mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-26 14:51:48 -03:00
feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
This commit is contained in:
@@ -431,6 +431,27 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-window-close"></i>
|
||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="closeLauncherCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
|
||||
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
|
||||
Automatically close the launcher after Hytale has launched
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-coffee"></i>
|
||||
|
||||
@@ -3,9 +3,11 @@ let customJavaCheck;
|
||||
let customJavaOptions;
|
||||
let customJavaPath;
|
||||
let browseJavaBtn;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let gpuPreferenceRadios;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let closeLauncherCheck;
|
||||
let gpuPreferenceRadios;
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
let currentUuidDisplay;
|
||||
@@ -159,9 +161,11 @@ function setupSettingsElements() {
|
||||
customJavaOptions = document.getElementById('customJavaOptions');
|
||||
customJavaPath = document.getElementById('customJavaPath');
|
||||
browseJavaBtn = document.getElementById('browseJavaBtn');
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
currentUuidDisplay = document.getElementById('currentUuid');
|
||||
@@ -190,9 +194,14 @@ function setupSettingsElements() {
|
||||
settingsPlayerName.addEventListener('change', savePlayerName);
|
||||
}
|
||||
|
||||
if (discordRPCCheck) {
|
||||
discordRPCCheck.addEventListener('change', saveDiscordRPC);
|
||||
}
|
||||
if (discordRPCCheck) {
|
||||
discordRPCCheck.addEventListener('change', saveDiscordRPC);
|
||||
}
|
||||
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||
}
|
||||
|
||||
|
||||
// UUID event listeners
|
||||
if (copyUuidBtn) {
|
||||
@@ -335,18 +344,43 @@ async function saveDiscordRPC() {
|
||||
}
|
||||
}
|
||||
|
||||
async function loadDiscordRPC() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
|
||||
const enabled = await window.electronAPI.loadDiscordRPC();
|
||||
if (discordRPCCheck) {
|
||||
discordRPCCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading Discord RPC setting:', error);
|
||||
}
|
||||
}
|
||||
async function loadDiscordRPC() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
|
||||
const enabled = await window.electronAPI.loadDiscordRPC();
|
||||
if (discordRPCCheck) {
|
||||
discordRPCCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading Discord RPC setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
async function saveCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
|
||||
const enabled = closeLauncherCheck.checked;
|
||||
await window.electronAPI.saveCloseLauncher(enabled);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
async function loadCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
|
||||
const enabled = await window.electronAPI.loadCloseLauncher();
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async function savePlayerName() {
|
||||
try {
|
||||
@@ -457,13 +491,15 @@ async function loadGpuPreference() {
|
||||
}
|
||||
}
|
||||
|
||||
async function loadAllSettings() {
|
||||
await loadCustomJavaPath();
|
||||
await loadPlayerName();
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadGpuPreference();
|
||||
}
|
||||
async function loadAllSettings() {
|
||||
await loadCustomJavaPath();
|
||||
await loadPlayerName();
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadCloseLauncher();
|
||||
await loadGpuPreference();
|
||||
}
|
||||
|
||||
|
||||
async function openGameLocation() {
|
||||
try {
|
||||
|
||||
@@ -122,7 +122,10 @@
|
||||
"logsCopy": "Copy",
|
||||
"logsRefresh": "Refresh",
|
||||
"logsFolder": "Open Folder",
|
||||
"logsLoading": "Loading logs..."
|
||||
"logsLoading": "Loading logs...",
|
||||
"closeLauncher": "Launcher Behavior",
|
||||
"closeOnStart": "Close Launcher on game start",
|
||||
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "UUID Management",
|
||||
|
||||
@@ -122,7 +122,10 @@
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Actualizar",
|
||||
"logsFolder": "Abrir Carpeta",
|
||||
"logsLoading": "Cargando registros..."
|
||||
"logsLoading": "Cargando registros...",
|
||||
"closeLauncher": "Comportamiento del Launcher",
|
||||
"closeOnStart": "Cerrar Launcher al iniciar el juego",
|
||||
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gestión de UUID",
|
||||
|
||||
@@ -122,7 +122,10 @@
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Atualizar",
|
||||
"logsFolder": "Abrir Pasta",
|
||||
"logsLoading": "Carregando registros..."
|
||||
"logsLoading": "Carregando registros...",
|
||||
"closeLauncher": "Comportamento do Lançador",
|
||||
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
|
||||
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gerenciamento de UUID",
|
||||
|
||||
Reference in New Issue
Block a user