
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return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
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}
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} catch (error) {
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console.warn('GPU detection failed, falling back to integrated:', error.message);
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return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
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}
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}
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function setupGpuEnvironment(gpuPreference) {
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if (process.platform !== 'linux') {
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return {};
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}
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let finalPreference = gpuPreference;
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let detected = detectGpu();
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if (gpuPreference === 'auto') {
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finalPreference = detected.mode;
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console.log(`Auto-detected GPU: ${detected.vendor} (${detected.mode})`);
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}
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console.log('Preferred GPU set to:', finalPreference);
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const envVars = {};
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if (finalPreference === 'dedicated') {
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envVars.DRI_PRIME = '1';
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if (detected.vendor === 'nvidia') {
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envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
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envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
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envVars.__GL_SHADER_DISK_CACHE = '1';
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envVars.__GL_SHADER_DISK_CACHE_PATH = '/tmp';
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}
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console.log('GPU environment variables:', envVars);
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} else {
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console.log('Using integrated GPU, no environment variables set');
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}
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return envVars;
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}
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module.exports = {
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getOS,
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getArch,
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isWaylandSession,
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setupWaylandEnvironment
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setupWaylandEnvironment,
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detectGpu,
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setupGpuEnvironment
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};
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