mirror of
https://git.sanhost.net/sanasol/hytale-f2p.git
synced 2026-02-26 06:41:47 -03:00
pre-release & release game version [to check]
This commit is contained in:
@@ -7,10 +7,11 @@ const { downloadFile } = require('../utils/fileManager');
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const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
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const { installButler } = require('./butlerManager');
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const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
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const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig } = require('../core/config');
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const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
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const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
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const userDataBackup = require('../utils/userDataBackup');
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async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
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async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
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const osName = getOS();
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const arch = getArch();
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@@ -18,9 +19,9 @@ async function downloadPWR(version = 'release', fileName = '4.pwr', progressCall
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throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
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}
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const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
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const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
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const dest = path.join(cacheDir, fileName);
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const dest = path.join(cacheDir, `${branch}_${fileName}`);
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if (fs.existsSync(dest)) {
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console.log('PWR file found in cache:', dest);
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@@ -104,13 +105,22 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
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console.log('Installation complete');
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}
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async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR) {
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async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
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let tempUpdateDir;
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let backupPath = null;
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const branch = branchOverride || loadVersionBranch();
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const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
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// Vérifier si on a version_client et version_branch dans config.json
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const config = loadConfig();
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const hasVersionConfig = !!(config.version_client && config.version_branch);
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console.log(`[UpdateGameFiles] hasVersionConfig: ${hasVersionConfig}`);
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try {
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if (progressCallback) {
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progressCallback('Updating game files...', 0, null, null, null);
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}
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console.log(`Updating game files to version: ${newVersion}`);
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console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
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tempUpdateDir = path.join(gameDir, '..', 'temp_update');
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@@ -123,7 +133,7 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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progressCallback('Downloading new game version...', 10, null, null, null);
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}
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const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
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const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
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if (progressCallback) {
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progressCallback('Extracting new files...', 50, null, null, null);
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@@ -132,34 +142,18 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
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if (progressCallback) {
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progressCallback('Replacing game files...', 80, null, null, null);
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progressCallback('Backing up user data...', 70, null, null, null);
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}
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let userDataBackup = null;
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const userDataPath = findUserDataRecursive(gameDir);
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// Backup UserData using new system
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try {
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backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
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} catch (backupError) {
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console.warn('UserData backup failed:', backupError.message);
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}
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if (userDataPath && fs.existsSync(userDataPath)) {
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userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
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console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) {
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fs.mkdirSync(dest, { recursive: true });
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}
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const files = fs.readdirSync(src);
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for (const file of files) {
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copyRecursive(path.join(src, file), path.join(dest, file));
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}
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataPath, userDataBackup);
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} else {
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console.log('No UserData folder found in game directory');
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if (progressCallback) {
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progressCallback('Replacing game files...', 80, null, null, null);
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}
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if (fs.existsSync(gameDir)) {
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@@ -175,44 +169,26 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
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console.log('Logo@2x.png update result after update:', logoResult);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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const newUserDataPath = findUserDataPath(gameDir);
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const userDataParent = path.dirname(newUserDataPath);
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if (progressCallback) {
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progressCallback('Restoring user data...', 90, null, null, null);
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}
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if (!fs.existsSync(userDataParent)) {
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fs.mkdirSync(userDataParent, { recursive: true });
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// Restore UserData using new system
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if (backupPath) {
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try {
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await userDataBackup.restoreUserData(backupPath, installPath, branch);
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await userDataBackup.cleanupBackup(backupPath);
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} catch (restoreError) {
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console.warn('UserData restore failed:', restoreError.message);
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}
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console.log(`Restoring UserData to: ${newUserDataPath}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) {
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fs.mkdirSync(dest, { recursive: true });
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}
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const files = fs.readdirSync(src);
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for (const file of files) {
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copyRecursive(path.join(src, file), path.join(dest, file));
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}
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataBackup, newUserDataPath);
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}
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console.log(`Game files updated successfully to version: ${newVersion}`);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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console.log('UserData backup cleaned up');
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} catch (cleanupError) {
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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}
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}
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// Save the updated version and branch to config
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saveVersionClient(newVersion);
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const { saveVersionBranch } = require('../core/config');
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saveVersionBranch(branch);
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console.log('Waiting for file system sync...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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@@ -225,9 +201,9 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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} catch (error) {
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console.error('Error updating game files:', error);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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if (backupPath) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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await userDataBackup.cleanupBackup(backupPath);
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console.log('UserData backup cleaned up after error');
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} catch (cleanupError) {
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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@@ -242,21 +218,45 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
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}
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}
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function isGameInstalled() {
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function isGameInstalled(branchOverride = null) {
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const branch = branchOverride || loadVersionBranch();
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const appDir = getResolvedAppDir();
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const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
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const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
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const clientPath = findClientPath(gameDir);
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return clientPath !== null;
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}
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async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
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async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
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const branch = branchOverride || loadVersionBranch();
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customCacheDir = path.join(customAppDir, 'cache');
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const customToolsDir = path.join(customAppDir, 'butler');
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
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const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
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const userDataDir = path.join(customGameDir, 'Client', 'UserData');
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// Vérifier si on a version_client et version_branch dans config.json
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const config = loadConfig();
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const hasVersionConfig = !!(config.version_client && config.version_branch);
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console.log(`[InstallGame] Configuration détectée - version_client: ${config.version_client}, version_branch: ${config.version_branch}`);
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console.log(`[InstallGame] hasVersionConfig: ${hasVersionConfig}`);
