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https://git.sanhost.net/sanasol/hytale-f2p.git
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Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)
* modernized UI for GPU Preference option * feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU) * feat: detailed GPU info in auto-detection feature on startup * feat: add GPU options for launcher - Add GPU preference setting (Auto/Integrated/Dedicated) - Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars - Add GPU detection using Electron's app.getGPUInfo() - Update settings UI with GPU preference dropdown - Integrate GPU preference into game launch process * feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU) * added fallbacks to and option to use integrated GPU. * add package-lock and fix deps version * changed 'Nvidia' string to 'NVIDIA' * fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables * remove unused `CONFIG_FILE` variable on launcher core modules * fix: duplicated save-load gpu detection functions * move game option settings to the top, while custom java to the bottom * fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
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@@ -211,6 +211,15 @@ export async function launch() {
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if (window.SettingsAPI && window.SettingsAPI.getCurrentJavaPath) {
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javaPath = window.SettingsAPI.getCurrentJavaPath();
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}
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let gpuPreference = 'auto';
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try {
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if (window.electronAPI && window.electronAPI.loadGpuPreference) {
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gpuPreference = await window.electronAPI.loadGpuPreference();
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}
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} catch (error) {
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console.error('Error loading GPU preference:', error);
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}
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if (window.LauncherUI) window.LauncherUI.showProgress();
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isDownloading = true;
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@@ -223,8 +232,8 @@ export async function launch() {
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Starting game...' });
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if (window.electronAPI && window.electronAPI.launchGame) {
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const result = await window.electronAPI.launchGame(playerName, javaPath, '');
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const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
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isDownloading = false;
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if (window.LauncherUI) {
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