WIP scale fw
This commit is contained in:
@@ -1,4 +1,4 @@
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# SekiPOS v1.6 🍫🥤
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# SekiPOS v2.0 🍫🥤
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A reactive POS inventory system for software engineers with a snack addiction. Features real-time UI updates, automatic product discovery via Open Food Facts, and local image caching.
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A reactive POS inventory system for software engineers with a snack addiction. Features real-time UI updates, automatic product discovery via Open Food Facts, and local image caching.
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16
ScaleHardware/IOT_Scale/platformio.ini
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16
ScaleHardware/IOT_Scale/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:waveshare_rp2040_zero]
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platform = https://github.com/maxgerhardt/platform-raspberrypi.git
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board = waveshare_rp2040_zero
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framework = arduino
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monitor_speed = 115200
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lib_archive = no
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89
ScaleHardware/IOT_Scale/src/main.cpp
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89
ScaleHardware/IOT_Scale/src/main.cpp
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#include <Arduino.h>
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const int SCLK_PIN = 18;
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const int DOUT_PIN = 19;
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const int TARE_BUTTON_PIN = 4;
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long offset = 0;
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float scaleFactor = 1.0; // Update this after your calibration test
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void setup() {
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Serial.begin(115200);
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pinMode(SCLK_PIN, OUTPUT);
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pinMode(DOUT_PIN, INPUT);
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pinMode(TARE_BUTTON_PIN, INPUT_PULLUP);
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digitalWrite(SCLK_PIN, LOW);
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Serial.println("Initializing SD10819 ADC...");
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delay(500); // Wait for chip stabilization
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calibrateZero();
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}
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long readADC() {
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// 1. Wait for DRDY to go LOW
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// Timeout added to prevent infinite loop if ADC is disconnected
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unsigned long startWait = millis();
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while (digitalRead(DOUT_PIN) == HIGH) {
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if (millis() - startWait > 500) return 0;
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}
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long value = 0;
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// 2. Read 24 bits of data
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for (int i = 0; i < 24; i++) {
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digitalWrite(SCLK_PIN, HIGH);
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delayMicroseconds(1); // pulse width t3 > 100ns
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value = (value << 1) | digitalRead(DOUT_PIN);
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digitalWrite(SCLK_PIN, LOW);
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delayMicroseconds(1);
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}
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// 3. Configuration Pulses: 27 pulses = Channel A, 128x Gain
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for (int i = 0; i < 3; i++) {
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digitalWrite(SCLK_PIN, HIGH);
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delayMicroseconds(1);
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digitalWrite(SCLK_PIN, LOW);
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delayMicroseconds(1);
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}
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// Handle 24-bit two's complement
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if (value & 0x800000) {
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value |= 0xFF000000;
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}
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return value;
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}
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void calibrateZero() {
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Serial.println("Taring... stay still.");
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long sum = 0;
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for(int i = 0; i < 20; i++) {
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sum += readADC();
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delay(10);
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}
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offset = sum / 20;
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Serial.print("New Offset: ");
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Serial.println(offset);
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}
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void loop() {
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// Check Tare Button
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if (digitalRead(TARE_BUTTON_PIN) == LOW) {
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calibrateZero();
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while(digitalRead(TARE_BUTTON_PIN) == LOW); // Wait for release
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}
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// Read and Filter
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long raw = readADC();
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float weight = (float)(raw - offset) * scaleFactor;
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// Serial Output for Debugging / Plotting
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Serial.print("Raw:");
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Serial.print(raw);
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Serial.print("\tWeight:");
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Serial.print(weight, 2);
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Serial.println("g");
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delay(100); // 10Hz sampling rate
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}
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5
ScaleHardware/display_driver/.gitignore
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5
ScaleHardware/display_driver/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
ScaleHardware/display_driver/.vscode/extensions.json
vendored
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10
ScaleHardware/display_driver/.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
ScaleHardware/display_driver/include/README
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37
ScaleHardware/display_driver/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
ScaleHardware/display_driver/lib/README
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46
ScaleHardware/display_driver/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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11
ScaleHardware/display_driver/test/README
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11
ScaleHardware/display_driver/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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@@ -397,6 +397,15 @@
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handleProductScan(product);
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handleProductScan(product);
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});
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});
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socket.on('scale_update', function (data) {
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const weightInput = document.getElementById('weight-input');
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const weightModal = document.getElementById('weightModal');
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if (weightModal.classList.contains('show')) {
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weightInput.value = data.grams;
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}
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});
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function goToInventory() {
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function goToInventory() {
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if (missingProductData) {
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if (missingProductData) {
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window.location.href = `/?barcode=${missingProductData.barcode}`;
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window.location.href = `/?barcode=${missingProductData.barcode}`;
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@@ -287,6 +287,13 @@ permanentemente', 'executeBulkDelete()') %}
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}
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}
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});
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});
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socket.on('scale_update', function (data) {
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const unitType = document.getElementById('form-unit-type').value;
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if (unitType === 'kg') {
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document.getElementById('form-stock').value = data.kilograms;
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}
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});
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// Replace your existing updateForm function with this one
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// Replace your existing updateForm function with this one
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function updateForm(b, n, p, i, t, stock, unit) {
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function updateForm(b, n, p, i, t, stock, unit) {
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dismissPrompt();
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dismissPrompt();
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Reference in New Issue
Block a user