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// Backup UserData AVANT l'installation si nécessaire
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let backupPath = null;
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if (progressCallback) {
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progressCallback('Checking for existing UserData...', 5, null, null, null);
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}
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try {
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console.log(`[InstallGame] Tentative de backup UserData (hasVersionConfig: ${hasVersionConfig})...`);
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backupPath = await userDataBackup.backupUserData(customAppDir, branch, hasVersionConfig);
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if (backupPath) {
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console.log(`[InstallGame] ✓ UserData sauvegardé dans: ${backupPath}`);
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}
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} catch (backupError) {
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console.warn('[InstallGame] ✗ Backup UserData échoué:', backupError.message);
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}
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[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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@@ -313,18 +313,47 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
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if (progressCallback) {
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progressCallback('Fetching game files...', null, null, null, null);
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}
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console.log('Installing game files...');
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console.log(`Installing game files for branch: ${branch}...`);
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const latestVersion = await getLatestClientVersion();
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const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
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const latestVersion = await getLatestClientVersion(branch);
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const pwrFile = await downloadPWR(branch, latestVersion, progressCallback, customCacheDir);
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await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
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// Save the installed version and branch to config
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saveVersionClient(latestVersion);
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const { saveVersionBranch } = require('../core/config');
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saveVersionBranch(branch);
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const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
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console.log('HomePage.ui update result after installation:', homeUIResult);
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const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
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console.log('Logo@2x.png update result after installation:', logoResult);
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// Ensure UserData directory exists
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if (!fs.existsSync(userDataDir)) {
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console.log(`[InstallGame] Création du dossier UserData dans: ${userDataDir}`);
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fs.mkdirSync(userDataDir, { recursive: true });
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}
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// Restore UserData from backup if exists
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if (backupPath) {
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if (progressCallback) {
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progressCallback('Restoring UserData...', 95, null, null, null);
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}
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try {
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console.log(`[InstallGame] Restauration du UserData depuis: ${backupPath}`);
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await userDataBackup.restoreUserData(backupPath, customAppDir, branch);
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await userDataBackup.cleanupBackup(backupPath);
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console.log('[InstallGame] ✓ UserData restauré avec succès');
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} catch (restoreError) {
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console.warn('[InstallGame] ✗ Erreur lors de la restauration UserData:', restoreError.message);
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}
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} else {
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console.log('[InstallGame] Aucun backup à restaurer, dossier UserData vide créé');
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}
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if (progressCallback) {
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progressCallback('Installation complete', 100, null, null, null);
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}
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@@ -357,8 +386,9 @@ async function uninstallGame() {
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}
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}
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function checkExistingGameInstallation() {
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function checkExistingGameInstallation(branchOverride = null) {
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try {
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const branch = branchOverride || loadVersionBranch();
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const config = loadConfig();
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if (!config.installPath || !config.installPath.trim()) {
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@@ -366,7 +396,7 @@ function checkExistingGameInstallation() {
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}
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const installPath = config.installPath.trim();
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const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
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const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
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if (!fs.existsSync(gameDir)) {
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return null;
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@@ -384,7 +414,8 @@ function checkExistingGameInstallation() {
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clientPath: clientPath,
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userDataPath: userDataPath,
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installPath: installPath,
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hasUserData: userDataPath && fs.existsSync(userDataPath)
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hasUserData: userDataPath && fs.existsSync(userDataPath),
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branch: branch
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};
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} catch (error) {
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console.error('Error checking existing game installation:', error);
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@@ -392,40 +423,32 @@ function checkExistingGameInstallation() {
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}
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}
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async function repairGame(progressCallback) {
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async function repairGame(progressCallback, branchOverride = null) {
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const branch = branchOverride || loadVersionBranch();
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const appDir = getResolvedAppDir();
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const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
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const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
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const installPath = appDir;
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let backupPath = null;
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// Vérifier si on a version_client et version_branch dans config.json
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const config = loadConfig();
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const hasVersionConfig = !!(config.version_client && config.version_branch);
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console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
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// Check if game exists
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if (!fs.existsSync(gameDir)) {
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throw new Error('Game directory not found. Cannot repair.');
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}
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// Locate UserData
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const userDataPath = findUserDataRecursive(gameDir);
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let userDataBackup = null;
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if (progressCallback) {
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progressCallback('Backing up user data...', 10, null, null, null);
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}
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// Backup UserData
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if (userDataPath && fs.existsSync(userDataPath)) {
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userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now());
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console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`);
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// Copy function
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
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fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataPath, userDataBackup);
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// Backup UserData using new system
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try {
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backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
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} catch (backupError) {
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console.warn('UserData backup failed during repair:', backupError.message);
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}
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if (progressCallback) {
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@@ -446,39 +469,21 @@ async function repairGame(progressCallback) {
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// Passing null/undefined for overrides to use defaults/saved configs
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// installGame calls progressCallback internally
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await installGame('Player', progressCallback);
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await installGame('Player', progressCallback, null, null, branch);
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// Restore UserData
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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// Restore UserData using new system
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if (backupPath) {
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if (progressCallback) {
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progressCallback('Restoring user data...', 90, null, null, null);
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}
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// installGame creates: path.join(customGameDir, 'Client', 'UserData')
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const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
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const newUserDataPath = path.join(newGameDir, 'Client', 'UserData');
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if (!fs.existsSync(newUserDataPath)) {
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fs.mkdirSync(newUserDataPath, { recursive: true });
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try {
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await userDataBackup.restoreUserData(backupPath, installPath, branch);
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await userDataBackup.cleanupBackup(backupPath);
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console.log('UserData restored successfully after repair');
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} catch (restoreError) {
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console.warn('UserData restore failed after repair:', restoreError.message);
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}
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console.log(`Restoring UserData to ${newUserDataPath}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
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fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataBackup, newUserDataPath);
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// Cleanup Backup
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console.log('Cleaning up repair backup...');
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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}
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if (progressCallback) {
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Block a user