mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-26 06:41:47 -03:00
feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -8,6 +8,7 @@ pkg/
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# Package files
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*.tar.zst
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*.zst.DS_Store
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*.zst
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bun.lockb
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.env
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@@ -431,6 +431,27 @@
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fas fa-window-close"></i>
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<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
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</h3>
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<div class="settings-option">
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<label class="settings-checkbox">
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<input type="checkbox" id="closeLauncherCheck" />
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<span class="checkmark"></span>
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<div class="checkbox-content">
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<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
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<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
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Automatically close the launcher after Hytale has launched
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</div>
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</div>
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</label>
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</div>
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</div>
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<div class="settings-section">
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<h3 class="settings-section-title">
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<i class="fas fa-coffee"></i>
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@@ -5,8 +5,10 @@ let customJavaPath;
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let browseJavaBtn;
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let settingsPlayerName;
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let discordRPCCheck;
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let closeLauncherCheck;
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let gpuPreferenceRadios;
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// UUID Management elements
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let currentUuidDisplay;
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let copyUuidBtn;
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@@ -161,8 +163,10 @@ function setupSettingsElements() {
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browseJavaBtn = document.getElementById('browseJavaBtn');
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settingsPlayerName = document.getElementById('settingsPlayerName');
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discordRPCCheck = document.getElementById('discordRPCCheck');
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closeLauncherCheck = document.getElementById('closeLauncherCheck');
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gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
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// UUID Management elements
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currentUuidDisplay = document.getElementById('currentUuid');
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copyUuidBtn = document.getElementById('copyUuidBtn');
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@@ -194,6 +198,11 @@ function setupSettingsElements() {
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discordRPCCheck.addEventListener('change', saveDiscordRPC);
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}
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if (closeLauncherCheck) {
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closeLauncherCheck.addEventListener('change', saveCloseLauncher);
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}
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// UUID event listeners
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if (copyUuidBtn) {
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copyUuidBtn.addEventListener('click', copyCurrentUuid);
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@@ -348,6 +357,31 @@ async function loadDiscordRPC() {
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}
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}
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async function saveCloseLauncher() {
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try {
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if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
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const enabled = closeLauncherCheck.checked;
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await window.electronAPI.saveCloseLauncher(enabled);
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}
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} catch (error) {
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console.error('Error saving close launcher setting:', error);
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}
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}
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async function loadCloseLauncher() {
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try {
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if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
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const enabled = await window.electronAPI.loadCloseLauncher();
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if (closeLauncherCheck) {
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closeLauncherCheck.checked = enabled;
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}
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}
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} catch (error) {
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console.error('Error loading close launcher setting:', error);
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}
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}
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async function savePlayerName() {
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try {
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if (!window.electronAPI || !settingsPlayerName) return;
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@@ -462,9 +496,11 @@ async function loadAllSettings() {
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await loadPlayerName();
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await loadCurrentUuid();
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await loadDiscordRPC();
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await loadCloseLauncher();
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await loadGpuPreference();
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}
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async function openGameLocation() {
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try {
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if (window.electronAPI && window.electronAPI.openGameLocation) {
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@@ -122,7 +122,10 @@
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"logsCopy": "Copy",
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"logsRefresh": "Refresh",
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"logsFolder": "Open Folder",
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"logsLoading": "Loading logs..."
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"logsLoading": "Loading logs...",
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"closeLauncher": "Launcher Behavior",
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"closeOnStart": "Close Launcher on game start",
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"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
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},
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"uuid": {
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"modalTitle": "UUID Management",
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@@ -122,7 +122,10 @@
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"logsCopy": "Copiar",
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"logsRefresh": "Actualizar",
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"logsFolder": "Abrir Carpeta",
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"logsLoading": "Cargando registros..."
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"logsLoading": "Cargando registros...",
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"closeLauncher": "Comportamiento del Launcher",
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"closeOnStart": "Cerrar Launcher al iniciar el juego",
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"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
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},
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"uuid": {
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"modalTitle": "Gestión de UUID",
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@@ -122,7 +122,10 @@
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"logsCopy": "Copiar",
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"logsRefresh": "Atualizar",
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"logsFolder": "Abrir Pasta",
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"logsLoading": "Carregando registros..."
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"logsLoading": "Carregando registros...",
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"closeLauncher": "Comportamento do Lançador",
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"closeOnStart": "Fechar Lançador ao iniciar o jogo",
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"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
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},
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"uuid": {
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"modalTitle": "Gerenciamento de UUID",
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@@ -156,6 +156,15 @@ function loadLanguage() {
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return config.language || 'en';
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}
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function saveCloseLauncherOnStart(enabled) {
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saveConfig({ closeLauncherOnStart: !!enabled });
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}
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function loadCloseLauncherOnStart() {
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const config = loadConfig();
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return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
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}
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function saveModsToConfig(mods) {
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try {
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const config = loadConfig();
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@@ -331,5 +340,8 @@ module.exports = {
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resetCurrentUserUuid,
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// GPU Preference exports
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saveGpuPreference,
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loadGpuPreference
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loadGpuPreference,
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// Close Launcher export
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saveCloseLauncherOnStart,
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loadCloseLauncherOnStart
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};
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@@ -17,6 +17,8 @@ const {
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loadDiscordRPC,
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saveLanguage,
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loadLanguage,
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saveCloseLauncherOnStart,
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loadCloseLauncherOnStart,
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saveModsToConfig,
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loadModsFromConfig,
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getUuidForUser,
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@@ -124,6 +126,10 @@ module.exports = {
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saveLanguage,
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loadLanguage,
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// Close Launcher functions
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saveCloseLauncherOnStart,
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loadCloseLauncherOnStart,
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// GPU Preference functions
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saveGpuPreference,
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loadGpuPreference,
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50
main.js
50
main.js
@@ -2,7 +2,8 @@ const path = require('path');
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require('dotenv').config({ path: path.join(__dirname, '.env') });
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const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
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const fs = require('fs');
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const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
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const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
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const UpdateManager = require('./backend/updateManager');
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const logger = require('./backend/logger');
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const profileManager = require('./backend/managers/profileManager');
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@@ -189,9 +190,20 @@ function createWindow() {
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if (input.key === 'F5') {
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event.preventDefault();
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}
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// Close application shortcuts
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const isMac = process.platform === 'darwin';
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const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
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(!isMac && input.control && input.key.toLowerCase() === 'q') ||
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(!isMac && input.alt && input.key === 'F4');
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if (quitShortcut) {
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app.quit();
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}
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});
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mainWindow.webContents.on('context-menu', (e) => {
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e.preventDefault();
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});
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@@ -338,11 +350,10 @@ app.on('window-all-closed', () => {
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cleanupDiscordRPC();
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if (process.platform !== 'darwin') {
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app.quit();
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}
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app.quit();
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});
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ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
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try {
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const progressCallback = (message, percent, speed, downloaded, total) => {
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@@ -360,7 +371,18 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
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const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
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if (result.success && result.launched) {
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const closeOnStart = loadCloseLauncherOnStart();
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if (closeOnStart) {
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console.log('Close Launcher on start enabled, quitting application...');
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setTimeout(() => {
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app.quit();
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}, 1000);
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}
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}
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return result;
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} catch (error) {
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console.error('Launch error:', error);
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const errorMessage = error.message || error.toString();
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@@ -479,7 +501,17 @@ ipcMain.handle('load-language', () => {
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return loadLanguage();
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});
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ipcMain.handle('save-close-launcher', (event, enabled) => {
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saveCloseLauncherOnStart(enabled);
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return { success: true };
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});
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ipcMain.handle('load-close-launcher', () => {
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return loadCloseLauncherOnStart();
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});
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ipcMain.handle('select-install-path', async () => {
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const result = await dialog.showOpenDialog(mainWindow, {
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properties: ['openDirectory'],
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title: 'Select Installation Folder'
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@@ -805,11 +837,10 @@ ipcMain.handle('open-download-page', async () => {
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await shell.openExternal(updateManager.getDownloadUrl());
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setTimeout(() => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.close();
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}
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app.quit();
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}, 1000);
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return { success: true };
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} catch (error) {
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console.error('Error opening download page:', error);
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@@ -851,11 +882,10 @@ ipcMain.handle('get-detected-gpu', () => {
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});
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ipcMain.handle('window-close', () => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.close();
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}
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app.quit();
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});
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ipcMain.handle('window-minimize', () => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.minimize();
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4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,11 +1,11 @@
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{
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"name": "hytale-f2p-launcherv2",
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"name": "hytale-f2p-launcher",
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"version": "2.0.2b",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "hytale-f2p-launcherv2",
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"name": "hytale-f2p-launcher",
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"version": "2.0.2b",
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"license": "MIT",
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"dependencies": {
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@@ -21,6 +21,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
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loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
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saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
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loadLanguage: () => ipcRenderer.invoke('load-language'),
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saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
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loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
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selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
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browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
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isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
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